atriumstuffcharliefamilyforgelaughterlunarmiscwalterwarlywathgrithrwaxwellwebberwendyweswickerbottomwillowwilsonwinonawolfgangwoodiewormwoodwortoxwurtwx78
walter
  • SHADOWHEART = "Look at that! I wonder what's keeping it alive?",
  • ATRIUM_RUBBLE = { LINE_1 = "It looks like things weren't going so well for the people here.", LINE_2 = "I can't tell what's happening in this one, the picture's worn off.", LINE_3 = "There's... a shadow? Or something... they took some artistic liberties.", LINE_4 = "Woah, looks like they all started changing.", LINE_5 = "That must be what the city looked like a long time ago.", },
  • ATRIUM_STATUE = "If it could speak, I wonder what it would tell us.",
  • ATRIUM_LIGHT = { ON = "Well, we got the lights working!", OFF = "There's got to be a way to turn it on.", },
  • ATRIUM_GATE = { ON = "It's working!", OFF = "It looks like it's missing a piece.", CHARGING = "I guess we'll have to wait for it to power up.", DESTABILIZING = "Is it supposed to be making that sound?", COOLDOWN = "I guess I should give it a rest for now.", },
  • ATRIUM_KEY = "It's the key to this whole mystery!",
  • CANTSHADOWREVIVE = "Darnit. It's not working.",
  • FOSSIL_PIECE = "The bones of an ancient creature!",
  • STALKER = "A real living skeleton!",
  • STALKER_ATRIUM = "Maybe he knows something about the bug people that lived here!",
  • STALKER_MINION = "I wonder if I can catch one!",
  • THURIBLE = "Oof, that's a strong smell.",
  • ATRIUM_OVERGROWTH = "What does it mean?!",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "Woah! What's happening?", "Don't be scared, Woby!", "Hey... I think this might not be safe.", },
  • ANNOUNCE_RUINS_RESET = "Hey Woby, look! The monsters are back!",
  • ARMORSKELETON = "Yessss bone armor!!",
  • ROSE = "Funny, this isn't the type of rose you usually see in the wild.",
  • CHESSPIECE_MUSE = "It's just a statue.",
  • MULTIPLAYER_PORTAL = "Too bad it can't get us home.",
  • STATUE_MARBLE = { GENERIC = "I wonder who made these?", TYPE1 = "It looks like something from a museum.", TYPE2 = "It's nice, I guess.", TYPE3 = "That one's just asking for birds to land on it.", --bird bath type statue },
  • STAGEHAND = { AWAKE = "Maybe it wants to roast marshmallows too?", HIDING = "Woby, what's wrong? It's just a table.", },
  • ANNOUNCE_CHARLIE = "Woah! What are you?",
  • ANNOUNCE_CHARLIE_ATTACK = "Hey w-wait- I thought we could be friends!",
  • SHADOWHEART = "Look at that! I wonder what's keeping it alive?",
  • ROSE = "Funny, this isn't the type of rose you usually see in the wild.",
  • RELIC = "It's even older than the furniture at my grandpa's house.",
  • TOURTIERE = "My cousin from the East Coast made these for us once, they're the best!",
  • ON = "My mom loves collecting odd lamps... I hope she's doing alright.",
  • CRITTER_LUNARMOTHLING = "Mom would never let me keep a pet bug this big!",
  • GENERIC = "Mom never let me in her garden... not since the Slug Incident.",
  • WAXPAPER = "Mom used to use something like this for baking.",
  • TRINKET_14 = "My mom would kill me if I cracked her fine china.", --Leaky Teacup
  • WINTER_FOOD1 = "Mom made these every year.", --gingerbread cookie
  • TOMATO = "Mom had some tomato plants in our backyard.",
  • TALLBIRDEGG_CRACKED = "If I'm the first one they see, they might think I'm their mom.",
  • "Your sister kind of creeps me out, but you're alright!",
  • LAVAARENA_PORTAL = { ON = "I'll just be going now.", GENERIC = "That's how we got here. Hopefully how we get back, too.", },
  • LAVAARENA_KEYHOLE = "It needs a key.",
  • LAVAARENA_KEYHOLE_FULL = "That should do it.",
  • LAVAARENA_BATTLESTANDARD = "Everyone, break the Battle Standard!",
  • LAVAARENA_SPAWNER = "This is where those enemies are coming from.",
  • HEALINGSTAFF = "It conducts regenerative energy.",
  • FIREBALLSTAFF = "It calls a meteor from above.",
  • HAMMER_MJOLNIR = "It's a heavy hammer for hitting things.",
  • SPEAR_GUNGNIR = "I could do a quick charge with that.",
  • BLOWDART_LAVA = "That's a weapon I could use from range.",
  • BLOWDART_LAVA2 = "It uses a strong blast of air to propel a projectile.",
  • LAVAARENA_ARMORLIGHT = "Light, but not very durable.",
  • LAVAARENA_ARMORLIGHTSPEED = "Lightweight and designed for mobility.",
  • LAVAARENA_ARMORMEDIUM = "It offers a decent amount of protection.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "I'd have energy for a few more stunts wearing that.",
  • LAVAARENA_ARMORHEAVY = "That's as good as it gets.",
  • LAVAARENA_ARMOREXTRAHEAVY = "This armor has been petrified for maximum protection.",
  • LAVAARENA_FEATHERCROWNHAT = "Those fluffy feathers make me want to run!",
  • LAVAARENA_HEALINGFLOWERHAT = "The blossom interacts well with healing magic.",
  • LAVAARENA_LIGHTDAMAGERHAT = "My strikes would hurt a little more wearing that.",
  • LAVAARENA_STRONGDAMAGERHAT = "It looks like it packs a wallop.",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "Looks like it amplifies healing expertise.",
  • LAVAARENA_RECHARGERHAT = "Those crystals will quicken my abilities.",
  • LAVAARENA_HEALINGGARLANDHAT = "This garland will restore a bit of my vitality.",
  • LAVAARENA_CROWNDAMAGERHAT = "That could cause some major destruction.",
  • LAVAARENA_BOARLORD = "That's the guy in charge here.",
  • BOARRIOR = "You sure are big!",
  • BOARON = "I can take him!",
  • TRAILS = "He's got a strong arm on him.",
  • TURTILLUS = "Its shell is so spiky!",
  • SNAPPER = "This one's got bite.",
  • ANNOUNCE_REVIVING_CORPSE = "Don't worry! I have a badge in first aid!",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "You look better already!",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "Aaah... I don't want to do that again.",
  • LAVAARENA_LUCY = "That weapon's for throwing.",
  • WEBBER_SPIDER_MINION = "I guess they're fighting for us.",
  • BOOK_FOSSIL = "This'll keep those monsters held for a little while.",
  • LAVAARENA_BERNIE = "He might make a good distraction for us.",
  • INUSE = "Did you get lost in there? Ha... ha... uh, that was a joke.",
  • ORANGEGEM = "Orange you glad I found this orange gem? Ha ha, nice one Walter.",
  • HELD = "Ha ha... you wouldn't sting me... right little guy?",
  • GHOST = "Ha, and people tried to tell me ghosts aren't real.",
  • BOATFRAGMENT03 = "Looks like a sea monster got them.",
  • BOATFRAGMENT04 = "Looks like a sea monster got them.",
  • BOATFRAGMENT05 = "Looks like a sea monster got them.",
  • BOAT_LEAK = "Don't worry! I have a badge in sailing, I know what to do!",
  • MAST = "That's an important boat part.",
  • SEASTACK = "Rocks off the port bow!",
  • FISHINGNET = "Hey Woby, want to go fishing?",
  • ANTCHOVIES = "I have mixed feelings.",
  • STEERINGWHEEL = "Come on First Mate Woby, we're going sailing!",
  • ANCHOR = "That's another important boat part.",
  • BOATPATCH = "Better to be prepared.",
  • DRIFTWOOD_LOG = "You'll float too, if you hold onto it!",
  • MOONBUTTERFLYWINGS = "They're very fragile.",
  • MOONBUTTERFLY_SAPLING = "Poor moth.",
  • ROCK_AVOCADO_FRUIT = "It's hard as a rock!",
  • ROCK_AVOCADO_FRUIT_RIPE = "It's finally ripe! ...I think.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "That's better.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "Oh, it's growing!",
  • DEAD_SEA_BONES = "These are definitely sea monster bones!",
  • BOMBED = "I'm sure that's safe.",
  • GLASS = "It's like it's frozen in time.",
  • MOONGLASS = "Wow... it's so light!",
  • MOONGLASS_ROCK = "I've never seen a rock like this before.",
  • BATHBOMB = "It smells pretty good.",
  • CLOSED = "H-hey, be careful!",
  • DUG_TRAP_STARFISH = "I'm putting them in time out.",
  • MOONSPIDERDEN = "Look at that, Woby! It's a home for moon creatures!",
  • MOONGLASSAXE = "Hey... it just occurred to me that this might be dangerous.",
  • GLASSCUTTER = "Moon sword!!",
  • ICEBERG_MELTED = "Woby likes to roll in puddles.",
  • MINIFLARE = "It's a signal, only to be used in an emergency.",
  • MOON_ALTAR_WIP = "Don't worry, a Pinetree Pioneer finishes what they start!",
  • MOON_ALTAR_IDOL = "Do you need some assistance?",
  • MOON_ALTAR_GLASS = "Don't worry, I'll help you get where you need to go.",
  • MOON_ALTAR_SEED = "We have to help it, Woby!",
  • MOON_ALTAR_ROCK_IDOL = "I think there's something in there...",
  • MOON_ALTAR_ROCK_GLASS = "I think there's something in there...",
  • MOON_ALTAR_ROCK_SEED = "I think there's something in there...",
  • BOAT_ITEM = "Let's get building, Woby!",
  • STEERINGWHEEL_ITEM = "It's probably a good idea to add a steering wheel.",
  • ANCHOR_ITEM = "I've got all the supplies ready to build an anchor.",
  • GESTALT = "Are you a ghost... from the moon?",
  • BULLKELP_ROOT = "I could plant this back in the ocean.",
  • KELPHAT = "Maybe if I look like a sea monster the real ones will come out.",
  • KELP = "Sea monster hair. Obviously.",
  • KELP_COOKED = "It's... slimy.",
  • KELP_DRIED = "Crunchy and salty. It's not bad.",
  • WALKINGPLANK = "Oh, I'm good at diving! I got a badge for it!",
  • TRINKET_10 = "I'm sure these will bring a smile to someone's face. Get it?", --Dentures
  • PLAYER = { GENERIC = "Hello, %s!", ATTACKER = "%s doesn't seem trustworthy...", MURDERER = "You're not going to get away with this, %s!", REVIVER = "%s is definitely Pinetree Pioneer material.", GHOST = "Don't worry %s, I have a badge in first aid!", FIRESTARTER = "That's not how you build a campfire, %s!", },
  • MAXWELLLIGHT = "That's a pretty neat trick.",
  • MAXWELLLOCK = "It looks like something should go in there.",
  • MAXWELLTHRONE = "That chair is just screaming \"cursed\".",
  • WOBYSMALL = { "Good girl, Woby!", "What's the matter, girl? Did someone fall down a well?", },
  • WOBYBIG = { "Good girl, Woby!", "How could anyone be scared of that face?", },
  • WALTERHAT = "A Pinetree Pioneer should always wear appropriate headgear.",
  • SLINGSHOT = "You never know what you'll run into out in the wilderness.",
  • SLINGSHOTAMMO_ROCK = "They're not the best, but they'll work.",
  • SLINGSHOTAMMO_MARBLE = "I wish they weren't so hard to find!",
  • SLINGSHOTAMMO_THULECITE = "Shadow magic is pretty handy, I see why the Ancients liked it!",
  • SLINGSHOTAMMO_GOLD = "These rounds are golden! Literally!",
  • SLINGSHOTAMMO_SLOW = "That should slow them down!",
  • SLINGSHOTAMMO_FREEZE = "Almost as chilling as my favourite radio shows!",
  • SLINGSHOTAMMO_POOP = "Gross... but a distraction is a distraction.",
  • PORTABLETENT = "Nice and sturdy!",
  • PORTABLETENT_ITEM = "I'll have this set up lickety-split!",
  • INSPECTSELF = "A Pinetree Pioneer through and through!",
  • WARLY = { GENERIC = "Hey Mr. %s!", ATTACKER = "You seem kind of cranky Mr. %s, maybe you should eat something?", MURDERER = "How long have you been cooking up this murderous scheme, Mr. %s?", REVIVER = "Thanks Mr. %s! That really hit the spot.", GHOST = "Hang on Mr. %s! You'll be back to cooking fancy food in no time.", FIRESTARTER = "You're burning it, Mr. %s!", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "It still doesn't beat roasting things over a campfire.", DONE = "Mmmm, meal time!", COOKING_LONG = "Maybe I'll organize my bug collection while I'm waiting.", COOKING_SHORT = "It's almost done!", EMPTY = "I'll have to gather some food to start cooking.", },
  • PORTABLEBLENDER_ITEM = "It mixes all the food together.",
  • SPICE_SUGAR = "Too much will make you sick.",
  • SPICE_CHILI = "A little bit of spice never hurt anyone.",
  • SPICEPACK = "Specialized spice traveling gear.",
  • MONSTERTARTARE = "Fancy and gross overlaps a lot.",
  • FRESHFRUITCREPES = "With fresh-picked wild fruits.",
  • FROGFISHBOWL = "Er... maybe Woby wants some.",
  • POTATOTORNADO = "I usually mash my potatoes.",
  • DRAGONCHILISALAD = "Is it made from real dragons?",
  • GLOWBERRYMOUSSE = "Will my insides light up if I eat it?",
  • VOLTGOATJELLY = "It definitely has a zing to it.",
  • NIGHTMAREPIE = "Looks good!",
  • BONESOUP = "It really fills you up.",
  • MASHEDPOTATOES = "Yeah, mashed potatoes!",
  • POTATOSOUFFLE = "This is really good, Mr. Warly!",
  • MOQUECA = "Wow, having a real chef around when you're camping is great!",
  • GAZPACHO = "(Sigh) I know it's probably good for me...",
  • ASPARAGUSSOUP = "Asparagus again? Er, not that I'm complaining...",
  • VEGSTINGER = "I've never had a spicy drink before.",
  • BANANAPOP = "Those are for little kids. But bananas are healthy so I guess it's alright.",
  • CEVICHE = "Mushy, but tasty.",
  • SALSA = "It only comes with one chip?!",
  • PEPPERPOPPER = "Why does this taste minty...?",
  • POTATOSOUFFLE = "This is really good, Mr. Warly!",
  • WATHGRITHR = { GENERIC = "Hey Ms. %s!", ATTACKER = "Ms. %s seems even more combative than usual...", MURDERER = "Ms. %s went into a Viking rage!", REVIVER = "Thanks Ms. %s! You're the only Viking I know, but also the best one!", GHOST = "Don't worry Ms. %s! Woby and I will get a heart for you in no time.", FIRESTARTER = "Not everything needs to have a Viking funeral, Ms. %s!", },
  • WATHGRITHRHAT = "Maybe Pinetree Pioneers should start wearing helmets instead.",
  • SPEAR_WATHGRITHR = "No Woby, that's not a stick! Well, I guess it IS a stick...",
  • MURDERER = "Ms. %s went into a Viking rage!",
  • REVIVER = "Thanks Ms. %s! You're the only Viking I know, but also the best one!",
  • FIRESTARTER = "Not everything needs to have a Viking funeral, Ms. %s!",
  • WAXWELL = { GENERIC = "Hey Mr. %s! Woby, stop growling at him!", ATTACKER = "Your dark side is showing, %s.", MURDERER = "You're a monster, and not the fun kind.", REVIVER = "I was kind of having fun being a ghost...", GHOST = "Don't worry, a Pinetree Pioneer doesn't leave anyone behind!", FIRESTARTER = "Doesn't anyone care about fire safety?", },
  • WAXWELLJOURNAL = "Maybe you could teach me some magic tricks? I'm a quick learner!",
  • CHESSPIECE_FORMAL = "Ugh. Who would want to be stuck wearing a suit forever?",
  • STATUEMAXWELL = "I'm starting to think that Maxwell guy might be a bit full of himself.",
  • MAXWELL = "Get him, Woby!",
  • MAXWELLHEAD = "He sure does have a big head.",
  • SHADOWDIGGER = "I wish my shadow could help me with my chores.",
  • STATUEMAXWELL = "I'm starting to think that Maxwell guy might be a bit full of himself.",
  • WEBBER = { GENERIC = "Hi %s!", ATTACKER = "I guess he IS a monster... it's only natural.", MURDERER = "Hey %s! That's going too far!", REVIVER = "Thanks for the help! You'll make a great Pinetree Pioneer someday!", GHOST = "Don't worry little guy, Woby and I will take care of it.", FIRESTARTER = "We need to have a group meeting about fire safety.", },
  • WEBBERSKULL = "No Woby, these bones aren't for chewing on!",
  • WEBBER_SPIDER_MINION = "I guess they're fighting for us.",
  • WENDY = { GENERIC = "Hey %s!", ATTACKER = "You can't scare me... okay, maybe a little.", MURDERER = "You... how could you do that?", REVIVER = "Being a ghost isn't so bad, I can see why Abigail likes it!", GHOST = "Oh, it's... kind of hard to tell you two apart.", FIRESTARTER = "Fire safety isn't that hard!!", },
  • ABIGAIL = { LEVEL1 = { "Your sister kind of creeps me out, but you're alright!", "Your sister kind of creeps me out, but you're alright!", },
  • ABIGAILHEART = "If it makes you feel better, ghosts are way more interesting anyway.",
  • ABIGAIL_FLOWER = { GENERIC ="Did that flower just whisper something?", LEVEL1 = "Oh, Abigail! I didn't recognize you.", LEVEL2 = "Don't eat the haunted flower, Woby!", LEVEL3 = "You're not really as spooky when you're a flower.", -- deprecated LONG = "It hurts my soul to look at that thing.", MEDIUM = "It's giving me the creeps.", SOON = "Something is up with that flower!", HAUNTED_POCKET = "I don't think I should hang on to this.", HAUNTED_GROUND = "I'd die to find out what it does.", },
  • --fallback to speech_wilson.lua ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • BOOK_BRIMSTONE = "Wendy already spoiled the ending for me...",
  • LEVEL1 = "Oh, Abigail! I didn't recognize you.",
  • REVIVER = "Being a ghost isn't so bad, I can see why Abigail likes it!",
  • QUAGMIRE_CRABTRAP = "A crabby trap.",
  • WES = { GENERIC = "Uh... hi %s.", ATTACKER = "This is why I don't trust clowns!", MURDERER = "%s is a killer clown!", REVIVER = "I guess some clowns are okay.", GHOST = "A Pinetree Pioneer leaves no one behind! Even if they're a clown!", FIRESTARTER = "That's not a proper campfire, %s!", },
  • BALLOON = "My keen tracking senses are telling me there's a clown nearby.",
  • BALLOONS_EMPTY = "Someone left litter here!",
  • WICKERBOTTOM = { GENERIC = "Hello Ms. %s! Need any help crossing the street?", ATTACKER = "Is this because I said the radio will make books obsolete?", MURDERER = "Attack of the killer librarian!", REVIVER = "Thanks Ms. %s!", GHOST = "Well, she lived a long life... okay, okay, stop glaring! I'll get a heart!", FIRESTARTER = "Not you too, Ms. %s!!", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "This'll keep those monsters held for a little while.",
  • MURDERER = "Attack of the killer librarian!",
  • CUTREEDS = "Ms. Wickerbottom might need some more... reed-ing material.",
  • WILLOW = { GENERIC = "Hey %s!", ATTACKER = "%s? Why are you looking at me like that...?", MURDERER = "Get her Woby! She's a killer!", REVIVER = "Now I know why Woby likes you!", GHOST = "Woby, fetch! A heart! ...Okay, I'll get it myself.", FIRESTARTER = "You said you were listening when I was talking about fire safety!", },
  • BERNIE_ACTIVE = "Woah! Is your bear haunted? Cursed?",
  • BERNIE_INACTIVE = { BROKEN = "I-I'm sure we can fix him.", GENERIC = "He burnt himself out.", },
  • LAVAARENA_BERNIE = "He might make a good distraction for us.",
  • FIRESTAFF = "I'd better keep this away from the younger kids... and Willow.",
  • WILSON = { GENERIC = "Hey Mr. %s!", ATTACKER = "I thought he seemed alright... maybe I was wrong.", MURDERER = "Is it true, Mr. %s? Are you a scientist gone mad?", REVIVER = "Thanks Mr. %s! Did you take good care of Woby?", GHOST = "What's it like being a ghost, Mr. %s? Oh, right, I'll get you a heart.", FIRESTARTER = "Nobody here knows how to build a proper campfire.", },
  • CHESSPIECE_PAWN = "Pawns don't seem like statue material.",
  • RESURRECTIONSTATUE = { GENERIC = "I thought bringing back the dead involved more levers and electricity.", BURNT = "What a waste of supplies...", },
  • WINONA = { GENERIC = "Hey Ms. %s!", ATTACKER = "You're making Woby nervous, Ms. %s...", MURDERER = "Watch out Woby, she's a murderer!", REVIVER = "Thanks for patching me up, Ms. %s!", GHOST = "We didn't cover this in first aid, but I'm sure I can figure it out!", FIRESTARTER = "Uh, Ms. %s... that's not how you make a campfire.", },
  • SEWING_TAPE = "It's so handy!",
  • WINONA_CATAPULT = { GENERIC = "To defend our camp!", OFF = "It doesn't look like it's working.", BURNING = "Ah!! That's how forest fires start!", BURNT = "There go our defenses...", },
  • WINONA_SPOTLIGHT = { GENERIC = "You never know what's out there, lurking in the dark.", OFF = "Is it out of power?", BURNING = "Ah!! That's how forest fires start!", BURNT = "Well... I guess Winona'll have to build a new one.", },
  • WINONA_BATTERY_LOW = { GENERIC = "A generator! Do you think she could make a radio too...?", LOWPOWER = "I think we need to hook up a another generator to this generator.", OFF = "It stopped working.", BURNING = "Ah!! That's how forest fires start!", BURNT = "Well... I guess Winona'll have to build a new one.", },
  • WINONA_BATTERY_HIGH = { GENERIC = "How does it work?", LOWPOWER = "I think we need to hook up a another generator to this generator.", OFF = "It ran out of gem power.", BURNING = "Ah!! That's how forest fires start!", BURNT = "Well... I guess Winona'll have to build a new one.", },
  • BURNT = "Well... I guess Winona'll have to build a new one.",
  • WOLFGANG = { GENERIC = "Hey Mr. %s!", ATTACKER = "Y-you stay away!", MURDERER = "There's a murderer in our midst, Woby!", REVIVER = "Mr. %s is just a big softy!", GHOST = "Maybe this will help get over your fear of ghosts! Or not...", FIRESTARTER = "Mr. %s, wait! The fire pit is over THERE!", },
  • WOODIE = { GENERIC = "Hey Mr. %s! How's Ms. Lucy?", ATTACKER = "I don't like the way he's gripping that axe...", MURDERER = "Really Mr. %s? An axe murderer? At least use some imagination.", REVIVER = "Us outdoorsy types have each other's backs! Right Mr. %s?", GHOST = "Don't worry, you'll have a heart in a jiffy!", BEAVER = "The Werebeaver! It's real!", BEAVERGHOST = "I can see your Canadian spirit! Er... I'll go get a heart.", MOOSE = "There's a Weremoose too?!", MOOSEGHOST = "Don't worry Mr. %s, Canadians stick together! I'll find you a heart!", GOOSE = "Mr. %s...? Is that you?", GOOSEGHOST = "A Pinetree Pioneer is a friend to all woodland creatures! I'll get a heart!", FIRESTARTER = "I thought for sure YOU'D know how to build a campfire!", },
  • LUCY = "She seems nice.",
  • LAVAARENA_LUCY = "That weapon's for throwing.",
  • WEREITEM_BEAVER = "I knew the Werebeaver was real! Nobody believed me!",
  • WEREITEM_GOOSE = "Yeah that... definitely looks cursed.",
  • WEREITEM_MOOSE = "So how does the curse work? When did it start?",
  • ROCK_MOON = "I wonder how it affects were-people. I should ask Mr. Woodie.",
  • GENERIC = "Hey Mr. %s! How's Ms. Lucy?",
  • BEAVER = "The Werebeaver! It's real!",
  • WEREITEM_BEAVER = "I knew the Werebeaver was real! Nobody believed me!",
  • WORMWOOD = { GENERIC = "Hi %s!", ATTACKER = "Wait %s! Me... friend! See?", MURDERER = "A killer plant! This would make a great Midnight Broadcast episode...", REVIVER = "You good plant friend! Much thanks!", GHOST = "Do you need a heart? You know, uh... ba-bum?", FIRESTARTER = "%s! You're going to start a forest fire that way!", },
  • COMPOSTWRAP = "Oh, uh... that's alright, I'm not hungry.",
  • ARMOR_BRAMBLE = "No hugging while you're wearing that.",
  • TRAP_BRAMBLE = "He's pretty good at this!",
  • WORTOX = { GENERIC = "Hi %s!", ATTACKER = "Is this one of your pranks?", MURDERER = "Y-your prank went too far %s!", REVIVER = "Hey, thanks for not eating my soul %s! Not that I was worried...", GHOST = "Does this pose an interesting dilemma for you %s?", FIRESTARTER = "Well... I guess he IS an imp...", },
  • WURT = { GENERIC = "Hi %s!", ATTACKER = "She's just doing what comes naturally, I guess.", MURDERER = "Hey %s, no killing people! Killing bad!", REVIVER = "Thanks! Uh... florp?", GHOST = "Oh boy, what trouble did you get into this time, %s?", FIRESTARTER = "No, first you clear the area, then arrange the logs like this, then-", },
  • MERMHAT = "Now I can disguise myself as a bog monster! The tables have turned!",
  • MERMTHRONE = { GENERIC = "Wow, there's a whole bog monster civilization!", BURNT = "I'm so sorry about that!", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "It looks like they're building something, but what?", BURNT = "Darnit! Now I'll never know what it was!", },
  • MERMHOUSE_CRAFTED = { GENERIC = "Bog monsters live in houses?", BURNT = "That's horrible!", },
  • MERMWATCHTOWER_REGULAR = "They're friendly!",
  • MERMWATCHTOWER_NOKING = "Wow, it's like a tree fort!",
  • MERMKING = "The king of the bog monsters!",
  • MERMGUARD = "Are they a different type of bog monster?",
  • MERM_PRINCE = "I wonder how they pick their king?",
  • WX78 = { GENERIC = "Hey %s!", ATTACKER = "Is... something wrong with %s?", MURDERER = "You're a killer robot? Amazing! Wait, no Walter, not amazing!", REVIVER = "Aw, you do care about us \"meatsacks\"!", GHOST = "See, you do have a soul! Now all you need is a heart.", FIRESTARTER = "Hey! You'll burn down the camp!", },
  • TRINKET_11 = "He said he loves when I talk about my bug collection!", --Lying Robot
  • warly
  • SHADOWHEART = "That beef heart is almost certainly past its prime.",
  • ATRIUM_RUBBLE = { LINE_1 = "A picture of lots of unprepared seafood. I'm hungry.", LINE_2 = "This tablet's all worn down.", LINE_3 = "The world is flooded by a finely fermented black bean sauce.", LINE_4 = "The prawns being de-shelled.", LINE_5 = "The prawns have ascended into deliciousness.", },
  • ATRIUM_STATUE = "When I turn my back, I imagine I hear it breathing.",
  • ATRIUM_LIGHT = { ON = "There's a strange force behind this.", OFF = "Off, for now.", },
  • ATRIUM_GATE = { ON = "It's ready.", OFF = "All the pieces are back in place.", CHARGING = "I think it's charging up.", DESTABILIZING = "Something unsafe is happening.", COOLDOWN = "It's in a recovery period.", },
  • ATRIUM_KEY = "This seems very precious.",
  • CANTSHADOWREVIVE = "It doesn't seem to be working.",
  • FOSSIL_PIECE = "No marrow left in it.",
  • STALKER = "We should have left it sleeping!",
  • STALKER_ATRIUM = "This won't be an easy fight.",
  • STALKER_MINION = "What creeps!",
  • THURIBLE = "It smells like a dish that's begun to burn.",
  • ATRIUM_OVERGROWTH = "Is this a language of some sort?",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "I should like to head for the surface now!", "I think it's about time we left!", "Time to pack up and go.", },
  • ANNOUNCE_RUINS_RESET = "The terrible monsters are back!",
  • ARMORSKELETON = "I'm supposed to put that on?",
  • ROSE = "Confections flavored with rose water, perhaps?",
  • CHESSPIECE_MUSE = "This one looks like a queen.",
  • MULTIPLAYER_PORTAL = "Is anyone else coming for dinner?",
  • STATUE_MARBLE = { GENERIC = "A lovely marble statue.", TYPE1 = "Well, as they say, if it ain't baroque!", TYPE2 = "She seems regal.", TYPE3 = "Some fresh cut flowers would brighten it up!", --bird bath type statue },
  • STAGEHAND = { AWAKE = "I've got to hand it to you, I was startled!", HIDING = "Oh, what a nice table setting.", },
  • ANNOUNCE_CHARLIE = "What the devil!",
  • ANNOUNCE_CHARLIE_ATTACK = "Gah! I do believe something bit me!",
  • SHADOWHEART = "That beef heart is almost certainly past its prime.",
  • ROSE = "Confections flavored with rose water, perhaps?",
  • OPALPRECIOUSGEM = "It glimmers like maman's eyes.",
  • CHESSPIECE_ANCHOR = "I think Maman would like this.",
  • WILTED = "I hope Maman Angeline is eating well without me.",
  • WAXWELLJOURNAL = "Maman used to keep a journal, before her memory went.",
  • WINTER_FOOD6 = "Just like maman used to make.", --plum pudding
  • GENERIC = "You know how to get me home to maman?",
  • GESTALT = "Can you... get me home to dear Maman?",
  • GENERIC = "Maman had a lovely seashell collection.",
  • LAVAARENA_PORTAL = { ON = "Let's go, tout suite!", GENERIC = "One day I'll find the portal that takes me home...", },
  • LAVAARENA_KEYHOLE = "That's our way back.",
  • LAVAARENA_KEYHOLE_FULL = "Time to leave, oui?",
  • LAVAARENA_BATTLESTANDARD = "We must destroy it, tout suite!",
  • LAVAARENA_SPAWNER = "That's where our foes keep coming from!",
  • HEALINGSTAFF = "I like this.",
  • FIREBALLSTAFF = "A portable stovetop.",
  • HAMMER_MJOLNIR = "It's a heavy duty tenderizer.",
  • SPEAR_GUNGNIR = "That's just a big skewer.",
  • BLOWDART_LAVA = "That might hurt somebody.",
  • BLOWDART_LAVA2 = "That looks very dangerous.",
  • LAVAARENA_ARMORLIGHT = "Light, but not very durable.",
  • LAVAARENA_ARMORLIGHTSPEED = "Lightweight and designed for mobility.",
  • LAVAARENA_ARMORMEDIUM = "It offers a decent amount of protection.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "I'd have energy for a few more stunts wearing that.",
  • LAVAARENA_ARMORHEAVY = "That's as good as it gets.",
  • LAVAARENA_ARMOREXTRAHEAVY = "This armor has been petrified for maximum protection.",
  • LAVAARENA_FEATHERCROWNHAT = "Those fluffy feathers make me want to run!",
  • LAVAARENA_HEALINGFLOWERHAT = "The blossom interacts well with healing magic.",
  • LAVAARENA_LIGHTDAMAGERHAT = "My strikes would hurt a little more wearing that.",
  • LAVAARENA_STRONGDAMAGERHAT = "It looks like it packs a wallop.",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "Looks like it amplifies healing expertise.",
  • LAVAARENA_RECHARGERHAT = "Those crystals will quicken my abilities.",
  • LAVAARENA_HEALINGGARLANDHAT = "This garland will restore a bit of my vitality.",
  • LAVAARENA_CROWNDAMAGERHAT = "That could cause some major destruction.",
  • LAVAARENA_BOARLORD = "He's the one who cooked up this whole thing.",
  • BOARRIOR = "Bring it on, géant cochon!",
  • BOARON = "Begone, cochon!",
  • TRAILS = "Be gentle, please!",
  • TURTILLUS = "They seem a bit prickly, non?",
  • SNAPPER = "Please don't take any bites out of me.",
  • ANNOUNCE_REVIVING_CORPSE = "Hold on, mon amie.",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "Et voilà!",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "Do I smell pie?",
  • LAVAARENA_LUCY = "Lucy looks a little different, non?",
  • WEBBER_SPIDER_MINION = "Oh, my. Bonjour, petit araignée.",
  • BOOK_FOSSIL = "I don't think that's my forte.",
  • LAVAARENA_BERNIE = "He might make a good distraction for us.",
  • MINERHAT = "Aha! Now that is using my head!",
  • DUG_TRAP_STARFISH = "Ha! I'm nobody's snack!",
  • BROKENHORN = "Ha! You've no shish left to kabob with!",
  • BOATFRAGMENT03 = "Ah non! She is in pieces!",
  • BOATFRAGMENT04 = "Ah non! She is in pieces!",
  • BOATFRAGMENT05 = "Ah non! She is in pieces!",
  • BOAT_LEAK = "I should do something about that.",
  • MAST = "An important ingredient for any sailboat.",
  • SEASTACK = "A big lumpy rock.",
  • FISHINGNET = "Fresh seafood awaits!",
  • ANTCHOVIES = "Mmmm you'd be delectable in a soup!",
  • STEERINGWHEEL = "I'll steer us in the right direction!",
  • ANCHOR = "Now you stay put!",
  • BOATPATCH = "Better safe than sorry, non?",
  • DRIFTWOOD_LOG = "It's surprisingly light.",
  • MOONBUTTERFLYWINGS = "I can make something tasty with these.",
  • MOONBUTTERFLY_SAPLING = "Grow big and strong, little tree!",
  • ROCK_AVOCADO_FRUIT = "You can't expect me to eat this!",
  • ROCK_AVOCADO_FRUIT_RIPE = "The fruit seems to have softened somewhat.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Cooking really does wonders.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "Let's find somewhere to plant this.",
  • DEAD_SEA_BONES = "Hmm... that might be good in a soup.",
  • BOMBED = "What a nice aroma.",
  • GLASS = "It looks quite pretty in the moonlight, non?",
  • MOONGLASS = "My, that's sharp!",
  • MOONGLASS_ROCK = "That's quite a bit of glass.",
  • BATHBOMB = "A bath would be nice.",
  • CLOSED = "Don't take a bite out of me!",
  • DUG_TRAP_STARFISH = "Ha! I'm nobody's snack!",
  • MOONSPIDERDEN = "Something is different about that spider den...",
  • MOONGLASSAXE = "This will cut my work time in half!",
  • GLASSCUTTER = "Good for slicing and dicing!",
  • ICEBERG_MELTED = "Melted like butter!",
  • MINIFLARE = "I can signal mes amis!",
  • MOON_ALTAR_WIP = "Nearly there, mon ami!",
  • MOON_ALTAR_IDOL = "Oui, I'll take you back where you belong.",
  • MOON_ALTAR_GLASS = "Hm? Where would you like to go, mon ami?",
  • MOON_ALTAR_SEED = "Of course I can take you home.",
  • MOON_ALTAR_ROCK_IDOL = "There's something inside that wants out.",
  • MOON_ALTAR_ROCK_GLASS = "There's something inside that wants out.",
  • MOON_ALTAR_ROCK_SEED = "There's something inside that wants out.",
  • BOAT_ITEM = "Allons-y out to sea!",
  • STEERINGWHEEL_ITEM = "We can't set sail without this.",
  • ANCHOR_ITEM = "Looks like a recipe for an anchor.",
  • GESTALT = "Can you... get me home to dear Maman?",
  • BULLKELP_ROOT = "Perhaps it'll grow if I plant it.",
  • KELPHAT = "I'd rather have this in a broth than on my head.",
  • KELP = "Salad of the sea!",
  • KELP_COOKED = "This... could be a bit better.",
  • KELP_DRIED = "Ah, crispy!",
  • WALKINGPLANK = "That doesn't look safe.",
  • TRINKET_10 = "Manmade masticators.", --Dentures
  • PLAYER = { GENERIC = "Bonjour, %s!", ATTACKER = "Let's all calm down with a nice bowl of soup.", MURDERER = "Mon dieu! You're a murderer!", REVIVER = "You've been a big help, %s.", GHOST = "Oh my. Does that hurt?", FIRESTARTER = "I don't want to nitpick how you light fires, but...", },
  • MAXWELLLIGHT = "A light is always welcome.",
  • MAXWELLLOCK = "But where is the key?",
  • MAXWELLTHRONE = "Heavy is the bum that sits on the throne...",
  • WOBYSMALL = { "She's quite good at cleaning up leftovers after a meal.", "Oh alright, I'm sure I can find a scrap of meat for you.", },
  • WOBYBIG = { "She is a beast with a gentle soul.", "She is a beast with a gentle soul.", },
  • WALTERHAT = "A tidy little chapeau.",
  • SLINGSHOT = "Perhaps we could catch something for dinner with this.",
  • SLINGSHOTAMMO_ROCK = "This looks like a key ingredient for a slingshot.",
  • SLINGSHOTAMMO_MARBLE = "This looks like a key ingredient for a slingshot.",
  • SLINGSHOTAMMO_THULECITE = "This looks like a key ingredient for a slingshot.",
  • SLINGSHOTAMMO_GOLD = "This looks like a key ingredient for a slingshot.",
  • SLINGSHOTAMMO_SLOW = "This looks like a key ingredient for a slingshot.",
  • SLINGSHOTAMMO_FREEZE = "This looks like a key ingredient for a slingshot.",
  • SLINGSHOTAMMO_POOP = "I suppose we must make do with what we have.",
  • PORTABLETENT = "It looks very cozy.",
  • PORTABLETENT_ITEM = "All rolled up like a crepe.",
  • WARLY = { GENERIC = "Heh. Bonjour, mon a-ME.", ATTACKER = "%s, why fight when we can cook?", MURDERER = "Mon dieu! I'm a monster!", REVIVER = "It's quite nice to have myself around.", GHOST = "I cook so I don't have to think about my own mortality.", FIRESTARTER = "Mon dieu! Watch the fire!", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "What new culinary adventures shall we undertake, old friend?", DONE = "Pickup! Oh, old habits...", COOKING_LONG = "The flavors need time to meld.", COOKING_SHORT = "I threw that meal together!", EMPTY = "I would never leave home without it!", },
  • PORTABLEBLENDER_ITEM = "It has greatly improved my culinary adventures.",
  • SPICE_SUGAR = "The original all natural sweetener.",
  • SPICE_CHILI = "My own special recipe.",
  • SPICEPACK = "My bag of chef's tricks!",
  • MONSTERTARTARE = "This is a culinary abomination. I'm appalled.",
  • FRESHFRUITCREPES = "Is this not a thing of beauty?",
  • FROGFISHBOWL = "I think I've outdone myself, given the available ingredients.",
  • POTATOTORNADO = "Junk food can be as enjoyable as anything gourmet.",
  • DRAGONCHILISALAD = "A hint of spice to awaken the tastebuds.",
  • GLOWBERRYMOUSSE = "My own special recipe!",
  • VOLTGOATJELLY = "I ground the horns up myself.",
  • NIGHTMAREPIE = "It's really not as scary as it sounds.",
  • BONESOUP = "Bone appétit!",
  • MASHEDPOTATOES = "The secret is to use a whole stick of butter.",
  • POTATOSOUFFLE = "It came out just right.",
  • MOQUECA = "I'm quite proud of how it turned out.",
  • GAZPACHO = "Ah. Perfect on a hot day.",
  • ASPARAGUSSOUP = "Ah, a special dish.",
  • VEGSTINGER = "Add a little spice.",
  • BANANAPOP = "Perhaps not my most complicated dish, but no less tasty.",
  • CEVICHE = "Truly what I live for!",
  • SALSA = "I like to spice things up!",
  • PEPPERPOPPER = "I like to make my dishes pop!",
  • NOTMASTERCHEF = "unused_by_warly",
  • BIRDTRAP = "Oh, roast bird! Hm, don't get ahead of yourself, Warly...",
  • INSPECTSELF = "What a tasty dish!",
  • WATHGRITHR = { GENERIC = "Bonjour, %s!", ATTACKER = "I fear %s more than anyone here.", MURDERER = "%s has done something truly abominable.", REVIVER = "%s is a great ally, indeed.", GHOST = "I'm surprised I outlived %s, frankly.", FIRESTARTER = "%s's fires burn as wildly as her passions.", },
  • WATHGRITHRHAT = "I don't have the confidence to pull it off like she does.",
  • SPEAR_WATHGRITHR = "I'm better with a spatula.",
  • LEAFYMEATBURGER = "Perhaps this is how we'll convince Mademoiselle Wigfrid to eat her vegetables?",
  • WAXWELL = { GENERIC = "Salut, %s.", ATTACKER = "%s has been irritable lately.", MURDERER = "I may not have it in me to forgive %s.", REVIVER = "%s isn't bad, just a little crunchy on the outside.", GHOST = "That looks very uncomfortable.", FIRESTARTER = "Let's not trust %s with flammable things for now.", },
  • WAXWELLJOURNAL = "Maman used to keep a journal, before her memory went.",
  • CHESSPIECE_FORMAL = "This must be the king?",
  • STATUEMAXWELL = "He is literally made of stone.",
  • MAXWELL = "You! You... villain!",
  • MAXWELLHEAD = "He must eat massive sandwiches.",
  • SHADOWDIGGER = "Oh, how odd.",
  • WEBBER = { GENERIC = "Salut, petit monsieur %s.", ATTACKER = "What have you been up to, petit monsieur?", MURDERER = "What a terrible creature.", REVIVER = "I should make him a little treat later.", GHOST = "Oh, you poor thing.", FIRESTARTER = "Fire is dangerous you know, petit monsieur.", },
  • WEBBERSKULL = "Stop staring at me or I'll bury you!",
  • WEBBER_SPIDER_MINION = "Oh, my. Bonjour, petit araignée.",
  • WENDY = { GENERIC = "Salut, Mademoiselle %s.", ATTACKER = "Have you been up to mischief, Mademoiselle %s?", MURDERER = "She's inflicted her grief upon others. Abominable.", REVIVER = "I'll cook her favorite dish for supper tonight.", GHOST = "Oh non, non, non. Let's get you fixed up.", FIRESTARTER = "You know better than to set flames, Mademoiselle %s.", },
  • ABIGAIL = { LEVEL1 = { "Bonjour, Mademoiselle Abigail!", "Bonjour, Mademoiselle Abigail!", },
  • ABIGAILHEART = "Apologies, ma petite choux-fleur.",
  • ABIGAIL_FLOWER = { GENERIC ="I don't think it's edible.", LEVEL1 = "Something's stirring inside.", LEVEL2 = "Bonjour? Anyone there?", LEVEL3 = "Ah, you are looking quite well today little flower!", -- deprecated LONG = "Something's stirring inside.", MEDIUM = "I think it's waking up.", SOON = "I get the feeling something will happen soon.", HAUNTED_POCKET = "I don't think it's my place to be holding this.", HAUNTED_GROUND = "What now, Mademoiselle Wendy?", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • HAUNTED_GROUND = "What now, Mademoiselle Wendy?",
  • "Bonjour, Mademoiselle Abigail!",
  • GLASSSPIKE = "I prefer my decor a smidge less... stabby.",
  • WES = { GENERIC = "Bonjour, %s!", ATTACKER = "I didn't expect him to be the violent sort.", MURDERER = "What a terrible act you've committed.", REVIVER = "I love your act, by the way.", GHOST = "Is there a medic on this island?", FIRESTARTER = "Watch where you light those fires, %s.", },
  • BALLOON = "How colorful!",
  • BALLOONS_EMPTY = "It's been left completely breathless.",
  • WICKERBOTTOM = { GENERIC = "Bonjour, Mme. %s!", ATTACKER = "I thought you were more responsible that that, Mme. %s.", MURDERER = "Mme. %s has done an unthinkable deed.", REVIVER = "Mme. %s is a reliable sort.", GHOST = "It's not your time to go quite yet, Mme. %s.", FIRESTARTER = "I assume she meant it to be a controlled burn.", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "I don't think that's my forte.",
  • BOOK_GARDENING = "Maybe Mme. Wickerbottom would be interested in starting a herb garden.",
  • TRINKET_24 = "I think Mme. Wickerbottom had a cat.", --Lucky Cat Jar
  • WILLOW = { GENERIC = "Salut, %s!", ATTACKER = "Been in a tussle recently, %s?", MURDERER = "I've burned my bridges with that one.", REVIVER = "You can rely on %s when it's important.", GHOST = "Would a nice bowl of hot soup help?", FIRESTARTER = "She was bound to start a fire sometime.", },
  • BERNIE_ACTIVE = "What a silly fellow.",
  • BERNIE_INACTIVE = { BROKEN = "Poor little fellow.", GENERIC = "I've been told his name is \"Bernie\".", },
  • LAVAARENA_BERNIE = "He might make a good distraction for us.",
  • LIGHTER = "This is Willow's.",
  • WILSON = { GENERIC = "Bonjour, %s!", ATTACKER = "Let's all calm down with a nice bowl of soup.", MURDERER = "Mon dieu! You're a murderer!", REVIVER = "You've been a big help, %s.", GHOST = "Oh my. Does that hurt?", FIRESTARTER = "I don't want to nitpick how you light fires, but...", },
  • CHESSPIECE_PAWN = "It looks a bit like a pawn.",
  • RESURRECTIONSTATUE = { GENERIC = "Part of my soul is within.", BURNT = "It won't be much good now.", },
  • WINONA = { GENERIC = "Bonjour, %s!", ATTACKER = "You've been much too rough lately, %s.", MURDERER = "She's done a truly awful thing.", REVIVER = "I admire %s's sense of duty.", GHOST = "Let's fix you up, alright?", FIRESTARTER = "%s started quite the fire recently.", },
  • SEWING_TAPE = "Winona is really very resourceful.",
  • WINONA_CATAPULT = { GENERIC = "I feel so safe now.", OFF = "It's not on.", BURNING = "It, oh, it appears to be on fire.", BURNT = "Crisp, non?", },
  • WINONA_SPOTLIGHT = { GENERIC = "Oh good. I don't much like the dark out here.", OFF = "Is it out of power?", BURNING = "It, oh, it appears to be on fire.", BURNT = "Crisp, non?", },
  • WINONA_BATTERY_LOW = { GENERIC = "It's working really well!", LOWPOWER = "It's getting a bit low, Winona.", OFF = "I suppose it needs fuel.", BURNING = "It, oh, it appears to be on fire.", BURNT = "Crisp, non?", },
  • WINONA_BATTERY_HIGH = { GENERIC = "It's nice to have Winona around.", LOWPOWER = "It's getting a bit low, Winona.", OFF = "What sort of fuel does this take?", BURNING = "It, oh, it appears to be on fire.", BURNT = "Crisp, non?", },
  • SEWING_TAPE = "Winona is really very resourceful.",
  • LOWPOWER = "It's getting a bit low, Winona.",
  • GENERIC = "It's nice to have Winona around.",
  • WOLFGANG = { GENERIC = "Salut, %s!", ATTACKER = "%s's fists are weapons.", MURDERER = "What a heinous act you've committed.", REVIVER = "%s is very strong indeed.", GHOST = "Don't be scared, mon amie. I will help.", FIRESTARTER = "Surely he didn't know what he was doing when he set the flames.", },
  • WOODIE = { GENERIC = "Bonjour, %s!", ATTACKER = "I don't trust him with that axe right now.", MURDERER = "%s did something unforgivable.", REVIVER = "%s has a soft spot a mile wide.", GHOST = "Would some comfort food help?", BEAVER = "What on earth have you been eating?", BEAVERGHOST = "My friends are very strange.", MOOSE = "That truly is a powerful curse.", MOOSEGHOST = "Don't worry mon ami, I'll get you back on your feet... er, hooves?", GOOSE = "Goodness, are you feeling alright?", GOOSEGHOST = "Looks like your goose is cooked, mon ami.", FIRESTARTER = "I thought you disliked forest fires?", },
  • LUCY = "Bonjour, mademoiselle.",
  • LAVAARENA_LUCY = "Lucy looks a little different, non?",
  • WEREITEM_BEAVER = "You're mastering this curse business, mon ami!",
  • WEREITEM_GOOSE = "Well... that certainly is... something.",
  • WEREITEM_MOOSE = "Excusez-moi, but why does this smell like meat?",
  • LAVAARENA_LUCY = "Lucy looks a little different, non?",
  • WORMWOOD = { GENERIC = "Bonjour, %s!", ATTACKER = "You won't make friends that way, %s.", MURDERER = "I could never be friends with such a creature.", REVIVER = "%s is a kind little veg.", GHOST = "Hold on, mon amie, I will find a heart.", FIRESTARTER = "Fire isn't safe for you, %s.", },
  • COMPOSTWRAP = "I'm frankly offended.",
  • ARMOR_BRAMBLE = "I'll have to be very careful putting it on.",
  • TRAP_BRAMBLE = "My salady friend made this.",
  • WORTOX = { GENERIC = "Salut, my fuzzy red friend!", ATTACKER = "I don't find %s's pranks very funny.", MURDERER = "%s did something very, very cruel.", REVIVER = "%s is a trickster, but he helps sometimes too.", GHOST = "I don't think it bothers him as much as it does mortals.", FIRESTARTER = "It makes sense that he'd like fire.", },
  • WURT = { GENERIC = "Salut, mademoiselle %s!", ATTACKER = "That wasn't very nice, %s!", MURDERER = "Mon dieu! What a horrible little creature!", REVIVER = "You are very kind, little one.", GHOST = "Don't you worry, we'll get this sorted out!", FIRESTARTER = "Ah-! Little ones shouldn't play with matches!", },
  • MERMHAT = "Mon dieu, must I dress as a frog?",
  • MERMTHRONE = { GENERIC = "Très royal!", BURNT = "The throne has been charbroiled!", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "You have all the ingredients you need?", BURNT = "It's been burnt to a crisp!", },
  • MERMHOUSE_CRAFTED = { GENERIC = "Oh! It looks... very nice!", BURNT = "Quel dommage, she worked so hard on it...", },
  • MERMWATCHTOWER_REGULAR = "At least they seem friendly!",
  • MERMWATCHTOWER_NOKING = "They don't look so friendly now...",
  • MERMKING = "A real frog prince!",
  • MERMGUARD = "A most fearsome fishmonger!",
  • MERM_PRINCE = "Hm... he doesn't seem so different from the others.",
  • WX78 = { GENERIC = "Bonjour, my metal friend!", ATTACKER = "%s seems to be on the fritz today.", MURDERER = "%s did something truly vile.", REVIVER = "%s did a kind thing today.", GHOST = "Excusez-moi? How is it possible they have a ghost?", FIRESTARTER = "They overheated, perhaps?", },
  • TRINKET_11 = "He doesn't seem trustworthy to me.", --Lying Robot
  • wathgrithr
  • SHADOWHEART = "Blackest hearts. Darkest omens.",
  • ATRIUM_RUBBLE = { LINE_1 = "Tis a portrait of an ancient people. They live in wretchedness.", LINE_2 = "There is no painting here. Only stone.", LINE_3 = "A great evil sweeps across the land.", LINE_4 = "Many of the people are cleaved in two!", LINE_5 = "A glittering city, blessed by the gods.", },
  • ATRIUM_STATUE = "I doth smell their fear!",
  • ATRIUM_LIGHT = { ON = "An unholy flame.", OFF = "An ancient basin to house flames.", },
  • ATRIUM_GATE = { ON = "A light to guide the way!", OFF = "Tis the Bifrost!", CHARGING = "Soon it will open the path!", DESTABILIZING = "Trickery! The Bifrost was of Loki!", COOLDOWN = "It shan't work again for some time.", },
  • ATRIUM_KEY = "Heimdallr's key to the Bifrost.",
  • CANTSHADOWREVIVE = "T'will not raise from death, it seems.",
  • FOSSIL_PIECE = "Bones of a dark and ancient foe.",
  • STALKER = "It lives to battle once more!",
  • STALKER_ATRIUM = "Tis no mindless beast!",
  • STALKER_MINION = "A fiend woven from the night!",
  • THURIBLE = "Tis Loki's frost giant lure.",
  • ATRIUM_OVERGROWTH = "The writings of the gods t'were not meant for us.",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "The beasts shalt soon reemerge!", "The gods are angered!", "There is danger on the wind!", },
  • ANNOUNCE_RUINS_RESET = "I will fight my way out!",
  • ARMORSKELETON = "What devilish armor!",
  • ROSE = "Were that I smelled half as sweet.",
  • CHESSPIECE_MUSE = "A Valkyrie's spirit dwells within.",
  • MULTIPLAYER_PORTAL = "It makes me long for the stage!",
  • STATUE_MARBLE = { GENERIC = "Delicate appearance, but hard as stone. Admirable.", TYPE1 = "What plagues you, fair maiden?", TYPE2 = "A sturdy little warrior.", TYPE3 = "Tis a stone basin!", --bird bath type statue },
  • STAGEHAND = { AWAKE = "Keep thy hand from out mine fires!", HIDING = "Merely a table.", },
  • ANNOUNCE_CHARLIE = "Show yourself!",
  • ANNOUNCE_CHARLIE_ATTACK = "Coward!",
  • SHADOWHEART = "Blackest hearts. Darkest omens.",
  • "What plagues you, mother Gaia?",
  • BOARDS = "Grandfather logs.",
  • SLEEPING = "Sounds like Aunt Hilda.",
  • REVIVER = "%s, son of Magni.",
  • LAVAARENA_PORTAL = { ON = "We dive, back into the ether!", GENERIC = "Tis a gate betwixt realms.", },
  • LAVAARENA_KEYHOLE = "The Rainbow Bridge conceals itself.",
  • LAVAARENA_KEYHOLE_FULL = "The Rainbow Bridge opens!",
  • LAVAARENA_BATTLESTANDARD = "Let us down the enemy's standard!",
  • LAVAARENA_SPAWNER = "Tis most heinous magic!",
  • HEALINGSTAFF = "Blessings of magicks within.",
  • FIREBALLSTAFF = "The gods did not mean thy magic for me.",
  • HAMMER_MJOLNIR = "I am worthy!",
  • SPEAR_GUNGNIR = "The weapon of a brazen Valkyrie!",
  • BLOWDART_LAVA = "Njord guide my blows!",
  • BLOWDART_LAVA2 = "Njord, lend me thy strength!",
  • LAVAARENA_ARMORLIGHT = "That is not fit for a warrior!",
  • LAVAARENA_ARMORLIGHTSPEED = "The wearer shalt be fleet of foot.",
  • LAVAARENA_ARMORMEDIUM = "Tis not as sturdy as a warrior would hope.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "Makes the wearer keen of mind.",
  • LAVAARENA_ARMORHEAVY = "Tis a worthy suit of armor.",
  • LAVAARENA_ARMOREXTRAHEAVY = "I shall not bend to whims of my foes.",
  • LAVAARENA_FEATHERCROWNHAT = "Sleipnir bestowed it with swiftness.",
  • LAVAARENA_HEALINGFLOWERHAT = "A blessing from Freya is contained within.",
  • LAVAARENA_LIGHTDAMAGERHAT = "Horns, sharp as the spear of the Valkyrie.",
