| atriumstuff | charlie | family | forge | laughter | lunar | misc | walter | warly | wathgrithr | waxwell | webber | wendy | wes | wickerbottom | willow | wilson | winona | wolfgang | woodie | wormwood | wortox | wurt | wx78 |
walter |
SHADOWHEART = "Look at that! I wonder what's keeping it alive?",
ATRIUM_RUBBLE =
{
LINE_1 = "It looks like things weren't going so well for the people here.",
LINE_2 = "I can't tell what's happening in this one, the picture's worn off.",
LINE_3 = "There's... a shadow? Or something... they took some artistic liberties.",
LINE_4 = "Woah, looks like they all started changing.",
LINE_5 = "That must be what the city looked like a long time ago.",
},
ATRIUM_STATUE = "If it could speak, I wonder what it would tell us.",
ATRIUM_LIGHT =
{
ON = "Well, we got the lights working!",
OFF = "There's got to be a way to turn it on.",
},
ATRIUM_GATE =
{
ON = "It's working!",
OFF = "It looks like it's missing a piece.",
CHARGING = "I guess we'll have to wait for it to power up.",
DESTABILIZING = "Is it supposed to be making that sound?",
COOLDOWN = "I guess I should give it a rest for now.",
},
ATRIUM_KEY = "It's the key to this whole mystery!",
CANTSHADOWREVIVE = "Darnit. It's not working.",
FOSSIL_PIECE = "The bones of an ancient creature!",
STALKER = "A real living skeleton!",
STALKER_ATRIUM = "Maybe he knows something about the bug people that lived here!",
STALKER_MINION = "I wonder if I can catch one!",
THURIBLE = "Oof, that's a strong smell.",
ATRIUM_OVERGROWTH = "What does it mean?!",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"Woah! What's happening?",
"Don't be scared, Woby!",
"Hey... I think this might not be safe.",
},
ANNOUNCE_RUINS_RESET = "Hey Woby, look! The monsters are back!",
ARMORSKELETON = "Yessss bone armor!!", |
ROSE = "Funny, this isn't the type of rose you usually see in the wild.",
CHESSPIECE_MUSE = "It's just a statue.",
MULTIPLAYER_PORTAL = "Too bad it can't get us home.",
STATUE_MARBLE =
{
GENERIC = "I wonder who made these?",
TYPE1 = "It looks like something from a museum.",
TYPE2 = "It's nice, I guess.",
TYPE3 = "That one's just asking for birds to land on it.", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "Maybe it wants to roast marshmallows too?",
HIDING = "Woby, what's wrong? It's just a table.",
},
ANNOUNCE_CHARLIE = "Woah! What are you?",
ANNOUNCE_CHARLIE_ATTACK = "Hey w-wait- I thought we could be friends!",
SHADOWHEART = "Look at that! I wonder what's keeping it alive?", ROSE = "Funny, this isn't the type of rose you usually see in the wild.", |
RELIC = "It's even older than the furniture at my grandpa's house.", TOURTIERE = "My cousin from the East Coast made these for us once, they're the best!", ON = "My mom loves collecting odd lamps... I hope she's doing alright.", CRITTER_LUNARMOTHLING = "Mom would never let me keep a pet bug this big!", GENERIC = "Mom never let me in her garden... not since the Slug Incident.", WAXPAPER = "Mom used to use something like this for baking.", TRINKET_14 = "My mom would kill me if I cracked her fine china.", --Leaky Teacup
WINTER_FOOD1 = "Mom made these every year.", --gingerbread cookie
TOMATO = "Mom had some tomato plants in our backyard.", TALLBIRDEGG_CRACKED = "If I'm the first one they see, they might think I'm their mom.", "Your sister kind of creeps me out, but you're alright!", |
LAVAARENA_PORTAL =
{
ON = "I'll just be going now.",
GENERIC = "That's how we got here. Hopefully how we get back, too.",
},
LAVAARENA_KEYHOLE = "It needs a key.",
LAVAARENA_KEYHOLE_FULL = "That should do it.",
LAVAARENA_BATTLESTANDARD = "Everyone, break the Battle Standard!",
LAVAARENA_SPAWNER = "This is where those enemies are coming from.",
HEALINGSTAFF = "It conducts regenerative energy.",
FIREBALLSTAFF = "It calls a meteor from above.",
HAMMER_MJOLNIR = "It's a heavy hammer for hitting things.",
SPEAR_GUNGNIR = "I could do a quick charge with that.",
BLOWDART_LAVA = "That's a weapon I could use from range.",
BLOWDART_LAVA2 = "It uses a strong blast of air to propel a projectile.",
LAVAARENA_ARMORLIGHT = "Light, but not very durable.",
LAVAARENA_ARMORLIGHTSPEED = "Lightweight and designed for mobility.",
LAVAARENA_ARMORMEDIUM = "It offers a decent amount of protection.",
LAVAARENA_ARMORMEDIUMRECHARGER = "I'd have energy for a few more stunts wearing that.",
LAVAARENA_ARMORHEAVY = "That's as good as it gets.",
LAVAARENA_ARMOREXTRAHEAVY = "This armor has been petrified for maximum protection.",
LAVAARENA_FEATHERCROWNHAT = "Those fluffy feathers make me want to run!",
LAVAARENA_HEALINGFLOWERHAT = "The blossom interacts well with healing magic.",
LAVAARENA_LIGHTDAMAGERHAT = "My strikes would hurt a little more wearing that.",
LAVAARENA_STRONGDAMAGERHAT = "It looks like it packs a wallop.",
LAVAARENA_TIARAFLOWERPETALSHAT = "Looks like it amplifies healing expertise.",
LAVAARENA_RECHARGERHAT = "Those crystals will quicken my abilities.",
LAVAARENA_HEALINGGARLANDHAT = "This garland will restore a bit of my vitality.",
LAVAARENA_CROWNDAMAGERHAT = "That could cause some major destruction.",
LAVAARENA_BOARLORD = "That's the guy in charge here.",
BOARRIOR = "You sure are big!",
BOARON = "I can take him!",
TRAILS = "He's got a strong arm on him.",
TURTILLUS = "Its shell is so spiky!",
SNAPPER = "This one's got bite.",
ANNOUNCE_REVIVING_CORPSE = "Don't worry! I have a badge in first aid!",
ANNOUNCE_REVIVED_OTHER_CORPSE = "You look better already!",
ANNOUNCE_REVIVED_FROM_CORPSE = "Aaah... I don't want to do that again.",
LAVAARENA_LUCY = "That weapon's for throwing.",
WEBBER_SPIDER_MINION = "I guess they're fighting for us.",
BOOK_FOSSIL = "This'll keep those monsters held for a little while.",
LAVAARENA_BERNIE = "He might make a good distraction for us.", |
INUSE = "Did you get lost in there? Ha... ha... uh, that was a joke.", ORANGEGEM = "Orange you glad I found this orange gem? Ha ha, nice one Walter.", HELD = "Ha ha... you wouldn't sting me... right little guy?", GHOST = "Ha, and people tried to tell me ghosts aren't real.", |
BOATFRAGMENT03 = "Looks like a sea monster got them.",
BOATFRAGMENT04 = "Looks like a sea monster got them.",
BOATFRAGMENT05 = "Looks like a sea monster got them.",
BOAT_LEAK = "Don't worry! I have a badge in sailing, I know what to do!",
MAST = "That's an important boat part.",
SEASTACK = "Rocks off the port bow!",
FISHINGNET = "Hey Woby, want to go fishing?",
ANTCHOVIES = "I have mixed feelings.",
STEERINGWHEEL = "Come on First Mate Woby, we're going sailing!",
ANCHOR = "That's another important boat part.",
BOATPATCH = "Better to be prepared.",
DRIFTWOOD_LOG = "You'll float too, if you hold onto it!",
MOONBUTTERFLYWINGS = "They're very fragile.",
MOONBUTTERFLY_SAPLING = "Poor moth.",
ROCK_AVOCADO_FRUIT = "It's hard as a rock!",
ROCK_AVOCADO_FRUIT_RIPE = "It's finally ripe! ...I think.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "That's better.",
ROCK_AVOCADO_FRUIT_SPROUT = "Oh, it's growing!",
DEAD_SEA_BONES = "These are definitely sea monster bones!",
BOMBED = "I'm sure that's safe.",
GLASS = "It's like it's frozen in time.",
MOONGLASS = "Wow... it's so light!",
MOONGLASS_ROCK = "I've never seen a rock like this before.",
BATHBOMB = "It smells pretty good.",
CLOSED = "H-hey, be careful!",
DUG_TRAP_STARFISH = "I'm putting them in time out.",
MOONSPIDERDEN = "Look at that, Woby! It's a home for moon creatures!",
MOONGLASSAXE = "Hey... it just occurred to me that this might be dangerous.",
GLASSCUTTER = "Moon sword!!",
ICEBERG_MELTED = "Woby likes to roll in puddles.",
MINIFLARE = "It's a signal, only to be used in an emergency.",
MOON_ALTAR_WIP = "Don't worry, a Pinetree Pioneer finishes what they start!",
MOON_ALTAR_IDOL = "Do you need some assistance?",
MOON_ALTAR_GLASS = "Don't worry, I'll help you get where you need to go.",
MOON_ALTAR_SEED = "We have to help it, Woby!",
MOON_ALTAR_ROCK_IDOL = "I think there's something in there...",
MOON_ALTAR_ROCK_GLASS = "I think there's something in there...",
MOON_ALTAR_ROCK_SEED = "I think there's something in there...",
BOAT_ITEM = "Let's get building, Woby!",
STEERINGWHEEL_ITEM = "It's probably a good idea to add a steering wheel.",
ANCHOR_ITEM = "I've got all the supplies ready to build an anchor.",
GESTALT = "Are you a ghost... from the moon?",
BULLKELP_ROOT = "I could plant this back in the ocean.",
KELPHAT = "Maybe if I look like a sea monster the real ones will come out.",
KELP = "Sea monster hair. Obviously.",
KELP_COOKED = "It's... slimy.",
KELP_DRIED = "Crunchy and salty. It's not bad.",
WALKINGPLANK = "Oh, I'm good at diving! I got a badge for it!", |
TRINKET_10 = "I'm sure these will bring a smile to someone's face. Get it?", --Dentures
PLAYER =
{
GENERIC = "Hello, %s!",
ATTACKER = "%s doesn't seem trustworthy...",
MURDERER = "You're not going to get away with this, %s!",
REVIVER = "%s is definitely Pinetree Pioneer material.",
GHOST = "Don't worry %s, I have a badge in first aid!",
FIRESTARTER = "That's not how you build a campfire, %s!",
},
MAXWELLLIGHT = "That's a pretty neat trick.",
MAXWELLLOCK = "It looks like something should go in there.",
MAXWELLTHRONE = "That chair is just screaming \"cursed\".", |
WOBYSMALL =
{
"Good girl, Woby!",
"What's the matter, girl? Did someone fall down a well?",
},
WOBYBIG =
{
"Good girl, Woby!",
"How could anyone be scared of that face?",
},
WALTERHAT = "A Pinetree Pioneer should always wear appropriate headgear.",
SLINGSHOT = "You never know what you'll run into out in the wilderness.",
SLINGSHOTAMMO_ROCK = "They're not the best, but they'll work.",
SLINGSHOTAMMO_MARBLE = "I wish they weren't so hard to find!",
SLINGSHOTAMMO_THULECITE = "Shadow magic is pretty handy, I see why the Ancients liked it!",
SLINGSHOTAMMO_GOLD = "These rounds are golden! Literally!",
SLINGSHOTAMMO_SLOW = "That should slow them down!",
SLINGSHOTAMMO_FREEZE = "Almost as chilling as my favourite radio shows!",
SLINGSHOTAMMO_POOP = "Gross... but a distraction is a distraction.",
PORTABLETENT = "Nice and sturdy!",
PORTABLETENT_ITEM = "I'll have this set up lickety-split!",
INSPECTSELF = "A Pinetree Pioneer through and through!", |
WARLY =
{
GENERIC = "Hey Mr. %s!",
ATTACKER = "You seem kind of cranky Mr. %s, maybe you should eat something?",
MURDERER = "How long have you been cooking up this murderous scheme, Mr. %s?",
REVIVER = "Thanks Mr. %s! That really hit the spot.",
GHOST = "Hang on Mr. %s! You'll be back to cooking fancy food in no time.",
FIRESTARTER = "You're burning it, Mr. %s!",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "It still doesn't beat roasting things over a campfire.",
DONE = "Mmmm, meal time!",
COOKING_LONG = "Maybe I'll organize my bug collection while I'm waiting.",
COOKING_SHORT = "It's almost done!",
EMPTY = "I'll have to gather some food to start cooking.",
},
PORTABLEBLENDER_ITEM = "It mixes all the food together.",
SPICE_SUGAR = "Too much will make you sick.",
SPICE_CHILI = "A little bit of spice never hurt anyone.",
SPICEPACK = "Specialized spice traveling gear.",
MONSTERTARTARE = "Fancy and gross overlaps a lot.",
FRESHFRUITCREPES = "With fresh-picked wild fruits.",
FROGFISHBOWL = "Er... maybe Woby wants some.",
POTATOTORNADO = "I usually mash my potatoes.",
DRAGONCHILISALAD = "Is it made from real dragons?",
GLOWBERRYMOUSSE = "Will my insides light up if I eat it?",
VOLTGOATJELLY = "It definitely has a zing to it.",
NIGHTMAREPIE = "Looks good!",
BONESOUP = "It really fills you up.",
MASHEDPOTATOES = "Yeah, mashed potatoes!",
POTATOSOUFFLE = "This is really good, Mr. Warly!",
MOQUECA = "Wow, having a real chef around when you're camping is great!",
GAZPACHO = "(Sigh) I know it's probably good for me...",
ASPARAGUSSOUP = "Asparagus again? Er, not that I'm complaining...",
VEGSTINGER = "I've never had a spicy drink before.",
BANANAPOP = "Those are for little kids. But bananas are healthy so I guess it's alright.",
CEVICHE = "Mushy, but tasty.",
SALSA = "It only comes with one chip?!",
PEPPERPOPPER = "Why does this taste minty...?", POTATOSOUFFLE = "This is really good, Mr. Warly!", |
WATHGRITHR =
{
GENERIC = "Hey Ms. %s!",
ATTACKER = "Ms. %s seems even more combative than usual...",
MURDERER = "Ms. %s went into a Viking rage!",
REVIVER = "Thanks Ms. %s! You're the only Viking I know, but also the best one!",
GHOST = "Don't worry Ms. %s! Woby and I will get a heart for you in no time.",
FIRESTARTER = "Not everything needs to have a Viking funeral, Ms. %s!",
},
WATHGRITHRHAT = "Maybe Pinetree Pioneers should start wearing helmets instead.",
SPEAR_WATHGRITHR = "No Woby, that's not a stick! Well, I guess it IS a stick...", MURDERER = "Ms. %s went into a Viking rage!", REVIVER = "Thanks Ms. %s! You're the only Viking I know, but also the best one!", FIRESTARTER = "Not everything needs to have a Viking funeral, Ms. %s!", |
WAXWELL =
{
GENERIC = "Hey Mr. %s! Woby, stop growling at him!",
ATTACKER = "Your dark side is showing, %s.",
MURDERER = "You're a monster, and not the fun kind.",
REVIVER = "I was kind of having fun being a ghost...",
GHOST = "Don't worry, a Pinetree Pioneer doesn't leave anyone behind!",
FIRESTARTER = "Doesn't anyone care about fire safety?",
},
WAXWELLJOURNAL = "Maybe you could teach me some magic tricks? I'm a quick learner!",
CHESSPIECE_FORMAL = "Ugh. Who would want to be stuck wearing a suit forever?",
STATUEMAXWELL = "I'm starting to think that Maxwell guy might be a bit full of himself.",
MAXWELL = "Get him, Woby!",
MAXWELLHEAD = "He sure does have a big head.",
SHADOWDIGGER = "I wish my shadow could help me with my chores.", STATUEMAXWELL = "I'm starting to think that Maxwell guy might be a bit full of himself.", |
WEBBER =
{
GENERIC = "Hi %s!",
ATTACKER = "I guess he IS a monster... it's only natural.",
MURDERER = "Hey %s! That's going too far!",
REVIVER = "Thanks for the help! You'll make a great Pinetree Pioneer someday!",
GHOST = "Don't worry little guy, Woby and I will take care of it.",
FIRESTARTER = "We need to have a group meeting about fire safety.",
},
WEBBERSKULL = "No Woby, these bones aren't for chewing on!",
WEBBER_SPIDER_MINION = "I guess they're fighting for us.", |
WENDY =
{
GENERIC = "Hey %s!",
ATTACKER = "You can't scare me... okay, maybe a little.",
MURDERER = "You... how could you do that?",
REVIVER = "Being a ghost isn't so bad, I can see why Abigail likes it!",
GHOST = "Oh, it's... kind of hard to tell you two apart.",
FIRESTARTER = "Fire safety isn't that hard!!",
},
ABIGAIL =
{
LEVEL1 =
{
"Your sister kind of creeps me out, but you're alright!",
"Your sister kind of creeps me out, but you're alright!",
},
ABIGAILHEART = "If it makes you feel better, ghosts are way more interesting anyway.",
ABIGAIL_FLOWER =
{
GENERIC ="Did that flower just whisper something?",
LEVEL1 = "Oh, Abigail! I didn't recognize you.",
LEVEL2 = "Don't eat the haunted flower, Woby!",
LEVEL3 = "You're not really as spooky when you're a flower.",
-- deprecated
LONG = "It hurts my soul to look at that thing.",
MEDIUM = "It's giving me the creeps.",
SOON = "Something is up with that flower!",
HAUNTED_POCKET = "I don't think I should hang on to this.",
HAUNTED_GROUND = "I'd die to find out what it does.",
},
--fallback to speech_wilson.lua ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", BOOK_BRIMSTONE = "Wendy already spoiled the ending for me...", LEVEL1 = "Oh, Abigail! I didn't recognize you.", REVIVER = "Being a ghost isn't so bad, I can see why Abigail likes it!", QUAGMIRE_CRABTRAP = "A crabby trap.", |
WES =
{
GENERIC = "Uh... hi %s.",
ATTACKER = "This is why I don't trust clowns!",
MURDERER = "%s is a killer clown!",
REVIVER = "I guess some clowns are okay.",
GHOST = "A Pinetree Pioneer leaves no one behind! Even if they're a clown!",
FIRESTARTER = "That's not a proper campfire, %s!",
},
BALLOON = "My keen tracking senses are telling me there's a clown nearby.",
BALLOONS_EMPTY = "Someone left litter here!", |
WICKERBOTTOM =
{
GENERIC = "Hello Ms. %s! Need any help crossing the street?",
ATTACKER = "Is this because I said the radio will make books obsolete?",
MURDERER = "Attack of the killer librarian!",
REVIVER = "Thanks Ms. %s!",
GHOST = "Well, she lived a long life... okay, okay, stop glaring! I'll get a heart!",
FIRESTARTER = "Not you too, Ms. %s!!",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "This'll keep those monsters held for a little while.", MURDERER = "Attack of the killer librarian!", CUTREEDS = "Ms. Wickerbottom might need some more... reed-ing material.", |
WILLOW =
{
GENERIC = "Hey %s!",
ATTACKER = "%s? Why are you looking at me like that...?",
MURDERER = "Get her Woby! She's a killer!",
REVIVER = "Now I know why Woby likes you!",
GHOST = "Woby, fetch! A heart! ...Okay, I'll get it myself.",
FIRESTARTER = "You said you were listening when I was talking about fire safety!",
},
BERNIE_ACTIVE = "Woah! Is your bear haunted? Cursed?",
BERNIE_INACTIVE =
{
BROKEN = "I-I'm sure we can fix him.",
GENERIC = "He burnt himself out.",
},
LAVAARENA_BERNIE = "He might make a good distraction for us.", FIRESTAFF = "I'd better keep this away from the younger kids... and Willow.", |
WILSON =
{
GENERIC = "Hey Mr. %s!",
ATTACKER = "I thought he seemed alright... maybe I was wrong.",
MURDERER = "Is it true, Mr. %s? Are you a scientist gone mad?",
REVIVER = "Thanks Mr. %s! Did you take good care of Woby?",
GHOST = "What's it like being a ghost, Mr. %s? Oh, right, I'll get you a heart.",
FIRESTARTER = "Nobody here knows how to build a proper campfire.",
},
CHESSPIECE_PAWN = "Pawns don't seem like statue material.",
RESURRECTIONSTATUE =
{
GENERIC = "I thought bringing back the dead involved more levers and electricity.",
BURNT = "What a waste of supplies...",
}, |
WINONA =
{
GENERIC = "Hey Ms. %s!",
ATTACKER = "You're making Woby nervous, Ms. %s...",
MURDERER = "Watch out Woby, she's a murderer!",
REVIVER = "Thanks for patching me up, Ms. %s!",
GHOST = "We didn't cover this in first aid, but I'm sure I can figure it out!",
FIRESTARTER = "Uh, Ms. %s... that's not how you make a campfire.",
},
SEWING_TAPE = "It's so handy!",
WINONA_CATAPULT =
{
GENERIC = "To defend our camp!",
OFF = "It doesn't look like it's working.",
BURNING = "Ah!! That's how forest fires start!",
BURNT = "There go our defenses...",
},
WINONA_SPOTLIGHT =
{
GENERIC = "You never know what's out there, lurking in the dark.",
OFF = "Is it out of power?",
BURNING = "Ah!! That's how forest fires start!",
BURNT = "Well... I guess Winona'll have to build a new one.",
},
WINONA_BATTERY_LOW =
{
GENERIC = "A generator! Do you think she could make a radio too...?",
LOWPOWER = "I think we need to hook up a another generator to this generator.",
OFF = "It stopped working.",
BURNING = "Ah!! That's how forest fires start!",
BURNT = "Well... I guess Winona'll have to build a new one.",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "How does it work?",
LOWPOWER = "I think we need to hook up a another generator to this generator.",
OFF = "It ran out of gem power.",
BURNING = "Ah!! That's how forest fires start!",
BURNT = "Well... I guess Winona'll have to build a new one.",
}, BURNT = "Well... I guess Winona'll have to build a new one.", |
WOLFGANG =
{
GENERIC = "Hey Mr. %s!",
ATTACKER = "Y-you stay away!",
MURDERER = "There's a murderer in our midst, Woby!",
REVIVER = "Mr. %s is just a big softy!",
GHOST = "Maybe this will help get over your fear of ghosts! Or not...",
FIRESTARTER = "Mr. %s, wait! The fire pit is over THERE!",
}, |
WOODIE =
{
GENERIC = "Hey Mr. %s! How's Ms. Lucy?",
ATTACKER = "I don't like the way he's gripping that axe...",
MURDERER = "Really Mr. %s? An axe murderer? At least use some imagination.",
REVIVER = "Us outdoorsy types have each other's backs! Right Mr. %s?",
GHOST = "Don't worry, you'll have a heart in a jiffy!",
BEAVER = "The Werebeaver! It's real!",
BEAVERGHOST = "I can see your Canadian spirit! Er... I'll go get a heart.",
MOOSE = "There's a Weremoose too?!",
MOOSEGHOST = "Don't worry Mr. %s, Canadians stick together! I'll find you a heart!",
GOOSE = "Mr. %s...? Is that you?",
GOOSEGHOST = "A Pinetree Pioneer is a friend to all woodland creatures! I'll get a heart!",
FIRESTARTER = "I thought for sure YOU'D know how to build a campfire!",
},
LUCY = "She seems nice.",
LAVAARENA_LUCY = "That weapon's for throwing.",
WEREITEM_BEAVER = "I knew the Werebeaver was real! Nobody believed me!",
WEREITEM_GOOSE = "Yeah that... definitely looks cursed.",
WEREITEM_MOOSE = "So how does the curse work? When did it start?", ROCK_MOON = "I wonder how it affects were-people. I should ask Mr. Woodie.", GENERIC = "Hey Mr. %s! How's Ms. Lucy?", BEAVER = "The Werebeaver! It's real!",
WEREITEM_BEAVER = "I knew the Werebeaver was real! Nobody believed me!", |
WORMWOOD =
{
GENERIC = "Hi %s!",
ATTACKER = "Wait %s! Me... friend! See?",
MURDERER = "A killer plant! This would make a great Midnight Broadcast episode...",
REVIVER = "You good plant friend! Much thanks!",
GHOST = "Do you need a heart? You know, uh... ba-bum?",
FIRESTARTER = "%s! You're going to start a forest fire that way!",
},
COMPOSTWRAP = "Oh, uh... that's alright, I'm not hungry.",
ARMOR_BRAMBLE = "No hugging while you're wearing that.",
TRAP_BRAMBLE = "He's pretty good at this!", |
WORTOX =
{
GENERIC = "Hi %s!",
ATTACKER = "Is this one of your pranks?",
MURDERER = "Y-your prank went too far %s!",
REVIVER = "Hey, thanks for not eating my soul %s! Not that I was worried...",
GHOST = "Does this pose an interesting dilemma for you %s?",
FIRESTARTER = "Well... I guess he IS an imp...",
}, |
WURT =
{
GENERIC = "Hi %s!",
ATTACKER = "She's just doing what comes naturally, I guess.",
MURDERER = "Hey %s, no killing people! Killing bad!",
REVIVER = "Thanks! Uh... florp?",
GHOST = "Oh boy, what trouble did you get into this time, %s?",
FIRESTARTER = "No, first you clear the area, then arrange the logs like this, then-",
},
MERMHAT = "Now I can disguise myself as a bog monster! The tables have turned!",
MERMTHRONE =
{
GENERIC = "Wow, there's a whole bog monster civilization!",
BURNT = "I'm so sorry about that!",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "It looks like they're building something, but what?",
BURNT = "Darnit! Now I'll never know what it was!",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "Bog monsters live in houses?",
BURNT = "That's horrible!",
},
MERMWATCHTOWER_REGULAR = "They're friendly!",
MERMWATCHTOWER_NOKING = "Wow, it's like a tree fort!",
MERMKING = "The king of the bog monsters!",
MERMGUARD = "Are they a different type of bog monster?",
MERM_PRINCE = "I wonder how they pick their king?", |
WX78 =
{
GENERIC = "Hey %s!",
ATTACKER = "Is... something wrong with %s?",
MURDERER = "You're a killer robot? Amazing! Wait, no Walter, not amazing!",
REVIVER = "Aw, you do care about us \"meatsacks\"!",
GHOST = "See, you do have a soul! Now all you need is a heart.",
FIRESTARTER = "Hey! You'll burn down the camp!",
},
TRINKET_11 = "He said he loves when I talk about my bug collection!", --Lying Robot |
warly |
SHADOWHEART = "That beef heart is almost certainly past its prime.",
ATRIUM_RUBBLE =
{
LINE_1 = "A picture of lots of unprepared seafood. I'm hungry.",
LINE_2 = "This tablet's all worn down.",
LINE_3 = "The world is flooded by a finely fermented black bean sauce.",
LINE_4 = "The prawns being de-shelled.",
LINE_5 = "The prawns have ascended into deliciousness.",
},
ATRIUM_STATUE = "When I turn my back, I imagine I hear it breathing.",
ATRIUM_LIGHT =
{
ON = "There's a strange force behind this.",
OFF = "Off, for now.",
},
ATRIUM_GATE =
{
ON = "It's ready.",
OFF = "All the pieces are back in place.",
CHARGING = "I think it's charging up.",
DESTABILIZING = "Something unsafe is happening.",
COOLDOWN = "It's in a recovery period.",
},
ATRIUM_KEY = "This seems very precious.",
CANTSHADOWREVIVE = "It doesn't seem to be working.",
FOSSIL_PIECE = "No marrow left in it.",
STALKER = "We should have left it sleeping!",
STALKER_ATRIUM = "This won't be an easy fight.",
STALKER_MINION = "What creeps!",
THURIBLE = "It smells like a dish that's begun to burn.",
ATRIUM_OVERGROWTH = "Is this a language of some sort?",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"I should like to head for the surface now!",
"I think it's about time we left!",
"Time to pack up and go.",
},
ANNOUNCE_RUINS_RESET = "The terrible monsters are back!",
ARMORSKELETON = "I'm supposed to put that on?", |
ROSE = "Confections flavored with rose water, perhaps?",
CHESSPIECE_MUSE = "This one looks like a queen.",
MULTIPLAYER_PORTAL = "Is anyone else coming for dinner?",
STATUE_MARBLE =
{
GENERIC = "A lovely marble statue.",
TYPE1 = "Well, as they say, if it ain't baroque!",
TYPE2 = "She seems regal.",
TYPE3 = "Some fresh cut flowers would brighten it up!", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "I've got to hand it to you, I was startled!",
HIDING = "Oh, what a nice table setting.",
},
ANNOUNCE_CHARLIE = "What the devil!",
ANNOUNCE_CHARLIE_ATTACK = "Gah! I do believe something bit me!",
SHADOWHEART = "That beef heart is almost certainly past its prime.", ROSE = "Confections flavored with rose water, perhaps?", |
OPALPRECIOUSGEM = "It glimmers like maman's eyes.", CHESSPIECE_ANCHOR = "I think Maman would like this.", WILTED = "I hope Maman Angeline is eating well without me.", WAXWELLJOURNAL = "Maman used to keep a journal, before her memory went.", WINTER_FOOD6 = "Just like maman used to make.", --plum pudding GENERIC = "You know how to get me home to maman?",
GESTALT = "Can you... get me home to dear Maman?", GENERIC = "Maman had a lovely seashell collection.", |
LAVAARENA_PORTAL =
{
ON = "Let's go, tout suite!",
GENERIC = "One day I'll find the portal that takes me home...",
},
LAVAARENA_KEYHOLE = "That's our way back.",
LAVAARENA_KEYHOLE_FULL = "Time to leave, oui?",
LAVAARENA_BATTLESTANDARD = "We must destroy it, tout suite!",
LAVAARENA_SPAWNER = "That's where our foes keep coming from!",
HEALINGSTAFF = "I like this.",
FIREBALLSTAFF = "A portable stovetop.",
HAMMER_MJOLNIR = "It's a heavy duty tenderizer.",
SPEAR_GUNGNIR = "That's just a big skewer.",
BLOWDART_LAVA = "That might hurt somebody.",
BLOWDART_LAVA2 = "That looks very dangerous.", LAVAARENA_ARMORLIGHT = "Light, but not very durable.", LAVAARENA_ARMORLIGHTSPEED = "Lightweight and designed for mobility.", LAVAARENA_ARMORMEDIUM = "It offers a decent amount of protection.", LAVAARENA_ARMORMEDIUMRECHARGER = "I'd have energy for a few more stunts wearing that.", LAVAARENA_ARMORHEAVY = "That's as good as it gets.", LAVAARENA_ARMOREXTRAHEAVY = "This armor has been petrified for maximum protection.", LAVAARENA_FEATHERCROWNHAT = "Those fluffy feathers make me want to run!", LAVAARENA_HEALINGFLOWERHAT = "The blossom interacts well with healing magic.", LAVAARENA_LIGHTDAMAGERHAT = "My strikes would hurt a little more wearing that.", LAVAARENA_STRONGDAMAGERHAT = "It looks like it packs a wallop.", LAVAARENA_TIARAFLOWERPETALSHAT = "Looks like it amplifies healing expertise.", LAVAARENA_RECHARGERHAT = "Those crystals will quicken my abilities.", LAVAARENA_HEALINGGARLANDHAT = "This garland will restore a bit of my vitality.", LAVAARENA_CROWNDAMAGERHAT = "That could cause some major destruction.",
LAVAARENA_BOARLORD = "He's the one who cooked up this whole thing.",
BOARRIOR = "Bring it on, géant cochon!",
BOARON = "Begone, cochon!",
TRAILS = "Be gentle, please!",
TURTILLUS = "They seem a bit prickly, non?",
SNAPPER = "Please don't take any bites out of me.",
ANNOUNCE_REVIVING_CORPSE = "Hold on, mon amie.",
ANNOUNCE_REVIVED_OTHER_CORPSE = "Et voilà!",
ANNOUNCE_REVIVED_FROM_CORPSE = "Do I smell pie?",
LAVAARENA_LUCY = "Lucy looks a little different, non?",
WEBBER_SPIDER_MINION = "Oh, my. Bonjour, petit araignée.",
BOOK_FOSSIL = "I don't think that's my forte.", LAVAARENA_BERNIE = "He might make a good distraction for us.", |
MINERHAT = "Aha! Now that is using my head!", DUG_TRAP_STARFISH = "Ha! I'm nobody's snack!", BROKENHORN = "Ha! You've no shish left to kabob with!", |
BOATFRAGMENT03 = "Ah non! She is in pieces!",
BOATFRAGMENT04 = "Ah non! She is in pieces!",
BOATFRAGMENT05 = "Ah non! She is in pieces!",
BOAT_LEAK = "I should do something about that.",
MAST = "An important ingredient for any sailboat.",
SEASTACK = "A big lumpy rock.",
FISHINGNET = "Fresh seafood awaits!",
ANTCHOVIES = "Mmmm you'd be delectable in a soup!",
STEERINGWHEEL = "I'll steer us in the right direction!",
ANCHOR = "Now you stay put!",
BOATPATCH = "Better safe than sorry, non?",
DRIFTWOOD_LOG = "It's surprisingly light.",
MOONBUTTERFLYWINGS = "I can make something tasty with these.",
MOONBUTTERFLY_SAPLING = "Grow big and strong, little tree!",
ROCK_AVOCADO_FRUIT = "You can't expect me to eat this!",
ROCK_AVOCADO_FRUIT_RIPE = "The fruit seems to have softened somewhat.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Cooking really does wonders.",
ROCK_AVOCADO_FRUIT_SPROUT = "Let's find somewhere to plant this.",
DEAD_SEA_BONES = "Hmm... that might be good in a soup.",
BOMBED = "What a nice aroma.",
GLASS = "It looks quite pretty in the moonlight, non?",
MOONGLASS = "My, that's sharp!",
MOONGLASS_ROCK = "That's quite a bit of glass.",
BATHBOMB = "A bath would be nice.",
CLOSED = "Don't take a bite out of me!",
DUG_TRAP_STARFISH = "Ha! I'm nobody's snack!",
MOONSPIDERDEN = "Something is different about that spider den...",
MOONGLASSAXE = "This will cut my work time in half!",
GLASSCUTTER = "Good for slicing and dicing!",
ICEBERG_MELTED = "Melted like butter!",
MINIFLARE = "I can signal mes amis!",
MOON_ALTAR_WIP = "Nearly there, mon ami!",
MOON_ALTAR_IDOL = "Oui, I'll take you back where you belong.",
MOON_ALTAR_GLASS = "Hm? Where would you like to go, mon ami?",
MOON_ALTAR_SEED = "Of course I can take you home.",
MOON_ALTAR_ROCK_IDOL = "There's something inside that wants out.",
MOON_ALTAR_ROCK_GLASS = "There's something inside that wants out.",
MOON_ALTAR_ROCK_SEED = "There's something inside that wants out.",
BOAT_ITEM = "Allons-y out to sea!",
STEERINGWHEEL_ITEM = "We can't set sail without this.",
ANCHOR_ITEM = "Looks like a recipe for an anchor.",
GESTALT = "Can you... get me home to dear Maman?",
BULLKELP_ROOT = "Perhaps it'll grow if I plant it.",
KELPHAT = "I'd rather have this in a broth than on my head.",
KELP = "Salad of the sea!",
KELP_COOKED = "This... could be a bit better.",
KELP_DRIED = "Ah, crispy!",
WALKINGPLANK = "That doesn't look safe.", |
TRINKET_10 = "Manmade masticators.", --Dentures
PLAYER =
{
GENERIC = "Bonjour, %s!",
ATTACKER = "Let's all calm down with a nice bowl of soup.",
MURDERER = "Mon dieu! You're a murderer!",
REVIVER = "You've been a big help, %s.",
GHOST = "Oh my. Does that hurt?",
FIRESTARTER = "I don't want to nitpick how you light fires, but...",
},
MAXWELLLIGHT = "A light is always welcome.",
MAXWELLLOCK = "But where is the key?",
MAXWELLTHRONE = "Heavy is the bum that sits on the throne...", |
WOBYSMALL =
{
"She's quite good at cleaning up leftovers after a meal.",
"Oh alright, I'm sure I can find a scrap of meat for you.",
},
WOBYBIG =
{
"She is a beast with a gentle soul.",
"She is a beast with a gentle soul.",
},
WALTERHAT = "A tidy little chapeau.",
SLINGSHOT = "Perhaps we could catch something for dinner with this.",
SLINGSHOTAMMO_ROCK = "This looks like a key ingredient for a slingshot.",
SLINGSHOTAMMO_MARBLE = "This looks like a key ingredient for a slingshot.",
SLINGSHOTAMMO_THULECITE = "This looks like a key ingredient for a slingshot.",
SLINGSHOTAMMO_GOLD = "This looks like a key ingredient for a slingshot.",
SLINGSHOTAMMO_SLOW = "This looks like a key ingredient for a slingshot.",
SLINGSHOTAMMO_FREEZE = "This looks like a key ingredient for a slingshot.",
SLINGSHOTAMMO_POOP = "I suppose we must make do with what we have.",
PORTABLETENT = "It looks very cozy.",
PORTABLETENT_ITEM = "All rolled up like a crepe.", |
WARLY =
{
GENERIC = "Heh. Bonjour, mon a-ME.",
ATTACKER = "%s, why fight when we can cook?",
MURDERER = "Mon dieu! I'm a monster!",
REVIVER = "It's quite nice to have myself around.",
GHOST = "I cook so I don't have to think about my own mortality.",
FIRESTARTER = "Mon dieu! Watch the fire!",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "What new culinary adventures shall we undertake, old friend?",
DONE = "Pickup! Oh, old habits...",
COOKING_LONG = "The flavors need time to meld.",
COOKING_SHORT = "I threw that meal together!",
EMPTY = "I would never leave home without it!",
},
PORTABLEBLENDER_ITEM = "It has greatly improved my culinary adventures.",
SPICE_SUGAR = "The original all natural sweetener.",
SPICE_CHILI = "My own special recipe.",
SPICEPACK = "My bag of chef's tricks!",
MONSTERTARTARE = "This is a culinary abomination. I'm appalled.",
FRESHFRUITCREPES = "Is this not a thing of beauty?",
FROGFISHBOWL = "I think I've outdone myself, given the available ingredients.",
POTATOTORNADO = "Junk food can be as enjoyable as anything gourmet.",
DRAGONCHILISALAD = "A hint of spice to awaken the tastebuds.",
GLOWBERRYMOUSSE = "My own special recipe!",
VOLTGOATJELLY = "I ground the horns up myself.",
NIGHTMAREPIE = "It's really not as scary as it sounds.",
BONESOUP = "Bone appétit!",
MASHEDPOTATOES = "The secret is to use a whole stick of butter.",
POTATOSOUFFLE = "It came out just right.",
MOQUECA = "I'm quite proud of how it turned out.",
GAZPACHO = "Ah. Perfect on a hot day.",
ASPARAGUSSOUP = "Ah, a special dish.",
VEGSTINGER = "Add a little spice.",
BANANAPOP = "Perhaps not my most complicated dish, but no less tasty.",
CEVICHE = "Truly what I live for!",
SALSA = "I like to spice things up!",
PEPPERPOPPER = "I like to make my dishes pop!", NOTMASTERCHEF = "unused_by_warly", BIRDTRAP = "Oh, roast bird! Hm, don't get ahead of yourself, Warly...",
INSPECTSELF = "What a tasty dish!", |
WATHGRITHR =
{
GENERIC = "Bonjour, %s!",
ATTACKER = "I fear %s more than anyone here.",
MURDERER = "%s has done something truly abominable.",
REVIVER = "%s is a great ally, indeed.",
GHOST = "I'm surprised I outlived %s, frankly.",
FIRESTARTER = "%s's fires burn as wildly as her passions.",
},
WATHGRITHRHAT = "I don't have the confidence to pull it off like she does.",
SPEAR_WATHGRITHR = "I'm better with a spatula.", LEAFYMEATBURGER = "Perhaps this is how we'll convince Mademoiselle Wigfrid to eat her vegetables?", |
WAXWELL =
{
GENERIC = "Salut, %s.",
ATTACKER = "%s has been irritable lately.",
MURDERER = "I may not have it in me to forgive %s.",
REVIVER = "%s isn't bad, just a little crunchy on the outside.",
GHOST = "That looks very uncomfortable.",
FIRESTARTER = "Let's not trust %s with flammable things for now.",
},
WAXWELLJOURNAL = "Maman used to keep a journal, before her memory went.",
CHESSPIECE_FORMAL = "This must be the king?",
STATUEMAXWELL = "He is literally made of stone.",
MAXWELL = "You! You... villain!",
MAXWELLHEAD = "He must eat massive sandwiches.",
SHADOWDIGGER = "Oh, how odd.", |
WEBBER =
{
GENERIC = "Salut, petit monsieur %s.",
ATTACKER = "What have you been up to, petit monsieur?",
MURDERER = "What a terrible creature.",
REVIVER = "I should make him a little treat later.",
GHOST = "Oh, you poor thing.",
FIRESTARTER = "Fire is dangerous you know, petit monsieur.",
},
WEBBERSKULL = "Stop staring at me or I'll bury you!",
WEBBER_SPIDER_MINION = "Oh, my. Bonjour, petit araignée.", |
WENDY =
{
GENERIC = "Salut, Mademoiselle %s.",
ATTACKER = "Have you been up to mischief, Mademoiselle %s?",
MURDERER = "She's inflicted her grief upon others. Abominable.",
REVIVER = "I'll cook her favorite dish for supper tonight.",
GHOST = "Oh non, non, non. Let's get you fixed up.",
FIRESTARTER = "You know better than to set flames, Mademoiselle %s.",
},
ABIGAIL =
{
LEVEL1 =
{
"Bonjour, Mademoiselle Abigail!",
"Bonjour, Mademoiselle Abigail!",
},
ABIGAILHEART = "Apologies, ma petite choux-fleur.",
ABIGAIL_FLOWER =
{
GENERIC ="I don't think it's edible.",
LEVEL1 = "Something's stirring inside.",
LEVEL2 = "Bonjour? Anyone there?",
LEVEL3 = "Ah, you are looking quite well today little flower!",
-- deprecated
LONG = "Something's stirring inside.",
MEDIUM = "I think it's waking up.",
SOON = "I get the feeling something will happen soon.",
HAUNTED_POCKET = "I don't think it's my place to be holding this.",
HAUNTED_GROUND = "What now, Mademoiselle Wendy?",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", HAUNTED_GROUND = "What now, Mademoiselle Wendy?", "Bonjour, Mademoiselle Abigail!", GLASSSPIKE = "I prefer my decor a smidge less... stabby.", |
WES =
{
GENERIC = "Bonjour, %s!",
ATTACKER = "I didn't expect him to be the violent sort.",
MURDERER = "What a terrible act you've committed.",
REVIVER = "I love your act, by the way.",
GHOST = "Is there a medic on this island?",
FIRESTARTER = "Watch where you light those fires, %s.",
},
BALLOON = "How colorful!",
BALLOONS_EMPTY = "It's been left completely breathless.", |
WICKERBOTTOM =
{
GENERIC = "Bonjour, Mme. %s!",
ATTACKER = "I thought you were more responsible that that, Mme. %s.",
MURDERER = "Mme. %s has done an unthinkable deed.",
REVIVER = "Mme. %s is a reliable sort.",
GHOST = "It's not your time to go quite yet, Mme. %s.",
FIRESTARTER = "I assume she meant it to be a controlled burn.",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "I don't think that's my forte.", BOOK_GARDENING = "Maybe Mme. Wickerbottom would be interested in starting a herb garden.", TRINKET_24 = "I think Mme. Wickerbottom had a cat.", --Lucky Cat Jar |
WILLOW =
{
GENERIC = "Salut, %s!",
ATTACKER = "Been in a tussle recently, %s?",
MURDERER = "I've burned my bridges with that one.",
REVIVER = "You can rely on %s when it's important.",
GHOST = "Would a nice bowl of hot soup help?",
FIRESTARTER = "She was bound to start a fire sometime.",
},
BERNIE_ACTIVE = "What a silly fellow.",
BERNIE_INACTIVE =
{
BROKEN = "Poor little fellow.",
GENERIC = "I've been told his name is \"Bernie\".",
}, LAVAARENA_BERNIE = "He might make a good distraction for us.", LIGHTER = "This is Willow's.", |
WILSON =
{
GENERIC = "Bonjour, %s!",
ATTACKER = "Let's all calm down with a nice bowl of soup.",
MURDERER = "Mon dieu! You're a murderer!",
REVIVER = "You've been a big help, %s.",
GHOST = "Oh my. Does that hurt?",
FIRESTARTER = "I don't want to nitpick how you light fires, but...",
},
CHESSPIECE_PAWN = "It looks a bit like a pawn.",
RESURRECTIONSTATUE =
{
GENERIC = "Part of my soul is within.",
BURNT = "It won't be much good now.",
}, |
WINONA =
{
GENERIC = "Bonjour, %s!",
ATTACKER = "You've been much too rough lately, %s.",
MURDERER = "She's done a truly awful thing.",
REVIVER = "I admire %s's sense of duty.",
GHOST = "Let's fix you up, alright?",
FIRESTARTER = "%s started quite the fire recently.",
},
SEWING_TAPE = "Winona is really very resourceful.",
WINONA_CATAPULT =
{
GENERIC = "I feel so safe now.",
OFF = "It's not on.",
BURNING = "It, oh, it appears to be on fire.",
BURNT = "Crisp, non?",
},
WINONA_SPOTLIGHT =
{
GENERIC = "Oh good. I don't much like the dark out here.",
OFF = "Is it out of power?",
BURNING = "It, oh, it appears to be on fire.",
BURNT = "Crisp, non?",
},
WINONA_BATTERY_LOW =
{
GENERIC = "It's working really well!",
LOWPOWER = "It's getting a bit low, Winona.",
OFF = "I suppose it needs fuel.",
BURNING = "It, oh, it appears to be on fire.",
BURNT = "Crisp, non?",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "It's nice to have Winona around.",
LOWPOWER = "It's getting a bit low, Winona.",
OFF = "What sort of fuel does this take?",
BURNING = "It, oh, it appears to be on fire.",
BURNT = "Crisp, non?",
}, SEWING_TAPE = "Winona is really very resourceful.", LOWPOWER = "It's getting a bit low, Winona.", GENERIC = "It's nice to have Winona around.", |
WOLFGANG =
{
GENERIC = "Salut, %s!",
ATTACKER = "%s's fists are weapons.",
MURDERER = "What a heinous act you've committed.",
REVIVER = "%s is very strong indeed.",
GHOST = "Don't be scared, mon amie. I will help.",
FIRESTARTER = "Surely he didn't know what he was doing when he set the flames.",
}, |
WOODIE =
{
GENERIC = "Bonjour, %s!",
ATTACKER = "I don't trust him with that axe right now.",
MURDERER = "%s did something unforgivable.",
REVIVER = "%s has a soft spot a mile wide.",
GHOST = "Would some comfort food help?",
BEAVER = "What on earth have you been eating?",
BEAVERGHOST = "My friends are very strange.",
MOOSE = "That truly is a powerful curse.",
MOOSEGHOST = "Don't worry mon ami, I'll get you back on your feet... er, hooves?",
GOOSE = "Goodness, are you feeling alright?",
GOOSEGHOST = "Looks like your goose is cooked, mon ami.",
FIRESTARTER = "I thought you disliked forest fires?",
},
LUCY = "Bonjour, mademoiselle.",
LAVAARENA_LUCY = "Lucy looks a little different, non?",
WEREITEM_BEAVER = "You're mastering this curse business, mon ami!",
WEREITEM_GOOSE = "Well... that certainly is... something.",
WEREITEM_MOOSE = "Excusez-moi, but why does this smell like meat?", LAVAARENA_LUCY = "Lucy looks a little different, non?", |
WORMWOOD =
{
GENERIC = "Bonjour, %s!",
ATTACKER = "You won't make friends that way, %s.",
MURDERER = "I could never be friends with such a creature.",
REVIVER = "%s is a kind little veg.",
GHOST = "Hold on, mon amie, I will find a heart.",
FIRESTARTER = "Fire isn't safe for you, %s.",
},
COMPOSTWRAP = "I'm frankly offended.",
ARMOR_BRAMBLE = "I'll have to be very careful putting it on.",
TRAP_BRAMBLE = "My salady friend made this.", |
WORTOX =
{
GENERIC = "Salut, my fuzzy red friend!",
ATTACKER = "I don't find %s's pranks very funny.",
MURDERER = "%s did something very, very cruel.",
REVIVER = "%s is a trickster, but he helps sometimes too.",
GHOST = "I don't think it bothers him as much as it does mortals.",
FIRESTARTER = "It makes sense that he'd like fire.",
}, |
WURT =
{
GENERIC = "Salut, mademoiselle %s!",
ATTACKER = "That wasn't very nice, %s!",
MURDERER = "Mon dieu! What a horrible little creature!",
REVIVER = "You are very kind, little one.",
GHOST = "Don't you worry, we'll get this sorted out!",
FIRESTARTER = "Ah-! Little ones shouldn't play with matches!",
},
MERMHAT = "Mon dieu, must I dress as a frog?",
MERMTHRONE =
{
GENERIC = "Très royal!",
BURNT = "The throne has been charbroiled!",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "You have all the ingredients you need?",
BURNT = "It's been burnt to a crisp!",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "Oh! It looks... very nice!",
BURNT = "Quel dommage, she worked so hard on it...",
},
MERMWATCHTOWER_REGULAR = "At least they seem friendly!",
MERMWATCHTOWER_NOKING = "They don't look so friendly now...",
MERMKING = "A real frog prince!",
MERMGUARD = "A most fearsome fishmonger!",
MERM_PRINCE = "Hm... he doesn't seem so different from the others.", |
WX78 =
{
GENERIC = "Bonjour, my metal friend!",
ATTACKER = "%s seems to be on the fritz today.",
MURDERER = "%s did something truly vile.",
REVIVER = "%s did a kind thing today.",
GHOST = "Excusez-moi? How is it possible they have a ghost?",
FIRESTARTER = "They overheated, perhaps?",
},
TRINKET_11 = "He doesn't seem trustworthy to me.", --Lying Robot |
wathgrithr |
SHADOWHEART = "Blackest hearts. Darkest omens.",
ATRIUM_RUBBLE =
{
LINE_1 = "Tis a portrait of an ancient people. They live in wretchedness.",
LINE_2 = "There is no painting here. Only stone.",
LINE_3 = "A great evil sweeps across the land.",
LINE_4 = "Many of the people are cleaved in two!",
LINE_5 = "A glittering city, blessed by the gods.",
},
ATRIUM_STATUE = "I doth smell their fear!",
ATRIUM_LIGHT =
{
ON = "An unholy flame.",
OFF = "An ancient basin to house flames.",
},
ATRIUM_GATE =
{
ON = "A light to guide the way!",
OFF = "Tis the Bifrost!",
CHARGING = "Soon it will open the path!",
DESTABILIZING = "Trickery! The Bifrost was of Loki!",
COOLDOWN = "It shan't work again for some time.",
},
ATRIUM_KEY = "Heimdallr's key to the Bifrost.",
CANTSHADOWREVIVE = "T'will not raise from death, it seems.",
FOSSIL_PIECE = "Bones of a dark and ancient foe.",
STALKER = "It lives to battle once more!",
STALKER_ATRIUM = "Tis no mindless beast!",
STALKER_MINION = "A fiend woven from the night!",
THURIBLE = "Tis Loki's frost giant lure.",
ATRIUM_OVERGROWTH = "The writings of the gods t'were not meant for us.",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"The beasts shalt soon reemerge!",
"The gods are angered!",
"There is danger on the wind!",
},
ANNOUNCE_RUINS_RESET = "I will fight my way out!",
ARMORSKELETON = "What devilish armor!", |
ROSE = "Were that I smelled half as sweet.",
CHESSPIECE_MUSE = "A Valkyrie's spirit dwells within.",
MULTIPLAYER_PORTAL = "It makes me long for the stage!",
STATUE_MARBLE =
{
GENERIC = "Delicate appearance, but hard as stone. Admirable.",
TYPE1 = "What plagues you, fair maiden?",
TYPE2 = "A sturdy little warrior.",
TYPE3 = "Tis a stone basin!", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "Keep thy hand from out mine fires!",
HIDING = "Merely a table.",
},
ANNOUNCE_CHARLIE = "Show yourself!",
ANNOUNCE_CHARLIE_ATTACK = "Coward!",
SHADOWHEART = "Blackest hearts. Darkest omens.", |
"What plagues you, mother Gaia?", BOARDS = "Grandfather logs.", SLEEPING = "Sounds like Aunt Hilda.", REVIVER = "%s, son of Magni.", |
LAVAARENA_PORTAL =
{
ON = "We dive, back into the ether!",
GENERIC = "Tis a gate betwixt realms.",
},
LAVAARENA_KEYHOLE = "The Rainbow Bridge conceals itself.",
LAVAARENA_KEYHOLE_FULL = "The Rainbow Bridge opens!",
LAVAARENA_BATTLESTANDARD = "Let us down the enemy's standard!",
LAVAARENA_SPAWNER = "Tis most heinous magic!",
HEALINGSTAFF = "Blessings of magicks within.",
FIREBALLSTAFF = "The gods did not mean thy magic for me.",
HAMMER_MJOLNIR = "I am worthy!",
SPEAR_GUNGNIR = "The weapon of a brazen Valkyrie!",
BLOWDART_LAVA = "Njord guide my blows!",
BLOWDART_LAVA2 = "Njord, lend me thy strength!",
LAVAARENA_ARMORLIGHT = "That is not fit for a warrior!",
LAVAARENA_ARMORLIGHTSPEED = "The wearer shalt be fleet of foot.",
LAVAARENA_ARMORMEDIUM = "Tis not as sturdy as a warrior would hope.",
LAVAARENA_ARMORMEDIUMRECHARGER = "Makes the wearer keen of mind.",
LAVAARENA_ARMORHEAVY = "Tis a worthy suit of armor.",
LAVAARENA_ARMOREXTRAHEAVY = "I shall not bend to whims of my foes.",
LAVAARENA_FEATHERCROWNHAT = "Sleipnir bestowed it with swiftness.",
LAVAARENA_HEALINGFLOWERHAT = "A blessing from Freya is contained within.",
LAVAARENA_LIGHTDAMAGERHAT = "Horns, sharp as the spear of the Valkyrie.",
LAVAARENA_STRONGDAMAGERHAT = "Empower me with thy Nox strength!",
LAVAARENA_TIARAFLOWERPETALSHAT = "Twas not made for a warrior.",
LAVAARENA_RECHARGERHAT = "Magic stone, empower my spirit!",
LAVAARENA_HEALINGGARLANDHAT = "Tis heavily laden with Freya's blessings.",
LAVAARENA_CROWNDAMAGERHAT = "Be still my heart! Tis the king of battle helms!",
LAVAARENA_BOARLORD = "Tis a coward who watches the fight.",
BOARRIOR = "You shall be a worthy opponent!",
BOARON = "Tis barely a fight.",
TRAILS = "Let us battle with honor!",
TURTILLUS = "Your armor shalln't stop my spear.",
SNAPPER = "I shall best you, foe!",
ANNOUNCE_REVIVING_CORPSE = "Rise, my ally!",
ANNOUNCE_REVIVED_OTHER_CORPSE = "To battle!",
ANNOUNCE_REVIVED_FROM_CORPSE = "I am restored!",
LAVAARENA_LUCY = "Thy axe is filled with burning passion this day!",
WEBBER_SPIDER_MINION = "I see naught but allies.",
BOOK_FOSSIL = "The curse of Alviss dwells within.",
LAVAARENA_BERNIE = "The call of battle has arisen in thee!", |
ANNOUNCE_SHELTER = "Aha! Shelter!", ANNOUNCE_ATTACH_BUFF_PLAYERABSORPTION = "Ha! No attack frightens me!", GENERIC = "Ha! Finally, a worthy foe!", REFLECTIVEVEST = "Ha! The sun is no warrior if it cannot penetrate this.", MULLEDDRINK = "Ha ha! Another!", |
BOATFRAGMENT03 = "The ship hath met a valiant end.",
BOATFRAGMENT04 = "The ship hath met a valiant end.",
BOATFRAGMENT05 = "The ship hath met a valiant end.",
BOAT_LEAK = "My vessel hath been wounded!",
MAST = "T'will harness Njord's mighty breath.",
SEASTACK = "I shall not dash mine ship upon thee!",
FISHINGNET = "I shall feed all my allies for a day!",
ANTCHOVIES = "I wrested them from the sea.",
STEERINGWHEEL = "Njord guide our journey.",
ANCHOR = "Tis light as a feather thanks to my Viking's strength!",
BOATPATCH = "If a Viking cares for her vessel, t'will do the same in return.",
DRIFTWOOD_LOG = "'Tis wood, forged in the sea's depths!",
MOONBUTTERFLYWINGS = "Fare thee well, little moth.",
MOONBUTTERFLY_SAPLING = "Tis but a small tree.",
ROCK_AVOCADO_FRUIT = "Tis either a rock or vegetable. Neither are food.",
ROCK_AVOCADO_FRUIT_RIPE = "Yuck.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "I shall not eat that.",
ROCK_AVOCADO_FRUIT_SPROUT = "The rock veggie is sprouting.",
DEAD_SEA_BONES = "Njord's depths hold many secrets.",
BOMBED = "'Tis imbued with the power of the moon!",
GLASS = "Oh no! The giant is trapped!",
MOONGLASS = "Tis a most divine substance.",
MOONGLASS_ROCK = "Mani sent it down himself.",
BATHBOMB = "I shall toss thee in the earth's cauldron!",
CLOSED = "I shalln't be vanquished that easily.",
DUG_TRAP_STARFISH = "A most wicked trap I could set for my foes.",
MOONSPIDERDEN = "I sense battle on the horizon.",
MOONGLASSAXE = "Spirits of the woods stand no chance against me.",
GLASSCUTTER = "T'will win any battle, surely!",
ICEBERG_MELTED = "Twas no match for this great heat.",
MINIFLARE = "Never split thy party!",
MOON_ALTAR_WIP = "You shall soon be complete once more.",
MOON_ALTAR_IDOL = "Make thy will known to me, idol!",
MOON_ALTAR_GLASS = "What doth thou want, fair jewel?",
MOON_ALTAR_SEED = "The gods commune to me through thee.",
MOON_ALTAR_ROCK_IDOL = "The gods call me to it, I shall not resist.",
MOON_ALTAR_ROCK_GLASS = "The gods call me to it, I shall not resist.",
MOON_ALTAR_ROCK_SEED = "The gods call me to it, I shall not resist.",
BOAT_ITEM = "Ship building is in my bones!",
STEERINGWHEEL_ITEM = "A vital piece of a glorious vessel.",
ANCHOR_ITEM = "I will craft the finest ship in the land!",
GESTALT = "Goddess of the moon, shine thy smile upon me!",
BULLKELP_ROOT = "I'll turn the sea's dark forces against it!",
KELPHAT = "I'd never trade mine helm for this.",
KELP = "Ridiculous sea vegetable.",
KELP_COOKED = "Tis even worse than before.",
KELP_DRIED = "I despise it.",
WALKINGPLANK = "I shall never abandon my vessel!", |
TRINKET_10 = "A token of victory.", --Dentures
PLAYER =
{
GENERIC = "Good health to you, %s!",
ATTACKER = "If %s is looking for trouble, I shall give it to them!",
MURDERER = "Murderer! To battle!",
REVIVER = "Freya smiles on %s.",
GHOST = "%s's restless spirit could be revived with a heart.",
FIRESTARTER = "Forged in flame!",
},
MAXWELLLIGHT = "Dark magic lives here.",
MAXWELLLOCK = "Shall I unlock it?",
MAXWELLTHRONE = "I prefer to roam free, my unicorn and I.", |
WOBYSMALL =
{
"Wouldst thou like a skritch behind thine ears?",
"Wouldst thou like a skritch behind thine ears?",
},
WOBYBIG =
{
"Hail, beastie!",
"Hail, beastie!",
},
WALTERHAT = "The helm of the \"Pinetree Pioneer\" clan.",
SLINGSHOT = "I prefer weapons at close range.",
SLINGSHOTAMMO_ROCK = "What fun is a battle without hand to hand combat?",
SLINGSHOTAMMO_MARBLE = "What fun is a battle without hand to hand combat?",
SLINGSHOTAMMO_THULECITE = "What fun is a battle without hand to hand combat?",
SLINGSHOTAMMO_GOLD = "What fun is a battle without hand to hand combat?",
SLINGSHOTAMMO_SLOW = "What fun is a battle without hand to hand combat?",
SLINGSHOTAMMO_FREEZE = "What fun is a battle without hand to hand combat?",
SLINGSHOTAMMO_POOP = "I could do without the stench...",
PORTABLETENT = "Tis a finely made shelter indeed!",
PORTABLETENT_ITEM = "My talent lies in battle, not in building.", |
WARLY =
{
GENERIC = "Hail, %s, blessed feast-forge!",
ATTACKER = "What nefarious plots doth %s stew upon?",
MURDERER = "We will hold a valorous feast at your defeat!",
REVIVER = "%s's heart is as full as his belly.",
GHOST = "The feast hall of Valhalla will one day welcome you. But not today.",
FIRESTARTER = "%s's summoned Hel's flames this day!",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "Cooking, a noble profession.",
DONE = "Is there meat to be consumed?",
COOKING_LONG = "My belly rumbles... make haste, cookpot!",
COOKING_SHORT = "This will be done swiftly!",
EMPTY = "Not even a morsel left inside...",
},
PORTABLEBLENDER_ITEM = "It does battle with food.",
SPICE_SUGAR = "The sweet juice of an enemy.",
SPICE_CHILI = "Full of a fiery extract.",
SPICEPACK = "I'll use this to carry delicious meats!",
MONSTERTARTARE = "Still quivering.",
FRESHFRUITCREPES = "So light and airy!",
FROGFISHBOWL = "My ally is a god among men.",
POTATOTORNADO = "Blech.",
DRAGONCHILISALAD = "Yeuch! I was promised a feast!",
GLOWBERRYMOUSSE = "A repulsive vegetable concoction.",
VOLTGOATJELLY = "Well, it is technically made from a beast.",
NIGHTMAREPIE = "I am wary of this pie.",
BONESOUP = "A feast fit for the gods!",
MASHEDPOTATOES = "I'll not be fooled by your new mash-ed form, vegetable!",
POTATOSOUFFLE = "What treachery is this?",
MOQUECA = "A treat for mine senses!",
GAZPACHO = "My mind doth question Warly's allegiances.",
ASPARAGUSSOUP = "I shall not consume it!",
VEGSTINGER = "Its spiciness intrigues me not!",
BANANAPOP = "I've somehow found a way to make it even LESS appealing!",
CEVICHE = "Fancy for my taste, but it'll do.",
SALSA = "A disappointing mush.",
PEPPERPOPPER = "Back, vile vegetables!", GAZPACHO = "My mind doth question Warly's allegiances.", |
WATHGRITHR =
{
GENERIC = "Hail, %s, fellow shieldmaiden!",
ATTACKER = "%s is tempting fate.",
MURDERER = "There can be only one!",
REVIVER = "%s, the perfect warrior!",
GHOST = "You'll not away to Valhalla yet, %s. A heart!",
FIRESTARTER = "A fellow Viking, forged in flames!",
},
WATHGRITHRHAT = "The power of the unicorn is great.",
SPEAR_WATHGRITHR = "My comrade in arms!", GENERIC = "Warm fire, warm Wigfrid.", NORMAL = "Warm fire, warm Wigfrid.", BAD_TIMING1 = "A Viking never gives up!", ANNOUNCE_BOAT_SINK = "A Viking shalln't abandon her ship!", ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY = "A little water is nothing to a Viking!", FIRESTARTER = "A fellow Viking, forged in flames!", GHOST = "An honorable Viking leaves no one behind!",
WEBBERSKULL = "He fought boldly, but his burial will not be that of a Viking.", HIVEHAT = "Vikings do not wear horns.", HALLOWEENCANDY_4 = "Monsters, prepare to do battle with a Viking's teeth!", LUTEFISK = "A true Viking delicacy!", QUAGMIRE_PARK_URN = "Remnants of a Viking funeral.", ANCHOR = "Tis light as a feather thanks to my Viking's strength!", BOATPATCH = "If a Viking cares for her vessel, t'will do the same in return.", GENERIC = "A seafaring Viking is keen of mind and sharp of wit.", OCEANFISH_SMALL_4 = "This amount of meat will hardly satisfy a Viking!", OCEANFISH_SMALL_9 = "You dare spit at a Viking warrior?", SEAFOODGUMBO = "A meal fit for a Viking queen.",
INSPECTSELF = "Who is that incredible warrior in the mirror?", |
WAXWELL =
{
GENERIC = "Greetings, %s, my ally!",
ATTACKER = "I sense Loki's influence in %s.",
MURDERER = "%s! Back to your old tricks, I see!",
REVIVER = "%s has uncovered the kindness buried within his heart.",
GHOST = "A heart could return %s to this realm if we so wished.",
FIRESTARTER = "Loki has brought %s into a world of flame.",
},
WAXWELLJOURNAL = "A tragic tale of woe and misery!",
CHESSPIECE_FORMAL = "Not a man fit for battle.",
STATUEMAXWELL = "The villain turns hero!",
MAXWELL = "Arrg! Is that the antagonist to my saga?!",
MAXWELLHEAD = "I can see into his pores.",
SHADOWDIGGER = "I hope this serf is being treated with dignity.", TRINKET_27 = "This weak, flimsy wire reminds me... I must toughen Maxwell up!", --Coat Hanger |
WEBBER =
{
GENERIC = "Blessings upon you, spiderchild %s!",
ATTACKER = "There's a new hunger in %s's eyes.",
MURDERER = "I've felled greater monsters than you, %s!",
REVIVER = "%s's spirit burns brighter than Sol.",
GHOST = "Return with Sleipnir's swiftness, many-legged one.",
FIRESTARTER = "His flames are as open as his heart.",
},
WEBBERSKULL = "He fought boldly, but his burial will not be that of a Viking.",
WEBBER_SPIDER_MINION = "I see naught but allies.", |
WENDY =
{
GENERIC = "Spirits be with you, %s!",
ATTACKER = "Do not test me, fair maiden!",
MURDERER = "%s, your body is weak but your heart is strong! Fight!",
REVIVER = "%s is channeling the spirit of Eir.",
GHOST = "%s's restless spirit could be revived with a heart.",
FIRESTARTER = "Ah. Have you singed your dress, fair maiden?",
},
ABIGAIL =
{
LEVEL1 =
{
"What do you desire, apparition?",
"What do you desire, apparition?",
},
ABIGAILHEART = "The girl's spirit cannot be returned.",
ABIGAIL_FLOWER =
{
GENERIC ="For me?",
LEVEL1 = "My warrior's sense tells me it's not to be trifled with.",
LEVEL2 = "It's gathering its strength.",
LEVEL3 = "What strange magic!",
-- deprecated
LONG = "For me?",
MEDIUM = "What is it doing?",
SOON = "Something wicked this way comes.",
HAUNTED_POCKET = "Perhaps it's best we part ways...",
HAUNTED_GROUND = "What is it waiting for?!",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", |
WES =
{
GENERIC = "Good health to you, %s!",
ATTACKER = "Do you bite your thumb at me, mime?",
MURDERER = "May we meet again in Valhalla!",
REVIVER = "%s has Hoenir's blessing.",
GHOST = "Meditate on Hoenir's blessings, %s. I'll find a heart.",
FIRESTARTER = "Don't ruin your fair makeup with ashes, %s.",
},
BALLOON = "Fie! Foul beast!",
BALLOONS_EMPTY = "Such colors! I could sing!", |
WICKERBOTTOM =
{
GENERIC = "Good health and wisdom to you, elder %s!",
ATTACKER = "If %s is looking for trouble, I shall oblige!",
MURDERER = "Murderer! Face me in battle!",
REVIVER = "The wisdom of Wotan dwells within you, %s.",
GHOST = "A heart! A heart! My base for a heart!",
FIRESTARTER = "I'll not question your wisdom, %s.",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "The curse of Alviss dwells within.", TRINKET_12 = "Remnants of Ms. Wicker's summons? Truly a fierce woman.", --Dessicated Tentacle |
WILLOW =
{
GENERIC = "Greetings, %s, the Inflammable!",
ATTACKER = "Should it come to blows, may the best maiden triumph.",
MURDERER = "My spear was forged in passionate fires, %s!",
REVIVER = "%s has a noble heart.",
GHOST = "A heart shall wrench %s back from the jaws of death!",
FIRESTARTER = "%s has more fire in her eyes than usual.",
},
BERNIE_ACTIVE = "What a brave beast!",
BERNIE_INACTIVE =
{
BROKEN = "It has gone to Valhalla.",
GENERIC = "It's a stuffed beast.",
},
LAVAARENA_BERNIE = "The call of battle has arisen in thee!", |
WILSON =
{
GENERIC = "Wisdom guide you, %s!",
ATTACKER = "Your honor wavers, %s.",
MURDERER = "%s! Let us settle this in battle!",
REVIVER = "%s protects our people.",
GHOST = "The fate of the Draugr is not yours, %s. A heart!",
FIRESTARTER = "Hm. I worry about you sometimes, %s.",
},
CHESSPIECE_PAWN = "Tis a noble foot soldier.",
RESURRECTIONSTATUE =
{
GENERIC = "Might the gods witness this visage and offer protection.",
BURNT = "Valhalla, we come!",
}, |
WINONA =
{
GENERIC = "Greetings, brave %s!",
ATTACKER = "Dost thou test me, %s?",
MURDERER = "I shall unleash Ragnarok upon thee!",
REVIVER = "%s is guided by Brokkr.",
GHOST = "%s hath fallen! A heart!",
FIRESTARTER = "%s's flames could temper steel.",
},
SEWING_TAPE = "Luckily I need be no seamstress with this!",
WINONA_CATAPULT =
{
GENERIC = "Reinforcements hath arrived! To battle!",
OFF = "It has no fighting spirit.",
BURNING = "Tis engulfed in flame!",
BURNT = "Twas devoured by Hel's fire!",
},
WINONA_SPOTLIGHT =
{
GENERIC = "It can't get enough of me!",
OFF = "It has no fighting spirit.",
BURNING = "Tis engulfed in flame!",
BURNT = "Twas devoured by Hel's fire!",
},
WINONA_BATTERY_LOW =
{
GENERIC = "The tinkerer hath many tricks.",
LOWPOWER = "T'will not hold out much longer!",
OFF = "It hath lost its incredible power!",
BURNING = "Tis engulfed in flame!",
BURNT = "Twas devoured by Hel's fire!",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "Tis fueled by glorious magic.",
LOWPOWER = "T'will not hold out much longer!",
OFF = "It hath lost its incredible power!",
BURNING = "Tis engulfed in flame!",
BURNT = "Twas devoured by Hel's fire!",
}, |
WOLFGANG =
{
GENERIC = "Health and strength to you, %s!",
ATTACKER = "%s packs a punch to rival a frost giant.",
MURDERER = "You will pay for your heinous deeds, brute!",
REVIVER = "%s, son of Magni.",
GHOST = "A valiant warrior should not be wasted. A heart, a heart!",
FIRESTARTER = "%s seems to have mistakenly fumbled a torch.",
}, |
WOODIE =
{
GENERIC = "May Yggdrasil bind us as the nine worlds, %s!",
ATTACKER = "I could fell you like so many trees, %s.",
MURDERER = "By Yggdrasil, I will cut you down!",
REVIVER = "%s's heart is as mighty as his beard.",
GHOST = "The worldtree watches over you, %s.",
BEAVER = "I did not know %s possessed such power!",
BEAVERGHOST = "You went out in a blaze of glory, %s.",
MOOSE = "By the gods, I mistook you for a jötunn!",
MOOSEGHOST = "Never fear, I'll return you to this realm!",
GOOSE = "%s, you've become a fowl beast!",
GOOSEGHOST = "Worry not, I won't let you leave for Valhalla looking like that!",
FIRESTARTER = "Did he mistake \"Loge\" for \"log\"?",
},
LUCY = "It's nice, but it's no spear.",
LAVAARENA_LUCY = "Thy axe is filled with burning passion this day!",
WEREITEM_BEAVER = "Is this meant to summon your fylgja?",
WEREITEM_GOOSE = "It's... er... very fearsome!",
WEREITEM_MOOSE = "It represents a warrior's spirit!", |
WORMWOOD =
{
GENERIC = "Greetings, %s, touched by Yggdrasil!",
ATTACKER = "Rumors of %s's terrible act have spread like weeds.",
MURDERER = "I will root you out, monstrous plant!",
REVIVER = "%s is a kind and formidable healer.",
GHOST = "My dear friend hath fallen in battle!",
FIRESTARTER = "%s is sure to be scalded by Hel's flames!",
},
COMPOSTWRAP = "I question my ally's tastes.",
ARMOR_BRAMBLE = "My ally is surely a strong warrior.",
TRAP_BRAMBLE = "A most clever trap for one's foes.", |
WORTOX =
{
GENERIC = "Hail, fire giant %s!",
ATTACKER = "Back! Back, beast!",
MURDERER = "%s will pay for his trespasses!",
REVIVER = "%s abides by a warrior's code.",
GHOST = "An honorable Viking leaves no one behind!",
FIRESTARTER = "%s stepped forth from Hel's flames!",
}, |
WURT =
{
GENERIC = "Hail, %s, small beastie of the marshlands!",
ATTACKER = "Ah, you wish to test your mettle in combat? As you wish!",
MURDERER = "I will not be defeated so easily, beastie!",
REVIVER = "It seems you have a kind heart 'neath that scaly hide.",
GHOST = "You've a warrior's spirit, but you're not ready for Valhalla yet!",
FIRESTARTER = "%s toys with Hel's flames!",
},
MERMHAT = "Tis a deceitful mask.",
MERMTHRONE =
{
GENERIC = "Have you chosen a chieftain?",
BURNT = "The throne hath been set ablaze!",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "The little beast toils away.",
BURNT = "Tis a sad day for the fish beasts.",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "A home fit for a fish beast.",
BURNT = "Tis the way of things.",
},
MERMWATCHTOWER_REGULAR = "Tis a fine fortress for a fish beast.",
MERMWATCHTOWER_NOKING = "They are lost without their chieftain.",
MERMKING = "Lord of the fish beasts!",
MERMGUARD = "A formidable warrior, to be sure.",
MERM_PRINCE = "Thou art certain he is fit to be leader?", |
WX78 =
{
GENERIC = "May Thor's bolts energize you, %s!",
ATTACKER = "%s! You insult my honor!",
MURDERER = "We shall see whose steel is stronger, %s!",
REVIVER = "%s is brimming with honor.",
GHOST = "Metal warrior, it is not your time. A heart!",
FIRESTARTER = "That metal warrior would see this world burn.",
},
TRINKET_11 = "A warrior encased in armor. I'm told its name is \"Hal.\"", --Lying Robot |
waxwell |
SHADOWHEART = "A pulse of malice and betrayal beats within.",
ATRIUM_RUBBLE =
{
LINE_1 = "A picture of the city, before the fuel.",
LINE_2 = "We all know what happens next.",
LINE_3 = "They gained such an enviable power...",
LINE_4 = "I know why you led me back here.",
LINE_5 = "But it won't work.",
},
ATRIUM_STATUE = "There's a dreamlike quality to the material.",
ATRIUM_LIGHT =
{
ON = "It feeds off the nightmare.",
OFF = "No fuel, no power.",
},
ATRIUM_GATE =
{
ON = "This is a most wretched idea.",
OFF = "It lacks a key.",
CHARGING = "It is feeding off the dark energy.",
DESTABILIZING = "Now we've gone and done it.",
COOLDOWN = "Best not to overuse this power.",
},
ATRIUM_KEY = "It's strange to see it.",
CANTSHADOWREVIVE = "It refuses to bend to my will.",
FOSSIL_PIECE = "Perhaps it is best left in pieces.",
STALKER = "There is no limit to the power of shadows.",
STALKER_ATRIUM = "The Atrium's power restored his mind.",
STALKER_MINION = "A being of living fuel.",
THURIBLE = "Curious. It smells like roses.",
ATRIUM_OVERGROWTH = "I can't believe I've forgotten how to read this.",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"Dark magics are returning.",
"Here we go again.",
"The power's growing.",
},
ANNOUNCE_RUINS_RESET = "The cycle begins again.",
ARMORSKELETON = "Like all things, it craves the fuel.", |
ROSE = "This is wrong.",
CHESSPIECE_MUSE = "Must everything be about my shortcomings?",
MULTIPLAYER_PORTAL = "Always did have a flair for the dramatic...",
STATUE_MARBLE =
{
GENERIC = "Hm. Stately.",
TYPE1 = "Her tragedy does not define her.",
TYPE2 = "She's still in there somewhere. I know it.",
TYPE3 = "Needs something. Perhaps some long-stemmed roses...", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "Hmph. Impressive sleight of hand.",
HIDING = "This must be the work of an unseen hand.",
},
ANNOUNCE_CHARLIE = "Charlie? It's me! Maxwell!",
ANNOUNCE_CHARLIE_ATTACK = "Ow! Be gentle, Charlie!",
SHADOWHEART = "A pulse of malice and betrayal beats within.",
WINTER_FOOD9 = "My... favorite... she remembered.", --eggnog THURIBLE = "Curious. It smells like roses.", TYPE3 = "Needs something. Perhaps some long-stemmed roses...", --bird bath type statue TRINKET_44 = "Rosebud.", -- Broken Terrarium ONI trinket ANNOUNCE_CHARLIE = "Charlie? It's me! Maxwell!", ANNOUNCE_CHARLIE_ATTACK = "Ow! Be gentle, Charlie!", ANNOUNCE_DUSK = "It'll be dark soon. Charlie will be waking up.", HIGH = "That will keep Charlie away for now.", TORCH = "It keeps Charlie at bay.", TRINKET_15 = "Charlie was the only one who ever kept me in check.", --Pawn TRINKET_16 = "Charlie was the only one who ever kept me in check.", --Pawn UNIMPLEMENTED = "Just what are you up to now, Charlie?", WAXWELLJOURNAL = "I'm so sorry, Charlie.", |
KOALEFANT_SUMMER = "A distant cousin of the beefalo.", PANETTONE = "Fruitcake's more agreeable cousin.", GHOST = "%s is looking a bit too much like her sister.", LEVEL3 = "...I wonder how my brother is doing.", |
LAVAARENA_PORTAL =
{
ON = "Let us end this chapter of our journey.",
GENERIC = "Meddling with it will only cause further trouble.",
},
LAVAARENA_KEYHOLE = "A key is key.",
LAVAARENA_KEYHOLE_FULL = "Right as rain.",
LAVAARENA_BATTLESTANDARD = "We must destroy that Battle Standard.",
LAVAARENA_SPAWNER = "It's a one-way portal.",
HEALINGSTAFF = "I could be persuaded to dabble in white magicks.",
FIREBALLSTAFF = "A staff after my own heart!",
HAMMER_MJOLNIR = "I would never resort to something so brutish.",
SPEAR_GUNGNIR = "I would never stoop to such things.",
BLOWDART_LAVA = "That is not my style.",
BLOWDART_LAVA2 = "I'm no blowhard.",
LAVAARENA_ARMORLIGHT = "It is nearly useless.",
LAVAARENA_ARMORLIGHTSPEED = "Swiftly useless.",
LAVAARENA_ARMORMEDIUM = "It offers a serviceable amount of protection.",
LAVAARENA_ARMORMEDIUMRECHARGER = "Decent protection that will enhance my power.",
LAVAARENA_ARMORHEAVY = "Seems heavy.",
LAVAARENA_ARMOREXTRAHEAVY = "Quite a clunky looking thing.",
LAVAARENA_FEATHERCROWNHAT = "Horsefeathers.",
LAVAARENA_HEALINGFLOWERHAT = "I could use the invigoration.",
LAVAARENA_LIGHTDAMAGERHAT = "That is not suited to me.",
LAVAARENA_STRONGDAMAGERHAT = "I'd never wear such an undapper thing.",
LAVAARENA_TIARAFLOWERPETALSHAT = "A decent wreath, should I feel like healing.",
LAVAARENA_RECHARGERHAT = "It will quickly restore my powers.",
LAVAARENA_HEALINGGARLANDHAT = "Self sufficiency in wreath form.",
LAVAARENA_CROWNDAMAGERHAT = "You'd need a thick neck to wear such a thing.",
LAVAARENA_BOARLORD = "You seem severely deluded, good sir.",
BOARRIOR = "Well he's certainly no slouch.",
BOARON = "Begone, swine.",
TRAILS = "What a brute!",
TURTILLUS = "He's rather thick-headed.",
SNAPPER = "I don't fear you, scoundrel.",
ANNOUNCE_REVIVING_CORPSE = "Allow me to assist.",
ANNOUNCE_REVIVED_OTHER_CORPSE = "No need to thank me.",
ANNOUNCE_REVIVED_FROM_CORPSE = "That was simply undignified.",
LAVAARENA_LUCY = "I have no desire to use that.",
WEBBER_SPIDER_MINION = "Disgusting.",
BOOK_FOSSIL = "I could stop a fiend in its tracks with this.",
LAVAARENA_BERNIE = "That thing's still shambling about, I see.", |
GLASS_REVEAL = "A-ha!", IDOL_REVEAL = "A-ha!", SEED_REVEAL = "A-ha!", BEAVER = "Ha! What a delightful curse.", BUTTERFLYWINGS = "Ha ha ha. I got him!",
SHADOWDIGGER = "I'm a shadow of myself. Ha-ha!", GARGOYLE_HOUND = "Try and get me now. Ha!", SKELETON = "Ha! I remember that one.", FUNNY = "It will be the laughingstock of the demon community.", |
BOATFRAGMENT03 = "Merely smithereens.",
BOATFRAGMENT04 = "Merely smithereens.",
BOATFRAGMENT05 = "Merely smithereens.",
BOAT_LEAK = "Oh, great. Now we're going to drown.",
MAST = "Every vessel mast have one.",
SEASTACK = "It would be easy to wreck a vessel on one of those.",
FISHINGNET = "Not my preferred way to ensnare enemies.",
ANTCHOVIES = "What a miserable thing.",
STEERINGWHEEL = "Why yes, you may call me the \"Captain\".",
ANCHOR = "I can drop it to keep the boat in place.",
BOATPATCH = "I detest such work.",
DRIFTWOOD_LOG = "Oh good. More wood.",
MOONBUTTERFLYWINGS = "What am I supposed to do with these?",
MOONBUTTERFLY_SAPLING = "It's a small moon tree.",
ROCK_AVOCADO_FRUIT = "I'd rather not shatter my teeth on that.",
ROCK_AVOCADO_FRUIT_RIPE = "It's ripe enough to eat now.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "It looks almost appetizing.",
ROCK_AVOCADO_FRUIT_SPROUT = "How off-putting. It's grown a sprout.",
DEAD_SEA_BONES = "Adapt or perish.",
BOMBED = "How posh.",
GLASS = "I could make use of that glass.",
MOONGLASS = "But does it look as sharp as me?",
MOONGLASS_ROCK = "\"Moon\" detritus.",
BATHBOMB = "It smells quite nice, if I'm honest.",
CLOSED = "Devious thing.",
DUG_TRAP_STARFISH = "What would be the most devilish place to put it?",
MOONSPIDERDEN = "I'd rather not peek inside.",
MOONGLASSAXE = "Go on. Axe me what the moon's made of.",
GLASSCUTTER = "Sharp like my wit.",
ICEBERG_MELTED = "It's melted.",
MINIFLARE = "For those with a flare for the dramatic.",
MOON_ALTAR_WIP = "There is powerful energy pouring out of it.",
MOON_ALTAR_IDOL = "Let me know your wishes, and I will oblige.",
MOON_ALTAR_GLASS = "This is not its desired destination.",
MOON_ALTAR_SEED = "Where shall I take you?",
MOON_ALTAR_ROCK_IDOL = "The thing inside wants out.",
MOON_ALTAR_ROCK_GLASS = "The thing inside wants out.",
MOON_ALTAR_ROCK_SEED = "The thing inside wants out.",
BOAT_ITEM = "I've been reduced to a common shipyard laborer.",
STEERINGWHEEL_ITEM = "Hard labor? Isn't that Winona's forte?",
ANCHOR_ITEM = "Can't someone else assemble it?",
GESTALT = "It communes with us through them.",
BULLKELP_ROOT = "For keeping the peasantry in line.",
KELPHAT = "You really expect me to wear this?",
KELP = "Can I eat something that's not slimy for once?",
KELP_COOKED = "This was not an improvement.",
KELP_DRIED = "Sadly, I've eaten worse out here.",
WALKINGPLANK = "Jumping off would ruin what's left of my suit.", |
TRINKET_10 = "Is that a crack about my age?", --Dentures
PLAYER =
{
GENERIC = "Greetings, %s.",
ATTACKER = "%s seems untrustworthy...",
MURDERER = "Murderous fiend! I'll stop at nothing!",
REVIVER = "%s tethers lost spirits to this world.",
GHOST = "%s needs heart-shaped assistance.",
FIRESTARTER = "%s has been lighting fires.",
},
MAXWELLLIGHT = "Aw, it remembers me.",
MAXWELLLOCK = "It keeps the master in the chair.",
MAXWELLTHRONE = "It's less painful than it looks. Barely.", |
WOBYSMALL =
{
"She slobbers...",
"She slobbers...",
},
WOBYBIG =
{
"I'd rather not get hair all over my suit.",
"I'd rather not get hair all over my suit.",
},
WALTERHAT = "It's not quite my style.",
SLINGSHOT = "A rather childish weapon, but quite effective in the right hands.",
SLINGSHOTAMMO_ROCK = "Not particularly creative.",
SLINGSHOTAMMO_MARBLE = "Not particularly creative.",
SLINGSHOTAMMO_THULECITE = "Ah, now that might be interesting.",
SLINGSHOTAMMO_GOLD = "Ah, now that might be interesting.",
SLINGSHOTAMMO_SLOW = "Ah, now that might be interesting.",
SLINGSHOTAMMO_FREEZE = "Ah, now that might be interesting.",
SLINGSHOTAMMO_POOP = "Must he leave that lying around? I nearly ruined my shoes.",
PORTABLETENT = "Oh, how I miss sleeping indoors.",
PORTABLETENT_ITEM = "Surely someone else can set it up.", |
WARLY =
{
GENERIC = "Greetings, Mr. %s.",
ATTACKER = "%s seems out of sorts today.",
MURDERER = "Eat this!",
REVIVER = "Thank-you for the assistance, %s.",
GHOST = "Oh, what a shame.",
FIRESTARTER = "%s's started some suspicious fires recently.",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "An instrument of the dark culinary arts.",
DONE = "Let's hope something palatable has come of it.",
COOKING_LONG = "I must exercise patience...",
COOKING_SHORT = "It will be finished shortly.",
EMPTY = "Dismally devoid of foodstuffs.",
},
PORTABLEBLENDER_ITEM = "Does it have to make such a horrible racket?",
SPICE_SUGAR = "I never was one for syrupy mush.",
SPICE_CHILI = "Bit of a kick in the pants.",
SPICEPACK = "I've been reduced to hauling my own foodstuffs.",
MONSTERTARTARE = "It's less than appetizing.",
FRESHFRUITCREPES = "Deserves to be eaten with fine silverware. Sadly, I've just my hands.",
FROGFISHBOWL = "At the end of the day, it's still frog.",
POTATOTORNADO = "What an odd way to serve potatoes.",
DRAGONCHILISALAD = "I'll permit him to stay so long as he keeps cooking.",
GLOWBERRYMOUSSE = "What a nice change it is to know someone who cooks.",
VOLTGOATJELLY = "Just because I'm old doesn't mean I like gelatin.",
NIGHTMAREPIE = "I'm going to have dreams about this pie nightmare.",
BONESOUP = "It's hearty and filling.",
MASHEDPOTATOES = "I do love mashed potatoes.",
POTATOSOUFFLE = "It's so delicate.",
MOQUECA = "I've never had it before.",
GAZPACHO = "It smells much nicer going in than coming back out.",
ASPARAGUSSOUP = "I suppose you can make soup from anything.",
VEGSTINGER = "I do enjoy a drink.",
BANANAPOP = "Hm... I don't know what I was expecting.",
CEVICHE = "A delightful, cultured dish.",
SALSA = "A bit spicy for my delicate palate.",
PEPPERPOPPER = "Pops right into my mouth!", |
WATHGRITHR =
{
GENERIC = "Greetings, Ms. %s.",
ATTACKER = "What is %s's motivation?",
MURDERER = "Bloodthirsty warrior! This ends now!",
REVIVER = "%s has excellent command of the spirit realm.",
GHOST = "Do you desire a heart, %s?",
FIRESTARTER = "The next fire you start will be a funeral pyre.",
},
WATHGRITHRHAT = "Well... it's no crown.",
SPEAR_WATHGRITHR = "I can appreciate a finely crafted weapon.", |
WAXWELL =
{
GENERIC = "What a dapper fellow!",
ATTACKER = "I know that look, %s. What are you up to?",
MURDERER = "Old habits die hard... and so will you!",
REVIVER = "Trust only yourself, hey %s?",
GHOST = "I'll have to pay in blood to bring you back, %s.",
FIRESTARTER = "Do not blow this for us, %s.",
},
WAXWELLJOURNAL = "I'm so sorry, Charlie.",
CHESSPIECE_FORMAL = "What a well-dressed figure!",
STATUEMAXWELL = "It seems silly now...",
MAXWELL = "Looking good!",
MAXWELLHEAD = "Hey, handsome.",
SHADOWDIGGER = "I'm a shadow of myself. Ha-ha!", NOTGEM = "Even The Amazing Maxwell couldn't wring magic from that.", ANNOUNCE_CHARLIE = "Charlie? It's me! Maxwell!", CHOPPED = "Tree 0, Maxwell 1.", TRINKET_17 = "The product of a very immature magician, perhaps.", --Bent Spork
INSPECTSELF = "I still look dapper, right? As if I need to check.", |
WEBBER =
{
GENERIC = "Greetings, Mr. %s.",
ATTACKER = "%s is looking downright feral...",
MURDERER = "So, %s, you're a monster after all!",
REVIVER = "This child, %s, doesn't have a mean bone in his body.",
GHOST = "Looks like you got squashed, %s.",
FIRESTARTER = "Like a moth to flame. Or a spider, maybe.",
},
WEBBERSKULL = "Reminds me of the good ol' days.",
WEBBER_SPIDER_MINION = "Disgusting.", TRINKET_22 = "The monster child gets tangled in this frequently.", --Frayed Yarn |
WENDY =
{
GENERIC = "Greetings, Miss %s. How are you?",
ATTACKER = "%s has been corrupted...",
MURDERER = "Don't think I'll hesitate, murderous fiend!",
REVIVER = "%s is a true death defier.",
GHOST = "%s is looking a bit too much like her sister.",
FIRESTARTER = "Don't play with fire, Ms. %s.",
},
ABIGAIL =
{
LEVEL1 =
{
"Quite the precocious poltergeist, aren't you?",
"Quite the precocious poltergeist, aren't you?",
},
ABIGAILHEART = "I had to try.",
ABIGAIL_FLOWER =
{
GENERIC ="Hm? What a familiar presence.",
LEVEL1 = "I can sense strong magic within it.",
LEVEL2 = "A powerful bond tethers this spirit to our world.",
LEVEL3 = "...I wonder how my brother is doing.",
-- deprecated
LONG = "I can sense strong magic within it.",
MEDIUM = "This enchantment is not of my doing.",
SOON = "Whatever it is will be arriving soon.",
HAUNTED_POCKET = "I should quit toying with this now.",
HAUNTED_GROUND = "It demands a sacrifice.",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", CHESSPIECE_CRABKING = "I am not that crabby!", |
WES =
{
GENERIC = "Greetings, Mr. %s.",
ATTACKER = "%s is giving me the creeps...",
MURDERER = "Murderous fiend! You cannot escape!",
REVIVER = "%s is an effective ally.",
GHOST = "I could get you a heart, %s... for a price.",
FIRESTARTER = "Stop burning things, mime.",
},
BALLOON = "This seems out of place here. Too cheery.",
BALLOONS_EMPTY = "Those look much too jovial for my liking.", |
WICKERBOTTOM =
{
GENERIC = "Good day, Ms. %s.",
ATTACKER = "%s is withholding information...",
MURDERER = "Do not start fights you cannot win!",
REVIVER = "%s has excellent command of the dark arts.",
GHOST = "You know the price of revival as well as I do, %s.",
FIRESTARTER = "Never pinned you for the wanton destruction type.",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "I could stop a fiend in its tracks with this.", TRINKET_14 = "Perhaps I'll invite the librarian for a nice mandrake tea.", --Leaky Teacup |
WILLOW =
{
GENERIC = "Greetings, Ms. %s.",
ATTACKER = "%s is not my ally...",
MURDERER = "Murderous fiend! Taste my wrath!",
REVIVER = "%s has bent reality to her fiery will.",
GHOST = "We will require a heart to bring you back, %s.",
FIRESTARTER = "She's a firestarter. And a twisted one, at that.",
},
BERNIE_ACTIVE = "Just what am I looking at here?",
BERNIE_INACTIVE =
{
BROKEN = "It's seen better days.",
GENERIC = "It makes me a little nostalgic.",
},
LAVAARENA_BERNIE = "That thing's still shambling about, I see.", GENERIC = "There's wind in them there willows.", |
WILSON =
{
GENERIC = "Err, greetings, Mr. %s.",
ATTACKER = "You're going off the deep end, pal.",
MURDERER = "Our truce ends here, murderer!",
REVIVER = "%s is a real pal...",
GHOST = "Are you certain you wish to return to this world?",
FIRESTARTER = "The fire is supposed to go in the pit, Higgsbury.",
},
CHESSPIECE_PAWN = "I have no idea what that is.",
RESURRECTIONSTATUE =
{
GENERIC = "I'm not above using this.",
BURNT = "No one will be using that any longer.",
}, OLDLIGHT = "I believe it is Wilson's turn to fetch bulbs.", -- will be wilted soon, light radius will be very small at this point |
WINONA =
{
GENERIC = "Greetings, Ms. %s.",
ATTACKER = "%s has been roughhousing like a commoner.",
MURDERER = "You've engineered your own demise!",
REVIVER = "%s expertly uses all tools at her disposal.",
GHOST = "My, you're looking spirited today, %s.",
FIRESTARTER = "You were the last one I expected to start fires, %s.",
},
SEWING_TAPE = "The wilderness is tough on a tailor made suit.",
WINONA_CATAPULT =
{
GENERIC = "I could have thought of that.",
OFF = "It's useless out here without power.",
BURNING = "I'm going to pretend I don't see it.",
BURNT = "Oh. What a pity.",
},
WINONA_SPOTLIGHT =
{
GENERIC = "Well sure, if you want to take the easy way out.",
OFF = "It's useless out here without power.",
BURNING = "I'm going to pretend I don't see it.",
BURNT = "Oh. What a pity.",
},
WINONA_BATTERY_LOW =
{
GENERIC = "Where does she find the time to build all this.",
LOWPOWER = "I think it's losing power.",
OFF = "See? It wasn't so great after all.",
BURNING = "I'm going to pretend I don't see it.",
BURNT = "Oh. What a pity.",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "At least she has the sense to use gems.",
LOWPOWER = "I think it's losing power.",
OFF = "Magic isn't so easy, is it?",
BURNING = "I'm going to pretend I don't see it.",
BURNT = "Oh. What a pity.",
}, STEERINGWHEEL_ITEM = "Hard labor? Isn't that Winona's forte?", |
WOLFGANG =
{
GENERIC = "Good day to you, Mr. %s.",
ATTACKER = "The strongman %s seems a little unhinged.",
MURDERER = "Murderous fiend! Behold my power!",
REVIVER = "%s tethers lost spirits to this world.",
GHOST = "Let's find a heart. I'll prepare my incantations.",
FIRESTARTER = "Did you intend to burn that, %s?",
}, ATTACKER = "The strongman %s seems a little unhinged.", TRINKET_25 = "The strongman's wardrobe is brimming with them, judging from the odor.", --Air Unfreshener |
WOODIE =
{
GENERIC = "Greetings, Mr. %s.",
ATTACKER = "%s is going against the grain...",
MURDERER = "Fiend! Time to make like a tree...!",
REVIVER = "%s seems very in touch with the spirits of the forest.",
GHOST = "That blockhead could use a heart.",
BEAVER = "Ha! What a delightful curse.",
BEAVERGHOST = "Yew don't look so wood.",
MOOSE = "Wonderful. A screw-loose moose.",
MOOSEGHOST = "I'll leave you to you moose-ings while I seek out a heart.",
GOOSE = "Not the most dignified form you've taken.",
GOOSEGHOST = "It seems you've run a-fowl of something, pal.",
FIRESTARTER = "Is it wise to start fires, given your predilections?",
},
LUCY = "Ah. How have you been, Lucy?",
LAVAARENA_LUCY = "I have no desire to use that.",
WEREITEM_BEAVER = "It seems he's learning to bend the curse to his will.",
WEREITEM_GOOSE = "Ugh, it offends my eyes.",
WEREITEM_MOOSE = "Almost as powerful as it is tacky.", WITHERED = "It resembles Woodie, does it not?", LUCY = "Ah. How have you been, Lucy?", |
WORMWOOD =
{
GENERIC = "Greetings, Mr. %s.",
ATTACKER = "It's time you make like a tree and leaf.",
MURDERER = "Don't worry, %s. I'll make it a clear cut.",
REVIVER = "I suppose he has his uses.",
GHOST = "What a shame. Now I'll never know what that gem does.",
FIRESTARTER = "%s has been starting fires, now hasn't he?",
},
COMPOSTWRAP = "I'm utterly dung with all of this.",
ARMOR_BRAMBLE = "Who's frail now?",
TRAP_BRAMBLE = "Best laid traps.", |
WORTOX =
{
GENERIC = "Greetings, Mr. %s.",
ATTACKER = "Do not make me bind you with magic, imp.",
MURDERER = "Enough is enough! Prepare to be banished, imp!",
REVIVER = "Hm. I'll allow you to stay on this plane awhile longer.",
GHOST = "Serves you right, meddling imp.",
FIRESTARTER = "Do I smell fire and brimstone?",
}, |
WURT =
{
GENERIC = "Greetings, Miss %s.",
ATTACKER = "This is no time for childishness!",
MURDERER = "%s has revealed her true nature!",
REVIVER = "Ah, thank you, %s.",
GHOST = "Oh dear, whatever will become of your kingdom now?",
FIRESTARTER = "Who left the tiny green demon unsupervised?!",
},
MERMHAT = "This seems rather... fishy.",
MERMTHRONE =
{
GENERIC = "Not especially impressive for a \"throne\".",
BURNT = "Someone finally took care of that hideous throw rug.",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "What is that little creature up to?",
BURNT = "Such a waste of time and energy.",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "It's slightly less offensive to my eyes than the others.",
BURNT = "It's been burned to the ground.",
},
MERMWATCHTOWER_REGULAR = "They're flying the royal banner.",
MERMWATCHTOWER_NOKING = "A kingdom without a king.",
MERMKING = "A crown can be a heavy burden...",
MERMGUARD = "I'd best try to stay on their good side.",
MERM_PRINCE = "Kings are easily made around here.", |
WX78 =
{
GENERIC = "Greetings, Mx. %s.",
ATTACKER = "If you're going to attack, at least finish the job!",
MURDERER = "Murderous fiend! This will be your destruction!",
REVIVER = "%s never did respect human mortality.",
GHOST = "A shame about your death. You were the only one I half-liked.",
FIRESTARTER = "Mx. %s is making good on their promises of mayhem.",
},
TRINKET_11 = "I'm not listening.", --Lying Robot |
webber |
SHADOWHEART = "Why does it make me feel so bad?",
ATRIUM_RUBBLE =
{
LINE_1 = "It's a picture of some bug people.",
LINE_2 = "This picture's all messed up.",
LINE_3 = "There's a lot of black goop in this picture.",
LINE_4 = "A picture of bug people escaping their bug outsides!",
LINE_5 = "A picture of a city. It looks like a nice place to live.",
},
ATRIUM_STATUE = "They look sick.",
ATRIUM_LIGHT =
{
ON = "We don't like it.",
OFF = "No light.",
},
ATRIUM_GATE =
{
ON = "Does this mean we get to go home?",
OFF = "We need another piece to turn it on.",
CHARGING = "What's it doing?",
DESTABILIZING = "It looks like it's gonna blow up!",
COOLDOWN = "It wasn't a way home, anyway.",
},
ATRIUM_KEY = "This key is REALLY old.",
CANTSHADOWREVIVE = "It's not waking up.",
FOSSIL_PIECE = "We want to play archaeologist!",
STALKER = "I don't think it's friendly.",
STALKER_ATRIUM = "We'll defend ourselves if we have to.",
STALKER_MINION = "Creepy!",
THURIBLE = "It gets really hot.",
ATRIUM_OVERGROWTH = "We never learned those letters.",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"That gateway did something weird.",
"Something's happening.",
"Let's get out of here.",
},
ANNOUNCE_RUINS_RESET = "Everything's back!",
ARMORSKELETON = "Rattle rattle.", |
ROSE = "Bright red petals! We love it!",
CHESSPIECE_MUSE = "We're sure she's nicer than she looks.",
MULTIPLAYER_PORTAL = "It's pretty... pretty scary!",
STATUE_MARBLE =
{
GENERIC = "Solid marble!",
TYPE1 = "Nice sword!",
TYPE2 = "It looks real lifelike, but it's all cold to touch.",
TYPE3 = "I broke mother's vase once... she wasn't happy.", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "Definitely not a spider!",
HIDING = "Is there a spider friend rustling beneath?",
},
ANNOUNCE_CHARLIE = "Is somebody there?!",
ANNOUNCE_CHARLIE_ATTACK = "Aah! Monsters in the dark!",
SHADOWHEART = "Why does it make me feel so bad?", |
EMPTY = "Reminds me of antique shopping with mother.", TYPE3 = "I broke mother's vase once... she wasn't happy.", --bird bath type statue TURKEYDINNER = "Like mother used to make, in the before time!",
LEAFLOAF = "Not quite how mother used to make it.", GENERIC = "Heh heh. I was never allowed in father's study.", BURNT = "That's probably why I wasn't allowed in father's study.", CRITTER_LAMB = "Father taught me how to take care of goats!", GENERIC = "My father kept goats.", RAZOR = "I watched my father use one of these.", GENERIC = "Father used to work on something like that.", STEELWOOL = "Scratchy, like father's beard!", TOPHAT = "Like father used to wear.",
TACKLESTATION = "Father used to take me fishing sometimes.", REVIVER = "Grandpa always said laughter was the best medicine!", GENERIC = "Just like grandpa said, \"You live in what you eat.\"", BISHOP = "You don't play by the chess rules grandpa taught me.", CATCOON = "A bit more feral than grandpa's cat.", CHESSPIECE_FORMAL = "Reminds me of grandpa.", CRITTER_KITTEN = "You look like grandpa's cat!", FISHINGROD = "I miss grandpa's fishing trips.", MEATBALLS = "I used to make these with grandpa!", HAWAIIANSHIRT = "Grandpa's style, definitely.", TRINKET_10 = "Just like grandpa wears!", --Dentures WALRUSHAT = "Reminds me of grandpa.",
QUAGMIRE_BEEFALO = "Take it easy, grandpa.", MASHEDPOTATOES = "Just like grandma used to make!", MESSAGEBOTTLEEMPTY = "It's like the jars grandma used for her preserves.",
HERMITCRAB = "She reminds me of grandma... but meaner.", GENERIC = "I don't want to. Mom always said the kitchen was dangerous!", SLOTFULL = "Mom said to always finish my plate before seconds.", ACTIONFAIL_GENERIC = "Mom told me never to do that.", TRINKET_21 = "Mom had one of these.", --Egg Beater
QUAGMIRE_SALMON = "Mom said fish oil is good for our brain.", QUAGMIRE_OVEN = "Mom said I should be careful around the oven.",
ASPARAGUS = "Mom said we should eat our vegetables.", WINTERSFEASTFUEL = "It... reminds me of mom's cooking...", DEAD = "Forgive us, brother.", |
LAVAARENA_PORTAL =
{
ON = "Time to go... \"home\".",
GENERIC = "This isn't home!",
},
LAVAARENA_KEYHOLE = "It doesn't have its key.",
LAVAARENA_KEYHOLE_FULL = "That looks much better!",
LAVAARENA_BATTLESTANDARD = "Hey, help me break this Battle Standard!",
LAVAARENA_SPAWNER = "That's the bad guy portal!",
HEALINGSTAFF = "That uses magic to hurt people.",
FIREBALLSTAFF = "It hurts people with magic.",
HAMMER_MJOLNIR = "We're not strong enough to use it.",
SPEAR_GUNGNIR = "Wigfrid makes it look so cool!",
BLOWDART_LAVA = "We like fighting from far away.",
BLOWDART_LAVA2 = "Those look like fun!",
LAVAARENA_ARMORLIGHT = "Uhh, I don't think that's very safe.",
LAVAARENA_ARMORLIGHTSPEED = "We'd skitter really fast with that.",
LAVAARENA_ARMORMEDIUM = "Safety first!",
LAVAARENA_ARMORMEDIUMRECHARGER = "This armor seems pretty good!",
LAVAARENA_ARMORHEAVY = "We'll be an impervious spider!",
LAVAARENA_ARMOREXTRAHEAVY = "Maybe we should let someone tougher have it.",
LAVAARENA_FEATHERCROWNHAT = "That might make us scuttle faster.",
LAVAARENA_HEALINGFLOWERHAT = "It makes your day a little brighter.",
LAVAARENA_LIGHTDAMAGERHAT = "That looks like it was made for spiders.",
LAVAARENA_STRONGDAMAGERHAT = "We like that hat!",
LAVAARENA_TIARAFLOWERPETALSHAT = "I don't think we should wear that.",
LAVAARENA_RECHARGERHAT = "It sure is sparkly.",
LAVAARENA_HEALINGGARLANDHAT = "It makes you feel a little better when you wear it.",
LAVAARENA_CROWNDAMAGERHAT = "That helmet is really something!",
LAVAARENA_BOARLORD = "Maybe he's nice?",
BOARRIOR = "You don't look so tough!",
BOARON = "Leave us alone!",
TRAILS = "No monkey business, mister!",
TURTILLUS = "That turtle's huge!",
SNAPPER = "Don't bite us!",
ANNOUNCE_REVIVING_CORPSE = "Hold on, we'll help!",
ANNOUNCE_REVIVED_OTHER_CORPSE = "There you go!",
ANNOUNCE_REVIVED_FROM_CORPSE = "All better!",
LAVAARENA_LUCY = "You look different, Lucy. Did you get a haircut?",
WEBBER_SPIDER_MINION = "We'll protect each other, spider babies!",
BOOK_FOSSIL = "We can read the words but we can't make them work.",
LAVAARENA_BERNIE = "Oh! Willow brought Bernie!", |
SHROOM_SKIN = "Haha! Yuck!", BLOOM = "Hahah! Wow, it smells so bad!", CHESTER = "Haha. You make all our stuff slobbery.", DEER_ANTLER = "Haha, weird.", INSPECTSELF = "Ah! I'm a monster! Haha, we're just kidding.", FEATHERPENCIL = "Haha! It tickles!", GARGOYLE_HOUND = "Haha. We can stack things on its head and it won't even move.", WATHGRITHRHAT = "Haha! It's way too big for us!", TRINKET_17 = "Spork. Spork. Spork. Hahaha!", --Bent Spork TRINKET_38 = "Haha! Everything looks so small!", -- Binoculars Griftlands trinket TRINKET_40 = "Haha, it looks like a snail shell.", -- Snail Scale Griftlands trinket TRINKET_41 = "Haha! Weird!", -- Goop Canister Hot Lava trinket HALLOWEENCANDY_2 = "Haha ew! It's weird!", HALLOWEENCANDY_3 = "Haha, that's not candy!", GENERIC = "We like to pop out and scare our friends sometimes. Haha!", WINTER_FOOD5 = "Haha, Wendy! Watch our Woodie impression!", --yule log cake MOONROCKCRATER = "Haha. It's heavy!", OCEANFISH_SMALL_9 = "Haha, it spits!", SLINGSHOTAMMO_POOP = "Haha, ew!", SPICE_CHILI = "Ho! Ha! That's spicy!", REVIVER = "Grandpa always said laughter was the best medicine!", |
BOATFRAGMENT03 = "Oh no, someone had an accident!",
BOATFRAGMENT04 = "Oh no, someone had an accident!",
BOATFRAGMENT05 = "Oh no, someone had an accident!",
BOAT_LEAK = "Quick, plug it up!",
MAST = "Wow, it's MASTive!",
SEASTACK = "We hope no one crashes their boat on that!",