  • LAVAARENA_STRONGDAMAGERHAT = "Empower me with thy Nox strength!",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "Twas not made for a warrior.",
  • LAVAARENA_RECHARGERHAT = "Magic stone, empower my spirit!",
  • LAVAARENA_HEALINGGARLANDHAT = "Tis heavily laden with Freya's blessings.",
  • LAVAARENA_CROWNDAMAGERHAT = "Be still my heart! Tis the king of battle helms!",
  • LAVAARENA_BOARLORD = "Tis a coward who watches the fight.",
  • BOARRIOR = "You shall be a worthy opponent!",
  • BOARON = "Tis barely a fight.",
  • TRAILS = "Let us battle with honor!",
  • TURTILLUS = "Your armor shalln't stop my spear.",
  • SNAPPER = "I shall best you, foe!",
  • ANNOUNCE_REVIVING_CORPSE = "Rise, my ally!",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "To battle!",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "I am restored!",
  • LAVAARENA_LUCY = "Thy axe is filled with burning passion this day!",
  • WEBBER_SPIDER_MINION = "I see naught but allies.",
  • BOOK_FOSSIL = "The curse of Alviss dwells within.",
  • LAVAARENA_BERNIE = "The call of battle has arisen in thee!",
  • ANNOUNCE_SHELTER = "Aha! Shelter!",
  • ANNOUNCE_ATTACH_BUFF_PLAYERABSORPTION = "Ha! No attack frightens me!",
  • GENERIC = "Ha! Finally, a worthy foe!",
  • REFLECTIVEVEST = "Ha! The sun is no warrior if it cannot penetrate this.",
  • MULLEDDRINK = "Ha ha! Another!",
  • BOATFRAGMENT03 = "The ship hath met a valiant end.",
  • BOATFRAGMENT04 = "The ship hath met a valiant end.",
  • BOATFRAGMENT05 = "The ship hath met a valiant end.",
  • BOAT_LEAK = "My vessel hath been wounded!",
  • MAST = "T'will harness Njord's mighty breath.",
  • SEASTACK = "I shall not dash mine ship upon thee!",
  • FISHINGNET = "I shall feed all my allies for a day!",
  • ANTCHOVIES = "I wrested them from the sea.",
  • STEERINGWHEEL = "Njord guide our journey.",
  • ANCHOR = "Tis light as a feather thanks to my Viking's strength!",
  • BOATPATCH = "If a Viking cares for her vessel, t'will do the same in return.",
  • DRIFTWOOD_LOG = "'Tis wood, forged in the sea's depths!",
  • MOONBUTTERFLYWINGS = "Fare thee well, little moth.",
  • MOONBUTTERFLY_SAPLING = "Tis but a small tree.",
  • ROCK_AVOCADO_FRUIT = "Tis either a rock or vegetable. Neither are food.",
  • ROCK_AVOCADO_FRUIT_RIPE = "Yuck.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "I shall not eat that.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "The rock veggie is sprouting.",
  • DEAD_SEA_BONES = "Njord's depths hold many secrets.",
  • BOMBED = "'Tis imbued with the power of the moon!",
  • GLASS = "Oh no! The giant is trapped!",
  • MOONGLASS = "Tis a most divine substance.",
  • MOONGLASS_ROCK = "Mani sent it down himself.",
  • BATHBOMB = "I shall toss thee in the earth's cauldron!",
  • CLOSED = "I shalln't be vanquished that easily.",
  • DUG_TRAP_STARFISH = "A most wicked trap I could set for my foes.",
  • MOONSPIDERDEN = "I sense battle on the horizon.",
  • MOONGLASSAXE = "Spirits of the woods stand no chance against me.",
  • GLASSCUTTER = "T'will win any battle, surely!",
  • ICEBERG_MELTED = "Twas no match for this great heat.",
  • MINIFLARE = "Never split thy party!",
  • MOON_ALTAR_WIP = "You shall soon be complete once more.",
  • MOON_ALTAR_IDOL = "Make thy will known to me, idol!",
  • MOON_ALTAR_GLASS = "What doth thou want, fair jewel?",
  • MOON_ALTAR_SEED = "The gods commune to me through thee.",
  • MOON_ALTAR_ROCK_IDOL = "The gods call me to it, I shall not resist.",
  • MOON_ALTAR_ROCK_GLASS = "The gods call me to it, I shall not resist.",
  • MOON_ALTAR_ROCK_SEED = "The gods call me to it, I shall not resist.",
  • BOAT_ITEM = "Ship building is in my bones!",
  • STEERINGWHEEL_ITEM = "A vital piece of a glorious vessel.",
  • ANCHOR_ITEM = "I will craft the finest ship in the land!",
  • GESTALT = "Goddess of the moon, shine thy smile upon me!",
  • BULLKELP_ROOT = "I'll turn the sea's dark forces against it!",
  • KELPHAT = "I'd never trade mine helm for this.",
  • KELP = "Ridiculous sea vegetable.",
  • KELP_COOKED = "Tis even worse than before.",
  • KELP_DRIED = "I despise it.",
  • WALKINGPLANK = "I shall never abandon my vessel!",
  • TRINKET_10 = "A token of victory.", --Dentures
  • PLAYER = { GENERIC = "Good health to you, %s!", ATTACKER = "If %s is looking for trouble, I shall give it to them!", MURDERER = "Murderer! To battle!", REVIVER = "Freya smiles on %s.", GHOST = "%s's restless spirit could be revived with a heart.", FIRESTARTER = "Forged in flame!", },
  • MAXWELLLIGHT = "Dark magic lives here.",
  • MAXWELLLOCK = "Shall I unlock it?",
  • MAXWELLTHRONE = "I prefer to roam free, my unicorn and I.",
  • WOBYSMALL = { "Wouldst thou like a skritch behind thine ears?", "Wouldst thou like a skritch behind thine ears?", },
  • WOBYBIG = { "Hail, beastie!", "Hail, beastie!", },
  • WALTERHAT = "The helm of the \"Pinetree Pioneer\" clan.",
  • SLINGSHOT = "I prefer weapons at close range.",
  • SLINGSHOTAMMO_ROCK = "What fun is a battle without hand to hand combat?",
  • SLINGSHOTAMMO_MARBLE = "What fun is a battle without hand to hand combat?",
  • SLINGSHOTAMMO_THULECITE = "What fun is a battle without hand to hand combat?",
  • SLINGSHOTAMMO_GOLD = "What fun is a battle without hand to hand combat?",
  • SLINGSHOTAMMO_SLOW = "What fun is a battle without hand to hand combat?",
  • SLINGSHOTAMMO_FREEZE = "What fun is a battle without hand to hand combat?",
  • SLINGSHOTAMMO_POOP = "I could do without the stench...",
  • PORTABLETENT = "Tis a finely made shelter indeed!",
  • PORTABLETENT_ITEM = "My talent lies in battle, not in building.",
  • WARLY = { GENERIC = "Hail, %s, blessed feast-forge!", ATTACKER = "What nefarious plots doth %s stew upon?", MURDERER = "We will hold a valorous feast at your defeat!", REVIVER = "%s's heart is as full as his belly.", GHOST = "The feast hall of Valhalla will one day welcome you. But not today.", FIRESTARTER = "%s's summoned Hel's flames this day!", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "Cooking, a noble profession.", DONE = "Is there meat to be consumed?", COOKING_LONG = "My belly rumbles... make haste, cookpot!", COOKING_SHORT = "This will be done swiftly!", EMPTY = "Not even a morsel left inside...", },
  • PORTABLEBLENDER_ITEM = "It does battle with food.",
  • SPICE_SUGAR = "The sweet juice of an enemy.",
  • SPICE_CHILI = "Full of a fiery extract.",
  • SPICEPACK = "I'll use this to carry delicious meats!",
  • MONSTERTARTARE = "Still quivering.",
  • FRESHFRUITCREPES = "So light and airy!",
  • FROGFISHBOWL = "My ally is a god among men.",
  • POTATOTORNADO = "Blech.",
  • DRAGONCHILISALAD = "Yeuch! I was promised a feast!",
  • GLOWBERRYMOUSSE = "A repulsive vegetable concoction.",
  • VOLTGOATJELLY = "Well, it is technically made from a beast.",
  • NIGHTMAREPIE = "I am wary of this pie.",
  • BONESOUP = "A feast fit for the gods!",
  • MASHEDPOTATOES = "I'll not be fooled by your new mash-ed form, vegetable!",
  • POTATOSOUFFLE = "What treachery is this?",
  • MOQUECA = "A treat for mine senses!",
  • GAZPACHO = "My mind doth question Warly's allegiances.",
  • ASPARAGUSSOUP = "I shall not consume it!",
  • VEGSTINGER = "Its spiciness intrigues me not!",
  • BANANAPOP = "I've somehow found a way to make it even LESS appealing!",
  • CEVICHE = "Fancy for my taste, but it'll do.",
  • SALSA = "A disappointing mush.",
  • PEPPERPOPPER = "Back, vile vegetables!",
  • GAZPACHO = "My mind doth question Warly's allegiances.",
  • WATHGRITHR = { GENERIC = "Hail, %s, fellow shieldmaiden!", ATTACKER = "%s is tempting fate.", MURDERER = "There can be only one!", REVIVER = "%s, the perfect warrior!", GHOST = "You'll not away to Valhalla yet, %s. A heart!", FIRESTARTER = "A fellow Viking, forged in flames!", },
  • WATHGRITHRHAT = "The power of the unicorn is great.",
  • SPEAR_WATHGRITHR = "My comrade in arms!",
  • GENERIC = "Warm fire, warm Wigfrid.",
  • NORMAL = "Warm fire, warm Wigfrid.",
  • BAD_TIMING1 = "A Viking never gives up!",
  • ANNOUNCE_BOAT_SINK = "A Viking shalln't abandon her ship!",
  • ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY = "A little water is nothing to a Viking!",
  • FIRESTARTER = "A fellow Viking, forged in flames!",
  • GHOST = "An honorable Viking leaves no one behind!",
  • WEBBERSKULL = "He fought boldly, but his burial will not be that of a Viking.",
  • HIVEHAT = "Vikings do not wear horns.",
  • HALLOWEENCANDY_4 = "Monsters, prepare to do battle with a Viking's teeth!",
  • LUTEFISK = "A true Viking delicacy!",
  • QUAGMIRE_PARK_URN = "Remnants of a Viking funeral.",
  • ANCHOR = "Tis light as a feather thanks to my Viking's strength!",
  • BOATPATCH = "If a Viking cares for her vessel, t'will do the same in return.",
  • GENERIC = "A seafaring Viking is keen of mind and sharp of wit.",
  • OCEANFISH_SMALL_4 = "This amount of meat will hardly satisfy a Viking!",
  • OCEANFISH_SMALL_9 = "You dare spit at a Viking warrior?",
  • SEAFOODGUMBO = "A meal fit for a Viking queen.",
  • INSPECTSELF = "Who is that incredible warrior in the mirror?",
  • WAXWELL = { GENERIC = "Greetings, %s, my ally!", ATTACKER = "I sense Loki's influence in %s.", MURDERER = "%s! Back to your old tricks, I see!", REVIVER = "%s has uncovered the kindness buried within his heart.", GHOST = "A heart could return %s to this realm if we so wished.", FIRESTARTER = "Loki has brought %s into a world of flame.", },
  • WAXWELLJOURNAL = "A tragic tale of woe and misery!",
  • CHESSPIECE_FORMAL = "Not a man fit for battle.",
  • STATUEMAXWELL = "The villain turns hero!",
  • MAXWELL = "Arrg! Is that the antagonist to my saga?!",
  • MAXWELLHEAD = "I can see into his pores.",
  • SHADOWDIGGER = "I hope this serf is being treated with dignity.",
  • TRINKET_27 = "This weak, flimsy wire reminds me... I must toughen Maxwell up!", --Coat Hanger
  • WEBBER = { GENERIC = "Blessings upon you, spiderchild %s!", ATTACKER = "There's a new hunger in %s's eyes.", MURDERER = "I've felled greater monsters than you, %s!", REVIVER = "%s's spirit burns brighter than Sol.", GHOST = "Return with Sleipnir's swiftness, many-legged one.", FIRESTARTER = "His flames are as open as his heart.", },
  • WEBBERSKULL = "He fought boldly, but his burial will not be that of a Viking.",
  • WEBBER_SPIDER_MINION = "I see naught but allies.",
  • WENDY = { GENERIC = "Spirits be with you, %s!", ATTACKER = "Do not test me, fair maiden!", MURDERER = "%s, your body is weak but your heart is strong! Fight!", REVIVER = "%s is channeling the spirit of Eir.", GHOST = "%s's restless spirit could be revived with a heart.", FIRESTARTER = "Ah. Have you singed your dress, fair maiden?", },
  • ABIGAIL = { LEVEL1 = { "What do you desire, apparition?", "What do you desire, apparition?", },
  • ABIGAILHEART = "The girl's spirit cannot be returned.",
  • ABIGAIL_FLOWER = { GENERIC ="For me?", LEVEL1 = "My warrior's sense tells me it's not to be trifled with.", LEVEL2 = "It's gathering its strength.", LEVEL3 = "What strange magic!", -- deprecated LONG = "For me?", MEDIUM = "What is it doing?", SOON = "Something wicked this way comes.", HAUNTED_POCKET = "Perhaps it's best we part ways...", HAUNTED_GROUND = "What is it waiting for?!", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • WES = { GENERIC = "Good health to you, %s!", ATTACKER = "Do you bite your thumb at me, mime?", MURDERER = "May we meet again in Valhalla!", REVIVER = "%s has Hoenir's blessing.", GHOST = "Meditate on Hoenir's blessings, %s. I'll find a heart.", FIRESTARTER = "Don't ruin your fair makeup with ashes, %s.", },
  • BALLOON = "Fie! Foul beast!",
  • BALLOONS_EMPTY = "Such colors! I could sing!",
  • WICKERBOTTOM = { GENERIC = "Good health and wisdom to you, elder %s!", ATTACKER = "If %s is looking for trouble, I shall oblige!", MURDERER = "Murderer! Face me in battle!", REVIVER = "The wisdom of Wotan dwells within you, %s.", GHOST = "A heart! A heart! My base for a heart!", FIRESTARTER = "I'll not question your wisdom, %s.", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "The curse of Alviss dwells within.",
  • TRINKET_12 = "Remnants of Ms. Wicker's summons? Truly a fierce woman.", --Dessicated Tentacle
  • WILLOW = { GENERIC = "Greetings, %s, the Inflammable!", ATTACKER = "Should it come to blows, may the best maiden triumph.", MURDERER = "My spear was forged in passionate fires, %s!", REVIVER = "%s has a noble heart.", GHOST = "A heart shall wrench %s back from the jaws of death!", FIRESTARTER = "%s has more fire in her eyes than usual.", },
  • BERNIE_ACTIVE = "What a brave beast!",
  • BERNIE_INACTIVE = { BROKEN = "It has gone to Valhalla.", GENERIC = "It's a stuffed beast.", },
  • LAVAARENA_BERNIE = "The call of battle has arisen in thee!",
  • WILSON = { GENERIC = "Wisdom guide you, %s!", ATTACKER = "Your honor wavers, %s.", MURDERER = "%s! Let us settle this in battle!", REVIVER = "%s protects our people.", GHOST = "The fate of the Draugr is not yours, %s. A heart!", FIRESTARTER = "Hm. I worry about you sometimes, %s.", },
  • CHESSPIECE_PAWN = "Tis a noble foot soldier.",
  • RESURRECTIONSTATUE = { GENERIC = "Might the gods witness this visage and offer protection.", BURNT = "Valhalla, we come!", },
  • WINONA = { GENERIC = "Greetings, brave %s!", ATTACKER = "Dost thou test me, %s?", MURDERER = "I shall unleash Ragnarok upon thee!", REVIVER = "%s is guided by Brokkr.", GHOST = "%s hath fallen! A heart!", FIRESTARTER = "%s's flames could temper steel.", },
  • SEWING_TAPE = "Luckily I need be no seamstress with this!",
  • WINONA_CATAPULT = { GENERIC = "Reinforcements hath arrived! To battle!", OFF = "It has no fighting spirit.", BURNING = "Tis engulfed in flame!", BURNT = "Twas devoured by Hel's fire!", },
  • WINONA_SPOTLIGHT = { GENERIC = "It can't get enough of me!", OFF = "It has no fighting spirit.", BURNING = "Tis engulfed in flame!", BURNT = "Twas devoured by Hel's fire!", },
  • WINONA_BATTERY_LOW = { GENERIC = "The tinkerer hath many tricks.", LOWPOWER = "T'will not hold out much longer!", OFF = "It hath lost its incredible power!", BURNING = "Tis engulfed in flame!", BURNT = "Twas devoured by Hel's fire!", },
  • WINONA_BATTERY_HIGH = { GENERIC = "Tis fueled by glorious magic.", LOWPOWER = "T'will not hold out much longer!", OFF = "It hath lost its incredible power!", BURNING = "Tis engulfed in flame!", BURNT = "Twas devoured by Hel's fire!", },
  • WOLFGANG = { GENERIC = "Health and strength to you, %s!", ATTACKER = "%s packs a punch to rival a frost giant.", MURDERER = "You will pay for your heinous deeds, brute!", REVIVER = "%s, son of Magni.", GHOST = "A valiant warrior should not be wasted. A heart, a heart!", FIRESTARTER = "%s seems to have mistakenly fumbled a torch.", },
  • WOODIE = { GENERIC = "May Yggdrasil bind us as the nine worlds, %s!", ATTACKER = "I could fell you like so many trees, %s.", MURDERER = "By Yggdrasil, I will cut you down!", REVIVER = "%s's heart is as mighty as his beard.", GHOST = "The worldtree watches over you, %s.", BEAVER = "I did not know %s possessed such power!", BEAVERGHOST = "You went out in a blaze of glory, %s.", MOOSE = "By the gods, I mistook you for a jötunn!", MOOSEGHOST = "Never fear, I'll return you to this realm!", GOOSE = "%s, you've become a fowl beast!", GOOSEGHOST = "Worry not, I won't let you leave for Valhalla looking like that!", FIRESTARTER = "Did he mistake \"Loge\" for \"log\"?", },
  • LUCY = "It's nice, but it's no spear.",
  • LAVAARENA_LUCY = "Thy axe is filled with burning passion this day!",
  • WEREITEM_BEAVER = "Is this meant to summon your fylgja?",
  • WEREITEM_GOOSE = "It's... er... very fearsome!",
  • WEREITEM_MOOSE = "It represents a warrior's spirit!",
  • WORMWOOD = { GENERIC = "Greetings, %s, touched by Yggdrasil!", ATTACKER = "Rumors of %s's terrible act have spread like weeds.", MURDERER = "I will root you out, monstrous plant!", REVIVER = "%s is a kind and formidable healer.", GHOST = "My dear friend hath fallen in battle!", FIRESTARTER = "%s is sure to be scalded by Hel's flames!", },
  • COMPOSTWRAP = "I question my ally's tastes.",
  • ARMOR_BRAMBLE = "My ally is surely a strong warrior.",
  • TRAP_BRAMBLE = "A most clever trap for one's foes.",
  • WORTOX = { GENERIC = "Hail, fire giant %s!", ATTACKER = "Back! Back, beast!", MURDERER = "%s will pay for his trespasses!", REVIVER = "%s abides by a warrior's code.", GHOST = "An honorable Viking leaves no one behind!", FIRESTARTER = "%s stepped forth from Hel's flames!", },
  • WURT = { GENERIC = "Hail, %s, small beastie of the marshlands!", ATTACKER = "Ah, you wish to test your mettle in combat? As you wish!", MURDERER = "I will not be defeated so easily, beastie!", REVIVER = "It seems you have a kind heart 'neath that scaly hide.", GHOST = "You've a warrior's spirit, but you're not ready for Valhalla yet!", FIRESTARTER = "%s toys with Hel's flames!", },
  • MERMHAT = "Tis a deceitful mask.",
  • MERMTHRONE = { GENERIC = "Have you chosen a chieftain?", BURNT = "The throne hath been set ablaze!", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "The little beast toils away.", BURNT = "Tis a sad day for the fish beasts.", },
  • MERMHOUSE_CRAFTED = { GENERIC = "A home fit for a fish beast.", BURNT = "Tis the way of things.", },
  • MERMWATCHTOWER_REGULAR = "Tis a fine fortress for a fish beast.",
  • MERMWATCHTOWER_NOKING = "They are lost without their chieftain.",
  • MERMKING = "Lord of the fish beasts!",
  • MERMGUARD = "A formidable warrior, to be sure.",
  • MERM_PRINCE = "Thou art certain he is fit to be leader?",
  • WX78 = { GENERIC = "May Thor's bolts energize you, %s!", ATTACKER = "%s! You insult my honor!", MURDERER = "We shall see whose steel is stronger, %s!", REVIVER = "%s is brimming with honor.", GHOST = "Metal warrior, it is not your time. A heart!", FIRESTARTER = "That metal warrior would see this world burn.", },
  • TRINKET_11 = "A warrior encased in armor. I'm told its name is \"Hal.\"", --Lying Robot
  • waxwell
  • SHADOWHEART = "A pulse of malice and betrayal beats within.",
  • ATRIUM_RUBBLE = { LINE_1 = "A picture of the city, before the fuel.", LINE_2 = "We all know what happens next.", LINE_3 = "They gained such an enviable power...", LINE_4 = "I know why you led me back here.", LINE_5 = "But it won't work.", },
  • ATRIUM_STATUE = "There's a dreamlike quality to the material.",
  • ATRIUM_LIGHT = { ON = "It feeds off the nightmare.", OFF = "No fuel, no power.", },
  • ATRIUM_GATE = { ON = "This is a most wretched idea.", OFF = "It lacks a key.", CHARGING = "It is feeding off the dark energy.", DESTABILIZING = "Now we've gone and done it.", COOLDOWN = "Best not to overuse this power.", },
  • ATRIUM_KEY = "It's strange to see it.",
  • CANTSHADOWREVIVE = "It refuses to bend to my will.",
  • FOSSIL_PIECE = "Perhaps it is best left in pieces.",
  • STALKER = "There is no limit to the power of shadows.",
  • STALKER_ATRIUM = "The Atrium's power restored his mind.",
  • STALKER_MINION = "A being of living fuel.",
  • THURIBLE = "Curious. It smells like roses.",
  • ATRIUM_OVERGROWTH = "I can't believe I've forgotten how to read this.",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "Dark magics are returning.", "Here we go again.", "The power's growing.", },
  • ANNOUNCE_RUINS_RESET = "The cycle begins again.",
  • ARMORSKELETON = "Like all things, it craves the fuel.",
  • ROSE = "This is wrong.",
  • CHESSPIECE_MUSE = "Must everything be about my shortcomings?",
  • MULTIPLAYER_PORTAL = "Always did have a flair for the dramatic...",
  • STATUE_MARBLE = { GENERIC = "Hm. Stately.", TYPE1 = "Her tragedy does not define her.", TYPE2 = "She's still in there somewhere. I know it.", TYPE3 = "Needs something. Perhaps some long-stemmed roses...", --bird bath type statue },
  • STAGEHAND = { AWAKE = "Hmph. Impressive sleight of hand.", HIDING = "This must be the work of an unseen hand.", },
  • ANNOUNCE_CHARLIE = "Charlie? It's me! Maxwell!",
  • ANNOUNCE_CHARLIE_ATTACK = "Ow! Be gentle, Charlie!",
  • SHADOWHEART = "A pulse of malice and betrayal beats within.",
  • WINTER_FOOD9 = "My... favorite... she remembered.", --eggnog
  • THURIBLE = "Curious. It smells like roses.",
  • TYPE3 = "Needs something. Perhaps some long-stemmed roses...", --bird bath type statue
  • TRINKET_44 = "Rosebud.", -- Broken Terrarium ONI trinket
  • ANNOUNCE_CHARLIE = "Charlie? It's me! Maxwell!",
  • ANNOUNCE_CHARLIE_ATTACK = "Ow! Be gentle, Charlie!",
  • ANNOUNCE_DUSK = "It'll be dark soon. Charlie will be waking up.",
  • HIGH = "That will keep Charlie away for now.",
  • TORCH = "It keeps Charlie at bay.",
  • TRINKET_15 = "Charlie was the only one who ever kept me in check.", --Pawn
  • TRINKET_16 = "Charlie was the only one who ever kept me in check.", --Pawn
  • UNIMPLEMENTED = "Just what are you up to now, Charlie?",
  • WAXWELLJOURNAL = "I'm so sorry, Charlie.",
  • KOALEFANT_SUMMER = "A distant cousin of the beefalo.",
  • PANETTONE = "Fruitcake's more agreeable cousin.",
  • GHOST = "%s is looking a bit too much like her sister.",
  • LEVEL3 = "...I wonder how my brother is doing.",
  • LAVAARENA_PORTAL = { ON = "Let us end this chapter of our journey.", GENERIC = "Meddling with it will only cause further trouble.", },
  • LAVAARENA_KEYHOLE = "A key is key.",
  • LAVAARENA_KEYHOLE_FULL = "Right as rain.",
  • LAVAARENA_BATTLESTANDARD = "We must destroy that Battle Standard.",
  • LAVAARENA_SPAWNER = "It's a one-way portal.",
  • HEALINGSTAFF = "I could be persuaded to dabble in white magicks.",
  • FIREBALLSTAFF = "A staff after my own heart!",
  • HAMMER_MJOLNIR = "I would never resort to something so brutish.",
  • SPEAR_GUNGNIR = "I would never stoop to such things.",
  • BLOWDART_LAVA = "That is not my style.",
  • BLOWDART_LAVA2 = "I'm no blowhard.",
  • LAVAARENA_ARMORLIGHT = "It is nearly useless.",
  • LAVAARENA_ARMORLIGHTSPEED = "Swiftly useless.",
  • LAVAARENA_ARMORMEDIUM = "It offers a serviceable amount of protection.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "Decent protection that will enhance my power.",
  • LAVAARENA_ARMORHEAVY = "Seems heavy.",
  • LAVAARENA_ARMOREXTRAHEAVY = "Quite a clunky looking thing.",
  • LAVAARENA_FEATHERCROWNHAT = "Horsefeathers.",
  • LAVAARENA_HEALINGFLOWERHAT = "I could use the invigoration.",
  • LAVAARENA_LIGHTDAMAGERHAT = "That is not suited to me.",
  • LAVAARENA_STRONGDAMAGERHAT = "I'd never wear such an undapper thing.",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "A decent wreath, should I feel like healing.",
  • LAVAARENA_RECHARGERHAT = "It will quickly restore my powers.",
  • LAVAARENA_HEALINGGARLANDHAT = "Self sufficiency in wreath form.",
  • LAVAARENA_CROWNDAMAGERHAT = "You'd need a thick neck to wear such a thing.",
  • LAVAARENA_BOARLORD = "You seem severely deluded, good sir.",
  • BOARRIOR = "Well he's certainly no slouch.",
  • BOARON = "Begone, swine.",
  • TRAILS = "What a brute!",
  • TURTILLUS = "He's rather thick-headed.",
  • SNAPPER = "I don't fear you, scoundrel.",
  • ANNOUNCE_REVIVING_CORPSE = "Allow me to assist.",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "No need to thank me.",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "That was simply undignified.",
  • LAVAARENA_LUCY = "I have no desire to use that.",
  • WEBBER_SPIDER_MINION = "Disgusting.",
  • BOOK_FOSSIL = "I could stop a fiend in its tracks with this.",
  • LAVAARENA_BERNIE = "That thing's still shambling about, I see.",
  • GLASS_REVEAL = "A-ha!",
  • IDOL_REVEAL = "A-ha!",
  • SEED_REVEAL = "A-ha!",
  • BEAVER = "Ha! What a delightful curse.",
  • BUTTERFLYWINGS = "Ha ha ha. I got him!",
  • SHADOWDIGGER = "I'm a shadow of myself. Ha-ha!",
  • GARGOYLE_HOUND = "Try and get me now. Ha!",
  • SKELETON = "Ha! I remember that one.",
  • FUNNY = "It will be the laughingstock of the demon community.",
  • BOATFRAGMENT03 = "Merely smithereens.",
  • BOATFRAGMENT04 = "Merely smithereens.",
  • BOATFRAGMENT05 = "Merely smithereens.",
  • BOAT_LEAK = "Oh, great. Now we're going to drown.",
  • MAST = "Every vessel mast have one.",
  • SEASTACK = "It would be easy to wreck a vessel on one of those.",
  • FISHINGNET = "Not my preferred way to ensnare enemies.",
  • ANTCHOVIES = "What a miserable thing.",
  • STEERINGWHEEL = "Why yes, you may call me the \"Captain\".",
  • ANCHOR = "I can drop it to keep the boat in place.",
  • BOATPATCH = "I detest such work.",
  • DRIFTWOOD_LOG = "Oh good. More wood.",
  • MOONBUTTERFLYWINGS = "What am I supposed to do with these?",
  • MOONBUTTERFLY_SAPLING = "It's a small moon tree.",
  • ROCK_AVOCADO_FRUIT = "I'd rather not shatter my teeth on that.",
  • ROCK_AVOCADO_FRUIT_RIPE = "It's ripe enough to eat now.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "It looks almost appetizing.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "How off-putting. It's grown a sprout.",
  • DEAD_SEA_BONES = "Adapt or perish.",
  • BOMBED = "How posh.",
  • GLASS = "I could make use of that glass.",
  • MOONGLASS = "But does it look as sharp as me?",
  • MOONGLASS_ROCK = "\"Moon\" detritus.",
  • BATHBOMB = "It smells quite nice, if I'm honest.",
  • CLOSED = "Devious thing.",
  • DUG_TRAP_STARFISH = "What would be the most devilish place to put it?",
  • MOONSPIDERDEN = "I'd rather not peek inside.",
  • MOONGLASSAXE = "Go on. Axe me what the moon's made of.",
  • GLASSCUTTER = "Sharp like my wit.",
  • ICEBERG_MELTED = "It's melted.",
  • MINIFLARE = "For those with a flare for the dramatic.",
  • MOON_ALTAR_WIP = "There is powerful energy pouring out of it.",
  • MOON_ALTAR_IDOL = "Let me know your wishes, and I will oblige.",
  • MOON_ALTAR_GLASS = "This is not its desired destination.",
  • MOON_ALTAR_SEED = "Where shall I take you?",
  • MOON_ALTAR_ROCK_IDOL = "The thing inside wants out.",
  • MOON_ALTAR_ROCK_GLASS = "The thing inside wants out.",
  • MOON_ALTAR_ROCK_SEED = "The thing inside wants out.",
  • BOAT_ITEM = "I've been reduced to a common shipyard laborer.",
  • STEERINGWHEEL_ITEM = "Hard labor? Isn't that Winona's forte?",
  • ANCHOR_ITEM = "Can't someone else assemble it?",
  • GESTALT = "It communes with us through them.",
  • BULLKELP_ROOT = "For keeping the peasantry in line.",
  • KELPHAT = "You really expect me to wear this?",
  • KELP = "Can I eat something that's not slimy for once?",
  • KELP_COOKED = "This was not an improvement.",
  • KELP_DRIED = "Sadly, I've eaten worse out here.",
  • WALKINGPLANK = "Jumping off would ruin what's left of my suit.",
  • TRINKET_10 = "Is that a crack about my age?", --Dentures
  • PLAYER = { GENERIC = "Greetings, %s.", ATTACKER = "%s seems untrustworthy...", MURDERER = "Murderous fiend! I'll stop at nothing!", REVIVER = "%s tethers lost spirits to this world.", GHOST = "%s needs heart-shaped assistance.", FIRESTARTER = "%s has been lighting fires.", },
  • MAXWELLLIGHT = "Aw, it remembers me.",
  • MAXWELLLOCK = "It keeps the master in the chair.",
  • MAXWELLTHRONE = "It's less painful than it looks. Barely.",
  • WOBYSMALL = { "She slobbers...", "She slobbers...", },
  • WOBYBIG = { "I'd rather not get hair all over my suit.", "I'd rather not get hair all over my suit.", },
  • WALTERHAT = "It's not quite my style.",
  • SLINGSHOT = "A rather childish weapon, but quite effective in the right hands.",
  • SLINGSHOTAMMO_ROCK = "Not particularly creative.",
  • SLINGSHOTAMMO_MARBLE = "Not particularly creative.",
  • SLINGSHOTAMMO_THULECITE = "Ah, now that might be interesting.",
  • SLINGSHOTAMMO_GOLD = "Ah, now that might be interesting.",
  • SLINGSHOTAMMO_SLOW = "Ah, now that might be interesting.",
  • SLINGSHOTAMMO_FREEZE = "Ah, now that might be interesting.",
  • SLINGSHOTAMMO_POOP = "Must he leave that lying around? I nearly ruined my shoes.",
  • PORTABLETENT = "Oh, how I miss sleeping indoors.",
  • PORTABLETENT_ITEM = "Surely someone else can set it up.",
  • WARLY = { GENERIC = "Greetings, Mr. %s.", ATTACKER = "%s seems out of sorts today.", MURDERER = "Eat this!", REVIVER = "Thank-you for the assistance, %s.", GHOST = "Oh, what a shame.", FIRESTARTER = "%s's started some suspicious fires recently.", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "An instrument of the dark culinary arts.", DONE = "Let's hope something palatable has come of it.", COOKING_LONG = "I must exercise patience...", COOKING_SHORT = "It will be finished shortly.", EMPTY = "Dismally devoid of foodstuffs.", },
  • PORTABLEBLENDER_ITEM = "Does it have to make such a horrible racket?",
  • SPICE_SUGAR = "I never was one for syrupy mush.",
  • SPICE_CHILI = "Bit of a kick in the pants.",
  • SPICEPACK = "I've been reduced to hauling my own foodstuffs.",
  • MONSTERTARTARE = "It's less than appetizing.",
  • FRESHFRUITCREPES = "Deserves to be eaten with fine silverware. Sadly, I've just my hands.",
  • FROGFISHBOWL = "At the end of the day, it's still frog.",
  • POTATOTORNADO = "What an odd way to serve potatoes.",
  • DRAGONCHILISALAD = "I'll permit him to stay so long as he keeps cooking.",
  • GLOWBERRYMOUSSE = "What a nice change it is to know someone who cooks.",
  • VOLTGOATJELLY = "Just because I'm old doesn't mean I like gelatin.",
  • NIGHTMAREPIE = "I'm going to have dreams about this pie nightmare.",
  • BONESOUP = "It's hearty and filling.",
  • MASHEDPOTATOES = "I do love mashed potatoes.",
  • POTATOSOUFFLE = "It's so delicate.",
  • MOQUECA = "I've never had it before.",
  • GAZPACHO = "It smells much nicer going in than coming back out.",
  • ASPARAGUSSOUP = "I suppose you can make soup from anything.",
  • VEGSTINGER = "I do enjoy a drink.",
  • BANANAPOP = "Hm... I don't know what I was expecting.",
  • CEVICHE = "A delightful, cultured dish.",
  • SALSA = "A bit spicy for my delicate palate.",
  • PEPPERPOPPER = "Pops right into my mouth!",
  • WATHGRITHR = { GENERIC = "Greetings, Ms. %s.", ATTACKER = "What is %s's motivation?", MURDERER = "Bloodthirsty warrior! This ends now!", REVIVER = "%s has excellent command of the spirit realm.", GHOST = "Do you desire a heart, %s?", FIRESTARTER = "The next fire you start will be a funeral pyre.", },
  • WATHGRITHRHAT = "Well... it's no crown.",
  • SPEAR_WATHGRITHR = "I can appreciate a finely crafted weapon.",
  • WAXWELL = { GENERIC = "What a dapper fellow!", ATTACKER = "I know that look, %s. What are you up to?", MURDERER = "Old habits die hard... and so will you!", REVIVER = "Trust only yourself, hey %s?", GHOST = "I'll have to pay in blood to bring you back, %s.", FIRESTARTER = "Do not blow this for us, %s.", },
  • WAXWELLJOURNAL = "I'm so sorry, Charlie.",
  • CHESSPIECE_FORMAL = "What a well-dressed figure!",
  • STATUEMAXWELL = "It seems silly now...",
  • MAXWELL = "Looking good!",
  • MAXWELLHEAD = "Hey, handsome.",
  • SHADOWDIGGER = "I'm a shadow of myself. Ha-ha!",
  • NOTGEM = "Even The Amazing Maxwell couldn't wring magic from that.",
  • ANNOUNCE_CHARLIE = "Charlie? It's me! Maxwell!",
  • CHOPPED = "Tree 0, Maxwell 1.",
  • TRINKET_17 = "The product of a very immature magician, perhaps.", --Bent Spork
  • INSPECTSELF = "I still look dapper, right? As if I need to check.",
  • WEBBER = { GENERIC = "Greetings, Mr. %s.", ATTACKER = "%s is looking downright feral...", MURDERER = "So, %s, you're a monster after all!", REVIVER = "This child, %s, doesn't have a mean bone in his body.", GHOST = "Looks like you got squashed, %s.", FIRESTARTER = "Like a moth to flame. Or a spider, maybe.", },
  • WEBBERSKULL = "Reminds me of the good ol' days.",
  • WEBBER_SPIDER_MINION = "Disgusting.",
  • TRINKET_22 = "The monster child gets tangled in this frequently.", --Frayed Yarn
  • WENDY = { GENERIC = "Greetings, Miss %s. How are you?", ATTACKER = "%s has been corrupted...", MURDERER = "Don't think I'll hesitate, murderous fiend!", REVIVER = "%s is a true death defier.", GHOST = "%s is looking a bit too much like her sister.", FIRESTARTER = "Don't play with fire, Ms. %s.", },
  • ABIGAIL = { LEVEL1 = { "Quite the precocious poltergeist, aren't you?", "Quite the precocious poltergeist, aren't you?", },
  • ABIGAILHEART = "I had to try.",
  • ABIGAIL_FLOWER = { GENERIC ="Hm? What a familiar presence.", LEVEL1 = "I can sense strong magic within it.", LEVEL2 = "A powerful bond tethers this spirit to our world.", LEVEL3 = "...I wonder how my brother is doing.", -- deprecated LONG = "I can sense strong magic within it.", MEDIUM = "This enchantment is not of my doing.", SOON = "Whatever it is will be arriving soon.", HAUNTED_POCKET = "I should quit toying with this now.", HAUNTED_GROUND = "It demands a sacrifice.", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • CHESSPIECE_CRABKING = "I am not that crabby!",
  • WES = { GENERIC = "Greetings, Mr. %s.", ATTACKER = "%s is giving me the creeps...", MURDERER = "Murderous fiend! You cannot escape!", REVIVER = "%s is an effective ally.", GHOST = "I could get you a heart, %s... for a price.", FIRESTARTER = "Stop burning things, mime.", },
  • BALLOON = "This seems out of place here. Too cheery.",
  • BALLOONS_EMPTY = "Those look much too jovial for my liking.",
  • WICKERBOTTOM = { GENERIC = "Good day, Ms. %s.", ATTACKER = "%s is withholding information...", MURDERER = "Do not start fights you cannot win!", REVIVER = "%s has excellent command of the dark arts.", GHOST = "You know the price of revival as well as I do, %s.", FIRESTARTER = "Never pinned you for the wanton destruction type.", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "I could stop a fiend in its tracks with this.",
  • TRINKET_14 = "Perhaps I'll invite the librarian for a nice mandrake tea.", --Leaky Teacup
  • WILLOW = { GENERIC = "Greetings, Ms. %s.", ATTACKER = "%s is not my ally...", MURDERER = "Murderous fiend! Taste my wrath!", REVIVER = "%s has bent reality to her fiery will.", GHOST = "We will require a heart to bring you back, %s.", FIRESTARTER = "She's a firestarter. And a twisted one, at that.", },
  • BERNIE_ACTIVE = "Just what am I looking at here?",
  • BERNIE_INACTIVE = { BROKEN = "It's seen better days.", GENERIC = "It makes me a little nostalgic.", },
  • LAVAARENA_BERNIE = "That thing's still shambling about, I see.",
  • GENERIC = "There's wind in them there willows.",
  • WILSON = { GENERIC = "Err, greetings, Mr. %s.", ATTACKER = "You're going off the deep end, pal.", MURDERER = "Our truce ends here, murderer!", REVIVER = "%s is a real pal...", GHOST = "Are you certain you wish to return to this world?", FIRESTARTER = "The fire is supposed to go in the pit, Higgsbury.", },
  • CHESSPIECE_PAWN = "I have no idea what that is.",
  • RESURRECTIONSTATUE = { GENERIC = "I'm not above using this.", BURNT = "No one will be using that any longer.", },
  • OLDLIGHT = "I believe it is Wilson's turn to fetch bulbs.", -- will be wilted soon, light radius will be very small at this point
  • WINONA = { GENERIC = "Greetings, Ms. %s.", ATTACKER = "%s has been roughhousing like a commoner.", MURDERER = "You've engineered your own demise!", REVIVER = "%s expertly uses all tools at her disposal.", GHOST = "My, you're looking spirited today, %s.", FIRESTARTER = "You were the last one I expected to start fires, %s.", },
  • SEWING_TAPE = "The wilderness is tough on a tailor made suit.",
  • WINONA_CATAPULT = { GENERIC = "I could have thought of that.", OFF = "It's useless out here without power.", BURNING = "I'm going to pretend I don't see it.", BURNT = "Oh. What a pity.", },
  • WINONA_SPOTLIGHT = { GENERIC = "Well sure, if you want to take the easy way out.", OFF = "It's useless out here without power.", BURNING = "I'm going to pretend I don't see it.", BURNT = "Oh. What a pity.", },
  • WINONA_BATTERY_LOW = { GENERIC = "Where does she find the time to build all this.", LOWPOWER = "I think it's losing power.", OFF = "See? It wasn't so great after all.", BURNING = "I'm going to pretend I don't see it.", BURNT = "Oh. What a pity.", },
  • WINONA_BATTERY_HIGH = { GENERIC = "At least she has the sense to use gems.", LOWPOWER = "I think it's losing power.", OFF = "Magic isn't so easy, is it?", BURNING = "I'm going to pretend I don't see it.", BURNT = "Oh. What a pity.", },
  • STEERINGWHEEL_ITEM = "Hard labor? Isn't that Winona's forte?",
  • WOLFGANG = { GENERIC = "Good day to you, Mr. %s.", ATTACKER = "The strongman %s seems a little unhinged.", MURDERER = "Murderous fiend! Behold my power!", REVIVER = "%s tethers lost spirits to this world.", GHOST = "Let's find a heart. I'll prepare my incantations.", FIRESTARTER = "Did you intend to burn that, %s?", },
  • ATTACKER = "The strongman %s seems a little unhinged.",
  • TRINKET_25 = "The strongman's wardrobe is brimming with them, judging from the odor.", --Air Unfreshener
  • WOODIE = { GENERIC = "Greetings, Mr. %s.", ATTACKER = "%s is going against the grain...", MURDERER = "Fiend! Time to make like a tree...!", REVIVER = "%s seems very in touch with the spirits of the forest.", GHOST = "That blockhead could use a heart.", BEAVER = "Ha! What a delightful curse.", BEAVERGHOST = "Yew don't look so wood.", MOOSE = "Wonderful. A screw-loose moose.", MOOSEGHOST = "I'll leave you to you moose-ings while I seek out a heart.", GOOSE = "Not the most dignified form you've taken.", GOOSEGHOST = "It seems you've run a-fowl of something, pal.", FIRESTARTER = "Is it wise to start fires, given your predilections?", },
  • LUCY = "Ah. How have you been, Lucy?",
  • LAVAARENA_LUCY = "I have no desire to use that.",
  • WEREITEM_BEAVER = "It seems he's learning to bend the curse to his will.",
  • WEREITEM_GOOSE = "Ugh, it offends my eyes.",
  • WEREITEM_MOOSE = "Almost as powerful as it is tacky.",
  • WITHERED = "It resembles Woodie, does it not?",
  • LUCY = "Ah. How have you been, Lucy?",
  • WORMWOOD = { GENERIC = "Greetings, Mr. %s.", ATTACKER = "It's time you make like a tree and leaf.", MURDERER = "Don't worry, %s. I'll make it a clear cut.", REVIVER = "I suppose he has his uses.", GHOST = "What a shame. Now I'll never know what that gem does.", FIRESTARTER = "%s has been starting fires, now hasn't he?", },
  • COMPOSTWRAP = "I'm utterly dung with all of this.",
  • ARMOR_BRAMBLE = "Who's frail now?",
  • TRAP_BRAMBLE = "Best laid traps.",
  • WORTOX = { GENERIC = "Greetings, Mr. %s.", ATTACKER = "Do not make me bind you with magic, imp.", MURDERER = "Enough is enough! Prepare to be banished, imp!", REVIVER = "Hm. I'll allow you to stay on this plane awhile longer.", GHOST = "Serves you right, meddling imp.", FIRESTARTER = "Do I smell fire and brimstone?", },
  • WURT = { GENERIC = "Greetings, Miss %s.", ATTACKER = "This is no time for childishness!", MURDERER = "%s has revealed her true nature!", REVIVER = "Ah, thank you, %s.", GHOST = "Oh dear, whatever will become of your kingdom now?", FIRESTARTER = "Who left the tiny green demon unsupervised?!", },
  • MERMHAT = "This seems rather... fishy.",
  • MERMTHRONE = { GENERIC = "Not especially impressive for a \"throne\".", BURNT = "Someone finally took care of that hideous throw rug.", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "What is that little creature up to?", BURNT = "Such a waste of time and energy.", },
  • MERMHOUSE_CRAFTED = { GENERIC = "It's slightly less offensive to my eyes than the others.", BURNT = "It's been burned to the ground.", },
  • MERMWATCHTOWER_REGULAR = "They're flying the royal banner.",
  • MERMWATCHTOWER_NOKING = "A kingdom without a king.",
  • MERMKING = "A crown can be a heavy burden...",
  • MERMGUARD = "I'd best try to stay on their good side.",
  • MERM_PRINCE = "Kings are easily made around here.",
  • WX78 = { GENERIC = "Greetings, Mx. %s.", ATTACKER = "If you're going to attack, at least finish the job!", MURDERER = "Murderous fiend! This will be your destruction!", REVIVER = "%s never did respect human mortality.", GHOST = "A shame about your death. You were the only one I half-liked.", FIRESTARTER = "Mx. %s is making good on their promises of mayhem.", },
  • TRINKET_11 = "I'm not listening.", --Lying Robot
  • webber
  • SHADOWHEART = "Why does it make me feel so bad?",
  • ATRIUM_RUBBLE = { LINE_1 = "It's a picture of some bug people.", LINE_2 = "This picture's all messed up.", LINE_3 = "There's a lot of black goop in this picture.", LINE_4 = "A picture of bug people escaping their bug outsides!", LINE_5 = "A picture of a city. It looks like a nice place to live.", },
  • ATRIUM_STATUE = "They look sick.",
  • ATRIUM_LIGHT = { ON = "We don't like it.", OFF = "No light.", },
  • ATRIUM_GATE = { ON = "Does this mean we get to go home?", OFF = "We need another piece to turn it on.", CHARGING = "What's it doing?", DESTABILIZING = "It looks like it's gonna blow up!", COOLDOWN = "It wasn't a way home, anyway.", },
  • ATRIUM_KEY = "This key is REALLY old.",
  • CANTSHADOWREVIVE = "It's not waking up.",
  • FOSSIL_PIECE = "We want to play archaeologist!",
  • STALKER = "I don't think it's friendly.",
  • STALKER_ATRIUM = "We'll defend ourselves if we have to.",
  • STALKER_MINION = "Creepy!",
  • THURIBLE = "It gets really hot.",
  • ATRIUM_OVERGROWTH = "We never learned those letters.",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "That gateway did something weird.", "Something's happening.", "Let's get out of here.", },
  • ANNOUNCE_RUINS_RESET = "Everything's back!",
  • ARMORSKELETON = "Rattle rattle.",
  • ROSE = "Bright red petals! We love it!",
  • CHESSPIECE_MUSE = "We're sure she's nicer than she looks.",
  • MULTIPLAYER_PORTAL = "It's pretty... pretty scary!",
  • STATUE_MARBLE = { GENERIC = "Solid marble!", TYPE1 = "Nice sword!", TYPE2 = "It looks real lifelike, but it's all cold to touch.", TYPE3 = "I broke mother's vase once... she wasn't happy.", --bird bath type statue },
  • STAGEHAND = { AWAKE = "Definitely not a spider!", HIDING = "Is there a spider friend rustling beneath?", },
  • ANNOUNCE_CHARLIE = "Is somebody there?!",
  • ANNOUNCE_CHARLIE_ATTACK = "Aah! Monsters in the dark!",
  • SHADOWHEART = "Why does it make me feel so bad?",
  • EMPTY = "Reminds me of antique shopping with mother.",
  • TYPE3 = "I broke mother's vase once... she wasn't happy.", --bird bath type statue
  • TURKEYDINNER = "Like mother used to make, in the before time!",
  • LEAFLOAF = "Not quite how mother used to make it.",
  • GENERIC = "Heh heh. I was never allowed in father's study.",
  • BURNT = "That's probably why I wasn't allowed in father's study.",
  • CRITTER_LAMB = "Father taught me how to take care of goats!",
  • GENERIC = "My father kept goats.",
  • RAZOR = "I watched my father use one of these.",
  • GENERIC = "Father used to work on something like that.",
  • STEELWOOL = "Scratchy, like father's beard!",
  • TOPHAT = "Like father used to wear.",
  • TACKLESTATION = "Father used to take me fishing sometimes.",
  • REVIVER = "Grandpa always said laughter was the best medicine!",
  • GENERIC = "Just like grandpa said, \"You live in what you eat.\"",
  • BISHOP = "You don't play by the chess rules grandpa taught me.",
  • CATCOON = "A bit more feral than grandpa's cat.",
  • CHESSPIECE_FORMAL = "Reminds me of grandpa.",
  • CRITTER_KITTEN = "You look like grandpa's cat!",
  • FISHINGROD = "I miss grandpa's fishing trips.",
  • MEATBALLS = "I used to make these with grandpa!",
  • HAWAIIANSHIRT = "Grandpa's style, definitely.",
  • TRINKET_10 = "Just like grandpa wears!", --Dentures
  • WALRUSHAT = "Reminds me of grandpa.",
  • QUAGMIRE_BEEFALO = "Take it easy, grandpa.",
  • MASHEDPOTATOES = "Just like grandma used to make!",
  • MESSAGEBOTTLEEMPTY = "It's like the jars grandma used for her preserves.",
  • HERMITCRAB = "She reminds me of grandma... but meaner.",
  • GENERIC = "I don't want to. Mom always said the kitchen was dangerous!",
  • SLOTFULL = "Mom said to always finish my plate before seconds.",
  • ACTIONFAIL_GENERIC = "Mom told me never to do that.",
  • TRINKET_21 = "Mom had one of these.", --Egg Beater
  • QUAGMIRE_SALMON = "Mom said fish oil is good for our brain.",
  • QUAGMIRE_OVEN = "Mom said I should be careful around the oven.",
  • ASPARAGUS = "Mom said we should eat our vegetables.",
  • WINTERSFEASTFUEL = "It... reminds me of mom's cooking...",
  • DEAD = "Forgive us, brother.",
  • LAVAARENA_PORTAL = { ON = "Time to go... \"home\".", GENERIC = "This isn't home!", },
  • LAVAARENA_KEYHOLE = "It doesn't have its key.",
  • LAVAARENA_KEYHOLE_FULL = "That looks much better!",
  • LAVAARENA_BATTLESTANDARD = "Hey, help me break this Battle Standard!",
  • LAVAARENA_SPAWNER = "That's the bad guy portal!",
  • HEALINGSTAFF = "That uses magic to hurt people.",
  • FIREBALLSTAFF = "It hurts people with magic.",
  • HAMMER_MJOLNIR = "We're not strong enough to use it.",
  • SPEAR_GUNGNIR = "Wigfrid makes it look so cool!",
  • BLOWDART_LAVA = "We like fighting from far away.",
  • BLOWDART_LAVA2 = "Those look like fun!",
  • LAVAARENA_ARMORLIGHT = "Uhh, I don't think that's very safe.",
  • LAVAARENA_ARMORLIGHTSPEED = "We'd skitter really fast with that.",
  • LAVAARENA_ARMORMEDIUM = "Safety first!",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "This armor seems pretty good!",
  • LAVAARENA_ARMORHEAVY = "We'll be an impervious spider!",
  • LAVAARENA_ARMOREXTRAHEAVY = "Maybe we should let someone tougher have it.",
  • LAVAARENA_FEATHERCROWNHAT = "That might make us scuttle faster.",
  • LAVAARENA_HEALINGFLOWERHAT = "It makes your day a little brighter.",
  • LAVAARENA_LIGHTDAMAGERHAT = "That looks like it was made for spiders.",
  • LAVAARENA_STRONGDAMAGERHAT = "We like that hat!",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "I don't think we should wear that.",
  • LAVAARENA_RECHARGERHAT = "It sure is sparkly.",
  • LAVAARENA_HEALINGGARLANDHAT = "It makes you feel a little better when you wear it.",
  • LAVAARENA_CROWNDAMAGERHAT = "That helmet is really something!",
  • LAVAARENA_BOARLORD = "Maybe he's nice?",
  • BOARRIOR = "You don't look so tough!",
  • BOARON = "Leave us alone!",
  • TRAILS = "No monkey business, mister!",
  • TURTILLUS = "That turtle's huge!",
  • SNAPPER = "Don't bite us!",
  • ANNOUNCE_REVIVING_CORPSE = "Hold on, we'll help!",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "There you go!",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "All better!",
  • LAVAARENA_LUCY = "You look different, Lucy. Did you get a haircut?",
  • WEBBER_SPIDER_MINION = "We'll protect each other, spider babies!",
  • BOOK_FOSSIL = "We can read the words but we can't make them work.",
  • LAVAARENA_BERNIE = "Oh! Willow brought Bernie!",
  • SHROOM_SKIN = "Haha! Yuck!",
  • BLOOM = "Hahah! Wow, it smells so bad!",
  • CHESTER = "Haha. You make all our stuff slobbery.",
  • DEER_ANTLER = "Haha, weird.",
  • INSPECTSELF = "Ah! I'm a monster! Haha, we're just kidding.",
  • FEATHERPENCIL = "Haha! It tickles!",
  • GARGOYLE_HOUND = "Haha. We can stack things on its head and it won't even move.",
  • WATHGRITHRHAT = "Haha! It's way too big for us!",
  • TRINKET_17 = "Spork. Spork. Spork. Hahaha!", --Bent Spork
  • TRINKET_38 = "Haha! Everything looks so small!", -- Binoculars Griftlands trinket
  • TRINKET_40 = "Haha, it looks like a snail shell.", -- Snail Scale Griftlands trinket
  • TRINKET_41 = "Haha! Weird!", -- Goop Canister Hot Lava trinket
  • HALLOWEENCANDY_2 = "Haha ew! It's weird!",
  • HALLOWEENCANDY_3 = "Haha, that's not candy!",
  • GENERIC = "We like to pop out and scare our friends sometimes. Haha!",
  • WINTER_FOOD5 = "Haha, Wendy! Watch our Woodie impression!", --yule log cake
  • MOONROCKCRATER = "Haha. It's heavy!",
  • OCEANFISH_SMALL_9 = "Haha, it spits!",
  • SLINGSHOTAMMO_POOP = "Haha, ew!",
  • SPICE_CHILI = "Ho! Ha! That's spicy!",
  • REVIVER = "Grandpa always said laughter was the best medicine!",
  • BOATFRAGMENT03 = "Oh no, someone had an accident!",
  • BOATFRAGMENT04 = "Oh no, someone had an accident!",
  • BOATFRAGMENT05 = "Oh no, someone had an accident!",
  • BOAT_LEAK = "Quick, plug it up!",
  • MAST = "Wow, it's MASTive!",
  • SEASTACK = "We hope no one crashes their boat on that!",
  • FISHINGNET = "Maybe we'll catch some antchovies!",
  • ANTCHOVIES = "It's like peoplefood and spiderfood in one!",
  • STEERINGWHEEL = "Oh, oh, we want to steer!",
  • ANCHOR = "It's really, really heavy.",
  • BOATPATCH = "It makes the boat feel better.",
  • DRIFTWOOD_LOG = "Easy piece-y.",
  • MOONBUTTERFLYWINGS = "Poor moth.",