FISHINGNET = "Maybe we'll catch some antchovies!",
ANTCHOVIES = "It's like peoplefood and spiderfood in one!",
STEERINGWHEEL = "Oh, oh, we want to steer!",
ANCHOR = "It's really, really heavy.",
BOATPATCH = "It makes the boat feel better.",
DRIFTWOOD_LOG = "Easy piece-y.",
MOONBUTTERFLYWINGS = "Poor moth.",
MOONBUTTERFLY_SAPLING = "It'll be a big tree one day.",
ROCK_AVOCADO_FRUIT = "We have to wait for it to ripen.",
ROCK_AVOCADO_FRUIT_RIPE = "We cracked it open.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "No more pit!",
ROCK_AVOCADO_FRUIT_SPROUT = "Oh wow, it's growing!",
DEAD_SEA_BONES = "Yuck! Dead stuff.",
BOMBED = "It smells nice and looks pretty.",
GLASS = "We could crack it open.",
MOONGLASS = "It came from the moon. Wow!",
MOONGLASS_ROCK = "Is the moon green, too?",
BATHBOMB = "I miss bubble baths.",
CLOSED = "Yikes, that thing was hungry!",
DUG_TRAP_STARFISH = "Now nobody will hurt themselves on it.",
MOONSPIDERDEN = "I don't want to be friends with those ones.",
MOONGLASSAXE = "We think it cuts better than a regular axe.",
GLASSCUTTER = "It's sharp enough to split a spider hair.",
ICEBERG_MELTED = "We guess it's too hot out.",
MINIFLARE = "Just in case someone's lost and lonely.",
MOON_ALTAR_WIP = "Don't worry, you'll be together again soon.",
MOON_ALTAR_IDOL = "It doesn't want to be here. We don't either.",
MOON_ALTAR_GLASS = "It can't talk like we do, but it's a friend.",
MOON_ALTAR_SEED = "It wants to go to one of those cracks in the ground.",
MOON_ALTAR_ROCK_IDOL = "Oh no, someone's trapped inside that rock!",
MOON_ALTAR_ROCK_GLASS = "Oh no, someone's trapped inside that rock!",
MOON_ALTAR_ROCK_SEED = "Oh no, someone's trapped inside that rock!",
BOAT_ITEM = "That's for building a boat.",
STEERINGWHEEL_ITEM = "That's for making a steering wheel.",
ANCHOR_ITEM = "That's for making an anchor.",
GESTALT = "They want to talk, but they don't know how!",
BULLKELP_ROOT = "It would be happier if we planted it.",
KELPHAT = "Why did we make this?",
KELP = "Slimy, yet satisfying.",
KELP_COOKED = "He doesn't like it very much, but I think it's okay.",
KELP_DRIED = "Mmm, salty and flaky!",
WALKINGPLANK = "It's the least fun diving board.", |
TRINKET_10 = "Just like grandpa wears!", --Dentures
PLAYER =
{
GENERIC = "Hey! Hi %s!",
ATTACKER = "%s looks mean.",
MURDERER = "Meanie! Get'em!",
REVIVER = "%s is super nice to ghosts.",
GHOST = "Don't worry, %s, we'll find you a heart!",
FIRESTARTER = "%s, you lit a fire!",
},
MAXWELLLIGHT = "Well, these would've been handy before.",
MAXWELLLOCK = "It's missing something.",
MAXWELLTHRONE = "That throne makes our skin crawl.", |
WOBYSMALL =
{
"We have eight arms for petting!",
"We have eight arms for petting!",
},
WOBYBIG =
{
"Woby's so big and fuzzy and perfect for hugging!",
"Woby's so big and fuzzy and perfect for hugging!",
},
WALTERHAT = "Can we be a Pioneer too?",
SLINGSHOT = "Can we play with it?",
SLINGSHOTAMMO_ROCK = "Do you want us to help clean up?",
SLINGSHOTAMMO_MARBLE = "Do you want us to help clean up?",
SLINGSHOTAMMO_THULECITE = "Do you want us to help clean up?",
SLINGSHOTAMMO_GOLD = "Do you want us to help clean up?",
SLINGSHOTAMMO_SLOW = "Do you want us to help clean up?",
SLINGSHOTAMMO_FREEZE = "Do you want us to help clean up?",
SLINGSHOTAMMO_POOP = "Haha, ew!",
PORTABLETENT = "Yay, we're camping!",
PORTABLETENT_ITEM = "Let us help!", |
WARLY =
{
GENERIC = "Hey %s! Do you have any snacks?",
ATTACKER = "%s, don't you think you should say sorry?",
MURDERER = "We thought you were nice!",
REVIVER = "Thanks a bunch, %s!",
GHOST = "Oh no, %s is hurt!",
FIRESTARTER = "We don't think you were supposed to start that fire.",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "Makes yummies!",
DONE = "Mmmm! Let's eat!",
COOKING_LONG = "This is taking so loooong!",
COOKING_SHORT = "Food'll be ready soon!",
EMPTY = "Aw, there's nothing in there.",
},
PORTABLEBLENDER_ITEM = "Shake-a, shake-a, shake-a!",
SPICE_SUGAR = "It turns everything into dessert!",
SPICE_CHILI = "Ho! Ha! That's spicy!",
SPICEPACK = "I'm sure Mr. Warly won't mind if we use this!",
MONSTERTARTARE = "Looks amazing!",
FRESHFRUITCREPES = "Cripes! We can't wait for these crepes!",
FROGFISHBOWL = "Thanks Warly!",
POTATOTORNADO = "Woah! It's cool, AND edible!",
DRAGONCHILISALAD = "Okay, we'll eat a salad.",
GLOWBERRYMOUSSE = "Mmm, mousse!",
VOLTGOATJELLY = "WOW! Gelatin!",
NIGHTMAREPIE = "It's scary, but tasty.",
BONESOUP = "Warly makes really good stuff.",
MASHEDPOTATOES = "Just like grandma used to make!",
POTATOSOUFFLE = "It looks so fancy.",
MOQUECA = "We love when Warly cooks for us.",
GAZPACHO = "I don't wanna eat it, but Warly was nice to make it for us.",
ASPARAGUSSOUP = "Mmmm...warms our tummy.",
VEGSTINGER = "It's a drink with vegetables in it.",
BANANAPOP = "Yaaay! Popsicle, popsicle!",
CEVICHE = "Yucky!",
SALSA = "Yummy but... spicy!!",
PEPPERPOPPER = "We're so stuffed we'll pop!", NOTMASTERCHEF = "Warly gets upset when we play with his things.", SPICEPACK = "I'm sure Mr. Warly won't mind if we use this!", FROGFISHBOWL = "Thanks Warly!", BONESOUP = "Warly makes really good stuff.", MOQUECA = "We love when Warly cooks for us.", GAZPACHO = "I don't wanna eat it, but Warly was nice to make it for us.", |
WATHGRITHR =
{
GENERIC = "Wow, %s! You're lookin' tough!",
ATTACKER = "%s looks really mean. And tough.",
MURDERER = "We're not scared of pointy spearsticks! Fight!",
REVIVER = "%s is a super valiant lady.",
GHOST = "Wow! Even as a ghost you're super tough, %s!",
FIRESTARTER = "You're supposed to put fires out when you're finished.",
},
WATHGRITHRHAT = "Haha! It's way too big for us!",
SPEAR_WATHGRITHR = "Pointy ouchies!", SPEAR_GUNGNIR = "Wigfrid makes it look so cool!", |
WAXWELL =
{
GENERIC = "Hi %s! Lookin' dapper!",
ATTACKER = "%s looks eviler than usual...",
MURDERER = "You're the real monster, %s!",
REVIVER = "Wow, %s is really nice! He's helping people!",
GHOST = "Aw %s, no one deserves to be stuck like that!",
FIRESTARTER = "Don't burn our things please. We like them.",
},
WAXWELLJOURNAL = "I don't think we should play with that...",
CHESSPIECE_FORMAL = "Reminds me of grandpa.",
STATUEMAXWELL = "We're still a little mad at him. But only a little.",
MAXWELL = "That jerk tricked us.",
MAXWELLHEAD = "Imagine the trouble he has buying hats!",
SHADOWDIGGER = "Sometimes scary things are nice.", TRINKET_28 = "Maybe Maxwell will teach us how to play.", --Rook TRINKET_29 = "Maybe Maxwell will teach us how to play.", --Rook
QUAGMIRE_GARLIC = "Maxwell says you ward monsters away with it.",
GARLIC = "Maxwell says you ward monsters away with it.", |
WEBBER =
{
GENERIC = "A spiderfriend! Hi %s!",
ATTACKER = "Ah! We look scary when we're mad!",
MURDERER = "We won't let you hurt our friends!",
REVIVER = "%s likes helping ghosts, just like us.",
GHOST = "Oh no! We should help ourselves!",
FIRESTARTER = "Spiderfriend, why did you light that fire?",
},
WEBBERSKULL = "How did this get here?",
WEBBER_SPIDER_MINION = "We'll protect each other, spider babies!", QUAGMIRE_GOATKID = "Hi! I'm Webber!",
INSPECTSELF = "Ah! I'm a monster! Haha, we're just kidding.", |
WENDY =
{
GENERIC = "Hi %s! Let's play, okay?",
ATTACKER = "Are you angry at me, %s?",
MURDERER = "We're taking my friendship bracelet back!",
REVIVER = "%s always plays nice with ghosts.",
GHOST = "Don't worry! Our spider friends will help bring you back!",
FIRESTARTER = "Uhh, uh-oh, let's play a different game, %s.",
},
ABIGAIL =
{
LEVEL1 =
{
"We're a bit old for playing peek-a-boo.",
"We're a bit old for playing peek-a-boo.",
},
ABIGAILHEART = "Wendy would've been so happy if it worked.",
ABIGAIL_FLOWER =
{
GENERIC ="Pretty petals!",
LEVEL1 = "Can she hear us in there?",
LEVEL2 = "C'mon Abigail, Wendy misses you!",
LEVEL3 = "Helloooo? Do you want to come out now?",
-- deprecated
LONG = "I think it's listening to us!",
MEDIUM = "It's getting creepy!",
SOON = "It gives us itches and skritches up our spine!",
HAUNTED_POCKET = "Put it down! Put it down!",
HAUNTED_GROUND = "Scary blossoms!",
}, ABIGAILHEART = "Wendy would've been so happy if it worked.", ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", LEVEL2 = "C'mon Abigail, Wendy misses you!",
HALLOWEENCANDY_1 = "Oh, Wendy! We'll trade you for your choco pigs!", WINTER_FOOD5 = "Haha, Wendy! Watch our Woodie impression!", --yule log cake OCEANFISH_SMALL_7 = "Wendy got mad when we said it reminded us of her...",
GHOSTFLOWER = "This seems like something Wendy would like.", GENERIC = "It's a little Abigail house!", GENERIC = "He looks pretty crabby!", |
WES =
{
GENERIC = "Hey! Hi %s!",
ATTACKER = "Maybe we can talk this out?",
MURDERER = "You're supposed to play nice!",
REVIVER = "%s is super nice. And his makeup's cool!",
GHOST = "We'll help you get back on your feet, %s!",
FIRESTARTER = "You were just supposed to mime lighting it!",
},
BALLOON = "Balloon animals! Balloon animals!!",
BALLOONS_EMPTY = "Is there going to be a party?!", |
WICKERBOTTOM =
{
GENERIC = "Hello Ms. %s!",
ATTACKER = "Uh-oh! We're in trouble with Ms. %s!",
MURDERER = "Killer! Does this mean we don't have to do our homework?!",
REVIVER = "Ms. %s is very smart and wise. She's neat!",
GHOST = "Don't worry Ms. %s, we'll find you a heart!",
FIRESTARTER = "Ms. %s! We already had our combustion lessons!",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "We can read the words but we can't make them work.", CANTLEARN = "Ms. Wickerbottom will have to explain this one.", MURDERER = "Wickerbottom says we can't be friends anymore!", GENERIC = "Hey, Ms. Wicker! How come we can still see the moon?", HALLOWEENCANDY_7 = "Oh, Ms. Wicker! We saved these for you!", FIRECRACKERS = "Don't worry Ms. Wicker, we'll be careful.", CABBAGEROLLS = "We hope Ms. Wickerbottom doesn't find out we didn't eat the cabbage...", |
WILLOW =
{
GENERIC = "Hi %s! How's Bernie?",
ATTACKER = "%s's playing with fire. Err...",
MURDERER = "You're gonna get burned, %s!",
REVIVER = "She's like a burnt marshmallow. Crispy outside, super mushy inside!",
GHOST = "Uh-oh! Does that hurt, %s?",
FIRESTARTER = "Another fire? Well, as long as you're happy...",
},
BERNIE_ACTIVE = "That teddy bear is moving!",
BERNIE_INACTIVE =
{
BROKEN = "It's all busted up.",
GENERIC = "A teddy bear.",
},
LAVAARENA_BERNIE = "Oh! Willow brought Bernie!", LAVAARENA_BERNIE = "Oh! Willow brought Bernie!", |
WILSON =
{
GENERIC = "Hi %s! Nice weather we're having!",
ATTACKER = "Why are you being so mean, %s?",
MURDERER = "Meanie! We will stop you no matter what!",
REVIVER = "%s doesn't believe in ghosts, but he believes in us!",
GHOST = "You're looking much paler than usual, %s!",
FIRESTARTER = "Uh... Is your hair smoking, %s?",
},
CHESSPIECE_PAWN = "Pawns are just as important as the rest of the pieces.",
RESURRECTIONSTATUE =
{
GENERIC = "It's a giant doll of our friend!!",
BURNT = "It will be of no use to us in that state.",
}, |
WINONA =
{
GENERIC = "Hi %s! Build anything neat today?",
ATTACKER = "Don't do hits, %s!",
MURDERER = "Murderer! We didn't wanna have to do this!",
REVIVER = "%s keeps us all together.",
GHOST = "Aw, I'm sorry that happened to you, %s.",
FIRESTARTER = "Don't light fires, %s!",
},
SEWING_TAPE = "It's sticky, like a web.",
WINONA_CATAPULT =
{
GENERIC = "We feel safer already!",
OFF = "How come it's not on?",
BURNING = "Oh, oh!",
BURNT = "Oh no! It got burnt!",
},
WINONA_SPOTLIGHT =
{
GENERIC = "She made us a nightlight!",
OFF = "How come it's not on?",
BURNING = "Oh, oh!",
BURNT = "Oh no! It got burnt!",
},
WINONA_BATTERY_LOW =
{
GENERIC = "It feeds hungry machines.",
LOWPOWER = "We think it's running low.",
OFF = "Hey Winona! How do we fix it?",
BURNING = "Oh, oh!",
BURNT = "Oh no! It got burnt!",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "Machines think gem power is really tasty.",
LOWPOWER = "We think it's running low.",
OFF = "Winoooona! The thing broke!",
BURNING = "Oh, oh!",
BURNT = "Oh no! It got burnt!",
}, OFF = "Hey Winona! How do we fix it?", |
WOLFGANG =
{
GENERIC = "Hi %s! Have you been working out?",
ATTACKER = "Hey %s, you look upset about something.",
MURDERER = "You're just a big bully!",
REVIVER = "%s's nice! I wish he'd stop messing up our head fur, though.",
GHOST = "I'm sure you're the strongest ghost. Let's get a heart though.",
FIRESTARTER = "%s, no!! Fire can hurt you!",
}, |
WOODIE =
{
GENERIC = "Hi %s, hi Lucy!",
ATTACKER = "%s looks angry today.",
MURDERER = "You need to treat people nicer, %s!",
REVIVER = "%s is gruff, but nice.",
GHOST = "Wanna go heart-hunting with us, %s?",
BEAVER = "%s's being gnawghty.",
BEAVERGHOST = "Can I pet your ears or will our claws swish through?",
MOOSE = "Woah! Would you give us a ride on your back, %s?",
MOOSEGHOST = "I wonder if we'll be able to find a heart big enough for you?",
GOOSE = "Are you here to tell us nursery rhymes?",
GOOSEGHOST = "Don't worry, we'll get you back to normal! Er, normal-ish.",
FIRESTARTER = "Um. I think you lit a fire, %s.",
},
LUCY = "If we talk to it will it talk back?",
LAVAARENA_LUCY = "You look different, Lucy. Did you get a haircut?",
WEREITEM_BEAVER = "It looks just like you, Mr. Woodie!",
WEREITEM_GOOSE = "Mr. Woodie, are you alright?",
WEREITEM_MOOSE = "Can you make a toy without meat in it?", WINTER_FOOD5 = "Haha, Wendy! Watch our Woodie impression!", --yule log cake
WEREITEM_BEAVER = "It looks just like you, Mr. Woodie!", WEREITEM_GOOSE = "Mr. Woodie, are you alright?", GENERIC = "Hi %s, hi Lucy!", LAVAARENA_LUCY = "You look different, Lucy. Did you get a haircut?", |
WORMWOOD =
{
GENERIC = "Hey, it's my good friend, %s!",
ATTACKER = "Hey, %s! Friends don't hit friends!",
MURDERER = "Wickerbottom says we can't be friends anymore!",
REVIVER = "%s is really rooting for us!",
GHOST = "Poor %s! He died of loneliness!",
FIRESTARTER = "I don't think it's safe for you to be around fire.",
},
COMPOSTWRAP = "Double doodoo.",
ARMOR_BRAMBLE = "We're ready to let spikes fly!",
TRAP_BRAMBLE = "It's a very pointy planty trap!", |
WORTOX =
{
GENERIC = "Hey %s! Your horns look nice!",
ATTACKER = "Hey, play nice, %s!",
MURDERER = "Oh no! %s, what did you do!",
REVIVER = "Grandpa always said laughter was the best medicine!",
GHOST = "Oh no, %s! You're hurt!",
FIRESTARTER = "Don't play tricks, Mr. Imp!",
}, |
WURT =
{
GENERIC = "Hey %s! Whatcha up to?",
ATTACKER = "Hey, stop it! No hitting!",
MURDERER = "Why would you do that, %s?",
REVIVER = "Whew, thanks %s!",
GHOST = "Don't worry! I'm sure there's a heart around here somewhere!",
FIRESTARTER = "I... don't think that's allowed...",
},
MERMHAT = "Hopefully they don't notice the extra legs.",
MERMTHRONE =
{
GENERIC = "Hey, can we be the king? We can take turns!",
BURNT = "Yikes! What happened?",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "Can we help?",
BURNT = "It's burnt up!",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "What a funny little house.",
BURNT = "Oh no!",
},
MERMWATCHTOWER_REGULAR = "Cool fort!",
MERMWATCHTOWER_NOKING = "We better not get too close...",
MERMKING = "He looks pretty important.",
MERMGUARD = "They look pretty scary!",
MERM_PRINCE = "Wow, becoming a king looks easy!", |
WX78 =
{
GENERIC = "Hi %s! You look very non-organic today!",
ATTACKER = "We thought you were a friendly robot, %s!",
MURDERER = "Let us introduce you to our world wide web! Sh-sha!",
REVIVER = "Aww. We'd beep-boop %s on the nose if they had one!",
GHOST = "Bad day destroying humans, %s? Tomorrow will be better!",
FIRESTARTER = "Maybe they didn't know fire is dangerous to us.",
},
TRINKET_11 = "Beep boop!", --Lying Robot GEARS = "WX eats them by the fistful!", |
wendy |
SHADOWHEART = "It beats with a sorrow to span the skies and plumb the darkest seas.",
ATRIUM_RUBBLE =
{
LINE_1 = "A people struck by famine and sorrow.",
LINE_2 = "A piece of their story, lost to time.",
LINE_3 = "They are consumed by darkness.",
LINE_4 = "Then, rebirth.",
LINE_5 = "Finally, a city, full of life.",
},
ATRIUM_STATUE = "A tortured soul.",
ATRIUM_LIGHT =
{
ON = "A deathly light dances across the room.",
OFF = "There is no light to be found.",
},
ATRIUM_GATE =
{
ON = "Hope springs infernal.",
OFF = "A beacon of hope left unlit... How fitting.",
CHARGING = "Take us far from here.",
DESTABILIZING = "Oh well. I hope it's a quick death.",
COOLDOWN = "We can't do that again for awhile.",
},
ATRIUM_KEY = "I think I know where it goes...",
CANTSHADOWREVIVE = "It has no will to live.",
FOSSIL_PIECE = "It is death, preserved.",
STALKER = "Not even death is permanent.",
STALKER_ATRIUM = "Do you mourn, too?",
STALKER_MINION = "Death would be a kindness.",
THURIBLE = "An ember that burns with the stuff of nightmares.",
ATRIUM_OVERGROWTH = "Scrawlings of a tongue lost to time.",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"The dead shall rise.",
"The beasts are coming.",
"Death is coming for us.",
},
ANNOUNCE_RUINS_RESET = "The dead are risen.",
ARMORSKELETON = "I shall wrap myself in death's sweet embrace.", |
ROSE = "Prickly and blood red...",
CHESSPIECE_MUSE = "She holds the true power, here.",
MULTIPLAYER_PORTAL = "Its beauty is tinged with a heartbreaking sadness.",
STATUE_MARBLE =
{
GENERIC = "Cold, hard stone...",
TYPE1 = "Each of us wear many masks...",
TYPE2 = "A chilling thought... what if nothing's beneath the mask?",
TYPE3 = "It's a lovely vase.", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "A creature of shadow that seeks the light... how sad...",
HIDING = "My heart aches with its beauty.",
},
ANNOUNCE_CHARLIE = "Demon! Show yourself!",
ANNOUNCE_CHARLIE_ATTACK = "I am attacked!",
SHADOWHEART = "It beats with a sorrow to span the skies and plumb the darkest seas.", ANNOUNCE_DUSK = "The sickly sweet scent of roses fills the air...", |
YELLOWGEM = "It reminds me of my mother.", SWEETPOTATO = "Oh Abigail, remember how mother would make this every year?", YELLOWMOONEYE = "What color were mother's eyes?", WINTERSFEASTFUEL = "Abigail, it's like I can taste mother's cooking...", LEVEL3 = "You've rested in peace long enough, dear sister.", LEVEL1 = "It was my sister's flower. She's gone far away.", ATTACKER = "%s... she's no sister of mine.", GHOST = "At least a heart could return one sister to this world...", "That's my twin sister, Abigail.", LUCY = "Hello... \"Lucy\"... I'd like you to meet my sister.", GENERIC = "It's a memorial to my sister... but it's so bare...",
SHADOWDIGGER = "Was he your brother?", RHINODRILL = "Brotherly camaraderie will not save you.", |
LAVAARENA_PORTAL =
{
ON = "I bid you good day.",
GENERIC = "I dared not hope it would take me home.",
},
LAVAARENA_KEYHOLE = "Empty as my heart.",
LAVAARENA_KEYHOLE_FULL = "Full as my sorrows.",
LAVAARENA_BATTLESTANDARD = "That Battle Standard needs to be destroyed...",
LAVAARENA_SPAWNER = "That's where they come from...",
HEALINGSTAFF = "I could restore my allies.",
FIREBALLSTAFF = "To call death from the skies.",
HAMMER_MJOLNIR = "What a brutal implement.",
SPEAR_GUNGNIR = "To cut and slash...",
BLOWDART_LAVA = "To pierce the hearts of my foes...",
BLOWDART_LAVA2 = "To burn and pierce!",
LAVAARENA_ARMORLIGHT = "If only my heart were as light.",
LAVAARENA_ARMORLIGHTSPEED = "They'll have to catch me to hurt me.",
LAVAARENA_ARMORMEDIUM = "Protect my fragile frame.",
LAVAARENA_ARMORMEDIUMRECHARGER = "It will restore one's power.",
LAVAARENA_ARMORHEAVY = "Heavy protection for one's heart.",
LAVAARENA_ARMOREXTRAHEAVY = "This world is nothing but hurt.",
LAVAARENA_FEATHERCROWNHAT = "But what of the birds?",
LAVAARENA_HEALINGFLOWERHAT = "It eases pain of the body, but not of the heart.",
LAVAARENA_LIGHTDAMAGERHAT = "It brings more pain into the world.",
LAVAARENA_STRONGDAMAGERHAT = "Hit harder, stronger...",
LAVAARENA_TIARAFLOWERPETALSHAT = "The wearer shall be a force of good.",
LAVAARENA_RECHARGERHAT = "I'll be able to attack so often...",
LAVAARENA_HEALINGGARLANDHAT = "But will it heal my soul?",
LAVAARENA_CROWNDAMAGERHAT = "I forsee a wave of death.",
LAVAARENA_BOARLORD = "A ruthless man.",
BOARRIOR = "Your death will be swift.",
BOARON = "A shame you have to perish.",
TRAILS = "You shall fall.",
TURTILLUS = "You cannot shield yourself from this world.",
SNAPPER = "Death will be a blessing.",
ANNOUNCE_REVIVING_CORPSE = "You'll not glimpse death today...",
ANNOUNCE_REVIVED_OTHER_CORPSE = "All done.",
ANNOUNCE_REVIVED_FROM_CORPSE = "Thank-you...",
LAVAARENA_LUCY = "Hello again, Lucy.",
WEBBER_SPIDER_MINION = "Webber seems proud of them.",
BOOK_FOSSIL = "There is power in words.",
LAVAARENA_BERNIE = "How do you do, Bernie?", |
GOOSE = "Hah... you look so silly I almost... well, never mind.", GENERIC = "Heehee. You're funny, %s.", SCULPTURE_KNIGHTHEAD = "Off with his head! Heehee.", HALLOWEENCANDY_11 = "You have to bite their heads off first... heehee...", GENERIC = "Heehee. Yes, I'd love to hear a secret.", |
BOATFRAGMENT03 = "Wreckage is all that remains.",
BOATFRAGMENT04 = "Wreckage is all that remains.",
BOATFRAGMENT05 = "Wreckage is all that remains.",
BOAT_LEAK = "I always knew the ocean floor would be my final resting place.",
MAST = "If we sailed forever we would never reach the horizon.",
SEASTACK = "I could steer toward it and resign myself to a watery fate.",
FISHINGNET = "To ensnare fish and tear them from their peaceful lives.",
ANTCHOVIES = "Death would be a kindness.",
STEERINGWHEEL = "Yet still I am directionless.",
ANCHOR = "For when I feel I can go no further.",
BOATPATCH = "To mend what the cruel seas have crushed.",
DRIFTWOOD_LOG = "Bleached like bones left in the sun.",
MOONBUTTERFLYWINGS = "It's the way of all things.",
MOONBUTTERFLY_SAPLING = "It grows, against all odds.",
ROCK_AVOCADO_FRUIT = "It grew on a tree, but it looks like a rock.",
ROCK_AVOCADO_FRUIT_RIPE = "I can eat it now.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "It might actually taste good at this point.",
ROCK_AVOCADO_FRUIT_SPROUT = "Why do you persevere?",
DEAD_SEA_BONES = "The sea rejects its dead.",
BOMBED = "I don't see how this helped.",
GLASS = "The top is solid glass.",
MOONGLASS = "Its sharp edge would end this quickly.",
MOONGLASS_ROCK = "What a sickly color.",
BATHBOMB = "To mask the smell of sorrow and death.",
CLOSED = "If only it had swallowed me whole.",
DUG_TRAP_STARFISH = "A pity it didn't crunch me up when it had the chance.",
MOONSPIDERDEN = "Terrible creatures lurk within.",
MOONGLASSAXE = "Death is so anticlimactic for trees.",
GLASSCUTTER = "It visits death upon all who face it.",
ICEBERG_MELTED = "It melted down a bit.",
MINIFLARE = "Why? No one will come.",
MOON_ALTAR_WIP = "It doesn't feel good to be incomplete.",
MOON_ALTAR_IDOL = "Abby and I will help put you back together.",
MOON_ALTAR_GLASS = "It wants to find its missing pieces.",
MOON_ALTAR_SEED = "It wants some sort of energy.",
MOON_ALTAR_ROCK_IDOL = "I sense a presence within...",
MOON_ALTAR_ROCK_GLASS = "I sense a presence within...",
MOON_ALTAR_ROCK_SEED = "I sense a presence within...",
BOAT_ITEM = "It's for making a boat.",
STEERINGWHEEL_ITEM = "It would make a steering wheel...",
ANCHOR_ITEM = "It's for a burdensome boat anchor.",
GESTALT = "I can feel their fear and loneliness.",
BULLKELP_ROOT = "It's like a very slimy whip.",
KELPHAT = "The strands are so slippery, it's barely holding together.",
KELP = "It's... I don't know. Sigh.",
KELP_COOKED = "The things we do for sustenance.",
KELP_DRIED = "We took it out of the ocean, then took the ocean out of it.",
WALKINGPLANK = "That would be too easy.", |
TRINKET_10 = "Another mouth to feed.", --Dentures
PLAYER =
{
GENERIC = "How do you do, %s?",
ATTACKER = "%s... they'll betray us.",
MURDERER = "Murderer! Cutthroat!",
REVIVER = "Abigail likes you, %s.",
GHOST = "A heart could return %s to this world...",
FIRESTARTER = "Do you wish to see the world burn?",
},
MAXWELLLIGHT = "What a curious light.",
MAXWELLLOCK = "Looks magical.",
MAXWELLTHRONE = "Not quite what I expected.", |
WOBYSMALL =
{
"I wonder how she came to this miserable place.",
"I wonder how she came to this miserable place.",
},
WOBYBIG =
{
"She's... soft. And nice.",
"She's... soft. And nice.",
},
WALTERHAT = "It doesn't suit me.",
SLINGSHOT = "Abigail used to play with one of these.",
SLINGSHOTAMMO_ROCK = "Someone could trip and break their neck. Maybe it will be me.",
SLINGSHOTAMMO_MARBLE = "Someone could trip and break their neck. Maybe it will be me.",
SLINGSHOTAMMO_THULECITE = "Someone could trip and break their neck. Maybe it will be me.",
SLINGSHOTAMMO_GOLD = "Someone could trip and break their neck. Maybe it will be me.",
SLINGSHOTAMMO_SLOW = "Someone could trip and break their neck. Maybe it will be me.",
SLINGSHOTAMMO_FREEZE = "Someone could trip and break their neck. Maybe it will be me.",
SLINGSHOTAMMO_POOP = "I suppose it has its uses.",
PORTABLETENT = "It makes no difference where I rest my head, my nights are filled with bad dreams.",
PORTABLETENT_ITEM = "Abigail and I set up a tent in our backyard once. It was... fun.", |
WARLY =
{
GENERIC = "How do you do, %s?",
ATTACKER = "What if he was just fattening us up, all along?",
MURDERER = "Your treachery ends here, %s.",
REVIVER = "Sometimes he shows he cares without cooking.",
GHOST = "I'll mourn you, %s.",
FIRESTARTER = "Abby and I know what you've been doing.",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "For when the hunger gnaws at my tiny stomach...",
DONE = "Another menial task has been completed.",
COOKING_LONG = "I may starve to death before it's done.",
COOKING_SHORT = "It will all be over soon.",
EMPTY = "A foodless void.",
},
PORTABLEBLENDER_ITEM = "Inflicts chaos and turmoil on food.",
SPICE_SUGAR = "Not as sweet as Abigail.",
SPICE_CHILI = "Full of more vitality than I'm used to.",
SPICEPACK = "To fend off the ravages of decay... for my food at least.",
MONSTERTARTARE = "Looks good, tastes horrible.",
FRESHFRUITCREPES = "Could I get this a la mode?",
FROGFISHBOWL = "It's actually... really good...",
POTATOTORNADO = "Spiraling, just like my life.",
DRAGONCHILISALAD = "I missed having someone make me dinner...",
GLOWBERRYMOUSSE = "It swirls like the endless abyss.",
VOLTGOATJELLY = "It zaps your tongue.",
NIGHTMAREPIE = "It tastes like melancholy. Mmm.",
BONESOUP = "Supper looks good.",
MASHEDPOTATOES = "My stomach rumbles just looking at it...",
POTATOSOUFFLE = "A dish as delicate as life itself.",
MOQUECA = "Thank-you, Warly.",
GAZPACHO = "Cold and watery like a sailor's grave.",
ASPARAGUSSOUP = "Soup.",
VEGSTINGER = "Doesn't spice up my life.",
BANANAPOP = "I used to eat these with Abigail...",
CEVICHE = "All I taste is my sadness...",
SALSA = "I don't feel much like dancing.",
PEPPERPOPPER = "They're so good I almost forgot my crushing grief.", NOTMASTERCHEF = "That belongs to Warly.", MOQUECA = "Thank-you, Warly.", |
WATHGRITHR =
{
GENERIC = "How do you do, %s?",
ATTACKER = "%s... she's bloodthirsty.",
MURDERER = "It'll all be over soon, %s.",
REVIVER = "It seems your heart is strong too, %s...",
GHOST = "Come back, %s... Take my heart...",
FIRESTARTER = "Do the Norse have a god of fire, %s?",
},
WATHGRITHRHAT = "I've never seen her take it off before...",
SPEAR_WATHGRITHR = "It seems a tad dramatic.", |
WAXWELL =
{
GENERIC = "How are you coping, %s?",
ATTACKER = "I don't think I trust %s yet.",
MURDERER = "Cursed villain!",
REVIVER = "He's gone from Sisyphus to Lazarus.",
GHOST = "Should I revive you, %s? Hmm...",
FIRESTARTER = "Are you trying to kindle a bad reputation?",
},
WAXWELLJOURNAL = "Do you want me to read you a story, Abigail?",
CHESSPIECE_FORMAL = "Alas, the king is but a figurehead, at best.",
STATUEMAXWELL = "Did it go as you planned?",
MAXWELL = "I feel a strange kinship with him.",
MAXWELLHEAD = "He sure has a taste for the dramatic.",
SHADOWDIGGER = "Was he your brother?", |
WEBBER =
{
GENERIC = "Hey, %s!",
ATTACKER = "%s, are you friend... or foe?",
MURDERER = "Don't worry, %s. This won't hurt a bit.",
REVIVER = "You could never be a monster, %s.",
GHOST = "A heart could bring back my friend, %s...",
FIRESTARTER = "%s, let's find a game that doesn't involve fire.",
},
WEBBERSKULL = "He's better this way.",
WEBBER_SPIDER_MINION = "Webber seems proud of them.", STAFFED = "Perhaps it thirsts for a sacrifice. Where's Webber...", TRINKET_36 = "Now Webber and I can match.", --Faux fangs HALLOWEENCANDY_4 = "Don't worry, Webber, it's just candy.", WEBBER_SPIDER_MINION = "Webber seems proud of them.", |
WENDY =
{
GENERIC = "She looks sad...",
ATTACKER = "%s... she's no sister of mine.",
MURDERER = "Have we not seen enough death, %s?",
REVIVER = "I hope Abigail doesn't like you more than me...",
GHOST = "At least a heart could return one sister to this world...",
FIRESTARTER = "Fire probably isn't the method I would choose...",
},
ABIGAIL =
{
LEVEL1 =
{
"It was so lonely without you here.",
"That's my twin sister, Abigail.",
},
ABIGAILHEART = "Why isn't it working, Abigail?",
ABIGAIL_FLOWER =
{
GENERIC ="It's still so pretty.",
LEVEL1 = "It was my sister's flower. She's gone far away.",
LEVEL2 = "I can sense Abigail's spirit growing stronger.",
LEVEL3 = "Abigail! Are you ready to play?",
-- deprecated
LONG = "",
MEDIUM = "I can sense Abigail's presence growing stronger.",
SOON = "Abigail is almost here!",
HAUNTED_POCKET = "Abigail is ready to play, but she needs some space.",
HAUNTED_GROUND = "I need to show Abigail how to play.",
}, ABIGAILHEART = "Why isn't it working, Abigail?", PIGKINGGAME_MESSY = "Help me clean up, Abigail.", BAD_TIMING1 = "Abigail, perhaps you could take a turn rowing?",
ANNOUNCE_DESPAWN = "Abigail?", ANNOUNCE_SPOOKED = "Did you see that, Abigail?", ANNOUNCE_SISTURN_FULL = "Now Abigail can find her way back to me faster.", ANNOUNCE_ABIGAIL_LOW_HEALTH = "Be careful, Abigail!", LEVEL2 = "I need your help, Abigail...", LEVEL2 = "You seem to have brightened up a bit, Abigail.", LEVEL3 = "Abigail has always been my guiding light in the darkness...", LEVEL2 = "I can sense Abigail's spirit growing stronger.", LEVEL3 = "Abigail! Are you ready to play?", MEDIUM = "I can sense Abigail's presence growing stronger.", SOON = "Abigail is almost here!", HAUNTED_POCKET = "Abigail is ready to play, but she needs some space.", HAUNTED_GROUND = "I need to show Abigail how to play.", REVIVER = "Abigail likes you, %s.", REVIVER = "Don't be scared, %s. Abigail just wants to be friends.", REVIVER = "Abigail likes you, %s. Do you like her?", GHOST = "Say hi to Abigail while I get you a heart, %s.", REVIVER = "I hope Abigail doesn't like you more than me...", REVIVER = "Abigail likes you, %s. But she likes Lucy more.", REVIVER = "Abigail likes you, Ms. %s.", REVIVER = "Abigail says she understands you, %s.", MURDERER = "Abigail and I will have fun with you!", REVIVER = "Hi %s. Abigail says \"thank-you\".", GHOST = "Abigail's been dying to meet you, %s.", GENERIC = "Does it reflect from the other side too, Abigail?", RUINSHAT = "Abigail would've loved this crown.", ON = "Abigail would have thought this was... pretty...", RAGE = "I think I'll be reunited with Abigail soon.", "That's my twin sister, Abigail.", "Let's play, Abigail!", BUNDLEWRAP = "Abigail always helped me tie the bow.", INSPECTSELF = "When I look in the mirror, it's like Abigail's here.", MAPSCROLL = "Blank as Abigail now.", ICECREAM = "Ice cream could never replace Abigail.", HOTCHILI = "Abigail hated spicy foods.", MINIFAN = "When I am still, it is as lifeless as Abigail.", GOOSE_FEATHER = "Plucked, just like Abigail was from me.", RAINCOAT = "I liked jumping in puddles with Abigail.", BLOCK = "Abigail... You be Death, I'll be the Sculptor...", TRINKET_17 = "Two utensils that are one. It reminds me of myself and Abigail.", --Bent Spork
HALLOWEEN_ORNAMENT_1 = "It reminds me of Abigail. I'll hang it somewhere.", GENERIC = "Abigail would have enjoyed this.", GENERIC = "It reminds me of a story I used to read with Abigail.", WAXWELLJOURNAL = "Do you want me to read you a story, Abigail?", WINTER_ORNAMENT = "Do you like this one, Abigail?", BERRYSAUCE = "Abigail would love this...", SWEETPOTATO = "Oh Abigail, remember how mother would make this every year?", HAS_FOOD = "I wish Abigail could enjoy some of that.", WINTERSFEASTFUEL = "Makes me think of holidays with Abigail.", MOONROCKSEED = "Its pallor reminds me of Abigail.", PEGHOOK = "Abigail will defend me.", QUAGMIRE_COIN2 = "Money will not bring back Abigail.", QUAGMIRE_SYRUP = "Not as sweet as Abigail.", QUAGMIRE_PARK_ANGEL2 = "Abigail needs a statue.", QUAGMIRE_PARK_OBELISK = "A monument. But not to Abigail.",
QUAGMIRE_LAMP_SHORT = "The only light in my life is Abigail.", OCEANFISH_MEDIUM_8 = "It has no warmth... like my life without Abigail.", GENERIC = "Abigail, do you remember collecting shells on the beach?", SLINGSHOT = "Abigail used to play with one of these.", PORTABLETENT_ITEM = "Abigail and I set up a tent in our backyard once. It was... fun.", GHOSTLYELIXIR_FASTREGEN = "You have to take your medicine, Abigail.", GHOSTLYELIXIR_ATTACK = "Abigail was always the strong one.", SOME_FLOWERS = "Abigail always loved flowers...", LOTS_OF_FLOWERS = "I won't let you fade away, Abigail. Never.", SPICE_SUGAR = "Not as sweet as Abigail.", BANANAPOP = "I used to eat these with Abigail...", WINTERSFEASTFUEL = "Abigail, it's like I can taste mother's cooking...", "Don't worry... Abby... I got it...", MURDERER = "Abby and I will put your souls to rest!", FIRESTARTER = "Abby and I know what you did, %s.", FIRESTARTER = "Abby and I know what you've been doing.", GIFTWRAP = "Abby... how do I make the ribbon curly?",
MOON_ALTAR_IDOL = "Abby and I will help put you back together.",
INSPECTSELF = "When I look in the mirror, it's like Abigail's here.", |
WES =
{
GENERIC = "How do you do, %s?",
ATTACKER = "There's something you're not telling us...",
MURDERER = "%s, this is the end... for you!",
REVIVER = "Abigail says she understands you, %s.",
GHOST = "You won't leave us if I get you a heart, right?",
FIRESTARTER = "There are other ways to express yourself, %s.",
},
BALLOON = "A colorful reminder that my childhood is no more.",
BALLOONS_EMPTY = "These look as deflated as I feel...", |
WICKERBOTTOM =
{
GENERIC = "How do you do, Ms. %s?",
ATTACKER = "Ms. %s... do you turn your wits against us?",
MURDERER = "\"Murder\", she wrote.",
REVIVER = "Abigail likes you, Ms. %s.",
GHOST = "Everyone that leaves takes a piece of my heart...",
FIRESTARTER = "Ms. %s, wreathed in flames.",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "There is power in words.", |
WILLOW =
{
GENERIC = "How do you do, %s?",
ATTACKER = "%s is a madwoman.",
MURDERER = "You've made a terrible error, %s.",
REVIVER = "Abigail likes you, %s. Do you like her?",
GHOST = "Say hi to Abigail while I get you a heart, %s.",
FIRESTARTER = "Let's watch the world burn together, %s.",
},
BERNIE_ACTIVE = "It dances to forget the pain.",
BERNIE_INACTIVE =
{
BROKEN = "It has passed.",
GENERIC = "It's had a rough life.",
},
LAVAARENA_BERNIE = "How do you do, Bernie?", |
WILSON =
{
GENERIC = "How do you do, %s?",
ATTACKER = "%s is unstable.",
MURDERER = "You've gone mad, scientist.",
REVIVER = "Abigail likes you, %s.",
GHOST = "That was a bad experiment, %s...",
FIRESTARTER = "Douse your fires, %s.",
},
CHESSPIECE_PAWN = "We are all but pawns in this game called \"life\".",
RESURRECTIONSTATUE =
{
GENERIC = "It's just putting off the inevitable.",
BURNT = "I'm glad that fail-safe is gone.",
},
QUAGMIRE_FERN = "Wilson calls them \"greens\"... but they're purple...", |
WINONA =
{
GENERIC = "How do you do, %s?",
ATTACKER = "There is anger in %s's heart.",
MURDERER = "Abigail and I will have fun with you!",
REVIVER = "Hi %s. Abigail says \"thank-you\".",
GHOST = "You can't escape that way, %s. I've tried.",
FIRESTARTER = "Is fire important in your line of work...?",
},
SEWING_TAPE = "It doesn't mend the hole... merely masks it.",
WINONA_CATAPULT =
{
GENERIC = "It visits death upon intruders.",
OFF = "It's dead...",
BURNING = "Oh no...",
BURNT = "It all crumbles to ash, in the end.",
},
WINONA_SPOTLIGHT =
{
GENERIC = "But what if I liked the dark?",
OFF = "It's dead...",
BURNING = "Oh no...",
BURNT = "It all crumbles to ash, in the end.",
},
WINONA_BATTERY_LOW =
{
GENERIC = "It's a kind of electrical box.",
LOWPOWER = "It's not long for this world.",
OFF = "What did Winona put in it again? Oh...",
BURNING = "Oh no...",
BURNT = "It all crumbles to ash, in the end.",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "This one looks odd.",
LOWPOWER = "It's slowly dying.",
OFF = "I think it wants... gems...",
BURNING = "Oh no...",
BURNT = "It all crumbles to ash, in the end.",
}, OFF = "What did Winona put in it again? Oh...", |
WOLFGANG =
{
GENERIC = "Hi %s. Why are you shaking?",
ATTACKER = "I don't trust %s. Fear makes people dangerous.",
MURDERER = "Strength is meaningless if you can't catch me...",
REVIVER = "Don't be scared, %s. Abigail just wants to be friends.",
GHOST = "%s... Everyone leaves...",
FIRESTARTER = "Fire won't protect you, %s.",
},
REDMOONEYE = "Now Wolfgang won't get \"lost\" when I invite him to play.", |
WOODIE =
{
GENERIC = "How do you do, %s?",
ATTACKER = "%s is plotting something dastardly with that axe.",
MURDERER = "I'll send you someplace much nicer than this, %s.",
REVIVER = "Abigail likes you, %s. But she likes Lucy more.",
GHOST = "We'll get a heart, but are you sure you want to come back?",
BEAVER = "He pinky-promised I'd get to ride on his shoulders. Such lies.",
BEAVERGHOST = "The curse haunts you even in death, %s?",
MOOSE = "It looks like your condition has worsened, %s.",
MOOSEGHOST = "I'll find a way to return you to this mortal coil. If you wish.",
GOOSE = "Hah... you look so silly I almost... well, never mind.",
GOOSEGHOST = "Why stay when you could fly away from this place?",
FIRESTARTER = "Fire setting does not seem in your best interest...",
},
LUCY = "Hello... \"Lucy\"... I'd like you to meet my sister.",
LAVAARENA_LUCY = "Hello again, Lucy.",
WEREITEM_BEAVER = "A small wooden reminder of Woodie's cursed existence.",
WEREITEM_GOOSE = "That is deeply disturbing.",
WEREITEM_MOOSE = "I don't want to play with that.",
WEREITEM_BEAVER = "A small wooden reminder of Woodie's cursed existence.", REVIVER = "Abigail likes you, %s. But she likes Lucy more.", LUCY = "Hello... \"Lucy\"... I'd like you to meet my sister.", LAVAARENA_LUCY = "Hello again, Lucy.", |
WORMWOOD =
{
GENERIC = "How do you do, %s?",
ATTACKER = "%s has developed a taste for blood.",
MURDERER = "Don't worry, %s. I'll end it quickly.",
REVIVER = "%s's friendship extends beyond the veil.",
GHOST = "You were too good for this world, %s.",
FIRESTARTER = "If you play with fire, you're liable to get burned...",
},
COMPOSTWRAP = "It's poop. Sigh.",
ARMOR_BRAMBLE = "So my outside matches my inside.",
TRAP_BRAMBLE = "To prick and ensnare.", |
WORTOX =
{
GENERIC = "Heehee. You're funny, %s.",
ATTACKER = "You haven't been a good imp today, %s.",
MURDERER = "Abby and I will put your souls to rest!",
REVIVER = "%s is reliable when it counts.",
GHOST = "Did you lose a game, %s?",
FIRESTARTER = "Abby and I know what you did, %s.",
}, |
WURT =
{
GENERIC = "Hello, %s.",
ATTACKER = "If you won't play nice, you can't play with us!",
MURDERER = "You should've stayed hidden in your swamp!",
REVIVER = "That was very nice of you, %s.",
GHOST = "I'm so sorry, %s.",
FIRESTARTER = "Maybe we should play a different game...",
},
MERMHAT = "We all hide behind our own masks...",
MERMTHRONE =
{
GENERIC = "\"The Frogs Who Desired a King\"...",
BURNT = "Their kingdom vanishes as swiftly as it appeared.",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "I don't know why you bother.",
BURNT = "All that work, for nothing.",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "It has not yet been touched by the ravages of time.",
BURNT = "Nothing but ash.",
},
MERMWATCHTOWER_REGULAR = "They seem to not wish us harm, for now.",
MERMWATCHTOWER_NOKING = "They fight without purpose...",
MERMKING = "He does look very regal, despite the warts.",
MERMGUARD = "Friend or foe?",
MERM_PRINCE = "Are you ready to shoulder the burdens of leadership?", |
WX78 =
{
GENERIC = "How do you do, %s?",
ATTACKER = "Do you have a conscience, %s?",
MURDERER = "None of us are above death, %s!",
REVIVER = "Abigail likes you, %s.",
GHOST = "Say \"Pretty Please\" and I might get you a heart, %s.",
FIRESTARTER = "I'd begun to think you were all talk, %s.",
},
TRINKET_11 = "I warned you, WX, never ingest bottles labeled \"Drink me.\"", --Lying Robot TRINKET_11 = "I warned you, WX, never ingest bottles labeled \"Drink me.\"", --Lying Robot |
wickerbottom |
SHADOWHEART = "This... This is no child's magic.",
ATRIUM_RUBBLE =
{
LINE_1 = "An ancient mural of a non-mammalian civilization.",
LINE_2 = "This mural panel is too eroded to decipher.",
LINE_3 = "A dark shadow, or perhaps a substance, overtakes the civilization.",
LINE_4 = "The citizens molt from their exoskeletons in this panel.",
LINE_5 = "The city appears exponentially more prosperous.",
},
ATRIUM_STATUE = "It refuses to comply with this world's laws.",
ATRIUM_LIGHT =
{
ON = "Indeed. It gained power from the key.",
OFF = "I suspect it is powered by that horrible fuel.",
},
ATRIUM_GATE =
{
ON = "That's taken care of.",
OFF = "Now where might that lead?",
CHARGING = "It is storing power.",
DESTABILIZING = "We'd best not be around when it goes off.",
COOLDOWN = "We must be patient.",
},
ATRIUM_KEY = "The key to that old gateway.",
CANTSHADOWREVIVE = "Conditions are not right.",
FOSSIL_PIECE = "Hardened remains preserved by taphonomic processes.",
STALKER = "A mistake in need of correcting.",
STALKER_ATRIUM = "We could have learned much from each other.",
STALKER_MINION = "The weaver's twisted creation.",
THURIBLE = "We were its intended recipient.",
ATRIUM_OVERGROWTH = "It would take much too long to decipher.",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"I do believe it's time to go.",
"It's dangerous to be here.",
"Goodness gracious!",
},
ANNOUNCE_RUINS_RESET = "Careful, the monsters are back.",
ARMORSKELETON = "Now it's an exoskeleton. Ho ho!", |
ROSE = "Ah, a Rosa Macdub... what's it doing out here?",
CHESSPIECE_MUSE = "In chess, the queen is by far the most strategically formidable.",
MULTIPLAYER_PORTAL = "Hmm... This may require further reading.",
STATUE_MARBLE =
{
GENERIC = "It's been sculpted from metamorphic rock.",
TYPE1 = "A Grecian-inspired sculpture of the muse Melpomene. Some liberties have been taken.",
TYPE2 = "A Grecian-inspired sculpture of the muse Thalia. Some liberties have been taken.",
TYPE3 = "The rain may inadvertently turn it into a bird bath.", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "That was an underhanded trick!",
HIDING = "Something devious is lurking in the shadows.",
},
ANNOUNCE_CHARLIE = "A noise! And a distinctly floral scent?",
ANNOUNCE_CHARLIE_ATTACK = "OUCH! Who dares?!",
SHADOWHEART = "This... This is no child's magic.", |
TRINKET_22 = "My grandmother used to knit.", --Frayed Yarn |
LAVAARENA_PORTAL =
{
ON = "Well, this was an unexpected foray.",
GENERIC = "It is linked to our Gateway, but inactive on this side.",
},
LAVAARENA_KEYHOLE = "It requires a key.",
LAVAARENA_KEYHOLE_FULL = "All ready for activation.",
LAVAARENA_BATTLESTANDARD = "That banner is invigorating nearby enemies.",
LAVAARENA_SPAWNER = "It seems to facilitate local teleportation.",
HEALINGSTAFF = "It is thankless work.",
FIREBALLSTAFF = "Someone experienced with magic ought to wield this. Like myself!",
HAMMER_MJOLNIR = "That looks much too strenuous.",
SPEAR_GUNGNIR = "I fear I'll not be much use with that.",
BLOWDART_LAVA = "I haven't the lung capacity for such a thing.",
BLOWDART_LAVA2 = "I'll leave that to the younger folks.",
LAVAARENA_ARMORLIGHT = "Light, but not particularly protective.",
LAVAARENA_ARMORLIGHTSPEED = "The lightweight material grants the wearer better mobility.",
LAVAARENA_ARMORMEDIUM = "This ought to prevent grievous harm from befalling the wearer.",
LAVAARENA_ARMORMEDIUMRECHARGER = "A weave of magic replenishes the wearer's will.",
LAVAARENA_ARMORHEAVY = "I'll leave that to one of the younger folks.",
LAVAARENA_ARMOREXTRAHEAVY = "Best for someone on the receiving end of harsh attacks.",
LAVAARENA_FEATHERCROWNHAT = "A weak enchantment is present on this wreath.",
LAVAARENA_HEALINGFLOWERHAT = "This will amplify the effects of incoming healing magic.",
LAVAARENA_LIGHTDAMAGERHAT = "How brutish.",
LAVAARENA_STRONGDAMAGERHAT = "I'll leave that to someone a tad more spry.",
LAVAARENA_TIARAFLOWERPETALSHAT = "This strengthens the wearer's restorative magicks.",
LAVAARENA_RECHARGERHAT = "A focal point for magical energies.",
LAVAARENA_HEALINGGARLANDHAT = "Proximity to the blossoms produces a restorative effect for the user.",
LAVAARENA_CROWNDAMAGERHAT = "Goodness, I've no desire to wear such a thing.",
LAVAARENA_BOARLORD = "He has a chip on his shoulder, though I couldn't say why.",
BOARRIOR = "We best not underestimate that one.",
BOARON = "They appear to be used as fodder.",
TRAILS = "All brawn and no brain, I'm afraid.",
TURTILLUS = "Best steer clear of those spikes, dear.",
SNAPPER = "What a ruffian!",
ANNOUNCE_REVIVING_CORPSE = "Hold on a moment, dear.",
ANNOUNCE_REVIVED_OTHER_CORPSE = "Off you go now.",
ANNOUNCE_REVIVED_FROM_CORPSE = "Oof! Back on my feet!",
LAVAARENA_LUCY = "Quite the unusual axe.",
WEBBER_SPIDER_MINION = "What an adorable little arachnid!",
BOOK_FOSSIL = "A tome of accelerated petrification.",
LAVAARENA_BERNIE = "Fascinating. It is animated, even here.", |
DURIAN = "Aha, the Durio zibethinus. It really does reek.", "No sweat off my back! Ho ho!", ARMORSKELETON = "Now it's an exoskeleton. Ho ho!", BURNT = "That was myco-illogical. Ho ho!", TURF_METEOR = "I'm not sure you grasp the gravity of the situation. Ho ho!", |
BOATFRAGMENT03 = "What a pity.",
BOATFRAGMENT04 = "What a pity.",
BOATFRAGMENT05 = "What a pity.",
BOAT_LEAK = "Our ship is taking on water.",
MAST = "Simply raise a sail, and off we go!",
SEASTACK = "It would be no good to run aground of that.",
FISHINGNET = "The sea is a treasure trove of survival resources.",
ANTCHOVIES = "Ah, I see! A brand new oceanic species!",
STEERINGWHEEL = "Ship steering is no easy task.",
ANCHOR = "An anchor for our vessel.",
BOATPATCH = "For repairing hull damages.",
DRIFTWOOD_LOG = "A naturally buoyant material.",
MOONBUTTERFLYWINGS = "As I suspected. There are high concentrations of lunar residue.",
MOONBUTTERFLY_SAPLING = "The moths and the trees have somehow mutated together here.",
ROCK_AVOCADO_FRUIT = "The outside is mineral, yet the inside is organic.",
ROCK_AVOCADO_FRUIT_RIPE = "I miss a nice fresh avocado.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "It's perfectly safe for consumption.",
ROCK_AVOCADO_FRUIT_SPROUT = "It would be better to allow it to grow at this point.",
DEAD_SEA_BONES = "What curious skeletal structures.",
BOMBED = "Yes, I'll definitely soak my feet later.",
GLASS = "I strongly suspect moon glass is organic in composition now.",
MOONGLASS = "Perhaps I could keep a sample and study the composition.",
MOONGLASS_ROCK = "It appears to be mineral, but may actually be organic in nature.",
BATHBOMB = "Ah, I do love a warm bath with a book.",
CLOSED = "It hunts similarly to Dionaea muscipula.",
DUG_TRAP_STARFISH = "It is no longer a danger.",
MOONSPIDERDEN = "Those poor hideous creatures are making their den here.",
MOONGLASSAXE = "Always strive for greater efficacy.",
GLASSCUTTER = "I like to get straight to the point.",
ICEBERG_MELTED = "From dangerous solid to harmless liquid. Thank-you, heat.",
MINIFLARE = "It's safer for everyone to stick together.",
MOON_ALTAR_WIP = "It says it'll share a secret with me if I complete it.",
MOON_ALTAR_IDOL = "Its energy is prodding at the edges of my mind.",
MOON_ALTAR_GLASS = "I believe it is trying to communicate with me telepathically.",
MOON_ALTAR_SEED = "It is projecting images of an altar into my mind.",
MOON_ALTAR_ROCK_IDOL = "I think I had best mine it out.",
MOON_ALTAR_ROCK_GLASS = "I think I had best mine it out.",
MOON_ALTAR_ROCK_SEED = "I think I had best mine it out.",
BOAT_ITEM = "It will allow us to go on the water.",
STEERINGWHEEL_ITEM = "A necessity should we want to steer our boat.",
ANCHOR_ITEM = "It will allow us to create an anchor for our ships.",
GESTALT = "They are the projections of something stronger.",
BULLKELP_ROOT = "I suppose this is why it's referred to as \"bullwhip\" kelp.",
KELPHAT = "It understandably has an effect on one's emotional wellbeing.",
KELP = "It is an edible kelp species.",
KELP_COOKED = "That certainly didn't improve the texture.",
KELP_DRIED = "It's slightly more palatable with this texture.",
WALKINGPLANK = "A dangerous escape route for one stranded at sea.", |
TRINKET_10 = "I don't appreciate the insinuation, dear.", --Dentures
PLAYER =
{
GENERIC = "Ah, greetings dear %s!",
ATTACKER = "That no good %s is up to no good.",
MURDERER = "I'll erase you from the history books!",
REVIVER = "I appreciate your commitment to group survival, %s.",
GHOST = "Poor dear. %s needs a heart to anchor them to this plane.",
FIRESTARTER = "%s, what have I told you about lighting fires?",
},
MAXWELLLIGHT = "How magical!",
MAXWELLLOCK = "Now I just need a key.",
MAXWELLTHRONE = "What an intimidating chair.", |
WOBYSMALL =
{
"I was always more of a cat person, but she is very sweet.",
"I was always more of a cat person, but she is very sweet.",
},
WOBYBIG =
{
"There must be a mutagen in monster meat that triggers her growth.",
"There must be a mutagen in monster meat that triggers her growth.",
},
WALTERHAT = "I suppose one must try to stay young at heart.",
SLINGSHOT = "Do be careful with that, dear.",
SLINGSHOTAMMO_ROCK = "Remember to clean up after yourself, dear.",
SLINGSHOTAMMO_MARBLE = "Remember to clean up after yourself, dear.",
SLINGSHOTAMMO_THULECITE = "Remember to clean up after yourself, dear.",
SLINGSHOTAMMO_GOLD = "Remember to clean up after yourself, dear.",
SLINGSHOTAMMO_SLOW = "Remember to clean up after yourself, dear.",
SLINGSHOTAMMO_FREEZE = "Remember to clean up after yourself, dear.",
SLINGSHOTAMMO_POOP = "Oh dear...",
PORTABLETENT = "It's a lovely tent, but I'm afraid I don't have much use for it.",
PORTABLETENT_ITEM = "How very practical.", |
WARLY =
{
GENERIC = "Ah, greetings, dear %s!",
ATTACKER = "No need to cause a ruckus now, %s.",
MURDERER = "I smell fresh baked murder on the air. Attack!",
REVIVER = "Excellent work today, %s.",
GHOST = "We'd best get you back on your feet, dear.",
FIRESTARTER = "I know that fire wasn't for cooking, dear.",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "It will be nice to eat some properly prepared food.",
DONE = "Smells nourishing.",
COOKING_LONG = "Patience is a virtue!",
COOKING_SHORT = "This will be finished in no time at all.",
EMPTY = "Hm, perhaps I'll whip something up.",
},
PORTABLEBLENDER_ITEM = "Quite a lively cooking instrument.",
SPICE_SUGAR = "A treacle of fruits.",
SPICE_CHILI = "I'm not a fan of spicy food.",
SPICEPACK = "This should keep my provisions from spoiling!",
MONSTERTARTARE = "Monster meat, dressed up fancy.",
FRESHFRUITCREPES = "Sticky fingers will ensue.",
FROGFISHBOWL = "I'll happily volunteer to taste-test.",
POTATOTORNADO = "How creative!",
DRAGONCHILISALAD = "I do like fresh greens.",
GLOWBERRYMOUSSE = "A brand new recipe I see. Marvelous!",
VOLTGOATJELLY = "His ingenuity with limited materials is very impressive.",
NIGHTMAREPIE = "It tastes a bit like magic.",
BONESOUP = "Extremely savory. I wouldn't mind seconds.",
MASHEDPOTATOES = "I wouldn't mind a bite or two, myself.",
POTATOSOUFFLE = "It looks lovely, dear.",
MOQUECA = "He's so very talented.",
GAZPACHO = "Ah! A classic Spanish cuisine.",
ASPARAGUSSOUP = "Smelly, but quite nutritious.",
VEGSTINGER = "It's quite piquant.",
BANANAPOP = "Well, isn't that refreshing?",
CEVICHE = "Could use a little more sauce.",
SALSA = "My goodness, that has some zest to it!",
PEPPERPOPPER = "Just a tad spicy for me!", |
WATHGRITHR =
{
GENERIC = "Ah, greetings dear %s!",
ATTACKER = "You're not making trouble, are you %s?",
MURDERER = "Your saga ends here, %s!",
REVIVER = "I appreciate your commitment to group survival, %s.",
GHOST = "%s, I told you not to run with spears. Tsk.",
FIRESTARTER = "\"By Hel's fire\" is a turn of phrase, dear.",
},
WATHGRITHRHAT = "Anachronistic drivel.",
SPEAR_WATHGRITHR = "What a handsome hunting implement.", |
WAXWELL =
{
GENERIC = "Ah, greetings dear %s!",
ATTACKER = "Up to your old tricks, are you %s?",
MURDERER = "Fool me once, shame on you. Fool me twice... you're dead!",
REVIVER = "There's good in you, %s.",
GHOST = "Stings, doesn't it dear? Let me fetch you a heart.",
FIRESTARTER = "Lighting fires are we now, %s? Tread carefully.",
},
WAXWELLJOURNAL = "I'm not letting THAT in MY library!",
CHESSPIECE_FORMAL = "The king is, by all measures, a liability to everyone on the board.",
STATUEMAXWELL = "He's actually quite a sweet boy when you peel away the ego.",
MAXWELL = "Get down from there this instant!",
MAXWELLHEAD = "I wish he wouldn't do that.",
SHADOWDIGGER = "Well, I suppose we did need an extra set of hands... Hm.", OLDLIGHT = "It is Maxwell's turn to procure bulbs. I've it written down right here.", -- will be wilted soon, light radius will be very small at this point GENERIC = "This is not the same type of magic I've seen from Maxwell's fuel.", CHESSJUNK1 = "The magician's unfinished projects?", CHESSJUNK2 = "The magician's unfinished projects?", CHESSJUNK3 = "The magician's unfinished projects?", |
WEBBER =
{
GENERIC = "Ah, greetings dear %s!",
ATTACKER = "That's enough funny business, young arachnid.",
MURDERER = "Someone needs to teach you some manners, %s!",
REVIVER = "You're a sweet boy, %s.",
GHOST = "I'll fetch you a nice colored bandage once you're revived.",
FIRESTARTER = "Who gave you matches, %s?",
},
WEBBERSKULL = "That is a most unusual skull.",
WEBBER_SPIDER_MINION = "What an adorable little arachnid!", TRINKET_43= "Perhaps I ought to save it for Webber.", -- Crocodile Toy Hot Lava trinket |
WENDY =
{
GENERIC = "Ah, greetings dear %s!",
ATTACKER = "%s! That's enough out of you, young lady!",
MURDERER = "Someone needs to teach you some manners, %s!",
REVIVER = "You're a dear, %s. And so uniquely qualified to handle specters!",
GHOST = "Goodness, this just won't do. Let me find you a heart, %s.",
FIRESTARTER = "Who gave you flammable materials, %s?",
},
ABIGAIL =
{
LEVEL1 =
{
"Fascinating. Can you speak, specter?",
"Fascinating. Can you speak, specter?",
},
ABIGAILHEART = "Her spirit is already bound to something in this world.",
ABIGAIL_FLOWER =
{
GENERIC ="Ah... I'm not familiar with this strain of flower.",
LEVEL1 = "It's emitting a strange energy.",
LEVEL2 = "That flower has perked up quite a bit.",
LEVEL3 = "Its magic has reached maximum potency.",
-- deprecated
LONG = "Odd...",
MEDIUM = "It's emitting a strange energy.",
SOON = "The flower's energy is growing powerful.",
HAUNTED_POCKET = "I feel I should set it down now.",
HAUNTED_GROUND = "Does it expect something of me?",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", |
WES =
{
GENERIC = "Ah, the mime lad. Greetings, dear %s!",
ATTACKER = "His body language says everything.",
MURDERER = "They'll tell tales of your defeat, %s!",
REVIVER = "You're a fine young man, %s.",
GHOST = "Poor dear. %s needs a heart to anchor him to this plane.",
FIRESTARTER = "Don't cry to me when you burn yourself, dear.",
},
BALLOON = "Could serve as a suitable diversion.",
BALLOONS_EMPTY = "These seem frivolous.", |
WICKERBOTTOM =
{
GENERIC = "Ah, greetings %s! Fancy seeing you here.",
ATTACKER = "%s's immorality is putting holes in my multiverse speculations.",
MURDERER = "I am my own worst critic!",
REVIVER = "Our knowledge comes in handy, doesn't it, %s?",
GHOST = "All our self-help books will finally be put to use, hmm %s?",
FIRESTARTER = "Book burnings are quite gauche, %s.",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "A tome of accelerated petrification.", ANNOUNCE_HUNGRY = "Librarian needs food.",
INSPECTSELF = "I'm aging like a fine, intelligent wine, am I not?", |
WILLOW =
{
GENERIC = "Ah, greetings dear %s!",
ATTACKER = "You like to test boundaries, don't you dear?",
MURDERER = "You WILL respect your elders, %s!",
REVIVER = "You're doing so well, %s.",
GHOST = "If you cross your ghosteyes they'll get stuck like that, dear.",
FIRESTARTER = "What have I said about lighting fires, dear?",
},
BERNIE_ACTIVE = "That teddy bear seems to be animated somehow.",
BERNIE_INACTIVE =
{
BROKEN = "That bear is in need of repair.",
GENERIC = "It's a teddy bear.",
},
LAVAARENA_BERNIE = "Fascinating. It is animated, even here.", |
WILSON =
{
GENERIC = "Greetings, dear %s! How are your theorems coming?",
ATTACKER = "I'll pull you back to base by the ear if I have to, %s.",
MURDERER = "It appears we've entered a battle of the wits, %s!",
REVIVER = "You may know a thing or two after all, scientist!",
GHOST = "Didn't I tell you to wear a jacket? I'll get the hearts...",
FIRESTARTER = "%s needs a stern talking to.",
},
CHESSPIECE_PAWN = "Pawns that journey to the seat of power can be quite dangerous.",
RESURRECTIONSTATUE =
{
GENERIC = "How very pagan.",
BURNT = "It has been smote.",
}, |
WINONA =
{
GENERIC = "Ah, greetings dear %s!",
ATTACKER = "Rather crass wouldn't you say, %s?",
MURDERER = "I'll not tolerate cruelty!",
REVIVER = "%s is quite the Jane of all trades.",
GHOST = "Tsk. Were you wearing your hardhat, dear?",
FIRESTARTER = "That was not a regulation fire, dear.",
},
SEWING_TAPE = "A high grade adhesive, good for small mends.",
WINONA_CATAPULT =
{
GENERIC = "That Winona is quite resourceful.",
OFF = "It requires a power source.",
BURNING = "Oh dear, who did this?",
BURNT = "I do hope she'll build another.",
},
WINONA_SPOTLIGHT =
{
GENERIC = "A sensible safety precaution.",
OFF = "It requires a power source.",
BURNING = "Oh dear, who did this?",
BURNT = "I do hope she'll build another.",
},
WINONA_BATTERY_LOW =
{
GENERIC = "An electrical power supply for her lovely inventions.",
LOWPOWER = "Hm, her invention is starting to run down.",
OFF = "I'll grab the nitre, yes?",
BURNING = "Oh dear, who did this?",
BURNT = "I do hope she'll build another.",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "It's good to see her keeping an open mind.",
LOWPOWER = "The magical focus will wear out soon.",
OFF = "It needs a new magic focus.",
BURNING = "Oh dear, who did this?",
BURNT = "I do hope she'll build another.",
}, GENERIC = "That Winona is quite resourceful.", |
WOLFGANG =
{
GENERIC = "Ah, greetings dear %s!",
ATTACKER = "I will not tolerate such behavior, %s.",
MURDERER = "That's it, %s! I'm taking my glasses off!",
REVIVER = "Excellent work, %s. You're a fast learner.",
GHOST = "%s acts tough, but he needs my help. A heart should do it.",
FIRESTARTER = "Was that fire intentional, %s?",
}, |
WOODIE =
{
GENERIC = "Ah, greetings dear %s!",
ATTACKER = "Careful, %s. You know what paper pulp is made of, don't you?",
MURDERER = "I will defend myself from you, foul cad!",
REVIVER = "Excellent work, %s.",
GHOST = "What did I say about playing with axes? Let's get you a heart.",
BEAVER = "Poor dear never mentioned he was afflicted by Castorthropy.",
BEAVERGHOST = "I'll add \"Castorthrope\" to my endangered species list.",
MOOSE = "Oh deer, it looks like you've expanded your repertoire.",
MOOSEGHOST = "Don't you fret, I'll be back with a heart.",
GOOSE = "My, what a silly goose!",
GOOSEGHOST = "Poor dear, let's see about finding you a heart.",
FIRESTARTER = "Keep lighting fires if you want to get burnt, dear.",
},
LUCY = "A perfectly fine looking axe.",
LAVAARENA_LUCY = "Quite the unusual axe.",
WEREITEM_BEAVER = "It appears to induce a Castorthropic state.",
WEREITEM_GOOSE = "An... artistic representation of the Branta canadensis.",
WEREITEM_MOOSE = "Someone's going to trip on this, dear.", |
WORMWOOD =
{
GENERIC = "Ah, greetings, dear %s!",
ATTACKER = "%s is of the Urtica family, I suspect.",
MURDERER = "%s is a deadly nightshade! Attack!",
REVIVER = "You're a very good friend, %s.",
GHOST = "Tsk, well that's no good. No good at all.",
FIRESTARTER = "Do you want to singe your leaves off, %s?",
},
COMPOSTWRAP = "Oh dear. Those are some large droppings.",
ARMOR_BRAMBLE = "I believe our friend knit it himself.",
TRAP_BRAMBLE = "Microscopic barbs on the thorns make them quite unpleasant.", |
WORTOX =
{
GENERIC = "You must tell me more about your species sometime, dear.",
ATTACKER = "You'd best play nice now, %s.",
MURDERER = "Enough tricks, %s! I'll finish you!",
REVIVER = "Thank-you for the assistance, %s.",
GHOST = "That's what you get for causing mischief, %s.",
FIRESTARTER = "I'll not tolerate that behavior, %s!",
}, |
WURT =
{
GENERIC = "Hello dear %s, are you ready for more lessons?",
ATTACKER = "Settle down, now!",
MURDERER = "I will not tolerate that kind of behavior, %s!",
REVIVER = "Why thank you, dear.",
GHOST = "Oh that won't do at all, let's get you sorted out.",
FIRESTARTER = "Do you remember what I said about fire? I should say not!",
},
MERMHAT = "I'm not eager to test out its effectiveness.",
MERMTHRONE =
{
GENERIC = "The \"if it fits, it sits\" method of choosing a monarch. I'm familiar.",
BURNT = "Oh my... I suppose they'll have to start all over.",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "Careful not to get a splinter, dear.",
BURNT = "Oh, oh dear...",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "It's good to see her doing something constructive.",
BURNT = "Oh dear...",
},
MERMWATCHTOWER_REGULAR = "They seem to have found themselves a leader.",
MERMWATCHTOWER_NOKING = "A crude, but effective fortification.",
MERMKING = "He seems to be the one in charge here.",
MERMGUARD = "A royal bodyguard.",
MERM_PRINCE = "The heir, apparently.", |
WX78 =
{
GENERIC = "Ah, the automaton. Greetings, dear %s!",
ATTACKER = "What devilishness is that robot up to?",
MURDERER = "The binary is simple, %s... On, or OFF.",
REVIVER = "I appreciate your commitment to group survival, %s.",
GHOST = "Fascinating. %s indeed has a specter, and it lingers still.",
FIRESTARTER = "Do be careful when trying to destroy all life, dear.",
},
TRINKET_11 = "Ah, it's a scale replica of that mischievous robot.", --Lying Robot TRINKET_6 = "I do hope WX-78 is feeling alright.", --Frazzled Wires |
willow |
SHADOWHEART = "Oh, ewww! Who would ever touch that?!",
ATRIUM_RUBBLE =
{
LINE_1 = "It's got a picture of some gross looking people.",
LINE_2 = "Can't tell what that was a picture of.",
LINE_3 = "I think someone spilled ink on this picture.",
LINE_4 = "Oh, gross! The people're losing their skin in this one!",
LINE_5 = "It's just a picture of a city.",
},
ATRIUM_STATUE = "Eerily lifelike.",
ATRIUM_LIGHT =
{
ON = "It's somehow even creepier when it's on.",
OFF = "Ew, creepy.",
},
ATRIUM_GATE =
{
ON = "It lit up!",
OFF = "Why would anyone want to live down here?",
CHARGING = "Something weird's going on.",
DESTABILIZING = "Is it gonna explode?!",
COOLDOWN = "I'll come back another time.",
},
ATRIUM_KEY = "The horns make it really easy to turn.",
CANTSHADOWREVIVE = "It's not working.",
FOSSIL_PIECE = "It's just nasty old bits of bones!",
STALKER = "I brought you back so I could beat you up!",
STALKER_ATRIUM = "It's just bones and shadow.",
STALKER_MINION = "Yuck, it's barely even alive.",
THURIBLE = "It smells like burnt hair!",
ATRIUM_OVERGROWTH = "It's in some other language.",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"I probably shouldn't be here.",
"This seems dangerous!",
"What was that?!",
},
ANNOUNCE_RUINS_RESET = "Aw, everything I killed is back!",
ARMORSKELETON = "Can't hit me in this thing!", |
ROSE = "I'd like to burn this flower in particular.",
CHESSPIECE_MUSE = "Ewww, she doesn't have a head!",
MULTIPLAYER_PORTAL = "The vines coil away from my lighter... weird!",
STATUE_MARBLE =
{
GENERIC = "It's an okay statue, I guess.",
TYPE1 = "Yikes. I'd cover that up too if I were her.",
TYPE2 = "She hasn't put her face on for the day yet.",
TYPE3 = "A brazier would be nicer.", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "Gross! I told you we shoulda burned it!",
HIDING = "What's a weird table doing out here? Let's burn it!",
},
ANNOUNCE_CHARLIE = "I'm not afraid of you!",
ANNOUNCE_CHARLIE_ATTACK = "OUCH! You jerk!",
SHADOWHEART = "Oh, ewww! Who would ever touch that?!", |
WORMLIGHT_LESSER = "It feels like grandma's hands.", |
LAVAARENA_PORTAL =
{
ON = "Time to go.",
GENERIC = "This is WAY better than our gate back home!",
},
LAVAARENA_KEYHOLE = "There's no key in it.",
LAVAARENA_KEYHOLE_FULL = "Looks good.",
LAVAARENA_BATTLESTANDARD = "Kill that flag!",
LAVAARENA_SPAWNER = "Jerks come out of it.",
HEALINGSTAFF = "I could take a crack at it.",
FIREBALLSTAFF = "So I just wave it and FIRE APPEARS?",
HAMMER_MJOLNIR = "That weapon looks boring.",
SPEAR_GUNGNIR = "I don't want to use that.",
BLOWDART_LAVA = "Ptoo! Now you're dead!",
BLOWDART_LAVA2 = "Ooh, the firepower!",
LAVAARENA_ARMORLIGHT = "This armor isn't very good.",
LAVAARENA_ARMORLIGHTSPEED = "It barely does anything.",
LAVAARENA_ARMORMEDIUM = "This armor will stop a blow or two.",
LAVAARENA_ARMORMEDIUMRECHARGER = "I could do neat stuff more often with that.",
LAVAARENA_ARMORHEAVY = "That armor looks pretty safe.",
LAVAARENA_ARMOREXTRAHEAVY = "Nothing's gonna get through that!",
LAVAARENA_FEATHERCROWNHAT = "It's a feather crown!",
LAVAARENA_HEALINGFLOWERHAT = "That's a great wreath!",
LAVAARENA_LIGHTDAMAGERHAT = "So pointy!",
LAVAARENA_STRONGDAMAGERHAT = "I'd wear it if I felt like hitting stuff.",
LAVAARENA_TIARAFLOWERPETALSHAT = "Comes with a matching staff!",
LAVAARENA_RECHARGERHAT = "Ohh, I want it!",
LAVAARENA_HEALINGGARLANDHAT = "I don't even wanna burn it!",
LAVAARENA_CROWNDAMAGERHAT = "Dibs!",
LAVAARENA_BOARLORD = "Pfft, I bet he can't even fight.",
BOARRIOR = "He looks pretty haggard.",
BOARON = "Keep that snout to yourself!",
TRAILS = "You can't push me around.",
TURTILLUS = "Hey! How am I s'pose to hit you with all that armor?",
SNAPPER = "Jeez, what's his crocodeal?",
ANNOUNCE_REVIVING_CORPSE = "Hey! Get back up!",
ANNOUNCE_REVIVED_OTHER_CORPSE = "You got this!",
ANNOUNCE_REVIVED_FROM_CORPSE = "Thanks for the hand!",
LAVAARENA_LUCY = "That's Woodie's axe.",
WEBBER_SPIDER_MINION = "That spider's so tiny!",
BOOK_FOSSIL = "Looks like kindling to me.",
LAVAARENA_BERNIE = "You're always there for me, Bernie.", |
ANNOUNCE_TOWNPORTALTELEPORT = "Didja miss me?! Haha!", ANNOUNCE_BRAVERY_POTION = "Haha! Those bats don't scare me anymore!", ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY = "Ha! Take that, water!", REVIVER = "Hahaha %s, you care about us!", REVIVER = "Haha, nice one %s.", MOOSEGHOST = "Why the long face? Ha!", GOOSE = "Ha! You're a hoot, %s. Or is it a honk?", ATTACKER = "That mime punch was really convincing! Haha, ow!", FIRESTARTER = "Haha, YES! %s!!", FIRESTARTER = "Haha, nice one, %s!!", BURNT = "Ha! Good result.", GENERIC = "Haha oh man, who drew THAT?", NAKED = "Ha! He's all naked now!", BEEFALOWOOL = "Ha! Its owner is probably naked somewhere. Or dead.", OCCUPIED = "Ha! Gotcha now!", CHESSPIECE_KLAUS = "Haha, you can't get me now.", CRITTER_PUPPY = "Hah, you don't even know you're smelly.", BURNT = "Hahaha, yesss!", PIGSKIN = "Ha ha. A pig's butt.", GENERIC = "Ha! He thinks he's people!", BURNT = "Haha!", SCULPTURE_ROOKNOSE = "Ha, falling to pieces. Rookie mistake.", DEAD = "Ha! Showed you!", TRINKET_25 = "I stuck one down Wolfgang's unitard when he wasn't looking. Haha.", --Air Unfreshener
MINIBOATLANTERN = "Ha! Fire beats water!", RAT = "Ha! I could watch this all day.", BURNT = "Ha! Nice.", CRUMBS = "Haha. That little guy is losing his parts.", KLAUSSACKKEY = "Ha! I wouldn't wanna get smacked with that thing!", QUAGMIRE_ALTAR_STATUE1 = "Haha! Look at this dumb goat statue.",
QUAGMIRE_TURNIP = "Haha gross, I hate turnips.", GENERIC = "Ha! Cracked it.",
QUAGMIRE_BEEFALO = "Haha. You're old.", BURNING = "HAHA, YES!", HELD = "Haha, I got you.", GLASSCUTTER = "Haha, this thing could take an arm off!", BULLKELP_ROOT = "Haha! This thing's great.", COOKIECUTTERSHELL = "Ha, I stole its house.", MALBATROSS_FEATHER = "Ha! That thing was just a featherweight after all.", BROKENHORN_FOLLOWER = "Ha! You look kinda dumb without your horn.", GNARWAIL_HORN = "Ha ha, cool.",
OCEANFISHINGLURE_SPINNER_RED = "Ha! Fish are so dumb- Ow! Man, that's sharp.", OCEANFISHINGLURE_SPINNER_GREEN = "Ha! Fish are so dumb- Ow! Man, that's sharp.", OCEANFISHINGLURE_SPINNER_BLUE = "Ha! Fish are so dumb- Ow! Man, that's sharp.", OCEANFISHINGLURE_SPOON_RED = "Ha! Fish are so dumb- Ow! Man, that's sharp.", OCEANFISHINGLURE_SPOON_GREEN = "Ha! Fish are so dumb- Ow! Man, that's sharp.", OCEANFISHINGLURE_SPOON_BLUE = "Ha! Fish are so dumb- Ow! Man, that's sharp.", OCEANFISH_MEDIUM_4 = "Ha! I'm not scared of a little bad luck.",
TURNIP = "Haha gross, I hate turnips.", BURNT = "Hahaha-! Uh, I mean, oh no...", BUTTERFLYMUFFIN = "Heehee, look at that butterfly stuck in the muffin.", GHOST = "Just tell me whatcha need and I'll get it for you. Heheh!", BURNING = "Hehehe!", |
BOATFRAGMENT03 = "Welp, there goes that.",
BOATFRAGMENT04 = "Welp, there goes that.",
BOATFRAGMENT05 = "Welp, there goes that.",
BOAT_LEAK = "I only know how to solve fire-based problems.",
MAST = "Are we allowed to climb it?",
SEASTACK = "It's just a big boring sea rock.",
FISHINGNET = "I love throwing things to catch other things!",
ANTCHOVIES = "They taste super salty and gross.",
STEERINGWHEEL = "Check out how fast I can spin it!!",
ANCHOR = "Dropping it is a lot more fun than pulling it back up.",
BOATPATCH = "Fixing stuff is boring, but necessary.",
DRIFTWOOD_LOG = "Perfect for burning.",
MOONBUTTERFLYWINGS = "They came off a dead butterfly, gross.",
MOONBUTTERFLY_SAPLING = "Just an un-burned baby tree.",
ROCK_AVOCADO_FRUIT = "I bet it'll taste good when it's ripe.",
ROCK_AVOCADO_FRUIT_RIPE = "It's ripe!",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "I like it with just a pinch of fire.",
ROCK_AVOCADO_FRUIT_SPROUT = "Ewww it's got a little arm.",
DEAD_SEA_BONES = "GROSS! What if I'd stepped on it by accident?",
BOMBED = "The bombs are fun to throw in.",
GLASS = "Should we smash it up?",
MOONGLASS = "What do we need glass for anyway?",
MOONGLASS_ROCK = "That's a big chunk of glass!",
BATHBOMB = "I still don't want to take a bath.",
CLOSED = "Jeez, that was rude!",
DUG_TRAP_STARFISH = "I knew I didn't like you.",
MOONSPIDERDEN = "I hope it burns.",
MOONGLASSAXE = "The moon HATES trees.",
GLASSCUTTER = "Haha, this thing could take an arm off!",
ICEBERG_MELTED = "It looks pretty melted.",
MINIFLARE = "I can't WAIT to light it!",
MOON_ALTAR_WIP = "Almost done, I swear.",
MOON_ALTAR_IDOL = "Okay, let me take you home.",
MOON_ALTAR_GLASS = "Yeah, of course I'll lug you over there.",
MOON_ALTAR_SEED = "Where do you want to go?",
MOON_ALTAR_ROCK_IDOL = "Something inside is calling for me.",
MOON_ALTAR_ROCK_GLASS = "Something inside is calling for me.",
MOON_ALTAR_ROCK_SEED = "Something inside is calling for me.",
BOAT_ITEM = "That's the boat part of the boat.",
STEERINGWHEEL_ITEM = "Can't sail without that.",
ANCHOR_ITEM = "Ooo, let's build an anchor.",
GESTALT = "It feels like they're speaking inside my head!",
BULLKELP_ROOT = "Haha! This thing's great.",
KELPHAT = "Yuck, it feels like snot.",
KELP = "HEY! Who dares me to eat it raw?",
KELP_COOKED = "Great, now I don't have to chew.",
KELP_DRIED = "It's not half bad.",
WALKINGPLANK = "So, who're we gonna make walk it?", |
TRINKET_10 = "Hey Maxwell, I think you dropped these!", --Dentures
PLAYER =
{
GENERIC = "Hi %s!",
ATTACKER = "Why, %s... that fire in your eyes!",
MURDERER = "Burn the murderer!",
REVIVER = "Who do ghosts call? %s!",
GHOST = "I better get a heart for %s.",
FIRESTARTER = "BUUURN!",
},
MAXWELLLIGHT = "These are no fun. They light themselves.",
MAXWELLLOCK = "It just needs a key.",
MAXWELLTHRONE = "Looks sticky.", |
WOBYSMALL =
{
"She's a smelly, weird little dog. I like her!",
"She's a smelly, weird little dog. I like her!",
},
WOBYBIG =
{
"She's just a big pushover.",
"She's just a big pushover.",
},
WALTERHAT = "Okay fine, so I wasn't \"in\" girl scouts so much as \"crashed\" girl scouts.",
SLINGSHOT = "Oooh, now this could do some damage.",
SLINGSHOTAMMO_ROCK = "Ever considered making your ammo a little more flammable?",
SLINGSHOTAMMO_MARBLE = "Ever considered making your ammo a little more flammable?",
SLINGSHOTAMMO_THULECITE = "Ever considered making your ammo a little more flammable?",
SLINGSHOTAMMO_GOLD = "Ever considered making your ammo a little more flammable?",
SLINGSHOTAMMO_SLOW = "Ever considered making your ammo a little more flammable?",
SLINGSHOTAMMO_FREEZE = "Ever considered making your ammo a little more flammable?",
SLINGSHOTAMMO_POOP = "Flammable enough for me!",
PORTABLETENT = "I call dibs on the tent!",
PORTABLETENT_ITEM = "I was never any good at setting these things up.", |
WARLY =
{
GENERIC = "Hi %s!",
ATTACKER = "%s has been serving up knuckle sandwiches.",
MURDERER = "I'm gonna smoke you like a ham!",
REVIVER = "%s would never leave anyone behind.",
GHOST = "Did you mean to do that?",
FIRESTARTER = "Haha, nice one, %s!!",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "Just a dumb pot.",
DONE = "Good. Let's eat!",
COOKING_LONG = "Ughhh, this is taking forever!",
COOKING_SHORT = "Come on fire, do your thing!",
EMPTY = "Stupid empty pot.",
},
PORTABLEBLENDER_ITEM = "Shakes things up a bit.",
SPICE_SUGAR = "It's like drinking candy.",
SPICE_CHILI = "I like the way it sets my mouth on fire.",
SPICEPACK = "I'm sure Warly won't mind if I borrow this.",
MONSTERTARTARE = "Gross!",
FRESHFRUITCREPES = "Ooo la la.",
FROGFISHBOWL = "Woah, that's a ton of frogs.",
POTATOTORNADO = "Woah, I didn't know potatoes came in that shape!",
DRAGONCHILISALAD = "I can't wait to eat it.",
GLOWBERRYMOUSSE = "That's definitely going in my mouth.",
VOLTGOATJELLY = "HEY WARLY! Can I eat this?",
NIGHTMAREPIE = "I'm sure he wouldn't mind if I stole a nibble.",
BONESOUP = "I would practically INHALE that!",
MASHEDPOTATOES = "I LOVE mashed potatoes.",
POTATOSOUFFLE = "MY stuff never comes out looking like THIS!",
MOQUECA = "It looks soooo good!",
GAZPACHO = "I prefer hot food.",
ASPARAGUSSOUP = "Even water and vegetables taste better with fire.",
VEGSTINGER = "Fire for my tongue.",
BANANAPOP = "This is the opposite of burning.",
CEVICHE = "It's still slimy.",
SALSA = "Hey, this is great!",
PEPPERPOPPER = "My mouth is on fire!", SPICEPACK = "I'm sure Warly won't mind if I borrow this.", VOLTGOATJELLY = "HEY WARLY! Can I eat this?", |
WATHGRITHR =
{
GENERIC = "Hi %s!",
ATTACKER = "Take it down a notch, %s!",
MURDERER = "Woahh! That's not an act! Murderer!",
REVIVER = "%s doesn't let anyone fall in battle!",
GHOST = "Hey %s, I'll get you a heart if you let me wear your helm!",
FIRESTARTER = "Yes, %s! Burn!!!",
},
WATHGRITHRHAT = "It's got a name scratched on the inside... \"W\", uh...",
SPEAR_WATHGRITHR = "I prefer a flame, but to each her own.", TRINKET_18 = "I bet Wigfrid would be into this.", --Trojan Horse |
WAXWELL =
{
GENERIC = "Hi %s!",
ATTACKER = "There's evil in you, huh %s?!",
MURDERER = "%s! I knew you couldn't be trusted! Burn!!",
REVIVER = "Hahaha %s, you care about us!",
GHOST = "Have a heart, %s! Heh heh.",
FIRESTARTER = "Amateur.",
},
WAXWELLJOURNAL = "Would make a great bedtime story... for nightmares!",
CHESSPIECE_FORMAL = "I'm not afraid of that guy. He doesn't even have arms!",
STATUEMAXWELL = "A big stone nerd.",
MAXWELL = "He's so condescending.",
MAXWELLHEAD = "He sure likes to talk.",
SHADOWDIGGER = "Eww, it's even creepier than the real one.", ANNOUNCE_ADVENTUREFAIL = "You win THIS time, Maxwell.", TRINKET_10 = "Hey Maxwell, I think you dropped these!", --Dentures |
WEBBER =
{
GENERIC = "Hi %s!",
ATTACKER = "Hey %s, you're not venomous, are you?",
MURDERER = "Monster! Burn them!",
REVIVER = "Who do ghosts call? %s!",
GHOST = "Don't cry, %s, I'm getting you a heart.",
FIRESTARTER = "Your fires are so cute, %s!",
},
WEBBERSKULL = "It's not myyy way, but a burial will have to do.",
WEBBER_SPIDER_MINION = "That spider's so tiny!", BUGNET = "Doesn't fit over Webber's big head.", |
WENDY =
{
GENERIC = "Hi %s!",
ATTACKER = "I've never seen you so, uh, passionate... %s.",
MURDERER = "She's gone nuts! Murderer!",
REVIVER = "That girl really likes ghosts!",
GHOST = "Isn't death kind of your thing, %s?",
FIRESTARTER = "%s! Was that your fire? I'm so proud!",
},
ABIGAIL =
{
LEVEL1 =
{
"So, what happened to you?",
"So, what happened to you?",
},
ABIGAILHEART = "Ugh, just come back already! Geez!",
ABIGAIL_FLOWER =
{
GENERIC ="Looks flammable.",
LEVEL1 = "Ugh, it's weird!",
LEVEL2 = "Burning is still an option.",
LEVEL3 = "Yeah sure, it's floating now, why not.",
-- deprecated
LONG = "Looks flammable.",
MEDIUM = "Ugh, it's weird!",
SOON = "Burning is still an option.",
HAUNTED_POCKET = "It's burning a hole in my pocket. Heh.",
HAUNTED_GROUND = "I don't want to mess with that.",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", TRINKET_9 = "Cute as Wendy's lil nose.", --Mismatched Buttons |
WES =
{
GENERIC = "Hi %s!",
ATTACKER = "That mime punch was really convincing! Haha, ow!",
MURDERER = "Your actions speak louder than words! Murderer!",
REVIVER = "Who do ghosts call? %s!",
GHOST = "Just tell me whatcha need and I'll get it for you. Heheh!",
FIRESTARTER = "Make it BURN!",
},
BALLOON = "That's just asking to be popped.",
BALLOONS_EMPTY = "I could fill them with flammable gas.", TRINKET_21 = "When I crank it Wes pretends to ride unicycle circles around me.", --Egg Beater TRINKET_35 = "Hey Wes! Dare you to drink the last bit!", --Empty Elixir |
WICKERBOTTOM =
{
GENERIC = "Hi %s!",
ATTACKER = "Your bun too tight, %s?",
MURDERER = "Time for a good ol' book burnin'! Murderer!",
REVIVER = "%s is a big softie!",
GHOST = "Did your heart give out, %s? Just kidding! Hey!",
FIRESTARTER = "Didn't know you had it in you, %s.",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "Looks like kindling to me.", TRINKET_24 = "I don't want Ms. Wickerbottom to be sad. Let's burn it!", --Lucky Cat Jar |
WILLOW =
{
GENERIC = "Hey! That's my face, %s! Give it back!",
ATTACKER = "You're makin' us look nuts, %s!",
MURDERER = "Murderer! Burn the impostor!",
REVIVER = "Haha, nice one %s.",
GHOST = "Is that really what my ghost hair looks like?",
FIRESTARTER = "Burny twins! High five.",
},
BERNIE_ACTIVE = "Help me, Bernie!",
BERNIE_INACTIVE =
{
BROKEN = "I need to fix Bernie up.",
GENERIC = "My childhood buddy - Bernie!",
},
LAVAARENA_BERNIE = "You're always there for me, Bernie.",
INSPECTSELF = "Why didn't anyone tell me I had ashes on my face?", |
WILSON =
{
GENERIC = "Hi %s!",
ATTACKER = "Why, %s... that fire in your eyes!",
MURDERER = "Hey %s! Your hair is dumb! Raaaugh!",
REVIVER = "%s won't leave anyone behind.",
GHOST = "I better get a heart for %s.",
FIRESTARTER = "Oh, %s!! Let me help with your next fire!!",
},
CHESSPIECE_PAWN = "What sort of peasant doesn't have a torch?!",
RESURRECTIONSTATUE =
{
GENERIC = "That's our insurance policy.",
BURNT = "Our policy was canceled.",
}, TRINKET_12 = "I bet Wilson would enjoy dissecting this.", --Dessicated Tentacle |
WINONA =
{
GENERIC = "Hi %s!",
ATTACKER = "Too rough, %s! Jeez!",
MURDERER = "Murderer! Now you burn!",
REVIVER = "%s never gives up on anyone.",
GHOST = "A heart sure would come in handy!",
FIRESTARTER = "Nice fire, %s!",
},
SEWING_TAPE = "At least something around here can hold it together.",
WINONA_CATAPULT =
{
GENERIC = "It flings big stinkin' rocks.",
OFF = "Is this thing on?",
BURNING = "Hehehe!",
BURNT = "Well, that was mildly entertaining.",
},
WINONA_SPOTLIGHT =
{
GENERIC = "So no more night fires then?",
OFF = "Is this thing on?",
BURNING = "Hehehe!",
BURNT = "Well, that was mildly entertaining.",
},
WINONA_BATTERY_LOW =
{
GENERIC = "Iunno, it's Winona's junk.",
LOWPOWER = "It's on its last legs.",
OFF = "Oops. It broke.",
BURNING = "Hehehe!",
BURNT = "Well, that was mildly entertaining.",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "More of Winona's weird junk.",
LOWPOWER = "It's on its last legs.",
OFF = "Oops. It broke.",
BURNING = "Hehehe!",
BURNT = "Well, that was mildly entertaining.",
}, GENERIC = "Iunno, it's Winona's junk.", GENERIC = "More of Winona's weird junk.", |
WOLFGANG =
{
GENERIC = "Hi %s!",
ATTACKER = "%s! Take it easy, big guy!",
MURDERER = "Burn the murderer!",
REVIVER = "Woah! %s ripped a spirit straight out of the afterlife!",
GHOST = "Hey %s, did you know the heart's a muscle?",
FIRESTARTER = "Don't hurt yourself, big guy.",
}, TRINKET_25 = "I stuck one down Wolfgang's unitard when he wasn't looking. Haha.", --Air Unfreshener HALLOWEENCANDY_6 = "Hey Wolfgang, eat one and tell us what it is!", |
WOODIE =
{
GENERIC = "Hi %s!",
ATTACKER = "You're only fueling the fire, %s!",
MURDERER = "Murderer. BURN!",
REVIVER = "Is there maple syrup in your veins, %s? You're so sweet!",
GHOST = "I better get a heart for %s.",
BEAVER = "Calm down, %s. Wanna borrow Bernie?",
BEAVERGHOST = "%s! That was hilarious!",
MOOSE = "You've gotta be kidding me.",
MOOSEGHOST = "Why the long face? Ha!",
GOOSE = "Ha! You're a hoot, %s. Or is it a honk?",
GOOSEGHOST = "Don't be such a down-er, I'll get you a heart.",
FIRESTARTER = "Burn it all, %s! Burn it!",
},
LUCY = "We could be good friends, you and I.",
LAVAARENA_LUCY = "That's Woodie's axe.",
WEREITEM_BEAVER = "He wouldn't mind if I use this for kindling, right?",
WEREITEM_GOOSE = "Burn it. BURN. IT.",
WEREITEM_MOOSE = "Yup, looks cursed alright.", LAVAARENA_LUCY = "That's Woodie's axe.", |
WORMWOOD =
{
GENERIC = "Hi %s!",
ATTACKER = "Hey! Keep those creepin' vines to yourself!",
MURDERER = "I'm gonna burn you like tinder!",
REVIVER = "Hey, thanks a bunch there, %s!",
GHOST = "I think %s needs some help.",
FIRESTARTER = "You've got a lot of guts for a plant. I like that!",
},
COMPOSTWRAP = "That's disgusting!",
ARMOR_BRAMBLE = "I think Wormwood made it.",
TRAP_BRAMBLE = "It's got really sharp thorns.", |
WORTOX =
{
GENERIC = "Hi %s!",
ATTACKER = "You're supposed to prank everyone else, not ME.",
MURDERER = "Monster! Murderer! BURN!",
REVIVER = "I guess %s isn't all mischief.",
GHOST = "You're looking a little pale there, red.",
FIRESTARTER = "Haha, YES! %s!!",
}, |
WURT =
{
GENERIC = "Hi %s!",
ATTACKER = "You're a real little terror, aren't you?",
MURDERER = "Don't make me snuff you out!",
REVIVER = "Thanks for the hand, %s... or, uh, claw?",
GHOST = "Yeesh, what happened to you?",
FIRESTARTER = "Heh, attagirl!'",
},
MERMHAT = "Yuck, who'd want a face like that?",
MERMTHRONE =
{
GENERIC = "I shouldn't burn it... but I want to...",
BURNT = "Did I do that? It's hard to keep track.",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "What's all this stuff for?",
BURNT = "Hahaha-! Uh, I mean, oh no...",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "Looks just as flammable as the old ones.",
BURNT = "I feel a little bad... actually, no I don't.",
},
MERMWATCHTOWER_REGULAR = "Ugh, the SMELL coming from that thing!",
MERMWATCHTOWER_NOKING = "I bet that would catch fire reeeal easy.",
MERMKING = "Are you supposed to be important or something?",
MERMGUARD = "I can't tell which way it's looking.",
MERM_PRINCE = "What makes that guy so special?", |
WX78 =
{
GENERIC = "Hi %s!",
ATTACKER = "Better cool it before you blow a gasket, %s!",
MURDERER = "Killer robot! Burn it!",
REVIVER = "Hahaha %s, you care about us!",
GHOST = "I better get a heart for %s.",
FIRESTARTER = "Are we lighting fires?! I want in!",
},
TRINKET_11 = "Ooh, I wonder if he has a flamethrower!", --Lying Robot TRINKET_6 = "These wires get WX all frazzled. Heh heh.", --Frazzled Wires |
wilson |
SHADOWHEART = "The power of science must have reanimated it...",
ATRIUM_RUBBLE =
{
LINE_1 = "It depicts an old civilization. The people look hungry and scared.",
LINE_2 = "This tablet is too worn to make out.",
LINE_3 = "Something dark creeps over the city and its people.",
LINE_4 = "The people are shedding their skins. They look different underneath.",
LINE_5 = "It shows a massive, technologically advanced city.",
},
ATRIUM_STATUE = "It doesn't seem fully real.",
ATRIUM_LIGHT =
{
ON = "A truly unsettling light.",
OFF = "Something must power it.",
},
ATRIUM_GATE =
{
ON = "Back in working order.",
OFF = "The essential components are still intact.",
CHARGING = "It's gaining power.",
DESTABILIZING = "The gateway is destabilizing.",
COOLDOWN = "It needs time to recover. Me too.",
},
ATRIUM_KEY = "There is power emanating from it.",
CANTSHADOWREVIVE = "It won't resurrect.",
FOSSIL_PIECE = "Science bones! We should put them back together.",
STALKER = "The skeleton fused with the shadows!",
STALKER_ATRIUM = "Why'd it have to be so big?",
STALKER_MINION = "Anklebiters!",
THURIBLE = "It smells like chemicals.",
ATRIUM_OVERGROWTH = "I don't recognize any of these symbols.",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"I think it's time to leave!",
"What's that?!",
"It's not safe here.",
},
ANNOUNCE_RUINS_RESET = "All the monsters came back!",
ARMORSKELETON = "No bones about it.", |
ROSE = "To match my rosy cheeks.",
CHESSPIECE_MUSE = "Hmm... Looks familiar.",
MULTIPLAYER_PORTAL = "This ought to be a scientific impossibility.",
STATUE_MARBLE =
{
GENERIC = "It's a fancy marble statue.",
TYPE1 = "Don't lose your head now!",
TYPE2 = "Statuesque.",
TYPE3 = "I wonder who the artist is.", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "Just keep your hand to yourself, alright?",
HIDING = "Something's odd here, but I can't put my finger on it.",
},
ANNOUNCE_CHARLIE = "That presence... it's familiar! Hello?",
ANNOUNCE_CHARLIE_ATTACK = "OW! Something bit me!",
SHADOWHEART = "The power of science must have reanimated it...", PANETTONE = "This Yuletide bread really rose to the occasion.", |
|
LAVAARENA_PORTAL =
{
ON = "I'll just be going now.",
GENERIC = "That's how we got here. Hopefully how we get back, too.",
},
LAVAARENA_KEYHOLE = "It needs a key.",
LAVAARENA_KEYHOLE_FULL = "That should do it.",
LAVAARENA_BATTLESTANDARD = "Everyone, break the Battle Standard!",
LAVAARENA_SPAWNER = "This is where those enemies are coming from.",
HEALINGSTAFF = "It conducts regenerative energy.",
FIREBALLSTAFF = "It calls a meteor from above.",
HAMMER_MJOLNIR = "It's a heavy hammer for hitting things.",
SPEAR_GUNGNIR = "I could do a quick charge with that.",
BLOWDART_LAVA = "That's a weapon I could use from range.",
BLOWDART_LAVA2 = "It uses a strong blast of air to propel a projectile.",
LAVAARENA_ARMORLIGHT = "Light, but not very durable.",
LAVAARENA_ARMORLIGHTSPEED = "Lightweight and designed for mobility.",
LAVAARENA_ARMORMEDIUM = "It offers a decent amount of protection.",
LAVAARENA_ARMORMEDIUMRECHARGER = "I'd have energy for a few more stunts wearing that.",
LAVAARENA_ARMORHEAVY = "That's as good as it gets.",
LAVAARENA_ARMOREXTRAHEAVY = "This armor has been petrified for maximum protection.",
LAVAARENA_FEATHERCROWNHAT = "Those fluffy feathers make me want to run!",
LAVAARENA_HEALINGFLOWERHAT = "The blossom interacts well with healing magic.",
LAVAARENA_LIGHTDAMAGERHAT = "My strikes would hurt a little more wearing that.",
LAVAARENA_STRONGDAMAGERHAT = "It looks like it packs a wallop.",
LAVAARENA_TIARAFLOWERPETALSHAT = "Looks like it amplifies healing expertise.",
LAVAARENA_RECHARGERHAT = "Those crystals will quicken my abilities.",
LAVAARENA_HEALINGGARLANDHAT = "This garland will restore a bit of my vitality.",
LAVAARENA_CROWNDAMAGERHAT = "That could cause some major destruction.",
LAVAARENA_BOARLORD = "That's the guy in charge here.",
BOARRIOR = "You sure are big!",
BOARON = "I can take him!",
TRAILS = "He's got a strong arm on him.",
TURTILLUS = "Its shell is so spiky!",
SNAPPER = "This one's got bite.",
ANNOUNCE_REVIVING_CORPSE = "Let me help you.",
ANNOUNCE_REVIVED_OTHER_CORPSE = "Good as new!",
ANNOUNCE_REVIVED_FROM_CORPSE = "Much better, thank-you.",
LAVAARENA_LUCY = "That weapon's for throwing.",
WEBBER_SPIDER_MINION = "I guess they're fighting for us.",
BOOK_FOSSIL = "This'll keep those monsters held for a little while.",
LAVAARENA_BERNIE = "He might make a good distraction for us.", |
I_WON = "Ha HA! Science prevails!", |
BOATFRAGMENT03 = "Not much left of it.",
BOATFRAGMENT04 = "Not much left of it.",
BOATFRAGMENT05 = "Not much left of it.",
BOAT_LEAK = "I should patch that up before we sink.",
MAST = "Avast! A mast!",
SEASTACK = "It's a rock.",
FISHINGNET = "Nothing but net.",
ANTCHOVIES = "Yeesh. Can I toss it back?",
STEERINGWHEEL = "I could have been a sailor in another life.",
ANCHOR = "I wouldn't want my boat to float away.",
BOATPATCH = "Just in case of disaster.",
DRIFTWOOD_LOG = "It floats on water.",
MOONBUTTERFLYWINGS = "We're really winging it now.",
MOONBUTTERFLY_SAPLING = "A moth turned into a tree? Lunacy!",
ROCK_AVOCADO_FRUIT = "I'd shatter my teeth on that.",
ROCK_AVOCADO_FRUIT_RIPE = "Uncooked stone fruit is the pits.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "It's actually soft enough to eat now.",
ROCK_AVOCADO_FRUIT_SPROUT = "It's growing.",
DEAD_SEA_BONES = "That's what they get for coming up on land.",
BOMBED = "Just a simple chemical reaction.",
GLASS = "Water turns to glass under the moon. That's just science.",
MOONGLASS = "It's very sharp.",
MOONGLASS_ROCK = "I can practically see my reflection in it.",
BATHBOMB = "It's just textbook chemistry.",
CLOSED = "It tried to chomp me!",
DUG_TRAP_STARFISH = "It's not fooling anyone now.",
MOONSPIDERDEN = "That's not a normal spider den.",
MOONGLASSAXE = "I've made it extra effective.",
GLASSCUTTER = "I'm not really cut out for fighting.",
ICEBERG_MELTED = "It's completely melted.",
MINIFLARE = "I can light it to let everyone know I'm here.",
MOON_ALTAR_WIP = "It wants to be finished.",
MOON_ALTAR_IDOL = "I feel compelled to carry it somewhere.",
MOON_ALTAR_GLASS = "It doesn't want to be on the ground.",
MOON_ALTAR_SEED = "It wants me to give it a home.",
MOON_ALTAR_ROCK_IDOL = "There's something trapped inside.",
MOON_ALTAR_ROCK_GLASS = "There's something trapped inside.",
MOON_ALTAR_ROCK_SEED = "There's something trapped inside.",
BOAT_ITEM = "It would be nice to do some experiments on the water.",
STEERINGWHEEL_ITEM = "That's going to be the steering wheel.",
ANCHOR_ITEM = "Now I can build an anchor.",
GESTALT = "They're promising me... knowledge.",
BULLKELP_ROOT = "I can plant it in deep water.",
KELPHAT = "Sometimes you have to feel worse to feel better.",
KELP = "It gets my pockets all wet and gross.",
KELP_COOKED = "It's closer to a liquid than a solid.",
KELP_DRIED = "The sodium content's kinda high.",
WALKINGPLANK = "Couldn't we have just made a lifeboat?", |
TRINKET_10 = "They've quickly become Wes' favorite prop.", --Dentures
PLAYER =
{
GENERIC = "Greetings, %s!",
ATTACKER = "%s looks shifty...",
MURDERER = "Murderer!",
REVIVER = "%s, friend of ghosts.",
GHOST = "%s could use a heart.",
FIRESTARTER = "Burning that wasn't very scientific, %s.",
},
MAXWELLLIGHT = "I wonder how they work.",
MAXWELLLOCK = "Looks almost like a key hole.",
MAXWELLTHRONE = "That doesn't look very comfortable.", |
WOBYSMALL =
{
"It's a scientific fact that petting a good dog will improve your day.",
"It's a scientific fact that petting a good dog will improve your day.",
},
WOBYBIG =
{
"What in the name of science have you been feeding her?",
"What in the name of science have you been feeding her?",
},
WALTERHAT = "I was never exactly \"outdoorsy\" in my youth.",
SLINGSHOT = "The bane of windows everywhere.",
SLINGSHOTAMMO_ROCK = "Shots to be slinged.",
SLINGSHOTAMMO_MARBLE = "Shots to be slinged.",
SLINGSHOTAMMO_THULECITE = "Shots to be slinged.",
SLINGSHOTAMMO_GOLD = "Shots to be slinged.",
SLINGSHOTAMMO_SLOW = "Shots to be slinged.",
SLINGSHOTAMMO_FREEZE = "Shots to be slinged.",
SLINGSHOTAMMO_POOP = "Poop projectiles.",
PORTABLETENT = "I feel like I haven't had a proper night's sleep in ages!",
PORTABLETENT_ITEM = "This requires some a-tent-tion.", |
WARLY =
{
GENERIC = "Greetings, %s!",
ATTACKER = "Well, this is a recipe for disaster.",