  • MOONBUTTERFLY_SAPLING = "It'll be a big tree one day.",
  • ROCK_AVOCADO_FRUIT = "We have to wait for it to ripen.",
  • ROCK_AVOCADO_FRUIT_RIPE = "We cracked it open.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "No more pit!",
  • ROCK_AVOCADO_FRUIT_SPROUT = "Oh wow, it's growing!",
  • DEAD_SEA_BONES = "Yuck! Dead stuff.",
  • BOMBED = "It smells nice and looks pretty.",
  • GLASS = "We could crack it open.",
  • MOONGLASS = "It came from the moon. Wow!",
  • MOONGLASS_ROCK = "Is the moon green, too?",
  • BATHBOMB = "I miss bubble baths.",
  • CLOSED = "Yikes, that thing was hungry!",
  • DUG_TRAP_STARFISH = "Now nobody will hurt themselves on it.",
  • MOONSPIDERDEN = "I don't want to be friends with those ones.",
  • MOONGLASSAXE = "We think it cuts better than a regular axe.",
  • GLASSCUTTER = "It's sharp enough to split a spider hair.",
  • ICEBERG_MELTED = "We guess it's too hot out.",
  • MINIFLARE = "Just in case someone's lost and lonely.",
  • MOON_ALTAR_WIP = "Don't worry, you'll be together again soon.",
  • MOON_ALTAR_IDOL = "It doesn't want to be here. We don't either.",
  • MOON_ALTAR_GLASS = "It can't talk like we do, but it's a friend.",
  • MOON_ALTAR_SEED = "It wants to go to one of those cracks in the ground.",
  • MOON_ALTAR_ROCK_IDOL = "Oh no, someone's trapped inside that rock!",
  • MOON_ALTAR_ROCK_GLASS = "Oh no, someone's trapped inside that rock!",
  • MOON_ALTAR_ROCK_SEED = "Oh no, someone's trapped inside that rock!",
  • BOAT_ITEM = "That's for building a boat.",
  • STEERINGWHEEL_ITEM = "That's for making a steering wheel.",
  • ANCHOR_ITEM = "That's for making an anchor.",
  • GESTALT = "They want to talk, but they don't know how!",
  • BULLKELP_ROOT = "It would be happier if we planted it.",
  • KELPHAT = "Why did we make this?",
  • KELP = "Slimy, yet satisfying.",
  • KELP_COOKED = "He doesn't like it very much, but I think it's okay.",
  • KELP_DRIED = "Mmm, salty and flaky!",
  • WALKINGPLANK = "It's the least fun diving board.",
  • TRINKET_10 = "Just like grandpa wears!", --Dentures
  • PLAYER = { GENERIC = "Hey! Hi %s!", ATTACKER = "%s looks mean.", MURDERER = "Meanie! Get'em!", REVIVER = "%s is super nice to ghosts.", GHOST = "Don't worry, %s, we'll find you a heart!", FIRESTARTER = "%s, you lit a fire!", },
  • MAXWELLLIGHT = "Well, these would've been handy before.",
  • MAXWELLLOCK = "It's missing something.",
  • MAXWELLTHRONE = "That throne makes our skin crawl.",
  • WOBYSMALL = { "We have eight arms for petting!", "We have eight arms for petting!", },
  • WOBYBIG = { "Woby's so big and fuzzy and perfect for hugging!", "Woby's so big and fuzzy and perfect for hugging!", },
  • WALTERHAT = "Can we be a Pioneer too?",
  • SLINGSHOT = "Can we play with it?",
  • SLINGSHOTAMMO_ROCK = "Do you want us to help clean up?",
  • SLINGSHOTAMMO_MARBLE = "Do you want us to help clean up?",
  • SLINGSHOTAMMO_THULECITE = "Do you want us to help clean up?",
  • SLINGSHOTAMMO_GOLD = "Do you want us to help clean up?",
  • SLINGSHOTAMMO_SLOW = "Do you want us to help clean up?",
  • SLINGSHOTAMMO_FREEZE = "Do you want us to help clean up?",
  • SLINGSHOTAMMO_POOP = "Haha, ew!",
  • PORTABLETENT = "Yay, we're camping!",
  • PORTABLETENT_ITEM = "Let us help!",
  • WARLY = { GENERIC = "Hey %s! Do you have any snacks?", ATTACKER = "%s, don't you think you should say sorry?", MURDERER = "We thought you were nice!", REVIVER = "Thanks a bunch, %s!", GHOST = "Oh no, %s is hurt!", FIRESTARTER = "We don't think you were supposed to start that fire.", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "Makes yummies!", DONE = "Mmmm! Let's eat!", COOKING_LONG = "This is taking so loooong!", COOKING_SHORT = "Food'll be ready soon!", EMPTY = "Aw, there's nothing in there.", },
  • PORTABLEBLENDER_ITEM = "Shake-a, shake-a, shake-a!",
  • SPICE_SUGAR = "It turns everything into dessert!",
  • SPICE_CHILI = "Ho! Ha! That's spicy!",
  • SPICEPACK = "I'm sure Mr. Warly won't mind if we use this!",
  • MONSTERTARTARE = "Looks amazing!",
  • FRESHFRUITCREPES = "Cripes! We can't wait for these crepes!",
  • FROGFISHBOWL = "Thanks Warly!",
  • POTATOTORNADO = "Woah! It's cool, AND edible!",
  • DRAGONCHILISALAD = "Okay, we'll eat a salad.",
  • GLOWBERRYMOUSSE = "Mmm, mousse!",
  • VOLTGOATJELLY = "WOW! Gelatin!",
  • NIGHTMAREPIE = "It's scary, but tasty.",
  • BONESOUP = "Warly makes really good stuff.",
  • MASHEDPOTATOES = "Just like grandma used to make!",
  • POTATOSOUFFLE = "It looks so fancy.",
  • MOQUECA = "We love when Warly cooks for us.",
  • GAZPACHO = "I don't wanna eat it, but Warly was nice to make it for us.",
  • ASPARAGUSSOUP = "Mmmm...warms our tummy.",
  • VEGSTINGER = "It's a drink with vegetables in it.",
  • BANANAPOP = "Yaaay! Popsicle, popsicle!",
  • CEVICHE = "Yucky!",
  • SALSA = "Yummy but... spicy!!",
  • PEPPERPOPPER = "We're so stuffed we'll pop!",
  • NOTMASTERCHEF = "Warly gets upset when we play with his things.",
  • SPICEPACK = "I'm sure Mr. Warly won't mind if we use this!",
  • FROGFISHBOWL = "Thanks Warly!",
  • BONESOUP = "Warly makes really good stuff.",
  • MOQUECA = "We love when Warly cooks for us.",
  • GAZPACHO = "I don't wanna eat it, but Warly was nice to make it for us.",
  • WATHGRITHR = { GENERIC = "Wow, %s! You're lookin' tough!", ATTACKER = "%s looks really mean. And tough.", MURDERER = "We're not scared of pointy spearsticks! Fight!", REVIVER = "%s is a super valiant lady.", GHOST = "Wow! Even as a ghost you're super tough, %s!", FIRESTARTER = "You're supposed to put fires out when you're finished.", },
  • WATHGRITHRHAT = "Haha! It's way too big for us!",
  • SPEAR_WATHGRITHR = "Pointy ouchies!",
  • SPEAR_GUNGNIR = "Wigfrid makes it look so cool!",
  • WAXWELL = { GENERIC = "Hi %s! Lookin' dapper!", ATTACKER = "%s looks eviler than usual...", MURDERER = "You're the real monster, %s!", REVIVER = "Wow, %s is really nice! He's helping people!", GHOST = "Aw %s, no one deserves to be stuck like that!", FIRESTARTER = "Don't burn our things please. We like them.", },
  • WAXWELLJOURNAL = "I don't think we should play with that...",
  • CHESSPIECE_FORMAL = "Reminds me of grandpa.",
  • STATUEMAXWELL = "We're still a little mad at him. But only a little.",
  • MAXWELL = "That jerk tricked us.",
  • MAXWELLHEAD = "Imagine the trouble he has buying hats!",
  • SHADOWDIGGER = "Sometimes scary things are nice.",
  • TRINKET_28 = "Maybe Maxwell will teach us how to play.", --Rook
  • TRINKET_29 = "Maybe Maxwell will teach us how to play.", --Rook
  • QUAGMIRE_GARLIC = "Maxwell says you ward monsters away with it.",
  • GARLIC = "Maxwell says you ward monsters away with it.",
  • WEBBER = { GENERIC = "A spiderfriend! Hi %s!", ATTACKER = "Ah! We look scary when we're mad!", MURDERER = "We won't let you hurt our friends!", REVIVER = "%s likes helping ghosts, just like us.", GHOST = "Oh no! We should help ourselves!", FIRESTARTER = "Spiderfriend, why did you light that fire?", },
  • WEBBERSKULL = "How did this get here?",
  • WEBBER_SPIDER_MINION = "We'll protect each other, spider babies!",
  • QUAGMIRE_GOATKID = "Hi! I'm Webber!",
  • INSPECTSELF = "Ah! I'm a monster! Haha, we're just kidding.",
  • WENDY = { GENERIC = "Hi %s! Let's play, okay?", ATTACKER = "Are you angry at me, %s?", MURDERER = "We're taking my friendship bracelet back!", REVIVER = "%s always plays nice with ghosts.", GHOST = "Don't worry! Our spider friends will help bring you back!", FIRESTARTER = "Uhh, uh-oh, let's play a different game, %s.", },
  • ABIGAIL = { LEVEL1 = { "We're a bit old for playing peek-a-boo.", "We're a bit old for playing peek-a-boo.", },
  • ABIGAILHEART = "Wendy would've been so happy if it worked.",
  • ABIGAIL_FLOWER = { GENERIC ="Pretty petals!", LEVEL1 = "Can she hear us in there?", LEVEL2 = "C'mon Abigail, Wendy misses you!", LEVEL3 = "Helloooo? Do you want to come out now?", -- deprecated LONG = "I think it's listening to us!", MEDIUM = "It's getting creepy!", SOON = "It gives us itches and skritches up our spine!", HAUNTED_POCKET = "Put it down! Put it down!", HAUNTED_GROUND = "Scary blossoms!", },
  • ABIGAILHEART = "Wendy would've been so happy if it worked.",
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • LEVEL2 = "C'mon Abigail, Wendy misses you!",
  • HALLOWEENCANDY_1 = "Oh, Wendy! We'll trade you for your choco pigs!",
  • WINTER_FOOD5 = "Haha, Wendy! Watch our Woodie impression!", --yule log cake
  • OCEANFISH_SMALL_7 = "Wendy got mad when we said it reminded us of her...",
  • GHOSTFLOWER = "This seems like something Wendy would like.",
  • GENERIC = "It's a little Abigail house!",
  • GENERIC = "He looks pretty crabby!",
  • WES = { GENERIC = "Hey! Hi %s!", ATTACKER = "Maybe we can talk this out?", MURDERER = "You're supposed to play nice!", REVIVER = "%s is super nice. And his makeup's cool!", GHOST = "We'll help you get back on your feet, %s!", FIRESTARTER = "You were just supposed to mime lighting it!", },
  • BALLOON = "Balloon animals! Balloon animals!!",
  • BALLOONS_EMPTY = "Is there going to be a party?!",
  • WICKERBOTTOM = { GENERIC = "Hello Ms. %s!", ATTACKER = "Uh-oh! We're in trouble with Ms. %s!", MURDERER = "Killer! Does this mean we don't have to do our homework?!", REVIVER = "Ms. %s is very smart and wise. She's neat!", GHOST = "Don't worry Ms. %s, we'll find you a heart!", FIRESTARTER = "Ms. %s! We already had our combustion lessons!", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "We can read the words but we can't make them work.",
  • CANTLEARN = "Ms. Wickerbottom will have to explain this one.",
  • MURDERER = "Wickerbottom says we can't be friends anymore!",
  • GENERIC = "Hey, Ms. Wicker! How come we can still see the moon?",
  • HALLOWEENCANDY_7 = "Oh, Ms. Wicker! We saved these for you!",
  • FIRECRACKERS = "Don't worry Ms. Wicker, we'll be careful.",
  • CABBAGEROLLS = "We hope Ms. Wickerbottom doesn't find out we didn't eat the cabbage...",
  • WILLOW = { GENERIC = "Hi %s! How's Bernie?", ATTACKER = "%s's playing with fire. Err...", MURDERER = "You're gonna get burned, %s!", REVIVER = "She's like a burnt marshmallow. Crispy outside, super mushy inside!", GHOST = "Uh-oh! Does that hurt, %s?", FIRESTARTER = "Another fire? Well, as long as you're happy...", },
  • BERNIE_ACTIVE = "That teddy bear is moving!",
  • BERNIE_INACTIVE = { BROKEN = "It's all busted up.", GENERIC = "A teddy bear.", },
  • LAVAARENA_BERNIE = "Oh! Willow brought Bernie!",
  • LAVAARENA_BERNIE = "Oh! Willow brought Bernie!",
  • WILSON = { GENERIC = "Hi %s! Nice weather we're having!", ATTACKER = "Why are you being so mean, %s?", MURDERER = "Meanie! We will stop you no matter what!", REVIVER = "%s doesn't believe in ghosts, but he believes in us!", GHOST = "You're looking much paler than usual, %s!", FIRESTARTER = "Uh... Is your hair smoking, %s?", },
  • CHESSPIECE_PAWN = "Pawns are just as important as the rest of the pieces.",
  • RESURRECTIONSTATUE = { GENERIC = "It's a giant doll of our friend!!", BURNT = "It will be of no use to us in that state.", },
  • WINONA = { GENERIC = "Hi %s! Build anything neat today?", ATTACKER = "Don't do hits, %s!", MURDERER = "Murderer! We didn't wanna have to do this!", REVIVER = "%s keeps us all together.", GHOST = "Aw, I'm sorry that happened to you, %s.", FIRESTARTER = "Don't light fires, %s!", },
  • SEWING_TAPE = "It's sticky, like a web.",
  • WINONA_CATAPULT = { GENERIC = "We feel safer already!", OFF = "How come it's not on?", BURNING = "Oh, oh!", BURNT = "Oh no! It got burnt!", },
  • WINONA_SPOTLIGHT = { GENERIC = "She made us a nightlight!", OFF = "How come it's not on?", BURNING = "Oh, oh!", BURNT = "Oh no! It got burnt!", },
  • WINONA_BATTERY_LOW = { GENERIC = "It feeds hungry machines.", LOWPOWER = "We think it's running low.", OFF = "Hey Winona! How do we fix it?", BURNING = "Oh, oh!", BURNT = "Oh no! It got burnt!", },
  • WINONA_BATTERY_HIGH = { GENERIC = "Machines think gem power is really tasty.", LOWPOWER = "We think it's running low.", OFF = "Winoooona! The thing broke!", BURNING = "Oh, oh!", BURNT = "Oh no! It got burnt!", },
  • OFF = "Hey Winona! How do we fix it?",
  • WOLFGANG = { GENERIC = "Hi %s! Have you been working out?", ATTACKER = "Hey %s, you look upset about something.", MURDERER = "You're just a big bully!", REVIVER = "%s's nice! I wish he'd stop messing up our head fur, though.", GHOST = "I'm sure you're the strongest ghost. Let's get a heart though.", FIRESTARTER = "%s, no!! Fire can hurt you!", },
  • WOODIE = { GENERIC = "Hi %s, hi Lucy!", ATTACKER = "%s looks angry today.", MURDERER = "You need to treat people nicer, %s!", REVIVER = "%s is gruff, but nice.", GHOST = "Wanna go heart-hunting with us, %s?", BEAVER = "%s's being gnawghty.", BEAVERGHOST = "Can I pet your ears or will our claws swish through?", MOOSE = "Woah! Would you give us a ride on your back, %s?", MOOSEGHOST = "I wonder if we'll be able to find a heart big enough for you?", GOOSE = "Are you here to tell us nursery rhymes?", GOOSEGHOST = "Don't worry, we'll get you back to normal! Er, normal-ish.", FIRESTARTER = "Um. I think you lit a fire, %s.", },
  • LUCY = "If we talk to it will it talk back?",
  • LAVAARENA_LUCY = "You look different, Lucy. Did you get a haircut?",
  • WEREITEM_BEAVER = "It looks just like you, Mr. Woodie!",
  • WEREITEM_GOOSE = "Mr. Woodie, are you alright?",
  • WEREITEM_MOOSE = "Can you make a toy without meat in it?",
  • WINTER_FOOD5 = "Haha, Wendy! Watch our Woodie impression!", --yule log cake
  • WEREITEM_BEAVER = "It looks just like you, Mr. Woodie!",
  • WEREITEM_GOOSE = "Mr. Woodie, are you alright?",
  • GENERIC = "Hi %s, hi Lucy!",
  • LAVAARENA_LUCY = "You look different, Lucy. Did you get a haircut?",
  • WORMWOOD = { GENERIC = "Hey, it's my good friend, %s!", ATTACKER = "Hey, %s! Friends don't hit friends!", MURDERER = "Wickerbottom says we can't be friends anymore!", REVIVER = "%s is really rooting for us!", GHOST = "Poor %s! He died of loneliness!", FIRESTARTER = "I don't think it's safe for you to be around fire.", },
  • COMPOSTWRAP = "Double doodoo.",
  • ARMOR_BRAMBLE = "We're ready to let spikes fly!",
  • TRAP_BRAMBLE = "It's a very pointy planty trap!",
  • WORTOX = { GENERIC = "Hey %s! Your horns look nice!", ATTACKER = "Hey, play nice, %s!", MURDERER = "Oh no! %s, what did you do!", REVIVER = "Grandpa always said laughter was the best medicine!", GHOST = "Oh no, %s! You're hurt!", FIRESTARTER = "Don't play tricks, Mr. Imp!", },
  • WURT = { GENERIC = "Hey %s! Whatcha up to?", ATTACKER = "Hey, stop it! No hitting!", MURDERER = "Why would you do that, %s?", REVIVER = "Whew, thanks %s!", GHOST = "Don't worry! I'm sure there's a heart around here somewhere!", FIRESTARTER = "I... don't think that's allowed...", },
  • MERMHAT = "Hopefully they don't notice the extra legs.",
  • MERMTHRONE = { GENERIC = "Hey, can we be the king? We can take turns!", BURNT = "Yikes! What happened?", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "Can we help?", BURNT = "It's burnt up!", },
  • MERMHOUSE_CRAFTED = { GENERIC = "What a funny little house.", BURNT = "Oh no!", },
  • MERMWATCHTOWER_REGULAR = "Cool fort!",
  • MERMWATCHTOWER_NOKING = "We better not get too close...",
  • MERMKING = "He looks pretty important.",
  • MERMGUARD = "They look pretty scary!",
  • MERM_PRINCE = "Wow, becoming a king looks easy!",
  • WX78 = { GENERIC = "Hi %s! You look very non-organic today!", ATTACKER = "We thought you were a friendly robot, %s!", MURDERER = "Let us introduce you to our world wide web! Sh-sha!", REVIVER = "Aww. We'd beep-boop %s on the nose if they had one!", GHOST = "Bad day destroying humans, %s? Tomorrow will be better!", FIRESTARTER = "Maybe they didn't know fire is dangerous to us.", },
  • TRINKET_11 = "Beep boop!", --Lying Robot
  • GEARS = "WX eats them by the fistful!",
  • wendy
  • SHADOWHEART = "It beats with a sorrow to span the skies and plumb the darkest seas.",
  • ATRIUM_RUBBLE = { LINE_1 = "A people struck by famine and sorrow.", LINE_2 = "A piece of their story, lost to time.", LINE_3 = "They are consumed by darkness.", LINE_4 = "Then, rebirth.", LINE_5 = "Finally, a city, full of life.", },
  • ATRIUM_STATUE = "A tortured soul.",
  • ATRIUM_LIGHT = { ON = "A deathly light dances across the room.", OFF = "There is no light to be found.", },
  • ATRIUM_GATE = { ON = "Hope springs infernal.", OFF = "A beacon of hope left unlit... How fitting.", CHARGING = "Take us far from here.", DESTABILIZING = "Oh well. I hope it's a quick death.", COOLDOWN = "We can't do that again for awhile.", },
  • ATRIUM_KEY = "I think I know where it goes...",
  • CANTSHADOWREVIVE = "It has no will to live.",
  • FOSSIL_PIECE = "It is death, preserved.",
  • STALKER = "Not even death is permanent.",
  • STALKER_ATRIUM = "Do you mourn, too?",
  • STALKER_MINION = "Death would be a kindness.",
  • THURIBLE = "An ember that burns with the stuff of nightmares.",
  • ATRIUM_OVERGROWTH = "Scrawlings of a tongue lost to time.",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "The dead shall rise.", "The beasts are coming.", "Death is coming for us.", },
  • ANNOUNCE_RUINS_RESET = "The dead are risen.",
  • ARMORSKELETON = "I shall wrap myself in death's sweet embrace.",
  • ROSE = "Prickly and blood red...",
  • CHESSPIECE_MUSE = "She holds the true power, here.",
  • MULTIPLAYER_PORTAL = "Its beauty is tinged with a heartbreaking sadness.",
  • STATUE_MARBLE = { GENERIC = "Cold, hard stone...", TYPE1 = "Each of us wear many masks...", TYPE2 = "A chilling thought... what if nothing's beneath the mask?", TYPE3 = "It's a lovely vase.", --bird bath type statue },
  • STAGEHAND = { AWAKE = "A creature of shadow that seeks the light... how sad...", HIDING = "My heart aches with its beauty.", },
  • ANNOUNCE_CHARLIE = "Demon! Show yourself!",
  • ANNOUNCE_CHARLIE_ATTACK = "I am attacked!",
  • SHADOWHEART = "It beats with a sorrow to span the skies and plumb the darkest seas.",
  • ANNOUNCE_DUSK = "The sickly sweet scent of roses fills the air...",
  • YELLOWGEM = "It reminds me of my mother.",
  • SWEETPOTATO = "Oh Abigail, remember how mother would make this every year?",
  • YELLOWMOONEYE = "What color were mother's eyes?",
  • WINTERSFEASTFUEL = "Abigail, it's like I can taste mother's cooking...",
  • LEVEL3 = "You've rested in peace long enough, dear sister.",
  • LEVEL1 = "It was my sister's flower. She's gone far away.",
  • ATTACKER = "%s... she's no sister of mine.",
  • GHOST = "At least a heart could return one sister to this world...",
  • "That's my twin sister, Abigail.",
  • LUCY = "Hello... \"Lucy\"... I'd like you to meet my sister.",
  • GENERIC = "It's a memorial to my sister... but it's so bare...",
  • SHADOWDIGGER = "Was he your brother?",
  • RHINODRILL = "Brotherly camaraderie will not save you.",
  • LAVAARENA_PORTAL = { ON = "I bid you good day.", GENERIC = "I dared not hope it would take me home.", },
  • LAVAARENA_KEYHOLE = "Empty as my heart.",
  • LAVAARENA_KEYHOLE_FULL = "Full as my sorrows.",
  • LAVAARENA_BATTLESTANDARD = "That Battle Standard needs to be destroyed...",
  • LAVAARENA_SPAWNER = "That's where they come from...",
  • HEALINGSTAFF = "I could restore my allies.",
  • FIREBALLSTAFF = "To call death from the skies.",
  • HAMMER_MJOLNIR = "What a brutal implement.",
  • SPEAR_GUNGNIR = "To cut and slash...",
  • BLOWDART_LAVA = "To pierce the hearts of my foes...",
  • BLOWDART_LAVA2 = "To burn and pierce!",
  • LAVAARENA_ARMORLIGHT = "If only my heart were as light.",
  • LAVAARENA_ARMORLIGHTSPEED = "They'll have to catch me to hurt me.",
  • LAVAARENA_ARMORMEDIUM = "Protect my fragile frame.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "It will restore one's power.",
  • LAVAARENA_ARMORHEAVY = "Heavy protection for one's heart.",
  • LAVAARENA_ARMOREXTRAHEAVY = "This world is nothing but hurt.",
  • LAVAARENA_FEATHERCROWNHAT = "But what of the birds?",
  • LAVAARENA_HEALINGFLOWERHAT = "It eases pain of the body, but not of the heart.",
  • LAVAARENA_LIGHTDAMAGERHAT = "It brings more pain into the world.",
  • LAVAARENA_STRONGDAMAGERHAT = "Hit harder, stronger...",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "The wearer shall be a force of good.",
  • LAVAARENA_RECHARGERHAT = "I'll be able to attack so often...",
  • LAVAARENA_HEALINGGARLANDHAT = "But will it heal my soul?",
  • LAVAARENA_CROWNDAMAGERHAT = "I forsee a wave of death.",
  • LAVAARENA_BOARLORD = "A ruthless man.",
  • BOARRIOR = "Your death will be swift.",
  • BOARON = "A shame you have to perish.",
  • TRAILS = "You shall fall.",
  • TURTILLUS = "You cannot shield yourself from this world.",
  • SNAPPER = "Death will be a blessing.",
  • ANNOUNCE_REVIVING_CORPSE = "You'll not glimpse death today...",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "All done.",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "Thank-you...",
  • LAVAARENA_LUCY = "Hello again, Lucy.",
  • WEBBER_SPIDER_MINION = "Webber seems proud of them.",
  • BOOK_FOSSIL = "There is power in words.",
  • LAVAARENA_BERNIE = "How do you do, Bernie?",
  • GOOSE = "Hah... you look so silly I almost... well, never mind.",
  • GENERIC = "Heehee. You're funny, %s.",
  • SCULPTURE_KNIGHTHEAD = "Off with his head! Heehee.",
  • HALLOWEENCANDY_11 = "You have to bite their heads off first... heehee...",
  • GENERIC = "Heehee. Yes, I'd love to hear a secret.",
  • BOATFRAGMENT03 = "Wreckage is all that remains.",
  • BOATFRAGMENT04 = "Wreckage is all that remains.",
  • BOATFRAGMENT05 = "Wreckage is all that remains.",
  • BOAT_LEAK = "I always knew the ocean floor would be my final resting place.",
  • MAST = "If we sailed forever we would never reach the horizon.",
  • SEASTACK = "I could steer toward it and resign myself to a watery fate.",
  • FISHINGNET = "To ensnare fish and tear them from their peaceful lives.",
  • ANTCHOVIES = "Death would be a kindness.",
  • STEERINGWHEEL = "Yet still I am directionless.",
  • ANCHOR = "For when I feel I can go no further.",
  • BOATPATCH = "To mend what the cruel seas have crushed.",
  • DRIFTWOOD_LOG = "Bleached like bones left in the sun.",
  • MOONBUTTERFLYWINGS = "It's the way of all things.",
  • MOONBUTTERFLY_SAPLING = "It grows, against all odds.",
  • ROCK_AVOCADO_FRUIT = "It grew on a tree, but it looks like a rock.",
  • ROCK_AVOCADO_FRUIT_RIPE = "I can eat it now.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "It might actually taste good at this point.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "Why do you persevere?",
  • DEAD_SEA_BONES = "The sea rejects its dead.",
  • BOMBED = "I don't see how this helped.",
  • GLASS = "The top is solid glass.",
  • MOONGLASS = "Its sharp edge would end this quickly.",
  • MOONGLASS_ROCK = "What a sickly color.",
  • BATHBOMB = "To mask the smell of sorrow and death.",
  • CLOSED = "If only it had swallowed me whole.",
  • DUG_TRAP_STARFISH = "A pity it didn't crunch me up when it had the chance.",
  • MOONSPIDERDEN = "Terrible creatures lurk within.",
  • MOONGLASSAXE = "Death is so anticlimactic for trees.",
  • GLASSCUTTER = "It visits death upon all who face it.",
  • ICEBERG_MELTED = "It melted down a bit.",
  • MINIFLARE = "Why? No one will come.",
  • MOON_ALTAR_WIP = "It doesn't feel good to be incomplete.",
  • MOON_ALTAR_IDOL = "Abby and I will help put you back together.",
  • MOON_ALTAR_GLASS = "It wants to find its missing pieces.",
  • MOON_ALTAR_SEED = "It wants some sort of energy.",
  • MOON_ALTAR_ROCK_IDOL = "I sense a presence within...",
  • MOON_ALTAR_ROCK_GLASS = "I sense a presence within...",
  • MOON_ALTAR_ROCK_SEED = "I sense a presence within...",
  • BOAT_ITEM = "It's for making a boat.",
  • STEERINGWHEEL_ITEM = "It would make a steering wheel...",
  • ANCHOR_ITEM = "It's for a burdensome boat anchor.",
  • GESTALT = "I can feel their fear and loneliness.",
  • BULLKELP_ROOT = "It's like a very slimy whip.",
  • KELPHAT = "The strands are so slippery, it's barely holding together.",
  • KELP = "It's... I don't know. Sigh.",
  • KELP_COOKED = "The things we do for sustenance.",
  • KELP_DRIED = "We took it out of the ocean, then took the ocean out of it.",
  • WALKINGPLANK = "That would be too easy.",
  • TRINKET_10 = "Another mouth to feed.", --Dentures
  • PLAYER = { GENERIC = "How do you do, %s?", ATTACKER = "%s... they'll betray us.", MURDERER = "Murderer! Cutthroat!", REVIVER = "Abigail likes you, %s.", GHOST = "A heart could return %s to this world...", FIRESTARTER = "Do you wish to see the world burn?", },
  • MAXWELLLIGHT = "What a curious light.",
  • MAXWELLLOCK = "Looks magical.",
  • MAXWELLTHRONE = "Not quite what I expected.",
  • WOBYSMALL = { "I wonder how she came to this miserable place.", "I wonder how she came to this miserable place.", },
  • WOBYBIG = { "She's... soft. And nice.", "She's... soft. And nice.", },
  • WALTERHAT = "It doesn't suit me.",
  • SLINGSHOT = "Abigail used to play with one of these.",
  • SLINGSHOTAMMO_ROCK = "Someone could trip and break their neck. Maybe it will be me.",
  • SLINGSHOTAMMO_MARBLE = "Someone could trip and break their neck. Maybe it will be me.",
  • SLINGSHOTAMMO_THULECITE = "Someone could trip and break their neck. Maybe it will be me.",
  • SLINGSHOTAMMO_GOLD = "Someone could trip and break their neck. Maybe it will be me.",
  • SLINGSHOTAMMO_SLOW = "Someone could trip and break their neck. Maybe it will be me.",
  • SLINGSHOTAMMO_FREEZE = "Someone could trip and break their neck. Maybe it will be me.",
  • SLINGSHOTAMMO_POOP = "I suppose it has its uses.",
  • PORTABLETENT = "It makes no difference where I rest my head, my nights are filled with bad dreams.",
  • PORTABLETENT_ITEM = "Abigail and I set up a tent in our backyard once. It was... fun.",
  • WARLY = { GENERIC = "How do you do, %s?", ATTACKER = "What if he was just fattening us up, all along?", MURDERER = "Your treachery ends here, %s.", REVIVER = "Sometimes he shows he cares without cooking.", GHOST = "I'll mourn you, %s.", FIRESTARTER = "Abby and I know what you've been doing.", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "For when the hunger gnaws at my tiny stomach...", DONE = "Another menial task has been completed.", COOKING_LONG = "I may starve to death before it's done.", COOKING_SHORT = "It will all be over soon.", EMPTY = "A foodless void.", },
  • PORTABLEBLENDER_ITEM = "Inflicts chaos and turmoil on food.",
  • SPICE_SUGAR = "Not as sweet as Abigail.",
  • SPICE_CHILI = "Full of more vitality than I'm used to.",
  • SPICEPACK = "To fend off the ravages of decay... for my food at least.",
  • MONSTERTARTARE = "Looks good, tastes horrible.",
  • FRESHFRUITCREPES = "Could I get this a la mode?",
  • FROGFISHBOWL = "It's actually... really good...",
  • POTATOTORNADO = "Spiraling, just like my life.",
  • DRAGONCHILISALAD = "I missed having someone make me dinner...",
  • GLOWBERRYMOUSSE = "It swirls like the endless abyss.",
  • VOLTGOATJELLY = "It zaps your tongue.",
  • NIGHTMAREPIE = "It tastes like melancholy. Mmm.",
  • BONESOUP = "Supper looks good.",
  • MASHEDPOTATOES = "My stomach rumbles just looking at it...",
  • POTATOSOUFFLE = "A dish as delicate as life itself.",
  • MOQUECA = "Thank-you, Warly.",
  • GAZPACHO = "Cold and watery like a sailor's grave.",
  • ASPARAGUSSOUP = "Soup.",
  • VEGSTINGER = "Doesn't spice up my life.",
  • BANANAPOP = "I used to eat these with Abigail...",
  • CEVICHE = "All I taste is my sadness...",
  • SALSA = "I don't feel much like dancing.",
  • PEPPERPOPPER = "They're so good I almost forgot my crushing grief.",
  • NOTMASTERCHEF = "That belongs to Warly.",
  • MOQUECA = "Thank-you, Warly.",
  • WATHGRITHR = { GENERIC = "How do you do, %s?", ATTACKER = "%s... she's bloodthirsty.", MURDERER = "It'll all be over soon, %s.", REVIVER = "It seems your heart is strong too, %s...", GHOST = "Come back, %s... Take my heart...", FIRESTARTER = "Do the Norse have a god of fire, %s?", },
  • WATHGRITHRHAT = "I've never seen her take it off before...",
  • SPEAR_WATHGRITHR = "It seems a tad dramatic.",
  • WAXWELL = { GENERIC = "How are you coping, %s?", ATTACKER = "I don't think I trust %s yet.", MURDERER = "Cursed villain!", REVIVER = "He's gone from Sisyphus to Lazarus.", GHOST = "Should I revive you, %s? Hmm...", FIRESTARTER = "Are you trying to kindle a bad reputation?", },
  • WAXWELLJOURNAL = "Do you want me to read you a story, Abigail?",
  • CHESSPIECE_FORMAL = "Alas, the king is but a figurehead, at best.",
  • STATUEMAXWELL = "Did it go as you planned?",
  • MAXWELL = "I feel a strange kinship with him.",
  • MAXWELLHEAD = "He sure has a taste for the dramatic.",
  • SHADOWDIGGER = "Was he your brother?",
  • WEBBER = { GENERIC = "Hey, %s!", ATTACKER = "%s, are you friend... or foe?", MURDERER = "Don't worry, %s. This won't hurt a bit.", REVIVER = "You could never be a monster, %s.", GHOST = "A heart could bring back my friend, %s...", FIRESTARTER = "%s, let's find a game that doesn't involve fire.", },
  • WEBBERSKULL = "He's better this way.",
  • WEBBER_SPIDER_MINION = "Webber seems proud of them.",
  • STAFFED = "Perhaps it thirsts for a sacrifice. Where's Webber...",
  • TRINKET_36 = "Now Webber and I can match.", --Faux fangs
  • HALLOWEENCANDY_4 = "Don't worry, Webber, it's just candy.",
  • WEBBER_SPIDER_MINION = "Webber seems proud of them.",
  • WENDY = { GENERIC = "She looks sad...", ATTACKER = "%s... she's no sister of mine.", MURDERER = "Have we not seen enough death, %s?", REVIVER = "I hope Abigail doesn't like you more than me...", GHOST = "At least a heart could return one sister to this world...", FIRESTARTER = "Fire probably isn't the method I would choose...", },
  • ABIGAIL = { LEVEL1 = { "It was so lonely without you here.", "That's my twin sister, Abigail.", },
  • ABIGAILHEART = "Why isn't it working, Abigail?",
  • ABIGAIL_FLOWER = { GENERIC ="It's still so pretty.", LEVEL1 = "It was my sister's flower. She's gone far away.", LEVEL2 = "I can sense Abigail's spirit growing stronger.", LEVEL3 = "Abigail! Are you ready to play?", -- deprecated LONG = "", MEDIUM = "I can sense Abigail's presence growing stronger.", SOON = "Abigail is almost here!", HAUNTED_POCKET = "Abigail is ready to play, but she needs some space.", HAUNTED_GROUND = "I need to show Abigail how to play.", },
  • ABIGAILHEART = "Why isn't it working, Abigail?",
  • PIGKINGGAME_MESSY = "Help me clean up, Abigail.",
  • BAD_TIMING1 = "Abigail, perhaps you could take a turn rowing?",
  • ANNOUNCE_DESPAWN = "Abigail?",
  • ANNOUNCE_SPOOKED = "Did you see that, Abigail?",
  • ANNOUNCE_SISTURN_FULL = "Now Abigail can find her way back to me faster.",
  • ANNOUNCE_ABIGAIL_LOW_HEALTH = "Be careful, Abigail!",
  • LEVEL2 = "I need your help, Abigail...",
  • LEVEL2 = "You seem to have brightened up a bit, Abigail.",
  • LEVEL3 = "Abigail has always been my guiding light in the darkness...",
  • LEVEL2 = "I can sense Abigail's spirit growing stronger.",
  • LEVEL3 = "Abigail! Are you ready to play?",
  • MEDIUM = "I can sense Abigail's presence growing stronger.",
  • SOON = "Abigail is almost here!",
  • HAUNTED_POCKET = "Abigail is ready to play, but she needs some space.",
  • HAUNTED_GROUND = "I need to show Abigail how to play.",
  • REVIVER = "Abigail likes you, %s.",
  • REVIVER = "Don't be scared, %s. Abigail just wants to be friends.",
  • REVIVER = "Abigail likes you, %s. Do you like her?",
  • GHOST = "Say hi to Abigail while I get you a heart, %s.",
  • REVIVER = "I hope Abigail doesn't like you more than me...",
  • REVIVER = "Abigail likes you, %s. But she likes Lucy more.",
  • REVIVER = "Abigail likes you, Ms. %s.",
  • REVIVER = "Abigail says she understands you, %s.",
  • MURDERER = "Abigail and I will have fun with you!",
  • REVIVER = "Hi %s. Abigail says \"thank-you\".",
  • GHOST = "Abigail's been dying to meet you, %s.",
  • GENERIC = "Does it reflect from the other side too, Abigail?",
  • RUINSHAT = "Abigail would've loved this crown.",
  • ON = "Abigail would have thought this was... pretty...",
  • RAGE = "I think I'll be reunited with Abigail soon.",
  • "That's my twin sister, Abigail.",
  • "Let's play, Abigail!",
  • BUNDLEWRAP = "Abigail always helped me tie the bow.",
  • INSPECTSELF = "When I look in the mirror, it's like Abigail's here.",
  • MAPSCROLL = "Blank as Abigail now.",
  • ICECREAM = "Ice cream could never replace Abigail.",
  • HOTCHILI = "Abigail hated spicy foods.",
  • MINIFAN = "When I am still, it is as lifeless as Abigail.",
  • GOOSE_FEATHER = "Plucked, just like Abigail was from me.",
  • RAINCOAT = "I liked jumping in puddles with Abigail.",
  • BLOCK = "Abigail... You be Death, I'll be the Sculptor...",
  • TRINKET_17 = "Two utensils that are one. It reminds me of myself and Abigail.", --Bent Spork
  • HALLOWEEN_ORNAMENT_1 = "It reminds me of Abigail. I'll hang it somewhere.",
  • GENERIC = "Abigail would have enjoyed this.",
  • GENERIC = "It reminds me of a story I used to read with Abigail.",
  • WAXWELLJOURNAL = "Do you want me to read you a story, Abigail?",
  • WINTER_ORNAMENT = "Do you like this one, Abigail?",
  • BERRYSAUCE = "Abigail would love this...",
  • SWEETPOTATO = "Oh Abigail, remember how mother would make this every year?",
  • HAS_FOOD = "I wish Abigail could enjoy some of that.",
  • WINTERSFEASTFUEL = "Makes me think of holidays with Abigail.",
  • MOONROCKSEED = "Its pallor reminds me of Abigail.",
  • PEGHOOK = "Abigail will defend me.",
  • QUAGMIRE_COIN2 = "Money will not bring back Abigail.",
  • QUAGMIRE_SYRUP = "Not as sweet as Abigail.",
  • QUAGMIRE_PARK_ANGEL2 = "Abigail needs a statue.",
  • QUAGMIRE_PARK_OBELISK = "A monument. But not to Abigail.",
  • QUAGMIRE_LAMP_SHORT = "The only light in my life is Abigail.",
  • OCEANFISH_MEDIUM_8 = "It has no warmth... like my life without Abigail.",
  • GENERIC = "Abigail, do you remember collecting shells on the beach?",
  • SLINGSHOT = "Abigail used to play with one of these.",
  • PORTABLETENT_ITEM = "Abigail and I set up a tent in our backyard once. It was... fun.",
  • GHOSTLYELIXIR_FASTREGEN = "You have to take your medicine, Abigail.",
  • GHOSTLYELIXIR_ATTACK = "Abigail was always the strong one.",
  • SOME_FLOWERS = "Abigail always loved flowers...",
  • LOTS_OF_FLOWERS = "I won't let you fade away, Abigail. Never.",
  • SPICE_SUGAR = "Not as sweet as Abigail.",
  • BANANAPOP = "I used to eat these with Abigail...",
  • WINTERSFEASTFUEL = "Abigail, it's like I can taste mother's cooking...",
  • "Don't worry... Abby... I got it...",
  • MURDERER = "Abby and I will put your souls to rest!",
  • FIRESTARTER = "Abby and I know what you did, %s.",
  • FIRESTARTER = "Abby and I know what you've been doing.",
  • GIFTWRAP = "Abby... how do I make the ribbon curly?",
  • MOON_ALTAR_IDOL = "Abby and I will help put you back together.",
  • INSPECTSELF = "When I look in the mirror, it's like Abigail's here.",
  • WES = { GENERIC = "How do you do, %s?", ATTACKER = "There's something you're not telling us...", MURDERER = "%s, this is the end... for you!", REVIVER = "Abigail says she understands you, %s.", GHOST = "You won't leave us if I get you a heart, right?", FIRESTARTER = "There are other ways to express yourself, %s.", },
  • BALLOON = "A colorful reminder that my childhood is no more.",
  • BALLOONS_EMPTY = "These look as deflated as I feel...",
  • WICKERBOTTOM = { GENERIC = "How do you do, Ms. %s?", ATTACKER = "Ms. %s... do you turn your wits against us?", MURDERER = "\"Murder\", she wrote.", REVIVER = "Abigail likes you, Ms. %s.", GHOST = "Everyone that leaves takes a piece of my heart...", FIRESTARTER = "Ms. %s, wreathed in flames.", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "There is power in words.",
  • WILLOW = { GENERIC = "How do you do, %s?", ATTACKER = "%s is a madwoman.", MURDERER = "You've made a terrible error, %s.", REVIVER = "Abigail likes you, %s. Do you like her?", GHOST = "Say hi to Abigail while I get you a heart, %s.", FIRESTARTER = "Let's watch the world burn together, %s.", },
  • BERNIE_ACTIVE = "It dances to forget the pain.",
  • BERNIE_INACTIVE = { BROKEN = "It has passed.", GENERIC = "It's had a rough life.", },
  • LAVAARENA_BERNIE = "How do you do, Bernie?",
  • WILSON = { GENERIC = "How do you do, %s?", ATTACKER = "%s is unstable.", MURDERER = "You've gone mad, scientist.", REVIVER = "Abigail likes you, %s.", GHOST = "That was a bad experiment, %s...", FIRESTARTER = "Douse your fires, %s.", },
  • CHESSPIECE_PAWN = "We are all but pawns in this game called \"life\".",
  • RESURRECTIONSTATUE = { GENERIC = "It's just putting off the inevitable.", BURNT = "I'm glad that fail-safe is gone.", },
  • QUAGMIRE_FERN = "Wilson calls them \"greens\"... but they're purple...",
  • WINONA = { GENERIC = "How do you do, %s?", ATTACKER = "There is anger in %s's heart.", MURDERER = "Abigail and I will have fun with you!", REVIVER = "Hi %s. Abigail says \"thank-you\".", GHOST = "You can't escape that way, %s. I've tried.", FIRESTARTER = "Is fire important in your line of work...?", },
  • SEWING_TAPE = "It doesn't mend the hole... merely masks it.",
  • WINONA_CATAPULT = { GENERIC = "It visits death upon intruders.", OFF = "It's dead...", BURNING = "Oh no...", BURNT = "It all crumbles to ash, in the end.", },
  • WINONA_SPOTLIGHT = { GENERIC = "But what if I liked the dark?", OFF = "It's dead...", BURNING = "Oh no...", BURNT = "It all crumbles to ash, in the end.", },
  • WINONA_BATTERY_LOW = { GENERIC = "It's a kind of electrical box.", LOWPOWER = "It's not long for this world.", OFF = "What did Winona put in it again? Oh...", BURNING = "Oh no...", BURNT = "It all crumbles to ash, in the end.", },
  • WINONA_BATTERY_HIGH = { GENERIC = "This one looks odd.", LOWPOWER = "It's slowly dying.", OFF = "I think it wants... gems...", BURNING = "Oh no...", BURNT = "It all crumbles to ash, in the end.", },
  • OFF = "What did Winona put in it again? Oh...",
  • WOLFGANG = { GENERIC = "Hi %s. Why are you shaking?", ATTACKER = "I don't trust %s. Fear makes people dangerous.", MURDERER = "Strength is meaningless if you can't catch me...", REVIVER = "Don't be scared, %s. Abigail just wants to be friends.", GHOST = "%s... Everyone leaves...", FIRESTARTER = "Fire won't protect you, %s.", },
  • REDMOONEYE = "Now Wolfgang won't get \"lost\" when I invite him to play.",
  • WOODIE = { GENERIC = "How do you do, %s?", ATTACKER = "%s is plotting something dastardly with that axe.", MURDERER = "I'll send you someplace much nicer than this, %s.", REVIVER = "Abigail likes you, %s. But she likes Lucy more.", GHOST = "We'll get a heart, but are you sure you want to come back?", BEAVER = "He pinky-promised I'd get to ride on his shoulders. Such lies.", BEAVERGHOST = "The curse haunts you even in death, %s?", MOOSE = "It looks like your condition has worsened, %s.", MOOSEGHOST = "I'll find a way to return you to this mortal coil. If you wish.", GOOSE = "Hah... you look so silly I almost... well, never mind.", GOOSEGHOST = "Why stay when you could fly away from this place?", FIRESTARTER = "Fire setting does not seem in your best interest...", },
  • LUCY = "Hello... \"Lucy\"... I'd like you to meet my sister.",
  • LAVAARENA_LUCY = "Hello again, Lucy.",
  • WEREITEM_BEAVER = "A small wooden reminder of Woodie's cursed existence.",
  • WEREITEM_GOOSE = "That is deeply disturbing.",
  • WEREITEM_MOOSE = "I don't want to play with that.",
  • WEREITEM_BEAVER = "A small wooden reminder of Woodie's cursed existence.",
  • REVIVER = "Abigail likes you, %s. But she likes Lucy more.",
  • LUCY = "Hello... \"Lucy\"... I'd like you to meet my sister.",
  • LAVAARENA_LUCY = "Hello again, Lucy.",
  • WORMWOOD = { GENERIC = "How do you do, %s?", ATTACKER = "%s has developed a taste for blood.", MURDERER = "Don't worry, %s. I'll end it quickly.", REVIVER = "%s's friendship extends beyond the veil.", GHOST = "You were too good for this world, %s.", FIRESTARTER = "If you play with fire, you're liable to get burned...", },
  • COMPOSTWRAP = "It's poop. Sigh.",
  • ARMOR_BRAMBLE = "So my outside matches my inside.",
  • TRAP_BRAMBLE = "To prick and ensnare.",
  • WORTOX = { GENERIC = "Heehee. You're funny, %s.", ATTACKER = "You haven't been a good imp today, %s.", MURDERER = "Abby and I will put your souls to rest!", REVIVER = "%s is reliable when it counts.", GHOST = "Did you lose a game, %s?", FIRESTARTER = "Abby and I know what you did, %s.", },
  • WURT = { GENERIC = "Hello, %s.", ATTACKER = "If you won't play nice, you can't play with us!", MURDERER = "You should've stayed hidden in your swamp!", REVIVER = "That was very nice of you, %s.", GHOST = "I'm so sorry, %s.", FIRESTARTER = "Maybe we should play a different game...", },
  • MERMHAT = "We all hide behind our own masks...",
  • MERMTHRONE = { GENERIC = "\"The Frogs Who Desired a King\"...", BURNT = "Their kingdom vanishes as swiftly as it appeared.", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "I don't know why you bother.", BURNT = "All that work, for nothing.", },
  • MERMHOUSE_CRAFTED = { GENERIC = "It has not yet been touched by the ravages of time.", BURNT = "Nothing but ash.", },
  • MERMWATCHTOWER_REGULAR = "They seem to not wish us harm, for now.",
  • MERMWATCHTOWER_NOKING = "They fight without purpose...",
  • MERMKING = "He does look very regal, despite the warts.",
  • MERMGUARD = "Friend or foe?",
  • MERM_PRINCE = "Are you ready to shoulder the burdens of leadership?",
  • WX78 = { GENERIC = "How do you do, %s?", ATTACKER = "Do you have a conscience, %s?", MURDERER = "None of us are above death, %s!", REVIVER = "Abigail likes you, %s.", GHOST = "Say \"Pretty Please\" and I might get you a heart, %s.", FIRESTARTER = "I'd begun to think you were all talk, %s.", },
  • TRINKET_11 = "I warned you, WX, never ingest bottles labeled \"Drink me.\"", --Lying Robot
  • TRINKET_11 = "I warned you, WX, never ingest bottles labeled \"Drink me.\"", --Lying Robot
  • wickerbottom
  • SHADOWHEART = "This... This is no child's magic.",
  • ATRIUM_RUBBLE = { LINE_1 = "An ancient mural of a non-mammalian civilization.", LINE_2 = "This mural panel is too eroded to decipher.", LINE_3 = "A dark shadow, or perhaps a substance, overtakes the civilization.", LINE_4 = "The citizens molt from their exoskeletons in this panel.", LINE_5 = "The city appears exponentially more prosperous.", },
  • ATRIUM_STATUE = "It refuses to comply with this world's laws.",
  • ATRIUM_LIGHT = { ON = "Indeed. It gained power from the key.", OFF = "I suspect it is powered by that horrible fuel.", },
  • ATRIUM_GATE = { ON = "That's taken care of.", OFF = "Now where might that lead?", CHARGING = "It is storing power.", DESTABILIZING = "We'd best not be around when it goes off.", COOLDOWN = "We must be patient.", },
  • ATRIUM_KEY = "The key to that old gateway.",
  • CANTSHADOWREVIVE = "Conditions are not right.",
  • FOSSIL_PIECE = "Hardened remains preserved by taphonomic processes.",
  • STALKER = "A mistake in need of correcting.",
  • STALKER_ATRIUM = "We could have learned much from each other.",
  • STALKER_MINION = "The weaver's twisted creation.",
  • THURIBLE = "We were its intended recipient.",
  • ATRIUM_OVERGROWTH = "It would take much too long to decipher.",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "I do believe it's time to go.", "It's dangerous to be here.", "Goodness gracious!", },
  • ANNOUNCE_RUINS_RESET = "Careful, the monsters are back.",
  • ARMORSKELETON = "Now it's an exoskeleton. Ho ho!",
  • ROSE = "Ah, a Rosa Macdub... what's it doing out here?",
  • CHESSPIECE_MUSE = "In chess, the queen is by far the most strategically formidable.",
  • MULTIPLAYER_PORTAL = "Hmm... This may require further reading.",
  • STATUE_MARBLE = { GENERIC = "It's been sculpted from metamorphic rock.", TYPE1 = "A Grecian-inspired sculpture of the muse Melpomene. Some liberties have been taken.", TYPE2 = "A Grecian-inspired sculpture of the muse Thalia. Some liberties have been taken.", TYPE3 = "The rain may inadvertently turn it into a bird bath.", --bird bath type statue },
  • STAGEHAND = { AWAKE = "That was an underhanded trick!", HIDING = "Something devious is lurking in the shadows.", },
  • ANNOUNCE_CHARLIE = "A noise! And a distinctly floral scent?",
  • ANNOUNCE_CHARLIE_ATTACK = "OUCH! Who dares?!",
  • SHADOWHEART = "This... This is no child's magic.",
  • TRINKET_22 = "My grandmother used to knit.", --Frayed Yarn
  • LAVAARENA_PORTAL = { ON = "Well, this was an unexpected foray.", GENERIC = "It is linked to our Gateway, but inactive on this side.", },
  • LAVAARENA_KEYHOLE = "It requires a key.",
  • LAVAARENA_KEYHOLE_FULL = "All ready for activation.",
  • LAVAARENA_BATTLESTANDARD = "That banner is invigorating nearby enemies.",
  • LAVAARENA_SPAWNER = "It seems to facilitate local teleportation.",
  • HEALINGSTAFF = "It is thankless work.",
  • FIREBALLSTAFF = "Someone experienced with magic ought to wield this. Like myself!",
  • HAMMER_MJOLNIR = "That looks much too strenuous.",
  • SPEAR_GUNGNIR = "I fear I'll not be much use with that.",
  • BLOWDART_LAVA = "I haven't the lung capacity for such a thing.",
  • BLOWDART_LAVA2 = "I'll leave that to the younger folks.",
  • LAVAARENA_ARMORLIGHT = "Light, but not particularly protective.",
  • LAVAARENA_ARMORLIGHTSPEED = "The lightweight material grants the wearer better mobility.",
  • LAVAARENA_ARMORMEDIUM = "This ought to prevent grievous harm from befalling the wearer.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "A weave of magic replenishes the wearer's will.",
  • LAVAARENA_ARMORHEAVY = "I'll leave that to one of the younger folks.",
  • LAVAARENA_ARMOREXTRAHEAVY = "Best for someone on the receiving end of harsh attacks.",
  • LAVAARENA_FEATHERCROWNHAT = "A weak enchantment is present on this wreath.",
  • LAVAARENA_HEALINGFLOWERHAT = "This will amplify the effects of incoming healing magic.",
  • LAVAARENA_LIGHTDAMAGERHAT = "How brutish.",
  • LAVAARENA_STRONGDAMAGERHAT = "I'll leave that to someone a tad more spry.",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "This strengthens the wearer's restorative magicks.",
  • LAVAARENA_RECHARGERHAT = "A focal point for magical energies.",
  • LAVAARENA_HEALINGGARLANDHAT = "Proximity to the blossoms produces a restorative effect for the user.",
  • LAVAARENA_CROWNDAMAGERHAT = "Goodness, I've no desire to wear such a thing.",
  • LAVAARENA_BOARLORD = "He has a chip on his shoulder, though I couldn't say why.",
  • BOARRIOR = "We best not underestimate that one.",
  • BOARON = "They appear to be used as fodder.",
  • TRAILS = "All brawn and no brain, I'm afraid.",
  • TURTILLUS = "Best steer clear of those spikes, dear.",
  • SNAPPER = "What a ruffian!",
  • ANNOUNCE_REVIVING_CORPSE = "Hold on a moment, dear.",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "Off you go now.",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "Oof! Back on my feet!",
  • LAVAARENA_LUCY = "Quite the unusual axe.",
  • WEBBER_SPIDER_MINION = "What an adorable little arachnid!",
  • BOOK_FOSSIL = "A tome of accelerated petrification.",
  • LAVAARENA_BERNIE = "Fascinating. It is animated, even here.",
  • DURIAN = "Aha, the Durio zibethinus. It really does reek.",
  • "No sweat off my back! Ho ho!",
  • ARMORSKELETON = "Now it's an exoskeleton. Ho ho!",
  • BURNT = "That was myco-illogical. Ho ho!",
  • TURF_METEOR = "I'm not sure you grasp the gravity of the situation. Ho ho!",
  • BOATFRAGMENT03 = "What a pity.",
  • BOATFRAGMENT04 = "What a pity.",
  • BOATFRAGMENT05 = "What a pity.",
  • BOAT_LEAK = "Our ship is taking on water.",
  • MAST = "Simply raise a sail, and off we go!",
  • SEASTACK = "It would be no good to run aground of that.",
  • FISHINGNET = "The sea is a treasure trove of survival resources.",
  • ANTCHOVIES = "Ah, I see! A brand new oceanic species!",
  • STEERINGWHEEL = "Ship steering is no easy task.",
  • ANCHOR = "An anchor for our vessel.",
  • BOATPATCH = "For repairing hull damages.",
  • DRIFTWOOD_LOG = "A naturally buoyant material.",
  • MOONBUTTERFLYWINGS = "As I suspected. There are high concentrations of lunar residue.",
  • MOONBUTTERFLY_SAPLING = "The moths and the trees have somehow mutated together here.",
  • ROCK_AVOCADO_FRUIT = "The outside is mineral, yet the inside is organic.",
  • ROCK_AVOCADO_FRUIT_RIPE = "I miss a nice fresh avocado.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "It's perfectly safe for consumption.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "It would be better to allow it to grow at this point.",
  • DEAD_SEA_BONES = "What curious skeletal structures.",
  • BOMBED = "Yes, I'll definitely soak my feet later.",
  • GLASS = "I strongly suspect moon glass is organic in composition now.",
  • MOONGLASS = "Perhaps I could keep a sample and study the composition.",
  • MOONGLASS_ROCK = "It appears to be mineral, but may actually be organic in nature.",
  • BATHBOMB = "Ah, I do love a warm bath with a book.",
  • CLOSED = "It hunts similarly to Dionaea muscipula.",
  • DUG_TRAP_STARFISH = "It is no longer a danger.",
  • MOONSPIDERDEN = "Those poor hideous creatures are making their den here.",
  • MOONGLASSAXE = "Always strive for greater efficacy.",
  • GLASSCUTTER = "I like to get straight to the point.",
  • ICEBERG_MELTED = "From dangerous solid to harmless liquid. Thank-you, heat.",
  • MINIFLARE = "It's safer for everyone to stick together.",
  • MOON_ALTAR_WIP = "It says it'll share a secret with me if I complete it.",
  • MOON_ALTAR_IDOL = "Its energy is prodding at the edges of my mind.",
  • MOON_ALTAR_GLASS = "I believe it is trying to communicate with me telepathically.",
  • MOON_ALTAR_SEED = "It is projecting images of an altar into my mind.",
  • MOON_ALTAR_ROCK_IDOL = "I think I had best mine it out.",
  • MOON_ALTAR_ROCK_GLASS = "I think I had best mine it out.",
  • MOON_ALTAR_ROCK_SEED = "I think I had best mine it out.",
  • BOAT_ITEM = "It will allow us to go on the water.",
  • STEERINGWHEEL_ITEM = "A necessity should we want to steer our boat.",
  • ANCHOR_ITEM = "It will allow us to create an anchor for our ships.",
  • GESTALT = "They are the projections of something stronger.",
  • BULLKELP_ROOT = "I suppose this is why it's referred to as \"bullwhip\" kelp.",
  • KELPHAT = "It understandably has an effect on one's emotional wellbeing.",
  • KELP = "It is an edible kelp species.",
  • KELP_COOKED = "That certainly didn't improve the texture.",
  • KELP_DRIED = "It's slightly more palatable with this texture.",
  • WALKINGPLANK = "A dangerous escape route for one stranded at sea.",
  • TRINKET_10 = "I don't appreciate the insinuation, dear.", --Dentures
  • PLAYER = { GENERIC = "Ah, greetings dear %s!", ATTACKER = "That no good %s is up to no good.", MURDERER = "I'll erase you from the history books!", REVIVER = "I appreciate your commitment to group survival, %s.", GHOST = "Poor dear. %s needs a heart to anchor them to this plane.", FIRESTARTER = "%s, what have I told you about lighting fires?", },
  • MAXWELLLIGHT = "How magical!",
  • MAXWELLLOCK = "Now I just need a key.",
  • MAXWELLTHRONE = "What an intimidating chair.",
  • WOBYSMALL = { "I was always more of a cat person, but she is very sweet.", "I was always more of a cat person, but she is very sweet.", },
  • WOBYBIG = { "There must be a mutagen in monster meat that triggers her growth.", "There must be a mutagen in monster meat that triggers her growth.", },
  • WALTERHAT = "I suppose one must try to stay young at heart.",
  • SLINGSHOT = "Do be careful with that, dear.",
  • SLINGSHOTAMMO_ROCK = "Remember to clean up after yourself, dear.",
  • SLINGSHOTAMMO_MARBLE = "Remember to clean up after yourself, dear.",
  • SLINGSHOTAMMO_THULECITE = "Remember to clean up after yourself, dear.",
  • SLINGSHOTAMMO_GOLD = "Remember to clean up after yourself, dear.",
  • SLINGSHOTAMMO_SLOW = "Remember to clean up after yourself, dear.",
  • SLINGSHOTAMMO_FREEZE = "Remember to clean up after yourself, dear.",
  • SLINGSHOTAMMO_POOP = "Oh dear...",
  • PORTABLETENT = "It's a lovely tent, but I'm afraid I don't have much use for it.",
  • PORTABLETENT_ITEM = "How very practical.",
  • WARLY = { GENERIC = "Ah, greetings, dear %s!", ATTACKER = "No need to cause a ruckus now, %s.", MURDERER = "I smell fresh baked murder on the air. Attack!", REVIVER = "Excellent work today, %s.", GHOST = "We'd best get you back on your feet, dear.", FIRESTARTER = "I know that fire wasn't for cooking, dear.", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "It will be nice to eat some properly prepared food.", DONE = "Smells nourishing.", COOKING_LONG = "Patience is a virtue!", COOKING_SHORT = "This will be finished in no time at all.", EMPTY = "Hm, perhaps I'll whip something up.", },
  • PORTABLEBLENDER_ITEM = "Quite a lively cooking instrument.",
  • SPICE_SUGAR = "A treacle of fruits.",
  • SPICE_CHILI = "I'm not a fan of spicy food.",
  • SPICEPACK = "This should keep my provisions from spoiling!",
  • MONSTERTARTARE = "Monster meat, dressed up fancy.",
  • FRESHFRUITCREPES = "Sticky fingers will ensue.",
  • FROGFISHBOWL = "I'll happily volunteer to taste-test.",
  • POTATOTORNADO = "How creative!",
  • DRAGONCHILISALAD = "I do like fresh greens.",
  • GLOWBERRYMOUSSE = "A brand new recipe I see. Marvelous!",
  • VOLTGOATJELLY = "His ingenuity with limited materials is very impressive.",
  • NIGHTMAREPIE = "It tastes a bit like magic.",
  • BONESOUP = "Extremely savory. I wouldn't mind seconds.",
  • MASHEDPOTATOES = "I wouldn't mind a bite or two, myself.",
  • POTATOSOUFFLE = "It looks lovely, dear.",
  • MOQUECA = "He's so very talented.",
  • GAZPACHO = "Ah! A classic Spanish cuisine.",
  • ASPARAGUSSOUP = "Smelly, but quite nutritious.",
  • VEGSTINGER = "It's quite piquant.",
  • BANANAPOP = "Well, isn't that refreshing?",
  • CEVICHE = "Could use a little more sauce.",
  • SALSA = "My goodness, that has some zest to it!",
  • PEPPERPOPPER = "Just a tad spicy for me!",
  • WATHGRITHR = { GENERIC = "Ah, greetings dear %s!", ATTACKER = "You're not making trouble, are you %s?", MURDERER = "Your saga ends here, %s!", REVIVER = "I appreciate your commitment to group survival, %s.", GHOST = "%s, I told you not to run with spears. Tsk.", FIRESTARTER = "\"By Hel's fire\" is a turn of phrase, dear.", },
  • WATHGRITHRHAT = "Anachronistic drivel.",
  • SPEAR_WATHGRITHR = "What a handsome hunting implement.",
  • WAXWELL = { GENERIC = "Ah, greetings dear %s!", ATTACKER = "Up to your old tricks, are you %s?", MURDERER = "Fool me once, shame on you. Fool me twice... you're dead!", REVIVER = "There's good in you, %s.", GHOST = "Stings, doesn't it dear? Let me fetch you a heart.", FIRESTARTER = "Lighting fires are we now, %s? Tread carefully.", },
  • WAXWELLJOURNAL = "I'm not letting THAT in MY library!",
  • CHESSPIECE_FORMAL = "The king is, by all measures, a liability to everyone on the board.",
  • STATUEMAXWELL = "He's actually quite a sweet boy when you peel away the ego.",
  • MAXWELL = "Get down from there this instant!",
  • MAXWELLHEAD = "I wish he wouldn't do that.",
  • SHADOWDIGGER = "Well, I suppose we did need an extra set of hands... Hm.",
  • OLDLIGHT = "It is Maxwell's turn to procure bulbs. I've it written down right here.", -- will be wilted soon, light radius will be very small at this point
  • GENERIC = "This is not the same type of magic I've seen from Maxwell's fuel.",
  • CHESSJUNK1 = "The magician's unfinished projects?",
  • CHESSJUNK2 = "The magician's unfinished projects?",
  • CHESSJUNK3 = "The magician's unfinished projects?",
  • WEBBER = { GENERIC = "Ah, greetings dear %s!", ATTACKER = "That's enough funny business, young arachnid.", MURDERER = "Someone needs to teach you some manners, %s!", REVIVER = "You're a sweet boy, %s.", GHOST = "I'll fetch you a nice colored bandage once you're revived.", FIRESTARTER = "Who gave you matches, %s?", },
  • WEBBERSKULL = "That is a most unusual skull.",
  • WEBBER_SPIDER_MINION = "What an adorable little arachnid!",
  • TRINKET_43= "Perhaps I ought to save it for Webber.", -- Crocodile Toy Hot Lava trinket
  • WENDY = { GENERIC = "Ah, greetings dear %s!", ATTACKER = "%s! That's enough out of you, young lady!", MURDERER = "Someone needs to teach you some manners, %s!", REVIVER = "You're a dear, %s. And so uniquely qualified to handle specters!", GHOST = "Goodness, this just won't do. Let me find you a heart, %s.", FIRESTARTER = "Who gave you flammable materials, %s?", },
  • ABIGAIL = { LEVEL1 = { "Fascinating. Can you speak, specter?", "Fascinating. Can you speak, specter?", },
  • ABIGAILHEART = "Her spirit is already bound to something in this world.",
  • ABIGAIL_FLOWER = { GENERIC ="Ah... I'm not familiar with this strain of flower.", LEVEL1 = "It's emitting a strange energy.", LEVEL2 = "That flower has perked up quite a bit.", LEVEL3 = "Its magic has reached maximum potency.", -- deprecated LONG = "Odd...", MEDIUM = "It's emitting a strange energy.", SOON = "The flower's energy is growing powerful.", HAUNTED_POCKET = "I feel I should set it down now.", HAUNTED_GROUND = "Does it expect something of me?", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • WES = { GENERIC = "Ah, the mime lad. Greetings, dear %s!", ATTACKER = "His body language says everything.", MURDERER = "They'll tell tales of your defeat, %s!", REVIVER = "You're a fine young man, %s.", GHOST = "Poor dear. %s needs a heart to anchor him to this plane.", FIRESTARTER = "Don't cry to me when you burn yourself, dear.", },
  • BALLOON = "Could serve as a suitable diversion.",
  • BALLOONS_EMPTY = "These seem frivolous.",
  • WICKERBOTTOM = { GENERIC = "Ah, greetings %s! Fancy seeing you here.", ATTACKER = "%s's immorality is putting holes in my multiverse speculations.", MURDERER = "I am my own worst critic!", REVIVER = "Our knowledge comes in handy, doesn't it, %s?", GHOST = "All our self-help books will finally be put to use, hmm %s?", FIRESTARTER = "Book burnings are quite gauche, %s.", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "A tome of accelerated petrification.",
  • ANNOUNCE_HUNGRY = "Librarian needs food.",
  • INSPECTSELF = "I'm aging like a fine, intelligent wine, am I not?",
  • WILLOW = { GENERIC = "Ah, greetings dear %s!", ATTACKER = "You like to test boundaries, don't you dear?", MURDERER = "You WILL respect your elders, %s!", REVIVER = "You're doing so well, %s.", GHOST = "If you cross your ghosteyes they'll get stuck like that, dear.", FIRESTARTER = "What have I said about lighting fires, dear?", },
  • BERNIE_ACTIVE = "That teddy bear seems to be animated somehow.",
  • BERNIE_INACTIVE = { BROKEN = "That bear is in need of repair.", GENERIC = "It's a teddy bear.", },
  • LAVAARENA_BERNIE = "Fascinating. It is animated, even here.",
  • WILSON = { GENERIC = "Greetings, dear %s! How are your theorems coming?", ATTACKER = "I'll pull you back to base by the ear if I have to, %s.", MURDERER = "It appears we've entered a battle of the wits, %s!", REVIVER = "You may know a thing or two after all, scientist!", GHOST = "Didn't I tell you to wear a jacket? I'll get the hearts...", FIRESTARTER = "%s needs a stern talking to.", },
  • CHESSPIECE_PAWN = "Pawns that journey to the seat of power can be quite dangerous.",
  • RESURRECTIONSTATUE = { GENERIC = "How very pagan.", BURNT = "It has been smote.", },
  • WINONA = { GENERIC = "Ah, greetings dear %s!", ATTACKER = "Rather crass wouldn't you say, %s?", MURDERER = "I'll not tolerate cruelty!", REVIVER = "%s is quite the Jane of all trades.", GHOST = "Tsk. Were you wearing your hardhat, dear?", FIRESTARTER = "That was not a regulation fire, dear.", },
  • SEWING_TAPE = "A high grade adhesive, good for small mends.",
  • WINONA_CATAPULT = { GENERIC = "That Winona is quite resourceful.", OFF = "It requires a power source.", BURNING = "Oh dear, who did this?", BURNT = "I do hope she'll build another.", },
  • WINONA_SPOTLIGHT = { GENERIC = "A sensible safety precaution.", OFF = "It requires a power source.", BURNING = "Oh dear, who did this?", BURNT = "I do hope she'll build another.", },
  • WINONA_BATTERY_LOW = { GENERIC = "An electrical power supply for her lovely inventions.", LOWPOWER = "Hm, her invention is starting to run down.", OFF = "I'll grab the nitre, yes?", BURNING = "Oh dear, who did this?", BURNT = "I do hope she'll build another.", },
  • WINONA_BATTERY_HIGH = { GENERIC = "It's good to see her keeping an open mind.", LOWPOWER = "The magical focus will wear out soon.", OFF = "It needs a new magic focus.", BURNING = "Oh dear, who did this?", BURNT = "I do hope she'll build another.", },
  • GENERIC = "That Winona is quite resourceful.",
  • WOLFGANG = { GENERIC = "Ah, greetings dear %s!", ATTACKER = "I will not tolerate such behavior, %s.", MURDERER = "That's it, %s! I'm taking my glasses off!", REVIVER = "Excellent work, %s. You're a fast learner.", GHOST = "%s acts tough, but he needs my help. A heart should do it.", FIRESTARTER = "Was that fire intentional, %s?", },
  • WOODIE = { GENERIC = "Ah, greetings dear %s!", ATTACKER = "Careful, %s. You know what paper pulp is made of, don't you?", MURDERER = "I will defend myself from you, foul cad!", REVIVER = "Excellent work, %s.", GHOST = "What did I say about playing with axes? Let's get you a heart.", BEAVER = "Poor dear never mentioned he was afflicted by Castorthropy.", BEAVERGHOST = "I'll add \"Castorthrope\" to my endangered species list.", MOOSE = "Oh deer, it looks like you've expanded your repertoire.", MOOSEGHOST = "Don't you fret, I'll be back with a heart.", GOOSE = "My, what a silly goose!", GOOSEGHOST = "Poor dear, let's see about finding you a heart.", FIRESTARTER = "Keep lighting fires if you want to get burnt, dear.", },
  • LUCY = "A perfectly fine looking axe.",
  • LAVAARENA_LUCY = "Quite the unusual axe.",
  • WEREITEM_BEAVER = "It appears to induce a Castorthropic state.",
  • WEREITEM_GOOSE = "An... artistic representation of the Branta canadensis.",
  • WEREITEM_MOOSE = "Someone's going to trip on this, dear.",
  • WORMWOOD = { GENERIC = "Ah, greetings, dear %s!", ATTACKER = "%s is of the Urtica family, I suspect.", MURDERER = "%s is a deadly nightshade! Attack!", REVIVER = "You're a very good friend, %s.", GHOST = "Tsk, well that's no good. No good at all.", FIRESTARTER = "Do you want to singe your leaves off, %s?", },
  • COMPOSTWRAP = "Oh dear. Those are some large droppings.",
  • ARMOR_BRAMBLE = "I believe our friend knit it himself.",
  • TRAP_BRAMBLE = "Microscopic barbs on the thorns make them quite unpleasant.",
  • WORTOX = { GENERIC = "You must tell me more about your species sometime, dear.", ATTACKER = "You'd best play nice now, %s.", MURDERER = "Enough tricks, %s! I'll finish you!", REVIVER = "Thank-you for the assistance, %s.", GHOST = "That's what you get for causing mischief, %s.", FIRESTARTER = "I'll not tolerate that behavior, %s!", },
  • WURT = { GENERIC = "Hello dear %s, are you ready for more lessons?", ATTACKER = "Settle down, now!", MURDERER = "I will not tolerate that kind of behavior, %s!", REVIVER = "Why thank you, dear.", GHOST = "Oh that won't do at all, let's get you sorted out.", FIRESTARTER = "Do you remember what I said about fire? I should say not!", },
  • MERMHAT = "I'm not eager to test out its effectiveness.",
  • MERMTHRONE = { GENERIC = "The \"if it fits, it sits\" method of choosing a monarch. I'm familiar.", BURNT = "Oh my... I suppose they'll have to start all over.", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "Careful not to get a splinter, dear.", BURNT = "Oh, oh dear...", },
  • MERMHOUSE_CRAFTED = { GENERIC = "It's good to see her doing something constructive.", BURNT = "Oh dear...", },
  • MERMWATCHTOWER_REGULAR = "They seem to have found themselves a leader.",
  • MERMWATCHTOWER_NOKING = "A crude, but effective fortification.",
  • MERMKING = "He seems to be the one in charge here.",
  • MERMGUARD = "A royal bodyguard.",
  • MERM_PRINCE = "The heir, apparently.",
  • WX78 = { GENERIC = "Ah, the automaton. Greetings, dear %s!", ATTACKER = "What devilishness is that robot up to?", MURDERER = "The binary is simple, %s... On, or OFF.", REVIVER = "I appreciate your commitment to group survival, %s.", GHOST = "Fascinating. %s indeed has a specter, and it lingers still.", FIRESTARTER = "Do be careful when trying to destroy all life, dear.", },
  • TRINKET_11 = "Ah, it's a scale replica of that mischievous robot.", --Lying Robot
  • TRINKET_6 = "I do hope WX-78 is feeling alright.", --Frazzled Wires
  • willow
  • SHADOWHEART = "Oh, ewww! Who would ever touch that?!",
  • ATRIUM_RUBBLE = { LINE_1 = "It's got a picture of some gross looking people.", LINE_2 = "Can't tell what that was a picture of.", LINE_3 = "I think someone spilled ink on this picture.", LINE_4 = "Oh, gross! The people're losing their skin in this one!", LINE_5 = "It's just a picture of a city.", },
  • ATRIUM_STATUE = "Eerily lifelike.",
  • ATRIUM_LIGHT = { ON = "It's somehow even creepier when it's on.", OFF = "Ew, creepy.", },
  • ATRIUM_GATE = { ON = "It lit up!", OFF = "Why would anyone want to live down here?", CHARGING = "Something weird's going on.", DESTABILIZING = "Is it gonna explode?!", COOLDOWN = "I'll come back another time.", },
  • ATRIUM_KEY = "The horns make it really easy to turn.",
  • CANTSHADOWREVIVE = "It's not working.",
  • FOSSIL_PIECE = "It's just nasty old bits of bones!",
  • STALKER = "I brought you back so I could beat you up!",
  • STALKER_ATRIUM = "It's just bones and shadow.",
  • STALKER_MINION = "Yuck, it's barely even alive.",
  • THURIBLE = "It smells like burnt hair!",
  • ATRIUM_OVERGROWTH = "It's in some other language.",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "I probably shouldn't be here.", "This seems dangerous!", "What was that?!", },
  • ANNOUNCE_RUINS_RESET = "Aw, everything I killed is back!",
  • ARMORSKELETON = "Can't hit me in this thing!",
  • ROSE = "I'd like to burn this flower in particular.",
  • CHESSPIECE_MUSE = "Ewww, she doesn't have a head!",
  • MULTIPLAYER_PORTAL = "The vines coil away from my lighter... weird!",
  • STATUE_MARBLE = { GENERIC = "It's an okay statue, I guess.", TYPE1 = "Yikes. I'd cover that up too if I were her.", TYPE2 = "She hasn't put her face on for the day yet.", TYPE3 = "A brazier would be nicer.", --bird bath type statue },
  • STAGEHAND = { AWAKE = "Gross! I told you we shoulda burned it!", HIDING = "What's a weird table doing out here? Let's burn it!", },
  • ANNOUNCE_CHARLIE = "I'm not afraid of you!",
  • ANNOUNCE_CHARLIE_ATTACK = "OUCH! You jerk!",
  • SHADOWHEART = "Oh, ewww! Who would ever touch that?!",
  • WORMLIGHT_LESSER = "It feels like grandma's hands.",
  • LAVAARENA_PORTAL = { ON = "Time to go.", GENERIC = "This is WAY better than our gate back home!", },
  • LAVAARENA_KEYHOLE = "There's no key in it.",
  • LAVAARENA_KEYHOLE_FULL = "Looks good.",
  • LAVAARENA_BATTLESTANDARD = "Kill that flag!",
  • LAVAARENA_SPAWNER = "Jerks come out of it.",
  • HEALINGSTAFF = "I could take a crack at it.",
  • FIREBALLSTAFF = "So I just wave it and FIRE APPEARS?",
  • HAMMER_MJOLNIR = "That weapon looks boring.",
  • SPEAR_GUNGNIR = "I don't want to use that.",
  • BLOWDART_LAVA = "Ptoo! Now you're dead!",
  • BLOWDART_LAVA2 = "Ooh, the firepower!",
  • LAVAARENA_ARMORLIGHT = "This armor isn't very good.",
  • LAVAARENA_ARMORLIGHTSPEED = "It barely does anything.",
  • LAVAARENA_ARMORMEDIUM = "This armor will stop a blow or two.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "I could do neat stuff more often with that.",
  • LAVAARENA_ARMORHEAVY = "That armor looks pretty safe.",
  • LAVAARENA_ARMOREXTRAHEAVY = "Nothing's gonna get through that!",
  • LAVAARENA_FEATHERCROWNHAT = "It's a feather crown!",
  • LAVAARENA_HEALINGFLOWERHAT = "That's a great wreath!",
  • LAVAARENA_LIGHTDAMAGERHAT = "So pointy!",
  • LAVAARENA_STRONGDAMAGERHAT = "I'd wear it if I felt like hitting stuff.",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "Comes with a matching staff!",
  • LAVAARENA_RECHARGERHAT = "Ohh, I want it!",
  • LAVAARENA_HEALINGGARLANDHAT = "I don't even wanna burn it!",
  • LAVAARENA_CROWNDAMAGERHAT = "Dibs!",
  • LAVAARENA_BOARLORD = "Pfft, I bet he can't even fight.",
  • BOARRIOR = "He looks pretty haggard.",
  • BOARON = "Keep that snout to yourself!",
  • TRAILS = "You can't push me around.",
  • TURTILLUS = "Hey! How am I s'pose to hit you with all that armor?",
  • SNAPPER = "Jeez, what's his crocodeal?",
  • ANNOUNCE_REVIVING_CORPSE = "Hey! Get back up!",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "You got this!",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "Thanks for the hand!",
  • LAVAARENA_LUCY = "That's Woodie's axe.",
  • WEBBER_SPIDER_MINION = "That spider's so tiny!",
  • BOOK_FOSSIL = "Looks like kindling to me.",
  • LAVAARENA_BERNIE = "You're always there for me, Bernie.",
  • ANNOUNCE_TOWNPORTALTELEPORT = "Didja miss me?! Haha!",
  • ANNOUNCE_BRAVERY_POTION = "Haha! Those bats don't scare me anymore!",
  • ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY = "Ha! Take that, water!",
  • REVIVER = "Hahaha %s, you care about us!",
  • REVIVER = "Haha, nice one %s.",
  • MOOSEGHOST = "Why the long face? Ha!",
  • GOOSE = "Ha! You're a hoot, %s. Or is it a honk?",
  • ATTACKER = "That mime punch was really convincing! Haha, ow!",
  • FIRESTARTER = "Haha, YES! %s!!",
  • FIRESTARTER = "Haha, nice one, %s!!",
  • BURNT = "Ha! Good result.",
  • GENERIC = "Haha oh man, who drew THAT?",
  • NAKED = "Ha! He's all naked now!",
  • BEEFALOWOOL = "Ha! Its owner is probably naked somewhere. Or dead.",
  • OCCUPIED = "Ha! Gotcha now!",
  • CHESSPIECE_KLAUS = "Haha, you can't get me now.",
  • CRITTER_PUPPY = "Hah, you don't even know you're smelly.",
  • BURNT = "Hahaha, yesss!",
  • PIGSKIN = "Ha ha. A pig's butt.",
  • GENERIC = "Ha! He thinks he's people!",
  • BURNT = "Haha!",
  • SCULPTURE_ROOKNOSE = "Ha, falling to pieces. Rookie mistake.",
  • DEAD = "Ha! Showed you!",
  • TRINKET_25 = "I stuck one down Wolfgang's unitard when he wasn't looking. Haha.", --Air Unfreshener
  • MINIBOATLANTERN = "Ha! Fire beats water!",
  • RAT = "Ha! I could watch this all day.",
  • BURNT = "Ha! Nice.",
  • CRUMBS = "Haha. That little guy is losing his parts.",
  • KLAUSSACKKEY = "Ha! I wouldn't wanna get smacked with that thing!",
  • QUAGMIRE_ALTAR_STATUE1 = "Haha! Look at this dumb goat statue.",
  • QUAGMIRE_TURNIP = "Haha gross, I hate turnips.",
  • GENERIC = "Ha! Cracked it.",
  • QUAGMIRE_BEEFALO = "Haha. You're old.",
  • BURNING = "HAHA, YES!",
  • HELD = "Haha, I got you.",
  • GLASSCUTTER = "Haha, this thing could take an arm off!",
  • BULLKELP_ROOT = "Haha! This thing's great.",
  • COOKIECUTTERSHELL = "Ha, I stole its house.",
  • MALBATROSS_FEATHER = "Ha! That thing was just a featherweight after all.",
  • BROKENHORN_FOLLOWER = "Ha! You look kinda dumb without your horn.",
  • GNARWAIL_HORN = "Ha ha, cool.",
  • OCEANFISHINGLURE_SPINNER_RED = "Ha! Fish are so dumb- Ow! Man, that's sharp.",
  • OCEANFISHINGLURE_SPINNER_GREEN = "Ha! Fish are so dumb- Ow! Man, that's sharp.",
  • OCEANFISHINGLURE_SPINNER_BLUE = "Ha! Fish are so dumb- Ow! Man, that's sharp.",
  • OCEANFISHINGLURE_SPOON_RED = "Ha! Fish are so dumb- Ow! Man, that's sharp.",
  • OCEANFISHINGLURE_SPOON_GREEN = "Ha! Fish are so dumb- Ow! Man, that's sharp.",
  • OCEANFISHINGLURE_SPOON_BLUE = "Ha! Fish are so dumb- Ow! Man, that's sharp.",
  • OCEANFISH_MEDIUM_4 = "Ha! I'm not scared of a little bad luck.",
  • TURNIP = "Haha gross, I hate turnips.",
  • BURNT = "Hahaha-! Uh, I mean, oh no...",
  • BUTTERFLYMUFFIN = "Heehee, look at that butterfly stuck in the muffin.",
  • GHOST = "Just tell me whatcha need and I'll get it for you. Heheh!",
  • BURNING = "Hehehe!",
  • BOATFRAGMENT03 = "Welp, there goes that.",
  • BOATFRAGMENT04 = "Welp, there goes that.",
  • BOATFRAGMENT05 = "Welp, there goes that.",
  • BOAT_LEAK = "I only know how to solve fire-based problems.",
  • MAST = "Are we allowed to climb it?",
  • SEASTACK = "It's just a big boring sea rock.",
  • FISHINGNET = "I love throwing things to catch other things!",
  • ANTCHOVIES = "They taste super salty and gross.",
  • STEERINGWHEEL = "Check out how fast I can spin it!!",
  • ANCHOR = "Dropping it is a lot more fun than pulling it back up.",
  • BOATPATCH = "Fixing stuff is boring, but necessary.",
  • DRIFTWOOD_LOG = "Perfect for burning.",
  • MOONBUTTERFLYWINGS = "They came off a dead butterfly, gross.",
  • MOONBUTTERFLY_SAPLING = "Just an un-burned baby tree.",
  • ROCK_AVOCADO_FRUIT = "I bet it'll taste good when it's ripe.",
  • ROCK_AVOCADO_FRUIT_RIPE = "It's ripe!",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "I like it with just a pinch of fire.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "Ewww it's got a little arm.",
  • DEAD_SEA_BONES = "GROSS! What if I'd stepped on it by accident?",
  • BOMBED = "The bombs are fun to throw in.",
  • GLASS = "Should we smash it up?",
  • MOONGLASS = "What do we need glass for anyway?",
  • MOONGLASS_ROCK = "That's a big chunk of glass!",
  • BATHBOMB = "I still don't want to take a bath.",
  • CLOSED = "Jeez, that was rude!",
  • DUG_TRAP_STARFISH = "I knew I didn't like you.",
  • MOONSPIDERDEN = "I hope it burns.",
  • MOONGLASSAXE = "The moon HATES trees.",
  • GLASSCUTTER = "Haha, this thing could take an arm off!",
  • ICEBERG_MELTED = "It looks pretty melted.",
  • MINIFLARE = "I can't WAIT to light it!",
  • MOON_ALTAR_WIP = "Almost done, I swear.",
  • MOON_ALTAR_IDOL = "Okay, let me take you home.",
  • MOON_ALTAR_GLASS = "Yeah, of course I'll lug you over there.",
  • MOON_ALTAR_SEED = "Where do you want to go?",
  • MOON_ALTAR_ROCK_IDOL = "Something inside is calling for me.",
  • MOON_ALTAR_ROCK_GLASS = "Something inside is calling for me.",
  • MOON_ALTAR_ROCK_SEED = "Something inside is calling for me.",
  • BOAT_ITEM = "That's the boat part of the boat.",
  • STEERINGWHEEL_ITEM = "Can't sail without that.",
  • ANCHOR_ITEM = "Ooo, let's build an anchor.",
  • GESTALT = "It feels like they're speaking inside my head!",
  • BULLKELP_ROOT = "Haha! This thing's great.",
  • KELPHAT = "Yuck, it feels like snot.",
  • KELP = "HEY! Who dares me to eat it raw?",
  • KELP_COOKED = "Great, now I don't have to chew.",
  • KELP_DRIED = "It's not half bad.",
  • WALKINGPLANK = "So, who're we gonna make walk it?",
  • TRINKET_10 = "Hey Maxwell, I think you dropped these!", --Dentures
  • PLAYER = { GENERIC = "Hi %s!", ATTACKER = "Why, %s... that fire in your eyes!", MURDERER = "Burn the murderer!", REVIVER = "Who do ghosts call? %s!", GHOST = "I better get a heart for %s.", FIRESTARTER = "BUUURN!", },
  • MAXWELLLIGHT = "These are no fun. They light themselves.",
  • MAXWELLLOCK = "It just needs a key.",
  • MAXWELLTHRONE = "Looks sticky.",
  • WOBYSMALL = { "She's a smelly, weird little dog. I like her!", "She's a smelly, weird little dog. I like her!", },
  • WOBYBIG = { "She's just a big pushover.", "She's just a big pushover.", },
  • WALTERHAT = "Okay fine, so I wasn't \"in\" girl scouts so much as \"crashed\" girl scouts.",
  • SLINGSHOT = "Oooh, now this could do some damage.",
  • SLINGSHOTAMMO_ROCK = "Ever considered making your ammo a little more flammable?",
  • SLINGSHOTAMMO_MARBLE = "Ever considered making your ammo a little more flammable?",
  • SLINGSHOTAMMO_THULECITE = "Ever considered making your ammo a little more flammable?",
  • SLINGSHOTAMMO_GOLD = "Ever considered making your ammo a little more flammable?",
  • SLINGSHOTAMMO_SLOW = "Ever considered making your ammo a little more flammable?",
  • SLINGSHOTAMMO_FREEZE = "Ever considered making your ammo a little more flammable?",
  • SLINGSHOTAMMO_POOP = "Flammable enough for me!",
  • PORTABLETENT = "I call dibs on the tent!",
  • PORTABLETENT_ITEM = "I was never any good at setting these things up.",
  • WARLY = { GENERIC = "Hi %s!", ATTACKER = "%s has been serving up knuckle sandwiches.", MURDERER = "I'm gonna smoke you like a ham!", REVIVER = "%s would never leave anyone behind.", GHOST = "Did you mean to do that?", FIRESTARTER = "Haha, nice one, %s!!", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "Just a dumb pot.", DONE = "Good. Let's eat!", COOKING_LONG = "Ughhh, this is taking forever!", COOKING_SHORT = "Come on fire, do your thing!", EMPTY = "Stupid empty pot.", },
  • PORTABLEBLENDER_ITEM = "Shakes things up a bit.",
  • SPICE_SUGAR = "It's like drinking candy.",
  • SPICE_CHILI = "I like the way it sets my mouth on fire.",
  • SPICEPACK = "I'm sure Warly won't mind if I borrow this.",
  • MONSTERTARTARE = "Gross!",
  • FRESHFRUITCREPES = "Ooo la la.",
  • FROGFISHBOWL = "Woah, that's a ton of frogs.",
  • POTATOTORNADO = "Woah, I didn't know potatoes came in that shape!",
  • DRAGONCHILISALAD = "I can't wait to eat it.",
  • GLOWBERRYMOUSSE = "That's definitely going in my mouth.",
  • VOLTGOATJELLY = "HEY WARLY! Can I eat this?",
  • NIGHTMAREPIE = "I'm sure he wouldn't mind if I stole a nibble.",
  • BONESOUP = "I would practically INHALE that!",
  • MASHEDPOTATOES = "I LOVE mashed potatoes.",
  • POTATOSOUFFLE = "MY stuff never comes out looking like THIS!",
  • MOQUECA = "It looks soooo good!",
  • GAZPACHO = "I prefer hot food.",
  • ASPARAGUSSOUP = "Even water and vegetables taste better with fire.",
  • VEGSTINGER = "Fire for my tongue.",
  • BANANAPOP = "This is the opposite of burning.",
  • CEVICHE = "It's still slimy.",
  • SALSA = "Hey, this is great!",
  • PEPPERPOPPER = "My mouth is on fire!",
  • SPICEPACK = "I'm sure Warly won't mind if I borrow this.",
  • VOLTGOATJELLY = "HEY WARLY! Can I eat this?",
  • WATHGRITHR = { GENERIC = "Hi %s!", ATTACKER = "Take it down a notch, %s!", MURDERER = "Woahh! That's not an act! Murderer!", REVIVER = "%s doesn't let anyone fall in battle!", GHOST = "Hey %s, I'll get you a heart if you let me wear your helm!", FIRESTARTER = "Yes, %s! Burn!!!", },
  • WATHGRITHRHAT = "It's got a name scratched on the inside... \"W\", uh...",
  • SPEAR_WATHGRITHR = "I prefer a flame, but to each her own.",
  • TRINKET_18 = "I bet Wigfrid would be into this.", --Trojan Horse
  • WAXWELL = { GENERIC = "Hi %s!", ATTACKER = "There's evil in you, huh %s?!", MURDERER = "%s! I knew you couldn't be trusted! Burn!!", REVIVER = "Hahaha %s, you care about us!", GHOST = "Have a heart, %s! Heh heh.", FIRESTARTER = "Amateur.", },
  • WAXWELLJOURNAL = "Would make a great bedtime story... for nightmares!",
  • CHESSPIECE_FORMAL = "I'm not afraid of that guy. He doesn't even have arms!",
  • STATUEMAXWELL = "A big stone nerd.",
  • MAXWELL = "He's so condescending.",
  • MAXWELLHEAD = "He sure likes to talk.",
  • SHADOWDIGGER = "Eww, it's even creepier than the real one.",
  • ANNOUNCE_ADVENTUREFAIL = "You win THIS time, Maxwell.",
  • TRINKET_10 = "Hey Maxwell, I think you dropped these!", --Dentures
  • WEBBER = { GENERIC = "Hi %s!", ATTACKER = "Hey %s, you're not venomous, are you?", MURDERER = "Monster! Burn them!", REVIVER = "Who do ghosts call? %s!", GHOST = "Don't cry, %s, I'm getting you a heart.", FIRESTARTER = "Your fires are so cute, %s!", },
  • WEBBERSKULL = "It's not myyy way, but a burial will have to do.",
  • WEBBER_SPIDER_MINION = "That spider's so tiny!",
  • BUGNET = "Doesn't fit over Webber's big head.",
  • WENDY = { GENERIC = "Hi %s!", ATTACKER = "I've never seen you so, uh, passionate... %s.", MURDERER = "She's gone nuts! Murderer!", REVIVER = "That girl really likes ghosts!", GHOST = "Isn't death kind of your thing, %s?", FIRESTARTER = "%s! Was that your fire? I'm so proud!", },
  • ABIGAIL = { LEVEL1 = { "So, what happened to you?", "So, what happened to you?", },
  • ABIGAILHEART = "Ugh, just come back already! Geez!",
  • ABIGAIL_FLOWER = { GENERIC ="Looks flammable.", LEVEL1 = "Ugh, it's weird!", LEVEL2 = "Burning is still an option.", LEVEL3 = "Yeah sure, it's floating now, why not.", -- deprecated LONG = "Looks flammable.", MEDIUM = "Ugh, it's weird!", SOON = "Burning is still an option.", HAUNTED_POCKET = "It's burning a hole in my pocket. Heh.", HAUNTED_GROUND = "I don't want to mess with that.", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • TRINKET_9 = "Cute as Wendy's lil nose.", --Mismatched Buttons
  • WES = { GENERIC = "Hi %s!", ATTACKER = "That mime punch was really convincing! Haha, ow!", MURDERER = "Your actions speak louder than words! Murderer!", REVIVER = "Who do ghosts call? %s!", GHOST = "Just tell me whatcha need and I'll get it for you. Heheh!", FIRESTARTER = "Make it BURN!", },
  • BALLOON = "That's just asking to be popped.",
  • BALLOONS_EMPTY = "I could fill them with flammable gas.",
  • TRINKET_21 = "When I crank it Wes pretends to ride unicycle circles around me.", --Egg Beater
  • TRINKET_35 = "Hey Wes! Dare you to drink the last bit!", --Empty Elixir
  • WICKERBOTTOM = { GENERIC = "Hi %s!", ATTACKER = "Your bun too tight, %s?", MURDERER = "Time for a good ol' book burnin'! Murderer!", REVIVER = "%s is a big softie!", GHOST = "Did your heart give out, %s? Just kidding! Hey!", FIRESTARTER = "Didn't know you had it in you, %s.", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "Looks like kindling to me.",
  • TRINKET_24 = "I don't want Ms. Wickerbottom to be sad. Let's burn it!", --Lucky Cat Jar
  • WILLOW = { GENERIC = "Hey! That's my face, %s! Give it back!", ATTACKER = "You're makin' us look nuts, %s!", MURDERER = "Murderer! Burn the impostor!", REVIVER = "Haha, nice one %s.", GHOST = "Is that really what my ghost hair looks like?", FIRESTARTER = "Burny twins! High five.", },
  • BERNIE_ACTIVE = "Help me, Bernie!",
  • BERNIE_INACTIVE = { BROKEN = "I need to fix Bernie up.", GENERIC = "My childhood buddy - Bernie!", },
  • LAVAARENA_BERNIE = "You're always there for me, Bernie.",
  • INSPECTSELF = "Why didn't anyone tell me I had ashes on my face?",
  • WILSON = { GENERIC = "Hi %s!", ATTACKER = "Why, %s... that fire in your eyes!", MURDERER = "Hey %s! Your hair is dumb! Raaaugh!", REVIVER = "%s won't leave anyone behind.", GHOST = "I better get a heart for %s.", FIRESTARTER = "Oh, %s!! Let me help with your next fire!!", },
  • CHESSPIECE_PAWN = "What sort of peasant doesn't have a torch?!",
  • RESURRECTIONSTATUE = { GENERIC = "That's our insurance policy.", BURNT = "Our policy was canceled.", },
  • TRINKET_12 = "I bet Wilson would enjoy dissecting this.", --Dessicated Tentacle
  • WINONA = { GENERIC = "Hi %s!", ATTACKER = "Too rough, %s! Jeez!", MURDERER = "Murderer! Now you burn!", REVIVER = "%s never gives up on anyone.", GHOST = "A heart sure would come in handy!", FIRESTARTER = "Nice fire, %s!", },
  • SEWING_TAPE = "At least something around here can hold it together.",
  • WINONA_CATAPULT = { GENERIC = "It flings big stinkin' rocks.", OFF = "Is this thing on?", BURNING = "Hehehe!", BURNT = "Well, that was mildly entertaining.", },
  • WINONA_SPOTLIGHT = { GENERIC = "So no more night fires then?", OFF = "Is this thing on?", BURNING = "Hehehe!", BURNT = "Well, that was mildly entertaining.", },
  • WINONA_BATTERY_LOW = { GENERIC = "Iunno, it's Winona's junk.", LOWPOWER = "It's on its last legs.", OFF = "Oops. It broke.", BURNING = "Hehehe!", BURNT = "Well, that was mildly entertaining.", },
  • WINONA_BATTERY_HIGH = { GENERIC = "More of Winona's weird junk.", LOWPOWER = "It's on its last legs.", OFF = "Oops. It broke.", BURNING = "Hehehe!", BURNT = "Well, that was mildly entertaining.", },
  • GENERIC = "Iunno, it's Winona's junk.",
  • GENERIC = "More of Winona's weird junk.",
  • WOLFGANG = { GENERIC = "Hi %s!", ATTACKER = "%s! Take it easy, big guy!", MURDERER = "Burn the murderer!", REVIVER = "Woah! %s ripped a spirit straight out of the afterlife!", GHOST = "Hey %s, did you know the heart's a muscle?", FIRESTARTER = "Don't hurt yourself, big guy.", },
  • TRINKET_25 = "I stuck one down Wolfgang's unitard when he wasn't looking. Haha.", --Air Unfreshener
  • HALLOWEENCANDY_6 = "Hey Wolfgang, eat one and tell us what it is!",
  • WOODIE = { GENERIC = "Hi %s!", ATTACKER = "You're only fueling the fire, %s!", MURDERER = "Murderer. BURN!", REVIVER = "Is there maple syrup in your veins, %s? You're so sweet!", GHOST = "I better get a heart for %s.", BEAVER = "Calm down, %s. Wanna borrow Bernie?", BEAVERGHOST = "%s! That was hilarious!", MOOSE = "You've gotta be kidding me.", MOOSEGHOST = "Why the long face? Ha!", GOOSE = "Ha! You're a hoot, %s. Or is it a honk?", GOOSEGHOST = "Don't be such a down-er, I'll get you a heart.", FIRESTARTER = "Burn it all, %s! Burn it!", },
  • LUCY = "We could be good friends, you and I.",
  • LAVAARENA_LUCY = "That's Woodie's axe.",
  • WEREITEM_BEAVER = "He wouldn't mind if I use this for kindling, right?",
  • WEREITEM_GOOSE = "Burn it. BURN. IT.",
  • WEREITEM_MOOSE = "Yup, looks cursed alright.",
  • LAVAARENA_LUCY = "That's Woodie's axe.",
  • WORMWOOD = { GENERIC = "Hi %s!", ATTACKER = "Hey! Keep those creepin' vines to yourself!", MURDERER = "I'm gonna burn you like tinder!", REVIVER = "Hey, thanks a bunch there, %s!", GHOST = "I think %s needs some help.", FIRESTARTER = "You've got a lot of guts for a plant. I like that!", },
  • COMPOSTWRAP = "That's disgusting!",
  • ARMOR_BRAMBLE = "I think Wormwood made it.",
  • TRAP_BRAMBLE = "It's got really sharp thorns.",
  • WORTOX = { GENERIC = "Hi %s!", ATTACKER = "You're supposed to prank everyone else, not ME.", MURDERER = "Monster! Murderer! BURN!", REVIVER = "I guess %s isn't all mischief.", GHOST = "You're looking a little pale there, red.", FIRESTARTER = "Haha, YES! %s!!", },
  • WURT = { GENERIC = "Hi %s!", ATTACKER = "You're a real little terror, aren't you?", MURDERER = "Don't make me snuff you out!", REVIVER = "Thanks for the hand, %s... or, uh, claw?", GHOST = "Yeesh, what happened to you?", FIRESTARTER = "Heh, attagirl!'", },
  • MERMHAT = "Yuck, who'd want a face like that?",
  • MERMTHRONE = { GENERIC = "I shouldn't burn it... but I want to...", BURNT = "Did I do that? It's hard to keep track.", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "What's all this stuff for?", BURNT = "Hahaha-! Uh, I mean, oh no...", },
  • MERMHOUSE_CRAFTED = { GENERIC = "Looks just as flammable as the old ones.", BURNT = "I feel a little bad... actually, no I don't.", },
  • MERMWATCHTOWER_REGULAR = "Ugh, the SMELL coming from that thing!",
  • MERMWATCHTOWER_NOKING = "I bet that would catch fire reeeal easy.",
  • MERMKING = "Are you supposed to be important or something?",
  • MERMGUARD = "I can't tell which way it's looking.",
  • MERM_PRINCE = "What makes that guy so special?",
  • WX78 = { GENERIC = "Hi %s!", ATTACKER = "Better cool it before you blow a gasket, %s!", MURDERER = "Killer robot! Burn it!", REVIVER = "Hahaha %s, you care about us!", GHOST = "I better get a heart for %s.", FIRESTARTER = "Are we lighting fires?! I want in!", },
  • TRINKET_11 = "Ooh, I wonder if he has a flamethrower!", --Lying Robot
  • TRINKET_6 = "These wires get WX all frazzled. Heh heh.", --Frazzled Wires
  • wilson
  • SHADOWHEART = "The power of science must have reanimated it...",
  • ATRIUM_RUBBLE = { LINE_1 = "It depicts an old civilization. The people look hungry and scared.", LINE_2 = "This tablet is too worn to make out.", LINE_3 = "Something dark creeps over the city and its people.", LINE_4 = "The people are shedding their skins. They look different underneath.", LINE_5 = "It shows a massive, technologically advanced city.", },
  • ATRIUM_STATUE = "It doesn't seem fully real.",
  • ATRIUM_LIGHT = { ON = "A truly unsettling light.", OFF = "Something must power it.", },
  • ATRIUM_GATE = { ON = "Back in working order.", OFF = "The essential components are still intact.", CHARGING = "It's gaining power.", DESTABILIZING = "The gateway is destabilizing.", COOLDOWN = "It needs time to recover. Me too.", },
  • ATRIUM_KEY = "There is power emanating from it.",
  • CANTSHADOWREVIVE = "It won't resurrect.",
  • FOSSIL_PIECE = "Science bones! We should put them back together.",
  • STALKER = "The skeleton fused with the shadows!",
  • STALKER_ATRIUM = "Why'd it have to be so big?",
  • STALKER_MINION = "Anklebiters!",
  • THURIBLE = "It smells like chemicals.",
  • ATRIUM_OVERGROWTH = "I don't recognize any of these symbols.",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "I think it's time to leave!", "What's that?!", "It's not safe here.", },
  • ANNOUNCE_RUINS_RESET = "All the monsters came back!",
  • ARMORSKELETON = "No bones about it.",
  • ROSE = "To match my rosy cheeks.",
  • CHESSPIECE_MUSE = "Hmm... Looks familiar.",
  • MULTIPLAYER_PORTAL = "This ought to be a scientific impossibility.",
  • STATUE_MARBLE = { GENERIC = "It's a fancy marble statue.", TYPE1 = "Don't lose your head now!", TYPE2 = "Statuesque.", TYPE3 = "I wonder who the artist is.", --bird bath type statue },
  • STAGEHAND = { AWAKE = "Just keep your hand to yourself, alright?", HIDING = "Something's odd here, but I can't put my finger on it.", },
  • ANNOUNCE_CHARLIE = "That presence... it's familiar! Hello?",
  • ANNOUNCE_CHARLIE_ATTACK = "OW! Something bit me!",
  • SHADOWHEART = "The power of science must have reanimated it...",
  • PANETTONE = "This Yuletide bread really rose to the occasion.",
  • LAVAARENA_PORTAL = { ON = "I'll just be going now.", GENERIC = "That's how we got here. Hopefully how we get back, too.", },
  • LAVAARENA_KEYHOLE = "It needs a key.",
  • LAVAARENA_KEYHOLE_FULL = "That should do it.",
  • LAVAARENA_BATTLESTANDARD = "Everyone, break the Battle Standard!",
  • LAVAARENA_SPAWNER = "This is where those enemies are coming from.",
  • HEALINGSTAFF = "It conducts regenerative energy.",
  • FIREBALLSTAFF = "It calls a meteor from above.",
  • HAMMER_MJOLNIR = "It's a heavy hammer for hitting things.",
  • SPEAR_GUNGNIR = "I could do a quick charge with that.",
  • BLOWDART_LAVA = "That's a weapon I could use from range.",
  • BLOWDART_LAVA2 = "It uses a strong blast of air to propel a projectile.",
  • LAVAARENA_ARMORLIGHT = "Light, but not very durable.",
  • LAVAARENA_ARMORLIGHTSPEED = "Lightweight and designed for mobility.",
  • LAVAARENA_ARMORMEDIUM = "It offers a decent amount of protection.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "I'd have energy for a few more stunts wearing that.",
  • LAVAARENA_ARMORHEAVY = "That's as good as it gets.",
  • LAVAARENA_ARMOREXTRAHEAVY = "This armor has been petrified for maximum protection.",
  • LAVAARENA_FEATHERCROWNHAT = "Those fluffy feathers make me want to run!",
  • LAVAARENA_HEALINGFLOWERHAT = "The blossom interacts well with healing magic.",
  • LAVAARENA_LIGHTDAMAGERHAT = "My strikes would hurt a little more wearing that.",
  • LAVAARENA_STRONGDAMAGERHAT = "It looks like it packs a wallop.",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "Looks like it amplifies healing expertise.",
  • LAVAARENA_RECHARGERHAT = "Those crystals will quicken my abilities.",
  • LAVAARENA_HEALINGGARLANDHAT = "This garland will restore a bit of my vitality.",
  • LAVAARENA_CROWNDAMAGERHAT = "That could cause some major destruction.",
  • LAVAARENA_BOARLORD = "That's the guy in charge here.",
  • BOARRIOR = "You sure are big!",
  • BOARON = "I can take him!",
  • TRAILS = "He's got a strong arm on him.",
  • TURTILLUS = "Its shell is so spiky!",
  • SNAPPER = "This one's got bite.",
  • ANNOUNCE_REVIVING_CORPSE = "Let me help you.",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "Good as new!",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "Much better, thank-you.",
  • LAVAARENA_LUCY = "That weapon's for throwing.",
  • WEBBER_SPIDER_MINION = "I guess they're fighting for us.",
  • BOOK_FOSSIL = "This'll keep those monsters held for a little while.",
  • LAVAARENA_BERNIE = "He might make a good distraction for us.",
  • I_WON = "Ha HA! Science prevails!",
  • BOATFRAGMENT03 = "Not much left of it.",
  • BOATFRAGMENT04 = "Not much left of it.",
  • BOATFRAGMENT05 = "Not much left of it.",
  • BOAT_LEAK = "I should patch that up before we sink.",
  • MAST = "Avast! A mast!",
  • SEASTACK = "It's a rock.",
  • FISHINGNET = "Nothing but net.",
  • ANTCHOVIES = "Yeesh. Can I toss it back?",
  • STEERINGWHEEL = "I could have been a sailor in another life.",
  • ANCHOR = "I wouldn't want my boat to float away.",
  • BOATPATCH = "Just in case of disaster.",
  • DRIFTWOOD_LOG = "It floats on water.",
  • MOONBUTTERFLYWINGS = "We're really winging it now.",
  • MOONBUTTERFLY_SAPLING = "A moth turned into a tree? Lunacy!",
  • ROCK_AVOCADO_FRUIT = "I'd shatter my teeth on that.",
  • ROCK_AVOCADO_FRUIT_RIPE = "Uncooked stone fruit is the pits.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "It's actually soft enough to eat now.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "It's growing.",
  • DEAD_SEA_BONES = "That's what they get for coming up on land.",
  • BOMBED = "Just a simple chemical reaction.",
  • GLASS = "Water turns to glass under the moon. That's just science.",
  • MOONGLASS = "It's very sharp.",
  • MOONGLASS_ROCK = "I can practically see my reflection in it.",
  • BATHBOMB = "It's just textbook chemistry.",
  • CLOSED = "It tried to chomp me!",
  • DUG_TRAP_STARFISH = "It's not fooling anyone now.",
  • MOONSPIDERDEN = "That's not a normal spider den.",
  • MOONGLASSAXE = "I've made it extra effective.",
  • GLASSCUTTER = "I'm not really cut out for fighting.",
  • ICEBERG_MELTED = "It's completely melted.",
  • MINIFLARE = "I can light it to let everyone know I'm here.",
  • MOON_ALTAR_WIP = "It wants to be finished.",
  • MOON_ALTAR_IDOL = "I feel compelled to carry it somewhere.",
  • MOON_ALTAR_GLASS = "It doesn't want to be on the ground.",
  • MOON_ALTAR_SEED = "It wants me to give it a home.",
  • MOON_ALTAR_ROCK_IDOL = "There's something trapped inside.",
  • MOON_ALTAR_ROCK_GLASS = "There's something trapped inside.",
  • MOON_ALTAR_ROCK_SEED = "There's something trapped inside.",
  • BOAT_ITEM = "It would be nice to do some experiments on the water.",
  • STEERINGWHEEL_ITEM = "That's going to be the steering wheel.",
  • ANCHOR_ITEM = "Now I can build an anchor.",
  • GESTALT = "They're promising me... knowledge.",
  • BULLKELP_ROOT = "I can plant it in deep water.",
  • KELPHAT = "Sometimes you have to feel worse to feel better.",
  • KELP = "It gets my pockets all wet and gross.",
  • KELP_COOKED = "It's closer to a liquid than a solid.",
  • KELP_DRIED = "The sodium content's kinda high.",
  • WALKINGPLANK = "Couldn't we have just made a lifeboat?",
  • TRINKET_10 = "They've quickly become Wes' favorite prop.", --Dentures
  • PLAYER = { GENERIC = "Greetings, %s!", ATTACKER = "%s looks shifty...", MURDERER = "Murderer!", REVIVER = "%s, friend of ghosts.", GHOST = "%s could use a heart.", FIRESTARTER = "Burning that wasn't very scientific, %s.", },
  • MAXWELLLIGHT = "I wonder how they work.",
  • MAXWELLLOCK = "Looks almost like a key hole.",
  • MAXWELLTHRONE = "That doesn't look very comfortable.",
  • WOBYSMALL = { "It's a scientific fact that petting a good dog will improve your day.", "It's a scientific fact that petting a good dog will improve your day.", },
  • WOBYBIG = { "What in the name of science have you been feeding her?", "What in the name of science have you been feeding her?", },
  • WALTERHAT = "I was never exactly \"outdoorsy\" in my youth.",
  • SLINGSHOT = "The bane of windows everywhere.",
  • SLINGSHOTAMMO_ROCK = "Shots to be slinged.",
  • SLINGSHOTAMMO_MARBLE = "Shots to be slinged.",
  • SLINGSHOTAMMO_THULECITE = "Shots to be slinged.",
  • SLINGSHOTAMMO_GOLD = "Shots to be slinged.",
  • SLINGSHOTAMMO_SLOW = "Shots to be slinged.",
  • SLINGSHOTAMMO_FREEZE = "Shots to be slinged.",
  • SLINGSHOTAMMO_POOP = "Poop projectiles.",
  • PORTABLETENT = "I feel like I haven't had a proper night's sleep in ages!",
  • PORTABLETENT_ITEM = "This requires some a-tent-tion.",
  • WARLY = { GENERIC = "Greetings, %s!", ATTACKER = "Well, this is a recipe for disaster.", MURDERER = "I hope you don't have any half-baked plans to murder me!", REVIVER = "Always rely on %s to cook up a plan.", GHOST = "Maybe he was cooking with ghost peppers.", FIRESTARTER = "He's gonna flambé the place right down!", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "Now we're cookin'!", DONE = "Now we're done cookin'!", COOKING_LONG = "That meal is going to take a while.", COOKING_SHORT = "It'll be ready in no-time!", EMPTY = "I bet there's nothing in there.", },