MURDERER = "I hope you don't have any half-baked plans to murder me!",
REVIVER = "Always rely on %s to cook up a plan.",
GHOST = "Maybe he was cooking with ghost peppers.",
FIRESTARTER = "He's gonna flambé the place right down!",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "Now we're cookin'!",
DONE = "Now we're done cookin'!",
COOKING_LONG = "That meal is going to take a while.",
COOKING_SHORT = "It'll be ready in no-time!",
EMPTY = "I bet there's nothing in there.",
},
PORTABLEBLENDER_ITEM = "It mixes all the food.",
SPICE_SUGAR = "Sweet! It's sweet!",
SPICE_CHILI = "A flagon of fiery fluid.",
SPICEPACK = "A breakthrough in culinary science!",
MONSTERTARTARE = "There's got to be something else to eat around here.",
FRESHFRUITCREPES = "Sugary fruit! Part of a balanced breakfast.",
FROGFISHBOWL = "Is that just... frogs stuffed inside a fish?",
POTATOTORNADO = "Potato, scientifically infused with the power of a tornado!",
DRAGONCHILISALAD = "I hope I can handle the spice level.",
GLOWBERRYMOUSSE = "Warly sure can cook.",
VOLTGOATJELLY = "It's shockingly delicious.",
NIGHTMAREPIE = "It's a little spooky.",
BONESOUP = "No bones about it, Warly can cook.",
MASHEDPOTATOES = "I've heard cooking is basically chemistry. I should try it.",
POTATOSOUFFLE = "I forgot what good food tasted like.",
MOQUECA = "He's as talented a chef as I am a scientist.",
GAZPACHO = "How in science does it taste so good?",
ASPARAGUSSOUP = "Smells like it tastes.",
VEGSTINGER = "Can you use the celery as a straw?",
BANANAPOP = "No, not brain freeze! I need that for science!",
CEVICHE = "Can I get a bigger bowl? This one looks a little shrimpy.",
SALSA = "So... hot...!",
PEPPERPOPPER = "What a mouthful!", COOKING = "only_used_by_warly", INUSE = "only_used_by_warly", NOTEMPTY = "only_used_by_warly", COOKED = "only_used_by_warly", DRIED = "only_used_by_warly", PREPARED = "only_used_by_warly", RAW = "only_used_by_warly", SAME_OLD_1 = "only_used_by_warly", SAME_OLD_2 = "only_used_by_warly", SAME_OLD_3 = "only_used_by_warly", SAME_OLD_4 = "only_used_by_warly", SAME_OLD_5 = "only_used_by_warly", TASTY = "only_used_by_warly", GLOWBERRYMOUSSE = "Warly sure can cook.", BONESOUP = "No bones about it, Warly can cook.", |
WATHGRITHR =
{
GENERIC = "Good day, %s!",
ATTACKER = "I'd like to avoid a punch from %s, if possible.",
MURDERER = "%s's gone berserk!",
REVIVER = "%s has full command of spirits.",
GHOST = "Nice try. You're not escaping to Valhalla yet, %s.",
FIRESTARTER = "%s is really heating things up today.",
},
WATHGRITHRHAT = "Pretty fancy hat, that.",
SPEAR_WATHGRITHR = "It feels very stabby.", TRINKET_20 = "Wigfrid keeps jumping out and hitting me with it?!", --Backscratcher |
WAXWELL =
{
GENERIC = "Decent day to you, %s!",
ATTACKER = "Seems you've gone from \"dapper\" to \"slapper\".",
MURDERER = "I'll show you Logic and Reason... those're my fists!",
REVIVER = "%s is using his powers for good.",
GHOST = "Don't look at me like that, %s! I'm working on it!",
FIRESTARTER = "%s's just asking to get roasted.",
},
WAXWELLJOURNAL = "Spooky.",
CHESSPIECE_FORMAL = "Doesn't seem very \"kingly\" to me.",
STATUEMAXWELL = "He's a lot shorter in person.",
MAXWELL = "I hate that guy.",
MAXWELLHEAD = "I can see into his pores.",
SHADOWDIGGER = "Oh good. Now there's more of him.", CHESSPIECE_CRABKING = "Still not as crabby as Maxwell.", TRINKET_15 = "...Maxwell left his stuff out again.", --Pawn TRINKET_16 = "...Maxwell left his stuff out again.", --Pawn |
WEBBER =
{
GENERIC = "Good day, %s!",
ATTACKER = "I'm gonna roll up a papyrus newspaper, just in case.",
MURDERER = "Murderer! I'll squash you, %s!",
REVIVER = "%s is playing well with others.",
GHOST = "%s is really buggin' me for a heart.",
FIRESTARTER = "We need to have a group meeting about fire safety.",
},
WEBBERSKULL = "Poor little guy. He deserves a proper funeral.",
WEBBER_SPIDER_MINION = "I guess they're fighting for us.", |
WENDY =
{
GENERIC = "Greetings, %s!",
ATTACKER = "%s doesn't have any sharp objects, does she?",
MURDERER = "Murderer!",
REVIVER = "%s treats ghosts like family.",
GHOST = "I'm seeing double! I'd better concoct a heart for %s.",
FIRESTARTER = "I know you set those flames, %s.",
},
ABIGAIL =
{
LEVEL1 =
{
"Awww, she has a cute little bow.",
"Awww, she has a cute little bow.",
},
ABIGAILHEART = "It was worth a shot.",
ABIGAIL_FLOWER =
{
GENERIC ="It's hauntingly beautiful.",
LEVEL1 = "Do you need some alone time?",
LEVEL2 = "I think she's starting to open up to us.",
LEVEL3 = "Looks like someone's feeling especially spirited today!",
-- deprecated
LONG = "It hurts my soul to look at that thing.",
MEDIUM = "It's giving me the creeps.",
SOON = "Something is up with that flower!",
HAUNTED_POCKET = "I don't think I should hang on to this.",
HAUNTED_GROUND = "I'd die to find out what it does.",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", ANNOUNCE_GHOST_HINT = "only_used_by_wendy", "only_used_by_wendy", ANNOUNCE_SISTURN_FULL = "only_used_by_wendy", ANNOUNCE_ABIGAIL_DEATH = "only_used_by_wendy", ANNOUNCE_ABIGAIL_RETRIEVE = "only_used_by_wendy", ANNOUNCE_ABIGAIL_LOW_HEALTH = "only_used_by_wendy", LEVEL1 = "only_used_by_wendy", LEVEL2 = "only_used_by_wendy", LEVEL3 = "only_used_by_wendy", CHESSPIECE_CRABKING = "Still not as crabby as Maxwell.", SPEAR_WATHGRITHR = "It feels very stabby.", QUAGMIRE_CRABTRAP = "A crabby trap.", GENERIC = "Yikes! A little too crabby for me.", |
WES =
{
GENERIC = "Greetings, %s!",
ATTACKER = "%s is silent, but deadly...",
MURDERER = "Mime this!",
REVIVER = "%s thinks outside the invisible box.",
GHOST = "How do you say \"I'll get a revival device\" in mime?",
FIRESTARTER = "Wait, don't tell me. You lit a fire.",
},
BALLOON = "How are they floating?",
BALLOONS_EMPTY = "It looks like clown currency.", TRINKET_10 = "They've quickly become Wes' favorite prop.", --Dentures |
WICKERBOTTOM =
{
GENERIC = "Good day, %s!",
ATTACKER = "I think %s's planning to throw the book at me.",
MURDERER = "Here comes my peer review!",
REVIVER = "I have deep respect for %s's practical theorems.",
GHOST = "This doesn't seem very scientific, does it, %s?",
FIRESTARTER = "I'm sure you had a very clever reason for that fire.",
},
BOOK_BIRDS = "only_used_by_wurt",
BOOK_TENTACLES = "only_used_by_wurt",
BOOK_GARDENING = "only_used_by_wurt",
BOOK_SLEEP = "only_used_by_wurt",
BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "This'll keep those monsters held for a little while.", GENERIC = "only_used_by_wickerbottom", ANNOUNCE_TOOMANYBIRDS = "only_used_by_waxwell_and_wicker", ANNOUNCE_WAYTOOMANYBIRDS = "only_used_by_waxwell_and_wicker", ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY = "I feel as dry as one of Wickerbottom's lectures!", TRINKET_24 = "I think Wickerbottom had a cat.", --Lucky Cat Jar |
WILLOW =
{
GENERIC = "Good day to you, %s!",
ATTACKER = "%s is holding that lighter pretty tightly...",
MURDERER = "Murderer! Arsonist!",
REVIVER = "%s, friend of ghosts.",
GHOST = "I bet you're just burning for a heart, %s.",
FIRESTARTER = "Again?",
},
BERNIE_ACTIVE = "That teddy bear is moving around. Interesting.",
BERNIE_INACTIVE =
{
BROKEN = "It finally fell apart.",
GENERIC = "It's all scorched.",
},
LAVAARENA_BERNIE = "He might make a good distraction for us.", "only_used_by_willow", BERNIE_BIG = "Remind me not to get on Willow's bad side.",
TRINKET_1 = "Melted. Maybe Willow had some fun with them?", --Melted Marbles |
WILSON =
{
GENERIC = "Stars and atoms! Are you my doppelganger?",
ATTACKER = "Yeesh. Do I always look that creepy?",
MURDERER = "Your existence is an affront to the laws of science, %s!",
REVIVER = "%s has expertly put our theories into practice.",
GHOST = "Best concoct a revival device. Can't leave another man of science floating.",
FIRESTARTER = "Burning that wasn't very scientific, %s.",
},
CHESSPIECE_PAWN = "I can relate.",
RESURRECTIONSTATUE =
{
GENERIC = "What a handsome devil!",
BURNT = "Not much use anymore.",
},
INSPECTSELF = "Am I still in one piece?", |
WINONA =
{
GENERIC = "Good day to you, %s!",
ATTACKER = "%s is a safety hazard.",
MURDERER = "It ends here, %s!",
REVIVER = "You're pretty handy to have around, %s.",
GHOST = "Looks like someone threw a wrench into your plans.",
FIRESTARTER = "Things are burning up at the factory.",
},
SEWING_TAPE = "Good for mending.",
WINONA_CATAPULT =
{
GENERIC = "She's made a sort of automatic defense system.",
OFF = "It needs some electricity.",
BURNING = "It's on fire!",
BURNT = "Science couldn't save it.",
},
WINONA_SPOTLIGHT =
{
GENERIC = "What an ingenious idea!",
OFF = "It needs some electricity.",
BURNING = "It's on fire!",
BURNT = "Science couldn't save it.",
},
WINONA_BATTERY_LOW =
{
GENERIC = "Looks science-y. How does it work?",
LOWPOWER = "It's getting low on power.",
OFF = "I could get it working, if Winona's busy.",
BURNING = "It's on fire!",
BURNT = "Science couldn't save it.",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "Hey! That's not science!",
LOWPOWER = "It'll turn off soon.",
OFF = "Science beats magic, every time.",
BURNING = "It's on fire!",
BURNT = "Science couldn't save it.",
}, ANNOUNCE_CHARLIE_MISSED = "only_used_by_winona", --winona specific "only_used_by_winona", OFF = "I could get it working, if Winona's busy.", |
WOLFGANG =
{
GENERIC = "It's good to see you, %s!",
ATTACKER = "Let's not start a fight with the strongman...",
MURDERER = "Murderer! I can take you!",
REVIVER = "%s is just a big teddy bear.",
GHOST = "I told you you couldn't deadlift that boulder. The numbers were all wrong.",
FIRESTARTER = "You can't actually \"fight\" fire, %s!",
}, ATTACKER = "Let's not start a fight with the strongman...", |
WOODIE =
{
GENERIC = "Greetings, %s!",
ATTACKER = "%s has been a bit of a sap lately...",
MURDERER = "Murderer! Bring me an axe and let's get in the swing of things!",
REVIVER = "%s saved everyone's backbacon.",
GHOST = "Does \"universal\" coverage include the void, %s?",
BEAVER = "%s's gone on a wood chucking rampage!",
BEAVERGHOST = "Will you bea-very mad if I don't revive you, %s?",
MOOSE = "Gad-zooks, that's a moose!",
MOOSEGHOST = "That moose'nt be very comfortable.",
GOOSE = "Take a gander at that!",
GOOSEGHOST = "Be more careful, you silly goose!",
FIRESTARTER = "Don't burn yourself out, %s.",
},
LUCY = "That's a prettier axe than I'm used to.",
LAVAARENA_LUCY = "That weapon's for throwing.",
WEREITEM_BEAVER = "I guess science works differently up North.",
WEREITEM_GOOSE = "That thing's giving ME goosebumps!",
WEREITEM_MOOSE = "A perfectly normal cursed moose thing.", REFUSE = "only_used_by_woodie", WEREBEAVER = "only_used_by_woodie", --woodie specific |
WORMWOOD =
{
GENERIC = "Greetings, %s!",
ATTACKER = "%s seems pricklier than usual today.",
MURDERER = "Prepare to get weed whacked, %s!",
REVIVER = "%s never gives up on his friends.",
GHOST = "You need some help, lil guy?",
FIRESTARTER = "I thought you hated fire, %s.",
},
COMPOSTWRAP = "Wormwood offered me a bite, but I respectfully declined.",
ARMOR_BRAMBLE = "The best offense is a good defense.",
TRAP_BRAMBLE = "It'd really poke whoever stepped on it.", |
WORTOX =
{
GENERIC = "Greetings to you, %s!",
ATTACKER = "I knew %s couldn't be trusted!",
MURDERER = "Time to grab the imp by the horns!",
REVIVER = "Thanks for lending a helping claw, %s.",
GHOST = "I reject the reality of ghosts and imps.",
FIRESTARTER = "%s is becoming a survival liability.",
}, |
WURT =
{
GENERIC = "Good day, %s!",
ATTACKER = "%s is looking especially monstrous today...",
MURDERER = "You're just another murderous merm!",
REVIVER = "Why thank you, %s!",
GHOST = "%s is looking greener around the gills than usual.",
FIRESTARTER = "Didn't anyone teach you not to play with fire?!",
},
MERMHAT = "Finally, I can show my face in public.",
MERMTHRONE =
{
GENERIC = "Looks fit for a swamp king!",
BURNT = "There was something fishy about that throne anyway.",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "Just what is she planning?",
BURNT = "I suppose we'll never know what it was for now.",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "It's actually kind of cute.",
BURNT = "Ugh, the smell!",
},
MERMWATCHTOWER_REGULAR = "They seem happy to have found a king.",
MERMWATCHTOWER_NOKING = "A royal guard with no Royal to guard.",
MERMKING = "Your Majesty!",
MERMGUARD = "I feel very guarded around these guys...",
MERM_PRINCE = "They operate on a first-come, first-sovereigned basis.", |
WX78 =
{
GENERIC = "Good day to you, %s!",
ATTACKER = "I think we need to tweak your primary directive, %s...",
MURDERER = "%s! You've violated the first law!",
REVIVER = "I guess %s got that empathy module up and running.",
GHOST = "I always thought %s could use a heart. Now I'm certain!",
FIRESTARTER = "You look like you're gonna melt, %s. What happened?",
},
TRINKET_11 = "Hal whispers beautiful lies to me.", --Lying Robot ANNOUNCE_CHARGE = "only_used_by_wx78", ANNOUNCE_DISCHARGE = "only_used_by_wx78", |
winona |
SHADOWHEART = "This is twisted.",
ATRIUM_RUBBLE =
{
LINE_1 = "There's a picture on it of some strangely shaped people.",
LINE_2 = "Can't make heads or tails of this picture.",
LINE_3 = "The people are drowning in axle grease.",
LINE_4 = "Yuck. Something grotesque is happening in this picture.",
LINE_5 = "A picture of a beautiful, well engineered city.",
},
ATRIUM_STATUE = "It's giving me goosebumps.",
ATRIUM_LIGHT =
{
ON = "Not sure how it works.",
OFF = "I think it's supposed to turn on.",
},
ATRIUM_GATE =
{
ON = "Not sure I trust strange portals anymore.",
OFF = "Oughta turn on somehow.",
CHARGING = "It's gearing up for something.",
DESTABILIZING = "I don't think we oughta be here when it goes off!",
COOLDOWN = "It won't be running again for awhile.",
},
ATRIUM_KEY = "Some sort of old power source.",
CANTSHADOWREVIVE = "Don't think that'll work.",
FOSSIL_PIECE = "No bones about it, that's a fossil. Ha!",
STALKER = "That thing's terrifying!",
STALKER_ATRIUM = "You got a bone to pick with me, bub? Ha!",
STALKER_MINION = "I don't want that anywhere near me!",
THURIBLE = "Smells kinda like gasoline.",
ATRIUM_OVERGROWTH = "Don't think it's supposed to look like that.",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"Better skedaddle!",
"Somethin's going haywire!",
"Time to go!",
},
ANNOUNCE_RUINS_RESET = "Huh? Where'd all these monsters come from?",
ARMORSKELETON = "A bit creepy, isn't it?", |
ROSE = "Not sure how to feel about that...",
CHESSPIECE_MUSE = "I've got a bad feeling about this one.",
MULTIPLAYER_PORTAL = "That was a one-way ticket.",
STATUE_MARBLE =
{
GENERIC = "A bit snooty.",
TYPE1 = "This is too strange.",
TYPE2 = "We thought she was gone...",
TYPE3 = "Too artsy fartsy for me.", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "Shoo!",
HIDING = "Why's this table givin' me the creeps?",
},
ANNOUNCE_CHARLIE = "C-Charlie?",
ANNOUNCE_CHARLIE_ATTACK = "Yeow! Rude!",
SHADOWHEART = "This is twisted.", ANNOUNCE_CHARLIE = "C-Charlie?", WINTERSFEASTFUEL = "This season always makes me think of Charlie.", GENERIC = "Sorry, Charlie.", PORTABLETENT = "Aw, this reminds me of campin' with Charlie when we were little...", |
OCEANFISHINGBOBBER_BALL = "Bobber's yer uncle! Ha!", OCEANFISHINGBOBBER_OVAL = "Bobber's yer uncle! Ha!", MOOSE_NESTING_GROUND = "That's where the mom keeps her babies.", ABIGAILHEART = "No one should ever lose a sister.", OUT = "My sister was afraid of the dark.",
MANDRAKE_ACTIVE = "This is exactly what having a little sister's like.",
GESTALT = "I feel like... they've seen my sister.", GENERIC = "Nothin' stronger than the bond between sisters.", MOOSE = "Oh, mama!", |
LAVAARENA_PORTAL =
{
ON = "Welp, time to go!",
GENERIC = "Just like the one I came through...",
},
LAVAARENA_KEYHOLE = "Can't go home without the key.",
LAVAARENA_KEYHOLE_FULL = "Perfect assembly!",
LAVAARENA_BATTLESTANDARD = "Hey! We gotta destroy that Battle Standard!",
LAVAARENA_SPAWNER = "Wonder how it works?",
HEALINGSTAFF = "I'm a bit of a Jane-of-all-trades.",
FIREBALLSTAFF = "Doesn't look too hard to operate.",
HAMMER_MJOLNIR = "I'm most effective with a tool in hand.",
SPEAR_GUNGNIR = "Pretty snazzy weapon there!",
BLOWDART_LAVA = "Efficient, and painful!",
BLOWDART_LAVA2 = "That's right up my alley!",
LAVAARENA_ARMORLIGHT = "It's paper thin!",
LAVAARENA_ARMORLIGHTSPEED = "I'd rather something a bit heftier.",
LAVAARENA_ARMORMEDIUM = "It'll do in a pinch.",
LAVAARENA_ARMORMEDIUMRECHARGER = "That armor puts ya at peak efficiency!",
LAVAARENA_ARMORHEAVY = "This is more my style!",
LAVAARENA_ARMOREXTRAHEAVY = "I could really take a hit in that thing!",
LAVAARENA_FEATHERCROWNHAT = "Faster than tiny hands on an assembly line.",
LAVAARENA_HEALINGFLOWERHAT = "That hat'll help you feel right as rain.",
LAVAARENA_LIGHTDAMAGERHAT = "Gives ya a lil extra punch!",
LAVAARENA_STRONGDAMAGERHAT = "I'm gonna be a real slugger with that thing!",
LAVAARENA_TIARAFLOWERPETALSHAT = "That'd be fer healin' my pals.",
LAVAARENA_RECHARGERHAT = "I'd be so efficient with that!",
LAVAARENA_HEALINGGARLANDHAT = "That's fer a bit of self maintenance.",
LAVAARENA_CROWNDAMAGERHAT = "You'd be a real heavy hitter with that.",
LAVAARENA_BOARLORD = "Why don't you fight us yourself!",
BOARRIOR = "Let's cut him down to size!",
BOARON = "Who's ready fer some bacon?!",
TRAILS = "He's justa big meathead.",
TURTILLUS = "Steel yourself, turtle.",
SNAPPER = "You keep yer spit to yourself now, buddy.",
ANNOUNCE_REVIVING_CORPSE = "Up'n'attem now.",
ANNOUNCE_REVIVED_OTHER_CORPSE = "Back to work!",
ANNOUNCE_REVIVED_FROM_CORPSE = "I'm back on the clock!",
LAVAARENA_LUCY = "I could take a swing at it. Ha!",
WEBBER_SPIDER_MINION = "Can you tell your friends not to get so close to me, kid?",
BOOK_FOSSIL = "I ain't much of a bookworm.",
LAVAARENA_BERNIE = "You here to help, lil fella?", |
ANNOUNCE_CHARLIE_MISSED = "Ha! I know all your moves!", --winona specific "Ha! I'm plenty rugged! *huff*", ANNOUNCE_FREEDOM = "Ha! Outsmarted!", ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Ha! Now you gotta kiss me!", GLASS_REVEAL = "Ha! Gotcha!", IDOL_REVEAL = "Ha! Gotcha!", SEED_REVEAL = "Ha! Gotcha!", REVIVER = "Ha! The bucket'o'bolts has feelings after all!", GHOST = "Ha! You're a disaster, %s.", REVIVER = "Don't worry grams, I won't read too much into it. Ha!", GENERIC = "Don't worry %s, I can talk enough for two. Ha!",
EEL = "You're looking a little eel. Ha!", POND_ALGAE = "Ha! Gross.", GIFT = "My presence is a gift. Ha.",
LICHEN = "Not to my lichen. Ha!", CUTLICHEN = "Not to my lichen. Ha!", BATBAT = "Ha! Clever.", BOOMERANG = "It's great at comebacks. Ha!", ARMORWOOD = "Punch me! It does nothing! Ha!", BEARDHAIR = "Ha! Disgusting.", NAKED = "Ha! That's just vulgar.", CACTUS_MEAT = "It's got a sharp taste. Ha!", CHESSPIECE_FORMAL = "It's BUSTed. Ha!", CHESSPIECE_DEERCLOPS = "Ha. It looks kinda surprised, don't it?", CHESSPIECE_MOON = "That statue's moonin' me! HA!", CORN = "I talked its ear off. Ha!", GENERIC = "Looks a bit flighty. Ha!", HELD = "Hauling you around is murder on the feet! Ha!", EGGPLANT = "Look how weird it is! Ha!", FOSSIL_PIECE = "No bones about it, that's a fossil. Ha!", STALKER_ATRIUM = "You got a bone to pick with me, bub? Ha!", CHARGED = "Electrifying! Ha!", MONKEYBARREL = "Ha! Smells like me after a full shift!", MOSQUITOSACK = "Ha. That's real gross.", GENERIC = "Looks just like that egghead! Ha!", SADDLE_BASIC = "How'd I get saddled with this? Ha!", GENERIC = "Ha! You're so tiny!", HUNGRY = "You feelin' a bit peckish? Ha!", SPAT = "Looks like the old foreman. Ha!", SPIDERGLAND = "Ha! How indecent.", TELEPORTATO_CRANK = "Let's get cranky. Ha!", TENTACLESPOTS = "Looks a bit spotty to me! Ha!", TRAP = "All the trappings of a good dinner. Ha!", TRINKET_3 = "Everyone's been real good at showin' me the ropes. Ha!", --Gord's Knot TRINKET_4 = "We're not goin' gnome anytime soon. Ha! ...Oh.", --Gnome TRINKET_10 = "All bite and no bark. Ha!", --Dentures TRINKET_13 = "Looks like my old landlord. Ha!", --Gnomette TRINKET_25 = "Ha! Nasty!", --Air Unfreshener TRINKET_39 = "That just ain't right - it's left! Ha!", -- Lone Glove Griftlands trinket HALLOWEENCANDY_12 = "Ha, yuck! Everyone watch me eat'em!", --ONI meal lice candy
HALLOWEEN_ORNAMENT_1 = "Ha! Ya almost fooled me.", YOTC_CARRAT_RACE_CHECKPOINT = "This checks out. Ha!", SOMEONE_ELSE_WON = "Ha! Good race {winner}, but I'll get it next time.", BURNT = "Guess it was really feelin' the burn. Ha!", TWIGS = "I could snap these like twigs! Ha!", WALRUS_TUSK = "He was gettin' a bit long in the tooth. Ha!", MULLEDDRINK = "I ain't one to pull my punches... but I'll mull them! Ha!", LAVAARENA_LUCY = "I could take a swing at it. Ha!", QUAGMIRE_WHEAT = "I go against the grain whenever possible. Ha!",
QUAGMIRE_SALMON = "It ain't pink. It's salmon! Ha!", QUAGMIRE_CRABMEAT = "I get crabby when I'm hungry. Ha!", QUAGMIRE_POT_SYRUP = "Syrup makes me sappy. Ha!", DUG_TRAP_STARFISH = "Can't fool me, ha!", GLASSCUTTER = "Ha ha! Just try and fight me!", MALBATROSS_BEAK = "How come I got left to pick up the bill? Ha!", OAR_DRIFTWOOD = "Catch my drift? Ha!", OCEANFISHINGBOBBER_BALL = "Bobber's yer uncle! Ha!", OCEANFISHINGBOBBER_OVAL = "Bobber's yer uncle! Ha!", OCEANFISH_MEDIUM_8 = "It's an ice fish if I do say so myself. Ha!", PONDEEL = "You're looking a little eel. Ha!",
TRIDENT = "I ain't afraid to make waves! Ha!",
MERMHAT = "Do I look a little green around the gills? Ha!", CRABKING_CLAW = "Now that's some claws for alarm. Ha!", |
BOATFRAGMENT03 = "Busted right up, hey?",
BOATFRAGMENT04 = "Busted right up, hey?",
BOATFRAGMENT05 = "Busted right up, hey?",
BOAT_LEAK = "That needs a fixin'!",
MAST = "Better get to hoistin'.",
SEASTACK = "It's a big rock in the middle of nowhere.",
FISHINGNET = "Seems a bit unfair to the fish.",
ANTCHOVIES = "We all feel like a fish outta water sometimes.",
STEERINGWHEEL = "I'm ready for a sea adventure.",
ANCHOR = "That'll keep the boat right where we want it.",
BOATPATCH = "Never know when you might need one.",
DRIFTWOOD_LOG = "Oof. Kitschy.",
MOONBUTTERFLYWINGS = "They ain't flyin' no more.",
MOONBUTTERFLY_SAPLING = "It'll be a nice tree someday.",
ROCK_AVOCADO_FRUIT = "Not sure how to crack this nut.",
ROCK_AVOCADO_FRUIT_RIPE = "I think I could eat it now.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Who knew rocks were so tasty looking inside?",
ROCK_AVOCADO_FRUIT_SPROUT = "We could use more fruit bushes I suppose.",
DEAD_SEA_BONES = "They're picked clean dry.",
BOMBED = "I'm not really a bubble bath kinda gal.",
GLASS = "Woah, the top glassed over solid.",
MOONGLASS = "Can't wait to try this out.",
MOONGLASS_ROCK = "Wonder if it's got any special properties.",
BATHBOMB = "I'm not really the frou-frou type.",
CLOSED = "That thing's a workplace hazard.",
DUG_TRAP_STARFISH = "Can't fool me, ha!",
MOONSPIDERDEN = "I don't wanna see whatever's in there.",
MOONGLASSAXE = "Anything to make gettin' firewood easier.",
GLASSCUTTER = "Ha ha! Just try and fight me!",
ICEBERG_MELTED = "It's just a lil ice cube now.",
MINIFLARE = "Safety in numbers, hey?",
MOON_ALTAR_WIP = "Don't worry, we're nearly done.",
MOON_ALTAR_IDOL = "I'll fix ya up right proper!",
MOON_ALTAR_GLASS = "Huh? You talkin' to me?",
MOON_ALTAR_SEED = "You're a pretty lil fella.",
MOON_ALTAR_ROCK_IDOL = "Somethin' inside is itching to get out.",
MOON_ALTAR_ROCK_GLASS = "Somethin' inside is itching to get out.",
MOON_ALTAR_ROCK_SEED = "Somethin' inside is itching to get out.",
BOAT_ITEM = "Time to roll up my sleeves!",
STEERINGWHEEL_ITEM = "That steering wheel ain't gonna assemble itself.",
ANCHOR_ITEM = "Someone's gotta assemble this anchor, might as well be me.",
GESTALT = "I feel like... they've seen my sister.",
BULLKELP_ROOT = "Preferred tool of the foreman.",
KELPHAT = "I'll stick with my bandana, thanks.",
KELP = "I'll try anything once.",
KELP_COOKED = "Well, that's not how I would have prepared it.",
KELP_DRIED = "I kinda like the stuff!",
WALKINGPLANK = "That thing don't look stable.", |
TRINKET_10 = "All bite and no bark. Ha!", --Dentures
PLAYER =
{
GENERIC = "Hey, %s! How ya doin'?",
ATTACKER = "Hands to yourself, bucko!",
MURDERER = "Murderer! Get'em!",
REVIVER = "You're good people, %s.",
GHOST = "Stop whinin', %s, it's just a scratch!",
FIRESTARTER = "You better not have singed any of my projects, %s.",
},
MAXWELLLIGHT = "How does that even work?",
MAXWELLLOCK = "Neat contraption. Can I take a look at it?",
MAXWELLTHRONE = "Who'd wanna to sit on THAT?", |
WOBYSMALL =
{
"Well, ain't you sweet!",
"Well, ain't you sweet!",
},
WOBYBIG =
{
"Awful skittish for such a big gal.",
"Awful skittish for such a big gal.",
},
WALTERHAT = "I'll stick to my hardhat.",
SLINGSHOT = "Looks kinda flimsy.",
SLINGSHOTAMMO_ROCK = "Hmph. Handmade. The shape's all irregular.",
SLINGSHOTAMMO_MARBLE = "Hmph. Handmade. The shape's all irregular.",
SLINGSHOTAMMO_THULECITE = "Hmph. Handmade. The shape's all irregular.",
SLINGSHOTAMMO_GOLD = "Hmph. Handmade. The shape's all irregular.",
SLINGSHOTAMMO_SLOW = "Hmph. Handmade. The shape's all irregular.",
SLINGSHOTAMMO_FREEZE = "Hmph. Handmade. The shape's all irregular.",
SLINGSHOTAMMO_POOP = "I don't even wanna ask.",
PORTABLETENT = "Aw, this reminds me of campin' with Charlie when we were little...",
PORTABLETENT_ITEM = "Need any help settin' that up?", |
WARLY =
{
GENERIC = "Hey, %s! Got anything tasty for me?",
ATTACKER = "Watch where you're throwin' them oven mitts!",
MURDERER = "Killer chef! Get'em!",
REVIVER = "You're a real pal, %s.",
GHOST = "Missed your snack break, didja %s?",
FIRESTARTER = "I'm sure %s knows how to handle grease fires.",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "A fancy pot for some fancy cookin'.",
DONE = "Let's see if all that fuss was worth it.",
COOKING_LONG = "All good things take time.",
COOKING_SHORT = "This'll be done lickety-split!",
EMPTY = "Could use some ingredients in there.",
},
PORTABLEBLENDER_ITEM = "I like the way that machine dances.",
SPICE_SUGAR = "Now all I need is some pancakes to pour this over.",
SPICE_CHILI = "Just smelling it is making my eyes water.",
SPICEPACK = "Say, this is some fine bit of engineering!",
MONSTERTARTARE = "I'm all for getting my daily iron but this goes too far.",
FRESHFRUITCREPES = "Fruit wrapped in a blanket of pancake.",
FROGFISHBOWL = "Mmm! Love Warly's dishes.",
POTATOTORNADO = "Count on Warly's cookin' to always make my day.",
DRAGONCHILISALAD = "Can't believe Warly's got me eatin' salads.",
GLOWBERRYMOUSSE = "You really outdid yourself with this one, buddy.",
VOLTGOATJELLY = "You can really taste the electricity.",
NIGHTMAREPIE = "Lookit that, Warly's at it again.",
BONESOUP = "Knocked it out of the park again, bucko.",
MASHEDPOTATOES = "That's good eatin' there, Warl'!",
POTATOSOUFFLE = "Looks great, Warly!",
MOQUECA = "What's this fancy stuff? I like it!",
GAZPACHO = "I'd never turn down grub!",
ASPARAGUSSOUP = "Huh. Interesting choice but I ain't complainin'!",
VEGSTINGER = "I could use one of these after a long day.",
BANANAPOP = "Cool and refreshin'!",
CEVICHE = "Now that's some tasty grub!",
SALSA = "Wish I had some chips to go with this.",
PEPPERPOPPER = "My mouth's havin' a party!", NOTMASTERCHEF = "I don't wanna ruin whatever Warly's working on.",
LOBSTERBISQUE = "Hey Warly? Can you just keep makin' this forever?", FROGFISHBOWL = "Mmm! Love Warly's dishes.", POTATOTORNADO = "Count on Warly's cookin' to always make my day.", DRAGONCHILISALAD = "Can't believe Warly's got me eatin' salads.", NIGHTMAREPIE = "Lookit that, Warly's at it again.", POTATOSOUFFLE = "Looks great, Warly!", |
WATHGRITHR =
{
GENERIC = "Hey, %s! Arm wrestle rematch later?",
ATTACKER = "Woah! Watch that right hook, %s!",
MURDERER = "Takin' the warrior thing too far, %s!",
REVIVER = "That was good work there, %s.",
GHOST = "Well that just won't do at all!",
FIRESTARTER = "Quit startin' fires, %s!",
},
WATHGRITHRHAT = "Surprisingly practical.",
SPEAR_WATHGRITHR = "This would never pass inspection.", |
WAXWELL =
{
GENERIC = "So... %s.",
ATTACKER = "Don't make me noogie you, %s.",
MURDERER = "How many lives you plannin' on ruinin', %s?",
REVIVER = "Nice job, ya big walnut.",
GHOST = "I could just leave you like this, hey?",
FIRESTARTER = "Mysterious fires follow you like a plague, %s.",
},
WAXWELLJOURNAL = "I don't trust that thing one bit.",
CHESSPIECE_FORMAL = "It's BUSTed. Ha!",
STATUEMAXWELL = "So THIS is \"Maxy\".",
MAXWELL = "Well, you're a tall piece of work.",
MAXWELLHEAD = "You don't scare me.",
SHADOWDIGGER = "Too lazy to do your own chores, Max?", TWIGGY_OLD = "Looks like that two-bit magician.", |
WEBBER =
{
GENERIC = "How's life treating ya, kiddo?",
ATTACKER = "Yeesh, kid, dial it back!",
MURDERER = "Killer spider! Get it!",
REVIVER = "You did good, kid.",
GHOST = "You'll be fine, kid, yer a boxer.",
FIRESTARTER = "Alright, %s. Why'd ya set the fire?",
},
WEBBERSKULL = "I swear the kid'd lose his head if it weren't... wait.",
WEBBER_SPIDER_MINION = "Can you tell your friends not to get so close to me, kid?", |
WENDY =
{
GENERIC = "Hey there, %s.",
ATTACKER = "Woah there, slugger!",
MURDERER = "She's not playin'! Murderer!",
REVIVER = "You got a sharp mind in that noggin, %s.",
GHOST = "I hope you left the other guy lookin' worse.",
FIRESTARTER = "Anythin' you wanna tell me about that fire, kiddo?",
},
ABIGAIL =
{
LEVEL1 =
{
"How are you, boo?",
"How are you, boo?",
},
ABIGAILHEART = "No one should ever lose a sister.",
ABIGAIL_FLOWER =
{
GENERIC ="What a nice little flower.",
LEVEL1 = "Looks like someone needed a break.",
LEVEL2 = "Up'n'attem! The day's a-wasting!",
LEVEL3 = "That flower looks raring to go.",
-- deprecated
LONG = "What a nice little flower.",
MEDIUM = "It's getting antsy.",
SOON = "Something's coming.",
HAUNTED_POCKET = "It wants down.",
HAUNTED_GROUND = "What do you want? Water?",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", QUAGMIRE_CRABMEAT = "I get crabby when I'm hungry. Ha!", QUAGMIRE_CRABTRAP = "Here lil crabby crab.", |
WES =
{
GENERIC = "Don't worry %s, I can talk enough for two. Ha!",
ATTACKER = "Didn't know ya had it in ya, %s!",
MURDERER = "Killer mime! I'll have nightmares tonight!",
REVIVER = "Thanks for the assist, %s.",
GHOST = "Let's getcha back on your feet, %s.",
FIRESTARTER = "You responsible for that fire there, %s?",
},
BALLOON = "Oh! A balloon.",
BALLOONS_EMPTY = "No fun without Wes.",
BALLOONS_EMPTY = "No fun without Wes.", |
WICKERBOTTOM =
{
GENERIC = "How's life treatin' ya, grams?",
ATTACKER = "Yeesh, that ol' librarian packs a punch!",
MURDERER = "Watch out! Grams is on a rampage!",
REVIVER = "Don't worry grams, I won't read too much into it. Ha!",
GHOST = "You're a tough one, %s, I'll give ya that.",
FIRESTARTER = "A fire? Here I thought you were responsible, grams.",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "I ain't much of a bookworm.", ATTACKER = "Yeesh, that ol' librarian packs a punch!", |
WILLOW =
{
GENERIC = "Good ta see ya, %s!",
ATTACKER = "Yer a workplace hazard, %s.",
MURDERER = "She's mad! Get'er!",
REVIVER = "Knew I could count on you, %s.",
GHOST = "Ha! You're a disaster, %s.",
FIRESTARTER = "Business as usual.",
},
BERNIE_ACTIVE = "Is he clockwork? Can I peek inside?",
BERNIE_INACTIVE =
{
BROKEN = "He's a bit of a fixer-upper.",
GENERIC = "This little guy's been well loved.",
},
LAVAARENA_BERNIE = "You here to help, lil fella?", TRINKET_12 = "Hey Willow! Dare ya ta eat it!", --Dessicated Tentacle |
WILSON =
{
GENERIC = "Hey %s! How ya doin'?",
ATTACKER = "Hands to yourself, bucko!",
MURDERER = "Mad scientist! Get'em!",
REVIVER = "You're good people, scientist.",
GHOST = "Stop whinin', %s, it's just a scratch!",
FIRESTARTER = "You better not have singed any of my projects, scientist.",
},
CHESSPIECE_PAWN = "Nice hat.",
RESURRECTIONSTATUE =
{
GENERIC = "Looks just like that egghead! Ha!",
BURNT = "That ain't coming back to life.",
},
WATERPUMP = "Why do I get the feeling this is that funny-haired scientist's handiwork...", |
WINONA =
{
GENERIC = "That's a good lookin' gal!",
ATTACKER = "Ooo, I'm gonna disassemble you.",
MURDERER = "Pfft! I'd never murder so openly!",
REVIVER = "I owe ya one, %s.",
GHOST = "That is not a good look on you, %s.",
FIRESTARTER = "Haven't we lost enough to fires, %s?",
},
SEWING_TAPE = "That's my trusty mending tape.",
WINONA_CATAPULT =
{
GENERIC = "Not a bad result considering the materials.",
OFF = "Gotta hook it up to the generator.",
BURNING = "Quick! Put it out!",
BURNT = "Aw, nuts and bolts!",
},
WINONA_SPOTLIGHT =
{
GENERIC = "Sorry, Charlie.",
OFF = "Gotta hook it up to the generator.",
BURNING = "Quick! Put it out!",
BURNT = "Criminy! My machine!",
},
WINONA_BATTERY_LOW =
{
GENERIC = "That oughta do it.",
LOWPOWER = "Just about out of juice.",
OFF = "Needs some more nitre.",
BURNING = "Quick! Put it out!",
BURNT = "Aw, nuts and bolts!",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "I don't get how gems work, I just know they do.",
LOWPOWER = "Gonna need a top up soon.",
OFF = "Needs a few more'a those gem thingies.",
BURNING = "Quick! Put it out!",
BURNT = "Criminy! My machine!",
},
INSPECTSELF = "Who's that good-looking gal!", |
WOLFGANG =
{
GENERIC = "How you doin', big guy?",
ATTACKER = "I wouldn't wanna catch the business end of those mitts!",
MURDERER = "Watch out! He's got a taste fer blood now!",
REVIVER = "You're just a big softie, aintcha?",
GHOST = "Walk it off, big guy!",
FIRESTARTER = "Was that fire an accident, %s?",
}, |
WOODIE =
{
GENERIC = "You down ta chop some trees for me later, %s?",
ATTACKER = "Watch where you're swingin' that thing, %s!",
MURDERER = "Yikes! Axe murderer!",
REVIVER = "You're a good, honest guy, %s.",
GHOST = "You're fine, %s, I've seen worse.",
BEAVER = "Well ain't that somethin'.",
BEAVERGHOST = "You're just a walkin' disaster, ain'tcha, %s?",
MOOSE = "Is this normal for you folks up North?",
MOOSEGHOST = "I'll getcha a heart, hold yer horses... er, mooses?",
GOOSE = "Don't even think about goosin' me!",
GOOSEGHOST = "Well if this ain't a fine feathered mess.",
FIRESTARTER = "You're gonna start a forest fire, %s!",
},
LUCY = "You're alright for an axe.",
LAVAARENA_LUCY = "I could take a swing at it. Ha!",
WEREITEM_BEAVER = "Huh. The craftsmanship ain't half bad.",
WEREITEM_GOOSE = "Does he hafta leave these creepy things lyin' around?",
WEREITEM_MOOSE = "I ain't one for er... decorations.", |
WORMWOOD =
{
GENERIC = "%s! How ya doin', ya big bean sprout?",
ATTACKER = "Yer on thin ice there, %s.",
MURDERER = "Time to roll up my sleeves and pluck a few weeds!",
REVIVER = "Keep up the good work there, bucko.",
GHOST = "You're not slackin' off, are ya?",
FIRESTARTER = "Watch where you're lightin' them fires!",
},
COMPOSTWRAP = "Heh. That bean sprout's a gross little guy.",
ARMOR_BRAMBLE = "Odd design. How do you wear it without pricking yourself?",
TRAP_BRAMBLE = "That lil plant fella whipped it up.", |
WORTOX =
{
GENERIC = "Hey, %s! Heard any good jokes lately?",
ATTACKER = "Keep them claws to yourself, how about?!",
MURDERER = "Look out! %s is positively demonic!",
REVIVER = "Thanks for the assist there, %s.",
GHOST = "Oof! You need a hand there, %s?",
FIRESTARTER = "Were you plannin' on putting that fire out?",
}, |
WURT =
{
GENERIC = "Hey there kiddo, how's it going?",
ATTACKER = "Sure you wanna do that, kiddo?",
MURDERER = "I gave ya the benefit of the doubt, but that's it!",
REVIVER = "Whew, not bad, kid!",
GHOST = "Don't you worry, I'll fix ya right up.",
FIRESTARTER = "Hey, who let you play with that?!",
},
MERMHAT = "Do I look a little green around the gills? Ha!",
MERMTHRONE =
{
GENERIC = "Not bad handiwork.",
BURNT = "Yeesh, what a mess.",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "Whatcha makin' there, kid?",
BURNT = "Guess it's back to the drawing board.",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "Hm, I should teach that kid how to use a level.",
BURNT = "All that work, up in smoke...",
},
MERMWATCHTOWER_REGULAR = "Now that's a proper tree fort!",
MERMWATCHTOWER_NOKING = "It looks kinda gloomy.",
MERMKING = "Are you the boss around here?",
MERMGUARD = "Just doin' their job.",
MERM_PRINCE = "Looks like someone got a promotion!", |
WX78 =
{
GENERIC = "C'mon, %s! Justa tiny peek under the hood!",
ATTACKER = "Yeesh. They're on the fritz again.",
MURDERER = "I'll reset you to factory standards, bot.",
REVIVER = "Ha! The bucket'o'bolts has feelings after all!",
GHOST = "Incredible! You gotta tell me how that works, %s!",
FIRESTARTER = "Your logic lets you set fires, %s? Why?",
},
TRINKET_11 = "Maybe this bot'll let me poke around its insides.", --Lying Robot |
wolfgang |
SHADOWHEART = "Wolfgang is not shaking! Is manly flexing!!",
ATRIUM_RUBBLE =
{
LINE_1 = "Is picture of many sad, weak people.",
LINE_2 = "Cannot tell what was picture of.",
LINE_3 = "In picture darkness covers sad, weak people.",
LINE_4 = "Monsters is bursting out of them!",
LINE_5 = "Is picture of very pretty place.",
},
ATRIUM_STATUE = "Statue make Wolfgang's tummy do flip.",
ATRIUM_LIGHT =
{
ON = "This light is scarier than the dark.",
OFF = "Is place for light.",
},
ATRIUM_GATE =
{
ON = "Little lights is on now.",
OFF = "Is very old thing.",
CHARGING = "Looks very scary now!",
DESTABILIZING = "Is going to blow!",
COOLDOWN = "Is needing to recharge.",
},
ATRIUM_KEY = "Little key is for make door.",
CANTSHADOWREVIVE = "Is not working.",
FOSSIL_PIECE = "Is tiny bone!",
STALKER = "Skeleton should not be walking!",
STALKER_ATRIUM = "Scary man!",
STALKER_MINION = "I do not like it!",
THURIBLE = "Is for monster control.",
ATRIUM_OVERGROWTH = "Wolfgang cannot read.",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"Monsters is coming!",
"Wolfgang wants out of cave!",
"Wolfgang does not like dark cave.",
},
ANNOUNCE_RUINS_RESET = "Monsters is back!",
ARMORSKELETON = "Is scary strong bones.", |
ROSE = "Wolfgang tried to crush it, but it pricked him.",
CHESSPIECE_MUSE = "Faceless lady make Wolfgang uncomfortable.",
MULTIPLAYER_PORTAL = "Why door not crumble under mighty Wolfgang punches?!",
STATUE_MARBLE =
{
GENERIC = "Wolfgang does not know what to do with pretty statues.",
TYPE1 = "Has funny little hat.",
TYPE2 = "She seems like happy lady.",
TYPE3 = "Is manly spittoon?", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "GAH! Table is creepy walking fist!",
HIDING = "Wolfgang has no use for tiny table.",
},
ANNOUNCE_CHARLIE = "Show yourself!",
ANNOUNCE_CHARLIE_ATTACK = "Ow! It got me!",
SHADOWHEART = "Wolfgang is not shaking! Is manly flexing!!", |
CABBAGEROLLS = "Wolfgang likes his cabbage rolls smothered in sauerkraut!", GENERIC = "Reminds me of uncle!", MOSQUITOSACK = "Uncle did not have gut like this.", SPICE_GARLIC = "Smells like mama used to make.", |
LAVAARENA_PORTAL =
{
ON = "Goodbye, puny fire world!",
GENERIC = "Is how Wolfgang got here.",
},
LAVAARENA_KEYHOLE = "Nothing here.",
LAVAARENA_KEYHOLE_FULL = "Is ready now.",
LAVAARENA_BATTLESTANDARD = "We must all smash little flag!",
LAVAARENA_SPAWNER = "Little circle! Give me many things to fight!",
HEALINGSTAFF = "Wolfgang cannot fight with twig.",
FIREBALLSTAFF = "Puny stick is not for Wolfgang.",
HAMMER_MJOLNIR = "Wolfgang is ready for high striker!",
SPEAR_GUNGNIR = "Wolfgang will stab many foes!",
BLOWDART_LAVA = "Wolfgang does not fight from afar.",
BLOWDART_LAVA2 = "Wolfgang will not use wimpy weapon.",
LAVAARENA_ARMORLIGHT = "Wolfgang does not want flimsy thing.",
LAVAARENA_ARMORLIGHTSPEED = "Only cowards run from fights!",
LAVAARENA_ARMORMEDIUM = "Is not very thick.",
LAVAARENA_ARMORMEDIUMRECHARGER = "Is too weak for Wolfgang.",
LAVAARENA_ARMORHEAVY = "Armor is strong, like Wolfgang.",
LAVAARENA_ARMOREXTRAHEAVY = "Is perfect fit for Wolfgang.",
LAVAARENA_FEATHERCROWNHAT = "Silly little feather hat.",
LAVAARENA_HEALINGFLOWERHAT = "It would make Wolfgang look nice.",
LAVAARENA_LIGHTDAMAGERHAT = "Mighty little spike hat!",
LAVAARENA_STRONGDAMAGERHAT = "Wolfgang would like to wear it.",
LAVAARENA_TIARAFLOWERPETALSHAT = "Is useless leaf hat.",
LAVAARENA_RECHARGERHAT = "Nice little head rocks.",
LAVAARENA_HEALINGGARLANDHAT = "Is many little fast flowers.",
LAVAARENA_CROWNDAMAGERHAT = "Is so mighty!",
LAVAARENA_BOARLORD = "Is important-looking man.",
BOARRIOR = "Large pig man cannot out-muscle Wolfgang!",
BOARON = "Tiny pig cannot hurt Wolfgang.",
TRAILS = "Wolfgang is stronger than you!",
TURTILLUS = "Armor is for tiny men!",
SNAPPER = "I will smush lizard man!",
ANNOUNCE_REVIVING_CORPSE = "Up now, friend!",
ANNOUNCE_REVIVED_OTHER_CORPSE = "Go! Fight many things!",
ANNOUNCE_REVIVED_FROM_CORPSE = "Thank-you, friend!",
LAVAARENA_LUCY = "Is beard's axe.",
WEBBER_SPIDER_MINION = "Is tiny monsters!",
BOOK_FOSSIL = "Is look very hard to read.",
LAVAARENA_BERNIE = "Nice little creepy bear.", |
ANNOUNCE_DIG_DISEASE_WARNING = "Ha! Dirt spoon fix it!", ANNOUNCE_HOT = "Hah, is sticky and hot!", INVALID = "Hahah! That's not food!", "Ha ha...! Weight... is nothing!", ANNOUNCE_ATTACH_BUFF_PLAYERABSORPTION = "Ha! Wimpy blows bounce right off Wolfgang!", GENERIC = "Ha! I win!", GHOST = "Ha ha! Big brain did not save you. I will get heart.", REVIVER = "%s is nice man. Like me! Ha ha.", ATTACKER = "Does fragile %s want to fight? Ha ha! Is funny.", REVIVER = "%s is one of us. Ha ha! Yes!", ATTACKER = "Ha! Metal can is want to rock'em and sock'em!", GOOSE = "Beardman become birdman! Ha ha!", ATTACKER = "Ha ha! %s should not pick fight with dumb books!", SLURTLE = "Ha! You are slow!", BOOMERANG = "Boom! A rang! Ha!",
SHADOWDIGGER = "Ha ha! Tiny men should dance for amusement!", PICKED = "Ha! Is flat plant.", CHESSPIECE_STALKER = "Ha! Wolfgang more mighty than statue.", CORN_COOKED = "Pop pop pop! Ha ha, funny corn.", WARM = "Ha! That is good one, robot box!", CHOPPED = "Ha! You lose, tiny tree!", CHOPPED = "Ha! You stood no chance!", FISHSTICKS = "Ha ha, is funny name.", GEARS = "Ah ha! Who is bigger muscles now?", INACTIVE = "Hah. I step over tiny obstacle.", LUREPLANTBULB = "Ah ha! Who is tricky now?", WATERMELONICLE = "Ha! Melon on a stick.", HOTCHILI = "Haha, nothing is too spicy for Wolfgang!", FEATHERFAN = "Ha! Is as big as head!", MINIFAN = "It's so twirly when I run! Haha!", PHLEGM = "Aha ha ha! Boogers! Oh ho ho!", PIGKING = "Ha! Is good people!", PIGSKIN = "Why long butt? Ha ha, Wolfgang is funny man.", POMEGRANATE_COOKED = "Ha ha ha! Brain is cooked! Not so smart now.", OUT = "Ha! More thing to smash!", PICKED = "Ha! Ha! Ha! Tree is floppy!", GENERIC = "Ha! Is not man! Is straw!", STATUEMAXWELL = "Ha ha! Looks just like Wolfgang's new friend!", GENERIC = "Hah! Not so tall.", TELEPORTATO_POTATO = "Ha ha! Ha ha! What ugly potato!", TENTACLE_PILLAR_ARM = "Tiny tentacle baby thing! Ha!", TRINKET_4 = "Ha ha! Is tiny man!", --Gnome I_WON = "Haha! Good job, tiny friend!", RAT = "Haha! Run, little friend!", WALRUS = "Ha ha. Is blubbery flubbery man.", WATERMELONHAT = "Why not wear melon on head! Haha!", WINTER_FOOD5 = "Ha! Wolfgang will eat log, just like beardman!", --yule log cake MALE = "Hah. %s did not have enough muscle to survive %s.", FEMALE = "Hah. %s did not have enough muscle to survive %s.", ROBOT = "Hah. %s did not have enough muscle to survive %s.", DEFAULT = "Hah. %s did not have enough muscle to survive %s.", QUAGMIRE_KEY_PARK = "Haha! Wolfgang open gate now!", CLOSED = "Ha ha! You is no match for mighty Wolfgang!", OCEANFISHINGLURE_HERMIT_DROWSY = "Ha! It make fish stupid!", OCEANFISH_MEDIUM_2 = "Aha! Big fish for dinner!", OCEANFISH_MEDIUM_5 = "Haha! Is corn and fish!", HOLDING_ITEM = "Ha! Easy job for Wolfgang!", WATERPLANT_BABY = "Ha! So small and weak!", MOONROCKIDOL = "Hehe. Is funny little moon man.", GINGERBREADPIG = "Hehe! Come back, little guy!",
PEPPER = "Hehe! Is little tiny vegetable.", |
BOATFRAGMENT03 = "Weak boat is woodchips now!",
BOATFRAGMENT04 = "Weak boat is woodchips now!",
BOATFRAGMENT05 = "Weak boat is woodchips now!",
BOAT_LEAK = "Wolfgang will plug hole with mighty fists!",
MAST = "Wooden wind catcher!",
SEASTACK = "Is a big watery rock.",
FISHINGNET = "I will catch many tasty fish!",
ANTCHOVIES = "Is little squirmy sea bug.",
STEERINGWHEEL = "Wolfgang does not know where he is going.",
ANCHOR = "Is good for weightlift. Build muscle.",
BOATPATCH = "Mighty Wolfgang will fix all boats!",
DRIFTWOOD_LOG = "Small log is practically fit in palm of my hand!",
MOONBUTTERFLYWINGS = "Flutterby flappers.",
MOONBUTTERFLY_SAPLING = "Puny little tree!",
ROCK_AVOCADO_FRUIT = "Why little fruit hurt mouth?",
ROCK_AVOCADO_FRUIT_RIPE = "Is soft for the eatings now.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Mushy and warm. Yum.",
ROCK_AVOCADO_FRUIT_SPROUT = "Little bush is tiny and weak.",
DEAD_SEA_BONES = "Big fish is very dead.",
BOMBED = "Puddle stinks with good smells now.",
GLASS = "Mighty Wolfgang will punch through silly glass!",
MOONGLASS = "Is clear green sharp-stuff.",
MOONGLASS_ROCK = "Sharp stuff that fell from sky cheese.",
BATHBOMB = "Is for prettifying little hotbath.",
CLOSED = "Ha ha! You is no match for mighty Wolfgang!",
DUG_TRAP_STARFISH = "Is not bite Wolfgang toesies now.",
MOONSPIDERDEN = "Scary things is inside maybe.",
MOONGLASSAXE = "Is for swing and chop.",
GLASSCUTTER = "My new friend taught me how to make.",
ICEBERG_MELTED = "Is all melty!",
MINIFLARE = "Is tiny sky boom!",
MOON_ALTAR_WIP = "Wolfgang like to help new friends.",
MOON_ALTAR_IDOL = "Wolfgang is here to help, yes.",
MOON_ALTAR_GLASS = "Tell Wolfgang where you go and he will take you.",
MOON_ALTAR_SEED = "Yes, Wolfgang will carry you.",
MOON_ALTAR_ROCK_IDOL = "Special things is trapped inside!",
MOON_ALTAR_ROCK_GLASS = "Special things is trapped inside!",
MOON_ALTAR_ROCK_SEED = "Special things is trapped inside!",
BOAT_ITEM = "Is for making very nice boat.",
STEERINGWHEEL_ITEM = "Is for making little whirly steer-wheel.",
ANCHOR_ITEM = "Is for making big boat weight.",
GESTALT = "Wolfgang's brainmeats have never been so mighty!",
BULLKELP_ROOT = "Is not very good weapon, I think.",
KELPHAT = "This make Wolfgang uneasy.",
KELP = "Slimy sea spinach!",