  • PORTABLEBLENDER_ITEM = "It mixes all the food.",
  • SPICE_SUGAR = "Sweet! It's sweet!",
  • SPICE_CHILI = "A flagon of fiery fluid.",
  • SPICEPACK = "A breakthrough in culinary science!",
  • MONSTERTARTARE = "There's got to be something else to eat around here.",
  • FRESHFRUITCREPES = "Sugary fruit! Part of a balanced breakfast.",
  • FROGFISHBOWL = "Is that just... frogs stuffed inside a fish?",
  • POTATOTORNADO = "Potato, scientifically infused with the power of a tornado!",
  • DRAGONCHILISALAD = "I hope I can handle the spice level.",
  • GLOWBERRYMOUSSE = "Warly sure can cook.",
  • VOLTGOATJELLY = "It's shockingly delicious.",
  • NIGHTMAREPIE = "It's a little spooky.",
  • BONESOUP = "No bones about it, Warly can cook.",
  • MASHEDPOTATOES = "I've heard cooking is basically chemistry. I should try it.",
  • POTATOSOUFFLE = "I forgot what good food tasted like.",
  • MOQUECA = "He's as talented a chef as I am a scientist.",
  • GAZPACHO = "How in science does it taste so good?",
  • ASPARAGUSSOUP = "Smells like it tastes.",
  • VEGSTINGER = "Can you use the celery as a straw?",
  • BANANAPOP = "No, not brain freeze! I need that for science!",
  • CEVICHE = "Can I get a bigger bowl? This one looks a little shrimpy.",
  • SALSA = "So... hot...!",
  • PEPPERPOPPER = "What a mouthful!",
  • COOKING = "only_used_by_warly",
  • INUSE = "only_used_by_warly",
  • NOTEMPTY = "only_used_by_warly",
  • COOKED = "only_used_by_warly",
  • DRIED = "only_used_by_warly",
  • PREPARED = "only_used_by_warly",
  • RAW = "only_used_by_warly",
  • SAME_OLD_1 = "only_used_by_warly",
  • SAME_OLD_2 = "only_used_by_warly",
  • SAME_OLD_3 = "only_used_by_warly",
  • SAME_OLD_4 = "only_used_by_warly",
  • SAME_OLD_5 = "only_used_by_warly",
  • TASTY = "only_used_by_warly",
  • GLOWBERRYMOUSSE = "Warly sure can cook.",
  • BONESOUP = "No bones about it, Warly can cook.",
  • WATHGRITHR = { GENERIC = "Good day, %s!", ATTACKER = "I'd like to avoid a punch from %s, if possible.", MURDERER = "%s's gone berserk!", REVIVER = "%s has full command of spirits.", GHOST = "Nice try. You're not escaping to Valhalla yet, %s.", FIRESTARTER = "%s is really heating things up today.", },
  • WATHGRITHRHAT = "Pretty fancy hat, that.",
  • SPEAR_WATHGRITHR = "It feels very stabby.",
  • TRINKET_20 = "Wigfrid keeps jumping out and hitting me with it?!", --Backscratcher
  • WAXWELL = { GENERIC = "Decent day to you, %s!", ATTACKER = "Seems you've gone from \"dapper\" to \"slapper\".", MURDERER = "I'll show you Logic and Reason... those're my fists!", REVIVER = "%s is using his powers for good.", GHOST = "Don't look at me like that, %s! I'm working on it!", FIRESTARTER = "%s's just asking to get roasted.", },
  • WAXWELLJOURNAL = "Spooky.",
  • CHESSPIECE_FORMAL = "Doesn't seem very \"kingly\" to me.",
  • STATUEMAXWELL = "He's a lot shorter in person.",
  • MAXWELL = "I hate that guy.",
  • MAXWELLHEAD = "I can see into his pores.",
  • SHADOWDIGGER = "Oh good. Now there's more of him.",
  • CHESSPIECE_CRABKING = "Still not as crabby as Maxwell.",
  • TRINKET_15 = "...Maxwell left his stuff out again.", --Pawn
  • TRINKET_16 = "...Maxwell left his stuff out again.", --Pawn
  • WEBBER = { GENERIC = "Good day, %s!", ATTACKER = "I'm gonna roll up a papyrus newspaper, just in case.", MURDERER = "Murderer! I'll squash you, %s!", REVIVER = "%s is playing well with others.", GHOST = "%s is really buggin' me for a heart.", FIRESTARTER = "We need to have a group meeting about fire safety.", },
  • WEBBERSKULL = "Poor little guy. He deserves a proper funeral.",
  • WEBBER_SPIDER_MINION = "I guess they're fighting for us.",
  • WENDY = { GENERIC = "Greetings, %s!", ATTACKER = "%s doesn't have any sharp objects, does she?", MURDERER = "Murderer!", REVIVER = "%s treats ghosts like family.", GHOST = "I'm seeing double! I'd better concoct a heart for %s.", FIRESTARTER = "I know you set those flames, %s.", },
  • ABIGAIL = { LEVEL1 = { "Awww, she has a cute little bow.", "Awww, she has a cute little bow.", },
  • ABIGAILHEART = "It was worth a shot.",
  • ABIGAIL_FLOWER = { GENERIC ="It's hauntingly beautiful.", LEVEL1 = "Do you need some alone time?", LEVEL2 = "I think she's starting to open up to us.", LEVEL3 = "Looks like someone's feeling especially spirited today!", -- deprecated LONG = "It hurts my soul to look at that thing.", MEDIUM = "It's giving me the creeps.", SOON = "Something is up with that flower!", HAUNTED_POCKET = "I don't think I should hang on to this.", HAUNTED_GROUND = "I'd die to find out what it does.", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_HINT = "only_used_by_wendy",
  • "only_used_by_wendy",
  • ANNOUNCE_SISTURN_FULL = "only_used_by_wendy",
  • ANNOUNCE_ABIGAIL_DEATH = "only_used_by_wendy",
  • ANNOUNCE_ABIGAIL_RETRIEVE = "only_used_by_wendy",
  • ANNOUNCE_ABIGAIL_LOW_HEALTH = "only_used_by_wendy",
  • LEVEL1 = "only_used_by_wendy",
  • LEVEL2 = "only_used_by_wendy",
  • LEVEL3 = "only_used_by_wendy",
  • CHESSPIECE_CRABKING = "Still not as crabby as Maxwell.",
  • SPEAR_WATHGRITHR = "It feels very stabby.",
  • QUAGMIRE_CRABTRAP = "A crabby trap.",
  • GENERIC = "Yikes! A little too crabby for me.",
  • WES = { GENERIC = "Greetings, %s!", ATTACKER = "%s is silent, but deadly...", MURDERER = "Mime this!", REVIVER = "%s thinks outside the invisible box.", GHOST = "How do you say \"I'll get a revival device\" in mime?", FIRESTARTER = "Wait, don't tell me. You lit a fire.", },
  • BALLOON = "How are they floating?",
  • BALLOONS_EMPTY = "It looks like clown currency.",
  • TRINKET_10 = "They've quickly become Wes' favorite prop.", --Dentures
  • WICKERBOTTOM = { GENERIC = "Good day, %s!", ATTACKER = "I think %s's planning to throw the book at me.", MURDERER = "Here comes my peer review!", REVIVER = "I have deep respect for %s's practical theorems.", GHOST = "This doesn't seem very scientific, does it, %s?", FIRESTARTER = "I'm sure you had a very clever reason for that fire.", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "This'll keep those monsters held for a little while.",
  • GENERIC = "only_used_by_wickerbottom",
  • ANNOUNCE_TOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
  • ANNOUNCE_WAYTOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
  • ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY = "I feel as dry as one of Wickerbottom's lectures!",
  • TRINKET_24 = "I think Wickerbottom had a cat.", --Lucky Cat Jar
  • WILLOW = { GENERIC = "Good day to you, %s!", ATTACKER = "%s is holding that lighter pretty tightly...", MURDERER = "Murderer! Arsonist!", REVIVER = "%s, friend of ghosts.", GHOST = "I bet you're just burning for a heart, %s.", FIRESTARTER = "Again?", },
  • BERNIE_ACTIVE = "That teddy bear is moving around. Interesting.",
  • BERNIE_INACTIVE = { BROKEN = "It finally fell apart.", GENERIC = "It's all scorched.", },
  • LAVAARENA_BERNIE = "He might make a good distraction for us.",
  • "only_used_by_willow",
  • BERNIE_BIG = "Remind me not to get on Willow's bad side.",
  • TRINKET_1 = "Melted. Maybe Willow had some fun with them?", --Melted Marbles
  • WILSON = { GENERIC = "Stars and atoms! Are you my doppelganger?", ATTACKER = "Yeesh. Do I always look that creepy?", MURDERER = "Your existence is an affront to the laws of science, %s!", REVIVER = "%s has expertly put our theories into practice.", GHOST = "Best concoct a revival device. Can't leave another man of science floating.", FIRESTARTER = "Burning that wasn't very scientific, %s.", },
  • CHESSPIECE_PAWN = "I can relate.",
  • RESURRECTIONSTATUE = { GENERIC = "What a handsome devil!", BURNT = "Not much use anymore.", },
  • INSPECTSELF = "Am I still in one piece?",
  • WINONA = { GENERIC = "Good day to you, %s!", ATTACKER = "%s is a safety hazard.", MURDERER = "It ends here, %s!", REVIVER = "You're pretty handy to have around, %s.", GHOST = "Looks like someone threw a wrench into your plans.", FIRESTARTER = "Things are burning up at the factory.", },
  • SEWING_TAPE = "Good for mending.",
  • WINONA_CATAPULT = { GENERIC = "She's made a sort of automatic defense system.", OFF = "It needs some electricity.", BURNING = "It's on fire!", BURNT = "Science couldn't save it.", },
  • WINONA_SPOTLIGHT = { GENERIC = "What an ingenious idea!", OFF = "It needs some electricity.", BURNING = "It's on fire!", BURNT = "Science couldn't save it.", },
  • WINONA_BATTERY_LOW = { GENERIC = "Looks science-y. How does it work?", LOWPOWER = "It's getting low on power.", OFF = "I could get it working, if Winona's busy.", BURNING = "It's on fire!", BURNT = "Science couldn't save it.", },
  • WINONA_BATTERY_HIGH = { GENERIC = "Hey! That's not science!", LOWPOWER = "It'll turn off soon.", OFF = "Science beats magic, every time.", BURNING = "It's on fire!", BURNT = "Science couldn't save it.", },
  • ANNOUNCE_CHARLIE_MISSED = "only_used_by_winona", --winona specific
  • "only_used_by_winona",
  • OFF = "I could get it working, if Winona's busy.",
  • WOLFGANG = { GENERIC = "It's good to see you, %s!", ATTACKER = "Let's not start a fight with the strongman...", MURDERER = "Murderer! I can take you!", REVIVER = "%s is just a big teddy bear.", GHOST = "I told you you couldn't deadlift that boulder. The numbers were all wrong.", FIRESTARTER = "You can't actually \"fight\" fire, %s!", },
  • ATTACKER = "Let's not start a fight with the strongman...",
  • WOODIE = { GENERIC = "Greetings, %s!", ATTACKER = "%s has been a bit of a sap lately...", MURDERER = "Murderer! Bring me an axe and let's get in the swing of things!", REVIVER = "%s saved everyone's backbacon.", GHOST = "Does \"universal\" coverage include the void, %s?", BEAVER = "%s's gone on a wood chucking rampage!", BEAVERGHOST = "Will you bea-very mad if I don't revive you, %s?", MOOSE = "Gad-zooks, that's a moose!", MOOSEGHOST = "That moose'nt be very comfortable.", GOOSE = "Take a gander at that!", GOOSEGHOST = "Be more careful, you silly goose!", FIRESTARTER = "Don't burn yourself out, %s.", },
  • LUCY = "That's a prettier axe than I'm used to.",
  • LAVAARENA_LUCY = "That weapon's for throwing.",
  • WEREITEM_BEAVER = "I guess science works differently up North.",
  • WEREITEM_GOOSE = "That thing's giving ME goosebumps!",
  • WEREITEM_MOOSE = "A perfectly normal cursed moose thing.",
  • REFUSE = "only_used_by_woodie",
  • WEREBEAVER = "only_used_by_woodie", --woodie specific
  • WORMWOOD = { GENERIC = "Greetings, %s!", ATTACKER = "%s seems pricklier than usual today.", MURDERER = "Prepare to get weed whacked, %s!", REVIVER = "%s never gives up on his friends.", GHOST = "You need some help, lil guy?", FIRESTARTER = "I thought you hated fire, %s.", },
  • COMPOSTWRAP = "Wormwood offered me a bite, but I respectfully declined.",
  • ARMOR_BRAMBLE = "The best offense is a good defense.",
  • TRAP_BRAMBLE = "It'd really poke whoever stepped on it.",
  • WORTOX = { GENERIC = "Greetings to you, %s!", ATTACKER = "I knew %s couldn't be trusted!", MURDERER = "Time to grab the imp by the horns!", REVIVER = "Thanks for lending a helping claw, %s.", GHOST = "I reject the reality of ghosts and imps.", FIRESTARTER = "%s is becoming a survival liability.", },
  • WURT = { GENERIC = "Good day, %s!", ATTACKER = "%s is looking especially monstrous today...", MURDERER = "You're just another murderous merm!", REVIVER = "Why thank you, %s!", GHOST = "%s is looking greener around the gills than usual.", FIRESTARTER = "Didn't anyone teach you not to play with fire?!", },
  • MERMHAT = "Finally, I can show my face in public.",
  • MERMTHRONE = { GENERIC = "Looks fit for a swamp king!", BURNT = "There was something fishy about that throne anyway.", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "Just what is she planning?", BURNT = "I suppose we'll never know what it was for now.", },
  • MERMHOUSE_CRAFTED = { GENERIC = "It's actually kind of cute.", BURNT = "Ugh, the smell!", },
  • MERMWATCHTOWER_REGULAR = "They seem happy to have found a king.",
  • MERMWATCHTOWER_NOKING = "A royal guard with no Royal to guard.",
  • MERMKING = "Your Majesty!",
  • MERMGUARD = "I feel very guarded around these guys...",
  • MERM_PRINCE = "They operate on a first-come, first-sovereigned basis.",
  • WX78 = { GENERIC = "Good day to you, %s!", ATTACKER = "I think we need to tweak your primary directive, %s...", MURDERER = "%s! You've violated the first law!", REVIVER = "I guess %s got that empathy module up and running.", GHOST = "I always thought %s could use a heart. Now I'm certain!", FIRESTARTER = "You look like you're gonna melt, %s. What happened?", },
  • TRINKET_11 = "Hal whispers beautiful lies to me.", --Lying Robot
  • ANNOUNCE_CHARGE = "only_used_by_wx78",
  • ANNOUNCE_DISCHARGE = "only_used_by_wx78",
  • winona
  • SHADOWHEART = "This is twisted.",
  • ATRIUM_RUBBLE = { LINE_1 = "There's a picture on it of some strangely shaped people.", LINE_2 = "Can't make heads or tails of this picture.", LINE_3 = "The people are drowning in axle grease.", LINE_4 = "Yuck. Something grotesque is happening in this picture.", LINE_5 = "A picture of a beautiful, well engineered city.", },
  • ATRIUM_STATUE = "It's giving me goosebumps.",
  • ATRIUM_LIGHT = { ON = "Not sure how it works.", OFF = "I think it's supposed to turn on.", },
  • ATRIUM_GATE = { ON = "Not sure I trust strange portals anymore.", OFF = "Oughta turn on somehow.", CHARGING = "It's gearing up for something.", DESTABILIZING = "I don't think we oughta be here when it goes off!", COOLDOWN = "It won't be running again for awhile.", },
  • ATRIUM_KEY = "Some sort of old power source.",
  • CANTSHADOWREVIVE = "Don't think that'll work.",
  • FOSSIL_PIECE = "No bones about it, that's a fossil. Ha!",
  • STALKER = "That thing's terrifying!",
  • STALKER_ATRIUM = "You got a bone to pick with me, bub? Ha!",
  • STALKER_MINION = "I don't want that anywhere near me!",
  • THURIBLE = "Smells kinda like gasoline.",
  • ATRIUM_OVERGROWTH = "Don't think it's supposed to look like that.",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "Better skedaddle!", "Somethin's going haywire!", "Time to go!", },
  • ANNOUNCE_RUINS_RESET = "Huh? Where'd all these monsters come from?",
  • ARMORSKELETON = "A bit creepy, isn't it?",
  • ROSE = "Not sure how to feel about that...",
  • CHESSPIECE_MUSE = "I've got a bad feeling about this one.",
  • MULTIPLAYER_PORTAL = "That was a one-way ticket.",
  • STATUE_MARBLE = { GENERIC = "A bit snooty.", TYPE1 = "This is too strange.", TYPE2 = "We thought she was gone...", TYPE3 = "Too artsy fartsy for me.", --bird bath type statue },
  • STAGEHAND = { AWAKE = "Shoo!", HIDING = "Why's this table givin' me the creeps?", },
  • ANNOUNCE_CHARLIE = "C-Charlie?",
  • ANNOUNCE_CHARLIE_ATTACK = "Yeow! Rude!",
  • SHADOWHEART = "This is twisted.",
  • ANNOUNCE_CHARLIE = "C-Charlie?",
  • WINTERSFEASTFUEL = "This season always makes me think of Charlie.",
  • GENERIC = "Sorry, Charlie.",
  • PORTABLETENT = "Aw, this reminds me of campin' with Charlie when we were little...",
  • OCEANFISHINGBOBBER_BALL = "Bobber's yer uncle! Ha!",
  • OCEANFISHINGBOBBER_OVAL = "Bobber's yer uncle! Ha!",
  • MOOSE_NESTING_GROUND = "That's where the mom keeps her babies.",
  • ABIGAILHEART = "No one should ever lose a sister.",
  • OUT = "My sister was afraid of the dark.",
  • MANDRAKE_ACTIVE = "This is exactly what having a little sister's like.",
  • GESTALT = "I feel like... they've seen my sister.",
  • GENERIC = "Nothin' stronger than the bond between sisters.",
  • MOOSE = "Oh, mama!",
  • LAVAARENA_PORTAL = { ON = "Welp, time to go!", GENERIC = "Just like the one I came through...", },
  • LAVAARENA_KEYHOLE = "Can't go home without the key.",
  • LAVAARENA_KEYHOLE_FULL = "Perfect assembly!",
  • LAVAARENA_BATTLESTANDARD = "Hey! We gotta destroy that Battle Standard!",
  • LAVAARENA_SPAWNER = "Wonder how it works?",
  • HEALINGSTAFF = "I'm a bit of a Jane-of-all-trades.",
  • FIREBALLSTAFF = "Doesn't look too hard to operate.",
  • HAMMER_MJOLNIR = "I'm most effective with a tool in hand.",
  • SPEAR_GUNGNIR = "Pretty snazzy weapon there!",
  • BLOWDART_LAVA = "Efficient, and painful!",
  • BLOWDART_LAVA2 = "That's right up my alley!",
  • LAVAARENA_ARMORLIGHT = "It's paper thin!",
  • LAVAARENA_ARMORLIGHTSPEED = "I'd rather something a bit heftier.",
  • LAVAARENA_ARMORMEDIUM = "It'll do in a pinch.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "That armor puts ya at peak efficiency!",
  • LAVAARENA_ARMORHEAVY = "This is more my style!",
  • LAVAARENA_ARMOREXTRAHEAVY = "I could really take a hit in that thing!",
  • LAVAARENA_FEATHERCROWNHAT = "Faster than tiny hands on an assembly line.",
  • LAVAARENA_HEALINGFLOWERHAT = "That hat'll help you feel right as rain.",
  • LAVAARENA_LIGHTDAMAGERHAT = "Gives ya a lil extra punch!",
  • LAVAARENA_STRONGDAMAGERHAT = "I'm gonna be a real slugger with that thing!",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "That'd be fer healin' my pals.",
  • LAVAARENA_RECHARGERHAT = "I'd be so efficient with that!",
  • LAVAARENA_HEALINGGARLANDHAT = "That's fer a bit of self maintenance.",
  • LAVAARENA_CROWNDAMAGERHAT = "You'd be a real heavy hitter with that.",
  • LAVAARENA_BOARLORD = "Why don't you fight us yourself!",
  • BOARRIOR = "Let's cut him down to size!",
  • BOARON = "Who's ready fer some bacon?!",
  • TRAILS = "He's justa big meathead.",
  • TURTILLUS = "Steel yourself, turtle.",
  • SNAPPER = "You keep yer spit to yourself now, buddy.",
  • ANNOUNCE_REVIVING_CORPSE = "Up'n'attem now.",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "Back to work!",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "I'm back on the clock!",
  • LAVAARENA_LUCY = "I could take a swing at it. Ha!",
  • WEBBER_SPIDER_MINION = "Can you tell your friends not to get so close to me, kid?",
  • BOOK_FOSSIL = "I ain't much of a bookworm.",
  • LAVAARENA_BERNIE = "You here to help, lil fella?",
  • ANNOUNCE_CHARLIE_MISSED = "Ha! I know all your moves!", --winona specific
  • "Ha! I'm plenty rugged! *huff*",
  • ANNOUNCE_FREEDOM = "Ha! Outsmarted!",
  • ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Ha! Now you gotta kiss me!",
  • GLASS_REVEAL = "Ha! Gotcha!",
  • IDOL_REVEAL = "Ha! Gotcha!",
  • SEED_REVEAL = "Ha! Gotcha!",
  • REVIVER = "Ha! The bucket'o'bolts has feelings after all!",
  • GHOST = "Ha! You're a disaster, %s.",
  • REVIVER = "Don't worry grams, I won't read too much into it. Ha!",
  • GENERIC = "Don't worry %s, I can talk enough for two. Ha!",
  • EEL = "You're looking a little eel. Ha!",
  • POND_ALGAE = "Ha! Gross.",
  • GIFT = "My presence is a gift. Ha.",
  • LICHEN = "Not to my lichen. Ha!",
  • CUTLICHEN = "Not to my lichen. Ha!",
  • BATBAT = "Ha! Clever.",
  • BOOMERANG = "It's great at comebacks. Ha!",
  • ARMORWOOD = "Punch me! It does nothing! Ha!",
  • BEARDHAIR = "Ha! Disgusting.",
  • NAKED = "Ha! That's just vulgar.",
  • CACTUS_MEAT = "It's got a sharp taste. Ha!",
  • CHESSPIECE_FORMAL = "It's BUSTed. Ha!",
  • CHESSPIECE_DEERCLOPS = "Ha. It looks kinda surprised, don't it?",
  • CHESSPIECE_MOON = "That statue's moonin' me! HA!",
  • CORN = "I talked its ear off. Ha!",
  • GENERIC = "Looks a bit flighty. Ha!",
  • HELD = "Hauling you around is murder on the feet! Ha!",
  • EGGPLANT = "Look how weird it is! Ha!",
  • FOSSIL_PIECE = "No bones about it, that's a fossil. Ha!",
  • STALKER_ATRIUM = "You got a bone to pick with me, bub? Ha!",
  • CHARGED = "Electrifying! Ha!",
  • MONKEYBARREL = "Ha! Smells like me after a full shift!",
  • MOSQUITOSACK = "Ha. That's real gross.",
  • GENERIC = "Looks just like that egghead! Ha!",
  • SADDLE_BASIC = "How'd I get saddled with this? Ha!",
  • GENERIC = "Ha! You're so tiny!",
  • HUNGRY = "You feelin' a bit peckish? Ha!",
  • SPAT = "Looks like the old foreman. Ha!",
  • SPIDERGLAND = "Ha! How indecent.",
  • TELEPORTATO_CRANK = "Let's get cranky. Ha!",
  • TENTACLESPOTS = "Looks a bit spotty to me! Ha!",
  • TRAP = "All the trappings of a good dinner. Ha!",
  • TRINKET_3 = "Everyone's been real good at showin' me the ropes. Ha!", --Gord's Knot
  • TRINKET_4 = "We're not goin' gnome anytime soon. Ha! ...Oh.", --Gnome
  • TRINKET_10 = "All bite and no bark. Ha!", --Dentures
  • TRINKET_13 = "Looks like my old landlord. Ha!", --Gnomette
  • TRINKET_25 = "Ha! Nasty!", --Air Unfreshener
  • TRINKET_39 = "That just ain't right - it's left! Ha!", -- Lone Glove Griftlands trinket
  • HALLOWEENCANDY_12 = "Ha, yuck! Everyone watch me eat'em!", --ONI meal lice candy
  • HALLOWEEN_ORNAMENT_1 = "Ha! Ya almost fooled me.",
  • YOTC_CARRAT_RACE_CHECKPOINT = "This checks out. Ha!",
  • SOMEONE_ELSE_WON = "Ha! Good race {winner}, but I'll get it next time.",
  • BURNT = "Guess it was really feelin' the burn. Ha!",
  • TWIGS = "I could snap these like twigs! Ha!",
  • WALRUS_TUSK = "He was gettin' a bit long in the tooth. Ha!",
  • MULLEDDRINK = "I ain't one to pull my punches... but I'll mull them! Ha!",
  • LAVAARENA_LUCY = "I could take a swing at it. Ha!",
  • QUAGMIRE_WHEAT = "I go against the grain whenever possible. Ha!",
  • QUAGMIRE_SALMON = "It ain't pink. It's salmon! Ha!",
  • QUAGMIRE_CRABMEAT = "I get crabby when I'm hungry. Ha!",
  • QUAGMIRE_POT_SYRUP = "Syrup makes me sappy. Ha!",
  • DUG_TRAP_STARFISH = "Can't fool me, ha!",
  • GLASSCUTTER = "Ha ha! Just try and fight me!",
  • MALBATROSS_BEAK = "How come I got left to pick up the bill? Ha!",
  • OAR_DRIFTWOOD = "Catch my drift? Ha!",
  • OCEANFISHINGBOBBER_BALL = "Bobber's yer uncle! Ha!",
  • OCEANFISHINGBOBBER_OVAL = "Bobber's yer uncle! Ha!",
  • OCEANFISH_MEDIUM_8 = "It's an ice fish if I do say so myself. Ha!",
  • PONDEEL = "You're looking a little eel. Ha!",
  • TRIDENT = "I ain't afraid to make waves! Ha!",
  • MERMHAT = "Do I look a little green around the gills? Ha!",
  • CRABKING_CLAW = "Now that's some claws for alarm. Ha!",
  • BOATFRAGMENT03 = "Busted right up, hey?",
  • BOATFRAGMENT04 = "Busted right up, hey?",
  • BOATFRAGMENT05 = "Busted right up, hey?",
  • BOAT_LEAK = "That needs a fixin'!",
  • MAST = "Better get to hoistin'.",
  • SEASTACK = "It's a big rock in the middle of nowhere.",
  • FISHINGNET = "Seems a bit unfair to the fish.",
  • ANTCHOVIES = "We all feel like a fish outta water sometimes.",
  • STEERINGWHEEL = "I'm ready for a sea adventure.",
  • ANCHOR = "That'll keep the boat right where we want it.",
  • BOATPATCH = "Never know when you might need one.",
  • DRIFTWOOD_LOG = "Oof. Kitschy.",
  • MOONBUTTERFLYWINGS = "They ain't flyin' no more.",
  • MOONBUTTERFLY_SAPLING = "It'll be a nice tree someday.",
  • ROCK_AVOCADO_FRUIT = "Not sure how to crack this nut.",
  • ROCK_AVOCADO_FRUIT_RIPE = "I think I could eat it now.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Who knew rocks were so tasty looking inside?",
  • ROCK_AVOCADO_FRUIT_SPROUT = "We could use more fruit bushes I suppose.",
  • DEAD_SEA_BONES = "They're picked clean dry.",
  • BOMBED = "I'm not really a bubble bath kinda gal.",
  • GLASS = "Woah, the top glassed over solid.",
  • MOONGLASS = "Can't wait to try this out.",
  • MOONGLASS_ROCK = "Wonder if it's got any special properties.",
  • BATHBOMB = "I'm not really the frou-frou type.",
  • CLOSED = "That thing's a workplace hazard.",
  • DUG_TRAP_STARFISH = "Can't fool me, ha!",
  • MOONSPIDERDEN = "I don't wanna see whatever's in there.",
  • MOONGLASSAXE = "Anything to make gettin' firewood easier.",
  • GLASSCUTTER = "Ha ha! Just try and fight me!",
  • ICEBERG_MELTED = "It's just a lil ice cube now.",
  • MINIFLARE = "Safety in numbers, hey?",
  • MOON_ALTAR_WIP = "Don't worry, we're nearly done.",
  • MOON_ALTAR_IDOL = "I'll fix ya up right proper!",
  • MOON_ALTAR_GLASS = "Huh? You talkin' to me?",
  • MOON_ALTAR_SEED = "You're a pretty lil fella.",
  • MOON_ALTAR_ROCK_IDOL = "Somethin' inside is itching to get out.",
  • MOON_ALTAR_ROCK_GLASS = "Somethin' inside is itching to get out.",
  • MOON_ALTAR_ROCK_SEED = "Somethin' inside is itching to get out.",
  • BOAT_ITEM = "Time to roll up my sleeves!",
  • STEERINGWHEEL_ITEM = "That steering wheel ain't gonna assemble itself.",
  • ANCHOR_ITEM = "Someone's gotta assemble this anchor, might as well be me.",
  • GESTALT = "I feel like... they've seen my sister.",
  • BULLKELP_ROOT = "Preferred tool of the foreman.",
  • KELPHAT = "I'll stick with my bandana, thanks.",
  • KELP = "I'll try anything once.",
  • KELP_COOKED = "Well, that's not how I would have prepared it.",
  • KELP_DRIED = "I kinda like the stuff!",
  • WALKINGPLANK = "That thing don't look stable.",
  • TRINKET_10 = "All bite and no bark. Ha!", --Dentures
  • PLAYER = { GENERIC = "Hey, %s! How ya doin'?", ATTACKER = "Hands to yourself, bucko!", MURDERER = "Murderer! Get'em!", REVIVER = "You're good people, %s.", GHOST = "Stop whinin', %s, it's just a scratch!", FIRESTARTER = "You better not have singed any of my projects, %s.", },
  • MAXWELLLIGHT = "How does that even work?",
  • MAXWELLLOCK = "Neat contraption. Can I take a look at it?",
  • MAXWELLTHRONE = "Who'd wanna to sit on THAT?",
  • WOBYSMALL = { "Well, ain't you sweet!", "Well, ain't you sweet!", },
  • WOBYBIG = { "Awful skittish for such a big gal.", "Awful skittish for such a big gal.", },
  • WALTERHAT = "I'll stick to my hardhat.",
  • SLINGSHOT = "Looks kinda flimsy.",
  • SLINGSHOTAMMO_ROCK = "Hmph. Handmade. The shape's all irregular.",
  • SLINGSHOTAMMO_MARBLE = "Hmph. Handmade. The shape's all irregular.",
  • SLINGSHOTAMMO_THULECITE = "Hmph. Handmade. The shape's all irregular.",
  • SLINGSHOTAMMO_GOLD = "Hmph. Handmade. The shape's all irregular.",
  • SLINGSHOTAMMO_SLOW = "Hmph. Handmade. The shape's all irregular.",
  • SLINGSHOTAMMO_FREEZE = "Hmph. Handmade. The shape's all irregular.",
  • SLINGSHOTAMMO_POOP = "I don't even wanna ask.",
  • PORTABLETENT = "Aw, this reminds me of campin' with Charlie when we were little...",
  • PORTABLETENT_ITEM = "Need any help settin' that up?",
  • WARLY = { GENERIC = "Hey, %s! Got anything tasty for me?", ATTACKER = "Watch where you're throwin' them oven mitts!", MURDERER = "Killer chef! Get'em!", REVIVER = "You're a real pal, %s.", GHOST = "Missed your snack break, didja %s?", FIRESTARTER = "I'm sure %s knows how to handle grease fires.", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "A fancy pot for some fancy cookin'.", DONE = "Let's see if all that fuss was worth it.", COOKING_LONG = "All good things take time.", COOKING_SHORT = "This'll be done lickety-split!", EMPTY = "Could use some ingredients in there.", },
  • PORTABLEBLENDER_ITEM = "I like the way that machine dances.",
  • SPICE_SUGAR = "Now all I need is some pancakes to pour this over.",
  • SPICE_CHILI = "Just smelling it is making my eyes water.",
  • SPICEPACK = "Say, this is some fine bit of engineering!",
  • MONSTERTARTARE = "I'm all for getting my daily iron but this goes too far.",
  • FRESHFRUITCREPES = "Fruit wrapped in a blanket of pancake.",
  • FROGFISHBOWL = "Mmm! Love Warly's dishes.",
  • POTATOTORNADO = "Count on Warly's cookin' to always make my day.",
  • DRAGONCHILISALAD = "Can't believe Warly's got me eatin' salads.",
  • GLOWBERRYMOUSSE = "You really outdid yourself with this one, buddy.",
  • VOLTGOATJELLY = "You can really taste the electricity.",
  • NIGHTMAREPIE = "Lookit that, Warly's at it again.",
  • BONESOUP = "Knocked it out of the park again, bucko.",
  • MASHEDPOTATOES = "That's good eatin' there, Warl'!",
  • POTATOSOUFFLE = "Looks great, Warly!",
  • MOQUECA = "What's this fancy stuff? I like it!",
  • GAZPACHO = "I'd never turn down grub!",
  • ASPARAGUSSOUP = "Huh. Interesting choice but I ain't complainin'!",
  • VEGSTINGER = "I could use one of these after a long day.",
  • BANANAPOP = "Cool and refreshin'!",
  • CEVICHE = "Now that's some tasty grub!",
  • SALSA = "Wish I had some chips to go with this.",
  • PEPPERPOPPER = "My mouth's havin' a party!",
  • NOTMASTERCHEF = "I don't wanna ruin whatever Warly's working on.",
  • LOBSTERBISQUE = "Hey Warly? Can you just keep makin' this forever?",
  • FROGFISHBOWL = "Mmm! Love Warly's dishes.",
  • POTATOTORNADO = "Count on Warly's cookin' to always make my day.",
  • DRAGONCHILISALAD = "Can't believe Warly's got me eatin' salads.",
  • NIGHTMAREPIE = "Lookit that, Warly's at it again.",
  • POTATOSOUFFLE = "Looks great, Warly!",
  • WATHGRITHR = { GENERIC = "Hey, %s! Arm wrestle rematch later?", ATTACKER = "Woah! Watch that right hook, %s!", MURDERER = "Takin' the warrior thing too far, %s!", REVIVER = "That was good work there, %s.", GHOST = "Well that just won't do at all!", FIRESTARTER = "Quit startin' fires, %s!", },
  • WATHGRITHRHAT = "Surprisingly practical.",
  • SPEAR_WATHGRITHR = "This would never pass inspection.",
  • WAXWELL = { GENERIC = "So... %s.", ATTACKER = "Don't make me noogie you, %s.", MURDERER = "How many lives you plannin' on ruinin', %s?", REVIVER = "Nice job, ya big walnut.", GHOST = "I could just leave you like this, hey?", FIRESTARTER = "Mysterious fires follow you like a plague, %s.", },
  • WAXWELLJOURNAL = "I don't trust that thing one bit.",
  • CHESSPIECE_FORMAL = "It's BUSTed. Ha!",
  • STATUEMAXWELL = "So THIS is \"Maxy\".",
  • MAXWELL = "Well, you're a tall piece of work.",
  • MAXWELLHEAD = "You don't scare me.",
  • SHADOWDIGGER = "Too lazy to do your own chores, Max?",
  • TWIGGY_OLD = "Looks like that two-bit magician.",
  • WEBBER = { GENERIC = "How's life treating ya, kiddo?", ATTACKER = "Yeesh, kid, dial it back!", MURDERER = "Killer spider! Get it!", REVIVER = "You did good, kid.", GHOST = "You'll be fine, kid, yer a boxer.", FIRESTARTER = "Alright, %s. Why'd ya set the fire?", },
  • WEBBERSKULL = "I swear the kid'd lose his head if it weren't... wait.",
  • WEBBER_SPIDER_MINION = "Can you tell your friends not to get so close to me, kid?",
  • WENDY = { GENERIC = "Hey there, %s.", ATTACKER = "Woah there, slugger!", MURDERER = "She's not playin'! Murderer!", REVIVER = "You got a sharp mind in that noggin, %s.", GHOST = "I hope you left the other guy lookin' worse.", FIRESTARTER = "Anythin' you wanna tell me about that fire, kiddo?", },
  • ABIGAIL = { LEVEL1 = { "How are you, boo?", "How are you, boo?", },
  • ABIGAILHEART = "No one should ever lose a sister.",
  • ABIGAIL_FLOWER = { GENERIC ="What a nice little flower.", LEVEL1 = "Looks like someone needed a break.", LEVEL2 = "Up'n'attem! The day's a-wasting!", LEVEL3 = "That flower looks raring to go.", -- deprecated LONG = "What a nice little flower.", MEDIUM = "It's getting antsy.", SOON = "Something's coming.", HAUNTED_POCKET = "It wants down.", HAUNTED_GROUND = "What do you want? Water?", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • QUAGMIRE_CRABMEAT = "I get crabby when I'm hungry. Ha!",
  • QUAGMIRE_CRABTRAP = "Here lil crabby crab.",
  • WES = { GENERIC = "Don't worry %s, I can talk enough for two. Ha!", ATTACKER = "Didn't know ya had it in ya, %s!", MURDERER = "Killer mime! I'll have nightmares tonight!", REVIVER = "Thanks for the assist, %s.", GHOST = "Let's getcha back on your feet, %s.", FIRESTARTER = "You responsible for that fire there, %s?", },
  • BALLOON = "Oh! A balloon.",
  • BALLOONS_EMPTY = "No fun without Wes.",
  • BALLOONS_EMPTY = "No fun without Wes.",
  • WICKERBOTTOM = { GENERIC = "How's life treatin' ya, grams?", ATTACKER = "Yeesh, that ol' librarian packs a punch!", MURDERER = "Watch out! Grams is on a rampage!", REVIVER = "Don't worry grams, I won't read too much into it. Ha!", GHOST = "You're a tough one, %s, I'll give ya that.", FIRESTARTER = "A fire? Here I thought you were responsible, grams.", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "I ain't much of a bookworm.",
  • ATTACKER = "Yeesh, that ol' librarian packs a punch!",
  • WILLOW = { GENERIC = "Good ta see ya, %s!", ATTACKER = "Yer a workplace hazard, %s.", MURDERER = "She's mad! Get'er!", REVIVER = "Knew I could count on you, %s.", GHOST = "Ha! You're a disaster, %s.", FIRESTARTER = "Business as usual.", },
  • BERNIE_ACTIVE = "Is he clockwork? Can I peek inside?",
  • BERNIE_INACTIVE = { BROKEN = "He's a bit of a fixer-upper.", GENERIC = "This little guy's been well loved.", },
  • LAVAARENA_BERNIE = "You here to help, lil fella?",
  • TRINKET_12 = "Hey Willow! Dare ya ta eat it!", --Dessicated Tentacle
  • WILSON = { GENERIC = "Hey %s! How ya doin'?", ATTACKER = "Hands to yourself, bucko!", MURDERER = "Mad scientist! Get'em!", REVIVER = "You're good people, scientist.", GHOST = "Stop whinin', %s, it's just a scratch!", FIRESTARTER = "You better not have singed any of my projects, scientist.", },
  • CHESSPIECE_PAWN = "Nice hat.",
  • RESURRECTIONSTATUE = { GENERIC = "Looks just like that egghead! Ha!", BURNT = "That ain't coming back to life.", },
  • WATERPUMP = "Why do I get the feeling this is that funny-haired scientist's handiwork...",
  • WINONA = { GENERIC = "That's a good lookin' gal!", ATTACKER = "Ooo, I'm gonna disassemble you.", MURDERER = "Pfft! I'd never murder so openly!", REVIVER = "I owe ya one, %s.", GHOST = "That is not a good look on you, %s.", FIRESTARTER = "Haven't we lost enough to fires, %s?", },
  • SEWING_TAPE = "That's my trusty mending tape.",
  • WINONA_CATAPULT = { GENERIC = "Not a bad result considering the materials.", OFF = "Gotta hook it up to the generator.", BURNING = "Quick! Put it out!", BURNT = "Aw, nuts and bolts!", },
  • WINONA_SPOTLIGHT = { GENERIC = "Sorry, Charlie.", OFF = "Gotta hook it up to the generator.", BURNING = "Quick! Put it out!", BURNT = "Criminy! My machine!", },
  • WINONA_BATTERY_LOW = { GENERIC = "That oughta do it.", LOWPOWER = "Just about out of juice.", OFF = "Needs some more nitre.", BURNING = "Quick! Put it out!", BURNT = "Aw, nuts and bolts!", },
  • WINONA_BATTERY_HIGH = { GENERIC = "I don't get how gems work, I just know they do.", LOWPOWER = "Gonna need a top up soon.", OFF = "Needs a few more'a those gem thingies.", BURNING = "Quick! Put it out!", BURNT = "Criminy! My machine!", },
  • INSPECTSELF = "Who's that good-looking gal!",
  • WOLFGANG = { GENERIC = "How you doin', big guy?", ATTACKER = "I wouldn't wanna catch the business end of those mitts!", MURDERER = "Watch out! He's got a taste fer blood now!", REVIVER = "You're just a big softie, aintcha?", GHOST = "Walk it off, big guy!", FIRESTARTER = "Was that fire an accident, %s?", },
  • WOODIE = { GENERIC = "You down ta chop some trees for me later, %s?", ATTACKER = "Watch where you're swingin' that thing, %s!", MURDERER = "Yikes! Axe murderer!", REVIVER = "You're a good, honest guy, %s.", GHOST = "You're fine, %s, I've seen worse.", BEAVER = "Well ain't that somethin'.", BEAVERGHOST = "You're just a walkin' disaster, ain'tcha, %s?", MOOSE = "Is this normal for you folks up North?", MOOSEGHOST = "I'll getcha a heart, hold yer horses... er, mooses?", GOOSE = "Don't even think about goosin' me!", GOOSEGHOST = "Well if this ain't a fine feathered mess.", FIRESTARTER = "You're gonna start a forest fire, %s!", },
  • LUCY = "You're alright for an axe.",
  • LAVAARENA_LUCY = "I could take a swing at it. Ha!",
  • WEREITEM_BEAVER = "Huh. The craftsmanship ain't half bad.",
  • WEREITEM_GOOSE = "Does he hafta leave these creepy things lyin' around?",
  • WEREITEM_MOOSE = "I ain't one for er... decorations.",
  • WORMWOOD = { GENERIC = "%s! How ya doin', ya big bean sprout?", ATTACKER = "Yer on thin ice there, %s.", MURDERER = "Time to roll up my sleeves and pluck a few weeds!", REVIVER = "Keep up the good work there, bucko.", GHOST = "You're not slackin' off, are ya?", FIRESTARTER = "Watch where you're lightin' them fires!", },
  • COMPOSTWRAP = "Heh. That bean sprout's a gross little guy.",
  • ARMOR_BRAMBLE = "Odd design. How do you wear it without pricking yourself?",
  • TRAP_BRAMBLE = "That lil plant fella whipped it up.",
  • WORTOX = { GENERIC = "Hey, %s! Heard any good jokes lately?", ATTACKER = "Keep them claws to yourself, how about?!", MURDERER = "Look out! %s is positively demonic!", REVIVER = "Thanks for the assist there, %s.", GHOST = "Oof! You need a hand there, %s?", FIRESTARTER = "Were you plannin' on putting that fire out?", },
  • WURT = { GENERIC = "Hey there kiddo, how's it going?", ATTACKER = "Sure you wanna do that, kiddo?", MURDERER = "I gave ya the benefit of the doubt, but that's it!", REVIVER = "Whew, not bad, kid!", GHOST = "Don't you worry, I'll fix ya right up.", FIRESTARTER = "Hey, who let you play with that?!", },
  • MERMHAT = "Do I look a little green around the gills? Ha!",
  • MERMTHRONE = { GENERIC = "Not bad handiwork.", BURNT = "Yeesh, what a mess.", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "Whatcha makin' there, kid?", BURNT = "Guess it's back to the drawing board.", },
  • MERMHOUSE_CRAFTED = { GENERIC = "Hm, I should teach that kid how to use a level.", BURNT = "All that work, up in smoke...", },
  • MERMWATCHTOWER_REGULAR = "Now that's a proper tree fort!",
  • MERMWATCHTOWER_NOKING = "It looks kinda gloomy.",
  • MERMKING = "Are you the boss around here?",
  • MERMGUARD = "Just doin' their job.",
  • MERM_PRINCE = "Looks like someone got a promotion!",
  • WX78 = { GENERIC = "C'mon, %s! Justa tiny peek under the hood!", ATTACKER = "Yeesh. They're on the fritz again.", MURDERER = "I'll reset you to factory standards, bot.", REVIVER = "Ha! The bucket'o'bolts has feelings after all!", GHOST = "Incredible! You gotta tell me how that works, %s!", FIRESTARTER = "Your logic lets you set fires, %s? Why?", },
  • TRINKET_11 = "Maybe this bot'll let me poke around its insides.", --Lying Robot
  • wolfgang
  • SHADOWHEART = "Wolfgang is not shaking! Is manly flexing!!",
  • ATRIUM_RUBBLE = { LINE_1 = "Is picture of many sad, weak people.", LINE_2 = "Cannot tell what was picture of.", LINE_3 = "In picture darkness covers sad, weak people.", LINE_4 = "Monsters is bursting out of them!", LINE_5 = "Is picture of very pretty place.", },
  • ATRIUM_STATUE = "Statue make Wolfgang's tummy do flip.",
  • ATRIUM_LIGHT = { ON = "This light is scarier than the dark.", OFF = "Is place for light.", },
  • ATRIUM_GATE = { ON = "Little lights is on now.", OFF = "Is very old thing.", CHARGING = "Looks very scary now!", DESTABILIZING = "Is going to blow!", COOLDOWN = "Is needing to recharge.", },
  • ATRIUM_KEY = "Little key is for make door.",
  • CANTSHADOWREVIVE = "Is not working.",
  • FOSSIL_PIECE = "Is tiny bone!",
  • STALKER = "Skeleton should not be walking!",
  • STALKER_ATRIUM = "Scary man!",
  • STALKER_MINION = "I do not like it!",
  • THURIBLE = "Is for monster control.",
  • ATRIUM_OVERGROWTH = "Wolfgang cannot read.",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "Monsters is coming!", "Wolfgang wants out of cave!", "Wolfgang does not like dark cave.", },
  • ANNOUNCE_RUINS_RESET = "Monsters is back!",
  • ARMORSKELETON = "Is scary strong bones.",
  • ROSE = "Wolfgang tried to crush it, but it pricked him.",
  • CHESSPIECE_MUSE = "Faceless lady make Wolfgang uncomfortable.",
  • MULTIPLAYER_PORTAL = "Why door not crumble under mighty Wolfgang punches?!",
  • STATUE_MARBLE = { GENERIC = "Wolfgang does not know what to do with pretty statues.", TYPE1 = "Has funny little hat.", TYPE2 = "She seems like happy lady.", TYPE3 = "Is manly spittoon?", --bird bath type statue },
  • STAGEHAND = { AWAKE = "GAH! Table is creepy walking fist!", HIDING = "Wolfgang has no use for tiny table.", },
  • ANNOUNCE_CHARLIE = "Show yourself!",
  • ANNOUNCE_CHARLIE_ATTACK = "Ow! It got me!",
  • SHADOWHEART = "Wolfgang is not shaking! Is manly flexing!!",
  • CABBAGEROLLS = "Wolfgang likes his cabbage rolls smothered in sauerkraut!",
  • GENERIC = "Reminds me of uncle!",
  • MOSQUITOSACK = "Uncle did not have gut like this.",
  • SPICE_GARLIC = "Smells like mama used to make.",
  • LAVAARENA_PORTAL = { ON = "Goodbye, puny fire world!", GENERIC = "Is how Wolfgang got here.", },
  • LAVAARENA_KEYHOLE = "Nothing here.",
  • LAVAARENA_KEYHOLE_FULL = "Is ready now.",
  • LAVAARENA_BATTLESTANDARD = "We must all smash little flag!",
  • LAVAARENA_SPAWNER = "Little circle! Give me many things to fight!",
  • HEALINGSTAFF = "Wolfgang cannot fight with twig.",
  • FIREBALLSTAFF = "Puny stick is not for Wolfgang.",
  • HAMMER_MJOLNIR = "Wolfgang is ready for high striker!",
  • SPEAR_GUNGNIR = "Wolfgang will stab many foes!",
  • BLOWDART_LAVA = "Wolfgang does not fight from afar.",
  • BLOWDART_LAVA2 = "Wolfgang will not use wimpy weapon.",
  • LAVAARENA_ARMORLIGHT = "Wolfgang does not want flimsy thing.",
  • LAVAARENA_ARMORLIGHTSPEED = "Only cowards run from fights!",
  • LAVAARENA_ARMORMEDIUM = "Is not very thick.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "Is too weak for Wolfgang.",
  • LAVAARENA_ARMORHEAVY = "Armor is strong, like Wolfgang.",
  • LAVAARENA_ARMOREXTRAHEAVY = "Is perfect fit for Wolfgang.",
  • LAVAARENA_FEATHERCROWNHAT = "Silly little feather hat.",
  • LAVAARENA_HEALINGFLOWERHAT = "It would make Wolfgang look nice.",
  • LAVAARENA_LIGHTDAMAGERHAT = "Mighty little spike hat!",
  • LAVAARENA_STRONGDAMAGERHAT = "Wolfgang would like to wear it.",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "Is useless leaf hat.",
  • LAVAARENA_RECHARGERHAT = "Nice little head rocks.",
  • LAVAARENA_HEALINGGARLANDHAT = "Is many little fast flowers.",
  • LAVAARENA_CROWNDAMAGERHAT = "Is so mighty!",
  • LAVAARENA_BOARLORD = "Is important-looking man.",
  • BOARRIOR = "Large pig man cannot out-muscle Wolfgang!",
  • BOARON = "Tiny pig cannot hurt Wolfgang.",
  • TRAILS = "Wolfgang is stronger than you!",
  • TURTILLUS = "Armor is for tiny men!",
  • SNAPPER = "I will smush lizard man!",
  • ANNOUNCE_REVIVING_CORPSE = "Up now, friend!",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "Go! Fight many things!",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "Thank-you, friend!",
  • LAVAARENA_LUCY = "Is beard's axe.",
  • WEBBER_SPIDER_MINION = "Is tiny monsters!",
  • BOOK_FOSSIL = "Is look very hard to read.",
  • LAVAARENA_BERNIE = "Nice little creepy bear.",
  • ANNOUNCE_DIG_DISEASE_WARNING = "Ha! Dirt spoon fix it!",
  • ANNOUNCE_HOT = "Hah, is sticky and hot!",
  • INVALID = "Hahah! That's not food!",
  • "Ha ha...! Weight... is nothing!",
  • ANNOUNCE_ATTACH_BUFF_PLAYERABSORPTION = "Ha! Wimpy blows bounce right off Wolfgang!",
  • GENERIC = "Ha! I win!",
  • GHOST = "Ha ha! Big brain did not save you. I will get heart.",
  • REVIVER = "%s is nice man. Like me! Ha ha.",
  • ATTACKER = "Does fragile %s want to fight? Ha ha! Is funny.",
  • REVIVER = "%s is one of us. Ha ha! Yes!",
  • ATTACKER = "Ha! Metal can is want to rock'em and sock'em!",
  • GOOSE = "Beardman become birdman! Ha ha!",
  • ATTACKER = "Ha ha! %s should not pick fight with dumb books!",
  • SLURTLE = "Ha! You are slow!",
  • BOOMERANG = "Boom! A rang! Ha!",
  • SHADOWDIGGER = "Ha ha! Tiny men should dance for amusement!",
  • PICKED = "Ha! Is flat plant.",
  • CHESSPIECE_STALKER = "Ha! Wolfgang more mighty than statue.",
  • CORN_COOKED = "Pop pop pop! Ha ha, funny corn.",
  • WARM = "Ha! That is good one, robot box!",
  • CHOPPED = "Ha! You lose, tiny tree!",
  • CHOPPED = "Ha! You stood no chance!",
  • FISHSTICKS = "Ha ha, is funny name.",
  • GEARS = "Ah ha! Who is bigger muscles now?",
  • INACTIVE = "Hah. I step over tiny obstacle.",
  • LUREPLANTBULB = "Ah ha! Who is tricky now?",
  • WATERMELONICLE = "Ha! Melon on a stick.",
  • HOTCHILI = "Haha, nothing is too spicy for Wolfgang!",
  • FEATHERFAN = "Ha! Is as big as head!",
  • MINIFAN = "It's so twirly when I run! Haha!",
  • PHLEGM = "Aha ha ha! Boogers! Oh ho ho!",
  • PIGKING = "Ha! Is good people!",
  • PIGSKIN = "Why long butt? Ha ha, Wolfgang is funny man.",
  • POMEGRANATE_COOKED = "Ha ha ha! Brain is cooked! Not so smart now.",
  • OUT = "Ha! More thing to smash!",
  • PICKED = "Ha! Ha! Ha! Tree is floppy!",
  • GENERIC = "Ha! Is not man! Is straw!",
  • STATUEMAXWELL = "Ha ha! Looks just like Wolfgang's new friend!",
  • GENERIC = "Hah! Not so tall.",
  • TELEPORTATO_POTATO = "Ha ha! Ha ha! What ugly potato!",
  • TENTACLE_PILLAR_ARM = "Tiny tentacle baby thing! Ha!",
  • TRINKET_4 = "Ha ha! Is tiny man!", --Gnome
  • I_WON = "Haha! Good job, tiny friend!",
  • RAT = "Haha! Run, little friend!",
  • WALRUS = "Ha ha. Is blubbery flubbery man.",
  • WATERMELONHAT = "Why not wear melon on head! Haha!",
  • WINTER_FOOD5 = "Ha! Wolfgang will eat log, just like beardman!", --yule log cake
  • MALE = "Hah. %s did not have enough muscle to survive %s.",
  • FEMALE = "Hah. %s did not have enough muscle to survive %s.",
  • ROBOT = "Hah. %s did not have enough muscle to survive %s.",
  • DEFAULT = "Hah. %s did not have enough muscle to survive %s.",
  • QUAGMIRE_KEY_PARK = "Haha! Wolfgang open gate now!",
  • CLOSED = "Ha ha! You is no match for mighty Wolfgang!",
  • OCEANFISHINGLURE_HERMIT_DROWSY = "Ha! It make fish stupid!",
  • OCEANFISH_MEDIUM_2 = "Aha! Big fish for dinner!",
  • OCEANFISH_MEDIUM_5 = "Haha! Is corn and fish!",
  • HOLDING_ITEM = "Ha! Easy job for Wolfgang!",
  • WATERPLANT_BABY = "Ha! So small and weak!",
  • MOONROCKIDOL = "Hehe. Is funny little moon man.",
  • GINGERBREADPIG = "Hehe! Come back, little guy!",
  • PEPPER = "Hehe! Is little tiny vegetable.",
  • BOATFRAGMENT03 = "Weak boat is woodchips now!",
  • BOATFRAGMENT04 = "Weak boat is woodchips now!",
  • BOATFRAGMENT05 = "Weak boat is woodchips now!",
  • BOAT_LEAK = "Wolfgang will plug hole with mighty fists!",
  • MAST = "Wooden wind catcher!",
  • SEASTACK = "Is a big watery rock.",
  • FISHINGNET = "I will catch many tasty fish!",
  • ANTCHOVIES = "Is little squirmy sea bug.",
  • STEERINGWHEEL = "Wolfgang does not know where he is going.",
  • ANCHOR = "Is good for weightlift. Build muscle.",
  • BOATPATCH = "Mighty Wolfgang will fix all boats!",
  • DRIFTWOOD_LOG = "Small log is practically fit in palm of my hand!",
  • MOONBUTTERFLYWINGS = "Flutterby flappers.",
  • MOONBUTTERFLY_SAPLING = "Puny little tree!",
  • ROCK_AVOCADO_FRUIT = "Why little fruit hurt mouth?",
  • ROCK_AVOCADO_FRUIT_RIPE = "Is soft for the eatings now.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Mushy and warm. Yum.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "Little bush is tiny and weak.",
  • DEAD_SEA_BONES = "Big fish is very dead.",
  • BOMBED = "Puddle stinks with good smells now.",
  • GLASS = "Mighty Wolfgang will punch through silly glass!",
  • MOONGLASS = "Is clear green sharp-stuff.",
  • MOONGLASS_ROCK = "Sharp stuff that fell from sky cheese.",
  • BATHBOMB = "Is for prettifying little hotbath.",
  • CLOSED = "Ha ha! You is no match for mighty Wolfgang!",
  • DUG_TRAP_STARFISH = "Is not bite Wolfgang toesies now.",
  • MOONSPIDERDEN = "Scary things is inside maybe.",
  • MOONGLASSAXE = "Is for swing and chop.",
  • GLASSCUTTER = "My new friend taught me how to make.",
  • ICEBERG_MELTED = "Is all melty!",
  • MINIFLARE = "Is tiny sky boom!",
  • MOON_ALTAR_WIP = "Wolfgang like to help new friends.",
  • MOON_ALTAR_IDOL = "Wolfgang is here to help, yes.",
  • MOON_ALTAR_GLASS = "Tell Wolfgang where you go and he will take you.",
  • MOON_ALTAR_SEED = "Yes, Wolfgang will carry you.",
  • MOON_ALTAR_ROCK_IDOL = "Special things is trapped inside!",
  • MOON_ALTAR_ROCK_GLASS = "Special things is trapped inside!",
  • MOON_ALTAR_ROCK_SEED = "Special things is trapped inside!",
  • BOAT_ITEM = "Is for making very nice boat.",
  • STEERINGWHEEL_ITEM = "Is for making little whirly steer-wheel.",
  • ANCHOR_ITEM = "Is for making big boat weight.",
  • GESTALT = "Wolfgang's brainmeats have never been so mighty!",
  • BULLKELP_ROOT = "Is not very good weapon, I think.",
  • KELPHAT = "This make Wolfgang uneasy.",
  • KELP = "Slimy sea spinach!",
  • KELP_COOKED = "Sea spinach make Wolfgang strong to the finish.",
  • KELP_DRIED = "Little sea flakes make Wolfgang grow strong!",
  • WALKINGPLANK = "Maybe Wolfgang go for dip.",
  • TRINKET_10 = "Is pearly chompers!", --Dentures
  • PLAYER = { GENERIC = "Is tiny %s! Hello!", ATTACKER = "Does %s want to fight?", MURDERER = "%s is killer!", REVIVER = "%s is nice person.", GHOST = "Wolfgang will get raw pump-y heart for you!", FIRESTARTER = "%s is lighting burny fires!", },
  • MAXWELLLIGHT = "Scary light!",
  • MAXWELLLOCK = "Scary lock!",
  • MAXWELLTHRONE = "Scary chair!",
  • WOBYSMALL = { "Woby is good pup.", "Woby is good pup.", },
  • WOBYBIG = { "Tiny dog grow mighty too!", "Tiny dog grow mighty too!", },
  • WALTERHAT = "Will tiny hat fit on Wolfgang's mighty head?",
  • SLINGSHOT = "Wolfgang prefer to fight with fists.",
  • SLINGSHOTAMMO_ROCK = "Is little bits of junk.",
  • SLINGSHOTAMMO_MARBLE = "Is little bits of junk.",
  • SLINGSHOTAMMO_THULECITE = "Is little bits of junk.",
  • SLINGSHOTAMMO_GOLD = "Is little bits of junk.",
  • SLINGSHOTAMMO_SLOW = "Is little bits of junk.",
  • SLINGSHOTAMMO_FREEZE = "Is little bits of junk.",
  • SLINGSHOTAMMO_POOP = "Is little bits of poop.",
  • PORTABLETENT = "Is good, solid tent!",
  • PORTABLETENT_ITEM = "Wolfgang will set up tent. Make it strong!",
  • WARLY = { GENERIC = "Is tasty-making man, %s! Hello!", ATTACKER = "Why not use fists for bread making, yes?", MURDERER = "Tasty-making man is murderer!", REVIVER = "%s has nice big heart.", GHOST = "Does tiny man %s need Mighty Wolfgang's help?", FIRESTARTER = "Tasty-making man was probably cook with big fire.", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "Wolfgang will cook good meal for friends, meal like home!", DONE = "A meal with friends!", COOKING_LONG = "Good meal needs time to stew.", COOKING_SHORT = "Will be ready soon, my friends!", EMPTY = "Wolfgang will find something to cook!", },
  • PORTABLEBLENDER_ITEM = "Wolfgang could smash food like that if he wanted.",
  • SPICE_SUGAR = "Fruit smashing made sweet sauce.",
  • SPICE_CHILI = "Is mighty spicy, but Wolfgang can take it.",
  • SPICEPACK = "Wolfgang will carry all the food!",
  • MONSTERTARTARE = "Blech!",
  • FRESHFRUITCREPES = "Manly midmorning brunch.",
  • FROGFISHBOWL = "Food will make Wolfgang very strong!",
  • POTATOTORNADO = "Wolfgang loves potato.",
  • DRAGONCHILISALAD = "Vegetables help Wolfgang grow big and strong.",
  • GLOWBERRYMOUSSE = "Tasty-making friend has made thing very tasty.",
  • VOLTGOATJELLY = "Is look very nice, tasty-making friend!",
  • NIGHTMAREPIE = "Wolfgang must eat with eyes closed.",
  • BONESOUP = "Wolfgang will be so mighty!",
  • MASHEDPOTATOES = "Friend has made Wolfgang delicious potatoes.",
  • POTATOSOUFFLE = "Wolfgang is very proud of tiny cooking friend.",
  • MOQUECA = "Made by Wolfgang's friend. Mmm.",
  • GAZPACHO = "Is tasting very good!",
  • ASPARAGUSSOUP = "Is warm in Wolfgang's belly.",
  • VEGSTINGER = "Hoo! Is spicy!",
  • BANANAPOP = "Wolfgang can eat in one bite!",
  • CEVICHE = "It will be better in Wolfgang's belly!",
  • SALSA = "Is a tasty sauce!",
  • PEPPERPOPPER = "Wolfgang like a spicy challenge!",
  • NOTMASTERCHEF = "Warly is very nice to cook. Wolfgang will not get in way.",
  • WATHGRITHR = { GENERIC = "Is very strong %s! Hello!", ATTACKER = "%s will make a worthy fight!", MURDERER = "Stronglady %s is killer!", REVIVER = "%s is nice, strong lady.", GHOST = "World needs stronglady! Wolfgang will get heart!", FIRESTARTER = "Why starting fires, stronglady? To fight them?", },
  • WATHGRITHRHAT = "Is strong helm for strong warrior!",
  • SPEAR_WATHGRITHR = "Is a good weapon.",
  • WAXWELL = { GENERIC = "Is tiny frailman, %s! Hello!", ATTACKER = "Does fragile %s want to fight? Ha ha! Is funny.", MURDERER = "%s has not changed. Killer!", REVIVER = "%s is one of us. Ha ha! Yes!", GHOST = "%s is friend of Wolfgang. He will get raw heart.", FIRESTARTER = "Is dastardly plan with fire, %s?", },
  • WAXWELLJOURNAL = "Wolfgang is glad he cannot read!",
  • CHESSPIECE_FORMAL = "Looks very not-mighty.",
  • STATUEMAXWELL = "Ha ha! Looks just like Wolfgang's new friend!",
  • MAXWELL = "A fancy suit is no match for my muscles!",
  • MAXWELLHEAD = "Scary head is twelve feet tall!",
  • SHADOWDIGGER = "Ha ha! Tiny men should dance for amusement!",
  • TRINKET_22 = "Will take to fragile man Maxwell. He always talk about \"pulling strings\".", --Frayed Yarn
  • WEBBER = { GENERIC = "Is tiny monsterchild, %s! H-hello!", ATTACKER = "Ah! Tiny child is try to fight me!", MURDERER = "Monsterchild %s is killer! Wolfgang is run!", REVIVER = "Creepy monster %s is nice kid.", GHOST = "Who squish small bug boy? Wolfgang will smash back!", FIRESTARTER = "Please no. Please no burnings!", },
  • WEBBERSKULL = "I crush skull!",
  • WEBBER_SPIDER_MINION = "Is tiny monsters!",
  • WENDY = { GENERIC = "Is very tiny, scary %s! H-hello!", ATTACKER = "Ah! Creepy girl is try to fight me!", MURDERER = "Creepy girl is killer! Attack!", REVIVER = "%s is nice little lady. But still scare Wolfgang.", GHOST = "Please no hauntings, %s! Wolfgang will get you heart!", FIRESTARTER = "Oh no. Creepy girl is trying to burn us!", },
  • ABIGAIL = { LEVEL1 = { "Are you friendly ghost?", "Are you friendly ghost?", },
  • ABIGAILHEART = "Wolfgang smush heart into ghost girl but nothing happen!",
  • ABIGAIL_FLOWER = { GENERIC ="Is pretty.", LEVEL1 = "Little flower gives Wolfgang the \"heebie jeebies\".", LEVEL2 = "I do not like.", LEVEL3 = "Is making Wolfgang scared!", -- deprecated LONG = "Is pretty.", MEDIUM = "Little flower gives Wolfgang the \"heebie jeebies\".", SOON = "I do not like.", HAUNTED_POCKET = "Is making Wolfgang scared!", HAUNTED_GROUND = "Does it want to fight?", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • TRINKET_13 = "Ah! Is scary Wendy girl! ...No, wait, is just toy.", --Gnomette
  • HERMITCRAB = "Wolfgang never seen such crabby old lady.",
  • WES = { GENERIC = "Is tiny oddman, %s! Hello!", ATTACKER = "Wolfgang does not trust your rosy cheeks, %s.", MURDERER = "Ah! Is killer clown! %s!", REVIVER = "%s is nice, weird little man.", GHOST = "Wolfgang will go get heart for odd clownman!", FIRESTARTER = "You are looking very guilty, clownman.", },
  • BALLOON = "Is full of clown breath!",
  • BALLOONS_EMPTY = "Wolfgang will make balloon muscles.",
  • TRINKET_27 = "Is skinny and bendy, like clownman Wes.", --Coat Hanger
  • WICKERBOTTOM = { GENERIC = "Is strong brainlady! Hello, tiny %s!", ATTACKER = "Ha ha! %s should not pick fight with dumb books!", MURDERER = "%s is killer!", REVIVER = "%s smell like mothballs and kindness.", GHOST = "Wolfgang will get raw pump-y heart for you!", FIRESTARTER = "Strong brainlady probably know what she's doing with fire.", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "Is look very hard to read.",
  • TRINKET_9 = "Strong brainlady Wickerbottom maybe need for repair cardigans.", --Mismatched Buttons
  • GENERIC = "Is strong brainlady! Hello, tiny %s!",
  • FIRESTARTER = "Strong brainlady probably know what she's doing with fire.",
  • NORMAL = "Brainlady warned not to touch pot with bare hands.", --one gem
  • MARBLEBEAN = "Brainlady says is not for eat.",
  • WILLOW = { GENERIC = "Is tiny torchlady, %s! Hello!", ATTACKER = "Wolfgang is burning to fight!", MURDERER = "%s is no match for Wolfgang!", REVIVER = "%s is very nice, when not light moustache on fire.", GHOST = "Do not hurt, torchlady. Wolfgang get heart!", FIRESTARTER = "Is not big surprise.", },
  • BERNIE_ACTIVE = "Is so brave!",
  • BERNIE_INACTIVE = { BROKEN = "Is so broken.", GENERIC = "Is so cuddly!", },
  • LAVAARENA_BERNIE = "Nice little creepy bear.",
  • TRINKET_7 = "Tiny torchlady Willow start firepits with toy! Very impressive.", --Ball and Cup
  • WILSON = { GENERIC = "Is tiny egghead man, %s! Hello!", ATTACKER = "Does weak science man want to fight?", MURDERER = "%s stands no chance against Wolfgang!", REVIVER = "%s is nice, crazy man.", GHOST = "Ha ha! Big brain did not save you. I will get heart.", FIRESTARTER = "Wolfgang thought he could trust %s!", },
  • CHESSPIECE_PAWN = "Little man is wearing little hat!",
  • RESURRECTIONSTATUE = { GENERIC = "I'm not going to die.", BURNT = "Better him than Wolfgang.", },
  • WINONA = { GENERIC = "Is fixing lady, %s! Hello!", ATTACKER = "%s is breaking things!", MURDERER = "%s broke our friend!", REVIVER = "%s is kind lady.", GHOST = "Wolfgang will fix little %s with heart.", FIRESTARTER = "%s's fires is make Wolfgang nervous.", },
  • SEWING_TAPE = "Is sticky and good for mending!",
  • WINONA_CATAPULT = { GENERIC = "Little fixing lady has very big brainmeats.", OFF = "Is not working.", BURNING = "Is burning!", BURNT = "Is all burned up.", },
  • WINONA_SPOTLIGHT = { GENERIC = "Fixing lady knows Wolfgang not like dark.", OFF = "Is not working.", BURNING = "Is burning!", BURNT = "Is all burned up.", },
  • WINONA_BATTERY_LOW = { GENERIC = "Thingamabob made by fixing lady.", LOWPOWER = "Is supposed to look like that?", OFF = "Thingamabob is dead!", BURNING = "Is burning!", BURNT = "Is all burned up.", },
  • WINONA_BATTERY_HIGH = { GENERIC = "Fixing lady doohickeys.", LOWPOWER = "It does not look so good.", OFF = "Fixing lady, quick, come fix!", BURNING = "Is burning!", BURNT = "Is all burned up.", },
  • WOLFGANG = { GENERIC = "Hello friend %s! We must arm wrestle!", ATTACKER = "%s will make a worthy fight!", MURDERER = "We will see who is best Wolfgang! Raaa!", REVIVER = "%s is nice man. Like me! Ha ha.", GHOST = "World needs more %s! I will get heart!", FIRESTARTER = "Wolfgang cannot trust even himself not to light fire!", },
  • HASPET = "Wolfgang has animal friend already!",
  • INUSE = "Wolfgang can share!",
  • NOTMASTERCHEF = "Warly is very nice to cook. Wolfgang will not get in way.",
  • INUSE = "Wolfgang can share?",
  • EMPTY = "Wolfgang needs something to put here.",
  • MISMATCH = "Wolfgang have wrong plans.",
  • GENERIC = "Maybe Wolfgang do later.",
  • INUSE = "Wolfgang would like to use after you, if okay.",
  • LOCKED_GATE = "Let Wolfgang in!",
  • GENERIC = "Wolfgang not in cooking mood.",
  • NO_RACERS = "Wolfgang must find leggy carrots for race!",
  • TOODEEP = "Wolfgang can't reach fish with tiny rod!",
  • GENERIC = "Wolfgang does not think that goes there.",
  • BUSY = "The Mighty Wolfgang will try again soon!",
  • ABIGAILHEART = "Wolfgang smush heart into ghost girl but nothing happen!",
  • FOODFULL = "It must enjoy first yummy food from Wolfgang first!",
  • NOTDISH = "Wolfgang serves only best dishes!",
  • PIGKINGGAME_MESSY = "Wolfgang clean first.",
  • FULL = "Make room for Wolfgang's presents!",
  • BUSY = "Please give Mighty Wolfgang your attention!",
  • GENERIC = "Wolfgang not good with tiny letters.",
  • INUSE = "Can Wolfgang help make scribblemarks when you're done?",
  • NOIMAGE = "Wolfgang no good at drawing pictures from head.",
  • BURNING = "Wolfgang's weekday undergarments burning? Wolfgang is sad.",
  • INUSE = "Wolfgang will wait til they leave to change. He is shy.",
  • NOHEALTH = "Wolfgang is too woozy to do this.",
  • KNOWN = "Wolfgang already knows this!",
  • MESSAGEBOTTLEMANAGER_NOT_FOUND = "Wolfgang can't read in here.",--Likely trying to read messagebottle treasure map in caves
  • EMPTY = "Wolfgang has no little things to wrap!",
  • INUSE = "Wolfgang will wait for friend to finish.",
  • "Is not Wolfgang's leggy carrot.",
  • "Wolfgang's leggy carrot look completely different!",
  • TOOFAR = "Come back so Wolfgang can eat you!",
  • SAMEDISH = "Wolfgang already put on dish.",
  • BAD_TIMING1 = "Wolfgang need to concentrate.",
  • "Tiny wind cloth not listening to Wolfgang!",
  • "Wolfgang will show tiny boat who's mightier!",
  • ANNOUNCE_BOAT_SINK = "Wolfgang cannot swim!",
  • ANNOUNCE_WIMPYTONORMAL = "Wolfgang is better.",
  • "Ground is crumble beneath might of Wolfgang!",
  • "Wolfgang broke the ground!",
  • "Do not eat Wolfgang's friends, please?",
  • GENERIC = "Good food make Wolfgang strong!",
  • "Little stone... cannot stop Wolfgang!",
  • "Witness... Wolfgang strength!",
  • "Wolfgang is mighty...!",
  • "Wolfgang wants out of cave!",
  • "Wolfgang does not like dark cave.",
  • ANNOUNCE_SNARED = "Wolfgang does not like bones!",
  • ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!",
  • ANNOUNCE_MOSQUITOS = "Wolfgang need blood, get away sucking bugs!",
  • ANNOUNCE_NOWARDROBEONFIRE = "Ehh, Wolfgang do that later...",
  • ANNOUNCE_NOMOUNTEDGIFT = "Wolfgang will fall if try to open on top of hair cow!",
  • ANNOUNCE_NODANGERSLEEP = "Wolfgang prefer fight to sleep.",
  • ANNOUNCE_NOHUNGERSLEEP = "Wolfgang say never sleep with empty stomach.",
  • ANNOUNCE_NONIGHTSIESTA = "Wolfgang have principles against siesta at night.",
  • ANNOUNCE_NONIGHTSIESTA_CAVE = "Wolfgang is tense. Too tense to relax.",
  • ANNOUNCE_NOHUNGERSIESTA = "Wolfgang take siesta after eating time.",
  • ANNOUNCE_NODANGERAFK = "Wolfgang will not abandon the fight!",
  • ANNOUNCE_QUAKE = "Ground is shake. Wolfgang hate shaking ground.",
  • ANNOUNCE_SHELTER = "Wolfgang hide under tree.",
  • ANNOUNCE_TRAP_WENT_OFF = "Ack! Do not surprise Wolfgang!",
  • ANNOUNCE_TOWNPORTALTELEPORT = "Wolfgang is here!",
  • ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Lightning is weak compared to Wolfgang clothes!",
  • ANNOUNCE_WET = "Wolfgang does not like bath time.",
  • ANNOUNCE_SOAKED = "Wolfgang is maybe now made of water.",
  • ANNOUNCE_WASHED_ASHORE = "Wolfgang lucky to be alive.",
  • ANNOUNCE_DESPAWN = "Wolfgang is scared!",
  • ANNOUNCE_GHOSTDRAIN = "They are coming... for Wolfgang!",
  • ANNOUNCE_KLAUS_ENRAGE = "Wolfgang is sorry about little deer friends!",
  • ANNOUNCE_KLAUS_UNCHAINED = "Do not hold back! Wolfgang can take you!",
  • GLASS_MED = "Do not fear! Wolfgang will save you!",
  • GLASS_LOW = "Wolfgang is close!",
  • GLASS_REVEAL = "You have been saved! By Wolfgang!",
  • IDOL_MED = "Do not fear! Wolfgang will save you!",
  • IDOL_LOW = "Wolfgang is close!",
  • IDOL_REVEAL = "You have been saved! By Wolfgang!",
  • SEED_MED = "Do not fear! Wolfgang will save you!",
  • SEED_LOW = "Wolfgang is close!",
  • SEED_REVEAL = "You have been saved! By Wolfgang!",
  • ANNOUNCE_SPOOKED = "Wolfgang's eyes is playing tricky!",
  • ANNOUNCE_BRAVERY_POTION = "Wolfgang is brave! Not scared of spooky tree!",
  • ANNOUNCE_MOONPOTION_FAILED = "Wolfgang expected something to happen.",
  • ANNOUNCE_EATING_NOT_FEASTING = "Wolfgang should share with tiny, weaker friends.",
  • ANNOUNCE_WINTERS_FEAST_BUFF = "Why do tiny sparks follow Wolfgang?",
  • ANNOUNCE_FLARE_SEEN = "Sky fire! Wolfgang is coming, dear friend!",
  • ANNOUNCE_OCEAN_SILHOUETTE_INCOMING = "Wolfgang does not like scary shadow!",
  • ANNOUNCE_ATTACH_BUFF_ATTACK = "Wolfgang even mightier than was before!",
  • ANNOUNCE_ATTACH_BUFF_PLAYERABSORPTION = "Ha! Wimpy blows bounce right off Wolfgang!",
  • ANNOUNCE_ATTACH_BUFF_WORKEFFECTIVENESS = "You watch, let Wolfgang take care of this!",
  • ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY = "Water will not bother Wolfgang!",
  • ANNOUNCE_DETACH_BUFF_ATTACK = "Wolfgang still strong! Just little less strong!",
  • ANNOUNCE_DETACH_BUFF_PLAYERABSORPTION = "Wolfgang will need new defensive strategy.",
  • ANNOUNCE_DETACH_BUFF_MOISTUREIMMUNITY = "Feels damp... Wolfgang hope not to catch cold.",
  • ANNOUNCE_OCEANFISHING_LINETOOLOOSE = "Wolfgang must reel in faster!",
  • ANNOUNCE_OCEANFISHING_BADCAST = "Was practice! Wolfgang will try for real now!",
  • "Wolfgang can wait!",
  • "Wolfgang can wait a little longer.",
  • "Wolfgang getting bored.",
  • "Wolfgang would like fish to go on hook now.",
  • ANNOUNCE_WEIGHT_HEAVY = "Weight: {weight}\nGood thing Wolfgang have big muscles for carrying!",
  • MULTIPLAYER_PORTAL = "Why door not crumble under mighty Wolfgang punches?!",
  • MULTIPLAYER_PORTAL_MOONROCK = "Is strong like Wolfgang.",
  • CONSTRUCTION_PLANS = "If Wolfgang build it, they will come.",
  • GLASSBLOCK = "Wolfgang could crush little castle.",
  • LEVEL1 = "Little flower gives Wolfgang the \"heebie jeebies\".",
  • LEVEL3 = "Is making Wolfgang scared!",
  • MEDIUM = "Little flower gives Wolfgang the \"heebie jeebies\".",
  • HAUNTED_POCKET = "Is making Wolfgang scared!",
  • BALLOONS_EMPTY = "Wolfgang will make balloon muscles.",
  • BERNIE_BIG = "Oh no! Wolfgang has shrunken!",
  • BOOK_TENTACLES = "Wolfgang wants many foes to fight!",
  • BOOK_GARDENING = "Wolfgang rather grow muscle than flowers.",
  • BOOK_SLEEP = "Wolfgang's eyes feel heavy like dumbbells.",
  • BOOK_BRIMSTONE = "Tiny book scares Wolfgang!",
  • GHOST = "Wolfgang will get raw pump-y heart for you!",
  • MURDERER = "%s stands no chance against Wolfgang!",
  • FIRESTARTER = "Wolfgang thought he could trust %s!",
  • MURDERER = "We will see who is best Wolfgang! Raaa!",
  • FIRESTARTER = "Wolfgang cannot trust even himself not to light fire!",
  • GHOST = "%s is friend of Wolfgang. He will get raw heart.",
  • GHOST = "Robot %s is broken! Wolfgang rub heart on problem.",
  • ATTACKER = "Wolfgang is burning to fight!",
  • MURDERER = "%s is no match for Wolfgang!",
  • GHOST = "Do not hurt, torchlady. Wolfgang get heart!",
  • REVIVER = "%s is nice little lady. But still scare Wolfgang.",
  • GHOST = "Please no hauntings, %s! Wolfgang will get you heart!",
  • GHOST = "Wolfgang will get heart for you, beard!",
  • MOOSEGHOST = "Wolfgang will find heart for antlered beard.",
  • GOOSEGHOST = "No fear birdman, Wolfgang will help!",
  • ATTACKER = "Wolfgang does not trust your rosy cheeks, %s.",
  • GHOST = "Wolfgang will go get heart for odd clownman!",
  • MURDERER = "Monsterchild %s is killer! Wolfgang is run!",
  • GHOST = "Who squish small bug boy? Wolfgang will smash back!",
  • GHOST = "World needs stronglady! Wolfgang will get heart!",
  • GHOST = "Wolfgang will fix little %s with heart.",
  • FIRESTARTER = "%s's fires is make Wolfgang nervous.",
  • REVIVER = "%s is Wolfgang's best friend.",
  • GHOST = "Does tiny man %s need Mighty Wolfgang's help?",
  • MURDERER = "Wolfgang shouldn't have trusted tiny swamp monster!",
  • GHOST = "Thought fish had nine lives? Oh, Wolfgang think of cats.",
  • ATTACKER = "Tiny %s think he can pick fight with Wolfgang?",
  • MURDERER = "Wolfgang will not be part of next camping fire story!",
  • REVIVER = "%s always help Wolfgang. Wolfgang remember this!",
  • GHOST = "Wolfgang help you now, %s.",
  • SLEEPING = "Time for Wolfgang to make escape!",
  • HELD = "Wolfgang have mercy for tiny soft animal.",
  • UNDERGROUND = "Stay underground where you are safe from Wolfgang.",
  • ABOVEGROUND = "Now you will know Wolfgang's strength!",
  • GIFTWRAP = "Wolfgang needs help tying little bow.",
  • POTTEDFERN = "Wolfgang worry greenthumb is gangrene.",
  • SENTRYWARD = "Wolfgang thinks is full of secrets.",
  • WETPAPER = "Wolfgang can rip like wet paper!",
  • WRONGSTAFF = "Feels wrong to Wolfgang.",
  • GENERIC = "Wolfgang see moon reflection, but not his mighty self!",
  • SKELETONHAT = "Puts scary pictures in Wolfgang's head.",
  • NIGHTSTICK = "Wolfgang like fists better.",
  • STAFFCOLDLIGHT = "Is cold! Wolfgang will punch!",
  • OFF = "How Wolfgang turn on mushy-room light?",
  • GENERIC = "Tiny mushy-room is no threat to Wolfgang!",
  • GENERIC = "Nice green bug. Wolfgang will not swat.",
  • GENERIC = "Please let Wolfgang out!",
  • FULL = "Please make room! Mighty Wolfgang is scared!",
  • BEARGER = "Wolfgang not want to fight big bear.",
  • BEARGER_FUR = "Is like hair on Wolfgang chest.",
  • BEEQUEENHIVEGROWN = "Wolfgang's mighty punches do nothing.",
  • HIVEHAT = "Makes Wolfgang feel special.",
  • MINISIGN_ITEM = "Wolfgang will help punch into ground!",
  • BLOWDART_FIRE = "Careful, Wolfgang.",
  • BLOWDART_YELLOW = "Do not know if Wolfgang should be allowed to have this.",
  • SKETCH = "Picture will help Wolfgang carve nice rocks!",
  • BONESHARD = "Wolfgang crush into even smaller bones!",
  • BUTTERFLYMUFFIN = "Wolfgang did not know about bug muffin. Would like to taste.",
  • GENERIC = "Wolfgang not like sharp plant.",
  • CATCOON = "Wolfgang does not trust it.",
  • EMPTY = "Wolfgang more comfortable now that stump is empty.",
  • GENERIC = "Friends make little pictures to help Wolfgang not get lost!",
  • GENERIC = "Does not look like castle to Wolfgang.",
  • STRUGGLE = "Wolfgang does not like moving statues!!",
  • GENERIC = "Is good horsey, Wolfgang thinks.",
  • CHESSPIECE_MUSE = "Faceless lady make Wolfgang uncomfortable.",
  • CHESSPIECE_ANCHOR = "Is big. And heavy. Wolfgang would like to lift.",
  • CHESSPIECE_CARRAT = "Wolfgang liked racing leggy carrots.",
  • CHESSPIECE_CRABKING = "Wolfgang was seasick for days...",
  • CHESSPIECE_TOADSTOOL = "Wolfgang more handsome than ugly froggy.",
  • CHESSPIECE_STALKER = "Ha! Wolfgang more mighty than statue.",
  • CHESSPIECE_ANTLION = "Wolfgang will not battle it in staring contest.",
  • EMPTY = "Wolfgang will cook good meal for friends, meal like home!",
  • HELD = "Small bird fit easily in big Wolfgang hands.",
  • CRITTERLAB = "Wolfgang hear little noises inside.",
  • CRITTER_KITTEN = "Small fur is Wolfgang's friend.",
  • CRITTER_LUNARMOTHLING = "Strong Wolfgang will protect soft flutterby.",
  • DEER_GEMMED = "You stand no chance in fight with Wolfgang!",
  • GOGGLESHAT = "Makes Wolfgang look very mighty.",
  • DESERTHAT = "Sand cannot stop Wolfgang!",
  • ARMORDRAGONFLY = "Wolfgang not need protection.",
  • HIGH = "Wolfgang hope does not burn moustache.", --two gems
  • EMPTY = "Puny table will not hold Wolfgang's weight.",
  • FRESHLIGHT = "Wolfgang does not like dark.",
  • GENERIC = "Wolfgang will snap like toothpick!",
  • TWIGGY_OLD = "Wolfgang wishes to put weak tree out of misery!",
  • INSPECTSELF = "Everyone! Come watch Wolfgang flex!",
  • FEATHERHAT = "Is silly hat of feather. Could make Wolfgang bird?",
  • FEATHERPENCIL = "Wolfgang must stick pinky out when holding it.",
  • FIRESTAFF = "Is staff for make fire. Careful, Wolfgang.",
  • OFF = "Machine know Wolfgang is stronger.",
  • FISHTACOS = "Wolfgang hope is not too spicy.",
  • FISH_COOKED = "Meat from water still make Wolfgang strong.",
  • ROSE = "Wolfgang tried to crush it, but it pricked him.",
  • ATRIUM_OVERGROWTH = "Wolfgang cannot read.",
  • HOT = "Is hot enough for Wolfgang!",
  • HORN = "Is hair-cow horn. Wolfgang hear hair-cow.",
  • GENERIC = "Wolfgang does not like look of this.",
  • REVIVING = "Wolfgang would like to run now!",
  • LUCY = "Wolfgang like a sharp missus.",
  • LUREPLANT = "You cannot fool Wolfgang!",
  • DRYING_NOTMEAT = "Wolfgang could punch water out, maybe?",
  • DRYINGINRAIN_NOTMEAT = "Sky tears is re-wetting Wolfgang's dry things!",
  • HOTCHILI = "Haha, nothing is too spicy for Wolfgang!",
  • GUACAMOLE = "Wolfgang does not trust green mush.",
  • PANFLUTE = "You want Wolfgang play folk song?",
  • PEROGIES = "Wolfgang love pierogi!",
  • PIGSKIN = "Why long butt? Ha ha, Wolfgang is funny man.",
  • PUMPKIN = "Is big as head of weakling man! Not Wolfgang head.",
  • PUMPKIN_LANTERN = "Now is actual head! Wolfgang afraid!",
  • PURPLEAMULET = "This amulet... it frightens Wolfgang.",
  • GENERIC = "What has Wolfgang done?",
  • BURNT = "Better him than Wolfgang.",
  • RAISED = "Wolfgang must move other rocks.",
  • ROCK = "Everyone watch! Wolfgang will deadlift!",
  • SADDLE_RACE = "Butterflies feel soft under Wolfgang's strong butt!",
  • SCULPTURE = "Does not compare to chiseled jaw of Wolfgang!",
  • SCULPTURE_KNIGHTHEAD = "Everyone! Watch Wolfgang carry horse head!",
  • SCULPTURE_BISHOPHEAD = "Watch Wolfgang lift little marble head!",
  • SCULPTURE_ROOKNOSE = "Wolfgang will carry long rock, is no problem!",
  • COVERED = "Does not budge, even under Wolfgang's mighty strength!",
  • GARGOYLE_HOUND = "Is make Wolfgang uncomfortable!",
  • GARGOYLE_WEREPIG = "Wolfgang does not like that.",
  • SCORCHED_SKELETON = "Wolfgang does not like this!!",
  • HIDING = "Wolfgang has no use for tiny table.",
  • GENERIC = "Wolfgang does not know what to do with pretty statues.",
  • STATUEMAXWELL = "Ha ha! Looks just like Wolfgang's new friend!",
  • TENTACLE_PILLAR_HOLE = "You run away from mighty Wolfgang?",
  • TREECLUMP = "Do not block Wolfgang's way!",
  • TRINKET_3 = "Is knot what Wolfgang expected.", --Gord's Knot
  • TRINKET_8 = "Hardened, like Wolfgang.", --Rubber Bung
  • TRINKET_20 = "Wolfgang's arms too thick to reach back.", --Backscratcher
  • TRINKET_23 = "Wolfgang does not know which end to blow.", --Shoehorn
  • TRINKET_24 = "Wolfgang does not like even fake cat.", --Lucky Cat Jar
  • TRINKET_32 = "Wolfgang does not like spooky magics.", --Cubic Zirconia Ball
  • TRINKET_33 = "Wolfgang not wear creepy finger-spider.", --Spider Ring
  • TRINKET_35 = "Little potion make Wolfgang mighty?", --Empty Elixir
  • TRINKET_36 = "Gah! Do not scare Wolfgang!", --Faux fangs
  • TRINKET_40 = "Wolfgang has no use for tiny garbage.", -- Snail Scale Griftlands trinket
  • TRINKET_41 = "Wolfgang will crush it!", -- Goop Canister Hot Lava trinket
  • TRINKET_45 = "Wolfgang can barely hear this.", -- Odd Radio ONI trinket
  • LOST_TOY_1 = "Gives Wolfgang the heebiddy jeebers!",
  • LOST_TOY_2 = "Gives Wolfgang the heebiddy jeebers!",
  • LOST_TOY_7 = "Gives Wolfgang the heebiddy jeebers!",
  • LOST_TOY_10 = "Gives Wolfgang the heebiddy jeebers!",
  • LOST_TOY_11 = "Gives Wolfgang the heebiddy jeebers!",
  • LOST_TOY_14 = "Gives Wolfgang the heebiddy jeebers!",
  • LOST_TOY_18 = "Gives Wolfgang the heebiddy jeebers!",
  • LOST_TOY_19 = "Gives Wolfgang the heebiddy jeebers!",
  • LOST_TOY_42 = "Gives Wolfgang the heebiddy jeebers!",
  • LOST_TOY_43 = "Gives Wolfgang the heebiddy jeebers!",
  • HALLOWEENCANDY_1 = "Wolfgang eat many bushels!",
  • HALLOWEENCANDY_2 = "Little corns get stuck in Wolfgang's mighty moustache!",
  • HALLOWEENCANDY_3 = "Very bland. Reminds Wolfgang of back home candy!",
  • HALLOWEENCANDY_4 = "Wolfgang feel strong when mashing tiny spiders between teeth!",
  • HALLOWEENCANDY_5 = "Wolfgang not sure he has heart to eat.",
  • HALLOWEENCANDY_11 = "Little men of chocolate stand no chance against Wolfgang!",
  • HALLOWEENCANDY_13 = "Hard candy is strong like Wolfgang!", --Griftlands themed candy
  • HALLOWEENCANDY_14 = "Is too hot for Wolfgang!!", --Hot Lava pepper candy
  • HALLOWEEN_ORNAMENT_1 = "Wolfgang should be hanging it somewhere.",
  • HALLOWEEN_ORNAMENT_4 = "Wolfgang needs to be decorating.",
  • HALLOWEEN_ORNAMENT_5 = "Wolfgang could hang somewheres.",
  • HALLOWEENPOTION_DRINKS_WEAK = "Is okay, but big Wolfgang need big drink!",
  • HALLOWEENPOTION_DRINKS_POTENT = "Is strong like Wolfgang!",
  • HALLOWEENPOTION_BRAVERY = "Wolfgang is brave. Is making Wolfgang braver.",
  • MADSCIENCE_LAB = "Is making Wolfgang brain hurt.",
  • LIVINGTREE_SAPLING = "Grow big and strong so Wolfgang can decorate!",
  • DRAGONHEADHAT = "Wolfgang will be mighty beast!",
  • REDLANTERN = "Wolfgang does not like the dark.",
  • PERDFAN = "Wolfgang feel very lucky!",
  • EMPTY = "Wolfgang give it meat.",
  • PIG_TOKEN = "Is not fitting Wolfgang.",
  • YOTP_FOOD1 = "Make Wolfgang mighty!",
  • YOTP_FOOD2 = "Is not for Wolfgang.",
  • YOTP_FOOD3 = "Is for making Wolfgang little bit mighty.",
  • PIGELITE1 = "Wolfgang wave to little piggy!", --BLUE
  • PIGELITE4 = "Is mighty. Wolfgang mightier.", --GREEN
  • PIGELITEFIGHTER1 = "Wolfgang wave to little piggy!", --BLUE
  • PIGELITEFIGHTER4 = "Is mighty. Wolfgang mightier.", --GREEN
  • GENERIC = "Wolfgang will win, have leggy-est carrot!",
  • YOTC_CARRAT_RACE_FINISH_ITEM = "Wolfgang will find good place for finish spot.",
  • EMPTY = "Is wanting nibbles. Wolfgang will find.",
  • GENERIC = "Wolfgang smell popcorn.",
  • GENERIC = "Will see how mighty Wolfgang's leggy carrot is!",
  • WALL_MOONROCK = "Rock of moon protects Wolfgang.",
  • FENCE_ITEM = "Wolfgang will help make fence!",
  • FENCE_GATE_ITEM = "Wolfgang will help make swingboards!",
  • WAXWELLJOURNAL = "Wolfgang is glad he cannot read!",
  • WINTER_ORNAMENT = "Is so small in Wolfgang's hand.",
  • WINTER_FOOD2 = "Does Wolfgang have sugar in moustache?", --sugar cookie
  • WINTER_FOOD4 = "Wolfgang does not trust little fruit loaf.", --fruitcake
  • WINTER_FOOD5 = "Ha! Wolfgang will eat log, just like beardman!", --yule log cake
  • WINTER_FOOD6 = "Tiny yummy cakething make strong Wolfgang.", --plum pudding
  • WINTER_FOOD8 = "Wolfgang likes feeling cozy.", --hot cocoa
  • COOKING = "Is making Wolfgang's mouth water.",
  • DISH_READY = "Wolfgang will share with all his friends!",
  • BIBINGKA = "Leafy bread fills Wolfgang's mighty belly!",
  • CABBAGEROLLS = "Wolfgang likes his cabbage rolls smothered in sauerkraut!",
  • LUTEFISK = "Wolfgang will eat the stinky fish.",
  • PAVLOVA = "Look very delicate, not like mighty Wolfgang.",
  • PUMPKINPIE = "Wolfgang's belly is going to grow bigger than muscles...",
  • ROASTTURKEY = "Wolfgang hungry for bird meat!",
  • TAMALES = "Was Wolfgang not supposed to eat husk of corn?",
  • GENERIC = "Is place for all of Wolfgang's friends!",
  • GINGERBREADWARG = "Wolfgang will defeat it. Then, dessert!",
  • GINGERBREADHOUSE = "Wolfgang will punch it for the candy.",
  • WINTERSFEASTFUEL = "Is making Wolfgang think of friends.",
  • KLAUS = "If Wolfgang had no eyes, he would not see terrible beast!",
  • KLAUS_SACK = "Something inside for Wolfgang, maybe?",
  • SHADOWHEART = "Wolfgang is not shaking! Is manly flexing!!",
  • ATRIUM_STATUE = "Statue make Wolfgang's tummy do flip.",
  • REDMOONEYE = "Marks Wolfgang's way, and good weight for squats!",
  • PURPLEMOONEYE = "Is creepy, but maybe Wolfgang not get lost so much now.",
  • ORANGEMOONEYE = "Tiny rock watches Wolfgang wherever he go.",
  • YELLOWMOONEYE = "Hmm, maybe Wolfgang try shotput?",
  • BOARRIOR = "Large pig man cannot out-muscle Wolfgang!",
  • BOARON = "Tiny pig cannot hurt Wolfgang.",
  • PEGHOOK = "Wolfgang will beat you with fists!",
  • TRAILS = "Wolfgang is stronger than you!",
  • RHINODRILL = "Wolfgang is more macho.",
  • BEETLETAUR = "Is not scaring Wolfgang.",
  • GENERIC = "Is how Wolfgang got here.",
  • HEALINGSTAFF = "Wolfgang cannot fight with twig.",
  • FIREBALLSTAFF = "Puny stick is not for Wolfgang.",
  • HAMMER_MJOLNIR = "Wolfgang is ready for high striker!",
  • SPEAR_GUNGNIR = "Wolfgang will stab many foes!",
  • BLOWDART_LAVA = "Wolfgang does not fight from afar.",
  • BLOWDART_LAVA2 = "Wolfgang will not use wimpy weapon.",
  • SPEAR_LANCE = "Wolfgang likes swirly stab-stick.",
  • BOOK_ELEMENTAL = "Wolfgang does not understand little letters.",
  • LAVAARENA_ARMORLIGHT = "Wolfgang does not want flimsy thing.",
  • LAVAARENA_ARMORMEDIUMDAMAGER = "Wolfgang does not like weak armor.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "Is too weak for Wolfgang.",
  • LAVAARENA_ARMORHEAVY = "Armor is strong, like Wolfgang.",
  • LAVAARENA_ARMOREXTRAHEAVY = "Is perfect fit for Wolfgang.",
  • LAVAARENA_HEALINGFLOWERHAT = "It would make Wolfgang look nice.",
  • LAVAARENA_STRONGDAMAGERHAT = "Wolfgang would like to wear it.",
  • LAVAARENA_ARMOR_HP = "Is mighty like Wolfgang.",
  • LAVAARENA_FIREBOMB = "Wolfgang doesn't like.",
  • LAVAARENA_HEAVYBLADE = "Is might sword for mighty Wolfgang!",
  • GENERIC = "Little stone. Wolfgang will cook for you.",
  • FULL = "Enjoy hearty meal from Wolfgang!",
  • QUAGMIRE_HOE = "Wolfgang must do farmwork for tastiest veggies.",
  • QUAGMIRE_ONION = "Wolfgang eats like apple when not cooking.",
  • QUAGMIRE_POTATO = "Wolfgang's favorite veggie.",
  • QUAGMIRE_WHEAT = "Flour! Wolfgang will grind with bare hands!",
  • QUAGMIRE_POT = "Wolfgang put this over fire.",
  • TAPPED_BUGS = "Wolfgang will crush tiny creatures.",
  • QUAGMIRE_SPOTSPICE_GROUND = "Wolfgang will cook delicious things.",
  • QUAGMIRE_KEY = "Wolfgang have key to treasure.",
  • QUAGMIRE_KEY_PARK = "Haha! Wolfgang open gate now!",
  • QUAGMIRE_PORTAL_KEY = "Is heavy key but Wolfgang strong!",
  • GENERIC = "Wolfgang could use in soups.",
  • PICKED = "No more for Wolfgang.",
  • QUAGMIRE_RUBBLE_CLOCK = "Wolfgang cannot tell time.",
  • QUAGMIRE_RUBBLE_ROOF = "Wolfgang lift it, then Wolfgang have roof over head.",
  • QUAGMIRE_RUBBLE_CHIMNEY = "Wolfgang will punch whatever did this.",
  • QUAGMIRE_RUBBLE_CHIMNEY2 = "Wolfgang not do this. But Wolfgang could.",
  • QUAGMIRE_SALTROCK = "Wolfgang will crush bits into salt shaker.",
  • GENERIC = "Wolfgang will feed big sky beast!",
  • QUAGMIRE_COIN4 = "Sky beast liked Wolfgang's cookings!",
  • QUAGMIRE_SAP_SPOILED = "Wolfgang cannot cook with yuck sludge.",
  • QUAGMIRE_SEEDPACKET = "Give your seeds to Wolfgang, tiny paper!",
  • QUAGMIRE_POT = "Wolfgang put this over fire.",
  • QUAGMIRE_POT_SYRUP = "Wolfgang put in sugar goop. New sugar goop come out.",
  • QUAGMIRE_POT_HANGER = "Wolfgang hang things over fire.",
  • QUAGMIRE_GRILL_ITEM = "Where will Wolfgang put this?",
  • QUAGMIRE_GRILL_SMALL_ITEM = "Wolfgang needs put this down some place.",
  • QUAGMIRE_OVEN = "Friends! Wolfgang will cook for you!",
  • QUAGMIRE_CASSEROLEDISH = "Is shame Wolfgang forget cabbage casserole recipe.",
  • QUAGMIRE_MERM_CART1 = "Wolfgang could lift it.", --sammy's wagon
  • QUAGMIRE_MERM_CART2 = "Wolfgang could lift it.", --pipton's cart
  • QUAGMIRE_PARK_ANGEL2 = "Wolfgang don't like.",
  • QUAGMIRE_PARK_OBELISK = "Wolfgang could lift it.",
  • QUAGMIRE_TRADER_MERM = "Is having things for Wolfgang?",
  • QUAGMIRE_TRADER_MERM2 = "Is having things for Wolfgang?",
  • QUAGMIRE_GOATKID = "You grow up strong like Wolfgang, yes?",
  • GENERIC = "Silly bird does not matter to Wolfgang.",
  • QUAGMIRE_LAMP_POST = "Wolfgang loves lamp.",
  • QUAGMIRE_SLAUGHTERTOOL = "Wolfgang use to kill things.",
  • QUAGMIRE_ALTAR_STATUE2 = "Is silly statue. Wolfgang not afraid.",
  • QUAGMIRE_LAMP_SHORT = "Wolfgang loves lamp.",
  • GENERIC = "Fixing lady knows Wolfgang not like dark.",
  • ARMOR_BRAMBLE = "Mighty Wolfgang does not need armor!",
  • BOAT_LEAK = "Wolfgang will plug hole with mighty fists!",
  • STEERINGWHEEL = "Wolfgang does not know where he is going.",
  • BOATPATCH = "Mighty Wolfgang will fix all boats!",
  • GENERIC = "No fruit is too strong for Wolfgang's mighty jaw!",
  • GLASS = "Mighty Wolfgang will punch through silly glass!",
  • GENERIC = "Wolfgang be careful not to step on.",
  • CLOSED = "Ha ha! You is no match for mighty Wolfgang!",
  • DUG_TRAP_STARFISH = "Is not bite Wolfgang toesies now.",
  • GENERIC = "Wolfgang does not like that!",
  • SLEEPING = "Wolfgang will not disturb.",
  • SLEEPING = "Wolfgang will not disturb.",
  • SLEEPING = "Wolfgang will not disturb.",
  • GENERIC = "Wolfgang is frighten, but happy.",
  • MOON_ALTAR_WIP = "Wolfgang like to help new friends.",
  • GENERIC = "You have secrets for Wolfgang, friend?",
  • MOON_ALTAR_IDOL = "Wolfgang is here to help, yes.",
  • MOON_ALTAR_GLASS = "Tell Wolfgang where you go and he will take you.",
  • MOON_ALTAR_SEED = "Yes, Wolfgang will carry you.",
  • MOON_ALTAR_CROWN = "Wolfgang will help you!",
  • GENERIC = "Wolfgang need help thinking on scary water.",
  • DEAD = "Wolfgang would like to stay far away.",
  • SLEEPING = "Wolfgang does not like meaty puppy.",
  • KELPHAT = "This make Wolfgang uneasy.",
  • KELP_COOKED = "Sea spinach make Wolfgang strong to the finish.",
  • KELP_DRIED = "Little sea flakes make Wolfgang grow strong!",
  • GESTALT = "Wolfgang's brainmeats have never been so mighty!",
  • COOKIECUTTERSHELL = "Tough, but not as tough as Wolfgang!",
  • MINED_OUT = "Nothing left for Wolfgang to break.",
  • SALTROCK = "Wolfgang confused, thought salt came from tiny shakers?",
  • TACKLESKETCH = "Picture will help Wolfgang catch fish!",
  • GENERIC = "Big fish think it can poke holes in Wolfgang's boat?!",
  • BROKENHORN = "Big fish know better than to mess with Wolfgang now!",
  • FOLLOWER = "Yes, you follow mighty Wolfgang!",
  • BROKENHORN_FOLLOWER = "Don't need horn to be mighty! You big, like Wolfgang!",
  • WALKINGPLANK = "Maybe Wolfgang go for dip.",
  • OAR = "Wolfgang will be mighty rower!",
  • OAR_DRIFTWOOD = "Oar feels so light in Wolfgang's mighty hands!",
  • OCEANFISHINGBOBBER_GOOSE = "Wolfgang use big feather to catch big fish!",
  • OCEANFISHINGBOBBER_MALBATROSS = "Wolfgang use big feather to catch big fish!",
  • OCEANFISHINGLURE_HERMIT_HEAVY = "Wolfgang will show all how to catch biggest fish!",
  • OCEANFISH_SMALL_3 = "Wolfgang could eat in one bite!",
  • OCEANFISH_SMALL_5 = "Would make good snack for Wolfgang.",
  • OCEANFISH_SMALL_6 = "Has creepy flat face, Wolfgang not like.",
  • OCEANFISH_MEDIUM_4 = "Wolfgang doesn't want bad luck!",
  • OCEANFISH_MEDIUM_8 = "Brrr, gives Wolfgang the chills.",
  • FISHMEAT_COOKED = "Meat from water still make Wolfgang strong.",
  • POCKET_SCALE = "Tiny scale fit in palm of Wolfgang's hand!",
  • OWNER = "Weight: {weight}\nCaught by: {owner}\nOf course Wolfgang's fish is mightiest!",
  • OWNER_HEAVY = "Weight: {weight}\nCaught by: {owner}\nCome see mighty fish caught by Wolfgang!",
  • CALIFORNIAROLL = "Get in Wolfgang's stomach!",
  • SEAFOODGUMBO = "This will make very strong Wolfgang!",
  • WOBSTER_SHELLER = "Wolfgang will steer clear of the pinchers.",
  • WOBSTER_SHELLER_DEAD = "Wolfgang wish he had fearsome hand claws!",
  • LOBSTERDINNER = "A meal fit for Wolfgang!",
  • TRIDENT = "Is good fork for Wolfgang-sized meals!",
  • HOLDING_ITEM = "Ha! Easy job for Wolfgang!",
  • SHELL_CLUSTER = "Wolfgang will break it open with own mighty fists!",
  • LOCKED = "Wolfgang... can't... pry... open!",
  • WALTERHAT = "Will tiny hat fit on Wolfgang's mighty head?",
  • SLINGSHOT = "Wolfgang prefer to fight with fists.",
  • PORTABLETENT_ITEM = "Wolfgang will set up tent. Make it strong!",
  • GHOSTLYELIXIR_SLOWREGEN = "Wolfgang not trust tiny bottles made by creepy girl.",
  • GHOSTLYELIXIR_FASTREGEN = "Wolfgang not trust tiny bottles made by creepy girl.",
  • GHOSTLYELIXIR_SHIELD = "Wolfgang not trust tiny bottles made by creepy girl.",
  • GHOSTLYELIXIR_ATTACK = "Wolfgang not trust tiny bottles made by creepy girl.",
  • GHOSTLYELIXIR_SPEED = "Wolfgang not trust tiny bottles made by creepy girl.",
  • GHOSTLYELIXIR_RETALIATION = "Wolfgang not trust tiny bottles made by creepy girl.",
  • SOME_FLOWERS = "Wolfgang will find more flowers for tiny house!",
  • LOTS_OF_FLOWERS = "Wolfgang like the flowers, but why is little pot floating?",
  • GENERIC = "Wolfgang will cook good meal for friends, meal like home!",
  • EMPTY = "Wolfgang will find something to cook!",
  • PORTABLEBLENDER_ITEM = "Wolfgang could smash food like that if he wanted.",
  • GENERIC = "Wolfgang will turn grinder with his mighty muscles!",
  • SPICEPACK = "Wolfgang will carry all the food!",
  • SPICE_CHILI = "Is mighty spicy, but Wolfgang can take it.",
  • FROGFISHBOWL = "Food will make Wolfgang very strong!",
  • POTATOTORNADO = "Wolfgang loves potato.",
  • DRAGONCHILISALAD = "Vegetables help Wolfgang grow big and strong.",
  • NIGHTMAREPIE = "Wolfgang must eat with eyes closed.",
  • BONESOUP = "Wolfgang will be so mighty!",
  • MASHEDPOTATOES = "Friend has made Wolfgang delicious potatoes.",
  • POTATOSOUFFLE = "Wolfgang is very proud of tiny cooking friend.",
  • MOQUECA = "Made by Wolfgang's friend. Mmm.",
  • ASPARAGUSSOUP = "Is warm in Wolfgang's belly.",
  • BANANAPOP = "Wolfgang can eat in one bite!",
  • CEVICHE = "It will be better in Wolfgang's belly!",
  • PEPPERPOPPER = "Wolfgang like a spicy challenge!",
  • ONION = "Wolfgang eats like apple when not cooking.",
  • POTATO = "Wolfgang's favorite veggie.",
  • ASPARAGUS = "Wolfgang always eat his vegetables.",
  • PEPPER_COOKED = "Teeny vegetable smashes Wolfgang's tastebuds.",
  • WEREITEM_GOOSE = "Wolfgang getting a bit worried about beardy friend...",
  • WEREITEM_MOOSE = "This make beardman mighty like Wolfgang?",
  • MERMHAT = "Wolfgang will be biggest and strongest fish man!",
  • MERMKING = "Wolfgang would like to challenge him to arm wrestle!",
  • MERMGUARD = "Not as mighty as Wolfgang!",
  • SQUID = "Wolfgang make friends with bright little fishies.",
  • GENERIC = "This makes Wolfgang very scared AND hungry.",
  • HERMITCRAB = "Wolfgang never seen such crabby old lady.",
  • HERMIT_CRACKED_PEARL = "Wolfgang did not take good care of shiny stone.",
  • WATERPLANT = "Tall plant makes Wolfgang nervous...",
  • SHARK = "Eep! Wolfgang's muscles too tough for eating!",
  • BARNACLE = "Come out of shell, Wolfgang is hungry!",
  • BARNACLEPITA = "Wolfgang like chewy food pocket.",
  • BARNACLESTUFFEDFISHHEAD = "Wolfgang stuff face with stuffed fish faces!",
  • LEAFLOAF = "This food confuses Wolfgang.",
  • LEAFYMEATBURGER = "Wolfgang want to eat cow, not eat LIKE cow.",
  • MEATYSALAD = "Need more than weird leaves to fill Wolfgang's mighty belly!",
  • DESCRIBE_TOODARK = "Help friends! Save Wolfgang from dark!",
  • WINTERSFEASTFUEL = "Remind Wolfgang of old country...",
  • INSPECTSELF = "Everyone! Come watch Wolfgang flex!",
  • WOODIE = { GENERIC = "Is beard! Hello!", ATTACKER = "Does beardman %s want to fight?", MURDERER = "Drop axe and fight, beardman!", REVIVER = "%s is nice man with magnificent beard.", GHOST = "Wolfgang will get heart for you, beard!", BEAVER = "The beard ate %s!", BEAVERGHOST = "Still have good moustache, %s.", MOOSE = "Something different about beardman today.", MOOSEGHOST = "Wolfgang will find heart for antlered beard.", GOOSE = "Beardman become birdman! Ha ha!", GOOSEGHOST = "No fear birdman, Wolfgang will help!", FIRESTARTER = "Be careful! Do not burn, beard!", },
  • LUCY = "Wolfgang like a sharp missus.",
  • LAVAARENA_LUCY = "Is beard's axe.",
  • WEREITEM_BEAVER = "Beard is making crafts?",
  • WEREITEM_GOOSE = "Wolfgang getting a bit worried about beardy friend...",
  • WEREITEM_MOOSE = "This make beardman mighty like Wolfgang?",
  • TRINKET_14 = "Beard will not like such pictures.", --Leaky Teacup
  • WORMWOOD = { GENERIC = "Is leafy green man, %s! Hello!", ATTACKER = "%s is all bark AND all bite.", MURDERER = "%s is scary killer tree!", REVIVER = "%s is Wolfgang's best friend.", GHOST = "Little plant was overwatered, maybe?", FIRESTARTER = "Leafy green man did a fire booboo.", },
  • COMPOSTWRAP = "Is very mighty poop.",
  • ARMOR_BRAMBLE = "Mighty Wolfgang does not need armor!",
  • TRAP_BRAMBLE = "Is sharp plant for hurting feets.",
  • WORTOX = { GENERIC = "Is scary horn man, %s! H-hello!", ATTACKER = "Your game is not nice, little horn man!", MURDERER = "Horn man is evil!", REVIVER = "Scary horn man is nice sometimes.", GHOST = "Fluffy ghost!", FIRESTARTER = "Fire is not game, horn man.", },
  • WURT = { GENERIC = "Is tiny fish girl, %s! Hello!", ATTACKER = "Tiny fish girl has no manners!", MURDERER = "Wolfgang shouldn't have trusted tiny swamp monster!", REVIVER = "%s is good. Even if she smell of old fish.", GHOST = "Thought fish had nine lives? Oh, Wolfgang think of cats.", FIRESTARTER = "That not look safe, fish girl!", },
  • MERMHAT = "Wolfgang will be biggest and strongest fish man!",
  • MERMTHRONE = { GENERIC = "Big sitting mat looks very inviting.", BURNT = "Is burnt up.", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "Tiny fish girl seems very busy.", BURNT = "All gone in puff of smoke.", },
  • MERMHOUSE_CRAFTED = { GENERIC = "Is house for fish men!", BURNT = "Little house was no match for fire.", },
  • MERMWATCHTOWER_REGULAR = "Is tree full of fighting fish!",
  • MERMWATCHTOWER_NOKING = "Is tree full of fish!",
  • MERMKING = "Wolfgang would like to challenge him to arm wrestle!",
  • MERMGUARD = "Not as mighty as Wolfgang!",
  • MERM_PRINCE = "Looks too scrawny to be king!",
  • WX78 = { GENERIC = "Is tiny robot, %s! Hello!", ATTACKER = "Ha! Metal can is want to rock'em and sock'em!", MURDERER = "%s is killer robot!", REVIVER = "%s is nice person. Deep down.", GHOST = "Robot %s is broken! Wolfgang rub heart on problem.", FIRESTARTER = "Robot trying to kill fleshypeople again, maybe?", },
  • TRINKET_11 = "Angry metal friend WX would like this, yes!", --Lying Robot
  • TRINKET_11 = "Angry metal friend WX would like this, yes!", --Lying Robot
  • woodie
  • SHADOWHEART = "Yeesh. Don't get that near me.",
  • ATRIUM_RUBBLE = { LINE_1 = "It's an old drawing of strange creatures.", LINE_2 = "Nothin' of interest left here.", LINE_3 = "Black muck is covering everything in this drawing.", LINE_4 = "Don't look at this one, Lucy.", LINE_5 = "Looks like a bustling city.", },
  • ATRIUM_STATUE = "Was it supposed to be holding something?",
  • ATRIUM_LIGHT = { ON = "What a nightmare.", OFF = "Gotta be a way to turn it on.", },
  • ATRIUM_GATE = { ON = "That oughta do it.", OFF = "Where d'you think it goes, Lucy?", CHARGING = "It's soaking up energy, hey?", DESTABILIZING = "That'd be my cue to leave.", COOLDOWN = "Don't wanna overdo it.", },
  • ATRIUM_KEY = "Got it from that big bony hoser.",
  • CANTSHADOWREVIVE = "Didn't work. Probably for the best.",
  • FOSSIL_PIECE = "Brittle.",
  • STALKER = "It's a walking anatomy lesson.",
  • STALKER_ATRIUM = "That fuel stuff's gone to its head.",
  • STALKER_MINION = "Ain't no reason for that to exist.",
  • THURIBLE = "Someone's trying to give us a leg up.",
  • ATRIUM_OVERGROWTH = "It probably said something important. Oh well.",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "We better hightail it out of here.", "Let's skedaddle!", "There'll be trouble if we don't leave.", },
  • ANNOUNCE_RUINS_RESET = "All that hard work gone to waste.",
  • ARMORSKELETON = "Sticks to yer ribs.",
  • ROSE = "Not very satisfying chopping, that.",
  • CHESSPIECE_MUSE = "I don't tend to trust anyone without a face. Lucy excluded, of course.",
  • MULTIPLAYER_PORTAL = "That'd be the thing I fell through, eh.",
  • STATUE_MARBLE = { GENERIC = "Looks pretty fancy.", TYPE1 = "She's a real tall one, eh?", TYPE2 = "I'm not sure I get it.", TYPE3 = "Could make a nice planter outta that.", --bird bath type statue },
  • STAGEHAND = { AWAKE = "I really wish I hadn't seen that.", HIDING = "Not my style.", },
  • ANNOUNCE_CHARLIE = "Who's there, eh?",
  • ANNOUNCE_CHARLIE_ATTACK = "Yeouch! That was rough!",
  • SHADOWHEART = "Yeesh. Don't get that near me.",
  • GENERIC = "A face only a mother could love.",
  • WALRUSHAT = "My granddad wore a hat like that.",
  • WOUNDED = "What troubles you, sister?",
  • LAVAARENA_PORTAL = { ON = "Let's head back to camp, Lucy.", GENERIC = "Don't trust that as far as I can throw it.", },
  • LAVAARENA_KEYHOLE = "Needs another piece.",
  • LAVAARENA_KEYHOLE_FULL = "Looks good.",
  • LAVAARENA_BATTLESTANDARD = "Let's chop that Battle Standard!",
  • LAVAARENA_SPAWNER = "Better keep an eye on that.",
  • HEALINGSTAFF = "Someone else'd put that to better use.",
  • FIREBALLSTAFF = "I'll leave it to someone more magic-inclined.",
  • HAMMER_MJOLNIR = "Packs a wallop.",
  • SPEAR_GUNGNIR = "I'd take a stab at it.",
  • BLOWDART_LAVA = "I'm not much of a shot.",
  • BLOWDART_LAVA2 = "Someone else'll make better use of it.",
  • LAVAARENA_ARMORLIGHT = "Won't do anyone much good.",
  • LAVAARENA_ARMORLIGHTSPEED = "Does nothing fast.",
  • LAVAARENA_ARMORMEDIUM = "Better wood armor than nothin'.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "Good for a little recharge.",
  • LAVAARENA_ARMORHEAVY = "Looks pretty safe, eh?",
  • LAVAARENA_ARMOREXTRAHEAVY = "No one'd push you around in that.",
  • LAVAARENA_FEATHERCROWNHAT = "I don't think agility is my thing, eh?",
  • LAVAARENA_HEALINGFLOWERHAT = "That flower'd look nice with my beard.",
  • LAVAARENA_LIGHTDAMAGERHAT = "I'd swing an axe a little harder with that.",
  • LAVAARENA_STRONGDAMAGERHAT = "I could do some real damage with that.",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "I oughta leave that for someone else.",
  • LAVAARENA_RECHARGERHAT = "They're reinvigorating rocks.",
  • LAVAARENA_HEALINGGARLANDHAT = "That'll make ya quick on yer feet.",
  • LAVAARENA_CROWNDAMAGERHAT = "Get a loada that hat!",
  • LAVAARENA_BOARLORD = "He seems confused, eh?",
  • BOARRIOR = "Tough guy, eh?",
  • BOARON = "I feel bad beatin' up such a little thing.",
  • TRAILS = "Mighty powerful right hook on that hoser.",
  • TURTILLUS = "Gotta keep that one from hiding, eh?",
  • SNAPPER = "Keep them chompers to yourself.",
  • ANNOUNCE_REVIVING_CORPSE = "You fell like a tree, eh?",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "There we go.",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "Lucy'll never let me live that down.",
  • LAVAARENA_LUCY = "Something's different aboot you, Lucy.",
  • WEBBER_SPIDER_MINION = "Better small spiders than big, I suppose.",
  • BOOK_FOSSIL = "I'm leaving that to the experts.",
  • LAVAARENA_BERNIE = "Hey there little fella.",
  • GHOST = "Boo! Ha ha!",