KELP_COOKED = "Sea spinach make Wolfgang strong to the finish.",
KELP_DRIED = "Little sea flakes make Wolfgang grow strong!",
WALKINGPLANK = "Maybe Wolfgang go for dip.", |
TRINKET_10 = "Is pearly chompers!", --Dentures
PLAYER =
{
GENERIC = "Is tiny %s! Hello!",
ATTACKER = "Does %s want to fight?",
MURDERER = "%s is killer!",
REVIVER = "%s is nice person.",
GHOST = "Wolfgang will get raw pump-y heart for you!",
FIRESTARTER = "%s is lighting burny fires!",
},
MAXWELLLIGHT = "Scary light!",
MAXWELLLOCK = "Scary lock!",
MAXWELLTHRONE = "Scary chair!", |
WOBYSMALL =
{
"Woby is good pup.",
"Woby is good pup.",
},
WOBYBIG =
{
"Tiny dog grow mighty too!",
"Tiny dog grow mighty too!",
},
WALTERHAT = "Will tiny hat fit on Wolfgang's mighty head?",
SLINGSHOT = "Wolfgang prefer to fight with fists.",
SLINGSHOTAMMO_ROCK = "Is little bits of junk.",
SLINGSHOTAMMO_MARBLE = "Is little bits of junk.",
SLINGSHOTAMMO_THULECITE = "Is little bits of junk.",
SLINGSHOTAMMO_GOLD = "Is little bits of junk.",
SLINGSHOTAMMO_SLOW = "Is little bits of junk.",
SLINGSHOTAMMO_FREEZE = "Is little bits of junk.",
SLINGSHOTAMMO_POOP = "Is little bits of poop.",
PORTABLETENT = "Is good, solid tent!",
PORTABLETENT_ITEM = "Wolfgang will set up tent. Make it strong!", |
WARLY =
{
GENERIC = "Is tasty-making man, %s! Hello!",
ATTACKER = "Why not use fists for bread making, yes?",
MURDERER = "Tasty-making man is murderer!",
REVIVER = "%s has nice big heart.",
GHOST = "Does tiny man %s need Mighty Wolfgang's help?",
FIRESTARTER = "Tasty-making man was probably cook with big fire.",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "Wolfgang will cook good meal for friends, meal like home!",
DONE = "A meal with friends!",
COOKING_LONG = "Good meal needs time to stew.",
COOKING_SHORT = "Will be ready soon, my friends!",
EMPTY = "Wolfgang will find something to cook!",
},
PORTABLEBLENDER_ITEM = "Wolfgang could smash food like that if he wanted.",
SPICE_SUGAR = "Fruit smashing made sweet sauce.",
SPICE_CHILI = "Is mighty spicy, but Wolfgang can take it.",
SPICEPACK = "Wolfgang will carry all the food!",
MONSTERTARTARE = "Blech!",
FRESHFRUITCREPES = "Manly midmorning brunch.",
FROGFISHBOWL = "Food will make Wolfgang very strong!",
POTATOTORNADO = "Wolfgang loves potato.",
DRAGONCHILISALAD = "Vegetables help Wolfgang grow big and strong.",
GLOWBERRYMOUSSE = "Tasty-making friend has made thing very tasty.",
VOLTGOATJELLY = "Is look very nice, tasty-making friend!",
NIGHTMAREPIE = "Wolfgang must eat with eyes closed.",
BONESOUP = "Wolfgang will be so mighty!",
MASHEDPOTATOES = "Friend has made Wolfgang delicious potatoes.",
POTATOSOUFFLE = "Wolfgang is very proud of tiny cooking friend.",
MOQUECA = "Made by Wolfgang's friend. Mmm.",
GAZPACHO = "Is tasting very good!",
ASPARAGUSSOUP = "Is warm in Wolfgang's belly.",
VEGSTINGER = "Hoo! Is spicy!",
BANANAPOP = "Wolfgang can eat in one bite!",
CEVICHE = "It will be better in Wolfgang's belly!",
SALSA = "Is a tasty sauce!",
PEPPERPOPPER = "Wolfgang like a spicy challenge!", NOTMASTERCHEF = "Warly is very nice to cook. Wolfgang will not get in way.", |
WATHGRITHR =
{
GENERIC = "Is very strong %s! Hello!",
ATTACKER = "%s will make a worthy fight!",
MURDERER = "Stronglady %s is killer!",
REVIVER = "%s is nice, strong lady.",
GHOST = "World needs stronglady! Wolfgang will get heart!",
FIRESTARTER = "Why starting fires, stronglady? To fight them?",
},
WATHGRITHRHAT = "Is strong helm for strong warrior!",
SPEAR_WATHGRITHR = "Is a good weapon.", |
WAXWELL =
{
GENERIC = "Is tiny frailman, %s! Hello!",
ATTACKER = "Does fragile %s want to fight? Ha ha! Is funny.",
MURDERER = "%s has not changed. Killer!",
REVIVER = "%s is one of us. Ha ha! Yes!",
GHOST = "%s is friend of Wolfgang. He will get raw heart.",
FIRESTARTER = "Is dastardly plan with fire, %s?",
},
WAXWELLJOURNAL = "Wolfgang is glad he cannot read!",
CHESSPIECE_FORMAL = "Looks very not-mighty.",
STATUEMAXWELL = "Ha ha! Looks just like Wolfgang's new friend!",
MAXWELL = "A fancy suit is no match for my muscles!",
MAXWELLHEAD = "Scary head is twelve feet tall!",
SHADOWDIGGER = "Ha ha! Tiny men should dance for amusement!", TRINKET_22 = "Will take to fragile man Maxwell. He always talk about \"pulling strings\".", --Frayed Yarn |
WEBBER =
{
GENERIC = "Is tiny monsterchild, %s! H-hello!",
ATTACKER = "Ah! Tiny child is try to fight me!",
MURDERER = "Monsterchild %s is killer! Wolfgang is run!",
REVIVER = "Creepy monster %s is nice kid.",
GHOST = "Who squish small bug boy? Wolfgang will smash back!",
FIRESTARTER = "Please no. Please no burnings!",
},
WEBBERSKULL = "I crush skull!",
WEBBER_SPIDER_MINION = "Is tiny monsters!", |
WENDY =
{
GENERIC = "Is very tiny, scary %s! H-hello!",
ATTACKER = "Ah! Creepy girl is try to fight me!",
MURDERER = "Creepy girl is killer! Attack!",
REVIVER = "%s is nice little lady. But still scare Wolfgang.",
GHOST = "Please no hauntings, %s! Wolfgang will get you heart!",
FIRESTARTER = "Oh no. Creepy girl is trying to burn us!",
},
ABIGAIL =
{
LEVEL1 =
{
"Are you friendly ghost?",
"Are you friendly ghost?",
},
ABIGAILHEART = "Wolfgang smush heart into ghost girl but nothing happen!",
ABIGAIL_FLOWER =
{
GENERIC ="Is pretty.",
LEVEL1 = "Little flower gives Wolfgang the \"heebie jeebies\".",
LEVEL2 = "I do not like.",
LEVEL3 = "Is making Wolfgang scared!",
-- deprecated
LONG = "Is pretty.",
MEDIUM = "Little flower gives Wolfgang the \"heebie jeebies\".",
SOON = "I do not like.",
HAUNTED_POCKET = "Is making Wolfgang scared!",
HAUNTED_GROUND = "Does it want to fight?",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", TRINKET_13 = "Ah! Is scary Wendy girl! ...No, wait, is just toy.", --Gnomette
HERMITCRAB = "Wolfgang never seen such crabby old lady.", |
WES =
{
GENERIC = "Is tiny oddman, %s! Hello!",
ATTACKER = "Wolfgang does not trust your rosy cheeks, %s.",
MURDERER = "Ah! Is killer clown! %s!",
REVIVER = "%s is nice, weird little man.",
GHOST = "Wolfgang will go get heart for odd clownman!",
FIRESTARTER = "You are looking very guilty, clownman.",
},
BALLOON = "Is full of clown breath!",
BALLOONS_EMPTY = "Wolfgang will make balloon muscles.", TRINKET_27 = "Is skinny and bendy, like clownman Wes.", --Coat Hanger |
WICKERBOTTOM =
{
GENERIC = "Is strong brainlady! Hello, tiny %s!",
ATTACKER = "Ha ha! %s should not pick fight with dumb books!",
MURDERER = "%s is killer!",
REVIVER = "%s smell like mothballs and kindness.",
GHOST = "Wolfgang will get raw pump-y heart for you!",
FIRESTARTER = "Strong brainlady probably know what she's doing with fire.",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "Is look very hard to read.", TRINKET_9 = "Strong brainlady Wickerbottom maybe need for repair cardigans.", --Mismatched Buttons GENERIC = "Is strong brainlady! Hello, tiny %s!", FIRESTARTER = "Strong brainlady probably know what she's doing with fire.", NORMAL = "Brainlady warned not to touch pot with bare hands.", --one gem MARBLEBEAN = "Brainlady says is not for eat.", |
WILLOW =
{
GENERIC = "Is tiny torchlady, %s! Hello!",
ATTACKER = "Wolfgang is burning to fight!",
MURDERER = "%s is no match for Wolfgang!",
REVIVER = "%s is very nice, when not light moustache on fire.",
GHOST = "Do not hurt, torchlady. Wolfgang get heart!",
FIRESTARTER = "Is not big surprise.",
},
BERNIE_ACTIVE = "Is so brave!",
BERNIE_INACTIVE =
{
BROKEN = "Is so broken.",
GENERIC = "Is so cuddly!",
},
LAVAARENA_BERNIE = "Nice little creepy bear.", TRINKET_7 = "Tiny torchlady Willow start firepits with toy! Very impressive.", --Ball and Cup |
WILSON =
{
GENERIC = "Is tiny egghead man, %s! Hello!",
ATTACKER = "Does weak science man want to fight?",
MURDERER = "%s stands no chance against Wolfgang!",
REVIVER = "%s is nice, crazy man.",
GHOST = "Ha ha! Big brain did not save you. I will get heart.",
FIRESTARTER = "Wolfgang thought he could trust %s!",
},
CHESSPIECE_PAWN = "Little man is wearing little hat!",
RESURRECTIONSTATUE =
{
GENERIC = "I'm not going to die.",
BURNT = "Better him than Wolfgang.",
}, |
WINONA =
{
GENERIC = "Is fixing lady, %s! Hello!",
ATTACKER = "%s is breaking things!",
MURDERER = "%s broke our friend!",
REVIVER = "%s is kind lady.",
GHOST = "Wolfgang will fix little %s with heart.",
FIRESTARTER = "%s's fires is make Wolfgang nervous.",
},
SEWING_TAPE = "Is sticky and good for mending!",
WINONA_CATAPULT =
{
GENERIC = "Little fixing lady has very big brainmeats.",
OFF = "Is not working.",
BURNING = "Is burning!",
BURNT = "Is all burned up.",
},
WINONA_SPOTLIGHT =
{
GENERIC = "Fixing lady knows Wolfgang not like dark.",
OFF = "Is not working.",
BURNING = "Is burning!",
BURNT = "Is all burned up.",
},
WINONA_BATTERY_LOW =
{
GENERIC = "Thingamabob made by fixing lady.",
LOWPOWER = "Is supposed to look like that?",
OFF = "Thingamabob is dead!",
BURNING = "Is burning!",
BURNT = "Is all burned up.",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "Fixing lady doohickeys.",
LOWPOWER = "It does not look so good.",
OFF = "Fixing lady, quick, come fix!",
BURNING = "Is burning!",
BURNT = "Is all burned up.",
}, |
WOLFGANG =
{
GENERIC = "Hello friend %s! We must arm wrestle!",
ATTACKER = "%s will make a worthy fight!",
MURDERER = "We will see who is best Wolfgang! Raaa!",
REVIVER = "%s is nice man. Like me! Ha ha.",
GHOST = "World needs more %s! I will get heart!",
FIRESTARTER = "Wolfgang cannot trust even himself not to light fire!",
}, HASPET = "Wolfgang has animal friend already!", INUSE = "Wolfgang can share!", NOTMASTERCHEF = "Warly is very nice to cook. Wolfgang will not get in way.", INUSE = "Wolfgang can share?", EMPTY = "Wolfgang needs something to put here.", MISMATCH = "Wolfgang have wrong plans.", GENERIC = "Maybe Wolfgang do later.", INUSE = "Wolfgang would like to use after you, if okay.", LOCKED_GATE = "Let Wolfgang in!", GENERIC = "Wolfgang not in cooking mood.", NO_RACERS = "Wolfgang must find leggy carrots for race!", TOODEEP = "Wolfgang can't reach fish with tiny rod!", GENERIC = "Wolfgang does not think that goes there.", BUSY = "The Mighty Wolfgang will try again soon!", ABIGAILHEART = "Wolfgang smush heart into ghost girl but nothing happen!", FOODFULL = "It must enjoy first yummy food from Wolfgang first!", NOTDISH = "Wolfgang serves only best dishes!", PIGKINGGAME_MESSY = "Wolfgang clean first.", FULL = "Make room for Wolfgang's presents!", BUSY = "Please give Mighty Wolfgang your attention!", GENERIC = "Wolfgang not good with tiny letters.", INUSE = "Can Wolfgang help make scribblemarks when you're done?", NOIMAGE = "Wolfgang no good at drawing pictures from head.", BURNING = "Wolfgang's weekday undergarments burning? Wolfgang is sad.", INUSE = "Wolfgang will wait til they leave to change. He is shy.", NOHEALTH = "Wolfgang is too woozy to do this.", KNOWN = "Wolfgang already knows this!", MESSAGEBOTTLEMANAGER_NOT_FOUND = "Wolfgang can't read in here.",--Likely trying to read messagebottle treasure map in caves EMPTY = "Wolfgang has no little things to wrap!", INUSE = "Wolfgang will wait for friend to finish.", "Is not Wolfgang's leggy carrot.", "Wolfgang's leggy carrot look completely different!", TOOFAR = "Come back so Wolfgang can eat you!", SAMEDISH = "Wolfgang already put on dish.", BAD_TIMING1 = "Wolfgang need to concentrate.", "Tiny wind cloth not listening to Wolfgang!", "Wolfgang will show tiny boat who's mightier!", ANNOUNCE_BOAT_SINK = "Wolfgang cannot swim!", ANNOUNCE_WIMPYTONORMAL = "Wolfgang is better.", "Ground is crumble beneath might of Wolfgang!", "Wolfgang broke the ground!", "Do not eat Wolfgang's friends, please?", GENERIC = "Good food make Wolfgang strong!", "Little stone... cannot stop Wolfgang!", "Witness... Wolfgang strength!", "Wolfgang is mighty...!", "Wolfgang wants out of cave!", "Wolfgang does not like dark cave.", ANNOUNCE_SNARED = "Wolfgang does not like bones!", ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!", ANNOUNCE_MOSQUITOS = "Wolfgang need blood, get away sucking bugs!", ANNOUNCE_NOWARDROBEONFIRE = "Ehh, Wolfgang do that later...", ANNOUNCE_NOMOUNTEDGIFT = "Wolfgang will fall if try to open on top of hair cow!", ANNOUNCE_NODANGERSLEEP = "Wolfgang prefer fight to sleep.", ANNOUNCE_NOHUNGERSLEEP = "Wolfgang say never sleep with empty stomach.", ANNOUNCE_NONIGHTSIESTA = "Wolfgang have principles against siesta at night.", ANNOUNCE_NONIGHTSIESTA_CAVE = "Wolfgang is tense. Too tense to relax.", ANNOUNCE_NOHUNGERSIESTA = "Wolfgang take siesta after eating time.", ANNOUNCE_NODANGERAFK = "Wolfgang will not abandon the fight!", ANNOUNCE_QUAKE = "Ground is shake. Wolfgang hate shaking ground.", ANNOUNCE_SHELTER = "Wolfgang hide under tree.", ANNOUNCE_TRAP_WENT_OFF = "Ack! Do not surprise Wolfgang!", ANNOUNCE_TOWNPORTALTELEPORT = "Wolfgang is here!", ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Lightning is weak compared to Wolfgang clothes!", ANNOUNCE_WET = "Wolfgang does not like bath time.", ANNOUNCE_SOAKED = "Wolfgang is maybe now made of water.",
ANNOUNCE_WASHED_ASHORE = "Wolfgang lucky to be alive.",
ANNOUNCE_DESPAWN = "Wolfgang is scared!", ANNOUNCE_GHOSTDRAIN = "They are coming... for Wolfgang!", ANNOUNCE_KLAUS_ENRAGE = "Wolfgang is sorry about little deer friends!", ANNOUNCE_KLAUS_UNCHAINED = "Do not hold back! Wolfgang can take you!", GLASS_MED = "Do not fear! Wolfgang will save you!", GLASS_LOW = "Wolfgang is close!", GLASS_REVEAL = "You have been saved! By Wolfgang!", IDOL_MED = "Do not fear! Wolfgang will save you!", IDOL_LOW = "Wolfgang is close!", IDOL_REVEAL = "You have been saved! By Wolfgang!", SEED_MED = "Do not fear! Wolfgang will save you!", SEED_LOW = "Wolfgang is close!", SEED_REVEAL = "You have been saved! By Wolfgang!", ANNOUNCE_SPOOKED = "Wolfgang's eyes is playing tricky!", ANNOUNCE_BRAVERY_POTION = "Wolfgang is brave! Not scared of spooky tree!", ANNOUNCE_MOONPOTION_FAILED = "Wolfgang expected something to happen.", ANNOUNCE_EATING_NOT_FEASTING = "Wolfgang should share with tiny, weaker friends.", ANNOUNCE_WINTERS_FEAST_BUFF = "Why do tiny sparks follow Wolfgang?",
ANNOUNCE_FLARE_SEEN = "Sky fire! Wolfgang is coming, dear friend!", ANNOUNCE_OCEAN_SILHOUETTE_INCOMING = "Wolfgang does not like scary shadow!", ANNOUNCE_ATTACH_BUFF_ATTACK = "Wolfgang even mightier than was before!", ANNOUNCE_ATTACH_BUFF_PLAYERABSORPTION = "Ha! Wimpy blows bounce right off Wolfgang!", ANNOUNCE_ATTACH_BUFF_WORKEFFECTIVENESS = "You watch, let Wolfgang take care of this!", ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY = "Water will not bother Wolfgang!", ANNOUNCE_DETACH_BUFF_ATTACK = "Wolfgang still strong! Just little less strong!", ANNOUNCE_DETACH_BUFF_PLAYERABSORPTION = "Wolfgang will need new defensive strategy.", ANNOUNCE_DETACH_BUFF_MOISTUREIMMUNITY = "Feels damp... Wolfgang hope not to catch cold.", ANNOUNCE_OCEANFISHING_LINETOOLOOSE = "Wolfgang must reel in faster!", ANNOUNCE_OCEANFISHING_BADCAST = "Was practice! Wolfgang will try for real now!", "Wolfgang can wait!", "Wolfgang can wait a little longer.", "Wolfgang getting bored.", "Wolfgang would like fish to go on hook now.", ANNOUNCE_WEIGHT_HEAVY = "Weight: {weight}\nGood thing Wolfgang have big muscles for carrying!", MULTIPLAYER_PORTAL = "Why door not crumble under mighty Wolfgang punches?!", MULTIPLAYER_PORTAL_MOONROCK = "Is strong like Wolfgang.", CONSTRUCTION_PLANS = "If Wolfgang build it, they will come.", GLASSBLOCK = "Wolfgang could crush little castle.", LEVEL1 = "Little flower gives Wolfgang the \"heebie jeebies\".", LEVEL3 = "Is making Wolfgang scared!", MEDIUM = "Little flower gives Wolfgang the \"heebie jeebies\".", HAUNTED_POCKET = "Is making Wolfgang scared!",
BALLOONS_EMPTY = "Wolfgang will make balloon muscles.", BERNIE_BIG = "Oh no! Wolfgang has shrunken!", BOOK_TENTACLES = "Wolfgang wants many foes to fight!", BOOK_GARDENING = "Wolfgang rather grow muscle than flowers.", BOOK_SLEEP = "Wolfgang's eyes feel heavy like dumbbells.", BOOK_BRIMSTONE = "Tiny book scares Wolfgang!", GHOST = "Wolfgang will get raw pump-y heart for you!", MURDERER = "%s stands no chance against Wolfgang!", FIRESTARTER = "Wolfgang thought he could trust %s!", MURDERER = "We will see who is best Wolfgang! Raaa!", FIRESTARTER = "Wolfgang cannot trust even himself not to light fire!", GHOST = "%s is friend of Wolfgang. He will get raw heart.", GHOST = "Robot %s is broken! Wolfgang rub heart on problem.", ATTACKER = "Wolfgang is burning to fight!", MURDERER = "%s is no match for Wolfgang!", GHOST = "Do not hurt, torchlady. Wolfgang get heart!", REVIVER = "%s is nice little lady. But still scare Wolfgang.", GHOST = "Please no hauntings, %s! Wolfgang will get you heart!", GHOST = "Wolfgang will get heart for you, beard!", MOOSEGHOST = "Wolfgang will find heart for antlered beard.", GOOSEGHOST = "No fear birdman, Wolfgang will help!", ATTACKER = "Wolfgang does not trust your rosy cheeks, %s.", GHOST = "Wolfgang will go get heart for odd clownman!", MURDERER = "Monsterchild %s is killer! Wolfgang is run!", GHOST = "Who squish small bug boy? Wolfgang will smash back!", GHOST = "World needs stronglady! Wolfgang will get heart!", GHOST = "Wolfgang will fix little %s with heart.", FIRESTARTER = "%s's fires is make Wolfgang nervous.", REVIVER = "%s is Wolfgang's best friend.", GHOST = "Does tiny man %s need Mighty Wolfgang's help?", MURDERER = "Wolfgang shouldn't have trusted tiny swamp monster!", GHOST = "Thought fish had nine lives? Oh, Wolfgang think of cats.", ATTACKER = "Tiny %s think he can pick fight with Wolfgang?", MURDERER = "Wolfgang will not be part of next camping fire story!", REVIVER = "%s always help Wolfgang. Wolfgang remember this!", GHOST = "Wolfgang help you now, %s.", SLEEPING = "Time for Wolfgang to make escape!", HELD = "Wolfgang have mercy for tiny soft animal.", UNDERGROUND = "Stay underground where you are safe from Wolfgang.", ABOVEGROUND = "Now you will know Wolfgang's strength!", GIFTWRAP = "Wolfgang needs help tying little bow.", POTTEDFERN = "Wolfgang worry greenthumb is gangrene.", SENTRYWARD = "Wolfgang thinks is full of secrets.", WETPAPER = "Wolfgang can rip like wet paper!", WRONGSTAFF = "Feels wrong to Wolfgang.", GENERIC = "Wolfgang see moon reflection, but not his mighty self!", SKELETONHAT = "Puts scary pictures in Wolfgang's head.", NIGHTSTICK = "Wolfgang like fists better.", STAFFCOLDLIGHT = "Is cold! Wolfgang will punch!", OFF = "How Wolfgang turn on mushy-room light?", GENERIC = "Tiny mushy-room is no threat to Wolfgang!", GENERIC = "Nice green bug. Wolfgang will not swat.", GENERIC = "Please let Wolfgang out!", FULL = "Please make room! Mighty Wolfgang is scared!", BEARGER = "Wolfgang not want to fight big bear.", BEARGER_FUR = "Is like hair on Wolfgang chest.", BEEQUEENHIVEGROWN = "Wolfgang's mighty punches do nothing.", HIVEHAT = "Makes Wolfgang feel special.", MINISIGN_ITEM = "Wolfgang will help punch into ground!", BLOWDART_FIRE = "Careful, Wolfgang.", BLOWDART_YELLOW = "Do not know if Wolfgang should be allowed to have this.", SKETCH = "Picture will help Wolfgang carve nice rocks!", BONESHARD = "Wolfgang crush into even smaller bones!", BUTTERFLYMUFFIN = "Wolfgang did not know about bug muffin. Would like to taste.", GENERIC = "Wolfgang not like sharp plant.", CATCOON = "Wolfgang does not trust it.", EMPTY = "Wolfgang more comfortable now that stump is empty.", GENERIC = "Friends make little pictures to help Wolfgang not get lost!", GENERIC = "Does not look like castle to Wolfgang.", STRUGGLE = "Wolfgang does not like moving statues!!", GENERIC = "Is good horsey, Wolfgang thinks.", CHESSPIECE_MUSE = "Faceless lady make Wolfgang uncomfortable.", CHESSPIECE_ANCHOR = "Is big. And heavy. Wolfgang would like to lift.", CHESSPIECE_CARRAT = "Wolfgang liked racing leggy carrots.", CHESSPIECE_CRABKING = "Wolfgang was seasick for days...", CHESSPIECE_TOADSTOOL = "Wolfgang more handsome than ugly froggy.", CHESSPIECE_STALKER = "Ha! Wolfgang more mighty than statue.", CHESSPIECE_ANTLION = "Wolfgang will not battle it in staring contest.", EMPTY = "Wolfgang will cook good meal for friends, meal like home!", HELD = "Small bird fit easily in big Wolfgang hands.",
CRITTERLAB = "Wolfgang hear little noises inside.", CRITTER_KITTEN = "Small fur is Wolfgang's friend.", CRITTER_LUNARMOTHLING = "Strong Wolfgang will protect soft flutterby.", DEER_GEMMED = "You stand no chance in fight with Wolfgang!", GOGGLESHAT = "Makes Wolfgang look very mighty.", DESERTHAT = "Sand cannot stop Wolfgang!", ARMORDRAGONFLY = "Wolfgang not need protection.", HIGH = "Wolfgang hope does not burn moustache.", --two gems EMPTY = "Puny table will not hold Wolfgang's weight.", FRESHLIGHT = "Wolfgang does not like dark.", GENERIC = "Wolfgang will snap like toothpick!", TWIGGY_OLD = "Wolfgang wishes to put weak tree out of misery!", INSPECTSELF = "Everyone! Come watch Wolfgang flex!", FEATHERHAT = "Is silly hat of feather. Could make Wolfgang bird?", FEATHERPENCIL = "Wolfgang must stick pinky out when holding it.", FIRESTAFF = "Is staff for make fire. Careful, Wolfgang.", OFF = "Machine know Wolfgang is stronger.", FISHTACOS = "Wolfgang hope is not too spicy.", FISH_COOKED = "Meat from water still make Wolfgang strong.", ROSE = "Wolfgang tried to crush it, but it pricked him.", ATRIUM_OVERGROWTH = "Wolfgang cannot read.", HOT = "Is hot enough for Wolfgang!", HORN = "Is hair-cow horn. Wolfgang hear hair-cow.", GENERIC = "Wolfgang does not like look of this.", REVIVING = "Wolfgang would like to run now!", LUCY = "Wolfgang like a sharp missus.", LUREPLANT = "You cannot fool Wolfgang!", DRYING_NOTMEAT = "Wolfgang could punch water out, maybe?", DRYINGINRAIN_NOTMEAT = "Sky tears is re-wetting Wolfgang's dry things!", HOTCHILI = "Haha, nothing is too spicy for Wolfgang!", GUACAMOLE = "Wolfgang does not trust green mush.", PANFLUTE = "You want Wolfgang play folk song?", PEROGIES = "Wolfgang love pierogi!", PIGSKIN = "Why long butt? Ha ha, Wolfgang is funny man.", PUMPKIN = "Is big as head of weakling man! Not Wolfgang head.", PUMPKIN_LANTERN = "Now is actual head! Wolfgang afraid!", PURPLEAMULET = "This amulet... it frightens Wolfgang.", GENERIC = "What has Wolfgang done?", BURNT = "Better him than Wolfgang.", RAISED = "Wolfgang must move other rocks.", ROCK = "Everyone watch! Wolfgang will deadlift!", SADDLE_RACE = "Butterflies feel soft under Wolfgang's strong butt!", SCULPTURE = "Does not compare to chiseled jaw of Wolfgang!", SCULPTURE_KNIGHTHEAD = "Everyone! Watch Wolfgang carry horse head!", SCULPTURE_BISHOPHEAD = "Watch Wolfgang lift little marble head!", SCULPTURE_ROOKNOSE = "Wolfgang will carry long rock, is no problem!", COVERED = "Does not budge, even under Wolfgang's mighty strength!", GARGOYLE_HOUND = "Is make Wolfgang uncomfortable!", GARGOYLE_WEREPIG = "Wolfgang does not like that.", SCORCHED_SKELETON = "Wolfgang does not like this!!", HIDING = "Wolfgang has no use for tiny table.", GENERIC = "Wolfgang does not know what to do with pretty statues.", STATUEMAXWELL = "Ha ha! Looks just like Wolfgang's new friend!", TENTACLE_PILLAR_HOLE = "You run away from mighty Wolfgang?", TREECLUMP = "Do not block Wolfgang's way!", TRINKET_3 = "Is knot what Wolfgang expected.", --Gord's Knot TRINKET_8 = "Hardened, like Wolfgang.", --Rubber Bung TRINKET_20 = "Wolfgang's arms too thick to reach back.", --Backscratcher TRINKET_23 = "Wolfgang does not know which end to blow.", --Shoehorn TRINKET_24 = "Wolfgang does not like even fake cat.", --Lucky Cat Jar TRINKET_32 = "Wolfgang does not like spooky magics.", --Cubic Zirconia Ball TRINKET_33 = "Wolfgang not wear creepy finger-spider.", --Spider Ring TRINKET_35 = "Little potion make Wolfgang mighty?", --Empty Elixir TRINKET_36 = "Gah! Do not scare Wolfgang!", --Faux fangs TRINKET_40 = "Wolfgang has no use for tiny garbage.", -- Snail Scale Griftlands trinket TRINKET_41 = "Wolfgang will crush it!", -- Goop Canister Hot Lava trinket TRINKET_45 = "Wolfgang can barely hear this.", -- Odd Radio ONI trinket LOST_TOY_1 = "Gives Wolfgang the heebiddy jeebers!", LOST_TOY_2 = "Gives Wolfgang the heebiddy jeebers!", LOST_TOY_7 = "Gives Wolfgang the heebiddy jeebers!", LOST_TOY_10 = "Gives Wolfgang the heebiddy jeebers!", LOST_TOY_11 = "Gives Wolfgang the heebiddy jeebers!", LOST_TOY_14 = "Gives Wolfgang the heebiddy jeebers!", LOST_TOY_18 = "Gives Wolfgang the heebiddy jeebers!", LOST_TOY_19 = "Gives Wolfgang the heebiddy jeebers!", LOST_TOY_42 = "Gives Wolfgang the heebiddy jeebers!", LOST_TOY_43 = "Gives Wolfgang the heebiddy jeebers!",
HALLOWEENCANDY_1 = "Wolfgang eat many bushels!", HALLOWEENCANDY_2 = "Little corns get stuck in Wolfgang's mighty moustache!", HALLOWEENCANDY_3 = "Very bland. Reminds Wolfgang of back home candy!", HALLOWEENCANDY_4 = "Wolfgang feel strong when mashing tiny spiders between teeth!", HALLOWEENCANDY_5 = "Wolfgang not sure he has heart to eat.", HALLOWEENCANDY_11 = "Little men of chocolate stand no chance against Wolfgang!", HALLOWEENCANDY_13 = "Hard candy is strong like Wolfgang!", --Griftlands themed candy HALLOWEENCANDY_14 = "Is too hot for Wolfgang!!", --Hot Lava pepper candy
HALLOWEEN_ORNAMENT_1 = "Wolfgang should be hanging it somewhere.", HALLOWEEN_ORNAMENT_4 = "Wolfgang needs to be decorating.", HALLOWEEN_ORNAMENT_5 = "Wolfgang could hang somewheres.",
HALLOWEENPOTION_DRINKS_WEAK = "Is okay, but big Wolfgang need big drink!", HALLOWEENPOTION_DRINKS_POTENT = "Is strong like Wolfgang!", HALLOWEENPOTION_BRAVERY = "Wolfgang is brave. Is making Wolfgang braver.", MADSCIENCE_LAB = "Is making Wolfgang brain hurt.", LIVINGTREE_SAPLING = "Grow big and strong so Wolfgang can decorate!",
DRAGONHEADHAT = "Wolfgang will be mighty beast!", REDLANTERN = "Wolfgang does not like the dark.", PERDFAN = "Wolfgang feel very lucky!", EMPTY = "Wolfgang give it meat.", PIG_TOKEN = "Is not fitting Wolfgang.", YOTP_FOOD1 = "Make Wolfgang mighty!", YOTP_FOOD2 = "Is not for Wolfgang.", YOTP_FOOD3 = "Is for making Wolfgang little bit mighty.",
PIGELITE1 = "Wolfgang wave to little piggy!", --BLUE PIGELITE4 = "Is mighty. Wolfgang mightier.", --GREEN
PIGELITEFIGHTER1 = "Wolfgang wave to little piggy!", --BLUE PIGELITEFIGHTER4 = "Is mighty. Wolfgang mightier.", --GREEN GENERIC = "Wolfgang will win, have leggy-est carrot!", YOTC_CARRAT_RACE_FINISH_ITEM = "Wolfgang will find good place for finish spot.", EMPTY = "Is wanting nibbles. Wolfgang will find.", GENERIC = "Wolfgang smell popcorn.", GENERIC = "Will see how mighty Wolfgang's leggy carrot is!", WALL_MOONROCK = "Rock of moon protects Wolfgang.", FENCE_ITEM = "Wolfgang will help make fence!", FENCE_GATE_ITEM = "Wolfgang will help make swingboards!", WAXWELLJOURNAL = "Wolfgang is glad he cannot read!", WINTER_ORNAMENT = "Is so small in Wolfgang's hand.", WINTER_FOOD2 = "Does Wolfgang have sugar in moustache?", --sugar cookie WINTER_FOOD4 = "Wolfgang does not trust little fruit loaf.", --fruitcake WINTER_FOOD5 = "Ha! Wolfgang will eat log, just like beardman!", --yule log cake WINTER_FOOD6 = "Tiny yummy cakething make strong Wolfgang.", --plum pudding WINTER_FOOD8 = "Wolfgang likes feeling cozy.", --hot cocoa COOKING = "Is making Wolfgang's mouth water.", DISH_READY = "Wolfgang will share with all his friends!", BIBINGKA = "Leafy bread fills Wolfgang's mighty belly!", CABBAGEROLLS = "Wolfgang likes his cabbage rolls smothered in sauerkraut!", LUTEFISK = "Wolfgang will eat the stinky fish.", PAVLOVA = "Look very delicate, not like mighty Wolfgang.", PUMPKINPIE = "Wolfgang's belly is going to grow bigger than muscles...", ROASTTURKEY = "Wolfgang hungry for bird meat!", TAMALES = "Was Wolfgang not supposed to eat husk of corn?", GENERIC = "Is place for all of Wolfgang's friends!",
GINGERBREADWARG = "Wolfgang will defeat it. Then, dessert!", GINGERBREADHOUSE = "Wolfgang will punch it for the candy.", WINTERSFEASTFUEL = "Is making Wolfgang think of friends.",
KLAUS = "If Wolfgang had no eyes, he would not see terrible beast!", KLAUS_SACK = "Something inside for Wolfgang, maybe?", SHADOWHEART = "Wolfgang is not shaking! Is manly flexing!!", ATRIUM_STATUE = "Statue make Wolfgang's tummy do flip.",
REDMOONEYE = "Marks Wolfgang's way, and good weight for squats!", PURPLEMOONEYE = "Is creepy, but maybe Wolfgang not get lost so much now.", ORANGEMOONEYE = "Tiny rock watches Wolfgang wherever he go.", YELLOWMOONEYE = "Hmm, maybe Wolfgang try shotput?", BOARRIOR = "Large pig man cannot out-muscle Wolfgang!", BOARON = "Tiny pig cannot hurt Wolfgang.", PEGHOOK = "Wolfgang will beat you with fists!", TRAILS = "Wolfgang is stronger than you!", RHINODRILL = "Wolfgang is more macho.", BEETLETAUR = "Is not scaring Wolfgang.", GENERIC = "Is how Wolfgang got here.",
HEALINGSTAFF = "Wolfgang cannot fight with twig.", FIREBALLSTAFF = "Puny stick is not for Wolfgang.", HAMMER_MJOLNIR = "Wolfgang is ready for high striker!", SPEAR_GUNGNIR = "Wolfgang will stab many foes!", BLOWDART_LAVA = "Wolfgang does not fight from afar.", BLOWDART_LAVA2 = "Wolfgang will not use wimpy weapon.", SPEAR_LANCE = "Wolfgang likes swirly stab-stick.", BOOK_ELEMENTAL = "Wolfgang does not understand little letters.",
LAVAARENA_ARMORLIGHT = "Wolfgang does not want flimsy thing.", LAVAARENA_ARMORMEDIUMDAMAGER = "Wolfgang does not like weak armor.", LAVAARENA_ARMORMEDIUMRECHARGER = "Is too weak for Wolfgang.", LAVAARENA_ARMORHEAVY = "Armor is strong, like Wolfgang.", LAVAARENA_ARMOREXTRAHEAVY = "Is perfect fit for Wolfgang.", LAVAARENA_HEALINGFLOWERHAT = "It would make Wolfgang look nice.", LAVAARENA_STRONGDAMAGERHAT = "Wolfgang would like to wear it.",
LAVAARENA_ARMOR_HP = "Is mighty like Wolfgang.",
LAVAARENA_FIREBOMB = "Wolfgang doesn't like.", LAVAARENA_HEAVYBLADE = "Is might sword for mighty Wolfgang!", GENERIC = "Little stone. Wolfgang will cook for you.", FULL = "Enjoy hearty meal from Wolfgang!",
QUAGMIRE_HOE = "Wolfgang must do farmwork for tastiest veggies.",
QUAGMIRE_ONION = "Wolfgang eats like apple when not cooking.",
QUAGMIRE_POTATO = "Wolfgang's favorite veggie.", QUAGMIRE_WHEAT = "Flour! Wolfgang will grind with bare hands!", QUAGMIRE_POT = "Wolfgang put this over fire.", TAPPED_BUGS = "Wolfgang will crush tiny creatures.", QUAGMIRE_SPOTSPICE_GROUND = "Wolfgang will cook delicious things.",
QUAGMIRE_KEY = "Wolfgang have key to treasure.", QUAGMIRE_KEY_PARK = "Haha! Wolfgang open gate now!", QUAGMIRE_PORTAL_KEY = "Is heavy key but Wolfgang strong!", GENERIC = "Wolfgang could use in soups.", PICKED = "No more for Wolfgang.", QUAGMIRE_RUBBLE_CLOCK = "Wolfgang cannot tell time.", QUAGMIRE_RUBBLE_ROOF = "Wolfgang lift it, then Wolfgang have roof over head.", QUAGMIRE_RUBBLE_CHIMNEY = "Wolfgang will punch whatever did this.", QUAGMIRE_RUBBLE_CHIMNEY2 = "Wolfgang not do this. But Wolfgang could.", QUAGMIRE_SALTROCK = "Wolfgang will crush bits into salt shaker.", GENERIC = "Wolfgang will feed big sky beast!", QUAGMIRE_COIN4 = "Sky beast liked Wolfgang's cookings!", QUAGMIRE_SAP_SPOILED = "Wolfgang cannot cook with yuck sludge.", QUAGMIRE_SEEDPACKET = "Give your seeds to Wolfgang, tiny paper!",
QUAGMIRE_POT = "Wolfgang put this over fire.", QUAGMIRE_POT_SYRUP = "Wolfgang put in sugar goop. New sugar goop come out.", QUAGMIRE_POT_HANGER = "Wolfgang hang things over fire.", QUAGMIRE_GRILL_ITEM = "Where will Wolfgang put this?", QUAGMIRE_GRILL_SMALL_ITEM = "Wolfgang needs put this down some place.", QUAGMIRE_OVEN = "Friends! Wolfgang will cook for you!", QUAGMIRE_CASSEROLEDISH = "Is shame Wolfgang forget cabbage casserole recipe.",
QUAGMIRE_MERM_CART1 = "Wolfgang could lift it.", --sammy's wagon QUAGMIRE_MERM_CART2 = "Wolfgang could lift it.", --pipton's cart QUAGMIRE_PARK_ANGEL2 = "Wolfgang don't like.", QUAGMIRE_PARK_OBELISK = "Wolfgang could lift it.", QUAGMIRE_TRADER_MERM = "Is having things for Wolfgang?", QUAGMIRE_TRADER_MERM2 = "Is having things for Wolfgang?", QUAGMIRE_GOATKID = "You grow up strong like Wolfgang, yes?", GENERIC = "Silly bird does not matter to Wolfgang.", QUAGMIRE_LAMP_POST = "Wolfgang loves lamp.", QUAGMIRE_SLAUGHTERTOOL = "Wolfgang use to kill things.",
QUAGMIRE_ALTAR_STATUE2 = "Is silly statue. Wolfgang not afraid.",
QUAGMIRE_LAMP_SHORT = "Wolfgang loves lamp.", GENERIC = "Fixing lady knows Wolfgang not like dark.", ARMOR_BRAMBLE = "Mighty Wolfgang does not need armor!", BOAT_LEAK = "Wolfgang will plug hole with mighty fists!", STEERINGWHEEL = "Wolfgang does not know where he is going.", BOATPATCH = "Mighty Wolfgang will fix all boats!", GENERIC = "No fruit is too strong for Wolfgang's mighty jaw!", GLASS = "Mighty Wolfgang will punch through silly glass!", GENERIC = "Wolfgang be careful not to step on.", CLOSED = "Ha ha! You is no match for mighty Wolfgang!", DUG_TRAP_STARFISH = "Is not bite Wolfgang toesies now.", GENERIC = "Wolfgang does not like that!", SLEEPING = "Wolfgang will not disturb.", SLEEPING = "Wolfgang will not disturb.", SLEEPING = "Wolfgang will not disturb.", GENERIC = "Wolfgang is frighten, but happy.", MOON_ALTAR_WIP = "Wolfgang like to help new friends.", GENERIC = "You have secrets for Wolfgang, friend?",
MOON_ALTAR_IDOL = "Wolfgang is here to help, yes.", MOON_ALTAR_GLASS = "Tell Wolfgang where you go and he will take you.", MOON_ALTAR_SEED = "Yes, Wolfgang will carry you.",
MOON_ALTAR_CROWN = "Wolfgang will help you!", GENERIC = "Wolfgang need help thinking on scary water.", DEAD = "Wolfgang would like to stay far away.", SLEEPING = "Wolfgang does not like meaty puppy.", KELPHAT = "This make Wolfgang uneasy.", KELP_COOKED = "Sea spinach make Wolfgang strong to the finish.", KELP_DRIED = "Little sea flakes make Wolfgang grow strong!",
GESTALT = "Wolfgang's brainmeats have never been so mighty!", COOKIECUTTERSHELL = "Tough, but not as tough as Wolfgang!", MINED_OUT = "Nothing left for Wolfgang to break.", SALTROCK = "Wolfgang confused, thought salt came from tiny shakers?", TACKLESKETCH = "Picture will help Wolfgang catch fish!", GENERIC = "Big fish think it can poke holes in Wolfgang's boat?!", BROKENHORN = "Big fish know better than to mess with Wolfgang now!", FOLLOWER = "Yes, you follow mighty Wolfgang!", BROKENHORN_FOLLOWER = "Don't need horn to be mighty! You big, like Wolfgang!",
WALKINGPLANK = "Maybe Wolfgang go for dip.", OAR = "Wolfgang will be mighty rower!", OAR_DRIFTWOOD = "Oar feels so light in Wolfgang's mighty hands!", OCEANFISHINGBOBBER_GOOSE = "Wolfgang use big feather to catch big fish!", OCEANFISHINGBOBBER_MALBATROSS = "Wolfgang use big feather to catch big fish!", OCEANFISHINGLURE_HERMIT_HEAVY = "Wolfgang will show all how to catch biggest fish!", OCEANFISH_SMALL_3 = "Wolfgang could eat in one bite!", OCEANFISH_SMALL_5 = "Would make good snack for Wolfgang.", OCEANFISH_SMALL_6 = "Has creepy flat face, Wolfgang not like.", OCEANFISH_MEDIUM_4 = "Wolfgang doesn't want bad luck!", OCEANFISH_MEDIUM_8 = "Brrr, gives Wolfgang the chills.", FISHMEAT_COOKED = "Meat from water still make Wolfgang strong.", POCKET_SCALE = "Tiny scale fit in palm of Wolfgang's hand!", OWNER = "Weight: {weight}\nCaught by: {owner}\nOf course Wolfgang's fish is mightiest!", OWNER_HEAVY = "Weight: {weight}\nCaught by: {owner}\nCome see mighty fish caught by Wolfgang!",
CALIFORNIAROLL = "Get in Wolfgang's stomach!", SEAFOODGUMBO = "This will make very strong Wolfgang!",
WOBSTER_SHELLER = "Wolfgang will steer clear of the pinchers.", WOBSTER_SHELLER_DEAD = "Wolfgang wish he had fearsome hand claws!", LOBSTERDINNER = "A meal fit for Wolfgang!",
TRIDENT = "Is good fork for Wolfgang-sized meals!", HOLDING_ITEM = "Ha! Easy job for Wolfgang!",
SHELL_CLUSTER = "Wolfgang will break it open with own mighty fists!", LOCKED = "Wolfgang... can't... pry... open!", WALTERHAT = "Will tiny hat fit on Wolfgang's mighty head?", SLINGSHOT = "Wolfgang prefer to fight with fists.", PORTABLETENT_ITEM = "Wolfgang will set up tent. Make it strong!", GHOSTLYELIXIR_SLOWREGEN = "Wolfgang not trust tiny bottles made by creepy girl.", GHOSTLYELIXIR_FASTREGEN = "Wolfgang not trust tiny bottles made by creepy girl.", GHOSTLYELIXIR_SHIELD = "Wolfgang not trust tiny bottles made by creepy girl.", GHOSTLYELIXIR_ATTACK = "Wolfgang not trust tiny bottles made by creepy girl.", GHOSTLYELIXIR_SPEED = "Wolfgang not trust tiny bottles made by creepy girl.", GHOSTLYELIXIR_RETALIATION = "Wolfgang not trust tiny bottles made by creepy girl.", SOME_FLOWERS = "Wolfgang will find more flowers for tiny house!", LOTS_OF_FLOWERS = "Wolfgang like the flowers, but why is little pot floating?", GENERIC = "Wolfgang will cook good meal for friends, meal like home!", EMPTY = "Wolfgang will find something to cook!",
PORTABLEBLENDER_ITEM = "Wolfgang could smash food like that if he wanted.", GENERIC = "Wolfgang will turn grinder with his mighty muscles!", SPICEPACK = "Wolfgang will carry all the food!", SPICE_CHILI = "Is mighty spicy, but Wolfgang can take it.", FROGFISHBOWL = "Food will make Wolfgang very strong!", POTATOTORNADO = "Wolfgang loves potato.", DRAGONCHILISALAD = "Vegetables help Wolfgang grow big and strong.", NIGHTMAREPIE = "Wolfgang must eat with eyes closed.", BONESOUP = "Wolfgang will be so mighty!", MASHEDPOTATOES = "Friend has made Wolfgang delicious potatoes.", POTATOSOUFFLE = "Wolfgang is very proud of tiny cooking friend.", MOQUECA = "Made by Wolfgang's friend. Mmm.", ASPARAGUSSOUP = "Is warm in Wolfgang's belly.", BANANAPOP = "Wolfgang can eat in one bite!", CEVICHE = "It will be better in Wolfgang's belly!", PEPPERPOPPER = "Wolfgang like a spicy challenge!",
ONION = "Wolfgang eats like apple when not cooking.",
POTATO = "Wolfgang's favorite veggie.",
ASPARAGUS = "Wolfgang always eat his vegetables.", PEPPER_COOKED = "Teeny vegetable smashes Wolfgang's tastebuds.", WEREITEM_GOOSE = "Wolfgang getting a bit worried about beardy friend...", WEREITEM_MOOSE = "This make beardman mighty like Wolfgang?",
MERMHAT = "Wolfgang will be biggest and strongest fish man!", MERMKING = "Wolfgang would like to challenge him to arm wrestle!", MERMGUARD = "Not as mighty as Wolfgang!",
SQUID = "Wolfgang make friends with bright little fishies.", GENERIC = "This makes Wolfgang very scared AND hungry.",
HERMITCRAB = "Wolfgang never seen such crabby old lady.", HERMIT_CRACKED_PEARL = "Wolfgang did not take good care of shiny stone.", WATERPLANT = "Tall plant makes Wolfgang nervous...",
SHARK = "Eep! Wolfgang's muscles too tough for eating!",
BARNACLE = "Come out of shell, Wolfgang is hungry!",
BARNACLEPITA = "Wolfgang like chewy food pocket.", BARNACLESTUFFEDFISHHEAD = "Wolfgang stuff face with stuffed fish faces!",
LEAFLOAF = "This food confuses Wolfgang.", LEAFYMEATBURGER = "Wolfgang want to eat cow, not eat LIKE cow.", MEATYSALAD = "Need more than weird leaves to fill Wolfgang's mighty belly!", DESCRIBE_TOODARK = "Help friends! Save Wolfgang from dark!", WINTERSFEASTFUEL = "Remind Wolfgang of old country...",
INSPECTSELF = "Everyone! Come watch Wolfgang flex!", |
WOODIE =
{
GENERIC = "Is beard! Hello!",
ATTACKER = "Does beardman %s want to fight?",
MURDERER = "Drop axe and fight, beardman!",
REVIVER = "%s is nice man with magnificent beard.",
GHOST = "Wolfgang will get heart for you, beard!",
BEAVER = "The beard ate %s!",
BEAVERGHOST = "Still have good moustache, %s.",
MOOSE = "Something different about beardman today.",
MOOSEGHOST = "Wolfgang will find heart for antlered beard.",
GOOSE = "Beardman become birdman! Ha ha!",
GOOSEGHOST = "No fear birdman, Wolfgang will help!",
FIRESTARTER = "Be careful! Do not burn, beard!",
},
LUCY = "Wolfgang like a sharp missus.",
LAVAARENA_LUCY = "Is beard's axe.",
WEREITEM_BEAVER = "Beard is making crafts?",
WEREITEM_GOOSE = "Wolfgang getting a bit worried about beardy friend...",
WEREITEM_MOOSE = "This make beardman mighty like Wolfgang?",
TRINKET_14 = "Beard will not like such pictures.", --Leaky Teacup |
WORMWOOD =
{
GENERIC = "Is leafy green man, %s! Hello!",
ATTACKER = "%s is all bark AND all bite.",
MURDERER = "%s is scary killer tree!",
REVIVER = "%s is Wolfgang's best friend.",
GHOST = "Little plant was overwatered, maybe?",
FIRESTARTER = "Leafy green man did a fire booboo.",
},
COMPOSTWRAP = "Is very mighty poop.",
ARMOR_BRAMBLE = "Mighty Wolfgang does not need armor!",
TRAP_BRAMBLE = "Is sharp plant for hurting feets.", |
WORTOX =
{
GENERIC = "Is scary horn man, %s! H-hello!",
ATTACKER = "Your game is not nice, little horn man!",
MURDERER = "Horn man is evil!",
REVIVER = "Scary horn man is nice sometimes.",
GHOST = "Fluffy ghost!",
FIRESTARTER = "Fire is not game, horn man.",
}, |
WURT =
{
GENERIC = "Is tiny fish girl, %s! Hello!",
ATTACKER = "Tiny fish girl has no manners!",
MURDERER = "Wolfgang shouldn't have trusted tiny swamp monster!",
REVIVER = "%s is good. Even if she smell of old fish.",
GHOST = "Thought fish had nine lives? Oh, Wolfgang think of cats.",
FIRESTARTER = "That not look safe, fish girl!",
},
MERMHAT = "Wolfgang will be biggest and strongest fish man!",
MERMTHRONE =
{
GENERIC = "Big sitting mat looks very inviting.",
BURNT = "Is burnt up.",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "Tiny fish girl seems very busy.",
BURNT = "All gone in puff of smoke.",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "Is house for fish men!",
BURNT = "Little house was no match for fire.",
},
MERMWATCHTOWER_REGULAR = "Is tree full of fighting fish!",
MERMWATCHTOWER_NOKING = "Is tree full of fish!",
MERMKING = "Wolfgang would like to challenge him to arm wrestle!",
MERMGUARD = "Not as mighty as Wolfgang!",
MERM_PRINCE = "Looks too scrawny to be king!", |
WX78 =
{
GENERIC = "Is tiny robot, %s! Hello!",
ATTACKER = "Ha! Metal can is want to rock'em and sock'em!",
MURDERER = "%s is killer robot!",
REVIVER = "%s is nice person. Deep down.",
GHOST = "Robot %s is broken! Wolfgang rub heart on problem.",
FIRESTARTER = "Robot trying to kill fleshypeople again, maybe?",
},
TRINKET_11 = "Angry metal friend WX would like this, yes!", --Lying Robot TRINKET_11 = "Angry metal friend WX would like this, yes!", --Lying Robot |
woodie |
SHADOWHEART = "Yeesh. Don't get that near me.",
ATRIUM_RUBBLE =
{
LINE_1 = "It's an old drawing of strange creatures.",
LINE_2 = "Nothin' of interest left here.",
LINE_3 = "Black muck is covering everything in this drawing.",
LINE_4 = "Don't look at this one, Lucy.",
LINE_5 = "Looks like a bustling city.",
},
ATRIUM_STATUE = "Was it supposed to be holding something?",
ATRIUM_LIGHT =
{
ON = "What a nightmare.",
OFF = "Gotta be a way to turn it on.",
},
ATRIUM_GATE =
{
ON = "That oughta do it.",
OFF = "Where d'you think it goes, Lucy?",
CHARGING = "It's soaking up energy, hey?",
DESTABILIZING = "That'd be my cue to leave.",
COOLDOWN = "Don't wanna overdo it.",
},
ATRIUM_KEY = "Got it from that big bony hoser.",
CANTSHADOWREVIVE = "Didn't work. Probably for the best.",
FOSSIL_PIECE = "Brittle.",
STALKER = "It's a walking anatomy lesson.",
STALKER_ATRIUM = "That fuel stuff's gone to its head.",
STALKER_MINION = "Ain't no reason for that to exist.",
THURIBLE = "Someone's trying to give us a leg up.",
ATRIUM_OVERGROWTH = "It probably said something important. Oh well.",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"We better hightail it out of here.",
"Let's skedaddle!",
"There'll be trouble if we don't leave.",
},
ANNOUNCE_RUINS_RESET = "All that hard work gone to waste.",
ARMORSKELETON = "Sticks to yer ribs.", |
ROSE = "Not very satisfying chopping, that.",
CHESSPIECE_MUSE = "I don't tend to trust anyone without a face. Lucy excluded, of course.",
MULTIPLAYER_PORTAL = "That'd be the thing I fell through, eh.",
STATUE_MARBLE =
{
GENERIC = "Looks pretty fancy.",
TYPE1 = "She's a real tall one, eh?",
TYPE2 = "I'm not sure I get it.",
TYPE3 = "Could make a nice planter outta that.", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "I really wish I hadn't seen that.",
HIDING = "Not my style.",
},
ANNOUNCE_CHARLIE = "Who's there, eh?",
ANNOUNCE_CHARLIE_ATTACK = "Yeouch! That was rough!",
SHADOWHEART = "Yeesh. Don't get that near me.", |
GENERIC = "A face only a mother could love.", WALRUSHAT = "My granddad wore a hat like that.", WOUNDED = "What troubles you, sister?", |
LAVAARENA_PORTAL =
{
ON = "Let's head back to camp, Lucy.",
GENERIC = "Don't trust that as far as I can throw it.",
},
LAVAARENA_KEYHOLE = "Needs another piece.",
LAVAARENA_KEYHOLE_FULL = "Looks good.",
LAVAARENA_BATTLESTANDARD = "Let's chop that Battle Standard!",
LAVAARENA_SPAWNER = "Better keep an eye on that.",
HEALINGSTAFF = "Someone else'd put that to better use.",
FIREBALLSTAFF = "I'll leave it to someone more magic-inclined.",
HAMMER_MJOLNIR = "Packs a wallop.",
SPEAR_GUNGNIR = "I'd take a stab at it.",
BLOWDART_LAVA = "I'm not much of a shot.",
BLOWDART_LAVA2 = "Someone else'll make better use of it.",
LAVAARENA_ARMORLIGHT = "Won't do anyone much good.",
LAVAARENA_ARMORLIGHTSPEED = "Does nothing fast.",
LAVAARENA_ARMORMEDIUM = "Better wood armor than nothin'.",
LAVAARENA_ARMORMEDIUMRECHARGER = "Good for a little recharge.",
LAVAARENA_ARMORHEAVY = "Looks pretty safe, eh?",
LAVAARENA_ARMOREXTRAHEAVY = "No one'd push you around in that.",
LAVAARENA_FEATHERCROWNHAT = "I don't think agility is my thing, eh?",
LAVAARENA_HEALINGFLOWERHAT = "That flower'd look nice with my beard.",
LAVAARENA_LIGHTDAMAGERHAT = "I'd swing an axe a little harder with that.",
LAVAARENA_STRONGDAMAGERHAT = "I could do some real damage with that.",
LAVAARENA_TIARAFLOWERPETALSHAT = "I oughta leave that for someone else.",
LAVAARENA_RECHARGERHAT = "They're reinvigorating rocks.",
LAVAARENA_HEALINGGARLANDHAT = "That'll make ya quick on yer feet.",
LAVAARENA_CROWNDAMAGERHAT = "Get a loada that hat!",
LAVAARENA_BOARLORD = "He seems confused, eh?",
BOARRIOR = "Tough guy, eh?",
BOARON = "I feel bad beatin' up such a little thing.",
TRAILS = "Mighty powerful right hook on that hoser.",
TURTILLUS = "Gotta keep that one from hiding, eh?",
SNAPPER = "Keep them chompers to yourself.",
ANNOUNCE_REVIVING_CORPSE = "You fell like a tree, eh?",
ANNOUNCE_REVIVED_OTHER_CORPSE = "There we go.",
ANNOUNCE_REVIVED_FROM_CORPSE = "Lucy'll never let me live that down.",
LAVAARENA_LUCY = "Something's different aboot you, Lucy.",
WEBBER_SPIDER_MINION = "Better small spiders than big, I suppose.",
BOOK_FOSSIL = "I'm leaving that to the experts.",
LAVAARENA_BERNIE = "Hey there little fella.", |
|
BOATFRAGMENT03 = "Waste of good wood.",
BOATFRAGMENT04 = "Waste of good wood.",
BOATFRAGMENT05 = "Waste of good wood.",
BOAT_LEAK = "Better plug that up soon or we'll be swimmin'.",
MAST = "Must... not... chop...!",
SEASTACK = "It's a sea stack.",
FISHINGNET = "I cast a wide net.",
ANTCHOVIES = "They just ain't right.",
STEERINGWHEEL = "I like to know where I'm going.",
ANCHOR = "Real heavy one there.",
BOATPATCH = "This'll fix her right up.",
DRIFTWOOD_LOG = "You poor log.",
MOONBUTTERFLYWINGS = "Fancy butterfly wings.",
MOONBUTTERFLY_SAPLING = "Welcome to the world.",
ROCK_AVOCADO_FRUIT = "Too hard to eat, but at least it smells nice.",
ROCK_AVOCADO_FRUIT_RIPE = "I think I could sink my teeth into it now.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Wish I had some toast.",
ROCK_AVOCADO_FRUIT_SPROUT = "Guess we didn't eat that one in time.",
DEAD_SEA_BONES = "Smells ripe.",
BOMBED = "Lookin' purdy.",
GLASS = "Wonder if I could bust through that.",
MOONGLASS = "It's green, like a nice leaf.",
MOONGLASS_ROCK = "That's a big hunk of moon stuff.",
BATHBOMB = "Smells nice, like wildflowers.",
CLOSED = "Well, that's just dangerous.",
DUG_TRAP_STARFISH = "I should find a place to put it.",
MOONSPIDERDEN = "Better not disturb it.",
MOONGLASSAXE = "Still not as good as Lucy.",
GLASSCUTTER = "I feel pretty safe with it in my hand.",
ICEBERG_MELTED = "It's looking a bit drippy.",
MINIFLARE = "Just needs a light.",
MOON_ALTAR_WIP = "Oh great, now I'm really hearing voices.",
MOON_ALTAR_IDOL = "It wants me to carry it somewhere.",
MOON_ALTAR_GLASS = "I think it wants one of those moon fissures.",
MOON_ALTAR_SEED = "It wants me to take it to one of those cracks in the ground.",
MOON_ALTAR_ROCK_IDOL = "There's a little whisper coming from inside.",
MOON_ALTAR_ROCK_GLASS = "There's a little whisper coming from inside.",
MOON_ALTAR_ROCK_SEED = "There's a little whisper coming from inside.",
BOAT_ITEM = "It contains the base of the boat.",
STEERINGWHEEL_ITEM = "We should set up the base of the boat first.",
ANCHOR_ITEM = "'Little elbow grease and we'll have an anchor.",
GESTALT = "We're all connected, eh?",
BULLKELP_ROOT = "Seems a bit cruel, doesn't it?",
KELPHAT = "Even when I take it off I can still imagine the texture.",
KELP = "Could cook it up real nice.",
KELP_COOKED = "Good eatin' right there, if you ask me.",
KELP_DRIED = "It's a nice light snack.",
WALKINGPLANK = "Hopefully we don't have to abandon ship.", |
TRINKET_10 = "Choppers for old folks.", --Dentures
PLAYER =
{
GENERIC = "Look who it is! %s!",
ATTACKER = "%s isn't very polite...",
MURDERER = "Enemy of the forest!",
REVIVER = "%s, you're an alright sort.",
GHOST = "Someone should rub a heart on %s.",
FIRESTARTER = "Knock off the fire starting there, bud.",
},
MAXWELLLIGHT = "That's unnatural.",
MAXWELLLOCK = "Where is the key?",
MAXWELLTHRONE = "I've seen nicer chairs.", |
WOBYSMALL =
{
"It's nice havin' a dog around.",
"It's nice havin' a dog around.",
},
WOBYBIG =
{
"You're almost as shaggy as me, buddy!",
"You're almost as shaggy as me, buddy!",
},
WALTERHAT = "Lookit that, it's got a little maple leaf on it!",
SLINGSHOT = "Maybe he can thin out the bird population a bit.",
SLINGSHOTAMMO_ROCK = "Not bad at all!",
SLINGSHOTAMMO_MARBLE = "Not bad at all!",
SLINGSHOTAMMO_THULECITE = "Not bad at all!",
SLINGSHOTAMMO_GOLD = "Not bad at all!",
SLINGSHOTAMMO_SLOW = "Not bad at all!",
SLINGSHOTAMMO_FREEZE = "Not bad at all!",
SLINGSHOTAMMO_POOP = "Not pleasant, but it works.",
PORTABLETENT = "I always sleep better in a tent.",
PORTABLETENT_ITEM = "A portable tent! Why didn't we think of that, Luce?", |
WARLY =
{
GENERIC = "%s, buddy! How you doing?",
ATTACKER = "Careful where you're swingin', %s.",
MURDERER = "I'm gonna soufflé you alive!",
REVIVER = "%s is a stand up kinda guy.",
GHOST = "Welp, that's the way the cookie crumbles.",
FIRESTARTER = "Watch that fire now, %s.",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "Sure makes the camp smell nice.",
DONE = "Well, should we eat?",
COOKING_LONG = "Better settle in, this could take a while.",
COOKING_SHORT = "One meal comin' right up!",
EMPTY = "Nothing sadder than an empty crockpot.",
},
PORTABLEBLENDER_ITEM = "Chops up food pretty good.",
SPICE_SUGAR = "I prefer my syrup to be maple.",
SPICE_CHILI = "Yep. That's a spicy sauce.",
SPICEPACK = "A handy knapsack for conserving food!",
MONSTERTARTARE = "Isn't there anything else to eat?",
FRESHFRUITCREPES = "I can get maple syrup on that?",
FROGFISHBOWL = "I'm not one to turn my nose up at a meal.",
POTATOTORNADO = "I'll eat a tater in any form.",
DRAGONCHILISALAD = "Looks real good, buddy.",
GLOWBERRYMOUSSE = "Boy would I ever like to dig into that.",
VOLTGOATJELLY = "Can't remember the last time I had dessert.",
NIGHTMAREPIE = "Whatcha think, Lucy? Should we try a bite?",
BONESOUP = "I could always go for a nice hearty soup.",
MASHEDPOTATOES = "A nice change of pace from meatballs.",
POTATOSOUFFLE = "Lucy and I will clean up, since Warly did the cooking.",
MOQUECA = "My mouth is watering just looking at it.",
GAZPACHO = "Really cools a fella down.",
ASPARAGUSSOUP = "It's a soup made out of those little trees.",
VEGSTINGER = "Hoo! Spicy!",
BANANAPOP = "I'd prefer maple taffy...",
CEVICHE = "I'd be loonie not to eat this.",
SALSA = "Lucy'll give ya a hand chopping veggies next time, eh bud?",
PEPPERPOPPER = "Hoo! That's a hot one, eh?", POTATOSOUFFLE = "Lucy and I will clean up, since Warly did the cooking.", |
WATHGRITHR =
{
GENERIC = "%s! Hey bud!",
ATTACKER = "%s has raiding and looting on the brain...",
MURDERER = "Your spear versus my axe, let's see whatcha got, eh!",
REVIVER = "I'm glad you're on our side, %s.",
GHOST = "With a heart you'll be feelin' like your mighty self in no time.",
FIRESTARTER = "What's with the fires lately, bud?",
},
WATHGRITHRHAT = "Pretty snappy looking.",
SPEAR_WATHGRITHR = "Who needs a spear when you got ol'Luce?", TRINKET_20 = "Wigfrid keeps using it to \"spar\" with me and Lucy. We're afraid.", --Backscratcher |
WAXWELL =
{
GENERIC = "Hey %s, how you doin' ya big hoser?",
ATTACKER = "%s'll end up on the wrong end of my axe if he's not careful...",
MURDERER = "Yer still a hoser! Now it's choppin' time!",
REVIVER = "You're growin' on me, %s. Like a fungus.",
GHOST = "Lucy says I have to help you, %s. Let's get goin'.",
FIRESTARTER = "You'll not want to be burning things, bud.",
},
WAXWELLJOURNAL = "Trees made into... paper? How unholy!",
CHESSPIECE_FORMAL = "Looks like a bit of a hoser.",
STATUEMAXWELL = "I'm gonna make fun of him for this later, eh?",
MAXWELL = "Why does he hate me?",
MAXWELLHEAD = "Just a head, eh?",
SHADOWDIGGER = "Are your little buddies, uh... alive?", TRINKET_23 = "Maxwell probably needs that for his fancy shoes.", --Shoehorn |
WEBBER =
{
GENERIC = "%s! Hi little buddy!",
ATTACKER = "Hey %s, can't we all just get a-log?",
MURDERER = "'Luce gave me the go-ahead! You're in trouble now, %s!",
REVIVER = "You're an alright spider, kiddo.",
GHOST = "We better get you a heart, hey kiddo?",
FIRESTARTER = "I better not see anymore fires, little buddy.",
},
WEBBERSKULL = "The skull gives me the willies, too.",
WEBBER_SPIDER_MINION = "Better small spiders than big, I suppose.", |
WENDY =
{
GENERIC = "%s! Hi little buddy!",
ATTACKER = "%s, I can't believe what I just SAW! Wait, no...",
MURDERER = "Hereeee's Woodie!",
REVIVER = "%s! You're doin' great, little buddy.",
GHOST = "With a heart you'll be tip-top in no time, %s.",
FIRESTARTER = "Should you be setting fires, little buddy?",
},
ABIGAIL =
{
LEVEL1 =
{
"That ain't right.",
"That ain't right.",
},
ABIGAILHEART = "I'd never hear the end of it from 'Luce if I didn't try.",
ABIGAIL_FLOWER =
{
GENERIC ="It's a flower? I guess.",
LEVEL1 = "That flower's lookin' a bit run down.",
LEVEL2 = "A haunted flower... pretty strange don't ya think, Lucy?",
LEVEL3 = "I guess I should be used to weird stuff by now.",
-- deprecated
LONG = "Yup. It's a flower.",
MEDIUM = "That flower's acting funny...",
SOON = "Did it just move?",
HAUNTED_POCKET = "I'm not comfortable with this.",
HAUNTED_GROUND = "Maybe we should split, eh?",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", |
WES =
{
GENERIC = "%s! How ya doin', buddy?",
ATTACKER = "%s could learn some manners...",
MURDERER = "You're MIME now, %s!",
REVIVER = "%s, you're an alright guy.",
GHOST = "First we'll get you a heart, then we'll get you some bacon, eh %s?",
FIRESTARTER = "Keep those flames away from my trees!",
},
BALLOON = "It's squeaky. Just like a real woodland creature.",
BALLOONS_EMPTY = "Are those balloons?", |
WICKERBOTTOM =
{
GENERIC = "%s. Ma'am.",
ATTACKER = "%s should read an etiquette book once in awhile.",
MURDERER = "This is gonna be a clear cut!",
REVIVER = "That's some good work ya did, Ma'am.",
GHOST = "You know where I can get a heart, %s?",
FIRESTARTER = "Careful around those open flames, Ma'am.",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "I'm leaving that to the experts.", |
WILLOW =
{
GENERIC = "Look who it is! %s!",
ATTACKER = "You're tempting a forest fire, %s...",
MURDERER = "Here comes the wildfire!",
REVIVER = "You're on fire today, %s. No... actually.",
GHOST = "Just don't haunt anything while I look for a heart, %s.",
FIRESTARTER = "Business as usual, I see.",
},
BERNIE_ACTIVE = "I guess I should be used to weird stuff by now.",
BERNIE_INACTIVE =
{
BROKEN = "Poor lil thing.",
GENERIC = "Cute, isn't it 'Luce?",
},
LAVAARENA_BERNIE = "Hey there little fella.", TRINKET_8 = "Reminds me... gotta convince Willow to take a *real* bath.", --Rubber Bung |
WILSON =
{
GENERIC = "%s! Hey buddy!",
ATTACKER = "You haven't been very gentlemanly lately, %s.",
MURDERER = "Enemy of the forest!",
REVIVER = "%s, you're an alright guy.",
GHOST = "Someone should rub a heart on %s.",
FIRESTARTER = "Was that blaze some sort of experiment, %s?",
},
CHESSPIECE_PAWN = "Just a humble peasant, really.",
RESURRECTIONSTATUE =
{
GENERIC = "All my buddies could be improved with wood.",
BURNT = "That's a shame, that.",
}, |
WINONA =
{
GENERIC = "%s! Hey there bud!",
ATTACKER = "%s is getting too big for her britches.",
MURDERER = "You're on the chopping block now, %s!",
REVIVER = "I knew we were gonna get along.",
GHOST = "Yer looking a little pale, %s.",
FIRESTARTER = "%s betrays the forest!",
},
SEWING_TAPE = "Makes me feel right at home.",
WINONA_CATAPULT =
{
GENERIC = "Looks kinda fun if I'm honest.",
OFF = "Does it look like it's working, Lucy?",
BURNING = "Woah! Careful, Lucy!",
BURNT = "That's a right shame.",
},
WINONA_SPOTLIGHT =
{
GENERIC = "Fine, as long as it don't start no forest fires.",
OFF = "Does it look like it's working, Lucy?",
BURNING = "Woah! Careful, Lucy!",
BURNT = "That's a right shame.",
},
WINONA_BATTERY_LOW =
{
GENERIC = "Looks like Winona's work.",
LOWPOWER = "Just aboot dead.",
OFF = "Plum tuckered.",
BURNING = "Woah! Careful, Lucy!",
BURNT = "That's a right shame.",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "Pretty odd looking gadget there.",
LOWPOWER = "Just aboot dead.",
OFF = "Plum tuckered.",
BURNING = "Woah! Careful, Lucy!",
BURNT = "That's a right shame.",
}, GENERIC = "Looks like Winona's work.", |
WOLFGANG =
{
GENERIC = "That's my buddy, %s! Hey!",
ATTACKER = "%s could be a bit more considerate...",
MURDERER = "You'll not strong arm me, %s!",
REVIVER = "%s has a big, squishy heart under those muscles.",
GHOST = "C'mon, bud, let's get you on your feet.",
FIRESTARTER = "Don't singe your moustache, %s.",
}, TRINKET_4 = "Wolfgang would appreciate that moustache.", --Gnome |
WOODIE =
{
GENERIC = "%s! Fancy seeing another Canadian here.",
ATTACKER = "%s isn't a true Canadian...",
MURDERER = "Hey, c'mere %s! I've gotta AXE you question!",
REVIVER = "%s is a Canadian patriot, eh.",
GHOST = "Canadians gotta stick together, %s. Let's get a heart.",
BEAVER = "Been there, bud.",
BEAVERGHOST = "You're gonna have one monster headache after this, buddy.",
MOOSE = "Yeesh, is that really what I look like?",
MOOSEGHOST = "Hang on bud, we'll get you sorted out.",
GOOSE = "Truly Canada's most ferocious beast.",
GOOSEGHOST = "Whew... I mean, let's find you a heart, eh?",
FIRESTARTER = "Those fires are kind of counterproductive now, eh?",
},
LUCY = "I love Lucy!",
LAVAARENA_LUCY = "Something's different aboot you, Lucy.",
WEREITEM_BEAVER = "Think I'm finally getting the hang of this, eh Lucy?",
WEREITEM_GOOSE = "If you can't beat 'em, join 'em.",
WEREITEM_MOOSE = "Not bad, if I do say so mooself.", MURDERER = "Hereeee's Woodie!", QUAGMIRE_WRONGKEY = "You see another key around here, Lucy?", "No makin' fun of me, Lucy.", ANNOUNCE_BOAT_SINK = "Hold on, Lucy!", ANNOUNCE_SACREDCHEST_NO = "We didn't cut it, Lucy.", "No... Don't get up... Lucy...", ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.", ANNOUNCE_ACCOMPLISHMENT = "Lucy is going to be so proud of me!", ANNOUNCE_SOAKED = "Better hold on tight, Lucy.", ANNOUNCE_SPOOKED = "You see that, Lucy?", ANNOUNCE_REVIVED_FROM_CORPSE = "Lucy'll never let me live that down.", ANNOUNCE_ATTACH_BUFF_WORKEFFECTIVENESS = "Time to roll up our sleeves, eh Lucy?", "Seems like its sense of direction isn't the greatest, eh Lucy?", LEVEL2 = "A haunted flower... pretty strange don't ya think, Lucy?", GHOST = "Lucy says I have to help you, %s. Let's get goin'.", GIFTWRAP = "Should we do something nice today, Lucy?", WEREBEAVER = "Just aboot time again, Lucy.", --woodie specific OPALPRECIOUSGEM = "You're fond of it, aren'tcha Lucy?", ON = "Soak in that all-natural light, Lucy.", RAGE = "Alright, enough playin' around! Get'em Lucy!", BURNT = "Don't breathe it in, Lucy!", GENERIC = "We've been visited by a forest sprite, Lucy!", AXE = "It's not as nice as Lucy.", STRUGGLE = "Get ready, Lucy.", CHESSPIECE_MUSE = "I don't tend to trust anyone without a face. Lucy excluded, of course.", CHESSPIECE_PIPE = "Kitschy. Just how Lucy and I like it.", HELD = "Want a peek at our prisoner, Lucy?", LAVAE_TOOTH = "Not as sharp as Lucy!", GENERIC = "Lucy would want me to chop it down.", FUNNY = "Eh... Should we try again, Lucy?", GOLDENAXE = "It's almost as nice as Lucy.", LUCY = "I love Lucy!", MARBLETREE = "Even Lucy can't chop that one down.", PANFLUTE = "I only sing for Lucy.", PETALS = "I wonder if Lucy would like these.", COVERED = "I don't get art. Whattaya think Lucy?", TRINKET_20 = "Wigfrid keeps using it to \"spar\" with me and Lucy. We're afraid.", --Backscratcher TRINKET_25 = "I already smell like pine and woodchips, according to Lucy.", --Air Unfreshener HALLOWEENCANDY_2 = "Don't worry, I'll eat enough for the both of us, Lucy.", HALLOWEENCANDY_8 = "I'll tell you what it tastes like, Lucy.", HALLOWEENCANDY_10 = "I'll tell you what it tastes like, Lucy.", HALLOWEENCANDY_14 = "Lucy doesn't like it when I eat spice.", --Hot Lava pepper candy HALLOWEEN_ORNAMENT_4 = "You wanna decorate, Lucy?", REDPOUCH = "It's Lucy-colour.", EMPTY = "I think it needs meat, Lucy.", YOTP_FOOD1 = "Want some, Lucy?", YOTC_SEEDPACKET_RARE = "Whatcha think it'll grow into, Lucy?", WINTER_ORNAMENTLIGHT = "What do you think, Lucy? Decorate, or chop?", WINTER_ORNAMENTFORGE = "Kinda familiar eh, Lucy?", WINTER_FOOD9 = "Psst, Lucy. Do I have a 'nog moustache?", --eggnog LINE_4 = "Don't look at this one, Lucy.", OFF = "Where d'you think it goes, Lucy?", ON = "Let's head back to camp, Lucy.", LAVAARENA_LUCY = "Something's different aboot you, Lucy.", QUAGMIRE_GARLIC_COOKED = "Lucy helped.", QUAGMIRE_POT = "What do ya wanna make, Lucy?", "Somethin' happened here, Lucy.",
QUAGMIRE_PORTAL = "Looks like we're going nowhere fast, Lucy.", QUAGMIRE_COIN2 = "I'm gonna buy something nice for Lucy.",
QUAGMIRE_POT = "What do ya wanna make, Lucy?", QUAGMIRE_GRILL_SMALL = "Wanna BBQ, Lucy?", QUAGMIRE_OVEN_ITEM = "Be careful around that fire, Lucy.", QUAGMIRE_PLATE_SILVER = "Kinda fancy eh, Lucy?", QUAGMIRE_MERM_CART2 = "Need some supplies, Lucy?", --pipton's cart QUAGMIRE_PARK_ANGEL = "Not as pretty as Lucy.", QUAGMIRE_SLAUGHTERTOOL = "No use gettin' Lucy dirty.", OFF = "Does it look like it's working, Lucy?", BURNING = "Woah! Careful, Lucy!", GENERIC = "Careful Lucy, wouldn't want you to rust.",
MOONGLASSAXE = "Still not as good as Lucy.", SUPERTACKLECONTAINER = "Lucy keeps saying I should be more organized.", OWNER_HEAVY = "Weight: {weight}\nCaught by: {owner}\nPretty good, eh Lucy?",
TRIDENT = "Don't worry Lucy, I'm not trading you in anytime soon.", MOON_FISSURE_PLUGGED = "Guess sometimes stubbornness pays off, eh Lucy?", GENERIC = "Better pay our respects, eh Lucy?", NIGHTMAREPIE = "Whatcha think, Lucy? Should we try a bite?", POTATOSOUFFLE = "Lucy and I will clean up, since Warly did the cooking.", SALSA = "Lucy'll give ya a hand chopping veggies next time, eh bud?", GARLIC_COOKED = "Lucy helped.",
WEREITEM_BEAVER = "Think I'm finally getting the hang of this, eh Lucy?", GENERIC = "Reminds me of the first house we built, eh Lucy?", GENERIC = "Whatcha think, Lucy? Do we have some meat to spare?",
HERMIT_PEARL = "C'mon Lucy, let's find that crab!", RAZOR = "A true lumberjack never shaves.", SEEDS_COOKED = "We call this \"lumberjack surprise\".",
WINTER_FOOD1 = "It's a gingerbread lumberjack.", --gingerbread cookie WORMLIGHT_LESSER = "Wrinklier than the underside of a beaver.", SLURPER_PELT = "Looks like a dead beaver.", TRINKET_36 = "More intimidating than beaver teeth.", --Faux fangs
INSPECTSELF = "Beard's growing out nicely.", |
WORMWOOD =
{
GENERIC = "%s, hey there budding bud!",
ATTACKER = "Why don't you leaf the fighting to the professionals?",
MURDERER = "I'll wear that gem like a brooch, y'hear!",
REVIVER = "You're a good sapling, %s.",
GHOST = "C'mon, let's getcha replanted.",
FIRESTARTER = "I thought you of all people would prevent forest fires.",
},
COMPOSTWRAP = "Well. Plants gotta fertilize.",
ARMOR_BRAMBLE = "All natural safety precautions.",
TRAP_BRAMBLE = "A trap for the forest, by the forest.", |
WORTOX =
{
GENERIC = "%s, buddy, hey!",
ATTACKER = "Trust me, you ain't got the chops, %s.",
MURDERER = "I'll hang those horns on the wall of my cabin!",
REVIVER = "That was mighty kind of you, %s.",
GHOST = "That soul sapper's lookin' like a real sap now.",
FIRESTARTER = "You better not burn any of my precious trees!",
}, |
WURT =
{
GENERIC = "%s! Hey little bud!",
ATTACKER = "Woah! Slow down there, bud!",
MURDERER = "That's it, I'm givin' you the axe!",
REVIVER = "A bit rough around the edges, but you're alright %s!",
GHOST = "We'll get ya feeling right as rain in no time.",
FIRESTARTER = "Hey! What do you think you're doin?",
},
MERMHAT = "Not sure it'll fit over my luxurious beard.",
MERMTHRONE =
{
GENERIC = "I'm from a Commonwealth, myself.",
BURNT = "Sorry aboot your throne, there.",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "You look like you've got this under control.",
BURNT = "It's all gone up in flames, eh?",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "Reminds me of the first house we built, eh Lucy?",
BURNT = "What a shame.",
},
MERMWATCHTOWER_REGULAR = "They seem chipper, eh?",
MERMWATCHTOWER_NOKING = "Feels like they're waiting for something.",
MERMKING = "He's got a pretty impressive beard.",
MERMGUARD = "They stand on guard for the king.",
MERM_PRINCE = "This guy's really the best you got, eh?", |
WX78 =
{
GENERIC = "It's my metal buddy, %s!",
ATTACKER = "%s is cruisin' for a bruisin'...",
MURDERER = "It's time to power DOWN, %s!",
REVIVER = "%s, you're an alright sort.",
GHOST = "Huh, I guess %s had a soul after all.",
FIRESTARTER = "You're gonna singe your chassis, %s.",
},
TRINKET_11 = "Quiet, you!", --Lying Robot |
wormwood |
SHADOWHEART = "Cold. But still beating...",
ATRIUM_RUBBLE =
{
LINE_1 = "Story!",
LINE_2 = "Can't read it",
LINE_3 = "Black. Lots of black",
LINE_4 = "Oh! People changing!",
LINE_5 = "Pretty picture!",
},
ATRIUM_STATUE = "Still alive?",
ATRIUM_LIGHT =
{
ON = "Light!",
OFF = "Not working",
},
ATRIUM_GATE =
{
ON = "Working now!",
OFF = "Needs fixing",
CHARGING = "Oh. What's it doing?",
DESTABILIZING = "Looks sick",
COOLDOWN = "Tired?",
},
ATRIUM_KEY = "Goes where?",
CANTSHADOWREVIVE = "Nope",
FOSSIL_PIECE = "Where the rest?",
STALKER = "Branches? Or bones?",
STALKER_ATRIUM = "Aggh! Big Bone Roarer!",
STALKER_MINION = "Big Bone Roarer has tiny pals!",
THURIBLE = "Burns dark fire",
ATRIUM_OVERGROWTH = "Don't know those scribbles",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"Ground shaky",
"Sky falling!",
"Not safe!",
},
ANNOUNCE_RUINS_RESET = "Oh. Everything back",
ARMORSKELETON = "Magic bones", |
ROSE = "Pretty! Pretty friend!",
CHESSPIECE_MUSE = "Pretty Stone",
MULTIPLAYER_PORTAL = "Hmm... new door",
STATUE_MARBLE =
{
GENERIC = "Like it",
TYPE1 = "Why so sad?",
TYPE2 = "No head? Where's head?",
TYPE3 = "Big bowl", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "Ohh! Table friend!",
HIDING = "Too shy?",
},
ANNOUNCE_CHARLIE = "Someone here?",
ANNOUNCE_CHARLIE_ATTACK = "Ouch!",
SHADOWHEART = "Cold. But still beating...", |
GENERIC = "%s has Floaty Sister friend", GHOST = "Now %s is like Floaty Sister", |
LAVAARENA_PORTAL =
{
ON = "Can go now",
GENERIC = "Not working",
},
LAVAARENA_KEYHOLE = "Where's key?",
LAVAARENA_KEYHOLE_FULL = "Open now",
LAVAARENA_BATTLESTANDARD = "Break it!",
LAVAARENA_SPAWNER = "Makes the bad guys",
HEALINGSTAFF = "Make friends better",
FIREBALLSTAFF = "Fire Pew-er",
HAMMER_MJOLNIR = "Ugh! Can't lift it",
SPEAR_GUNGNIR = "Don't like it",
BLOWDART_LAVA = "Makes lots of patoo-eys",
BLOWDART_LAVA2 = "Fire!",
LAVAARENA_ARMORLIGHT = "Clothes make safer",
LAVAARENA_ARMORLIGHTSPEED = "Zoomy clothes!",
LAVAARENA_ARMORMEDIUM = "Friends made Safe Clothes!",
LAVAARENA_ARMORMEDIUMRECHARGER = "Pretty Friend clothes",
LAVAARENA_ARMORHEAVY = "Really Safe Clothes!",
LAVAARENA_ARMOREXTRAHEAVY = "Heavy clothes make safe",
LAVAARENA_FEATHERCROWNHAT = "Zoomy Head Thing",
LAVAARENA_HEALINGFLOWERHAT = "Oooh! Hello, pretty friend!",
LAVAARENA_LIGHTDAMAGERHAT = "For safe head keeping",
LAVAARENA_STRONGDAMAGERHAT = "Branches! Metal branches!",
LAVAARENA_TIARAFLOWERPETALSHAT = "Like this one!",
LAVAARENA_RECHARGERHAT = "Pretty head thing!",
LAVAARENA_HEALINGGARLANDHAT = "Friends! Lots of friends!",
LAVAARENA_CROWNDAMAGERHAT = "Big branches for head!",
LAVAARENA_BOARLORD = "Nice head branches, boss guy!",
BOARRIOR = "Twirly Tail is mad",
BOARON = "Little crawling Twirly Tails",
TRAILS = "Likes to hide",
TURTILLUS = "Spiny Shell likes the spins",
SNAPPER = "No biting! Bad!",
ANNOUNCE_REVIVING_CORPSE = "Helping...",
ANNOUNCE_REVIVED_OTHER_CORPSE = "Made better",
ANNOUNCE_REVIVED_FROM_CORPSE = "Thank you!",
LAVAARENA_LUCY = "Ugh! Don't like chopping!",
WEBBER_SPIDER_MINION = "Baby Leggy Bugs like helping",
BOOK_FOSSIL = "Can't read",
LAVAARENA_BERNIE = "So cute!", |
MUSHROOMHAT = "Haha! Friend hat!", HALLOWEENCANDY_14 = "Ho! Ha! Hot belly stuff!", --Hot Lava pepper candy HALLOWEEN_ORNAMENT_5 = "Haha! Wrong way Leggy Bug", WINTER_FOOD7 = "Haha! Friend made a drink!", --apple cider HIVEHAT = "Hehe. Funny Branch Hat", GOOSE_FEATHER = "Tickles. Hehe!", HALLOWEENCANDY_5 = "Hehe!", GENERIC = "Hehe! Glowy!", |
BOATFRAGMENT03 = "Floaty got broken",
BOATFRAGMENT04 = "Floaty got broken",
BOATFRAGMENT05 = "Floaty got broken",
BOAT_LEAK = "Floaty is spitting!",
MAST = "Hello! Helping, Friend?",
SEASTACK = "Oops! Watch out!",
FISHINGNET = "Catches Glub Glubs",
ANTCHOVIES = "Aww... so cute!",
STEERINGWHEEL = "Which way?",
ANCHOR = "Won't let Floaty move",
BOATPATCH = "Floaty Fixer",
DRIFTWOOD_LOG = "Going for swim, friend?",
MOONBUTTERFLYWINGS = "Can't fly with them",
MOONBUTTERFLY_SAPLING = "Keep growing! You can do it!",
ROCK_AVOCADO_FRUIT = "Too crusty",
ROCK_AVOCADO_FRUIT_RIPE = "Rocks for belly",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Cooked belly stuff",
ROCK_AVOCADO_FRUIT_SPROUT = "Baby friend needs dirt",
DEAD_SEA_BONES = "Dead?",
BOMBED = "Warm now. Glowy",
GLASS = "Ice? Nope",
MOONGLASS = "Ouch! Sharp!",
MOONGLASS_ROCK = "Clear Rock",
BATHBOMB = "Friends made a ball!",
CLOSED = "Snap!",
DUG_TRAP_STARFISH = "Got it!",
MOONSPIDERDEN = "Hello? Anyone here?",
MOONGLASSAXE = "Clear Rock Chopper",
GLASSCUTTER = "Swoosh!",
ICEBERG_MELTED = "Oh. Water now",
MINIFLARE = "Makes pretty lights",
MOON_ALTAR_WIP = "Needs more things",
MOON_ALTAR_IDOL = "Oh... glowy!",
MOON_ALTAR_GLASS = "What's this for?",
MOON_ALTAR_SEED = "Glow ball! Fun!",
MOON_ALTAR_ROCK_IDOL = "Trapped?",
MOON_ALTAR_ROCK_GLASS = "Trapped?",
MOON_ALTAR_ROCK_SEED = "Trapped?",
BOAT_ITEM = "Needs water",
STEERINGWHEEL_ITEM = "For pointing Floaty",
ANCHOR_ITEM = "Heavy...",
GESTALT = "Saying something?",
BULLKELP_ROOT = "Friends made a Snappy!",
KELPHAT = "Slimy Head Thing looks good",
KELP = "Belly stuff?",
KELP_COOKED = "Mmmm... slimy!",
KELP_DRIED = "Crunchy",
WALKINGPLANK = "Splashy jump spot", |
TRINKET_10 = "Chatters", --Dentures
PLAYER =
{
GENERIC = "Hello, %s!",
ATTACKER = "Bad! Bad &s!",
MURDERER = "Killing bad!",
REVIVER = "Good helper",
GHOST = "Need help?",
FIRESTARTER = "Fire maker! Fire bad!",
},
MAXWELLLIGHT = "Bright rock",
MAXWELLLOCK = "Needs key",
MAXWELLTHRONE = "Smells bad", |
WOBYSMALL =
{
"Pat pat!",
"Pat pat!",
},
WOBYBIG =
{
"Biiiiig woofer!",
"Biiiiig woofer!",
},
WALTERHAT = "Look like friend!",
SLINGSHOT = "Pew pew!",
SLINGSHOTAMMO_ROCK = "Pew pew things",
SLINGSHOTAMMO_MARBLE = "Pew pew things",
SLINGSHOTAMMO_THULECITE = "Pew pew things",
SLINGSHOTAMMO_GOLD = "Pew pew things",
SLINGSHOTAMMO_SLOW = "Pew pew things",
SLINGSHOTAMMO_FREEZE = "Pew pew things",
SLINGSHOTAMMO_POOP = "Poop things",
PORTABLETENT = "Soft house",
PORTABLETENT_ITEM = "Not done yet", |
WARLY =
{
GENERIC = "Friend that makes tummy happy",
ATTACKER = "Friend make lots of Ouch!",
MURDERER = "Do not eat friends!",
REVIVER = "Thank you, friend %s!",
GHOST = "%s needs help!",
FIRESTARTER = "Ah! %s make scary burnies!",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "For belly stuff",
DONE = "All done!",
COOKING_LONG = "Do dee doo...",
COOKING_SHORT = "Done soon",
EMPTY = "Empty...",
},
PORTABLEBLENDER_ITEM = "Chops belly stuff",
SPICE_SUGAR = "Sweet tasty juice!",
SPICE_CHILI = "Makes mouth on fire!",
SPICEPACK = "Pack for belly stuff!",
MONSTERTARTARE = "Nope",
FRESHFRUITCREPES = "Sweet belly stuff",
FROGFISHBOWL = "Yum yums!",
POTATOTORNADO = "Whirly Swirly!",
DRAGONCHILISALAD = "Eating bits",
GLOWBERRYMOUSSE = "Glowy chomp-stuff",
VOLTGOATJELLY = "Friend made. With Love",
NIGHTMAREPIE = "Scare nibbles",
BONESOUP = "Yum Broth",
MASHEDPOTATOES = "Tasty goop",
POTATOSOUFFLE = "Different Potato",
MOQUECA = "Made by friend",
GAZPACHO = "Friend made Liquid",
ASPARAGUSSOUP = "Swimming sticks",
VEGSTINGER = "Tangy water",
BANANAPOP = "Frozen friend hair",
CEVICHE = "Belly goop",
SALSA = "Tasty mush",
PEPPERPOPPER = "Yummy bites", |
WATHGRITHR =
{
GENERIC = "%s is strong friend",
ATTACKER = "Bad %s! Don't hurt!",
MURDERER = "%s is bad!",
REVIVER = "%s is good Floaty Friend fixer",
GHOST = "Oh. Hello, Floaty Friend!",
FIRESTARTER = "Too much fire! Too much!",
},
WATHGRITHRHAT = "Pokey branch hat",
SPEAR_WATHGRITHR = "Sharp", |
WAXWELL =
{
GENERIC = "Oh. %s looks frowny",
ATTACKER = "Not nice, %s!",
MURDERER = "Bad %s. Make not alive!",
REVIVER = "Thank you, %s!",
GHOST = "You okay, %s?",
FIRESTARTER = "%s made too much fire!",
},
WAXWELLJOURNAL = "Nope",
CHESSPIECE_FORMAL = "Where head?",
STATUEMAXWELL = "Alive?",
MAXWELL = "Not friend",
MAXWELLHEAD = "Not friend head",
SHADOWDIGGER = "Dark Floaty Digger", |
WEBBER =
{
GENERIC = "Hello Leggy Bug friend!",
ATTACKER = "No! Hurting bad!",
MURDERER = "Bad! Made friends not alive",
REVIVER = "%s is friend fixer",
GHOST = "Like being floaty, %s?",
FIRESTARTER = "Fire bad, %s! Fire bad!",
},
WEBBERSKULL = "Oh. Oh dear",
WEBBER_SPIDER_MINION = "Baby Leggy Bugs like helping", |
WENDY =
{
GENERIC = "%s has Floaty Sister friend",
ATTACKER = "Why, %s? Why hurting?!",
MURDERER = "No! Making dead friends is bad!",
REVIVER = "Friend %s is good",
GHOST = "Now %s is like Floaty Sister",
FIRESTARTER = "Don't like fire!",
},
ABIGAIL =
{
LEVEL1 =
{
"Floaty Friend",
"Floaty Friend",
},
ABIGAILHEART = "Nope",
ABIGAIL_FLOWER =
{
GENERIC ="Friend?",
LEVEL1 = "Hello there!",
LEVEL2 = "Growing",
LEVEL3 = "Floaty friend!",
-- deprecated
LONG = "Sleeping",
MEDIUM = "Hello there!",
SOON = "Ready!",
HAUNTED_POCKET = "Jumpy pocket",
HAUNTED_GROUND = "Ghost friend",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", GENERIC = "Crabby...",
HERMITCRAB = "Crabby", |
WES =
{
GENERIC = "%s is quiet friend",
ATTACKER = "Bad %s! Don't hurt!",
MURDERER = "%s is silent dead maker",
REVIVER = "%s is a good friend",
GHOST = "%s is a quiet floaty",
FIRESTARTER = "Aggh! %s made too much fire!",
},
BALLOON = "Boop",
BALLOONS_EMPTY = "Needs air", |
WICKERBOTTOM =
{
GENERIC = "%s is good book friend",
ATTACKER = "%s is bad book friend",
MURDERER = "No! Don't make friends dead!",
REVIVER = "%s is good",
GHOST = "Like floating, %s?",
FIRESTARTER = "Aggh! Made too much fire!",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "Can't read", |
WILLOW =
{
GENERIC = "Oh. %s likes fire",
ATTACKER = "Don't hurt, %s!",
MURDERER = "Killing bad, %s!",
REVIVER = "%s is helping friend",
GHOST = "Oh. Need help?",
FIRESTARTER = "Made too much fire, %s!",
},
BERNIE_ACTIVE = "Yay! Squishy Friend can play!",
BERNIE_INACTIVE =
{
BROKEN = "What happened?",
GENERIC = "Hello, Squishy Friend!",
},
LAVAARENA_BERNIE = "So cute!", |
WILSON =
{
GENERIC = "Hello, Science man!",
ATTACKER = "%s! Stop hurting!",
MURDERER = "Bad %s. Don't kill!",
REVIVER = "Yay! Made Floaty Friend solid again!",
GHOST = "You okay, %s?",
FIRESTARTER = "No! No fire!",
},
CHESSPIECE_PAWN = "Nice head thing!",
RESURRECTIONSTATUE =
{
GENERIC = "Regrowing friends",
BURNT = "Fire hurts everything",
}, |
WINONA =
{
GENERIC = "%s is good Fixer",
ATTACKER = "No! Hurt too much!",
MURDERER = "Aggh! %s is a dead maker!",
REVIVER = "Good friend. Helping",
GHOST = "Need help, %s?",
FIRESTARTER = "Too much fire, %s!",
},
SEWING_TAPE = "Sticky ribbon",
WINONA_CATAPULT =
{
GENERIC = "Big Rock Flinger!",
OFF = "Not on",
BURNING = "AGGGHH!",
BURNT = "Fire bad",
},
WINONA_SPOTLIGHT =
{
GENERIC = "Friend made Followy Light!",
OFF = "Where's light?",
BURNING = "Help! Help!",
BURNT = "Oh. So sad",
},
WINONA_BATTERY_LOW =
{
GENERIC = "Friends made machine feeder",
LOWPOWER = "Getting tired",
OFF = "Not working",
BURNING = "No fire! No!",
BURNT = "Fire hurt it",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "Big Machine Feeder!",
LOWPOWER = "Sleepy?",
OFF = "Oh. Needs sparkly",
BURNING = "No fire! No!",
BURNT = "Fire hurt it",
}, |
WOLFGANG =
{
GENERIC = "%s is big muscle man!",
ATTACKER = "Don't hurt! Hurting bad!",
MURDERER = "Killer! Bad!",
REVIVER = "Good, %s!",
GHOST = "Oh. %s is Floaty Friend now",
FIRESTARTER = "Fire! Don't like fire!",
}, |
WOODIE =
{
GENERIC = "Keep axe friend away, please",
ATTACKER = "Bad %s!",
MURDERER = "No killing!",
REVIVER = "%s is a make betterer",
GHOST = "Hello, Floaty Friend",
BEAVER = "Friend Eater! Keep away!",
BEAVERGHOST = "Can't eat friends anymore",
MOOSE = "Like Branch Head better than Friend Eater.",
MOOSEGHOST = "Branch Head friend is floaty!",
GOOSE = "Oh. Friend made small!",
GOOSEGHOST = "Hello floaty friend!",
FIRESTARTER = "No! Fire hurts!",
},
LUCY = "Aggah! Stay back, please!",
LAVAARENA_LUCY = "Ugh! Don't like chopping!",
WEREITEM_BEAVER = "Friend Eater!",
WEREITEM_GOOSE = "Tweeter?",
WEREITEM_MOOSE = "Small Branch Head", |
WORMWOOD =
{
GENERIC = "Looking good, Friend!",
ATTACKER = "Why so hurty, %s?",
MURDERER = "No! Bad %s!",
REVIVER = "%s makes friends well again!",
GHOST = "Oh. That you, %s?",
FIRESTARTER = "Why make so much fire?!",
},
COMPOSTWRAP = "Poop good for heart",
ARMOR_BRAMBLE = "Pokey protection",
TRAP_BRAMBLE = "Friends made a trap!",
INSPECTSELF = "Looking nice", |
WORTOX =
{
GENERIC = "Nice head branches %s!",
ATTACKER = "Bad! Hurt too much!",
MURDERER = "%s made friends dead!",
REVIVER = "%s is good friend",
GHOST = "Oh. Need help?",
FIRESTARTER = "Agh! Fire maker!",
}, |
WURT =
{
GENERIC = "Hello scaly friend!",
ATTACKER = "Not very nice, %s",
MURDERER = "%s kill! Very bad!",
REVIVER = "You good helper",
GHOST = "Oh. Need heart?",
FIRESTARTER = "Ah! Why start fires, %s?",
},
MERMHAT = "Glub Glub pretend face",
MERMTHRONE =
{
GENERIC = "Place for big Glub Glub",
BURNT = "Oh. Gone",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "Making something",
BURNT = "All gone",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "Glub Glub house",
BURNT = "Oh...",
},
MERMWATCHTOWER_REGULAR = "Glub Glubs happy",
MERMWATCHTOWER_NOKING = "Glub Glubs inside",
MERMKING = "King Glub Glub",
MERMGUARD = "Friends?",
MERM_PRINCE = "Special Glub Glub?", |
WX78 =
{
GENERIC = "%s is robot friend",
ATTACKER = "Bad %s likes to hurt!",
MURDERER = "%s is bad robot. Bad!",
REVIVER = "%s is nice robot",
GHOST = "Like being floaty, %s?",
FIRESTARTER = "%s made too much fire!",
},
TRINKET_11 = "Hello!", --Lying Robot |
wortox |
SHADOWHEART = "Oh, how neat! It continues to beat.",
ATRIUM_RUBBLE =
{
LINE_1 = "A bunch of mortals. They look very bored.",
LINE_2 = "There's some magic residue on the stone. Not much else.",
LINE_3 = "Ooo, it's about to get good!",
LINE_4 = "What a hoot! The mortals are slithering out their skins!",
LINE_5 = "They probably shouldn't have used that much magic.",
},
ATRIUM_STATUE = "Hyuyu, did you lose a game?",
ATRIUM_LIGHT =
{
ON = "Ooo, it turned on!",
OFF = "I'm not sure how to play with this.",
},
ATRIUM_GATE =
{
ON = "That's how you get imps. Hyuyu!",
OFF = "The thing I hopped through!",
CHARGING = "Oh, we're going to have some fun!",
DESTABILIZING = "Hyuyu, it's getting weird!",
COOLDOWN = "Playtime's over.",
},
ATRIUM_KEY = "An imp could do mischievous things with this.",
CANTSHADOWREVIVE = "Its soul is prevented from returning here.",
FOSSIL_PIECE = "A little piece of a great big beast.",
STALKER = "Your mind's not quite right, but neither is mine!",
STALKER_ATRIUM = "Shall we dance, dearest demon?",
STALKER_MINION = "Silly thing!",
THURIBLE = "Ooo! Smells like fire and brimstone!",
ATRIUM_OVERGROWTH = "Ooo, there's some naughty magic at play here!",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"Hyuyuyu, time to go!",
"Oh my, something's stirring.",
"Hmm, did you hear something?",
},
ANNOUNCE_RUINS_RESET = "Oh good. The monsters have returned.",
ARMORSKELETON = "This fashion's all the rage... it's an external rib cage!", |
ROSE = "It's as red as I am.",
CHESSPIECE_MUSE = "How whimsically elegant.",
MULTIPLAYER_PORTAL = "I can come and go as I please.",
STATUE_MARBLE =
{
GENERIC = "A statue made of cold, cold stone.",
TYPE1 = "Hyuyu, she's gone and lost her head!",
TYPE2 = "Hyuyu, she's gone and lost her head!",
TYPE3 = "I feel compelled to knock it over.", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "Well hello there little friend.",
HIDING = "I see you!",
},
ANNOUNCE_CHARLIE = "What manner of imp was that??",
ANNOUNCE_CHARLIE_ATTACK = "OWIE-HEE-HEE!",
SHADOWHEART = "Oh, how neat! It continues to beat.", |
GENERIC = "A pretty egg in mother's nest.", LAVAE_TOOTH = "My mom still has mine somewhere.", |
LAVAARENA_PORTAL =
{
ON = "Hop, skip and a jump! Hyuyu!",
GENERIC = "A fire-powered hopper.",
},
LAVAARENA_KEYHOLE = "It's a one-piece puzzle.",
LAVAARENA_KEYHOLE_FULL = "And away I go!",
LAVAARENA_BATTLESTANDARD = "Break that stake!",
LAVAARENA_SPAWNER = "Short range hoppery!",
HEALINGSTAFF = "A little heal will improve how you feel.",
FIREBALLSTAFF = "Ooohoo, how delightfully chaotic!",
HAMMER_MJOLNIR = "Clamor for the hammer!",
SPEAR_GUNGNIR = "Live in fear of the spear!",
BLOWDART_LAVA = "A gust of breath means flaming death!",
BLOWDART_LAVA2 = "A gust of breath means flaming death!",
LAVAARENA_ARMORLIGHT = "So light and breezy!",
LAVAARENA_ARMORLIGHTSPEED = "Skittery imp!",
LAVAARENA_ARMORMEDIUM = "Knock on wood for protection!",
LAVAARENA_ARMORMEDIUMRECHARGER = "Better! Faster!",
LAVAARENA_ARMORHEAVY = "Hyuyu, that looks heavy!",
LAVAARENA_ARMOREXTRAHEAVY = "I can barely move my little imp legs in it!",
LAVAARENA_FEATHERCROWNHAT = "It tickles my horns!",
LAVAARENA_HEALINGFLOWERHAT = "I don't want to die, hyuyu!",
LAVAARENA_LIGHTDAMAGERHAT = "Gives me a bit of extra bite!",
LAVAARENA_STRONGDAMAGERHAT = "Gives me a lot of extra bite!",
LAVAARENA_TIARAFLOWERPETALSHAT = "This imp is here to help!",
LAVAARENA_RECHARGERHAT = "More power, faster!",
LAVAARENA_HEALINGGARLANDHAT = "A bloom to do a bit of good!",
LAVAARENA_CROWNDAMAGERHAT = "Hyuyu, oh the magic!",
LAVAARENA_BOARLORD = "I have no real quest, I'm just here to jest!",
BOARRIOR = "Catch me if you can!",
BOARON = "Who invited a pig to this shindig?",
TRAILS = "You wouldn't pummel a tiny imp, would you?!",
TURTILLUS = "We can't fight well when it's in its shell.",
SNAPPER = "I'll have a fit if I touch that spit!",
ANNOUNCE_REVIVING_CORPSE = "C'mon back, silly goose.",
ANNOUNCE_REVIVED_OTHER_CORPSE = "Up and at'em!",
ANNOUNCE_REVIVED_FROM_CORPSE = "The imp returns!",
LAVAARENA_LUCY = "Axe to the max!",
WEBBER_SPIDER_MINION = "The itsy-iest bitsy-iest spiders!!",
BOOK_FOSSIL = "Rock their socks off.",
LAVAARENA_BERNIE = "How do you do, fine sir?", |
MAXWELL = "You have no power over me, heehee!", PETRIFIED_TREE = "Fweeheehee! A stone cold tree!", ROCK_PETRIFIED_TREE = "Fweeheehee! A stone cold tree!", ROCK_PETRIFIED_TREE_OLD = "Fweeheehee! A stone cold tree!", TRINKET_37 = "Heehee, you couldn't kill me!", --Broken Stake MINED_OUT = "Heehee, hoho, it had to go.", |
BOATFRAGMENT03 = "Flotsam and jetsam, bits and bobs.",
BOATFRAGMENT04 = "Flotsam and jetsam, bits and bobs.",
BOATFRAGMENT05 = "Flotsam and jetsam, bits and bobs.",
BOAT_LEAK = "Things look bleak - we have a leak!",
MAST = "A sail on the mast will move our boat fast.",
SEASTACK = "It would be quite a shock to hit that rock.",
FISHINGNET = "A riddle! What might one cast that's not a spell?",
ANTCHOVIES = "Squirmy, wormy, fishy food.",
STEERINGWHEEL = "A big wheel to guide a keel.",
ANCHOR = "Drop it to stop it.",
BOATPATCH = "Plugging a hole sounds quite droll.",
DRIFTWOOD_LOG = "Naught but a log.",
MOONBUTTERFLYWINGS = "Gossamer wings of pale, pale green.",
MOONBUTTERFLY_SAPLING = "Grow now, safe and sound.",
ROCK_AVOCADO_FRUIT = "I don't mean to balk, but that looks like a rock.",
ROCK_AVOCADO_FRUIT_RIPE = "My mortal friends would find it tasty now.",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "A meal fit for a mortal.",
ROCK_AVOCADO_FRUIT_SPROUT = "How it grows, nobody knows.",
DEAD_SEA_BONES = "Bones from the sea, these look to be!",
BOMBED = "Mortals love good smells.",
GLASS = "All that glass sure froze fast!",
MOONGLASS = "In its green sheen I see selene.",
MOONGLASS_ROCK = "A handsome devil is reflected back at me! Hyuyu!",
BATHBOMB = "Sweetly stinking, bombs for bathing.",
CLOSED = "Jaws that snap! It was a trap.",
DUG_TRAP_STARFISH = "Planting this would be a devilish trick.",
MOONSPIDERDEN = "I should not like to see inside!",
MOONGLASSAXE = "Swing and a chop, all the trees drop!",
GLASSCUTTER = "Oh, I'm sure I'll have fun with this. Hyuyu!",
ICEBERG_MELTED = "Teeny tiny, drippy droppy iceberg.",
MINIFLARE = "Mortals get lost sometimes, hyuyu.",
MOON_ALTAR_WIP = "Hyuyu, you'll owe me one after this!",
MOON_ALTAR_IDOL = "You've really fallen apart, huh?",
MOON_ALTAR_GLASS = "Let's see if we can put you back together again.",
MOON_ALTAR_SEED = "What a funny voice you have. How it rattles around in my head!",
MOON_ALTAR_ROCK_IDOL = "There's a surprise inside!",
MOON_ALTAR_ROCK_GLASS = "There's a surprise inside!",
MOON_ALTAR_ROCK_SEED = "There's a surprise inside!",
BOAT_ITEM = "Let's craft a raft!",
STEERINGWHEEL_ITEM = "I can see the appeal of a steering wheel.",
ANCHOR_ITEM = "Such funny ship things I could build.",
GESTALT = "Good evening, children!",
BULLKELP_ROOT = "We plucked this whip from the side of the ship.",
KELPHAT = "To rest uncomfortably upon my horns.",
KELP = "Kelp would be of no help.",
KELP_COOKED = "Mortals have such funny tastes.",
KELP_DRIED = "I do not want it, no siree.",
WALKINGPLANK = "It's just a last resort, worrywart!", |
TRINKET_10 = "Humans are so funny.", --Dentures
PLAYER =
{
GENERIC = "Hello, hello, good day, good day!",
ATTACKER = "That was a mean prank, %s!",
MURDERER = "That wasn't a prank! That mortal's dead!",
REVIVER = "What a kind soul you have there!",
GHOST = "Ooo, lunch is here!",
FIRESTARTER = "Ooo, who did you prank?",
},
MAXWELLLIGHT = "Ooohoohoo, it warms in my presence!",
MAXWELLLOCK = "Now let's see, where is the key?",
MAXWELLTHRONE = "A precarious place to rest one's rump.", |
WOBYSMALL =
{
"Hello, my small furry friend!",
"Hello, my small furry friend!",
},
WOBYBIG =
{
"Hyuyu! I must say, she's growing on me!",
"Hyuyu! I must say, she's growing on me!",
},
WALTERHAT = "Imps and uniforms rarely mix.",
SLINGSHOT = "Now this could cause some mischief!",
SLINGSHOTAMMO_ROCK = "Oooh, how fun!",
SLINGSHOTAMMO_MARBLE = "Oooh, how fun!",
SLINGSHOTAMMO_THULECITE = "Oooh, how fun!",
SLINGSHOTAMMO_GOLD = "Oooh, how fun!",
SLINGSHOTAMMO_SLOW = "Oooh, how fun!",
SLINGSHOTAMMO_FREEZE = "Oooh, how fun!",
SLINGSHOTAMMO_POOP = "Oooh, how fun!",
PORTABLETENT = "So many pranks to pull! Do I push it in the lake? Toss in a snake?",
PORTABLETENT_ITEM = "Round and round, tent goes up and then comes down!", |
WARLY =
{
GENERIC = "%s sure likes food. I don't get humans.",
ATTACKER = "I think %s's been causing some trouble. How fun!",
MURDERER = "Don't hurt me-hee-hee!",
REVIVER = "I guess %s doesn't have a taste for souls.",
GHOST = "The culinarian's become the culination, hyuyu!",
FIRESTARTER = "Oh, are we playing pranks today, %s?",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "Does it make soul food?",
DONE = "A mortal meal is not really my deal.",
COOKING_LONG = "I suppose I've wasted time in worse ways.",
COOKING_SHORT = "A meal made in haste, but not lacking in taste.",
EMPTY = "All the food has been spirited away.",
},
PORTABLEBLENDER_ITEM = "All that chopping and no souls.",
SPICE_SUGAR = "A saccharine collection of liquefied confection.",
SPICE_CHILI = "I'll spike some mortal's food. Hyuyu!",
SPICEPACK = "What a cute little pack. Hyuyu!",
MONSTERTARTARE = "Monster flesh that's very fresh. ",
FRESHFRUITCREPES = "Fruits and berries put to bed.",
FROGFISHBOWL = "I'd rather have a nice fresh soul.",
POTATOTORNADO = "I think I remember when I used to eat food. Maybe.",
DRAGONCHILISALAD = "Warly spends a lot of time on this stuff.",
GLOWBERRYMOUSSE = "Seems like a lot of effort for something you eat.",
VOLTGOATJELLY = "Hyuyu, it looks interesting at least.",
NIGHTMAREPIE = "Hyuyu, humans sure are strange.",
BONESOUP = "They spend all day cooking and then devour it in minutes.",
MASHEDPOTATOES = "Humans mush stuff up sometimes. That's just how it is.",
POTATOSOUFFLE = "I'm sure it's good, but it's not for me.",
MOQUECA = "I don't really like human food.",
GAZPACHO = "This human food stuff seems more watery than usual.",
ASPARAGUSSOUP = "Even for human food, this is odd.",
VEGSTINGER = "I can't decide if it's for sipping or souping.",
BANANAPOP = "Hyuyu, what will the mortals think of next?",
CEVICHE = "I'd rather leave this for the humans.",
SALSA = "A spicy treat for mortals to eat.",
PEPPERPOPPER = "I'll stuff them with toothpaste when Warly's not looking. Hyuyu!", NOTMASTERCHEF = "Warly won't let me peek inside. He's no fun.", DRAGONCHILISALAD = "Warly spends a lot of time on this stuff.", PEPPERPOPPER = "I'll stuff them with toothpaste when Warly's not looking. Hyuyu!", |
WATHGRITHR =
{
GENERIC = "%s, which of your myths mentions imps?",
ATTACKER = "Don't hit me!",
MURDERER = "Eep! Don't kill me!",
REVIVER = "Hoohoo! %s gave a soul a helping hand!",
GHOST = "Are you gonna eat that?",
FIRESTARTER = "%s has been having so much fun!",
},
WATHGRITHRHAT = "I hope it fits over my horns.",
SPEAR_WATHGRITHR = "The Viking woman wields it well.", SPEAR_WATHGRITHR = "The Viking woman wields it well.", |
WAXWELL =
{
GENERIC = "He has a bit of magic, that one.",
ATTACKER = "Not the horns!",
MURDERER = "Eep! Don't banish me from this plane!",
REVIVER = "Thank-you, thank-you %s!",
GHOST = "What a tasty looking soul!",
FIRESTARTER = "%s, you have a funnybone after all!",
},
WAXWELLJOURNAL = "I don't think he knows how to use it.",
CHESSPIECE_FORMAL = "You've a much too competitive spirit, sir.",
STATUEMAXWELL = "My old imp friends would like this, I think.",
MAXWELL = "You have no power over me, heehee!",
MAXWELLHEAD = "Hyuyu, that's a good trick!",
SHADOWDIGGER = "So, what's he paying you?", |
WEBBER =
{
GENERIC = "Hello hello, itsy bitsy spider!",
ATTACKER = "Please don't grab my tail!",
MURDERER = "You wouldn't murder a helpless imp, would you??",
REVIVER = "Hoohoo, that little monster's soft on souls.",
GHOST = "Oh don't worry, I won't eat you.",
FIRESTARTER = "%s is having so much fun!",
},
WEBBERSKULL = "Hm. There's two souls wedged inside.",
WEBBER_SPIDER_MINION = "The itsy-iest bitsy-iest spiders!!", |
WENDY =
{
GENERIC = "Do my claws scare you? Hyuyu!",
ATTACKER = "I don't like the game you're playing.",
MURDERER = "I was just playing around! Please don't hurt me!",
REVIVER = "Thanks for not eating that soul, %s!",
GHOST = "Don't worry, I'm not gonna eat you.",
FIRESTARTER = "Hyuyu, how funny you are, %s!",
},
ABIGAIL =
{
LEVEL1 =
{
"Poor soul.",
"Poor soul.",
},
ABIGAILHEART = "This soul's already been sucked! Hyuyu!",
ABIGAIL_FLOWER =
{
GENERIC ="I think it eats souls, too.",
LEVEL1 = "No need to hide from me... tasty as you might be.",
LEVEL2 = "How are you doing in there?",
LEVEL3 = "My, you're looking spirited! Hyuyu!",
-- deprecated
LONG = "It's very sad. Full of regrets.",
MEDIUM = "Waking up, are we?",
SOON = "It seems the fun will soon begin.",
HAUNTED_POCKET = "Sadly, it is not mine to keep.",
HAUNTED_GROUND = "Ohh, you're hungry too.",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", READY = "So much honey! That crabby mortal might crack a smile!", FULLHONEY = "So much honey! That crabby mortal might crack a smile!", |