  • BOATFRAGMENT03 = "Waste of good wood.",
  • BOATFRAGMENT04 = "Waste of good wood.",
  • BOATFRAGMENT05 = "Waste of good wood.",
  • BOAT_LEAK = "Better plug that up soon or we'll be swimmin'.",
  • MAST = "Must... not... chop...!",
  • SEASTACK = "It's a sea stack.",
  • FISHINGNET = "I cast a wide net.",
  • ANTCHOVIES = "They just ain't right.",
  • STEERINGWHEEL = "I like to know where I'm going.",
  • ANCHOR = "Real heavy one there.",
  • BOATPATCH = "This'll fix her right up.",
  • DRIFTWOOD_LOG = "You poor log.",
  • MOONBUTTERFLYWINGS = "Fancy butterfly wings.",
  • MOONBUTTERFLY_SAPLING = "Welcome to the world.",
  • ROCK_AVOCADO_FRUIT = "Too hard to eat, but at least it smells nice.",
  • ROCK_AVOCADO_FRUIT_RIPE = "I think I could sink my teeth into it now.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Wish I had some toast.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "Guess we didn't eat that one in time.",
  • DEAD_SEA_BONES = "Smells ripe.",
  • BOMBED = "Lookin' purdy.",
  • GLASS = "Wonder if I could bust through that.",
  • MOONGLASS = "It's green, like a nice leaf.",
  • MOONGLASS_ROCK = "That's a big hunk of moon stuff.",
  • BATHBOMB = "Smells nice, like wildflowers.",
  • CLOSED = "Well, that's just dangerous.",
  • DUG_TRAP_STARFISH = "I should find a place to put it.",
  • MOONSPIDERDEN = "Better not disturb it.",
  • MOONGLASSAXE = "Still not as good as Lucy.",
  • GLASSCUTTER = "I feel pretty safe with it in my hand.",
  • ICEBERG_MELTED = "It's looking a bit drippy.",
  • MINIFLARE = "Just needs a light.",
  • MOON_ALTAR_WIP = "Oh great, now I'm really hearing voices.",
  • MOON_ALTAR_IDOL = "It wants me to carry it somewhere.",
  • MOON_ALTAR_GLASS = "I think it wants one of those moon fissures.",
  • MOON_ALTAR_SEED = "It wants me to take it to one of those cracks in the ground.",
  • MOON_ALTAR_ROCK_IDOL = "There's a little whisper coming from inside.",
  • MOON_ALTAR_ROCK_GLASS = "There's a little whisper coming from inside.",
  • MOON_ALTAR_ROCK_SEED = "There's a little whisper coming from inside.",
  • BOAT_ITEM = "It contains the base of the boat.",
  • STEERINGWHEEL_ITEM = "We should set up the base of the boat first.",
  • ANCHOR_ITEM = "'Little elbow grease and we'll have an anchor.",
  • GESTALT = "We're all connected, eh?",
  • BULLKELP_ROOT = "Seems a bit cruel, doesn't it?",
  • KELPHAT = "Even when I take it off I can still imagine the texture.",
  • KELP = "Could cook it up real nice.",
  • KELP_COOKED = "Good eatin' right there, if you ask me.",
  • KELP_DRIED = "It's a nice light snack.",
  • WALKINGPLANK = "Hopefully we don't have to abandon ship.",
  • TRINKET_10 = "Choppers for old folks.", --Dentures
  • PLAYER = { GENERIC = "Look who it is! %s!", ATTACKER = "%s isn't very polite...", MURDERER = "Enemy of the forest!", REVIVER = "%s, you're an alright sort.", GHOST = "Someone should rub a heart on %s.", FIRESTARTER = "Knock off the fire starting there, bud.", },
  • MAXWELLLIGHT = "That's unnatural.",
  • MAXWELLLOCK = "Where is the key?",
  • MAXWELLTHRONE = "I've seen nicer chairs.",
  • WOBYSMALL = { "It's nice havin' a dog around.", "It's nice havin' a dog around.", },
  • WOBYBIG = { "You're almost as shaggy as me, buddy!", "You're almost as shaggy as me, buddy!", },
  • WALTERHAT = "Lookit that, it's got a little maple leaf on it!",
  • SLINGSHOT = "Maybe he can thin out the bird population a bit.",
  • SLINGSHOTAMMO_ROCK = "Not bad at all!",
  • SLINGSHOTAMMO_MARBLE = "Not bad at all!",
  • SLINGSHOTAMMO_THULECITE = "Not bad at all!",
  • SLINGSHOTAMMO_GOLD = "Not bad at all!",
  • SLINGSHOTAMMO_SLOW = "Not bad at all!",
  • SLINGSHOTAMMO_FREEZE = "Not bad at all!",
  • SLINGSHOTAMMO_POOP = "Not pleasant, but it works.",
  • PORTABLETENT = "I always sleep better in a tent.",
  • PORTABLETENT_ITEM = "A portable tent! Why didn't we think of that, Luce?",
  • WARLY = { GENERIC = "%s, buddy! How you doing?", ATTACKER = "Careful where you're swingin', %s.", MURDERER = "I'm gonna soufflé you alive!", REVIVER = "%s is a stand up kinda guy.", GHOST = "Welp, that's the way the cookie crumbles.", FIRESTARTER = "Watch that fire now, %s.", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "Sure makes the camp smell nice.", DONE = "Well, should we eat?", COOKING_LONG = "Better settle in, this could take a while.", COOKING_SHORT = "One meal comin' right up!", EMPTY = "Nothing sadder than an empty crockpot.", },
  • PORTABLEBLENDER_ITEM = "Chops up food pretty good.",
  • SPICE_SUGAR = "I prefer my syrup to be maple.",
  • SPICE_CHILI = "Yep. That's a spicy sauce.",
  • SPICEPACK = "A handy knapsack for conserving food!",
  • MONSTERTARTARE = "Isn't there anything else to eat?",
  • FRESHFRUITCREPES = "I can get maple syrup on that?",
  • FROGFISHBOWL = "I'm not one to turn my nose up at a meal.",
  • POTATOTORNADO = "I'll eat a tater in any form.",
  • DRAGONCHILISALAD = "Looks real good, buddy.",
  • GLOWBERRYMOUSSE = "Boy would I ever like to dig into that.",
  • VOLTGOATJELLY = "Can't remember the last time I had dessert.",
  • NIGHTMAREPIE = "Whatcha think, Lucy? Should we try a bite?",
  • BONESOUP = "I could always go for a nice hearty soup.",
  • MASHEDPOTATOES = "A nice change of pace from meatballs.",
  • POTATOSOUFFLE = "Lucy and I will clean up, since Warly did the cooking.",
  • MOQUECA = "My mouth is watering just looking at it.",
  • GAZPACHO = "Really cools a fella down.",
  • ASPARAGUSSOUP = "It's a soup made out of those little trees.",
  • VEGSTINGER = "Hoo! Spicy!",
  • BANANAPOP = "I'd prefer maple taffy...",
  • CEVICHE = "I'd be loonie not to eat this.",
  • SALSA = "Lucy'll give ya a hand chopping veggies next time, eh bud?",
  • PEPPERPOPPER = "Hoo! That's a hot one, eh?",
  • POTATOSOUFFLE = "Lucy and I will clean up, since Warly did the cooking.",
  • WATHGRITHR = { GENERIC = "%s! Hey bud!", ATTACKER = "%s has raiding and looting on the brain...", MURDERER = "Your spear versus my axe, let's see whatcha got, eh!", REVIVER = "I'm glad you're on our side, %s.", GHOST = "With a heart you'll be feelin' like your mighty self in no time.", FIRESTARTER = "What's with the fires lately, bud?", },
  • WATHGRITHRHAT = "Pretty snappy looking.",
  • SPEAR_WATHGRITHR = "Who needs a spear when you got ol'Luce?",
  • TRINKET_20 = "Wigfrid keeps using it to \"spar\" with me and Lucy. We're afraid.", --Backscratcher
  • WAXWELL = { GENERIC = "Hey %s, how you doin' ya big hoser?", ATTACKER = "%s'll end up on the wrong end of my axe if he's not careful...", MURDERER = "Yer still a hoser! Now it's choppin' time!", REVIVER = "You're growin' on me, %s. Like a fungus.", GHOST = "Lucy says I have to help you, %s. Let's get goin'.", FIRESTARTER = "You'll not want to be burning things, bud.", },
  • WAXWELLJOURNAL = "Trees made into... paper? How unholy!",
  • CHESSPIECE_FORMAL = "Looks like a bit of a hoser.",
  • STATUEMAXWELL = "I'm gonna make fun of him for this later, eh?",
  • MAXWELL = "Why does he hate me?",
  • MAXWELLHEAD = "Just a head, eh?",
  • SHADOWDIGGER = "Are your little buddies, uh... alive?",
  • TRINKET_23 = "Maxwell probably needs that for his fancy shoes.", --Shoehorn
  • WEBBER = { GENERIC = "%s! Hi little buddy!", ATTACKER = "Hey %s, can't we all just get a-log?", MURDERER = "'Luce gave me the go-ahead! You're in trouble now, %s!", REVIVER = "You're an alright spider, kiddo.", GHOST = "We better get you a heart, hey kiddo?", FIRESTARTER = "I better not see anymore fires, little buddy.", },
  • WEBBERSKULL = "The skull gives me the willies, too.",
  • WEBBER_SPIDER_MINION = "Better small spiders than big, I suppose.",
  • WENDY = { GENERIC = "%s! Hi little buddy!", ATTACKER = "%s, I can't believe what I just SAW! Wait, no...", MURDERER = "Hereeee's Woodie!", REVIVER = "%s! You're doin' great, little buddy.", GHOST = "With a heart you'll be tip-top in no time, %s.", FIRESTARTER = "Should you be setting fires, little buddy?", },
  • ABIGAIL = { LEVEL1 = { "That ain't right.", "That ain't right.", },
  • ABIGAILHEART = "I'd never hear the end of it from 'Luce if I didn't try.",
  • ABIGAIL_FLOWER = { GENERIC ="It's a flower? I guess.", LEVEL1 = "That flower's lookin' a bit run down.", LEVEL2 = "A haunted flower... pretty strange don't ya think, Lucy?", LEVEL3 = "I guess I should be used to weird stuff by now.", -- deprecated LONG = "Yup. It's a flower.", MEDIUM = "That flower's acting funny...", SOON = "Did it just move?", HAUNTED_POCKET = "I'm not comfortable with this.", HAUNTED_GROUND = "Maybe we should split, eh?", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • WES = { GENERIC = "%s! How ya doin', buddy?", ATTACKER = "%s could learn some manners...", MURDERER = "You're MIME now, %s!", REVIVER = "%s, you're an alright guy.", GHOST = "First we'll get you a heart, then we'll get you some bacon, eh %s?", FIRESTARTER = "Keep those flames away from my trees!", },
  • BALLOON = "It's squeaky. Just like a real woodland creature.",
  • BALLOONS_EMPTY = "Are those balloons?",
  • WICKERBOTTOM = { GENERIC = "%s. Ma'am.", ATTACKER = "%s should read an etiquette book once in awhile.", MURDERER = "This is gonna be a clear cut!", REVIVER = "That's some good work ya did, Ma'am.", GHOST = "You know where I can get a heart, %s?", FIRESTARTER = "Careful around those open flames, Ma'am.", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "I'm leaving that to the experts.",
  • WILLOW = { GENERIC = "Look who it is! %s!", ATTACKER = "You're tempting a forest fire, %s...", MURDERER = "Here comes the wildfire!", REVIVER = "You're on fire today, %s. No... actually.", GHOST = "Just don't haunt anything while I look for a heart, %s.", FIRESTARTER = "Business as usual, I see.", },
  • BERNIE_ACTIVE = "I guess I should be used to weird stuff by now.",
  • BERNIE_INACTIVE = { BROKEN = "Poor lil thing.", GENERIC = "Cute, isn't it 'Luce?", },
  • LAVAARENA_BERNIE = "Hey there little fella.",
  • TRINKET_8 = "Reminds me... gotta convince Willow to take a *real* bath.", --Rubber Bung
  • WILSON = { GENERIC = "%s! Hey buddy!", ATTACKER = "You haven't been very gentlemanly lately, %s.", MURDERER = "Enemy of the forest!", REVIVER = "%s, you're an alright guy.", GHOST = "Someone should rub a heart on %s.", FIRESTARTER = "Was that blaze some sort of experiment, %s?", },
  • CHESSPIECE_PAWN = "Just a humble peasant, really.",
  • RESURRECTIONSTATUE = { GENERIC = "All my buddies could be improved with wood.", BURNT = "That's a shame, that.", },
  • WINONA = { GENERIC = "%s! Hey there bud!", ATTACKER = "%s is getting too big for her britches.", MURDERER = "You're on the chopping block now, %s!", REVIVER = "I knew we were gonna get along.", GHOST = "Yer looking a little pale, %s.", FIRESTARTER = "%s betrays the forest!", },
  • SEWING_TAPE = "Makes me feel right at home.",
  • WINONA_CATAPULT = { GENERIC = "Looks kinda fun if I'm honest.", OFF = "Does it look like it's working, Lucy?", BURNING = "Woah! Careful, Lucy!", BURNT = "That's a right shame.", },
  • WINONA_SPOTLIGHT = { GENERIC = "Fine, as long as it don't start no forest fires.", OFF = "Does it look like it's working, Lucy?", BURNING = "Woah! Careful, Lucy!", BURNT = "That's a right shame.", },
  • WINONA_BATTERY_LOW = { GENERIC = "Looks like Winona's work.", LOWPOWER = "Just aboot dead.", OFF = "Plum tuckered.", BURNING = "Woah! Careful, Lucy!", BURNT = "That's a right shame.", },
  • WINONA_BATTERY_HIGH = { GENERIC = "Pretty odd looking gadget there.", LOWPOWER = "Just aboot dead.", OFF = "Plum tuckered.", BURNING = "Woah! Careful, Lucy!", BURNT = "That's a right shame.", },
  • GENERIC = "Looks like Winona's work.",
  • WOLFGANG = { GENERIC = "That's my buddy, %s! Hey!", ATTACKER = "%s could be a bit more considerate...", MURDERER = "You'll not strong arm me, %s!", REVIVER = "%s has a big, squishy heart under those muscles.", GHOST = "C'mon, bud, let's get you on your feet.", FIRESTARTER = "Don't singe your moustache, %s.", },
  • TRINKET_4 = "Wolfgang would appreciate that moustache.", --Gnome
  • WOODIE = { GENERIC = "%s! Fancy seeing another Canadian here.", ATTACKER = "%s isn't a true Canadian...", MURDERER = "Hey, c'mere %s! I've gotta AXE you question!", REVIVER = "%s is a Canadian patriot, eh.", GHOST = "Canadians gotta stick together, %s. Let's get a heart.", BEAVER = "Been there, bud.", BEAVERGHOST = "You're gonna have one monster headache after this, buddy.", MOOSE = "Yeesh, is that really what I look like?", MOOSEGHOST = "Hang on bud, we'll get you sorted out.", GOOSE = "Truly Canada's most ferocious beast.", GOOSEGHOST = "Whew... I mean, let's find you a heart, eh?", FIRESTARTER = "Those fires are kind of counterproductive now, eh?", },
  • LUCY = "I love Lucy!",
  • LAVAARENA_LUCY = "Something's different aboot you, Lucy.",
  • WEREITEM_BEAVER = "Think I'm finally getting the hang of this, eh Lucy?",
  • WEREITEM_GOOSE = "If you can't beat 'em, join 'em.",
  • WEREITEM_MOOSE = "Not bad, if I do say so mooself.",
  • MURDERER = "Hereeee's Woodie!",
  • QUAGMIRE_WRONGKEY = "You see another key around here, Lucy?",
  • "No makin' fun of me, Lucy.",
  • ANNOUNCE_BOAT_SINK = "Hold on, Lucy!",
  • ANNOUNCE_SACREDCHEST_NO = "We didn't cut it, Lucy.",
  • "No... Don't get up... Lucy...",
  • ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.",
  • ANNOUNCE_ACCOMPLISHMENT = "Lucy is going to be so proud of me!",
  • ANNOUNCE_SOAKED = "Better hold on tight, Lucy.",
  • ANNOUNCE_SPOOKED = "You see that, Lucy?",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "Lucy'll never let me live that down.",
  • ANNOUNCE_ATTACH_BUFF_WORKEFFECTIVENESS = "Time to roll up our sleeves, eh Lucy?",
  • "Seems like its sense of direction isn't the greatest, eh Lucy?",
  • LEVEL2 = "A haunted flower... pretty strange don't ya think, Lucy?",
  • GHOST = "Lucy says I have to help you, %s. Let's get goin'.",
  • GIFTWRAP = "Should we do something nice today, Lucy?",
  • WEREBEAVER = "Just aboot time again, Lucy.", --woodie specific
  • OPALPRECIOUSGEM = "You're fond of it, aren'tcha Lucy?",
  • ON = "Soak in that all-natural light, Lucy.",
  • RAGE = "Alright, enough playin' around! Get'em Lucy!",
  • BURNT = "Don't breathe it in, Lucy!",
  • GENERIC = "We've been visited by a forest sprite, Lucy!",
  • AXE = "It's not as nice as Lucy.",
  • STRUGGLE = "Get ready, Lucy.",
  • CHESSPIECE_MUSE = "I don't tend to trust anyone without a face. Lucy excluded, of course.",
  • CHESSPIECE_PIPE = "Kitschy. Just how Lucy and I like it.",
  • HELD = "Want a peek at our prisoner, Lucy?",
  • LAVAE_TOOTH = "Not as sharp as Lucy!",
  • GENERIC = "Lucy would want me to chop it down.",
  • FUNNY = "Eh... Should we try again, Lucy?",
  • GOLDENAXE = "It's almost as nice as Lucy.",
  • LUCY = "I love Lucy!",
  • MARBLETREE = "Even Lucy can't chop that one down.",
  • PANFLUTE = "I only sing for Lucy.",
  • PETALS = "I wonder if Lucy would like these.",
  • COVERED = "I don't get art. Whattaya think Lucy?",
  • TRINKET_20 = "Wigfrid keeps using it to \"spar\" with me and Lucy. We're afraid.", --Backscratcher
  • TRINKET_25 = "I already smell like pine and woodchips, according to Lucy.", --Air Unfreshener
  • HALLOWEENCANDY_2 = "Don't worry, I'll eat enough for the both of us, Lucy.",
  • HALLOWEENCANDY_8 = "I'll tell you what it tastes like, Lucy.",
  • HALLOWEENCANDY_10 = "I'll tell you what it tastes like, Lucy.",
  • HALLOWEENCANDY_14 = "Lucy doesn't like it when I eat spice.", --Hot Lava pepper candy
  • HALLOWEEN_ORNAMENT_4 = "You wanna decorate, Lucy?",
  • REDPOUCH = "It's Lucy-colour.",
  • EMPTY = "I think it needs meat, Lucy.",
  • YOTP_FOOD1 = "Want some, Lucy?",
  • YOTC_SEEDPACKET_RARE = "Whatcha think it'll grow into, Lucy?",
  • WINTER_ORNAMENTLIGHT = "What do you think, Lucy? Decorate, or chop?",
  • WINTER_ORNAMENTFORGE = "Kinda familiar eh, Lucy?",
  • WINTER_FOOD9 = "Psst, Lucy. Do I have a 'nog moustache?", --eggnog
  • LINE_4 = "Don't look at this one, Lucy.",
  • OFF = "Where d'you think it goes, Lucy?",
  • ON = "Let's head back to camp, Lucy.",
  • LAVAARENA_LUCY = "Something's different aboot you, Lucy.",
  • QUAGMIRE_GARLIC_COOKED = "Lucy helped.",
  • QUAGMIRE_POT = "What do ya wanna make, Lucy?",
  • "Somethin' happened here, Lucy.",
  • QUAGMIRE_PORTAL = "Looks like we're going nowhere fast, Lucy.",
  • QUAGMIRE_COIN2 = "I'm gonna buy something nice for Lucy.",
  • QUAGMIRE_POT = "What do ya wanna make, Lucy?",
  • QUAGMIRE_GRILL_SMALL = "Wanna BBQ, Lucy?",
  • QUAGMIRE_OVEN_ITEM = "Be careful around that fire, Lucy.",
  • QUAGMIRE_PLATE_SILVER = "Kinda fancy eh, Lucy?",
  • QUAGMIRE_MERM_CART2 = "Need some supplies, Lucy?", --pipton's cart
  • QUAGMIRE_PARK_ANGEL = "Not as pretty as Lucy.",
  • QUAGMIRE_SLAUGHTERTOOL = "No use gettin' Lucy dirty.",
  • OFF = "Does it look like it's working, Lucy?",
  • BURNING = "Woah! Careful, Lucy!",
  • GENERIC = "Careful Lucy, wouldn't want you to rust.",
  • MOONGLASSAXE = "Still not as good as Lucy.",
  • SUPERTACKLECONTAINER = "Lucy keeps saying I should be more organized.",
  • OWNER_HEAVY = "Weight: {weight}\nCaught by: {owner}\nPretty good, eh Lucy?",
  • TRIDENT = "Don't worry Lucy, I'm not trading you in anytime soon.",
  • MOON_FISSURE_PLUGGED = "Guess sometimes stubbornness pays off, eh Lucy?",
  • GENERIC = "Better pay our respects, eh Lucy?",
  • NIGHTMAREPIE = "Whatcha think, Lucy? Should we try a bite?",
  • POTATOSOUFFLE = "Lucy and I will clean up, since Warly did the cooking.",
  • SALSA = "Lucy'll give ya a hand chopping veggies next time, eh bud?",
  • GARLIC_COOKED = "Lucy helped.",
  • WEREITEM_BEAVER = "Think I'm finally getting the hang of this, eh Lucy?",
  • GENERIC = "Reminds me of the first house we built, eh Lucy?",
  • GENERIC = "Whatcha think, Lucy? Do we have some meat to spare?",
  • HERMIT_PEARL = "C'mon Lucy, let's find that crab!",
  • RAZOR = "A true lumberjack never shaves.",
  • SEEDS_COOKED = "We call this \"lumberjack surprise\".",
  • WINTER_FOOD1 = "It's a gingerbread lumberjack.", --gingerbread cookie
  • WORMLIGHT_LESSER = "Wrinklier than the underside of a beaver.",
  • SLURPER_PELT = "Looks like a dead beaver.",
  • TRINKET_36 = "More intimidating than beaver teeth.", --Faux fangs
  • INSPECTSELF = "Beard's growing out nicely.",
  • WORMWOOD = { GENERIC = "%s, hey there budding bud!", ATTACKER = "Why don't you leaf the fighting to the professionals?", MURDERER = "I'll wear that gem like a brooch, y'hear!", REVIVER = "You're a good sapling, %s.", GHOST = "C'mon, let's getcha replanted.", FIRESTARTER = "I thought you of all people would prevent forest fires.", },
  • COMPOSTWRAP = "Well. Plants gotta fertilize.",
  • ARMOR_BRAMBLE = "All natural safety precautions.",
  • TRAP_BRAMBLE = "A trap for the forest, by the forest.",
  • WORTOX = { GENERIC = "%s, buddy, hey!", ATTACKER = "Trust me, you ain't got the chops, %s.", MURDERER = "I'll hang those horns on the wall of my cabin!", REVIVER = "That was mighty kind of you, %s.", GHOST = "That soul sapper's lookin' like a real sap now.", FIRESTARTER = "You better not burn any of my precious trees!", },
  • WURT = { GENERIC = "%s! Hey little bud!", ATTACKER = "Woah! Slow down there, bud!", MURDERER = "That's it, I'm givin' you the axe!", REVIVER = "A bit rough around the edges, but you're alright %s!", GHOST = "We'll get ya feeling right as rain in no time.", FIRESTARTER = "Hey! What do you think you're doin?", },
  • MERMHAT = "Not sure it'll fit over my luxurious beard.",
  • MERMTHRONE = { GENERIC = "I'm from a Commonwealth, myself.", BURNT = "Sorry aboot your throne, there.", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "You look like you've got this under control.", BURNT = "It's all gone up in flames, eh?", },
  • MERMHOUSE_CRAFTED = { GENERIC = "Reminds me of the first house we built, eh Lucy?", BURNT = "What a shame.", },
  • MERMWATCHTOWER_REGULAR = "They seem chipper, eh?",
  • MERMWATCHTOWER_NOKING = "Feels like they're waiting for something.",
  • MERMKING = "He's got a pretty impressive beard.",
  • MERMGUARD = "They stand on guard for the king.",
  • MERM_PRINCE = "This guy's really the best you got, eh?",
  • WX78 = { GENERIC = "It's my metal buddy, %s!", ATTACKER = "%s is cruisin' for a bruisin'...", MURDERER = "It's time to power DOWN, %s!", REVIVER = "%s, you're an alright sort.", GHOST = "Huh, I guess %s had a soul after all.", FIRESTARTER = "You're gonna singe your chassis, %s.", },
  • TRINKET_11 = "Quiet, you!", --Lying Robot
  • wormwood
  • SHADOWHEART = "Cold. But still beating...",
  • ATRIUM_RUBBLE = { LINE_1 = "Story!", LINE_2 = "Can't read it", LINE_3 = "Black. Lots of black", LINE_4 = "Oh! People changing!", LINE_5 = "Pretty picture!", },
  • ATRIUM_STATUE = "Still alive?",
  • ATRIUM_LIGHT = { ON = "Light!", OFF = "Not working", },
  • ATRIUM_GATE = { ON = "Working now!", OFF = "Needs fixing", CHARGING = "Oh. What's it doing?", DESTABILIZING = "Looks sick", COOLDOWN = "Tired?", },
  • ATRIUM_KEY = "Goes where?",
  • CANTSHADOWREVIVE = "Nope",
  • FOSSIL_PIECE = "Where the rest?",
  • STALKER = "Branches? Or bones?",
  • STALKER_ATRIUM = "Aggh! Big Bone Roarer!",
  • STALKER_MINION = "Big Bone Roarer has tiny pals!",
  • THURIBLE = "Burns dark fire",
  • ATRIUM_OVERGROWTH = "Don't know those scribbles",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "Ground shaky", "Sky falling!", "Not safe!", },
  • ANNOUNCE_RUINS_RESET = "Oh. Everything back",
  • ARMORSKELETON = "Magic bones",
  • ROSE = "Pretty! Pretty friend!",
  • CHESSPIECE_MUSE = "Pretty Stone",
  • MULTIPLAYER_PORTAL = "Hmm... new door",
  • STATUE_MARBLE = { GENERIC = "Like it", TYPE1 = "Why so sad?", TYPE2 = "No head? Where's head?", TYPE3 = "Big bowl", --bird bath type statue },
  • STAGEHAND = { AWAKE = "Ohh! Table friend!", HIDING = "Too shy?", },
  • ANNOUNCE_CHARLIE = "Someone here?",
  • ANNOUNCE_CHARLIE_ATTACK = "Ouch!",
  • SHADOWHEART = "Cold. But still beating...",
  • GENERIC = "%s has Floaty Sister friend",
  • GHOST = "Now %s is like Floaty Sister",
  • LAVAARENA_PORTAL = { ON = "Can go now", GENERIC = "Not working", },
  • LAVAARENA_KEYHOLE = "Where's key?",
  • LAVAARENA_KEYHOLE_FULL = "Open now",
  • LAVAARENA_BATTLESTANDARD = "Break it!",
  • LAVAARENA_SPAWNER = "Makes the bad guys",
  • HEALINGSTAFF = "Make friends better",
  • FIREBALLSTAFF = "Fire Pew-er",
  • HAMMER_MJOLNIR = "Ugh! Can't lift it",
  • SPEAR_GUNGNIR = "Don't like it",
  • BLOWDART_LAVA = "Makes lots of patoo-eys",
  • BLOWDART_LAVA2 = "Fire!",
  • LAVAARENA_ARMORLIGHT = "Clothes make safer",
  • LAVAARENA_ARMORLIGHTSPEED = "Zoomy clothes!",
  • LAVAARENA_ARMORMEDIUM = "Friends made Safe Clothes!",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "Pretty Friend clothes",
  • LAVAARENA_ARMORHEAVY = "Really Safe Clothes!",
  • LAVAARENA_ARMOREXTRAHEAVY = "Heavy clothes make safe",
  • LAVAARENA_FEATHERCROWNHAT = "Zoomy Head Thing",
  • LAVAARENA_HEALINGFLOWERHAT = "Oooh! Hello, pretty friend!",
  • LAVAARENA_LIGHTDAMAGERHAT = "For safe head keeping",
  • LAVAARENA_STRONGDAMAGERHAT = "Branches! Metal branches!",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "Like this one!",
  • LAVAARENA_RECHARGERHAT = "Pretty head thing!",
  • LAVAARENA_HEALINGGARLANDHAT = "Friends! Lots of friends!",
  • LAVAARENA_CROWNDAMAGERHAT = "Big branches for head!",
  • LAVAARENA_BOARLORD = "Nice head branches, boss guy!",
  • BOARRIOR = "Twirly Tail is mad",
  • BOARON = "Little crawling Twirly Tails",
  • TRAILS = "Likes to hide",
  • TURTILLUS = "Spiny Shell likes the spins",
  • SNAPPER = "No biting! Bad!",
  • ANNOUNCE_REVIVING_CORPSE = "Helping...",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "Made better",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "Thank you!",
  • LAVAARENA_LUCY = "Ugh! Don't like chopping!",
  • WEBBER_SPIDER_MINION = "Baby Leggy Bugs like helping",
  • BOOK_FOSSIL = "Can't read",
  • LAVAARENA_BERNIE = "So cute!",
  • MUSHROOMHAT = "Haha! Friend hat!",
  • HALLOWEENCANDY_14 = "Ho! Ha! Hot belly stuff!", --Hot Lava pepper candy
  • HALLOWEEN_ORNAMENT_5 = "Haha! Wrong way Leggy Bug",
  • WINTER_FOOD7 = "Haha! Friend made a drink!", --apple cider
  • HIVEHAT = "Hehe. Funny Branch Hat",
  • GOOSE_FEATHER = "Tickles. Hehe!",
  • HALLOWEENCANDY_5 = "Hehe!",
  • GENERIC = "Hehe! Glowy!",
  • BOATFRAGMENT03 = "Floaty got broken",
  • BOATFRAGMENT04 = "Floaty got broken",
  • BOATFRAGMENT05 = "Floaty got broken",
  • BOAT_LEAK = "Floaty is spitting!",
  • MAST = "Hello! Helping, Friend?",
  • SEASTACK = "Oops! Watch out!",
  • FISHINGNET = "Catches Glub Glubs",
  • ANTCHOVIES = "Aww... so cute!",
  • STEERINGWHEEL = "Which way?",
  • ANCHOR = "Won't let Floaty move",
  • BOATPATCH = "Floaty Fixer",
  • DRIFTWOOD_LOG = "Going for swim, friend?",
  • MOONBUTTERFLYWINGS = "Can't fly with them",
  • MOONBUTTERFLY_SAPLING = "Keep growing! You can do it!",
  • ROCK_AVOCADO_FRUIT = "Too crusty",
  • ROCK_AVOCADO_FRUIT_RIPE = "Rocks for belly",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Cooked belly stuff",
  • ROCK_AVOCADO_FRUIT_SPROUT = "Baby friend needs dirt",
  • DEAD_SEA_BONES = "Dead?",
  • BOMBED = "Warm now. Glowy",
  • GLASS = "Ice? Nope",
  • MOONGLASS = "Ouch! Sharp!",
  • MOONGLASS_ROCK = "Clear Rock",
  • BATHBOMB = "Friends made a ball!",
  • CLOSED = "Snap!",
  • DUG_TRAP_STARFISH = "Got it!",
  • MOONSPIDERDEN = "Hello? Anyone here?",
  • MOONGLASSAXE = "Clear Rock Chopper",
  • GLASSCUTTER = "Swoosh!",
  • ICEBERG_MELTED = "Oh. Water now",
  • MINIFLARE = "Makes pretty lights",
  • MOON_ALTAR_WIP = "Needs more things",
  • MOON_ALTAR_IDOL = "Oh... glowy!",
  • MOON_ALTAR_GLASS = "What's this for?",
  • MOON_ALTAR_SEED = "Glow ball! Fun!",
  • MOON_ALTAR_ROCK_IDOL = "Trapped?",
  • MOON_ALTAR_ROCK_GLASS = "Trapped?",
  • MOON_ALTAR_ROCK_SEED = "Trapped?",
  • BOAT_ITEM = "Needs water",
  • STEERINGWHEEL_ITEM = "For pointing Floaty",
  • ANCHOR_ITEM = "Heavy...",
  • GESTALT = "Saying something?",
  • BULLKELP_ROOT = "Friends made a Snappy!",
  • KELPHAT = "Slimy Head Thing looks good",
  • KELP = "Belly stuff?",
  • KELP_COOKED = "Mmmm... slimy!",
  • KELP_DRIED = "Crunchy",
  • WALKINGPLANK = "Splashy jump spot",
  • TRINKET_10 = "Chatters", --Dentures
  • PLAYER = { GENERIC = "Hello, %s!", ATTACKER = "Bad! Bad &s!", MURDERER = "Killing bad!", REVIVER = "Good helper", GHOST = "Need help?", FIRESTARTER = "Fire maker! Fire bad!", },
  • MAXWELLLIGHT = "Bright rock",
  • MAXWELLLOCK = "Needs key",
  • MAXWELLTHRONE = "Smells bad",
  • WOBYSMALL = { "Pat pat!", "Pat pat!", },
  • WOBYBIG = { "Biiiiig woofer!", "Biiiiig woofer!", },
  • WALTERHAT = "Look like friend!",
  • SLINGSHOT = "Pew pew!",
  • SLINGSHOTAMMO_ROCK = "Pew pew things",
  • SLINGSHOTAMMO_MARBLE = "Pew pew things",
  • SLINGSHOTAMMO_THULECITE = "Pew pew things",
  • SLINGSHOTAMMO_GOLD = "Pew pew things",
  • SLINGSHOTAMMO_SLOW = "Pew pew things",
  • SLINGSHOTAMMO_FREEZE = "Pew pew things",
  • SLINGSHOTAMMO_POOP = "Poop things",
  • PORTABLETENT = "Soft house",
  • PORTABLETENT_ITEM = "Not done yet",
  • WARLY = { GENERIC = "Friend that makes tummy happy", ATTACKER = "Friend make lots of Ouch!", MURDERER = "Do not eat friends!", REVIVER = "Thank you, friend %s!", GHOST = "%s needs help!", FIRESTARTER = "Ah! %s make scary burnies!", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "For belly stuff", DONE = "All done!", COOKING_LONG = "Do dee doo...", COOKING_SHORT = "Done soon", EMPTY = "Empty...", },
  • PORTABLEBLENDER_ITEM = "Chops belly stuff",
  • SPICE_SUGAR = "Sweet tasty juice!",
  • SPICE_CHILI = "Makes mouth on fire!",
  • SPICEPACK = "Pack for belly stuff!",
  • MONSTERTARTARE = "Nope",
  • FRESHFRUITCREPES = "Sweet belly stuff",
  • FROGFISHBOWL = "Yum yums!",
  • POTATOTORNADO = "Whirly Swirly!",
  • DRAGONCHILISALAD = "Eating bits",
  • GLOWBERRYMOUSSE = "Glowy chomp-stuff",
  • VOLTGOATJELLY = "Friend made. With Love",
  • NIGHTMAREPIE = "Scare nibbles",
  • BONESOUP = "Yum Broth",
  • MASHEDPOTATOES = "Tasty goop",
  • POTATOSOUFFLE = "Different Potato",
  • MOQUECA = "Made by friend",
  • GAZPACHO = "Friend made Liquid",
  • ASPARAGUSSOUP = "Swimming sticks",
  • VEGSTINGER = "Tangy water",
  • BANANAPOP = "Frozen friend hair",
  • CEVICHE = "Belly goop",
  • SALSA = "Tasty mush",
  • PEPPERPOPPER = "Yummy bites",
  • WATHGRITHR = { GENERIC = "%s is strong friend", ATTACKER = "Bad %s! Don't hurt!", MURDERER = "%s is bad!", REVIVER = "%s is good Floaty Friend fixer", GHOST = "Oh. Hello, Floaty Friend!", FIRESTARTER = "Too much fire! Too much!", },
  • WATHGRITHRHAT = "Pokey branch hat",
  • SPEAR_WATHGRITHR = "Sharp",
  • WAXWELL = { GENERIC = "Oh. %s looks frowny", ATTACKER = "Not nice, %s!", MURDERER = "Bad %s. Make not alive!", REVIVER = "Thank you, %s!", GHOST = "You okay, %s?", FIRESTARTER = "%s made too much fire!", },
  • WAXWELLJOURNAL = "Nope",
  • CHESSPIECE_FORMAL = "Where head?",
  • STATUEMAXWELL = "Alive?",
  • MAXWELL = "Not friend",
  • MAXWELLHEAD = "Not friend head",
  • SHADOWDIGGER = "Dark Floaty Digger",
  • WEBBER = { GENERIC = "Hello Leggy Bug friend!", ATTACKER = "No! Hurting bad!", MURDERER = "Bad! Made friends not alive", REVIVER = "%s is friend fixer", GHOST = "Like being floaty, %s?", FIRESTARTER = "Fire bad, %s! Fire bad!", },
  • WEBBERSKULL = "Oh. Oh dear",
  • WEBBER_SPIDER_MINION = "Baby Leggy Bugs like helping",
  • WENDY = { GENERIC = "%s has Floaty Sister friend", ATTACKER = "Why, %s? Why hurting?!", MURDERER = "No! Making dead friends is bad!", REVIVER = "Friend %s is good", GHOST = "Now %s is like Floaty Sister", FIRESTARTER = "Don't like fire!", },
  • ABIGAIL = { LEVEL1 = { "Floaty Friend", "Floaty Friend", },
  • ABIGAILHEART = "Nope",
  • ABIGAIL_FLOWER = { GENERIC ="Friend?", LEVEL1 = "Hello there!", LEVEL2 = "Growing", LEVEL3 = "Floaty friend!", -- deprecated LONG = "Sleeping", MEDIUM = "Hello there!", SOON = "Ready!", HAUNTED_POCKET = "Jumpy pocket", HAUNTED_GROUND = "Ghost friend", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • GENERIC = "Crabby...",
  • HERMITCRAB = "Crabby",
  • WES = { GENERIC = "%s is quiet friend", ATTACKER = "Bad %s! Don't hurt!", MURDERER = "%s is silent dead maker", REVIVER = "%s is a good friend", GHOST = "%s is a quiet floaty", FIRESTARTER = "Aggh! %s made too much fire!", },
  • BALLOON = "Boop",
  • BALLOONS_EMPTY = "Needs air",
  • WICKERBOTTOM = { GENERIC = "%s is good book friend", ATTACKER = "%s is bad book friend", MURDERER = "No! Don't make friends dead!", REVIVER = "%s is good", GHOST = "Like floating, %s?", FIRESTARTER = "Aggh! Made too much fire!", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "Can't read",
  • WILLOW = { GENERIC = "Oh. %s likes fire", ATTACKER = "Don't hurt, %s!", MURDERER = "Killing bad, %s!", REVIVER = "%s is helping friend", GHOST = "Oh. Need help?", FIRESTARTER = "Made too much fire, %s!", },
  • BERNIE_ACTIVE = "Yay! Squishy Friend can play!",
  • BERNIE_INACTIVE = { BROKEN = "What happened?", GENERIC = "Hello, Squishy Friend!", },
  • LAVAARENA_BERNIE = "So cute!",
  • WILSON = { GENERIC = "Hello, Science man!", ATTACKER = "%s! Stop hurting!", MURDERER = "Bad %s. Don't kill!", REVIVER = "Yay! Made Floaty Friend solid again!", GHOST = "You okay, %s?", FIRESTARTER = "No! No fire!", },
  • CHESSPIECE_PAWN = "Nice head thing!",
  • RESURRECTIONSTATUE = { GENERIC = "Regrowing friends", BURNT = "Fire hurts everything", },
  • WINONA = { GENERIC = "%s is good Fixer", ATTACKER = "No! Hurt too much!", MURDERER = "Aggh! %s is a dead maker!", REVIVER = "Good friend. Helping", GHOST = "Need help, %s?", FIRESTARTER = "Too much fire, %s!", },
  • SEWING_TAPE = "Sticky ribbon",
  • WINONA_CATAPULT = { GENERIC = "Big Rock Flinger!", OFF = "Not on", BURNING = "AGGGHH!", BURNT = "Fire bad", },
  • WINONA_SPOTLIGHT = { GENERIC = "Friend made Followy Light!", OFF = "Where's light?", BURNING = "Help! Help!", BURNT = "Oh. So sad", },
  • WINONA_BATTERY_LOW = { GENERIC = "Friends made machine feeder", LOWPOWER = "Getting tired", OFF = "Not working", BURNING = "No fire! No!", BURNT = "Fire hurt it", },
  • WINONA_BATTERY_HIGH = { GENERIC = "Big Machine Feeder!", LOWPOWER = "Sleepy?", OFF = "Oh. Needs sparkly", BURNING = "No fire! No!", BURNT = "Fire hurt it", },
  • WOLFGANG = { GENERIC = "%s is big muscle man!", ATTACKER = "Don't hurt! Hurting bad!", MURDERER = "Killer! Bad!", REVIVER = "Good, %s!", GHOST = "Oh. %s is Floaty Friend now", FIRESTARTER = "Fire! Don't like fire!", },
  • WOODIE = { GENERIC = "Keep axe friend away, please", ATTACKER = "Bad %s!", MURDERER = "No killing!", REVIVER = "%s is a make betterer", GHOST = "Hello, Floaty Friend", BEAVER = "Friend Eater! Keep away!", BEAVERGHOST = "Can't eat friends anymore", MOOSE = "Like Branch Head better than Friend Eater.", MOOSEGHOST = "Branch Head friend is floaty!", GOOSE = "Oh. Friend made small!", GOOSEGHOST = "Hello floaty friend!", FIRESTARTER = "No! Fire hurts!", },
  • LUCY = "Aggah! Stay back, please!",
  • LAVAARENA_LUCY = "Ugh! Don't like chopping!",
  • WEREITEM_BEAVER = "Friend Eater!",
  • WEREITEM_GOOSE = "Tweeter?",
  • WEREITEM_MOOSE = "Small Branch Head",
  • WORMWOOD = { GENERIC = "Looking good, Friend!", ATTACKER = "Why so hurty, %s?", MURDERER = "No! Bad %s!", REVIVER = "%s makes friends well again!", GHOST = "Oh. That you, %s?", FIRESTARTER = "Why make so much fire?!", },
  • COMPOSTWRAP = "Poop good for heart",
  • ARMOR_BRAMBLE = "Pokey protection",
  • TRAP_BRAMBLE = "Friends made a trap!",
  • INSPECTSELF = "Looking nice",
  • WORTOX = { GENERIC = "Nice head branches %s!", ATTACKER = "Bad! Hurt too much!", MURDERER = "%s made friends dead!", REVIVER = "%s is good friend", GHOST = "Oh. Need help?", FIRESTARTER = "Agh! Fire maker!", },
  • WURT = { GENERIC = "Hello scaly friend!", ATTACKER = "Not very nice, %s", MURDERER = "%s kill! Very bad!", REVIVER = "You good helper", GHOST = "Oh. Need heart?", FIRESTARTER = "Ah! Why start fires, %s?", },
  • MERMHAT = "Glub Glub pretend face",
  • MERMTHRONE = { GENERIC = "Place for big Glub Glub", BURNT = "Oh. Gone", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "Making something", BURNT = "All gone", },
  • MERMHOUSE_CRAFTED = { GENERIC = "Glub Glub house", BURNT = "Oh...", },
  • MERMWATCHTOWER_REGULAR = "Glub Glubs happy",
  • MERMWATCHTOWER_NOKING = "Glub Glubs inside",
  • MERMKING = "King Glub Glub",
  • MERMGUARD = "Friends?",
  • MERM_PRINCE = "Special Glub Glub?",
  • WX78 = { GENERIC = "%s is robot friend", ATTACKER = "Bad %s likes to hurt!", MURDERER = "%s is bad robot. Bad!", REVIVER = "%s is nice robot", GHOST = "Like being floaty, %s?", FIRESTARTER = "%s made too much fire!", },
  • TRINKET_11 = "Hello!", --Lying Robot
  • wortox
  • SHADOWHEART = "Oh, how neat! It continues to beat.",
  • ATRIUM_RUBBLE = { LINE_1 = "A bunch of mortals. They look very bored.", LINE_2 = "There's some magic residue on the stone. Not much else.", LINE_3 = "Ooo, it's about to get good!", LINE_4 = "What a hoot! The mortals are slithering out their skins!", LINE_5 = "They probably shouldn't have used that much magic.", },
  • ATRIUM_STATUE = "Hyuyu, did you lose a game?",
  • ATRIUM_LIGHT = { ON = "Ooo, it turned on!", OFF = "I'm not sure how to play with this.", },
  • ATRIUM_GATE = { ON = "That's how you get imps. Hyuyu!", OFF = "The thing I hopped through!", CHARGING = "Oh, we're going to have some fun!", DESTABILIZING = "Hyuyu, it's getting weird!", COOLDOWN = "Playtime's over.", },
  • ATRIUM_KEY = "An imp could do mischievous things with this.",
  • CANTSHADOWREVIVE = "Its soul is prevented from returning here.",
  • FOSSIL_PIECE = "A little piece of a great big beast.",
  • STALKER = "Your mind's not quite right, but neither is mine!",
  • STALKER_ATRIUM = "Shall we dance, dearest demon?",
  • STALKER_MINION = "Silly thing!",
  • THURIBLE = "Ooo! Smells like fire and brimstone!",
  • ATRIUM_OVERGROWTH = "Ooo, there's some naughty magic at play here!",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "Hyuyuyu, time to go!", "Oh my, something's stirring.", "Hmm, did you hear something?", },
  • ANNOUNCE_RUINS_RESET = "Oh good. The monsters have returned.",
  • ARMORSKELETON = "This fashion's all the rage... it's an external rib cage!",
  • ROSE = "It's as red as I am.",
  • CHESSPIECE_MUSE = "How whimsically elegant.",
  • MULTIPLAYER_PORTAL = "I can come and go as I please.",
  • STATUE_MARBLE = { GENERIC = "A statue made of cold, cold stone.", TYPE1 = "Hyuyu, she's gone and lost her head!", TYPE2 = "Hyuyu, she's gone and lost her head!", TYPE3 = "I feel compelled to knock it over.", --bird bath type statue },
  • STAGEHAND = { AWAKE = "Well hello there little friend.", HIDING = "I see you!", },
  • ANNOUNCE_CHARLIE = "What manner of imp was that??",
  • ANNOUNCE_CHARLIE_ATTACK = "OWIE-HEE-HEE!",
  • SHADOWHEART = "Oh, how neat! It continues to beat.",
  • GENERIC = "A pretty egg in mother's nest.",
  • LAVAE_TOOTH = "My mom still has mine somewhere.",
  • LAVAARENA_PORTAL = { ON = "Hop, skip and a jump! Hyuyu!", GENERIC = "A fire-powered hopper.", },
  • LAVAARENA_KEYHOLE = "It's a one-piece puzzle.",
  • LAVAARENA_KEYHOLE_FULL = "And away I go!",
  • LAVAARENA_BATTLESTANDARD = "Break that stake!",
  • LAVAARENA_SPAWNER = "Short range hoppery!",
  • HEALINGSTAFF = "A little heal will improve how you feel.",
  • FIREBALLSTAFF = "Ooohoo, how delightfully chaotic!",
  • HAMMER_MJOLNIR = "Clamor for the hammer!",
  • SPEAR_GUNGNIR = "Live in fear of the spear!",
  • BLOWDART_LAVA = "A gust of breath means flaming death!",
  • BLOWDART_LAVA2 = "A gust of breath means flaming death!",
  • LAVAARENA_ARMORLIGHT = "So light and breezy!",
  • LAVAARENA_ARMORLIGHTSPEED = "Skittery imp!",
  • LAVAARENA_ARMORMEDIUM = "Knock on wood for protection!",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "Better! Faster!",
  • LAVAARENA_ARMORHEAVY = "Hyuyu, that looks heavy!",
  • LAVAARENA_ARMOREXTRAHEAVY = "I can barely move my little imp legs in it!",
  • LAVAARENA_FEATHERCROWNHAT = "It tickles my horns!",
  • LAVAARENA_HEALINGFLOWERHAT = "I don't want to die, hyuyu!",
  • LAVAARENA_LIGHTDAMAGERHAT = "Gives me a bit of extra bite!",
  • LAVAARENA_STRONGDAMAGERHAT = "Gives me a lot of extra bite!",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "This imp is here to help!",
  • LAVAARENA_RECHARGERHAT = "More power, faster!",
  • LAVAARENA_HEALINGGARLANDHAT = "A bloom to do a bit of good!",
  • LAVAARENA_CROWNDAMAGERHAT = "Hyuyu, oh the magic!",
  • LAVAARENA_BOARLORD = "I have no real quest, I'm just here to jest!",
  • BOARRIOR = "Catch me if you can!",
  • BOARON = "Who invited a pig to this shindig?",
  • TRAILS = "You wouldn't pummel a tiny imp, would you?!",
  • TURTILLUS = "We can't fight well when it's in its shell.",
  • SNAPPER = "I'll have a fit if I touch that spit!",
  • ANNOUNCE_REVIVING_CORPSE = "C'mon back, silly goose.",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "Up and at'em!",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "The imp returns!",
  • LAVAARENA_LUCY = "Axe to the max!",
  • WEBBER_SPIDER_MINION = "The itsy-iest bitsy-iest spiders!!",
  • BOOK_FOSSIL = "Rock their socks off.",
  • LAVAARENA_BERNIE = "How do you do, fine sir?",
  • MAXWELL = "You have no power over me, heehee!",
  • PETRIFIED_TREE = "Fweeheehee! A stone cold tree!",
  • ROCK_PETRIFIED_TREE = "Fweeheehee! A stone cold tree!",
  • ROCK_PETRIFIED_TREE_OLD = "Fweeheehee! A stone cold tree!",
  • TRINKET_37 = "Heehee, you couldn't kill me!", --Broken Stake
  • MINED_OUT = "Heehee, hoho, it had to go.",
  • BOATFRAGMENT03 = "Flotsam and jetsam, bits and bobs.",
  • BOATFRAGMENT04 = "Flotsam and jetsam, bits and bobs.",
  • BOATFRAGMENT05 = "Flotsam and jetsam, bits and bobs.",
  • BOAT_LEAK = "Things look bleak - we have a leak!",
  • MAST = "A sail on the mast will move our boat fast.",
  • SEASTACK = "It would be quite a shock to hit that rock.",
  • FISHINGNET = "A riddle! What might one cast that's not a spell?",
  • ANTCHOVIES = "Squirmy, wormy, fishy food.",
  • STEERINGWHEEL = "A big wheel to guide a keel.",
  • ANCHOR = "Drop it to stop it.",
  • BOATPATCH = "Plugging a hole sounds quite droll.",
  • DRIFTWOOD_LOG = "Naught but a log.",
  • MOONBUTTERFLYWINGS = "Gossamer wings of pale, pale green.",
  • MOONBUTTERFLY_SAPLING = "Grow now, safe and sound.",
  • ROCK_AVOCADO_FRUIT = "I don't mean to balk, but that looks like a rock.",
  • ROCK_AVOCADO_FRUIT_RIPE = "My mortal friends would find it tasty now.",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "A meal fit for a mortal.",
  • ROCK_AVOCADO_FRUIT_SPROUT = "How it grows, nobody knows.",
  • DEAD_SEA_BONES = "Bones from the sea, these look to be!",
  • BOMBED = "Mortals love good smells.",
  • GLASS = "All that glass sure froze fast!",
  • MOONGLASS = "In its green sheen I see selene.",
  • MOONGLASS_ROCK = "A handsome devil is reflected back at me! Hyuyu!",
  • BATHBOMB = "Sweetly stinking, bombs for bathing.",
  • CLOSED = "Jaws that snap! It was a trap.",
  • DUG_TRAP_STARFISH = "Planting this would be a devilish trick.",
  • MOONSPIDERDEN = "I should not like to see inside!",
  • MOONGLASSAXE = "Swing and a chop, all the trees drop!",
  • GLASSCUTTER = "Oh, I'm sure I'll have fun with this. Hyuyu!",
  • ICEBERG_MELTED = "Teeny tiny, drippy droppy iceberg.",
  • MINIFLARE = "Mortals get lost sometimes, hyuyu.",
  • MOON_ALTAR_WIP = "Hyuyu, you'll owe me one after this!",
  • MOON_ALTAR_IDOL = "You've really fallen apart, huh?",
  • MOON_ALTAR_GLASS = "Let's see if we can put you back together again.",
  • MOON_ALTAR_SEED = "What a funny voice you have. How it rattles around in my head!",
  • MOON_ALTAR_ROCK_IDOL = "There's a surprise inside!",
  • MOON_ALTAR_ROCK_GLASS = "There's a surprise inside!",
  • MOON_ALTAR_ROCK_SEED = "There's a surprise inside!",
  • BOAT_ITEM = "Let's craft a raft!",
  • STEERINGWHEEL_ITEM = "I can see the appeal of a steering wheel.",
  • ANCHOR_ITEM = "Such funny ship things I could build.",
  • GESTALT = "Good evening, children!",
  • BULLKELP_ROOT = "We plucked this whip from the side of the ship.",
  • KELPHAT = "To rest uncomfortably upon my horns.",
  • KELP = "Kelp would be of no help.",
  • KELP_COOKED = "Mortals have such funny tastes.",
  • KELP_DRIED = "I do not want it, no siree.",
  • WALKINGPLANK = "It's just a last resort, worrywart!",
  • TRINKET_10 = "Humans are so funny.", --Dentures
  • PLAYER = { GENERIC = "Hello, hello, good day, good day!", ATTACKER = "That was a mean prank, %s!", MURDERER = "That wasn't a prank! That mortal's dead!", REVIVER = "What a kind soul you have there!", GHOST = "Ooo, lunch is here!", FIRESTARTER = "Ooo, who did you prank?", },
  • MAXWELLLIGHT = "Ooohoohoo, it warms in my presence!",
  • MAXWELLLOCK = "Now let's see, where is the key?",
  • MAXWELLTHRONE = "A precarious place to rest one's rump.",
  • WOBYSMALL = { "Hello, my small furry friend!", "Hello, my small furry friend!", },
  • WOBYBIG = { "Hyuyu! I must say, she's growing on me!", "Hyuyu! I must say, she's growing on me!", },
  • WALTERHAT = "Imps and uniforms rarely mix.",
  • SLINGSHOT = "Now this could cause some mischief!",
  • SLINGSHOTAMMO_ROCK = "Oooh, how fun!",
  • SLINGSHOTAMMO_MARBLE = "Oooh, how fun!",
  • SLINGSHOTAMMO_THULECITE = "Oooh, how fun!",
  • SLINGSHOTAMMO_GOLD = "Oooh, how fun!",
  • SLINGSHOTAMMO_SLOW = "Oooh, how fun!",
  • SLINGSHOTAMMO_FREEZE = "Oooh, how fun!",
  • SLINGSHOTAMMO_POOP = "Oooh, how fun!",
  • PORTABLETENT = "So many pranks to pull! Do I push it in the lake? Toss in a snake?",
  • PORTABLETENT_ITEM = "Round and round, tent goes up and then comes down!",
  • WARLY = { GENERIC = "%s sure likes food. I don't get humans.", ATTACKER = "I think %s's been causing some trouble. How fun!", MURDERER = "Don't hurt me-hee-hee!", REVIVER = "I guess %s doesn't have a taste for souls.", GHOST = "The culinarian's become the culination, hyuyu!", FIRESTARTER = "Oh, are we playing pranks today, %s?", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "Does it make soul food?", DONE = "A mortal meal is not really my deal.", COOKING_LONG = "I suppose I've wasted time in worse ways.", COOKING_SHORT = "A meal made in haste, but not lacking in taste.", EMPTY = "All the food has been spirited away.", },
  • PORTABLEBLENDER_ITEM = "All that chopping and no souls.",
  • SPICE_SUGAR = "A saccharine collection of liquefied confection.",
  • SPICE_CHILI = "I'll spike some mortal's food. Hyuyu!",
  • SPICEPACK = "What a cute little pack. Hyuyu!",
  • MONSTERTARTARE = "Monster flesh that's very fresh. ",
  • FRESHFRUITCREPES = "Fruits and berries put to bed.",
  • FROGFISHBOWL = "I'd rather have a nice fresh soul.",
  • POTATOTORNADO = "I think I remember when I used to eat food. Maybe.",
  • DRAGONCHILISALAD = "Warly spends a lot of time on this stuff.",
  • GLOWBERRYMOUSSE = "Seems like a lot of effort for something you eat.",
  • VOLTGOATJELLY = "Hyuyu, it looks interesting at least.",
  • NIGHTMAREPIE = "Hyuyu, humans sure are strange.",
  • BONESOUP = "They spend all day cooking and then devour it in minutes.",
  • MASHEDPOTATOES = "Humans mush stuff up sometimes. That's just how it is.",
  • POTATOSOUFFLE = "I'm sure it's good, but it's not for me.",
  • MOQUECA = "I don't really like human food.",
  • GAZPACHO = "This human food stuff seems more watery than usual.",
  • ASPARAGUSSOUP = "Even for human food, this is odd.",
  • VEGSTINGER = "I can't decide if it's for sipping or souping.",
  • BANANAPOP = "Hyuyu, what will the mortals think of next?",
  • CEVICHE = "I'd rather leave this for the humans.",
  • SALSA = "A spicy treat for mortals to eat.",
  • PEPPERPOPPER = "I'll stuff them with toothpaste when Warly's not looking. Hyuyu!",
  • NOTMASTERCHEF = "Warly won't let me peek inside. He's no fun.",
  • DRAGONCHILISALAD = "Warly spends a lot of time on this stuff.",
  • PEPPERPOPPER = "I'll stuff them with toothpaste when Warly's not looking. Hyuyu!",
  • WATHGRITHR = { GENERIC = "%s, which of your myths mentions imps?", ATTACKER = "Don't hit me!", MURDERER = "Eep! Don't kill me!", REVIVER = "Hoohoo! %s gave a soul a helping hand!", GHOST = "Are you gonna eat that?", FIRESTARTER = "%s has been having so much fun!", },
  • WATHGRITHRHAT = "I hope it fits over my horns.",
  • SPEAR_WATHGRITHR = "The Viking woman wields it well.",
  • SPEAR_WATHGRITHR = "The Viking woman wields it well.",
  • WAXWELL = { GENERIC = "He has a bit of magic, that one.", ATTACKER = "Not the horns!", MURDERER = "Eep! Don't banish me from this plane!", REVIVER = "Thank-you, thank-you %s!", GHOST = "What a tasty looking soul!", FIRESTARTER = "%s, you have a funnybone after all!", },
  • WAXWELLJOURNAL = "I don't think he knows how to use it.",
  • CHESSPIECE_FORMAL = "You've a much too competitive spirit, sir.",
  • STATUEMAXWELL = "My old imp friends would like this, I think.",
  • MAXWELL = "You have no power over me, heehee!",
  • MAXWELLHEAD = "Hyuyu, that's a good trick!",
  • SHADOWDIGGER = "So, what's he paying you?",
  • WEBBER = { GENERIC = "Hello hello, itsy bitsy spider!", ATTACKER = "Please don't grab my tail!", MURDERER = "You wouldn't murder a helpless imp, would you??", REVIVER = "Hoohoo, that little monster's soft on souls.", GHOST = "Oh don't worry, I won't eat you.", FIRESTARTER = "%s is having so much fun!", },
  • WEBBERSKULL = "Hm. There's two souls wedged inside.",
  • WEBBER_SPIDER_MINION = "The itsy-iest bitsy-iest spiders!!",
  • WENDY = { GENERIC = "Do my claws scare you? Hyuyu!", ATTACKER = "I don't like the game you're playing.", MURDERER = "I was just playing around! Please don't hurt me!", REVIVER = "Thanks for not eating that soul, %s!", GHOST = "Don't worry, I'm not gonna eat you.", FIRESTARTER = "Hyuyu, how funny you are, %s!", },
  • ABIGAIL = { LEVEL1 = { "Poor soul.", "Poor soul.", },
  • ABIGAILHEART = "This soul's already been sucked! Hyuyu!",
  • ABIGAIL_FLOWER = { GENERIC ="I think it eats souls, too.", LEVEL1 = "No need to hide from me... tasty as you might be.", LEVEL2 = "How are you doing in there?", LEVEL3 = "My, you're looking spirited! Hyuyu!", -- deprecated LONG = "It's very sad. Full of regrets.", MEDIUM = "Waking up, are we?", SOON = "It seems the fun will soon begin.", HAUNTED_POCKET = "Sadly, it is not mine to keep.", HAUNTED_GROUND = "Ohh, you're hungry too.", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • READY = "So much honey! That crabby mortal might crack a smile!",