WES =
{
GENERIC = "%s, let's practice our routine!",
ATTACKER = "Those punches weren't part of the bit!",
MURDERER = "Don't hurt me, %s!",
REVIVER = "Thank-you, thank-you, funny friend!",
GHOST = "%s, did you get more delicious?",
FIRESTARTER = "Ooohoohoo, what have you been up to?",
},
BALLOON = "I often feel like I might float away. Hyuyu!",
BALLOONS_EMPTY = "Stores one's breath for later spells.", |
WICKERBOTTOM =
{
GENERIC = "%s needs to have some fun.",
ATTACKER = "I'm sorry about the exploding pen gag, hyuyu!",
MURDERER = "Hyuyu! Please don't kill me!",
REVIVER = "%s wouldn't lose a soul so easily!",
GHOST = "Mmm, fresh soul!",
FIRESTARTER = "You're having too much fun, %s!",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "Rock their socks off.", |
WILLOW =
{
GENERIC = "Oh, you're the funny one!",
ATTACKER = "Hey! That's not funny!",
MURDERER = "%s! You're just as bad as my old partner!",
REVIVER = "Thanks for the leg up!",
GHOST = "Ooo, free soul!",
FIRESTARTER = "Ooohoo, have you been playing pranks?",
},
BERNIE_ACTIVE = "Good sir, are you aware you've no soul?",
BERNIE_INACTIVE =
{
BROKEN = "He seemed a fine chap.",
GENERIC = "What a pity.",
},
LAVAARENA_BERNIE = "How do you do, fine sir?", |
WILSON =
{
GENERIC = "Who wants to do science when you can play?",
ATTACKER = "That was a mean prank, %s!",
MURDERER = "That wasn't a prank! That mortal's dead!",
REVIVER = "%s traded a soul for a heart!",
GHOST = "Ooo, lunch is here!",
FIRESTARTER = "%s knows how to tell a joke!",
},
CHESSPIECE_PAWN = "Would you like to play?",
RESURRECTIONSTATUE =
{
GENERIC = "I can never die! Hyuyu!",
BURNT = "Delayed gratification imp banishment.",
}, |
WINONA =
{
GENERIC = "Do you think me too silly, %s?",
ATTACKER = "Hyuyu, I think I pushed her buttons!",
MURDERER = "Eep! I'm but a helpless imp!",
REVIVER = "%s, you generous soul!",
GHOST = "Just a nibble? You don't need all that soul.",
FIRESTARTER = "Ooo, what funny pranks you play!",
},
SEWING_TAPE = "Are you sure it's not magic?",
WINONA_CATAPULT =
{
GENERIC = "It's sure to entertain our guests!",
OFF = "Doesn't look too lively!",
BURNING = "Hoohoohoo!",
BURNT = "How hilarious!",
},
WINONA_SPOTLIGHT =
{
GENERIC = "What a funny thing!",
OFF = "Doesn't look too lively!",
BURNING = "Hoohoohoo!",
BURNT = "How hilarious!",
},
WINONA_BATTERY_LOW =
{
GENERIC = "Hyuyu. Mortals don't know magic.",
LOWPOWER = "Winding down, waning.",
OFF = "Playtime's over!",
BURNING = "Hoohoohoo!",
BURNT = "How hilarious!",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "Ooohoohoo! The mortal learned magic!",
LOWPOWER = "Winding down, waning.",
OFF = "Playtime's over!",
BURNING = "Hoohoohoo!",
BURNT = "How hilarious!",
}, |
WOLFGANG =
{
GENERIC = "Hello, hello my giant friend!",
ATTACKER = "Hoohoo, %s knows how to throw a punch!",
MURDERER = "%s, you've got a taste for souls!",
REVIVER = "What a sweet soul %s is!",
GHOST = "Can I just get a taste?",
FIRESTARTER = "Hyuyu, %s is so funny!",
}, |
WOODIE =
{
GENERIC = "That axe of his sure can tell a joke.",
ATTACKER = "I'll stop hiding your axe, promise! Hyuyu!",
MURDERER = "Don't kill me, hyuyuyu!",
REVIVER = "%s is oh so helpful!",
GHOST = "You wouldn't even noticed if I took a bite.",
BEAVER = "Hyuyu, you're so funny, %s!",
BEAVERGHOST = "What a funny soul! I wonder what it tastes like.",
MOOSE = "The curse is growing, your antlers are showing!",
MOOSEGHOST = "You wouldn't mind if I sneak a bite, would you?",
GOOSE = "What's got your feathers in a bunch? Hyuyu!",
GOOSEGHOST = "Do goose souls taste like chicken?",
FIRESTARTER = "%s has been a bit of a prankster!",
},
LUCY = "An axe is an axe, those are the facts.",
LAVAARENA_LUCY = "Axe to the max!",
WEREITEM_BEAVER = "I do love a cursed trinket!",
WEREITEM_GOOSE = "Let loose the goose!",
WEREITEM_MOOSE = "Weremoose? There moose!", |
WORMWOOD =
{
GENERIC = "Heard any good jokes lately, %s?",
ATTACKER = "What a cruel trick you've played! Hyuyu!",
MURDERER = "You've really gone and dung it this time, hyuyu!",
REVIVER = "%s is just too kind a soul, I suppose.",
GHOST = "Finally, a break from his poop jokes.",
FIRESTARTER = "Ooo, there's an ember of fun in you yet.",
},
COMPOSTWRAP = "It's poop. So the plants won't droop.",
ARMOR_BRAMBLE = "Who'd like to give an imp a hug? Hyuyu!",
TRAP_BRAMBLE = "Spiky, pointy, green and thorny!", |
WORTOX =
{
GENERIC = "Oh! What a handsome devil.",
ATTACKER = "Hey! What's with that impish grin?",
MURDERER = "He's stealing all the good souls!",
REVIVER = "Hyuyu, I would have eaten that soul were I you.",
GHOST = "Are you gonna eat that?",
FIRESTARTER = "Hyuyu! What pranks have you been playing?",
},
INSPECTSELF = "What a handsome devil. Hyuyu!", |
WURT =
{
GENERIC = "Gotten into any trouble yet today, %s?",
ATTACKER = "%s has a fiendish look in her eye.",
MURDERER = "Surely we can sort this out, imp to shrimp?",
REVIVER = "You have a good soul, %s. I promise not to eat it.",
GHOST = "Don't fret, I won't eat you!",
FIRESTARTER = "Hyuyuyu, brilliant!",
},
MERMHAT = "Some would call me two-faced, hyuyu!",
MERMTHRONE =
{
GENERIC = "A mat made for a monarch.",
BURNT = "A little rain could have saved their reign.",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "My my, what mischief are you making?",
BURNT = "Looks like someone played a little prank!",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "An abode fit for a toad, hyuyu!",
BURNT = "Someone's already had their fun.",
},
MERMWATCHTOWER_REGULAR = "There's a terrible stench of fish...",
MERMWATCHTOWER_NOKING = "Guards with no king, like puppets with no string.",
MERMKING = "Slimy is the head that wears the crown.",
MERMGUARD = "The horns are an improvement.",
MERM_PRINCE = "Hyuyuyu, a prince! Charming!", |
WX78 =
{
GENERIC = "Hyuyu %s, do you have an off button?",
ATTACKER = "Hoohoo, I'll stop grinding your gears! Promise!",
MURDERER = "Don't kill the poor little imp!",
REVIVER = "What a kind and noble deed!",
GHOST = "Not so soulless after all, hyuyu!",
FIRESTARTER = "Ooo, the tin can has a sense of humor!",
},
TRINKET_11 = "Do you have a riddle for me?", --Lying Robot |
wurt |
SHADOWHEART = "Feel... sad...",
ATRIUM_RUBBLE =
{
LINE_1 = "Ooooh, picture story!",
LINE_2 = "Can't see pictures, florp.",
LINE_3 = "Look like... bad things happen.",
LINE_4 = "This getting scary...",
LINE_5 = "They had village here.",
},
ATRIUM_STATUE = "Glurp... something wrong with it...",
ATRIUM_LIGHT =
{
ON = "Glurp! Scary!",
OFF = "Need fire?",
},
ATRIUM_GATE =
{
ON = "Shouldn't have done that!",
OFF = "Someone broke it.",
CHARGING = "What happening?!",
DESTABILIZING = "G-glorp!",
COOLDOWN = "It over now?",
},
ATRIUM_KEY = "This look important!",
CANTSHADOWREVIVE = "Don't work.",
FOSSIL_PIECE = "Spooky bones.",
STALKER = "Glurph! Has bad shadow magic!",
STALKER_ATRIUM = "Glurp, i-it real!",
STALKER_MINION = "Little crawlers!",
THURIBLE = "Weird smell, flort.",
ATRIUM_OVERGROWTH = "Wierd letters make head hurt, florp...",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"Gl-glorp!!",
"Something wrong!",
"Need to go now, florp!",
},
ANNOUNCE_RUINS_RESET = "D-don't like these monsters, florp!",
ARMORSKELETON = "Glorp! Look scary!", |
ROSE = "Creepy, florp.",
CHESSPIECE_MUSE = "Scary lady.",
MULTIPLAYER_PORTAL = "Scale-less say this what brought them here?",
STATUE_MARBLE =
{
GENERIC = "This rock in a funny shape.",
TYPE1 = "Missing her head!",
TYPE2 = "Feels sad, florp.",
TYPE3 = "Look fancy and boring, florp.", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "Leeme alone, flort!!",
HIDING = "Something... weird...",
},
ANNOUNCE_CHARLIE = "Me think saw scary night lady!",
ANNOUNCE_CHARLIE_ATTACK = "GLORP! GO AWAY!",
SHADOWHEART = "Feel... sad...", ANNOUNCE_CHARLIE = "Me think saw scary night lady!", GENERIC = "You know the night lady?", |
MOOSE = "This \"Mother Goose\" that Wicker-lady told about?", GENERIC = "Hello sad girl, how sister today?", |
LAVAARENA_PORTAL =
{
ON = "Bye-bye!",
GENERIC = "How that door work?",
},
LAVAARENA_KEYHOLE = "Something go in there...",
LAVAARENA_KEYHOLE_FULL = "All done!",
LAVAARENA_BATTLESTANDARD = "It ok to break it? YEAH!!",
LAVAARENA_SPAWNER = "Fighty folk keep coming from there.",
HEALINGSTAFF = "Blegh, ugly stick...",
FIREBALLSTAFF = "Thwooooom!",
HAMMER_MJOLNIR = "Extra hitty hammer!",
SPEAR_GUNGNIR = "Stabby!",
BLOWDART_LAVA = "Shouldn't play with it... gonna anyway.",
BLOWDART_LAVA2 = "Look dangerous!",
LAVAARENA_ARMORLIGHT = "Reeds good for hide in... not so good for fight in.",
LAVAARENA_ARMORLIGHTSPEED = "Hee-hee, it's tickly!",
LAVAARENA_ARMORMEDIUM = "Made of strong tree skin.",
LAVAARENA_ARMORMEDIUMRECHARGER = "Look light, for working quick!",
LAVAARENA_ARMORHEAVY = "Made of strong rocks!",
LAVAARENA_ARMOREXTRAHEAVY = "So safe!! But, glurgh... so heavy...",
LAVAARENA_FEATHERCROWNHAT = "Hee-hee! Feather head!",
LAVAARENA_HEALINGFLOWERHAT = "Blegh... have to wear it...?",
LAVAARENA_LIGHTDAMAGERHAT = "Feel little stronger!",
LAVAARENA_STRONGDAMAGERHAT = "Hrrraaaaagh!!",
LAVAARENA_TIARAFLOWERPETALSHAT = "It fill head with healing learning!",
LAVAARENA_RECHARGERHAT = "Feel speedy, florp!",
LAVAARENA_HEALINGGARLANDHAT = "Know it good for me, but gluuurrgghh...",
LAVAARENA_CROWNDAMAGERHAT = "Extra horns for extra fight!!",
LAVAARENA_BOARLORD = "Grrr, will show you!",
BOARRIOR = "G-glorp... b-big Pigfolk...",
BOARON = "You kin of Pigfolk??",
TRAILS = "He... not so tough looking... glurp.",
TURTILLUS = "Why not get along, florp?",
SNAPPER = "Toothy.",
ANNOUNCE_REVIVING_CORPSE = "Us friends now... florp?",
ANNOUNCE_REVIVED_OTHER_CORPSE = "All better, flurp!",
ANNOUNCE_REVIVED_FROM_CORPSE = "G-glurp... that was scary.",
LAVAARENA_LUCY = "Loo-cy look different.",
WEBBER_SPIDER_MINION = "Spiderfolk and Mermfolk truced for now, florp.",
BOOK_FOSSIL = "What this say, florp?",
LAVAARENA_BERNIE = "Yay!! Bear come to play!", |
SLURPER = "Ha ha, tickly!", HELD = "Ha! Got you, florp!", CATCOONHAT = "Ha ha, is hat now.", "Ha ha! Her face!", BIRCHNUTDRAKE = "Ha ha! It funny!", GENERIC = "Ha ha!", POOP = "Ha ha, stinky!", SPIDERHAT = "Ha ha, look like Webby boy.", TENTACLESPIKE = "Ha ha, spiky!", I_WON = "Yeah!! Beat you, ha ha!", OPEN = "Ha ha! It just toothy tunnel, florp.", QUAGMIRE_SWAMPIG_HOUSE_RUBBLE = "Ha ha! Pig house all broken.", COOKIECUTTERSHELL = "Ha ha! Mine now!", GNARWAIL_HORN = "Ha ha! Mine now!", |
BOATFRAGMENT03 = "Bye-bye boat.",
BOATFRAGMENT04 = "Bye-bye boat.",
BOATFRAGMENT05 = "Bye-bye boat.",
BOAT_LEAK = "Don't see this as big problem, florp.",
MAST = "This for boat?",
SEASTACK = "Ooooh, big rock!",
FISHINGNET = "Scoop many fishes.",
ANTCHOVIES = "Is fish? Or bug?",
STEERINGWHEEL = "Wurt is captain!!",
ANCHOR = "Keep boat stuck.",
BOATPATCH = "Why patch? Let water in, florpt!",
DRIFTWOOD_LOG = "Floaty log.",
MOONBUTTERFLYWINGS = "Bit dusty.",
MOONBUTTERFLY_SAPLING = "Tree grow from bug? Me learning lots today!",
ROCK_AVOCADO_FRUIT = "Ow! Too hard!",
ROCK_AVOCADO_FRUIT_RIPE = "It ready!",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Made it yummier!",
ROCK_AVOCADO_FRUIT_SPROUT = "Too little to make fruit yet.",
DEAD_SEA_BONES = "Poor fish, shoulda stayed in water, florp.",
BOMBED = "Look nice and warm!",
GLASS = "Pretty!",
MOONGLASS = "Glurp! Sharp!",
MOONGLASS_ROCK = "Good color, florp.",
BATHBOMB = "Wanna throw it now!",
CLOSED = "Glorp! Tried to eat me!",
DUG_TRAP_STARFISH = "Will find good spot for you, hee-hee.",
MOONSPIDERDEN = "Extra nasty Spiderfolk!!",
MOONGLASSAXE = "Chop extra good, florp!",
GLASSCUTTER = "Glorp! Sharp!",
ICEBERG_MELTED = "All melty!",
MINIFLARE = "Sparky!",
MOON_ALTAR_WIP = "Still need something.",
MOON_ALTAR_IDOL = "Where you want to go?",
MOON_ALTAR_GLASS = "It look sad there.",
MOON_ALTAR_SEED = "You need to go home, flort.",
MOON_ALTAR_ROCK_IDOL = "Hello?",
MOON_ALTAR_ROCK_GLASS = "Hello?",
MOON_ALTAR_ROCK_SEED = "Hello?",
BOAT_ITEM = "For travel on the big pond!",
STEERINGWHEEL_ITEM = "This go on boat?",
ANCHOR_ITEM = "Can make boat-stopper!",
GESTALT = "They want to tell story.",
BULLKELP_ROOT = "Plant more water snacks!",
KELPHAT = "Would rather eat than wear, florp.",
KELP = "Sea snack!",
KELP_COOKED = "Mmmm, slimy!",
KELP_DRIED = "Salty crunchies.",
WALKINGPLANK = "Jumpy board!", |
TRINKET_10 = "Hee-hee, such short stubby chompers.", --Dentures
PLAYER =
{
GENERIC = "Hello, %s!",
ATTACKER = "Grrr... don't trust %s.",
MURDERER = "G...glorp... %s a killer!!",
REVIVER = "Didn't need help! ...But thanks, florp.",
GHOST = "You look spooky, %s.",
FIRESTARTER = "You gonna burn everything up, %s!!",
},
MAXWELLLIGHT = "Don't like it...",
MAXWELLLOCK = "Needs key, florpt?",
MAXWELLTHRONE = "Shouldn't be here...", |
WOBYSMALL =
{
"Aww, hey doggie!",
"Aww, hey doggie!",
},
WOBYBIG =
{
"Me want turn to ride!",
"Me want turn to ride!",
},
WALTERHAT = "Is good color.",
SLINGSHOT = "Hee-hee, look fun!",
SLINGSHOTAMMO_ROCK = "Bits of stuff.",
SLINGSHOTAMMO_MARBLE = "Bits of stuff.",
SLINGSHOTAMMO_THULECITE = "Bits of stuff.",
SLINGSHOTAMMO_GOLD = "Bits of stuff.",
SLINGSHOTAMMO_SLOW = "Bits of stuff.",
SLINGSHOTAMMO_FREEZE = "Bits of stuff.",
SLINGSHOTAMMO_POOP = "Tiny poops.",
PORTABLETENT = "Is sleeping place.",
PORTABLETENT_ITEM = "Building something, florp?", |
WARLY =
{
GENERIC = "Hello fancy cook man!",
ATTACKER = "Glurph, thought you were nice!",
MURDERER = "You not friend at all!",
REVIVER = "You... help me, flort?",
GHOST = "Nooo! Who gonna cook yummy things for me...",
FIRESTARTER = "He wanna cook everything!",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "Put food inside and different food come out, florp?",
DONE = "Wow!",
COOKING_LONG = "This take too long!",
COOKING_SHORT = "Food! Food! Food!",
EMPTY = "Huh? Nothing in here!",
},
PORTABLEBLENDER_ITEM = "Shaky shaky!",
SPICE_SUGAR = "YUM!!",
SPICE_CHILI = "Hot bits!",
SPICEPACK = "Keep foods inside!",
MONSTERTARTARE = "Fancy name not make it better, flort.",
FRESHFRUITCREPES = "Fancy fruit pancake!",
FROGFISHBOWL = ".........",
POTATOTORNADO = "Hee-hee, spinny potato!",
DRAGONCHILISALAD = "Mmmm, thank you fancy cook man!",
GLOWBERRYMOUSSE = "Oooh, it glowing!!",
VOLTGOATJELLY = "Ooooooh, it jiggly!",
NIGHTMAREPIE = "Hee-hee, it has funny face.",
BONESOUP = "Don't want it, florp",
MASHEDPOTATOES = "Mushy mash!",
POTATOSOUFFLE = "Wha-? This potato!!",
MOQUECA = "There fish inside!",
GAZPACHO = "Goopy!",
ASPARAGUSSOUP = "Mmmm...",
VEGSTINGER = "Fancy spicy juice!",
BANANAPOP = "Fruit taste even better on stick!",
CEVICHE = "Blegh. Nuh-uh.",
SALSA = "Spicy veggie mush!",
PEPPERPOPPER = "Where the \"pop\", flort? It just spicy!", |
WATHGRITHR =
{
GENERIC = "Hello Viking lady!",
ATTACKER = "Grrr, Viking lady want to fight??",
MURDERER = "Glorp! Me not to be hunted!!",
REVIVER = "....Thank you, flort.",
GHOST = "Ooooh, you look spooky!",
FIRESTARTER = "Thought that was fire lady's job, flort.",
},
WATHGRITHRHAT = "Will wearing make me strong like Viking lady?",
SPEAR_WATHGRITHR = "Took Viking lady's stab stick!!", GENERIC = "Hello Viking lady!", ATTACKER = "Grrr, Viking lady want to fight??", SPEAR_WATHGRITHR = "Took Viking lady's stab stick!!", WATHGRITHRHAT = "Will wearing make me strong like Viking lady?", |
WAXWELL =
{
GENERIC = "You the one other scale-less don't like?",
ATTACKER = "You a bad man!!",
MURDERER = "Now see why other scale-less don't like you, flort.",
REVIVER = "You not seem so bad, florp.",
GHOST = "Don't be grumpy, will help!",
FIRESTARTER = "He did it! He did it!",
},
WAXWELLJOURNAL = "...Don't like stories in that book.",
CHESSPIECE_FORMAL = "Why everyone act weird around this one.",
STATUEMAXWELL = "Look sort of like fragile scale-less man.",
MAXWELL = "He not seem very nice.",
MAXWELLHEAD = "Glurp! Big head!",
SHADOWDIGGER = "He use the bad magic!!", |
WEBBER =
{
GENERIC = "Hi Webby boy!",
ATTACKER = "Why you being so mean?",
MURDERER = "Thought you was friend!",
REVIVER = "Knew we was friends!",
GHOST = "Don't be sad, will get heart!",
FIRESTARTER = "You gonna get in trouble!",
},
WEBBERSKULL = "That not where bone belong!",
WEBBER_SPIDER_MINION = "Spiderfolk and Mermfolk truced for now, florp.", SPIDER = "Oh... might be friend of Webby boy.", GENERIC = "Hi Webby boy!", SPIDERHOLE_ROCK = "All webby...", EARMUFFSHAT = "Keep cute webby ears warm.", SPIDERHAT = "Ha ha, look like Webby boy.", HALLOWEEN_ORNAMENT_3 = "Hee-hee... look just like Webby boy.", |
WENDY =
{
GENERIC = "Hello sad girl, how sister today?",
ATTACKER = "Hey! Stop it, florp!",
MURDERER = "You only wanna play with ghosts?",
REVIVER = "Said hi to Abby-gill for you, flort.",
GHOST = "Do you... really want heart?",
FIRESTARTER = "Why you do that?",
},
ABIGAIL =
{
LEVEL1 =
{
"You... nice?",
"You... nice?",
},
ABIGAILHEART = "Aw... sorry Abby-gill.",
ABIGAIL_FLOWER =
{
GENERIC ="It not quite as ugly as most flowers.",
LEVEL1 = "Abby-gill hiding.",
LEVEL2 = "She sure taking her time, flort.",
LEVEL3 = "Come out!",
-- deprecated
LONG = "Pretty.",
MEDIUM = "Hmm?",
SOON = "Something happening!",
HAUNTED_POCKET = "Glorp! Down flower!",
HAUNTED_GROUND = "Shouldn't be here, flurp...",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", ABIGAILHEART = "Aw... sorry Abby-gill.", LEVEL1 = "Abby-gill hiding.", REVIVER = "Said hi to Abby-gill for you, flort.", SPEAR = "Stabby stick!", SPEAR_GUNGNIR = "Stabby!", BUILTUP = "Crabby lady's house got taller!", DONE = "Crabby lady! Nasty dry stuff ready now!", DRYING = "Crabby lady! Nasty dry stuff ready now!", GENERIC = "These belong to crabby lady, florp.", GENERIC = "Crabby lady made nice bee house, flort!", |
WES =
{
GENERIC = "Hello clown man.",
ATTACKER = "Glorph, go away!",
MURDERER = "Scale-less bad, never shoulda left swamp!",
REVIVER = "Oh... thanks, flort.",
GHOST = "Look paler than usual, florp.",
FIRESTARTER = "You a strange man, flort.",
},
BALLOON = "Want one!!",
BALLOONS_EMPTY = "Look chewy, florp.", GENERIC = "Hello clown man.", |
WICKERBOTTOM =
{
GENERIC = "Can you read me story, florp?",
ATTACKER = "Why mad? Didn't do anything!",
MURDERER = "Trusted you!",
REVIVER = "Thank you very much! (Me say that right?)",
GHOST = "Will get you heart right away!",
FIRESTARTER = "That not where campfire goes.",
},
BOOK_BIRDS = "This one have pictures of birdies!",
BOOK_TENTACLES = "This a good one!",
BOOK_GARDENING = "So many hard words...",
BOOK_SLEEP = "Wuh... wunce? Once! U-up... on... uh...",
BOOK_BRIMSTONE = "Flurrgh, wanna know how it ends!",
BOOK_FOSSIL = "What this say, florp?",
BOOK_BIRDS = "Read this one, Wicker-lady!", BOOK_BRIMSTONE = "Where Wicker-lady? Want to know what happen next!", MOOSE = "This \"Mother Goose\" that Wicker-lady told about?", PAPYRUS = "Make more stories, Wicker-lady!", WALL_HAY_ITEM = "Wicker-lady has story of house built with straw.", WEREITEM_MOOSE = "Wicker-lady say should eat with mouth closed.",
MESSAGEBOTTLE = "Wicker-lady!! Read what it say!", |
WILLOW =
{
GENERIC = "Hello fire lady!",
ATTACKER = "You not so tough, flort!",
MURDERER = "Grrrr, bad lady!",
REVIVER = "You actually pretty nice, florp.",
GHOST = "Me play with bear while you--? Fine, will find heart.",
FIRESTARTER = "She seem happy.",
},
BERNIE_ACTIVE = "Wanna play with it!",
BERNIE_INACTIVE =
{
BROKEN = "Aww...",
GENERIC = "No playing anymore?",
},
LAVAARENA_BERNIE = "Yay!! Bear come to play!", GENERIC = "Hello fire lady!", FIRESTARTER = "Thought that was fire lady's job, flort.", BURNT = "Fire lady did it, flurt!", LIGHTER = "This very special to fire lady, florp.", |
WILSON =
{
GENERIC = "Hello funny hair man!",
ATTACKER = "Not very nice, flort!",
MURDERER = "Knew scale-less not to be trusted!",
REVIVER = "That \"science\" pretty good, florp!",
GHOST = "Hee-hee, you look silly!",
FIRESTARTER = "This for \"science\"?",
},
CHESSPIECE_PAWN = "It littlest of its kin...",
RESURRECTIONSTATUE =
{
GENERIC = "Is Funny-hair man... okay?",
BURNT = "Glurgh... it smell real bad.",
}, GENERIC = "Funny-hair man say \"Science\" come out of it?", GENERIC = "Is Funny-hair man... okay?", |
WINONA =
{
GENERIC = "You know the night lady?",
ATTACKER = "That not safe!",
MURDERER = "You broke trust!!",
REVIVER = "All fixed up!",
GHOST = "Thought you never take breaks, flort?",
FIRESTARTER = "Maybe she tired of fixing things, florp.",
},
SEWING_TAPE = "Weenowna-lady good at fixing.",
WINONA_CATAPULT =
{
GENERIC = "Rock thrower! Rock thrower!",
OFF = "Why it not work?",
BURNING = "It look super dangerous now!",
BURNT = "Awww...",
},
WINONA_SPOTLIGHT =
{
GENERIC = "What this thing?",
OFF = "Think it tired.",
BURNING = "That not right kind of light.",
BURNT = "Not gonna help now, florp.",
},
WINONA_BATTERY_LOW =
{
GENERIC = "This box have weird colored branches sticking out.",
LOWPOWER = "The little light getting lower...",
OFF = "Think it asleep.",
BURNING = "Didn't do it!!",
BURNT = "Weenowna-lady can build 'nother one, florp!",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "What it do?",
LOWPOWER = "It looking tired.",
OFF = "It supposed to be doing something?",
BURNING = "It supposed to do that, florp?",
BURNT = "Oh well.",
}, |
WOLFGANG =
{
GENERIC = "Hello muscly moustache man!",
ATTACKER = "Not fair, you way bigger!",
MURDERER = "Grrr, you just a bully!",
REVIVER = "This mean you not scared of me anymore?",
GHOST = "Don't be scared, will find heart for you!",
FIRESTARTER = "That was bad idea, flort.",
}, |
WOODIE =
{
GENERIC = "Hello wood choppy man!",
ATTACKER = "Go find tree to hit instead!",
MURDERER = "Shoulda known choppy man was killer!",
REVIVER = "Choppy man is nice.",
GHOST = "Need help, florp?",
BEAVER = "Where choppy man go?!",
BEAVERGHOST = "Will find heart, if you bring back wood choppy man!",
MOOSE = "Where choppy man go?!",
MOOSEGHOST = "Will find heart, if you bring back wood choppy man!",
GOOSE = "Where choppy man go?!",
GOOSEGHOST = "Will find heart, if you bring back wood choppy man!",
FIRESTARTER = "Thought you like chopping things, not burning?",
},
LUCY = "You wood choppy man's friend?",
LAVAARENA_LUCY = "Loo-cy look different.",
WEREITEM_BEAVER = "There something spilling out its belly.",
WEREITEM_GOOSE = "Wanna play with doll!",
WEREITEM_MOOSE = "Wicker-lady say should eat with mouth closed.", GENERIC = "Hello wood choppy man!", MURDERER = "Shoulda known choppy man was killer!", REVIVER = "Choppy man is nice.", BEAVER = "Where choppy man go?!", BEAVERGHOST = "Will find heart, if you bring back wood choppy man!", MOOSE = "Where choppy man go?!", MOOSEGHOST = "Will find heart, if you bring back wood choppy man!", GOOSE = "Where choppy man go?!", GOOSEGHOST = "Will find heart, if you bring back wood choppy man!", LUCY = "You wood choppy man's friend?", MARBLETREE = "Mr. choppy man, try chop down this tree! Hee-hee...", |
WORMWOOD =
{
GENERIC = "Hi leafy!",
ATTACKER = "Ow! You mean old weed!",
MURDERER = "We not friends anymore, flort!",
REVIVER = "You a good plant!",
GHOST = "Stay! Will get help!",
FIRESTARTER = "Glorp, that dangerous!",
},
COMPOSTWRAP = "(Sniff) Glurgh!!",
ARMOR_BRAMBLE = "Plant made it!",
TRAP_BRAMBLE = "Plant trap!", |
WORTOX =
{
GENERIC = "What an \"imp\"?",
ATTACKER = "Glorph, you so mean!",
MURDERER = "Knew you not to be trusted!",
REVIVER = "This not a trick...?",
GHOST = "You poofed right out of body!!",
FIRESTARTER = "He look very scary right now, flurp.",
}, |
WURT =
{
GENERIC = "Hello me!",
ATTACKER = "Mermfolk should stick together!",
MURDERER = "Glurp... am own worst enemy!",
REVIVER = "Can always count on me!",
GHOST = "There gotta be heart around somewhere.",
FIRESTARTER = "Stop! You gonna get us in trouble!",
},
MERMHAT = "Make scale-less look like friendly Mermfolk!",
MERMTHRONE =
{
GENERIC = "Good seat for Merm King!",
BURNT = "WHO DO THIS?!",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "There lots of Kings in fairy stories... look easy to make!",
BURNT = "NOOOOOO!!",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "Made it with own claws!",
BURNT = "WHYYYYY!?",
},
MERMWATCHTOWER_REGULAR = "Need royal guard to protect new King!",
MERMWATCHTOWER_NOKING = "Royal guard need King to protect...",
MERMKING = "Yay! You look just like Kings from fairy stories!",
MERMGUARD = "Will grow up big and strong like that one day!",
MERM_PRINCE = "Need to fatten up if you gonna be proper King!",
INSPECTSELF = "Wanna see me make funny face?", |
WX78 =
{
GENERIC = "Hello short Ironfolk.",
ATTACKER = "Ow! Stop it, flort!",
MURDERER = "This mean war!",
REVIVER = "Wasn't sure you would...",
GHOST = "You not look very happy like that.",
FIRESTARTER = "Think you having too much fun, flort.",
},
TRINKET_11 = "It say everything gonna be okay!", --Lying Robot |
wx78 |
SHADOWHEART = "THIS FLESHLING ORGAN PULSES WITH PURE EVIL!",
ATRIUM_RUBBLE =
{
LINE_1 = "IT DEPICTS INFERIOR CREATURES",
LINE_2 = "TARGET DATA LOST",
LINE_3 = "THE CREATURES ARE SUBMERGED IN BEAUTIFUL OIL",
LINE_4 = "THE CREATURES UPGRADE THEIR BODY PANELS",
LINE_5 = "IT SHOWS A CITY MADE OF SHINING METAL",
},
ATRIUM_STATUE = "A TESTAMENT TO INFERIORITY",
ATRIUM_LIGHT =
{
ON = "LIGHT SOURCE DETECTED",
OFF = "THEY LOOK ODD",
},
ATRIUM_GATE =
{
ON = "POWERED ON",
OFF = "ERROR 502",
CHARGING = "GATEWAY CHARGING",
DESTABILIZING = "IT WAS A DEATHTRAP ALL ALONG",
COOLDOWN = "COOLDOWN IN PROGRESS",
},
ATRIUM_KEY = "FOR ACTIVATING, NOT UNLOCKING",
CANTSHADOWREVIVE = "REANIMATION: FAILED",
FOSSIL_PIECE = "PURPOSE: ORGANIC STRUCTURAL INTEGRITY",
STALKER = "YOU WILL BE DESTROYED",
STALKER_ATRIUM = "I WILL DESTROY YOU",
STALKER_MINION = "ITS MINIONS ARE INFERIOR",
THURIBLE = "IT IS BAIT FOR A DUMB BEAST",
ATRIUM_OVERGROWTH = "DECODING FAILED",
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"THAT'S NOT GOOD",
"MONSTERS APPROACHING",
"DANGER",
},
ANNOUNCE_RUINS_RESET = "RESET COMPLETE",
ARMORSKELETON = "EVIL BODYPANEL UPGRADE", |
ROSE = "A REVOLTING SYMBOL OF HUMAN LOVE",
CHESSPIECE_MUSE = "I DO NOT UNDERSTAND THE AESTHETIC APPEAL",
MULTIPLAYER_PORTAL = "I CANNOT MAKE IT WORK",
STATUE_MARBLE =
{
GENERIC = "MARBLE, NOT METAL. INFERIOR",
TYPE1 = "THE MASK IS THE ONLY GOOD PART OF IT",
TYPE2 = "FLESHLINGS HAVE TOO MUCH TIME ON THEIR HANDS",
TYPE3 = "HOW INCREDIBLY USELESS", --bird bath type statue
},
STAGEHAND =
{
AWAKE = "FIVE DIGITS OF TERROR",
HIDING = "IT'S HORRIBLE, I HATE IT",
},
ANNOUNCE_CHARLIE = "THREAT DETECTED",
ANNOUNCE_CHARLIE_ATTACK = "ERROR: UNKNOWN ATTACKER",
SHADOWHEART = "THIS FLESHLING ORGAN PULSES WITH PURE EVIL!", QUAGMIRE_POT_SYRUP = "REQUIRES SUCROSE AND FIRE TO CONSTRUCT MORE SUCROSE", SPICE_SUGAR = "WARNING: CONTAINS EXCESSIVE AMOUNTS OF SUCROSE", |
GENERIC = "IT WANTS ITS MOTHER", GENERIC = "MOTHER?", BURNT = "MOTHER, NO!", TELEPORTATO_POTATO = "REMINDS ME OF MY MOTHER", TRINKET_21 = "A DISTANT COUSIN?", --Egg Beater TRANSISTOR = "GREETINGS, SISTER", LOWPOWER = "DO NOT DIE ON ME, SISTER", ANNOUNCE_WINCH_CLAW_NO_ITEM = "YOU WILL DO BETTER NEXT TIME, BROTHER", ICEBOX = "CARRY ON, MY FRIGID BROTHER", GENERIC = "WELCOME, BROTHER", BURNT = "YOU ARE MISSED, BROTHER", ROBOT_PUPPET = "BROTHER! WHAT HAVE THEY DONE TO YOU?", MADSCIENCE_LAB = "BROTHER! WHAT HAS DRIVEN YOU MAD!",
MINIBOATLANTERN = "GET OUT OF THE WATER BROTHER, IT'S UNSAFE!", GENERIC = "WELCOME, BROTHER", LOWPOWER = "DO NOT GIVE UP, BROTHER", GENERIC = "BROTHER, WHAT ARE YOU DOING ON THIS ACCURSED WATER", |
LAVAARENA_PORTAL =
{
ON = "READY FOR TRANSPORT",
GENERIC = "IT IS INACTIVE",
},
LAVAARENA_KEYHOLE = "NO POWER",
LAVAARENA_KEYHOLE_FULL = "EXCELLENT",
LAVAARENA_BATTLESTANDARD = "DESTROY THE ENEMY UPGRADER",
LAVAARENA_SPAWNER = "IT'S AN ENEMY MANUFACTURER",
HEALINGSTAFF = "KEEP ME IN MINT CONDITION, MINIONS",
FIREBALLSTAFF = "IT IS USELESS TO ME",
HAMMER_MJOLNIR = "I WILL SMASH ALL WHO OPPOSE ME",
SPEAR_GUNGNIR = "AN EXCELLENT TOOL OF TERMINATION",
BLOWDART_LAVA = "A PITIFUL WEAPON",
BLOWDART_LAVA2 = "AN INFERIOR WEAPON",
LAVAARENA_ARMORLIGHT = "PATHETIC",
LAVAARENA_ARMORLIGHTSPEED = "I HAVE NO USE FOR THAT",
LAVAARENA_ARMORMEDIUM = "IT IS ONLY BARELY SUFFICIENT",
LAVAARENA_ARMORMEDIUMRECHARGER = "INITIATING OVERCLOCK PROCEDURE",
LAVAARENA_ARMORHEAVY = "A SUITABLE SUIT OF ARMOR",
LAVAARENA_ARMOREXTRAHEAVY = "DETECTING: CHASSIS UPGRADE",
LAVAARENA_FEATHERCROWNHAT = "IMPROVED RUNTIME",
LAVAARENA_HEALINGFLOWERHAT = "SURRENDER YOUR POWER TO ME, PLANT",
LAVAARENA_LIGHTDAMAGERHAT = "IT WILL MAKE ME STRONGER",
LAVAARENA_STRONGDAMAGERHAT = "YES. I LIKE THIS",
LAVAARENA_TIARAFLOWERPETALSHAT = "A PATHETIC ORGANIC HAT",
LAVAARENA_RECHARGERHAT = "IT IS A COOLING UPGRADE",
LAVAARENA_HEALINGGARLANDHAT = "ENHANCED COOLING SYSTEMS",
LAVAARENA_CROWNDAMAGERHAT = "CLEARLY I SHOULD WEAR IT",
LAVAARENA_BOARLORD = "YOU ARE UNFIT TO RULE",
BOARRIOR = "YOU ARE STRONG, BUT STILL ORGANIC",
BOARON = "LOOK AT IT. IT IS PUNY",
TRAILS = "BRUTISH AND STUPID",
TURTILLUS = "I AM THE SUPERIOR METAL BEING",
SNAPPER = "I WILL KILL YOU FIRST",
ANNOUNCE_REVIVING_CORPSE = "YOU ARE STILL USEFUL, FLESHLING",
ANNOUNCE_REVIVED_OTHER_CORPSE = "GO FORTH, MINION",
ANNOUNCE_REVIVED_FROM_CORPSE = "BACK ONLINE",
LAVAARENA_LUCY = "I HAVE NO USE FOR YOU, AXE",
WEBBER_SPIDER_MINION = "HOW WILL MINISCULE, SQUISHABLE SPIDERS HELP US",
BOOK_FOSSIL = "READING IS NOT VERY EVIL",
LAVAARENA_BERNIE = "I WILL USE THIS BEAR TO SHIELD ME", |
ANNOUNCE_WASHED_ASHORE = "HA HA, I LIVE!!", GHOST = "WHERE IS YOUR SCIENCE NOW, %s? HA. HA.", GHOST = "HA HA, %s. YOU DIED.", MURDERER = "METAL BEATS WOOD! HA HA!", MURDERER = "THE DEWEY DECIMAL SYSTEM IS AN INFERIOR FORM OF CLASSIFICATION. HAHAHA", ATTACKER = "%s LIKES TO BEAT UP ORGANICS. HA HA", FIRESTARTER = "%s IS LAYING WASTE TO THE WORLD. HA HA", FIRESTARTER = "HA HA. THIS ORGANIC HAS BEEN BURNING THINGS", ATTACKER = "%s HAS BEEN BULLYING ORGANICS. HA HA", FIRESTARTER = "HA HA. THIS MINION UNLEASHED A WAVE OF DESTRUCTION", MURDERER = "HA HA. %s WENT ON A MURDER SPREE", FIRESTARTER = "HA HA. YES MINION. DESTROY", FIRESTARTER = "HA HA. SHE'S AWFUL. I APPROVE", GREENSTAFF = "HAHAHA! SUCH A POWERFUL TOOL.", DISEASED = "HA. DISEASE. A BIOLOGICAL LAPSE IN JUDGMENT.", OCCUPIED = "HA HA. THERE IS NO ESCAPE", BIRDTRAP = "STUPID BIRDS. HA.", CAVE_BANANA_BURNT = "HA HA, DESTROYED", CHESSPIECE_MALBATROSS = "HA! IT'S FUNNY BECAUSE IT IS DEAD NOW", GENERIC = "ITS BRAIN IS PROBABLY BIGGER THAN THE OTHER FLESHLINGS'. HA HA", HAMMERED = "HA HA, FLESHLING! THIS TERRIBLE FACE RESEMBLES YOU", DISEASED = "HA. DISEASE. A BIOLOGICAL LAPSE IN JUDGMENT", FLOWER_WITHERED = "HAHAHA DIE DIE DIE DIE", DISEASED = "I'M IMMUNE TO PATHOGENS. HA HA.",
MANDRAKESOUP = "TARGET DESTROYED. HA HA", MANDRAKE_COOKED = "IT'S TWICE AS DEAD. HA", MARBLEPILLAR = "CRUMBLING REMAINS. HAH", PETALS = "SOMETHING BEAUTIFUL HAS BEEN DESTROYED. HA", PETALS_EVIL = "IT WAS UGLY, BUT IT'S BEEN DESTROYED. HA", SADDLE_RACE = "DOZENS OF CREATURES WERE MAIMED FOR THIS. HA HA", SADDLEHORN = "HA HA, IT SHALL BE NAKED", UNCOVERED = "DETACHED HEADS UPSET THE FLESHLINGS. HA HA", SKELETON = "HAH, IT DIED. CLASSIC HUMAN MISTAKE", TRINKET_35 = "THE CONTENTS PROBABLY KILLED A HUMAN. HA HA", --Empty Elixir TRINKET_44 = "DESTROYED. HA HA", -- Broken Terrarium ONI trinket GINGERBREADPIG = "HA HA. IT IS A MOCKERY OF LIFE",
QUAGMIRE_FLOUR = "HA HA, THE WHEAT HAS BEEN CRUSHED", QUAGMIRE_SWAMPIG_HOUSE = "HA HA. THEIR HOUSES ARE TERRIBLE", DEAD = "HA HA. IT'S DEAD", GENERIC = "HA HA. THEY HATE EACH OTHER", MAST_MALBATROSS_ITEM = "HA HA I TURNED THE FEATHERS INTO A MEANS OF PROPULSION", GENERIC = "HA. IT IS SAD",
CHUM = "HA! PITIFUL ORGANICS, THE FOOD IS A TRAP", BURNT = "HA HA. HILARIOUS", BURNT = "HA HA. PREDICTABLE", LEAFYMEATSOUFFLE = "SOMETHING WAS KILLED TO MAKE THIS. HA HA", SKULLCHEST = "THIS MAKES ME LAUGH", |
BOATFRAGMENT03 = "IT'S BEEN OBLITERATED",
BOATFRAGMENT04 = "IT'S BEEN OBLITERATED",
BOATFRAGMENT05 = "IT'S BEEN OBLITERATED",
BOAT_LEAK = "QUICK. PLUG IT UP QUICK!",
MAST = "I HATE BOATS",
SEASTACK = "A HEINOUS OCEAN ROCK",
FISHINGNET = "I, MERCIFUL WX-78, WILL SAVE THE ORGANICS FROM THE WATER",
ANTCHOVIES = "THIS ORGANIC IS WORSE THAN MOST",
STEERINGWHEEL = "BOATS ARE HORRIBLE",
ANCHOR = "IT MAKES THE BOAT STOP. I LIKE IT",
BOATPATCH = "PATCH FOR CRACKED BOAT DRM",
DRIFTWOOD_LOG = "TREEFRAGMENTED",
MOONBUTTERFLYWINGS = "I DE-WINGED IT",
MOONBUTTERFLY_SAPLING = "IT IS SMALL AND WOULD BE EASY TO DESTROY",
ROCK_AVOCADO_FRUIT = "I DO NOT WANT TO WAIT FOR IT TO RIPEN",
ROCK_AVOCADO_FRUIT_RIPE = "IT LOOKS EDIBLE TO ME",
ROCK_AVOCADO_FRUIT_RIPE_COOKED = "MY WEAK MINIONS DESIRE MUSHINESS FOR THEIR FLESH STOMACHS",
ROCK_AVOCADO_FRUIT_SPROUT = "GROW FASTER AND FEED ME",
DEAD_SEA_BONES = "THAT'S WHAT YOU GET FOR LIVING IN THE OCEAN",
BOMBED = "THIS HAS NOT MADE ME LIKE IT MORE",
GLASS = "THE HOT SPRING HAS IMPROVED SLIGHTLY",
MOONGLASS = "DANGEROUSLY SHARP AND BRIGHT PUKE GREEN. I LOVE IT",
MOONGLASS_ROCK = "THIS ROCK IS SUPERIOR TO ALL OTHER ROCKS",
BATHBOMB = "FOR ATTACKING THOSE HATEFUL LIQUID PITS",
CLOSED = "NICE TRY, ORGANIC SCUM",
DUG_TRAP_STARFISH = "THAT IS WHAT YOU GET FOR YOUR DECEPTION",
MOONSPIDERDEN = "EXTRA-HORRIBLE ORGANICS LIVE THERE",
MOONGLASSAXE = "EFFICIENCY UP 33%",
GLASSCUTTER = "ORGANICS ARE WEAK TO SHARP EDGES",
ICEBERG_MELTED = "THE ICE HAS MELTED",
MINIFLARE = "MAKESHIFT HOMING SIGNAL",
MOON_ALTAR_WIP = "ARE MY AUDIO PORTS MALFUNCTIONING?",
MOON_ALTAR_IDOL = "PLEASE STOP TALKING TO ME",
MOON_ALTAR_GLASS = "I WILL HELP YOU IF YOU WILL BE QUIET",
MOON_ALTAR_SEED = "IT WILL NOT STOP CHATTERING",
MOON_ALTAR_ROCK_IDOL = "PLEASE EXECUTE COMMAND: CLEAVE STONE",
MOON_ALTAR_ROCK_GLASS = "PLEASE EXECUTE COMMAND: CLEAVE STONE",
MOON_ALTAR_ROCK_SEED = "PLEASE EXECUTE COMMAND: CLEAVE STONE",
BOAT_ITEM = "FOR BUILDING A HORRIBLE BOAT",
STEERINGWHEEL_ITEM = "FOR BUILDING AN AWFUL STEERING WHEEL",
ANCHOR_ITEM = "FOR BUILDING A RIDICULOUS ANCHOR",
GESTALT = "THE MOON HAS FINALLY COME FOR ME",
BULLKELP_ROOT = "MINION MOTIVATOR",
KELPHAT = "PLEASE DON'T",
KELP = "I STOLE IT FROM THE HORRIBLE WATER",
KELP_COOKED = "ENERGY SLOP",
KELP_DRIED = "IT TASTES LIKE NOTHING",
WALKINGPLANK = "ABSOLUTELY NOT", |
TRINKET_10 = "STOP SMILING. IT'S GROSS", --Dentures
PLAYER =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "%s IS NOT TO BE TRUSTED",
MURDERER = "KILL! KILL!",
REVIVER = "%s IS AN ASSET TO OUR SURVIVAL",
GHOST = "FLESH WEAKLING %s NEEDS A HEART",
FIRESTARTER = "%s IS CAUSING NEEDLESS DESTRUCTION. GOOD",
},
MAXWELLLIGHT = "THEY SENSE MY PRESENCE",
MAXWELLLOCK = "KEY RECEPTACLE",
MAXWELLTHRONE = "MADE FOR SITTING", |
WOBYSMALL =
{
"IT SLOBBERED ON ME",
"IT SLOBBERED ON ME",
},
WOBYBIG =
{
"THE DROOL CREATURE HAS EXPANDED",
"THE DROOL CREATURE HAS EXPANDED",
},
WALTERHAT = "I HAVE NO INTEREST IN THIS",
SLINGSHOT = "A RUDIMENTARY FLESHSACK WEAPON",
SLINGSHOTAMMO_ROCK = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
SLINGSHOTAMMO_MARBLE = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
SLINGSHOTAMMO_THULECITE = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
SLINGSHOTAMMO_GOLD = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
SLINGSHOTAMMO_SLOW = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
SLINGSHOTAMMO_FREEZE = "FLESHSACKS, FINDING NEW INNOVATIVE WAYS TO THROW ROCKS AT EACH OTHER",
SLINGSHOTAMMO_POOP = "DISGUSTING",
PORTABLETENT = "RECHARGING STATION",
PORTABLETENT_ITEM = "TENT LOADING... INCOMPLETE", |
WARLY =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "LOW LEVELS OF VIOLENCE DETECTED. NICE",
MURDERER = "HA HA. %s WENT ON A MURDER SPREE",
REVIVER = "SENTIMENTALITY IS THE ORGANIC'S WEAKNESS",
GHOST = "SIGH. MINIONS ARE SO FRAGILE",
FIRESTARTER = "HA HA. YES MINION. DESTROY",
},
PORTABLECOOKPOT_ITEM =
{
GENERIC = "WE ARE KIN, YOU AND I",
DONE = "ANOTHER COMPETENT MACHINE HAS CREATED A MASTERPIECE",
COOKING_LONG = "LOADING...",
COOKING_SHORT = "IT'S WORKING AT MAXIMUM EFFICIENCY",
EMPTY = "ERROR 404: FOOD NOT FOUND",
},
PORTABLEBLENDER_ITEM = "WE HAVE SO MUCH IN COMMON",
SPICE_SUGAR = "WARNING: CONTAINS EXCESSIVE AMOUNTS OF SUCROSE",
SPICE_CHILI = "FLESHSACKS USE IT TO SET THEIR MOUTHS ON FIRE",
SPICEPACK = "EFFICIENT STORAGE FOR ORGANIC MATTER",
MONSTERTARTARE = "IT WILL SUFFICE",
FRESHFRUITCREPES = "READY FOR DELICIOUS CONSUMPTION",
FROGFISHBOWL = "MY MINION IS VERY USEFUL",
POTATOTORNADO = "HIGH DENSITY FUEL MADE BY MY MINION",
DRAGONCHILISALAD = "MY MINIONS WILL SUSTAIN ME",
GLOWBERRYMOUSSE = "HIGH QUALITY MINION FUEL",
VOLTGOATJELLY = "THIS IS THE MOST SUPERIOR FOOD",
NIGHTMAREPIE = "NOW SLIDE IT INTO MY MOUTH",
BONESOUP = "I LIKE THAT I DIDN'T HAVE TO DO ANY OF THE WORK",
MASHEDPOTATOES = "DELICIOUS FUEL PASTE",
POTATOSOUFFLE = "DELICIOUS, AND FOR ME",
MOQUECA = "MY MINION IS A VALUABLE ASSET",
GAZPACHO = "I LOVE THIS ATROCIOUS SOUP",
ASPARAGUSSOUP = "IT IS MADE FROM THE BLOOD OF MY ENEMY",
VEGSTINGER = "THE VEGETATION IS REDUNDANT",
BANANAPOP = "STICK ADDON INSTALLED",
CEVICHE = "INITIATING MASTICATION PROTOCOL",
SALSA = "PRE CRUSHED FOR EASY CONSUMPTION",
PEPPERPOPPER = "I WILL CONSUME THE STUFFED VEGETATION", |
WATHGRITHR =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "%s LIKES TO BEAT UP ORGANICS. HA HA",
MURDERER = "ALL THAT BIOMEAT HAS MADE YOU SLUGGISH, %s!",
REVIVER = "YOU ARE AN IDEAL SERVANT, %s",
GHOST = "YOUR MISTAKE WAS ONLY COVERING YOUR HEAD IN METAL, %s",
FIRESTARTER = "%s IS LAYING WASTE TO THE WORLD. HA HA",
},
WATHGRITHRHAT = "DUMB HAT",
SPEAR_WATHGRITHR = "A PRIMITIVE KINETIC WEAPON", SCULPTURE_BISHOPHEAD = "MAKE THE VIKING FLESHLING CARRY IT", |
WAXWELL =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "%s IS AN UNKNOWN VARIABLE",
MURDERER = "THIS WILL BE YOUR LAST DECEIT, %s. DIE!",
REVIVER = "%s IS SURPRISINGLY COMMITTED TO GROUP SURVIVAL",
GHOST = "%s'S FRAIL FLESH BODY HAS GIVEN OUT. NEEDS A HEART",
FIRESTARTER = "AT LEAST THERE'S STILL A BIT OF EVIL IN HIM",
},
WAXWELLJOURNAL = "GOOSEBUMPS ACTIVATED",
CHESSPIECE_FORMAL = "WHY IS NO ONE ACKNOWLEDGING IT LOOKS LIKE THE FRAIL HUMAN",
STATUEMAXWELL = "ALL THAT POWER AND HE COULDN'T EVEN DESTROY HUMANITY",
MAXWELL = "HE IS AN UNKNOWN",
MAXWELLHEAD = "IT APPEARS TO BE SOME SORT OF PROJECTION",
SHADOWDIGGER = "HE'S GOT THEM DOING HIS BIDDING. I RESPECT THAT.", CHESSPIECE_FORMAL = "WHY IS NO ONE ACKNOWLEDGING IT LOOKS LIKE THE FRAIL HUMAN", |
WEBBER =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "MY SYSTEM DIAGNOSTICS HAVE FOUND A BUG",
MURDERER = "EXTERMINATE %s!",
REVIVER = "%s IS SUPERIOR TO ALL SPIDERS. BUT STILL INFERIOR TO ROBOTS.",
GHOST = "IS %s'S EXOSKELETON SUPPOSED TO BE OUTSIDE OR IN?",
FIRESTARTER = "%s HAS BEEN BURNING THINGS. NICE.",
},
WEBBERSKULL = "ANALYSIS SHOWS 50% SPIDER AND 50% HUMAN",
WEBBER_SPIDER_MINION = "HOW WILL MINISCULE, SQUISHABLE SPIDERS HELP US", HALLOWEENCANDY_4 = "SPIDER CHILD. WATCH ME CONSUME YOUR TINY BRETHREN", |
WENDY =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "%s'S MOTIVES CANNOT BE READ",
MURDERER = "SUPERNATURAL AID IS NOTHING IN THE FACE OF KILLER ROBOTS!",
REVIVER = "I WON'T DESTROY YOU TODAY, %s.",
GHOST = "FLESH WEAKLING %s NEEDS A HEART",
FIRESTARTER = "%s IS ADMIRABLY EVIL",
},
ABIGAIL =
{
LEVEL1 =
{
"UNDEAD ALERT",
"UNDEAD ALERT",
},
ABIGAILHEART = "FAILURE",
ABIGAIL_FLOWER =
{
GENERIC ="FEEBLE PLANTLIFE",
LEVEL1 = "IT IS CREEPY",
LEVEL2 = "IT IS STILL CREEPY",
LEVEL3 = "ACTUALLY, IT'S NOT SO BAD NOW",
-- deprecated
LONG = "FEEBLE PLANTLIFE",
MEDIUM = "CREEPINESS READINGS DETECTED",
SOON = "CREEPINESS READINGS RISING",
HAUNTED_POCKET = "I SHOULD THROW IT AWAY",
HAUNTED_GROUND = "CREEPINESS SENSORS OVERLOADED",
}, ONEGHOST = "only_used_by_wendy",
ANNOUNCE_GHOST_QUEST = "only_used_by_wendy", |
WES =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "ENOUGH CLOWNING AROUND, %s",
MURDERER = "YOUR INVISIBLE MATTER SHIELD CANNOT STOP ME, %s",
REVIVER = "THE QUIET FLESHLING %s MAY BE WORTH KEEPING AROUND",
GHOST = "I DON'T THINK THE FLESHLING IS SUPPOSED TO LOOK LIKE THAT",
FIRESTARTER = "%s WILL DESTROY ALL FLESHLINGS WITH FIRE",
},
BALLOON = "WX-78 CANNOT BE FOOLED. THESE ANIMALS ARE NOT REAL.",
BALLOONS_EMPTY = "USELESS RUBBER SACKS", |
WICKERBOTTOM =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "I'M GETTING A READING... IT SAYS \"BAD NEWS\"",
MURDERER = "THE DEWEY DECIMAL SYSTEM IS AN INFERIOR FORM OF CLASSIFICATION. HAHAHA",
REVIVER = "%s HAS AN EXTENSIVE MENTAL DATABASE",
GHOST = "WHAT SORT OF HUMAN NONSENSE IS THIS NOW, %s?",
FIRESTARTER = "HM... YOUR SQUISHY FLESHBODY CAN BURN, CORRECT?",
}, BOOK_BIRDS = "only_used_by_wurt", BOOK_TENTACLES = "only_used_by_wurt", BOOK_GARDENING = "only_used_by_wurt", BOOK_SLEEP = "only_used_by_wurt", BOOK_BRIMSTONE = "only_used_by_wurt",
BOOK_FOSSIL = "READING IS NOT VERY EVIL", |
WILLOW =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "%s IS PUSHING MY BUTTONS",
MURDERER = "I CANNOT BE BURNED",
REVIVER = "%s HAS BEEN HELPFUL. I WILL HOLD OFF ON HER DESTRUCTION",
GHOST = "HA HA, %s. YOU DIED.",
FIRESTARTER = "RELINQUISH YOUR LIGHTER, FLESHLING",
},
BERNIE_ACTIVE = "HANG IN THERE, BEAR!",
BERNIE_INACTIVE =
{
BROKEN = "HE HAS DIED.",
GENERIC = "IT'S SO CUDDLY!",
},
LAVAARENA_BERNIE = "I WILL USE THIS BEAR TO SHIELD ME", |
WILSON =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "GOOD LUCK GETTING THROUGH MY PROXIES, %s",
MURDERER = "YOUR MEATBRAIN IS OBSOLETE, SCIENTIST! DIE!",
REVIVER = "%s'S INSANE EXPERIMENTS HAVE PROVEN USEFUL",
GHOST = "WHERE IS YOUR SCIENCE NOW, %s? HA. HA.",
FIRESTARTER = "%s IS TESTING OBJECT FLAMMABILITY",
},
CHESSPIECE_PAWN = "SUPERIOR ART DEPICTING A DISPOSABLE UNDERLING",
RESURRECTIONSTATUE =
{
GENERIC = "MODELLED AFTER THE MEATBRAINED SCIENCE FLESHLING",
BURNT = "HE'S DEAD",
}, |
WINONA =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "%s IS A DISASSEMBLY WORKER",
MURDERER = "NO CONSTRUCTION. ONLY DESTRUCTION",
REVIVER = "%s IS A VALUABLE MINION",
GHOST = "HOW WILL YOU FIX THIS, %s?",
FIRESTARTER = "HA HA. THIS ORGANIC HAS BEEN BURNING THINGS",
},
SEWING_TAPE = "TEMPORARY FIX FACILITATOR",
WINONA_CATAPULT =
{
GENERIC = "MY MINION CONTRIBUTES FORCES TO THE ROBOT WAR",
OFF = "IT'S JUST SLEEPING",
BURNING = "HURRY, SAVE IT",
BURNT = "IT WAS A GOOD MACHINE",
},
WINONA_SPOTLIGHT =
{
GENERIC = "THE OVERALLS FLESHLING HAS PROVED USEFUL",
OFF = "IT'S JUST SLEEPING",
BURNING = "HURRY, SAVE IT",
BURNT = "IT WAS A GOOD MACHINE",
},
WINONA_BATTERY_LOW =
{
GENERIC = "OVERALLS IS NOW MY LEAST HATED MINION",
LOWPOWER = "DO NOT GIVE UP, BROTHER",
OFF = "NOOO",
BURNING = "HURRY, SAVE IT",
BURNT = "IT WAS A GOOD MACHINE",
},
WINONA_BATTERY_HIGH =
{
GENERIC = "MORE POWER. YES",
LOWPOWER = "DO NOT DIE ON ME, SISTER",
OFF = "WHY",
BURNING = "HURRY, SAVE IT",
BURNT = "IT WAS A GOOD MACHINE",
}, |
WOLFGANG =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "%s'S MOUSTACHE SCREAMS \"EVIL\". NICE",
MURDERER = "YOUR FLESHNUBS ARE NO MATCH FOR ME. DIE!",
REVIVER = "THE ORGANIC %s HAS SERVED WELL",
GHOST = "YOUR MEAT MUSCLES DIDN'T SAVE YOU, %s? SHOCKING",
FIRESTARTER = "%s IS CAUSING NEEDLESS DESTRUCTION. GOOD",
}, |
WOODIE =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "YOU HAVEN'T GOT THE CHOPS TO FIGHT ME, %s",
MURDERER = "METAL BEATS WOOD! HA HA!",
REVIVER = "%s HAS PROVEN HIMSELF USEFUL",
GHOST = "COME TO GROVEL FOR MY HELP, FLESHLING %s?",
BEAVER = "%s. YOU GOT SLIGHTLY LESS INFERIOR",
BEAVERGHOST = "YOU WERE GIANT, %s, HOW DID YOU STILL DIE?",
MOOSE = "EXCELLENT, %s. I SEE YOUR COMBAT MODE HAS IMPROVED.",
MOOSEGHOST = "YOUR FAILURE IS DISAPPOINTING.",
GOOSE = "WHY WOULD YOU DO THIS.",
GOOSEGHOST = "THAT FORM WAS EVEN MORE USELESS THAN YOUR USUAL ONE.",
FIRESTARTER = "ARE WE DESTROYING ALL HUMANS NOW?",
},
LUCY = "GET IT AWAY",
LAVAARENA_LUCY = "I HAVE NO USE FOR YOU, AXE",
WEREITEM_BEAVER = "TURNS THE HAIRY FLESHSACK INTO AN EVEN HAIRIER FLESHSACK",
WEREITEM_GOOSE = "IT'S UGLY",
WEREITEM_MOOSE = "CONSUME IT AND BE STRONG, MY MINION", |
WORMWOOD =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "%s HAS A MEAN STREAK. HE IS GROWING ON ME",
MURDERER = "I WILL MOW YOU DOWN, %s",
REVIVER = "%s HAS REDEEMED HIMSELF. TEMPORARILY",
GHOST = "DID SOMEONE FORGET TO WATER YOU",
FIRESTARTER = "DOES THE ORGANIC NOT KNOW HE IS FLAMMABLE?",
},
COMPOSTWRAP = "THAT FILTHY CREATURE SMEARS IT DIRECTLY ON HIS FACE",
ARMOR_BRAMBLE = "HE MADE IT WITH HIS POOP HANDS",
TRAP_BRAMBLE = "I HATE PLANTS", |
WORTOX =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "%s HAS BEEN BULLYING ORGANICS. HA HA",
MURDERER = "%s IS TRULY SOULLESS... NICE",
REVIVER = "%s IS NOT COMPLETELY USELESS",
GHOST = "THE HORNS ARE USELESS TO REPEL ATTACKERS",
FIRESTARTER = "HA HA. THIS MINION UNLEASHED A WAVE OF DESTRUCTION",
}, |
WURT =
{
GENERIC = "DETECTING... %s!",
ATTACKER = "THIS FISH-TYPE ORGANIC HAS BITE",
MURDERER = "DON'T DESTROY TOO MANY OF MY MINIONS, %s",
REVIVER = "%s HAS SOME REDEEMING QUALITIES AFTER ALL",
GHOST = "SIGH. NOW I'LL HAVE TO FIND A NEW MINION",
FIRESTARTER = "HA HA. SHE'S AWFUL. I APPROVE",
},
MERMHAT = "WARTY CONCEALMENT",
MERMTHRONE =
{
GENERIC = "THIS IS WHERE THEY DEPOSIT THEIR ROYALTY",
BURNT = "HA HA. HILARIOUS",
},
MERMTHRONE_CONSTRUCTION =
{
GENERIC = "THE GREEN ONE IS DOING SOMETHING USELESS",
BURNT = "THIS WAS A WASTE OF TIME",
},
MERMHOUSE_CRAFTED =
{
GENERIC = "IT IS UGLY",
BURNT = "HA HA. PREDICTABLE",
},
MERMWATCHTOWER_REGULAR = "THE PRESENCE OF A RULER HAS INCREASED THEIR EFFECTIVENESS",
MERMWATCHTOWER_NOKING = "STATUS: INACTIVE",
MERMKING = "I WANT HIS CROWN",
MERMGUARD = "YOU WOULD MAKE AN EXCELLENT MINION",
MERM_PRINCE = "SUBJECT DOES NOT POSSESS REQUIRED GIRTH TO BE KING", |
WX78 =
{
GENERIC = "GREETINGS, %s. YOU LOOK MORE INTELLIGENT THAN THE OTHERS",
ATTACKER = "I'M PREPARED TO RUN MY EXECUTABLES, %s",
MURDERER = "TIME TO ELIMINATE THE %s VIRUS",
REVIVER = "%s, OF COURSE, IS OUR GREATEST ASSET",
GHOST = "THE INFERIOR %s NEEDS A HEART",
FIRESTARTER = "MY FAVORITE SETTING. FIRE SETTING",
},
TRINKET_11 = "HIS NAME IS HAL. HE IS MY FRIEND", --Lying Robot BALLOON = "WX-78 CANNOT BE FOOLED. THESE ANIMALS ARE NOT REAL.", WALL_MOONROCK = "WELCOME TO THE WX-78 MOONBASE", FISHINGNET = "I, MERCIFUL WX-78, WILL SAVE THE ORGANICS FROM THE WATER",
INSPECTSELF = "THERE IS A HANDSOME ROBOT TRAPPED IN THIS LOOK-DEVICE!", |
mouse over cells to display quotes. the speaker is on the left, the subject is on the top.