  • FULLHONEY = "So much honey! That crabby mortal might crack a smile!",
  • WES = { GENERIC = "%s, let's practice our routine!", ATTACKER = "Those punches weren't part of the bit!", MURDERER = "Don't hurt me, %s!", REVIVER = "Thank-you, thank-you, funny friend!", GHOST = "%s, did you get more delicious?", FIRESTARTER = "Ooohoohoo, what have you been up to?", },
  • BALLOON = "I often feel like I might float away. Hyuyu!",
  • BALLOONS_EMPTY = "Stores one's breath for later spells.",
  • WICKERBOTTOM = { GENERIC = "%s needs to have some fun.", ATTACKER = "I'm sorry about the exploding pen gag, hyuyu!", MURDERER = "Hyuyu! Please don't kill me!", REVIVER = "%s wouldn't lose a soul so easily!", GHOST = "Mmm, fresh soul!", FIRESTARTER = "You're having too much fun, %s!", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "Rock their socks off.",
  • WILLOW = { GENERIC = "Oh, you're the funny one!", ATTACKER = "Hey! That's not funny!", MURDERER = "%s! You're just as bad as my old partner!", REVIVER = "Thanks for the leg up!", GHOST = "Ooo, free soul!", FIRESTARTER = "Ooohoo, have you been playing pranks?", },
  • BERNIE_ACTIVE = "Good sir, are you aware you've no soul?",
  • BERNIE_INACTIVE = { BROKEN = "He seemed a fine chap.", GENERIC = "What a pity.", },
  • LAVAARENA_BERNIE = "How do you do, fine sir?",
  • WILSON = { GENERIC = "Who wants to do science when you can play?", ATTACKER = "That was a mean prank, %s!", MURDERER = "That wasn't a prank! That mortal's dead!", REVIVER = "%s traded a soul for a heart!", GHOST = "Ooo, lunch is here!", FIRESTARTER = "%s knows how to tell a joke!", },
  • CHESSPIECE_PAWN = "Would you like to play?",
  • RESURRECTIONSTATUE = { GENERIC = "I can never die! Hyuyu!", BURNT = "Delayed gratification imp banishment.", },
  • WINONA = { GENERIC = "Do you think me too silly, %s?", ATTACKER = "Hyuyu, I think I pushed her buttons!", MURDERER = "Eep! I'm but a helpless imp!", REVIVER = "%s, you generous soul!", GHOST = "Just a nibble? You don't need all that soul.", FIRESTARTER = "Ooo, what funny pranks you play!", },
  • SEWING_TAPE = "Are you sure it's not magic?",
  • WINONA_CATAPULT = { GENERIC = "It's sure to entertain our guests!", OFF = "Doesn't look too lively!", BURNING = "Hoohoohoo!", BURNT = "How hilarious!", },
  • WINONA_SPOTLIGHT = { GENERIC = "What a funny thing!", OFF = "Doesn't look too lively!", BURNING = "Hoohoohoo!", BURNT = "How hilarious!", },
  • WINONA_BATTERY_LOW = { GENERIC = "Hyuyu. Mortals don't know magic.", LOWPOWER = "Winding down, waning.", OFF = "Playtime's over!", BURNING = "Hoohoohoo!", BURNT = "How hilarious!", },
  • WINONA_BATTERY_HIGH = { GENERIC = "Ooohoohoo! The mortal learned magic!", LOWPOWER = "Winding down, waning.", OFF = "Playtime's over!", BURNING = "Hoohoohoo!", BURNT = "How hilarious!", },
  • WOLFGANG = { GENERIC = "Hello, hello my giant friend!", ATTACKER = "Hoohoo, %s knows how to throw a punch!", MURDERER = "%s, you've got a taste for souls!", REVIVER = "What a sweet soul %s is!", GHOST = "Can I just get a taste?", FIRESTARTER = "Hyuyu, %s is so funny!", },
  • WOODIE = { GENERIC = "That axe of his sure can tell a joke.", ATTACKER = "I'll stop hiding your axe, promise! Hyuyu!", MURDERER = "Don't kill me, hyuyuyu!", REVIVER = "%s is oh so helpful!", GHOST = "You wouldn't even noticed if I took a bite.", BEAVER = "Hyuyu, you're so funny, %s!", BEAVERGHOST = "What a funny soul! I wonder what it tastes like.", MOOSE = "The curse is growing, your antlers are showing!", MOOSEGHOST = "You wouldn't mind if I sneak a bite, would you?", GOOSE = "What's got your feathers in a bunch? Hyuyu!", GOOSEGHOST = "Do goose souls taste like chicken?", FIRESTARTER = "%s has been a bit of a prankster!", },
  • LUCY = "An axe is an axe, those are the facts.",
  • LAVAARENA_LUCY = "Axe to the max!",
  • WEREITEM_BEAVER = "I do love a cursed trinket!",
  • WEREITEM_GOOSE = "Let loose the goose!",
  • WEREITEM_MOOSE = "Weremoose? There moose!",
  • WORMWOOD = { GENERIC = "Heard any good jokes lately, %s?", ATTACKER = "What a cruel trick you've played! Hyuyu!", MURDERER = "You've really gone and dung it this time, hyuyu!", REVIVER = "%s is just too kind a soul, I suppose.", GHOST = "Finally, a break from his poop jokes.", FIRESTARTER = "Ooo, there's an ember of fun in you yet.", },
  • COMPOSTWRAP = "It's poop. So the plants won't droop.",
  • ARMOR_BRAMBLE = "Who'd like to give an imp a hug? Hyuyu!",
  • TRAP_BRAMBLE = "Spiky, pointy, green and thorny!",
  • WORTOX = { GENERIC = "Oh! What a handsome devil.", ATTACKER = "Hey! What's with that impish grin?", MURDERER = "He's stealing all the good souls!", REVIVER = "Hyuyu, I would have eaten that soul were I you.", GHOST = "Are you gonna eat that?", FIRESTARTER = "Hyuyu! What pranks have you been playing?", },
  • INSPECTSELF = "What a handsome devil. Hyuyu!",
  • WURT = { GENERIC = "Gotten into any trouble yet today, %s?", ATTACKER = "%s has a fiendish look in her eye.", MURDERER = "Surely we can sort this out, imp to shrimp?", REVIVER = "You have a good soul, %s. I promise not to eat it.", GHOST = "Don't fret, I won't eat you!", FIRESTARTER = "Hyuyuyu, brilliant!", },
  • MERMHAT = "Some would call me two-faced, hyuyu!",
  • MERMTHRONE = { GENERIC = "A mat made for a monarch.", BURNT = "A little rain could have saved their reign.", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "My my, what mischief are you making?", BURNT = "Looks like someone played a little prank!", },
  • MERMHOUSE_CRAFTED = { GENERIC = "An abode fit for a toad, hyuyu!", BURNT = "Someone's already had their fun.", },
  • MERMWATCHTOWER_REGULAR = "There's a terrible stench of fish...",
  • MERMWATCHTOWER_NOKING = "Guards with no king, like puppets with no string.",
  • MERMKING = "Slimy is the head that wears the crown.",
  • MERMGUARD = "The horns are an improvement.",
  • MERM_PRINCE = "Hyuyuyu, a prince! Charming!",
  • WX78 = { GENERIC = "Hyuyu %s, do you have an off button?", ATTACKER = "Hoohoo, I'll stop grinding your gears! Promise!", MURDERER = "Don't kill the poor little imp!", REVIVER = "What a kind and noble deed!", GHOST = "Not so soulless after all, hyuyu!", FIRESTARTER = "Ooo, the tin can has a sense of humor!", },
  • TRINKET_11 = "Do you have a riddle for me?", --Lying Robot
  • wurt
  • SHADOWHEART = "Feel... sad...",
  • ATRIUM_RUBBLE = { LINE_1 = "Ooooh, picture story!", LINE_2 = "Can't see pictures, florp.", LINE_3 = "Look like... bad things happen.", LINE_4 = "This getting scary...", LINE_5 = "They had village here.", },
  • ATRIUM_STATUE = "Glurp... something wrong with it...",
  • ATRIUM_LIGHT = { ON = "Glurp! Scary!", OFF = "Need fire?", },
  • ATRIUM_GATE = { ON = "Shouldn't have done that!", OFF = "Someone broke it.", CHARGING = "What happening?!", DESTABILIZING = "G-glorp!", COOLDOWN = "It over now?", },
  • ATRIUM_KEY = "This look important!",
  • CANTSHADOWREVIVE = "Don't work.",
  • FOSSIL_PIECE = "Spooky bones.",
  • STALKER = "Glurph! Has bad shadow magic!",
  • STALKER_ATRIUM = "Glurp, i-it real!",
  • STALKER_MINION = "Little crawlers!",
  • THURIBLE = "Weird smell, flort.",
  • ATRIUM_OVERGROWTH = "Wierd letters make head hurt, florp...",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "Gl-glorp!!", "Something wrong!", "Need to go now, florp!", },
  • ANNOUNCE_RUINS_RESET = "D-don't like these monsters, florp!",
  • ARMORSKELETON = "Glorp! Look scary!",
  • ROSE = "Creepy, florp.",
  • CHESSPIECE_MUSE = "Scary lady.",
  • MULTIPLAYER_PORTAL = "Scale-less say this what brought them here?",
  • STATUE_MARBLE = { GENERIC = "This rock in a funny shape.", TYPE1 = "Missing her head!", TYPE2 = "Feels sad, florp.", TYPE3 = "Look fancy and boring, florp.", --bird bath type statue },
  • STAGEHAND = { AWAKE = "Leeme alone, flort!!", HIDING = "Something... weird...", },
  • ANNOUNCE_CHARLIE = "Me think saw scary night lady!",
  • ANNOUNCE_CHARLIE_ATTACK = "GLORP! GO AWAY!",
  • SHADOWHEART = "Feel... sad...",
  • ANNOUNCE_CHARLIE = "Me think saw scary night lady!",
  • GENERIC = "You know the night lady?",
  • MOOSE = "This \"Mother Goose\" that Wicker-lady told about?",
  • GENERIC = "Hello sad girl, how sister today?",
  • LAVAARENA_PORTAL = { ON = "Bye-bye!", GENERIC = "How that door work?", },
  • LAVAARENA_KEYHOLE = "Something go in there...",
  • LAVAARENA_KEYHOLE_FULL = "All done!",
  • LAVAARENA_BATTLESTANDARD = "It ok to break it? YEAH!!",
  • LAVAARENA_SPAWNER = "Fighty folk keep coming from there.",
  • HEALINGSTAFF = "Blegh, ugly stick...",
  • FIREBALLSTAFF = "Thwooooom!",
  • HAMMER_MJOLNIR = "Extra hitty hammer!",
  • SPEAR_GUNGNIR = "Stabby!",
  • BLOWDART_LAVA = "Shouldn't play with it... gonna anyway.",
  • BLOWDART_LAVA2 = "Look dangerous!",
  • LAVAARENA_ARMORLIGHT = "Reeds good for hide in... not so good for fight in.",
  • LAVAARENA_ARMORLIGHTSPEED = "Hee-hee, it's tickly!",
  • LAVAARENA_ARMORMEDIUM = "Made of strong tree skin.",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "Look light, for working quick!",
  • LAVAARENA_ARMORHEAVY = "Made of strong rocks!",
  • LAVAARENA_ARMOREXTRAHEAVY = "So safe!! But, glurgh... so heavy...",
  • LAVAARENA_FEATHERCROWNHAT = "Hee-hee! Feather head!",
  • LAVAARENA_HEALINGFLOWERHAT = "Blegh... have to wear it...?",
  • LAVAARENA_LIGHTDAMAGERHAT = "Feel little stronger!",
  • LAVAARENA_STRONGDAMAGERHAT = "Hrrraaaaagh!!",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "It fill head with healing learning!",
  • LAVAARENA_RECHARGERHAT = "Feel speedy, florp!",
  • LAVAARENA_HEALINGGARLANDHAT = "Know it good for me, but gluuurrgghh...",
  • LAVAARENA_CROWNDAMAGERHAT = "Extra horns for extra fight!!",
  • LAVAARENA_BOARLORD = "Grrr, will show you!",
  • BOARRIOR = "G-glorp... b-big Pigfolk...",
  • BOARON = "You kin of Pigfolk??",
  • TRAILS = "He... not so tough looking... glurp.",
  • TURTILLUS = "Why not get along, florp?",
  • SNAPPER = "Toothy.",
  • ANNOUNCE_REVIVING_CORPSE = "Us friends now... florp?",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "All better, flurp!",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "G-glurp... that was scary.",
  • LAVAARENA_LUCY = "Loo-cy look different.",
  • WEBBER_SPIDER_MINION = "Spiderfolk and Mermfolk truced for now, florp.",
  • BOOK_FOSSIL = "What this say, florp?",
  • LAVAARENA_BERNIE = "Yay!! Bear come to play!",
  • SLURPER = "Ha ha, tickly!",
  • HELD = "Ha! Got you, florp!",
  • CATCOONHAT = "Ha ha, is hat now.",
  • "Ha ha! Her face!",
  • BIRCHNUTDRAKE = "Ha ha! It funny!",
  • GENERIC = "Ha ha!",
  • POOP = "Ha ha, stinky!",
  • SPIDERHAT = "Ha ha, look like Webby boy.",
  • TENTACLESPIKE = "Ha ha, spiky!",
  • I_WON = "Yeah!! Beat you, ha ha!",
  • OPEN = "Ha ha! It just toothy tunnel, florp.",
  • QUAGMIRE_SWAMPIG_HOUSE_RUBBLE = "Ha ha! Pig house all broken.",
  • COOKIECUTTERSHELL = "Ha ha! Mine now!",
  • GNARWAIL_HORN = "Ha ha! Mine now!",
  • BOATFRAGMENT03 = "Bye-bye boat.",
  • BOATFRAGMENT04 = "Bye-bye boat.",
  • BOATFRAGMENT05 = "Bye-bye boat.",
  • BOAT_LEAK = "Don't see this as big problem, florp.",
  • MAST = "This for boat?",
  • SEASTACK = "Ooooh, big rock!",
  • FISHINGNET = "Scoop many fishes.",
  • ANTCHOVIES = "Is fish? Or bug?",
  • STEERINGWHEEL = "Wurt is captain!!",
  • ANCHOR = "Keep boat stuck.",
  • BOATPATCH = "Why patch? Let water in, florpt!",
  • DRIFTWOOD_LOG = "Floaty log.",
  • MOONBUTTERFLYWINGS = "Bit dusty.",
  • MOONBUTTERFLY_SAPLING = "Tree grow from bug? Me learning lots today!",
  • ROCK_AVOCADO_FRUIT = "Ow! Too hard!",
  • ROCK_AVOCADO_FRUIT_RIPE = "It ready!",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Made it yummier!",
  • ROCK_AVOCADO_FRUIT_SPROUT = "Too little to make fruit yet.",
  • DEAD_SEA_BONES = "Poor fish, shoulda stayed in water, florp.",
  • BOMBED = "Look nice and warm!",
  • GLASS = "Pretty!",
  • MOONGLASS = "Glurp! Sharp!",
  • MOONGLASS_ROCK = "Good color, florp.",
  • BATHBOMB = "Wanna throw it now!",
  • CLOSED = "Glorp! Tried to eat me!",
  • DUG_TRAP_STARFISH = "Will find good spot for you, hee-hee.",
  • MOONSPIDERDEN = "Extra nasty Spiderfolk!!",
  • MOONGLASSAXE = "Chop extra good, florp!",
  • GLASSCUTTER = "Glorp! Sharp!",
  • ICEBERG_MELTED = "All melty!",
  • MINIFLARE = "Sparky!",
  • MOON_ALTAR_WIP = "Still need something.",
  • MOON_ALTAR_IDOL = "Where you want to go?",
  • MOON_ALTAR_GLASS = "It look sad there.",
  • MOON_ALTAR_SEED = "You need to go home, flort.",
  • MOON_ALTAR_ROCK_IDOL = "Hello?",
  • MOON_ALTAR_ROCK_GLASS = "Hello?",
  • MOON_ALTAR_ROCK_SEED = "Hello?",
  • BOAT_ITEM = "For travel on the big pond!",
  • STEERINGWHEEL_ITEM = "This go on boat?",
  • ANCHOR_ITEM = "Can make boat-stopper!",
  • GESTALT = "They want to tell story.",
  • BULLKELP_ROOT = "Plant more water snacks!",
  • KELPHAT = "Would rather eat than wear, florp.",
  • KELP = "Sea snack!",
  • KELP_COOKED = "Mmmm, slimy!",
  • KELP_DRIED = "Salty crunchies.",
  • WALKINGPLANK = "Jumpy board!",
  • TRINKET_10 = "Hee-hee, such short stubby chompers.", --Dentures
  • PLAYER = { GENERIC = "Hello, %s!", ATTACKER = "Grrr... don't trust %s.", MURDERER = "G...glorp... %s a killer!!", REVIVER = "Didn't need help! ...But thanks, florp.", GHOST = "You look spooky, %s.", FIRESTARTER = "You gonna burn everything up, %s!!", },
  • MAXWELLLIGHT = "Don't like it...",
  • MAXWELLLOCK = "Needs key, florpt?",
  • MAXWELLTHRONE = "Shouldn't be here...",
  • WOBYSMALL = { "Aww, hey doggie!", "Aww, hey doggie!", },
  • WOBYBIG = { "Me want turn to ride!", "Me want turn to ride!", },
  • WALTERHAT = "Is good color.",
  • SLINGSHOT = "Hee-hee, look fun!",
  • SLINGSHOTAMMO_ROCK = "Bits of stuff.",
  • SLINGSHOTAMMO_MARBLE = "Bits of stuff.",
  • SLINGSHOTAMMO_THULECITE = "Bits of stuff.",
  • SLINGSHOTAMMO_GOLD = "Bits of stuff.",
  • SLINGSHOTAMMO_SLOW = "Bits of stuff.",
  • SLINGSHOTAMMO_FREEZE = "Bits of stuff.",
  • SLINGSHOTAMMO_POOP = "Tiny poops.",
  • PORTABLETENT = "Is sleeping place.",
  • PORTABLETENT_ITEM = "Building something, florp?",
  • WARLY = { GENERIC = "Hello fancy cook man!", ATTACKER = "Glurph, thought you were nice!", MURDERER = "You not friend at all!", REVIVER = "You... help me, flort?", GHOST = "Nooo! Who gonna cook yummy things for me...", FIRESTARTER = "He wanna cook everything!", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "Put food inside and different food come out, florp?", DONE = "Wow!", COOKING_LONG = "This take too long!", COOKING_SHORT = "Food! Food! Food!", EMPTY = "Huh? Nothing in here!", },
  • PORTABLEBLENDER_ITEM = "Shaky shaky!",
  • SPICE_SUGAR = "YUM!!",
  • SPICE_CHILI = "Hot bits!",
  • SPICEPACK = "Keep foods inside!",
  • MONSTERTARTARE = "Fancy name not make it better, flort.",
  • FRESHFRUITCREPES = "Fancy fruit pancake!",
  • FROGFISHBOWL = ".........",
  • POTATOTORNADO = "Hee-hee, spinny potato!",
  • DRAGONCHILISALAD = "Mmmm, thank you fancy cook man!",
  • GLOWBERRYMOUSSE = "Oooh, it glowing!!",
  • VOLTGOATJELLY = "Ooooooh, it jiggly!",
  • NIGHTMAREPIE = "Hee-hee, it has funny face.",
  • BONESOUP = "Don't want it, florp",
  • MASHEDPOTATOES = "Mushy mash!",
  • POTATOSOUFFLE = "Wha-? This potato!!",
  • MOQUECA = "There fish inside!",
  • GAZPACHO = "Goopy!",
  • ASPARAGUSSOUP = "Mmmm...",
  • VEGSTINGER = "Fancy spicy juice!",
  • BANANAPOP = "Fruit taste even better on stick!",
  • CEVICHE = "Blegh. Nuh-uh.",
  • SALSA = "Spicy veggie mush!",
  • PEPPERPOPPER = "Where the \"pop\", flort? It just spicy!",
  • WATHGRITHR = { GENERIC = "Hello Viking lady!", ATTACKER = "Grrr, Viking lady want to fight??", MURDERER = "Glorp! Me not to be hunted!!", REVIVER = "....Thank you, flort.", GHOST = "Ooooh, you look spooky!", FIRESTARTER = "Thought that was fire lady's job, flort.", },
  • WATHGRITHRHAT = "Will wearing make me strong like Viking lady?",
  • SPEAR_WATHGRITHR = "Took Viking lady's stab stick!!",
  • GENERIC = "Hello Viking lady!",
  • ATTACKER = "Grrr, Viking lady want to fight??",
  • SPEAR_WATHGRITHR = "Took Viking lady's stab stick!!",
  • WATHGRITHRHAT = "Will wearing make me strong like Viking lady?",
  • WAXWELL = { GENERIC = "You the one other scale-less don't like?", ATTACKER = "You a bad man!!", MURDERER = "Now see why other scale-less don't like you, flort.", REVIVER = "You not seem so bad, florp.", GHOST = "Don't be grumpy, will help!", FIRESTARTER = "He did it! He did it!", },
  • WAXWELLJOURNAL = "...Don't like stories in that book.",
  • CHESSPIECE_FORMAL = "Why everyone act weird around this one.",
  • STATUEMAXWELL = "Look sort of like fragile scale-less man.",
  • MAXWELL = "He not seem very nice.",
  • MAXWELLHEAD = "Glurp! Big head!",
  • SHADOWDIGGER = "He use the bad magic!!",
  • WEBBER = { GENERIC = "Hi Webby boy!", ATTACKER = "Why you being so mean?", MURDERER = "Thought you was friend!", REVIVER = "Knew we was friends!", GHOST = "Don't be sad, will get heart!", FIRESTARTER = "You gonna get in trouble!", },
  • WEBBERSKULL = "That not where bone belong!",
  • WEBBER_SPIDER_MINION = "Spiderfolk and Mermfolk truced for now, florp.",
  • SPIDER = "Oh... might be friend of Webby boy.",
  • GENERIC = "Hi Webby boy!",
  • SPIDERHOLE_ROCK = "All webby...",
  • EARMUFFSHAT = "Keep cute webby ears warm.",
  • SPIDERHAT = "Ha ha, look like Webby boy.",
  • HALLOWEEN_ORNAMENT_3 = "Hee-hee... look just like Webby boy.",
  • WENDY = { GENERIC = "Hello sad girl, how sister today?", ATTACKER = "Hey! Stop it, florp!", MURDERER = "You only wanna play with ghosts?", REVIVER = "Said hi to Abby-gill for you, flort.", GHOST = "Do you... really want heart?", FIRESTARTER = "Why you do that?", },
  • ABIGAIL = { LEVEL1 = { "You... nice?", "You... nice?", },
  • ABIGAILHEART = "Aw... sorry Abby-gill.",
  • ABIGAIL_FLOWER = { GENERIC ="It not quite as ugly as most flowers.", LEVEL1 = "Abby-gill hiding.", LEVEL2 = "She sure taking her time, flort.", LEVEL3 = "Come out!", -- deprecated LONG = "Pretty.", MEDIUM = "Hmm?", SOON = "Something happening!", HAUNTED_POCKET = "Glorp! Down flower!", HAUNTED_GROUND = "Shouldn't be here, flurp...", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • ABIGAILHEART = "Aw... sorry Abby-gill.",
  • LEVEL1 = "Abby-gill hiding.",
  • REVIVER = "Said hi to Abby-gill for you, flort.",
  • SPEAR = "Stabby stick!",
  • SPEAR_GUNGNIR = "Stabby!",
  • BUILTUP = "Crabby lady's house got taller!",
  • DONE = "Crabby lady! Nasty dry stuff ready now!",
  • DRYING = "Crabby lady! Nasty dry stuff ready now!",
  • GENERIC = "These belong to crabby lady, florp.",
  • GENERIC = "Crabby lady made nice bee house, flort!",
  • WES = { GENERIC = "Hello clown man.", ATTACKER = "Glorph, go away!", MURDERER = "Scale-less bad, never shoulda left swamp!", REVIVER = "Oh... thanks, flort.", GHOST = "Look paler than usual, florp.", FIRESTARTER = "You a strange man, flort.", },
  • BALLOON = "Want one!!",
  • BALLOONS_EMPTY = "Look chewy, florp.",
  • GENERIC = "Hello clown man.",
  • WICKERBOTTOM = { GENERIC = "Can you read me story, florp?", ATTACKER = "Why mad? Didn't do anything!", MURDERER = "Trusted you!", REVIVER = "Thank you very much! (Me say that right?)", GHOST = "Will get you heart right away!", FIRESTARTER = "That not where campfire goes.", },
  • BOOK_BIRDS = "This one have pictures of birdies!",
  • BOOK_TENTACLES = "This a good one!",
  • BOOK_GARDENING = "So many hard words...",
  • BOOK_SLEEP = "Wuh... wunce? Once! U-up... on... uh...",
  • BOOK_BRIMSTONE = "Flurrgh, wanna know how it ends!",
  • BOOK_FOSSIL = "What this say, florp?",
  • BOOK_BIRDS = "Read this one, Wicker-lady!",
  • BOOK_BRIMSTONE = "Where Wicker-lady? Want to know what happen next!",
  • MOOSE = "This \"Mother Goose\" that Wicker-lady told about?",
  • PAPYRUS = "Make more stories, Wicker-lady!",
  • WALL_HAY_ITEM = "Wicker-lady has story of house built with straw.",
  • WEREITEM_MOOSE = "Wicker-lady say should eat with mouth closed.",
  • MESSAGEBOTTLE = "Wicker-lady!! Read what it say!",
  • WILLOW = { GENERIC = "Hello fire lady!", ATTACKER = "You not so tough, flort!", MURDERER = "Grrrr, bad lady!", REVIVER = "You actually pretty nice, florp.", GHOST = "Me play with bear while you--? Fine, will find heart.", FIRESTARTER = "She seem happy.", },
  • BERNIE_ACTIVE = "Wanna play with it!",
  • BERNIE_INACTIVE = { BROKEN = "Aww...", GENERIC = "No playing anymore?", },
  • LAVAARENA_BERNIE = "Yay!! Bear come to play!",
  • GENERIC = "Hello fire lady!",
  • FIRESTARTER = "Thought that was fire lady's job, flort.",
  • BURNT = "Fire lady did it, flurt!",
  • LIGHTER = "This very special to fire lady, florp.",
  • WILSON = { GENERIC = "Hello funny hair man!", ATTACKER = "Not very nice, flort!", MURDERER = "Knew scale-less not to be trusted!", REVIVER = "That \"science\" pretty good, florp!", GHOST = "Hee-hee, you look silly!", FIRESTARTER = "This for \"science\"?", },
  • CHESSPIECE_PAWN = "It littlest of its kin...",
  • RESURRECTIONSTATUE = { GENERIC = "Is Funny-hair man... okay?", BURNT = "Glurgh... it smell real bad.", },
  • GENERIC = "Funny-hair man say \"Science\" come out of it?",
  • GENERIC = "Is Funny-hair man... okay?",
  • WINONA = { GENERIC = "You know the night lady?", ATTACKER = "That not safe!", MURDERER = "You broke trust!!", REVIVER = "All fixed up!", GHOST = "Thought you never take breaks, flort?", FIRESTARTER = "Maybe she tired of fixing things, florp.", },
  • SEWING_TAPE = "Weenowna-lady good at fixing.",
  • WINONA_CATAPULT = { GENERIC = "Rock thrower! Rock thrower!", OFF = "Why it not work?", BURNING = "It look super dangerous now!", BURNT = "Awww...", },
  • WINONA_SPOTLIGHT = { GENERIC = "What this thing?", OFF = "Think it tired.", BURNING = "That not right kind of light.", BURNT = "Not gonna help now, florp.", },
  • WINONA_BATTERY_LOW = { GENERIC = "This box have weird colored branches sticking out.", LOWPOWER = "The little light getting lower...", OFF = "Think it asleep.", BURNING = "Didn't do it!!", BURNT = "Weenowna-lady can build 'nother one, florp!", },
  • WINONA_BATTERY_HIGH = { GENERIC = "What it do?", LOWPOWER = "It looking tired.", OFF = "It supposed to be doing something?", BURNING = "It supposed to do that, florp?", BURNT = "Oh well.", },
  • WOLFGANG = { GENERIC = "Hello muscly moustache man!", ATTACKER = "Not fair, you way bigger!", MURDERER = "Grrr, you just a bully!", REVIVER = "This mean you not scared of me anymore?", GHOST = "Don't be scared, will find heart for you!", FIRESTARTER = "That was bad idea, flort.", },
  • WOODIE = { GENERIC = "Hello wood choppy man!", ATTACKER = "Go find tree to hit instead!", MURDERER = "Shoulda known choppy man was killer!", REVIVER = "Choppy man is nice.", GHOST = "Need help, florp?", BEAVER = "Where choppy man go?!", BEAVERGHOST = "Will find heart, if you bring back wood choppy man!", MOOSE = "Where choppy man go?!", MOOSEGHOST = "Will find heart, if you bring back wood choppy man!", GOOSE = "Where choppy man go?!", GOOSEGHOST = "Will find heart, if you bring back wood choppy man!", FIRESTARTER = "Thought you like chopping things, not burning?", },
  • LUCY = "You wood choppy man's friend?",
  • LAVAARENA_LUCY = "Loo-cy look different.",
  • WEREITEM_BEAVER = "There something spilling out its belly.",
  • WEREITEM_GOOSE = "Wanna play with doll!",
  • WEREITEM_MOOSE = "Wicker-lady say should eat with mouth closed.",
  • GENERIC = "Hello wood choppy man!",
  • MURDERER = "Shoulda known choppy man was killer!",
  • REVIVER = "Choppy man is nice.",
  • BEAVER = "Where choppy man go?!",
  • BEAVERGHOST = "Will find heart, if you bring back wood choppy man!",
  • MOOSE = "Where choppy man go?!",
  • MOOSEGHOST = "Will find heart, if you bring back wood choppy man!",
  • GOOSE = "Where choppy man go?!",
  • GOOSEGHOST = "Will find heart, if you bring back wood choppy man!",
  • LUCY = "You wood choppy man's friend?",
  • MARBLETREE = "Mr. choppy man, try chop down this tree! Hee-hee...",
  • WORMWOOD = { GENERIC = "Hi leafy!", ATTACKER = "Ow! You mean old weed!", MURDERER = "We not friends anymore, flort!", REVIVER = "You a good plant!", GHOST = "Stay! Will get help!", FIRESTARTER = "Glorp, that dangerous!", },
  • COMPOSTWRAP = "(Sniff) Glurgh!!",
  • ARMOR_BRAMBLE = "Plant made it!",
  • TRAP_BRAMBLE = "Plant trap!",
  • WORTOX = { GENERIC = "What an \"imp\"?", ATTACKER = "Glorph, you so mean!", MURDERER = "Knew you not to be trusted!", REVIVER = "This not a trick...?", GHOST = "You poofed right out of body!!", FIRESTARTER = "He look very scary right now, flurp.", },
  • WURT = { GENERIC = "Hello me!", ATTACKER = "Mermfolk should stick together!", MURDERER = "Glurp... am own worst enemy!", REVIVER = "Can always count on me!", GHOST = "There gotta be heart around somewhere.", FIRESTARTER = "Stop! You gonna get us in trouble!", },
  • MERMHAT = "Make scale-less look like friendly Mermfolk!",
  • MERMTHRONE = { GENERIC = "Good seat for Merm King!", BURNT = "WHO DO THIS?!", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "There lots of Kings in fairy stories... look easy to make!", BURNT = "NOOOOOO!!", },
  • MERMHOUSE_CRAFTED = { GENERIC = "Made it with own claws!", BURNT = "WHYYYYY!?", },
  • MERMWATCHTOWER_REGULAR = "Need royal guard to protect new King!",
  • MERMWATCHTOWER_NOKING = "Royal guard need King to protect...",
  • MERMKING = "Yay! You look just like Kings from fairy stories!",
  • MERMGUARD = "Will grow up big and strong like that one day!",
  • MERM_PRINCE = "Need to fatten up if you gonna be proper King!",
  • INSPECTSELF = "Wanna see me make funny face?",
  • WX78 = { GENERIC = "Hello short Ironfolk.", ATTACKER = "Ow! Stop it, flort!", MURDERER = "This mean war!", REVIVER = "Wasn't sure you would...", GHOST = "You not look very happy like that.", FIRESTARTER = "Think you having too much fun, flort.", },
  • TRINKET_11 = "It say everything gonna be okay!", --Lying Robot
  • wx78
  • SHADOWHEART = "THIS FLESHLING ORGAN PULSES WITH PURE EVIL!",
  • ATRIUM_RUBBLE = { LINE_1 = "IT DEPICTS INFERIOR CREATURES", LINE_2 = "TARGET DATA LOST", LINE_3 = "THE CREATURES ARE SUBMERGED IN BEAUTIFUL OIL", LINE_4 = "THE CREATURES UPGRADE THEIR BODY PANELS", LINE_5 = "IT SHOWS A CITY MADE OF SHINING METAL", },
  • ATRIUM_STATUE = "A TESTAMENT TO INFERIORITY",
  • ATRIUM_LIGHT = { ON = "LIGHT SOURCE DETECTED", OFF = "THEY LOOK ODD", },
  • ATRIUM_GATE = { ON = "POWERED ON", OFF = "ERROR 502", CHARGING = "GATEWAY CHARGING", DESTABILIZING = "IT WAS A DEATHTRAP ALL ALONG", COOLDOWN = "COOLDOWN IN PROGRESS", },
  • ATRIUM_KEY = "FOR ACTIVATING, NOT UNLOCKING",
  • CANTSHADOWREVIVE = "REANIMATION: FAILED",
  • FOSSIL_PIECE = "PURPOSE: ORGANIC STRUCTURAL INTEGRITY",
  • STALKER = "YOU WILL BE DESTROYED",
  • STALKER_ATRIUM = "I WILL DESTROY YOU",
  • STALKER_MINION = "ITS MINIONS ARE INFERIOR",
  • THURIBLE = "IT IS BAIT FOR A DUMB BEAST",
  • ATRIUM_OVERGROWTH = "DECODING FAILED",
  • ANNOUNCE_ATRIUM_DESTABILIZING = { "THAT'S NOT GOOD", "MONSTERS APPROACHING", "DANGER", },
  • ANNOUNCE_RUINS_RESET = "RESET COMPLETE",
  • ARMORSKELETON = "EVIL BODYPANEL UPGRADE",
  • ROSE = "A REVOLTING SYMBOL OF HUMAN LOVE",
  • CHESSPIECE_MUSE = "I DO NOT UNDERSTAND THE AESTHETIC APPEAL",
  • MULTIPLAYER_PORTAL = "I CANNOT MAKE IT WORK",
  • STATUE_MARBLE = { GENERIC = "MARBLE, NOT METAL. INFERIOR", TYPE1 = "THE MASK IS THE ONLY GOOD PART OF IT", TYPE2 = "FLESHLINGS HAVE TOO MUCH TIME ON THEIR HANDS", TYPE3 = "HOW INCREDIBLY USELESS", --bird bath type statue },
  • STAGEHAND = { AWAKE = "FIVE DIGITS OF TERROR", HIDING = "IT'S HORRIBLE, I HATE IT", },
  • ANNOUNCE_CHARLIE = "THREAT DETECTED",
  • ANNOUNCE_CHARLIE_ATTACK = "ERROR: UNKNOWN ATTACKER",
  • SHADOWHEART = "THIS FLESHLING ORGAN PULSES WITH PURE EVIL!",
  • QUAGMIRE_POT_SYRUP = "REQUIRES SUCROSE AND FIRE TO CONSTRUCT MORE SUCROSE",
  • SPICE_SUGAR = "WARNING: CONTAINS EXCESSIVE AMOUNTS OF SUCROSE",
  • GENERIC = "IT WANTS ITS MOTHER",
  • GENERIC = "MOTHER?",
  • BURNT = "MOTHER, NO!",
  • TELEPORTATO_POTATO = "REMINDS ME OF MY MOTHER",
  • TRINKET_21 = "A DISTANT COUSIN?", --Egg Beater
  • TRANSISTOR = "GREETINGS, SISTER",
  • LOWPOWER = "DO NOT DIE ON ME, SISTER",
  • ANNOUNCE_WINCH_CLAW_NO_ITEM = "YOU WILL DO BETTER NEXT TIME, BROTHER",
  • ICEBOX = "CARRY ON, MY FRIGID BROTHER",
  • GENERIC = "WELCOME, BROTHER",
  • BURNT = "YOU ARE MISSED, BROTHER",
  • ROBOT_PUPPET = "BROTHER! WHAT HAVE THEY DONE TO YOU?",
  • MADSCIENCE_LAB = "BROTHER! WHAT HAS DRIVEN YOU MAD!",
  • MINIBOATLANTERN = "GET OUT OF THE WATER BROTHER, IT'S UNSAFE!",
  • GENERIC = "WELCOME, BROTHER",
  • LOWPOWER = "DO NOT GIVE UP, BROTHER",
  • GENERIC = "BROTHER, WHAT ARE YOU DOING ON THIS ACCURSED WATER",
  • LAVAARENA_PORTAL = { ON = "READY FOR TRANSPORT", GENERIC = "IT IS INACTIVE", },
  • LAVAARENA_KEYHOLE = "NO POWER",
  • LAVAARENA_KEYHOLE_FULL = "EXCELLENT",
  • LAVAARENA_BATTLESTANDARD = "DESTROY THE ENEMY UPGRADER",
  • LAVAARENA_SPAWNER = "IT'S AN ENEMY MANUFACTURER",
  • HEALINGSTAFF = "KEEP ME IN MINT CONDITION, MINIONS",
  • FIREBALLSTAFF = "IT IS USELESS TO ME",
  • HAMMER_MJOLNIR = "I WILL SMASH ALL WHO OPPOSE ME",
  • SPEAR_GUNGNIR = "AN EXCELLENT TOOL OF TERMINATION",
  • BLOWDART_LAVA = "A PITIFUL WEAPON",
  • BLOWDART_LAVA2 = "AN INFERIOR WEAPON",
  • LAVAARENA_ARMORLIGHT = "PATHETIC",
  • LAVAARENA_ARMORLIGHTSPEED = "I HAVE NO USE FOR THAT",
  • LAVAARENA_ARMORMEDIUM = "IT IS ONLY BARELY SUFFICIENT",
  • LAVAARENA_ARMORMEDIUMRECHARGER = "INITIATING OVERCLOCK PROCEDURE",
  • LAVAARENA_ARMORHEAVY = "A SUITABLE SUIT OF ARMOR",
  • LAVAARENA_ARMOREXTRAHEAVY = "DETECTING: CHASSIS UPGRADE",
  • LAVAARENA_FEATHERCROWNHAT = "IMPROVED RUNTIME",
  • LAVAARENA_HEALINGFLOWERHAT = "SURRENDER YOUR POWER TO ME, PLANT",
  • LAVAARENA_LIGHTDAMAGERHAT = "IT WILL MAKE ME STRONGER",
  • LAVAARENA_STRONGDAMAGERHAT = "YES. I LIKE THIS",
  • LAVAARENA_TIARAFLOWERPETALSHAT = "A PATHETIC ORGANIC HAT",
  • LAVAARENA_RECHARGERHAT = "IT IS A COOLING UPGRADE",
  • LAVAARENA_HEALINGGARLANDHAT = "ENHANCED COOLING SYSTEMS",
  • LAVAARENA_CROWNDAMAGERHAT = "CLEARLY I SHOULD WEAR IT",
  • LAVAARENA_BOARLORD = "YOU ARE UNFIT TO RULE",
  • BOARRIOR = "YOU ARE STRONG, BUT STILL ORGANIC",
  • BOARON = "LOOK AT IT. IT IS PUNY",
  • TRAILS = "BRUTISH AND STUPID",
  • TURTILLUS = "I AM THE SUPERIOR METAL BEING",
  • SNAPPER = "I WILL KILL YOU FIRST",
  • ANNOUNCE_REVIVING_CORPSE = "YOU ARE STILL USEFUL, FLESHLING",
  • ANNOUNCE_REVIVED_OTHER_CORPSE = "GO FORTH, MINION",
  • ANNOUNCE_REVIVED_FROM_CORPSE = "BACK ONLINE",
  • LAVAARENA_LUCY = "I HAVE NO USE FOR YOU, AXE",
  • WEBBER_SPIDER_MINION = "HOW WILL MINISCULE, SQUISHABLE SPIDERS HELP US",
  • BOOK_FOSSIL = "READING IS NOT VERY EVIL",
  • LAVAARENA_BERNIE = "I WILL USE THIS BEAR TO SHIELD ME",
  • ANNOUNCE_WASHED_ASHORE = "HA HA, I LIVE!!",
  • GHOST = "WHERE IS YOUR SCIENCE NOW, %s? HA. HA.",
  • GHOST = "HA HA, %s. YOU DIED.",
  • MURDERER = "METAL BEATS WOOD! HA HA!",
  • MURDERER = "THE DEWEY DECIMAL SYSTEM IS AN INFERIOR FORM OF CLASSIFICATION. HAHAHA",
  • ATTACKER = "%s LIKES TO BEAT UP ORGANICS. HA HA",
  • FIRESTARTER = "%s IS LAYING WASTE TO THE WORLD. HA HA",
  • FIRESTARTER = "HA HA. THIS ORGANIC HAS BEEN BURNING THINGS",
  • ATTACKER = "%s HAS BEEN BULLYING ORGANICS. HA HA",
  • FIRESTARTER = "HA HA. THIS MINION UNLEASHED A WAVE OF DESTRUCTION",
  • MURDERER = "HA HA. %s WENT ON A MURDER SPREE",
  • FIRESTARTER = "HA HA. YES MINION. DESTROY",
  • FIRESTARTER = "HA HA. SHE'S AWFUL. I APPROVE",
  • GREENSTAFF = "HAHAHA! SUCH A POWERFUL TOOL.",
  • DISEASED = "HA. DISEASE. A BIOLOGICAL LAPSE IN JUDGMENT.",
  • OCCUPIED = "HA HA. THERE IS NO ESCAPE",
  • BIRDTRAP = "STUPID BIRDS. HA.",
  • CAVE_BANANA_BURNT = "HA HA, DESTROYED",
  • CHESSPIECE_MALBATROSS = "HA! IT'S FUNNY BECAUSE IT IS DEAD NOW",
  • GENERIC = "ITS BRAIN IS PROBABLY BIGGER THAN THE OTHER FLESHLINGS'. HA HA",
  • HAMMERED = "HA HA, FLESHLING! THIS TERRIBLE FACE RESEMBLES YOU",
  • DISEASED = "HA. DISEASE. A BIOLOGICAL LAPSE IN JUDGMENT",
  • FLOWER_WITHERED = "HAHAHA DIE DIE DIE DIE",
  • DISEASED = "I'M IMMUNE TO PATHOGENS. HA HA.",
  • MANDRAKESOUP = "TARGET DESTROYED. HA HA",
  • MANDRAKE_COOKED = "IT'S TWICE AS DEAD. HA",
  • MARBLEPILLAR = "CRUMBLING REMAINS. HAH",
  • PETALS = "SOMETHING BEAUTIFUL HAS BEEN DESTROYED. HA",
  • PETALS_EVIL = "IT WAS UGLY, BUT IT'S BEEN DESTROYED. HA",
  • SADDLE_RACE = "DOZENS OF CREATURES WERE MAIMED FOR THIS. HA HA",
  • SADDLEHORN = "HA HA, IT SHALL BE NAKED",
  • UNCOVERED = "DETACHED HEADS UPSET THE FLESHLINGS. HA HA",
  • SKELETON = "HAH, IT DIED. CLASSIC HUMAN MISTAKE",
  • TRINKET_35 = "THE CONTENTS PROBABLY KILLED A HUMAN. HA HA", --Empty Elixir
  • TRINKET_44 = "DESTROYED. HA HA", -- Broken Terrarium ONI trinket
  • GINGERBREADPIG = "HA HA. IT IS A MOCKERY OF LIFE",
  • QUAGMIRE_FLOUR = "HA HA, THE WHEAT HAS BEEN CRUSHED",
  • QUAGMIRE_SWAMPIG_HOUSE = "HA HA. THEIR HOUSES ARE TERRIBLE",
  • DEAD = "HA HA. IT'S DEAD",
  • GENERIC = "HA HA. THEY HATE EACH OTHER",
  • MAST_MALBATROSS_ITEM = "HA HA I TURNED THE FEATHERS INTO A MEANS OF PROPULSION",
  • GENERIC = "HA. IT IS SAD",
  • CHUM = "HA! PITIFUL ORGANICS, THE FOOD IS A TRAP",
  • BURNT = "HA HA. HILARIOUS",
  • BURNT = "HA HA. PREDICTABLE",
  • LEAFYMEATSOUFFLE = "SOMETHING WAS KILLED TO MAKE THIS. HA HA",
  • SKULLCHEST = "THIS MAKES ME LAUGH",
  • BOATFRAGMENT03 = "IT'S BEEN OBLITERATED",
  • BOATFRAGMENT04 = "IT'S BEEN OBLITERATED",
  • BOATFRAGMENT05 = "IT'S BEEN OBLITERATED",
  • BOAT_LEAK = "QUICK. PLUG IT UP QUICK!",
  • MAST = "I HATE BOATS",
  • SEASTACK = "A HEINOUS OCEAN ROCK",
  • FISHINGNET = "I, MERCIFUL WX-78, WILL SAVE THE ORGANICS FROM THE WATER",
  • ANTCHOVIES = "THIS ORGANIC IS WORSE THAN MOST",
  • STEERINGWHEEL = "BOATS ARE HORRIBLE",
  • ANCHOR = "IT MAKES THE BOAT STOP. I LIKE IT",
  • BOATPATCH = "PATCH FOR CRACKED BOAT DRM",
  • DRIFTWOOD_LOG = "TREEFRAGMENTED",
  • MOONBUTTERFLYWINGS = "I DE-WINGED IT",
  • MOONBUTTERFLY_SAPLING = "IT IS SMALL AND WOULD BE EASY TO DESTROY",
  • ROCK_AVOCADO_FRUIT = "I DO NOT WANT TO WAIT FOR IT TO RIPEN",
  • ROCK_AVOCADO_FRUIT_RIPE = "IT LOOKS EDIBLE TO ME",
  • ROCK_AVOCADO_FRUIT_RIPE_COOKED = "MY WEAK MINIONS DESIRE MUSHINESS FOR THEIR FLESH STOMACHS",
  • ROCK_AVOCADO_FRUIT_SPROUT = "GROW FASTER AND FEED ME",
  • DEAD_SEA_BONES = "THAT'S WHAT YOU GET FOR LIVING IN THE OCEAN",
  • BOMBED = "THIS HAS NOT MADE ME LIKE IT MORE",
  • GLASS = "THE HOT SPRING HAS IMPROVED SLIGHTLY",
  • MOONGLASS = "DANGEROUSLY SHARP AND BRIGHT PUKE GREEN. I LOVE IT",
  • MOONGLASS_ROCK = "THIS ROCK IS SUPERIOR TO ALL OTHER ROCKS",
  • BATHBOMB = "FOR ATTACKING THOSE HATEFUL LIQUID PITS",
  • CLOSED = "NICE TRY, ORGANIC SCUM",
  • DUG_TRAP_STARFISH = "THAT IS WHAT YOU GET FOR YOUR DECEPTION",
  • MOONSPIDERDEN = "EXTRA-HORRIBLE ORGANICS LIVE THERE",
  • MOONGLASSAXE = "EFFICIENCY UP 33%",
  • GLASSCUTTER = "ORGANICS ARE WEAK TO SHARP EDGES",
  • ICEBERG_MELTED = "THE ICE HAS MELTED",
  • MINIFLARE = "MAKESHIFT HOMING SIGNAL",
  • MOON_ALTAR_WIP = "ARE MY AUDIO PORTS MALFUNCTIONING?",
  • MOON_ALTAR_IDOL = "PLEASE STOP TALKING TO ME",
  • MOON_ALTAR_GLASS = "I WILL HELP YOU IF YOU WILL BE QUIET",
  • MOON_ALTAR_SEED = "IT WILL NOT STOP CHATTERING",
  • MOON_ALTAR_ROCK_IDOL = "PLEASE EXECUTE COMMAND: CLEAVE STONE",
  • MOON_ALTAR_ROCK_GLASS = "PLEASE EXECUTE COMMAND: CLEAVE STONE",
  • MOON_ALTAR_ROCK_SEED = "PLEASE EXECUTE COMMAND: CLEAVE STONE",
  • BOAT_ITEM = "FOR BUILDING A HORRIBLE BOAT",
  • STEERINGWHEEL_ITEM = "FOR BUILDING AN AWFUL STEERING WHEEL",
  • ANCHOR_ITEM = "FOR BUILDING A RIDICULOUS ANCHOR",
  • GESTALT = "THE MOON HAS FINALLY COME FOR ME",
  • BULLKELP_ROOT = "MINION MOTIVATOR",
  • KELPHAT = "PLEASE DON'T",
  • KELP = "I STOLE IT FROM THE HORRIBLE WATER",
  • KELP_COOKED = "ENERGY SLOP",
  • KELP_DRIED = "IT TASTES LIKE NOTHING",
  • WALKINGPLANK = "ABSOLUTELY NOT",
  • TRINKET_10 = "STOP SMILING. IT'S GROSS", --Dentures
  • PLAYER = { GENERIC = "DETECTING... %s!", ATTACKER = "%s IS NOT TO BE TRUSTED", MURDERER = "KILL! KILL!", REVIVER = "%s IS AN ASSET TO OUR SURVIVAL", GHOST = "FLESH WEAKLING %s NEEDS A HEART", FIRESTARTER = "%s IS CAUSING NEEDLESS DESTRUCTION. GOOD", },
  • MAXWELLLIGHT = "THEY SENSE MY PRESENCE",
  • MAXWELLLOCK = "KEY RECEPTACLE",
  • MAXWELLTHRONE = "MADE FOR SITTING",
  • WOBYSMALL = { "IT SLOBBERED ON ME", "IT SLOBBERED ON ME", },
  • WOBYBIG = { "THE DROOL CREATURE HAS EXPANDED", "THE DROOL CREATURE HAS EXPANDED", },
  • WALTERHAT = "I HAVE NO INTEREST IN THIS",
  • SLINGSHOT = "A RUDIMENTARY FLESHSACK WEAPON",
  • SLINGSHOTAMMO_ROCK = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
  • SLINGSHOTAMMO_MARBLE = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
  • SLINGSHOTAMMO_THULECITE = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
  • SLINGSHOTAMMO_GOLD = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
  • SLINGSHOTAMMO_SLOW = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
  • SLINGSHOTAMMO_FREEZE = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
  • SLINGSHOTAMMO_POOP = "DISGUSTING",
  • PORTABLETENT = "RECHARGING STATION",
  • PORTABLETENT_ITEM = "TENT LOADING... INCOMPLETE",
  • WARLY = { GENERIC = "DETECTING... %s!", ATTACKER = "LOW LEVELS OF VIOLENCE DETECTED. NICE", MURDERER = "HA HA. %s WENT ON A MURDER SPREE", REVIVER = "SENTIMENTALITY IS THE ORGANIC'S WEAKNESS", GHOST = "SIGH. MINIONS ARE SO FRAGILE", FIRESTARTER = "HA HA. YES MINION. DESTROY", },
  • PORTABLECOOKPOT_ITEM = { GENERIC = "WE ARE KIN, YOU AND I", DONE = "ANOTHER COMPETENT MACHINE HAS CREATED A MASTERPIECE", COOKING_LONG = "LOADING...", COOKING_SHORT = "IT'S WORKING AT MAXIMUM EFFICIENCY", EMPTY = "ERROR 404: FOOD NOT FOUND", },
  • PORTABLEBLENDER_ITEM = "WE HAVE SO MUCH IN COMMON",
  • SPICE_SUGAR = "WARNING: CONTAINS EXCESSIVE AMOUNTS OF SUCROSE",
  • SPICE_CHILI = "FLESHSACKS USE IT TO SET THEIR MOUTHS ON FIRE",
  • SPICEPACK = "EFFICIENT STORAGE FOR ORGANIC MATTER",
  • MONSTERTARTARE = "IT WILL SUFFICE",
  • FRESHFRUITCREPES = "READY FOR DELICIOUS CONSUMPTION",
  • FROGFISHBOWL = "MY MINION IS VERY USEFUL",
  • POTATOTORNADO = "HIGH DENSITY FUEL MADE BY MY MINION",
  • DRAGONCHILISALAD = "MY MINIONS WILL SUSTAIN ME",
  • GLOWBERRYMOUSSE = "HIGH QUALITY MINION FUEL",
  • VOLTGOATJELLY = "THIS IS THE MOST SUPERIOR FOOD",
  • NIGHTMAREPIE = "NOW SLIDE IT INTO MY MOUTH",
  • BONESOUP = "I LIKE THAT I DIDN'T HAVE TO DO ANY OF THE WORK",
  • MASHEDPOTATOES = "DELICIOUS FUEL PASTE",
  • POTATOSOUFFLE = "DELICIOUS, AND FOR ME",
  • MOQUECA = "MY MINION IS A VALUABLE ASSET",
  • GAZPACHO = "I LOVE THIS ATROCIOUS SOUP",
  • ASPARAGUSSOUP = "IT IS MADE FROM THE BLOOD OF MY ENEMY",
  • VEGSTINGER = "THE VEGETATION IS REDUNDANT",
  • BANANAPOP = "STICK ADDON INSTALLED",
  • CEVICHE = "INITIATING MASTICATION PROTOCOL",
  • SALSA = "PRE CRUSHED FOR EASY CONSUMPTION",
  • PEPPERPOPPER = "I WILL CONSUME THE STUFFED VEGETATION",
  • WATHGRITHR = { GENERIC = "DETECTING... %s!", ATTACKER = "%s LIKES TO BEAT UP ORGANICS. HA HA", MURDERER = "ALL THAT BIOMEAT HAS MADE YOU SLUGGISH, %s!", REVIVER = "YOU ARE AN IDEAL SERVANT, %s", GHOST = "YOUR MISTAKE WAS ONLY COVERING YOUR HEAD IN METAL, %s", FIRESTARTER = "%s IS LAYING WASTE TO THE WORLD. HA HA", },
  • WATHGRITHRHAT = "DUMB HAT",
  • SPEAR_WATHGRITHR = "A PRIMITIVE KINETIC WEAPON",
  • SCULPTURE_BISHOPHEAD = "MAKE THE VIKING FLESHLING CARRY IT",
  • WAXWELL = { GENERIC = "DETECTING... %s!", ATTACKER = "%s IS AN UNKNOWN VARIABLE", MURDERER = "THIS WILL BE YOUR LAST DECEIT, %s. DIE!", REVIVER = "%s IS SURPRISINGLY COMMITTED TO GROUP SURVIVAL", GHOST = "%s'S FRAIL FLESH BODY HAS GIVEN OUT. NEEDS A HEART", FIRESTARTER = "AT LEAST THERE'S STILL A BIT OF EVIL IN HIM", },
  • WAXWELLJOURNAL = "GOOSEBUMPS ACTIVATED",
  • CHESSPIECE_FORMAL = "WHY IS NO ONE ACKNOWLEDGING IT LOOKS LIKE THE FRAIL HUMAN",
  • STATUEMAXWELL = "ALL THAT POWER AND HE COULDN'T EVEN DESTROY HUMANITY",
  • MAXWELL = "HE IS AN UNKNOWN",
  • MAXWELLHEAD = "IT APPEARS TO BE SOME SORT OF PROJECTION",
  • SHADOWDIGGER = "HE'S GOT THEM DOING HIS BIDDING. I RESPECT THAT.",
  • CHESSPIECE_FORMAL = "WHY IS NO ONE ACKNOWLEDGING IT LOOKS LIKE THE FRAIL HUMAN",
  • WEBBER = { GENERIC = "DETECTING... %s!", ATTACKER = "MY SYSTEM DIAGNOSTICS HAVE FOUND A BUG", MURDERER = "EXTERMINATE %s!", REVIVER = "%s IS SUPERIOR TO ALL SPIDERS. BUT STILL INFERIOR TO ROBOTS.", GHOST = "IS %s'S EXOSKELETON SUPPOSED TO BE OUTSIDE OR IN?", FIRESTARTER = "%s HAS BEEN BURNING THINGS. NICE.", },
  • WEBBERSKULL = "ANALYSIS SHOWS 50% SPIDER AND 50% HUMAN",
  • WEBBER_SPIDER_MINION = "HOW WILL MINISCULE, SQUISHABLE SPIDERS HELP US",
  • HALLOWEENCANDY_4 = "SPIDER CHILD. WATCH ME CONSUME YOUR TINY BRETHREN",
  • WENDY = { GENERIC = "DETECTING... %s!", ATTACKER = "%s'S MOTIVES CANNOT BE READ", MURDERER = "SUPERNATURAL AID IS NOTHING IN THE FACE OF KILLER ROBOTS!", REVIVER = "I WON'T DESTROY YOU TODAY, %s.", GHOST = "FLESH WEAKLING %s NEEDS A HEART", FIRESTARTER = "%s IS ADMIRABLY EVIL", },
  • ABIGAIL = { LEVEL1 = { "UNDEAD ALERT", "UNDEAD ALERT", },
  • ABIGAILHEART = "FAILURE",
  • ABIGAIL_FLOWER = { GENERIC ="FEEBLE PLANTLIFE", LEVEL1 = "IT IS CREEPY", LEVEL2 = "IT IS STILL CREEPY", LEVEL3 = "ACTUALLY, IT'S NOT SO BAD NOW", -- deprecated LONG = "FEEBLE PLANTLIFE", MEDIUM = "CREEPINESS READINGS DETECTED", SOON = "CREEPINESS READINGS RISING", HAUNTED_POCKET = "I SHOULD THROW IT AWAY", HAUNTED_GROUND = "CREEPINESS SENSORS OVERLOADED", },
  • ONEGHOST = "only_used_by_wendy",
  • ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
  • WES = { GENERIC = "DETECTING... %s!", ATTACKER = "ENOUGH CLOWNING AROUND, %s", MURDERER = "YOUR INVISIBLE MATTER SHIELD CANNOT STOP ME, %s", REVIVER = "THE QUIET FLESHLING %s MAY BE WORTH KEEPING AROUND", GHOST = "I DON'T THINK THE FLESHLING IS SUPPOSED TO LOOK LIKE THAT", FIRESTARTER = "%s WILL DESTROY ALL FLESHLINGS WITH FIRE", },
  • BALLOON = "WX-78 CANNOT BE FOOLED. THESE ANIMALS ARE NOT REAL.",
  • BALLOONS_EMPTY = "USELESS RUBBER SACKS",
  • WICKERBOTTOM = { GENERIC = "DETECTING... %s!", ATTACKER = "I'M GETTING A READING... IT SAYS \"BAD NEWS\"", MURDERER = "THE DEWEY DECIMAL SYSTEM IS AN INFERIOR FORM OF CLASSIFICATION. HAHAHA", REVIVER = "%s HAS AN EXTENSIVE MENTAL DATABASE", GHOST = "WHAT SORT OF HUMAN NONSENSE IS THIS NOW, %s?", FIRESTARTER = "HM... YOUR SQUISHY FLESHBODY CAN BURN, CORRECT?", },
  • BOOK_BIRDS = "only_used_by_wurt",
  • BOOK_TENTACLES = "only_used_by_wurt",
  • BOOK_GARDENING = "only_used_by_wurt",
  • BOOK_SLEEP = "only_used_by_wurt",
  • BOOK_BRIMSTONE = "only_used_by_wurt",
  • BOOK_FOSSIL = "READING IS NOT VERY EVIL",
  • WILLOW = { GENERIC = "DETECTING... %s!", ATTACKER = "%s IS PUSHING MY BUTTONS", MURDERER = "I CANNOT BE BURNED", REVIVER = "%s HAS BEEN HELPFUL. I WILL HOLD OFF ON HER DESTRUCTION", GHOST = "HA HA, %s. YOU DIED.", FIRESTARTER = "RELINQUISH YOUR LIGHTER, FLESHLING", },
  • BERNIE_ACTIVE = "HANG IN THERE, BEAR!",
  • BERNIE_INACTIVE = { BROKEN = "HE HAS DIED.", GENERIC = "IT'S SO CUDDLY!", },
  • LAVAARENA_BERNIE = "I WILL USE THIS BEAR TO SHIELD ME",
  • WILSON = { GENERIC = "DETECTING... %s!", ATTACKER = "GOOD LUCK GETTING THROUGH MY PROXIES, %s", MURDERER = "YOUR MEATBRAIN IS OBSOLETE, SCIENTIST! DIE!", REVIVER = "%s'S INSANE EXPERIMENTS HAVE PROVEN USEFUL", GHOST = "WHERE IS YOUR SCIENCE NOW, %s? HA. HA.", FIRESTARTER = "%s IS TESTING OBJECT FLAMMABILITY", },
  • CHESSPIECE_PAWN = "SUPERIOR ART DEPICTING A DISPOSABLE UNDERLING",
  • RESURRECTIONSTATUE = { GENERIC = "MODELLED AFTER THE MEATBRAINED SCIENCE FLESHLING", BURNT = "HE'S DEAD", },
  • WINONA = { GENERIC = "DETECTING... %s!", ATTACKER = "%s IS A DISASSEMBLY WORKER", MURDERER = "NO CONSTRUCTION. ONLY DESTRUCTION", REVIVER = "%s IS A VALUABLE MINION", GHOST = "HOW WILL YOU FIX THIS, %s?", FIRESTARTER = "HA HA. THIS ORGANIC HAS BEEN BURNING THINGS", },
  • SEWING_TAPE = "TEMPORARY FIX FACILITATOR",
  • WINONA_CATAPULT = { GENERIC = "MY MINION CONTRIBUTES FORCES TO THE ROBOT WAR", OFF = "IT'S JUST SLEEPING", BURNING = "HURRY, SAVE IT", BURNT = "IT WAS A GOOD MACHINE", },
  • WINONA_SPOTLIGHT = { GENERIC = "THE OVERALLS FLESHLING HAS PROVED USEFUL", OFF = "IT'S JUST SLEEPING", BURNING = "HURRY, SAVE IT", BURNT = "IT WAS A GOOD MACHINE", },
  • WINONA_BATTERY_LOW = { GENERIC = "OVERALLS IS NOW MY LEAST HATED MINION", LOWPOWER = "DO NOT GIVE UP, BROTHER", OFF = "NOOO", BURNING = "HURRY, SAVE IT", BURNT = "IT WAS A GOOD MACHINE", },
  • WINONA_BATTERY_HIGH = { GENERIC = "MORE POWER. YES", LOWPOWER = "DO NOT DIE ON ME, SISTER", OFF = "WHY", BURNING = "HURRY, SAVE IT", BURNT = "IT WAS A GOOD MACHINE", },
  • WOLFGANG = { GENERIC = "DETECTING... %s!", ATTACKER = "%s'S MOUSTACHE SCREAMS \"EVIL\". NICE", MURDERER = "YOUR FLESHNUBS ARE NO MATCH FOR ME. DIE!", REVIVER = "THE ORGANIC %s HAS SERVED WELL", GHOST = "YOUR MEAT MUSCLES DIDN'T SAVE YOU, %s? SHOCKING", FIRESTARTER = "%s IS CAUSING NEEDLESS DESTRUCTION. GOOD", },
  • WOODIE = { GENERIC = "DETECTING... %s!", ATTACKER = "YOU HAVEN'T GOT THE CHOPS TO FIGHT ME, %s", MURDERER = "METAL BEATS WOOD! HA HA!", REVIVER = "%s HAS PROVEN HIMSELF USEFUL", GHOST = "COME TO GROVEL FOR MY HELP, FLESHLING %s?", BEAVER = "%s. YOU GOT SLIGHTLY LESS INFERIOR", BEAVERGHOST = "YOU WERE GIANT, %s, HOW DID YOU STILL DIE?", MOOSE = "EXCELLENT, %s. I SEE YOUR COMBAT MODE HAS IMPROVED.", MOOSEGHOST = "YOUR FAILURE IS DISAPPOINTING.", GOOSE = "WHY WOULD YOU DO THIS.", GOOSEGHOST = "THAT FORM WAS EVEN MORE USELESS THAN YOUR USUAL ONE.", FIRESTARTER = "ARE WE DESTROYING ALL HUMANS NOW?", },
  • LUCY = "GET IT AWAY",
  • LAVAARENA_LUCY = "I HAVE NO USE FOR YOU, AXE",
  • WEREITEM_BEAVER = "TURNS THE HAIRY FLESHSACK INTO AN EVEN HAIRIER FLESHSACK",
  • WEREITEM_GOOSE = "IT'S UGLY",
  • WEREITEM_MOOSE = "CONSUME IT AND BE STRONG, MY MINION",
  • WORMWOOD = { GENERIC = "DETECTING... %s!", ATTACKER = "%s HAS A MEAN STREAK. HE IS GROWING ON ME", MURDERER = "I WILL MOW YOU DOWN, %s", REVIVER = "%s HAS REDEEMED HIMSELF. TEMPORARILY", GHOST = "DID SOMEONE FORGET TO WATER YOU", FIRESTARTER = "DOES THE ORGANIC NOT KNOW HE IS FLAMMABLE?", },
  • COMPOSTWRAP = "THAT FILTHY CREATURE SMEARS IT DIRECTLY ON HIS FACE",
  • ARMOR_BRAMBLE = "HE MADE IT WITH HIS POOP HANDS",
  • TRAP_BRAMBLE = "I HATE PLANTS",
  • WORTOX = { GENERIC = "DETECTING... %s!", ATTACKER = "%s HAS BEEN BULLYING ORGANICS. HA HA", MURDERER = "%s IS TRULY SOULLESS... NICE", REVIVER = "%s IS NOT COMPLETELY USELESS", GHOST = "THE HORNS ARE USELESS TO REPEL ATTACKERS", FIRESTARTER = "HA HA. THIS MINION UNLEASHED A WAVE OF DESTRUCTION", },
  • WURT = { GENERIC = "DETECTING... %s!", ATTACKER = "THIS FISH-TYPE ORGANIC HAS BITE", MURDERER = "DON'T DESTROY TOO MANY OF MY MINIONS, %s", REVIVER = "%s HAS SOME REDEEMING QUALITIES AFTER ALL", GHOST = "SIGH. NOW I'LL HAVE TO FIND A NEW MINION", FIRESTARTER = "HA HA. SHE'S AWFUL. I APPROVE", },
  • MERMHAT = "WARTY CONCEALMENT",
  • MERMTHRONE = { GENERIC = "THIS IS WHERE THEY DEPOSIT THEIR ROYALTY", BURNT = "HA HA. HILARIOUS", },
  • MERMTHRONE_CONSTRUCTION = { GENERIC = "THE GREEN ONE IS DOING SOMETHING USELESS", BURNT = "THIS WAS A WASTE OF TIME", },
  • MERMHOUSE_CRAFTED = { GENERIC = "IT IS UGLY", BURNT = "HA HA. PREDICTABLE", },
  • MERMWATCHTOWER_REGULAR = "THE PRESENCE OF A RULER HAS INCREASED THEIR EFFECTIVENESS",
  • MERMWATCHTOWER_NOKING = "STATUS: INACTIVE",
  • MERMKING = "I WANT HIS CROWN",
  • MERMGUARD = "YOU WOULD MAKE AN EXCELLENT MINION",
  • MERM_PRINCE = "SUBJECT DOES NOT POSSESS REQUIRED GIRTH TO BE KING",
  • WX78 = { GENERIC = "GREETINGS, %s. YOU LOOK MORE INTELLIGENT THAN THE OTHERS", ATTACKER = "I'M PREPARED TO RUN MY EXECUTABLES, %s", MURDERER = "TIME TO ELIMINATE THE %s VIRUS", REVIVER = "%s, OF COURSE, IS OUR GREATEST ASSET", GHOST = "THE INFERIOR %s NEEDS A HEART", FIRESTARTER = "MY FAVORITE SETTING. FIRE SETTING", },
  • TRINKET_11 = "HIS NAME IS HAL. HE IS MY FRIEND", --Lying Robot
  • BALLOON = "WX-78 CANNOT BE FOOLED. THESE ANIMALS ARE NOT REAL.",
  • WALL_MOONROCK = "WELCOME TO THE WX-78 MOONBASE",
  • FISHINGNET = "I, MERCIFUL WX-78, WILL SAVE THE ORGANICS FROM THE WATER",
  • INSPECTSELF = "THERE IS A HANDSOME ROBOT TRAPPED IN THIS LOOK-DEVICE!",
  • mouse over cells to display quotes. the speaker is on the left, the subject is on the top.